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Middle-Earth => Archives of Minas Tirith => Topic started by: Kralik on March 18, 2013, 09:53:54 PM

Title: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 18, 2013, 09:53:54 PM
So clarify this for me...

I understand it that on Gemp with Slaked Thirsts you cannot use it on a minion that has 2 vitality if there's another one with 3 or more available. The general idea is that given the choice, you must choose the effect that you can complete most fully (or something like that).

Wouldn't the same logic say that WoBaS cannot be used to wound a minion with 1 vitality if there are minions with 2 or more vitality on the table? If not, what is the difference?

As an aside, I'm not sure that the rule was intended to apply to Slaked Thirsts as it does... hmm...
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 20, 2013, 05:01:09 PM
After the first time, the minion is discarded and no longer there to wound... therefore, you were not fully capable of performing the action.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Air Power on March 20, 2013, 06:23:47 PM
After the first time, the minion is discarded and no longer there to wound... therefore, you were not fully capable of performing the action.

The rules go out of their way to emphasize that certain wounds (i.e. archery, threat) are placed one at a time.  This seems to imply that, in other cases, wounds may be placed simultaneously.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 20, 2013, 09:25:21 PM
After the first time, the minion is discarded and no longer there to wound... therefore, you were not fully capable of performing the action.

The rules go out of their way to emphasize that certain wounds (i.e. archery, threat) are placed one at a time.  This seems to imply that, in other cases, wounds may be placed simultaneously.

Of course. But what I'm saying is that this is no different than the exertion case. Exerting a minion twice vs. wounding a minion twice still happens one exert or wound at a time. The logic behind not allowing Slaked Thirsts on a 2 Vit. Minion when there are "better" options is that two exertions cannot be fully performed. Likewise with two wounds.

Slaked Thirsts:
(exert a minion twice)
Versus a 2 Vitality Minion:
First exert is successful.
Second exert would fail because you cannot exert an exhausted minion.

WoBaS:
(wound a roaming minion twice)
Versus a 1 Vitality minion:
First wound successful.
Second wound would fail because the targeted minion is no longer on the table.

Therefore by the Slaked Thirsts logic you can't use WoBaS against a 1 Vit minion if there are 2+ Vit minions available. It seems to me that either both CAN be used versus "low" vitality minions or both cannot. It would be inconsistent otherwise.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Not a Zombie on March 20, 2013, 09:42:10 PM
Maybe since they are put on at the same time it is more like this:
WoBaS:
(wound a roaming minion twice)
Versus a 1 Vitality minion:
Both wounds placed.
Minion is now at or below 0 vitality and is killed.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 20, 2013, 10:01:25 PM
The rulebook is quite clear:

Quote
wound

[snip]

Wounds are always placed on a character one at a time.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 20, 2013, 10:16:11 PM
Let's look at this:

Quote
If the effect of a card or special ability requires
you to perform an action and you cannot, you
must perform as much as you can and ignore the
rest. (See limit.)

If the effect of an event requires you to discard 2
cards from your hand and you only have 1 card in
hand, just discard the 1 card and ignore the rest.


If the effect of a card or special ability requires
you to choose one of two different actions, you
must choose an action that you are fully capable
of performing (if possible).

I think the key words here are requires you to choose. What sorts of cards require one to choose? Let's see here...

Desperate Defense of the Ring.

The Free People's player has to choose whether to discard three cards from hand or add a burden.

Now read the context of the ruling again. The sentence applied on Gemp to Slaked Thirsts comes directly after an example of a case where you are forced to discard two cards but can only discard one. If required to choose, you can't do that sort of thing. i.e. in the case of DDotR, you cannot choose to discard three when you only have two cards in hand. If forced to discard (like TWAoL) then you do as much as possible and call it enough.

Or what about...

Worry.

You are required to choose to either exert the Ringbearer or add a burden. You can't choose the former action if the Ringbearer is exhausted since you can't complete it.

My thoughts are that this ruling really doesn't apply to cards like Slaked Thirsts or WoBaS where it just says wound/exert a minion twice. No "choice" is required in the game text. Furthermore, even if a choice is implied, you are not choosing one of two different actions. The action is set (wound/exert twice); you are choosing the minion.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: bibfortuna25 on March 20, 2013, 11:40:18 PM
You are still choosing between X different minions. You have to choose one that has 3 or more vitality (for Slaked) or 2 or more vitality (for WOBAS), if there is one available.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 21, 2013, 06:53:24 AM
You are still choosing between X different minions

you are not choosing one of two different actions. The action is set (wound/exert twice); you are choosing the minion.

The ruling very clearly refers to choosing between one of two different actions. I could quote dozens of cards that this very clearly applies to; Slaked Thirsts and WoBaS are not among them. If you misapply the ruling, you'll end up with a whole bunch of other messes besides just Slaked Thirsts and WoBaS.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: bibfortuna25 on March 21, 2013, 06:56:19 AM
However, everything in this game is an action. Wounding Minion A is one action, and wounding Minion B is another action.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 21, 2013, 07:04:33 AM
I'm sticking to my guns on this. I think it's abundantly clear given the context of the quote which sorts of cards it applies to: cards involving a choice between two actions that are clearly written on the card. DDotR, Worry, Ulaire Toldea, Winged Sentry, Saruman's Reach, ARBs like Gimli, Bearer of Grudges, Boromir, Bearer of Council.. and so on.

Last I checked WoBaS isn't coded like Slaked Thirsts on Gemp. And there are several others cards like it--if you want to twist this rule--that would play incorrectly. A couple more examples: Hard Choice would be unable to heal companions with one wound if you can spot a companion with two. Elrond, HtGG would be unable to heal any [Elven] ally with one wound on the turn after you've used his regroup text. I'm going to argue that such is clearly not the intention.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: bibfortuna25 on March 21, 2013, 07:09:44 AM
Yes, with Hard Choice, if there is a companion with two wounds, you have to heal that companion.

Elrond HTGG can heal a different ally, because he says "heal that ally up to 2 times."
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 21, 2013, 07:12:21 AM
Fair enough on Elrond HtGG -- I was going from memory and forgot the "up to." Not so on Hard Choice. There is no choice between two actions written on the card. I'm going to take what you have in your signature and rest with:

"The rules do what they say, no more, no less"

You're taking the line from the rules:

"If the effect of a card or special ability requires you to choose one of two different actions..."

And applying it to situations where it does not apply. That is, adding "more" than what the rules say.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: bibfortuna25 on March 21, 2013, 07:18:02 AM
Healing Frodo is one action.
Healing Legolas is one action.

When you play Hard Choice, you are choosing which companion you want to heal. If Legolas has 2 wounds and Frodo has 1, you can't choose Frodo. It is crystal-clear.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 21, 2013, 07:21:34 AM
I don't think it's fair to say that we should go off of some implied choice where in most/all cases we tend to take the rules VERY literally. The cards in question do not have a literal choice printed whereas there are dozens that do. The ruling applies to the latter, not the former. Misapplying it flies in the face of players' common sense.

At this point I'm feeling a bit blue in the face.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: bibfortuna25 on March 21, 2013, 07:26:02 AM
Implied or not, a choice is still a choice. Unless a card specifically tells you who to heal/wound/boost strength/whatever, you have to choose which card will receive that effect.

The ruling applies to all cards which make you choose which card(s) will receive a given effect, even if the word "choose" is not printed on the card.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 21, 2013, 07:33:44 AM
So you're choosing who receives the effect, not the action. To put it in terms of English grammar, you are choosing the direct object (the receiver of the action of the verb) not the verb (the action). Note that in dozens of cards you choose from one or two distinctly different actions. And the choice is... Printed. On. The. Card.

Bib, why is this so hard for you to acknowledge? You're seriously going to argue that a player can't used WoBaS versus a roaming exhausted Castamir if there's some vitality 2 Corsair available? That Slaked Thirsts has to be used on Shelob in a Dark as Darkness/Shelob pair? That I can't heal my wounded Legolas if my Aragorn signet Frodo has two wounds? *facepalm*
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: bibfortuna25 on March 21, 2013, 07:37:04 AM
Yes I am going to seriously argue that, because that is the correct interpretation of the rules. You can disagree all you want, but that's how it is.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 21, 2013, 07:38:58 AM
Yes I am going to seriously argue that, because that is the correct interpretation of the rules. You can disagree all you want, but that's how it is.

You are adding to the rules. There is no choice printed on those cards. Period.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: bibfortuna25 on March 21, 2013, 07:43:35 AM
The word "choose" does not have to be printed on the card. Anytime the effect of an action makes you choose between two or more different targets, you are making a choice. How hard is this to understand?

And what is this nonsense of "the action is already set?" No, it's not set. When you use WOBAS, you are given the choice:

1) Wound Castamir twice
2) Wound Corsair Marauder twice

If one of them can't be wounded twice (i.e., exhausted), then you have to choose the other one.

Such a choice is fundamentally no different than the choice offered by DDOTR. Just because Pippin's two choices are similar does not stop them from actually being choices.


Let me ask you this. Is using Athelas a choice? The word "choose" is not printed on the card, but you are still choosing to heal a companion or discard a Shadow condition borne by a companion. If there is no Shadow condition, you have to heal someone if possible. Likewise, if everyone is healthy, you have to discard a Shadow condition if possible.`
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Not a Zombie on March 21, 2013, 08:10:16 AM
I'm actually with Kralik on this one. The rules say you have to choose the action that you can most complete, not the target of the action that makes the action most complete-able. Basically that rule (as I see it) applies to which action you choose, not which target you select for that action.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: bibfortuna25 on March 21, 2013, 08:19:31 AM
But you are still choosing between two different actions when you use WOBAS:

1) Wound Castamir twice
2) Wound Corsair Marauder twice

So which one can you wound twice? The one who's not exhausted.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 21, 2013, 08:41:18 AM
Such a choice is fundamentally no different than the choice offered by DDOTR. Just because Pippin's two choices are similar does not stop them from actually being choices.

Let me ask you this. Is using Athelas a choice? The word "choose" is not printed on the card, but you are still choosing to heal a companion or discard a Shadow condition borne by a companion. If there is no Shadow condition, you have to heal someone if possible. Likewise, if everyone is healthy, you have to discard a Shadow condition if possible.`

It is a choice because two different actions are printed on the card separated by the conjunction or.



Compare:


Athelas:
CostAction OneorAction Two
Discard this possession toheal a companionor[to] remove a Shadow condition from a companion.

DDotR:
TriggerAction OneorAction Two
Each time bearer is assigned to a skirmish, the Free Peoples player chooses todiscard 3 cards from handor[to] add a burden.

Saruman's Reach:
TriggerAction OneorAction Two
Exert an Uruk-Hai to make the opponent choose to eitherexert 2 companionsormake the Ring-bearer put on The One Ring until the regroup phase.

Gimli, Bearer of Grudges:
TriggerAction OneorAction Two
While Gimli is the Ring-bearer, at the start of each skirmish involving him,add 2 burdensor[add] 2 threats.



Versus:


Slaked Thirsts:
CostAction
Spot a dwarf companion and discard this event toexert a minion twice.

Pippin WoBaS:
CostAction
If Pippin is not assigned to a skirmish, return him to your hand towound a roaming minion twice.

Hard Choice:
CostAction
Spot Aragorn toheal a companion who has the Aragorn signet twice.



Saying that there is an implied choice of actions (though I would argue that it's an implied choice of characters) falls flat when faced with the following arguments:

1) Argument from context. What is the surrounding context of the ruling? What was it meant to address? Discussed in a previous post (making sure you can't "dodge" bad effects/choices by choosing an action you cannot complete).
2) Argument from a literal reading. What do the cards literally say? Is a choice literally printed on the card?
3) Argument from common sense. Players don't feel that Slaked Thirsts is being played correctly on Gemp.

I would go further to add, though I can't prove it,

4) Argument from design. Was it Decipher's intention when creating these cards (WoBaS, Slaked Thirsts, Hard Choice, etc.) to limit the player's choices of the receiving character? Especially when it would hurt their strategic options? Highly doubtful.

EDIT: Bib has as his central argument:

1) Argument from implication. Even though normally "all cards do what they say, no more, no less" we are meant to assume "more" is implied in this particular case. I see this is an interpretation not supported by the rulebook. Also, I could point to a recent "ruling" by Bib regarding playing stacked minions and a certain [Sauron] card where he "ruled" that we should not make these sorts of jumps regarding implications that are not clearly spelled out in the rulebook.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: dethwish07 on March 21, 2013, 10:31:02 AM
I usually revere Bib's word as lotr tcg law. However, i'm with Kralik on this one. He has given an effective argument with great examples to contrast slaked thirst, wobas, and the like (one action; choice of targets), to cards that actually offer a choice (forced or not) between two actions. I wonder what Marcin would make of your argument, Kralik... Hopefully he weighs in.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 21, 2013, 11:23:08 AM
I am actually with Bib on this one. 
By rule, when performing an action, you must do as much of the effect as possible. 
This means that you (the "controller" of the effect) must choose "targets" of the effect that completely fullfill the effect first.
Most of the time the current conversation doesn't come up because things are singlular (wound a minion [once])  In those situations, it's obvious that minions that can't take a wound can't be the "target" of the effect and another minion must be chosen.
If we change the effect to wound a minion twice and the ability to can't take more than 1 wound, shouldn't we come to the same conclusion?
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: leokula on March 21, 2013, 11:31:26 AM
I'm gonna be with Kralik since I've never seen anybody play slaked thirsts or wobas like that, or hard choice for that matter.

I'm gonna go and say that if you said "wobas CANT wound exhausted minions at all" then I would think it makes more sense than "you can only do this if there's no other minions with more vitality"... seems foolish.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 21, 2013, 11:59:33 AM

This means that you (the "controller" of the effect) must choose "targets" of the effect that completely fullfill the effect first.

Try to find a section of the rulebook that says this.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 21, 2013, 12:35:45 PM

This means that you (the "controller" of the effect) must choose "targets" of the effect that completely fullfill the effect first.

Try to find a section of the rulebook that says this.

That's fair.  I find it easily deductucted from:
"If the effect of a card or special ability requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest. (See limit.)"

that you must first try to permorm that action to its fullest.  Choosing cards to affect is part of performing the effects of a card.

"6. Perform effects of The Card. This includes
choosing cards to be affected, if necessary. If
initiative is a requirement for an effect, you
cannot count The Card. If an effect takes a card
into your hand from your discard pile, The Card
is not there yet."

Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 21, 2013, 12:40:50 PM
Imagine this scenario:

At site two your opponent plays Wulf, Freca and Hides. Can WoBaS be used against Freca? According to Bib's line of reasoning, you cannot target Freca because it is impossible to wound him twice. But on the other hand, what if your opponent uses Hides? You have no way of knowing whether they will or not use Hides in advance. If they were going to use Hides, then Pippin could wound Freca twice (but one wound would be prevented). So you actually can't know if it's legal to target Freca or not. Misapplying the rule creates a logical conundrum.

Furthermore, if we keep misapplying the rule we're going to have to look critically at several more cards and twist them from their original design to do something else. For example: Terrible and Evil. You would not be able to use it to kill an exhausted Nazgul if a non-exhausted Nazgul or a non-Nazgul minion was on the table.

Just saw Elgar's reply:
That's fair.  I find it easily deductucted from:
"If the effect of a card or special ability requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest. (See limit.)"

that you must first try to permorm that action to its fullest.  Choosing cards to affect is part of performing the effects of a card.

"6. Perform effects of The Card. This includes
choosing cards to be affected, if necessary. If
initiative is a requirement for an effect, you
cannot count The Card. If an effect takes a card
into your hand from your discard pile, The Card
is not there yet."

I see nothing in this that says you must choose a card that allows you to perform the action to the fullest. In fact, it says, "you must perform as much as you can and ignore the rest."

Remember that in English the concept of action is directly tied to the verbal part of a sentence. For example:

Pippin wounds Castamir and Pippin wounds Corsair Marauder

Have the same action. The target (or direct object) is different, but the action is fundamentally the same.

By the way, thanks for doing some rulebook research. I appreciate it.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 21, 2013, 01:44:21 PM
If you "must perform as much as you can and ignore the rest", then "performing as much as you can" completely and absolutely follows. 

If you must perform as much as you can, and part of performing an action is choosing a card to affect, then you must choose a card that you can perform as much of the effect on.  Therefore if you choose a card to affect that you cannot perform the action when there is a card you can perform the action, *you are not perorming as much as you can* because you acould have chosen that other card.


In other words, say there is an effect of a card that requires you to perform an action and:
a) there are cards that you can perform the action and
b) cards that you cannot
you have to choose a card from set a).

Example: "Shadow player wounds a minion."  In this case, the shadow player can't choose to wound a minion that cant take wounds (say it's the manuever phase and a minion has riders gear and is mounted) and have it be a null effect.  The shadow player must choose a different minion that can be wounded.

WRT actions.  Pippin wounds Castimir and Pippin wounds Corsair Maurader are 2 different actions based on the definitiion below:
"action
Nearly everything that occurs during the game is some kind of action. Players perform actions to play cards, use special abilities, move their fellowships, reconcile, and so on.
Every action is either optional or required. An optional action is defined as: an action that uses the word “may,” an event, or a special ability. All other actions are required actions."
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 21, 2013, 02:03:43 PM
Even though I disagree I feel like this discussion with you (Elgar) is more profitable than my discussion with Bib. :P I'm reading and re-reading your posts carefully.

From the context of the rulebook quote and the example they give of discarding 1 card instead of 2, I think it's clear that "you must perform as much as you can" is not directly related to the choosing of a character. I would instead read it as, for example with WoBaS, that your opponent places as many wounds as he can. If he places one wound and then the minion dies, so be it, he did what he could. (As an aside, in my RL playing circles, players always place the wounds and burdens on their own characters. It is a breach of etiquette to reach across the table and do it for them. Plus each player has their own tokens which are not necessarily mixed.)

In essence the whole difficulty boils down to the fact that the cards in question (Slaked Thirsts, WoBaS, etc.) require something to happen twice. If it were not so, there would be no problem.

WRT actions: An action like 'heal a companion' is the same action in a general sense whether it's 'heal a companion [Legolas]' or 'heal a companion [Frodo]'

What do you think of my Freca example or Terrible and Evil?
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 21, 2013, 02:41:59 PM
More cards this would affect:

Have Patience. You cannot heal a companion with one wound if there's one with two.
Fury of the White Rider. You cannot wound an exhausted minion if there is a non-exhausted minion. Really?

I wanted to expand on actions. Obviously as far as time is concerned each action is distinct or separate. But that does not mean that each action is different. For example, imagine Faramir with Ranger's Bow vs. Wulf. First, he exerts and wounds Wulf. Then... he exerts and wounds Wulf. Were those actions different? No. Did they occur at distinct times? Yes. The description for both actions is "wound a Man" and Wulf was chosen at two different times.

Now imagine a player has Shadow Between on the table. Every regroup phase they use it and heal a different companion from their elf lineup. Was each action distinct? Yes... But conceptually, the action is the same regardless of which companion was chosen at any particular time. Heal an elf.

Ultimately I hope that player common sense prevails. No one (well, I should say very few) people think that these cards should be played this way. It reminds me of the arguments we had against cancelling RB skirmishes in Fellowship Block. Technically the rules said it couldn't be done but common sense said that it was intended to be able to be done in that format. And I'm going to insist that Decipher didn't intend to limit players' strategic choices or limit them to frankly bad choices with rulings taken out of context and misapplied.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 21, 2013, 02:48:47 PM
Imagine this scenario:

At site two your opponent plays Wulf, Freca and Hides. Can WoBaS be used against Freca? According to Bib's line of reasoning, you cannot target Freca because it is impossible to wound him twice. But on the other hand, what if your opponent uses Hides? You have no way of knowing whether they will or not use Hides in advance. If they were going to use Hides, then Pippin could wound Freca twice (but one wound would be prevented). So you actually can't know if it's legal to target Freca or not. Misapplying the rule creates a logical conundrum.

Furthermore, if we keep misapplying the rule we're going to have to look critically at several more cards and twist them from their original design to do something else. For example: Terrible and Evil. You would not be able to use it to kill an exhausted Nazgul if a non-exhausted Nazgul or a non-Nazgul minion was on the table.

In the case of Wulf with 2 Vit and Freca with 1, you must choose Wulf as the card to affect with WoBaS because at the time of performing the effect you can't wound Freca twice.

WRT Terrible and evil, could you not exert Gandalf 0 times to wound the exhausted Nazgul?

Back to WoBaS and your rules interpretation ("choosing is not directly related to performing as much as you can"), what about minions that can't take wounds (per card affects)?  To me it's obvious you can't.  If you could, you start opening another can of worms where people can assign archery or threat wounds to characters that can't take wounds.

I agree that the whole difficulty is on the non-singular effect of the cards in question, and I will also agree that the ruling is counter-intuitive.

WRT actions: While Heal a companion (Legolas) and Heal a companion (Frodo) might be the same action, Heal a Hobbit (Legolas) would be an invalid action and Heal a Hobbit (Frodo) would be legal.  An action is more than the verb, but also the limitation(s) of the direct object.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: gordie124 on March 21, 2013, 03:10:32 PM
Fascinating discussion. In answer to Elgar's question, "WRT Terrible and evil, could you not exert Gandalf 0 times to wound the exhausted Nazgul?", the current CRD is quite clear. No, you cannot:

Quote
Exert: A character cannot exert 0 times to pay the cost of a card that requires a character to exert X times.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 21, 2013, 04:28:26 PM
Thanks for finding that, gordie.

Back to WoBaS and your rules interpretation ("choosing is not directly related to performing as much as you can"), what about minions that can't take wounds (per card affects)?  To me it's obvious you can't.  If you could, you start opening another can of worms where people can assign archery or threat wounds to characters that can't take wounds.

I think this is a different situation. Going back to a real-life analogy: You have in your hand a handful of wounds tokens--either threats or archery wounds--that you must place. You can "choose" an unwoundable character all you want, but since the wound cannot be assigned, it doesn't matter. There's no point to it. So instead you choose the next character to wound and the next one and the next one until your tokens are all expended. (Note that wounds that are prevented work as if they were placed; the rulebook addresses this directly).

Compare to WoBaS: You choose a minion. He dies after the first wound and, since he has been wounded as much as possible, you stop. I'm not sure if you could choose a unwoundable minion or not. I suspect you should be able to, but that isn't a critical issue to me (why would you?). The issue is when you're unable to do what cards were clearly designed to be able to do.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: bibfortuna25 on March 21, 2013, 04:35:50 PM
If there were one unwoundable minion and one woundable one, you'd have to pick the woundable one. But if there were only one minion who couldn't take wounds at all (say, an Easterling w/ a Polearm), then you could still use Pippin for no effect.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 21, 2013, 04:39:37 PM
If there were one unwoundable minion and one woundable one, you'd have to pick the woundable one. But if there were only one minion who couldn't take wounds at all (say, an Easterling w/ a Polearm), then you could still use Pippin for no effect.

Fair enough. I don't see this as a problem. :up:
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: bibfortuna25 on March 22, 2013, 05:29:40 AM
So we've established that if there are two minions (one woundable and one not), then Pippin has to choose the woundable one, yes?

But you're not just looking at whether a minion is woundable or not. You're also looking at whether the minion can be wounded twice. Exhausted minions aren't capable of being wounded twice.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 07:02:11 AM
What we've established is that there is a ruling that addresses cards that require a choice of one of two different actions printed on the card (separated by the conjunction or). There are a number of cards, such as:

Hard Choice
Have Patience
Pippin WoBaS
Slaked Thirsts
Fury of the White Rider
Terrible and Evil

That this ruling does not apply to. However, there is somewhat of a problem with the non-singular nature of the action performed by these cards. I think technically they all involve two actions.

Elgar asserts that performing as much as possible requires choosing a character that lets you do as much as possible (based on parts of the rulebook other that the sentence refered to above). I assert that you can choose a character and then do as much as possible. Otherwise, we're left with a bunch of cards (and likely more to follow) that would be played in a completely counter-intuitive manner. I don't believe Decipher intended that, for example, Terrible and Evil would be incapable of killing an exhausted Nazgul under certain random circumstances (Exhausted Nazgul alone? No problem? Random other minion on the table? Tough!).

As to whether you can use WoBaS to target, say, an unwoundable Easterling with a Easterling Polearm... I don't really care that much. Why would you? Would you exert Greenleaf to do the same? There's no rules question in my mind because it's simply the sort of thing that is of no advantage to the Free Peoples player and so it is irrelevant. I suspect that there is no direct violation of the rules if you pay the cost but cannot perform the effect fully (like Greenleaf above). There have been many cases in Gemp that I've misclicked and paid the cost (a wound or exert) for an effect that I cannot perform. So while I don't really care about this particular side point (since it has little practical application), I'm not willing to concede it if it's going to lead to playing a host of other cards incorrectly.

EDIT: Even so, there's a difference between an effect that cannot be performed and one that can be partially performed.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 08:04:41 AM

As to whether you can use WoBaS to target, say, an unwoundable Easterling with a Easterling Polearm... I don't really care that much. Why would you? Would you exert Greenleaf to do the same? There's no rules question in my mind because it's simply the sort of thing that is of no advantage to the Free Peoples player and so it is irrelevant. I suspect that there is no direct violation of the rules if you pay the cost but cannot perform the effect fully (like Greenleaf above). There have been many cases in Gemp that I've misclicked and paid the cost (a wound or exert) for an effect that I cannot perform. So while I don't really care about this particular side point (since it has little practical application), I'm not willing to concede it if it's going to lead to playing a host of other cards incorrectly.

EDIT: Even so, there's a difference between an effect that cannot be performed and one that can be partially performed.

The issue brought up with choosing a card that an effect cannot affect is when a player must negatively affect their own cards.  IE when a free people card forces the shadow player to wound a minion.  A ruling allowing a player to use greenleaf to choose a minion that cannot take wounds (for no effect) would also allow the shadow player to choose minion that cannot take wounds.

I agree there is a difference between an effect that can be partially performed and cannot be performed, however there is a rule that says you must perform as much as possible, and performing the whole action is more than partial.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 08:19:56 AM
Elgar, I got it! I was driving and the solution suddenly came to me. :cheers: But could you expand on the Shadow player choosing a minion that cannot take wounds for something? When would that come up? I already covered threats and archery.

You said:

That's fair.  I find it easily deductucted from:
"If the effect of a card or special ability requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest. (See limit.)"

that you must first try to permorm that action to its fullest.  Choosing cards to affect is part of performing the effects of a card.

"6. Perform effects of The Card. This includes
choosing cards to be affected, if necessary. If
initiative is a requirement for an effect, you
cannot count The Card. If an effect takes a card
into your hand from your discard pile, The Card
is not there yet."

OK, so let's look at 6 from the CRD. Performing the effects of The Card includes choosing cards to be affected, if necessary. Got it. Part of performing the effect. Now the rulebook section:

"If the effect of a card or special ability requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest. (See limit.)"

I asserted that this doesn't apply to choosing the card. I finally realized why. You've been quoting the second half, "you must perform as much as you can and ignore the rest," without the context of the first half:

If the effect of a card or special ability requires you to perform an action and you cannot

Now look at that conditional statement! The second half is not a blanket statement that applies to EVERY action. It doesn't mean that you always have to choose a character that allows you to perform as much as you can. It assumes that you are already in a situation where you cannot perform the full action.

So therefore I see the ordering with WoBaS as:


I'm also not seeing a place in the rulebook that would limit WoBaS from choosing an unwoundable Easterling. You are doing the choosing before the sentence above applies.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: leokula on March 22, 2013, 08:34:24 AM
Keep it comin, u guys, keep it comin :D
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 09:06:21 AM
Elgar, I got it! I was driving and the solution suddenly came to me. :cheers: But could you expand on the Shadow player choosing a minion that cannot take wounds for something? When would that come up? I already covered threats and archery.


Off the top of my head, the Eowyn that forces you to wound a minion for each wound on a character she is skirmishing.  I believe there are others but I can't recall right now.  I'll respond to the rest of the post in another post once I figure out how I want to say it.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 09:34:13 AM
Elgar, I got it! I was driving and the solution suddenly came to me. :cheers: But could you expand on the Shadow player choosing a minion that cannot take wounds for something? When would that come up? I already covered threats and archery.


Off the top of my head, the Eowyn that forces you to wound a minion for each wound on a character she is skirmishing.  I believe there are others but I can't recall right now.  I'll respond to the rest of the post in another post once I figure out how I want to say it.

I see this as the same as the threats and archery wounds. You have a number of wound tokens in your hand. They have to go somewhere! A "for each" situation is not the same as a "choose a single character then do X" situation.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 09:44:39 AM

That's fair.  I find it easily deductucted from:
"If the effect of a card or special ability requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest. (See limit.)"

that you must first try to permorm that action to its fullest.  Choosing cards to affect is part of performing the effects of a card.

"6. Perform effects of The Card. This includes
choosing cards to be affected, if necessary. If
initiative is a requirement for an effect, you
cannot count The Card. If an effect takes a card
into your hand from your discard pile, The Card
is not there yet."

OK, so let's look at 6 from the CRD. Performing the effects of The Card includes choosing cards to be affected, if necessary. Got it. Part of performing the effect. Now the rulebook section:

"If the effect of a card or special ability requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest. (See limit.)"

I asserted that this doesn't apply to choosing the card. I finally realized why. You've been quoting the second half, "you must perform as much as you can and ignore the rest," without the context of the first half:

If the effect of a card or special ability requires you to perform an action and you cannot

Now look at that conditional statement! The second half is not a blanket statement that applies to EVERY action. It doesn't mean that you always have to choose a character that allows you to perform as much as you can. It assumes that you are already in a situation where you cannot perform the full action.

So therefore I see the ordering with WoBaS as:

  • Return WoBaS to hand.
  • Choose a roaming minion (from 6. above. You must choose)
  • Can you perform both wounds? Then do so.
  • You can't perform both wounds? Then the sentence, "If the effect of a card or special ability requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest. (See limit.)" applies.

I'm also not seeing a place in the rulebook that would limit WoBaS from choosing an unwoundable Easterling. You are doing the choosing before the sentence above applies.

I'm wondering if that first rule is actually being a Red Herring (which both of us fell for).  The conditional you point out says "If the effect of a card or special ability requires you to perform an action and you cannot,...".  Therefore this rule doesn't apply *if you can perform the action*.  Furthermore, being able to perform an action must mean that you can completely perform the action, otherwise this rule doesn't make sense.

Since choosing a card to affect is part of performing an action, and if you can perform the complete action then you choose a card to affect (because it's necessary).

Here's how  would interpret WoBaS:
•Meet requirements (Pippin in play and active)
•Pay cost (Return WoBaS to hand.)
•Responses to activating the ability (none in our case)
•Perform the ability
Can you perform the ability (wound a roaming minion twice)? if so, make your choice that allows you to. If not, make a choice so that you do as much as you can.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 09:51:36 AM
Elgar, I got it! I was driving and the solution suddenly came to me. :cheers: But could you expand on the Shadow player choosing a minion that cannot take wounds for something? When would that come up? I already covered threats and archery.


Off the top of my head, the Eowyn that forces you to wound a minion for each wound on a character she is skirmishing.  I believe there are others but I can't recall right now.  I'll respond to the rest of the post in another post once I figure out how I want to say it.

I see this as the same as the threats and archery wounds. You have a number of wound tokens in your hand. They have to go somewhere! A "for each" situation is not the same as a "choose a single character then do X" situation.

The only diffence with "for each Y, choose a character and do X" and "choose a character and do X" is that you are "choosing a character and doing X" Y times.  In other words, if there was 1 wound on a character skirmishing Eowyn, the shadow player would have to wound a minion once, which is no different than if Eowyn said that explicitly.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 09:58:22 AM
Elgar, I got it! I was driving and the solution suddenly came to me. :cheers: But could you expand on the Shadow player choosing a minion that cannot take wounds for something? When would that come up? I already covered threats and archery.


Off the top of my head, the Eowyn that forces you to wound a minion for each wound on a character she is skirmishing.  I believe there are others but I can't recall right now.  I'll respond to the rest of the post in another post once I figure out how I want to say it.

I see this as the same as the threats and archery wounds. You have a number of wound tokens in your hand. They have to go somewhere! A "for each" situation is not the same as a "choose a single character then do X" situation.
Found one:
Out of sight and shot.  If the free people player plays a companion, could they choose to exert an exhausted companion (when the rules say you cannot)
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 10:04:06 AM
I'm wondering if that first rule is actually being a Red Herring (which both of us fell for).  The conditional you point out says "If the effect of a card or special ability requires you to perform an action and you cannot,...".  Therefore this rule doesn't apply *if you can perform the action*.

Right.

Quote
Furthermore, being able to perform an action must mean that you can completely perform the action, otherwise this rule doesn't make sense.

Not following you here. There are plenty of actions that you can perform (like making your opponent discard 2 cards when they only have 1) that you can't completely perform.

Quote
Since choosing a card to affect is part of performing an action, and if you can perform the complete action then you choose a card to affect (because it's necessary).

If neither of the rules discussed above applies, then I'm not seeing how it's "necessary" that you choose a card that lets you perform the complete action.

Back to threats/archery/Eowyn. In those cases a certain number of wounds must be assigned. But the rulebook says, "If a character cannot take wounds, wounds cannot be assigned to that character." So the wounds cannot go on unwoundable characters.

But let's see one uses Pippin versus an unwoundable Easterling OR an exhausted minion. Why must we think that the Free People's player can't choose the minion? Say they do choose an unwoundable Easterling and now the Shadow player must assign two wounds. However, they cannot... so they fulfill the rules as much as possible and everyone moves on in life. :mrgreen:

I feel like we're having to do mental gymnastics to try to fit rules to apply to situations where they were never intended to apply. I don't think the character choosing requirement that you are proposing is explicitly spelled out in the rulebook. Why must we try to make it fit?
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 10:32:38 AM
Curse Decipher and their "twice"...!

Other problem cards:
Aragorn, Defender of Free Peoples
Light Shining Faintly
No Use That Way
The Witch King, Deathless Lord (maybe)
Where Shall We Go
Prolonged Struggle
Deep Hatred
Denethor, Last Ruling Steward
Fates Entwined
No Travellers in This Land*
Mumak Commander, Giant Among the Swertings
Defensive Rush

Elgar, I see your point with Out of Sight and Shot. So... I'm starting to think there should be a ruling to address these specifically... i.e. if it's legal to do it once, you can do it. What we have to work with and the necessity to debate how to interpret random rulebook snippets is falling short of common sense IMO. Might as well go back to Whisper in the Dark or Bilbo RB tales...

*This gets even more complicated with Decipher's rules on parentheses: "When a card has a conditional effect in parentheses, you can’t choose which one to use.  You have to use the conditional effect if the condition is met."
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 10:52:12 AM

Quote
Furthermore, being able to perform an action must mean that you can completely perform the action, otherwise this rule doesn't make sense.

Not following you here. There are plenty of actions that you can perform (like making your opponent discard 2 cards when they only have 1) that you can't completely perform.


Let me try to clarify:
What does "perform an action" mean?  It must mean "perform all of the action" because if it doesn't (ie if it means perform part  of the action) then the rule "If the effect of a card or special ability requires you to perform an action and you cannot..." is redundant.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 10:53:42 AM
How about: If you are required to choose a character to heal, wound, or exert, you cannot choose a character that cannot heal, cannot be wounded or is exhausted, respectively.

I'll agree to that. It addresses the key issue of meeting requirements but allows one to choose a character and only partially fulfill the action if necessary.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 11:03:41 AM
Couple more thoughts:
1) What does cannot mean?  Is it true that a character with 1 wound cannot be wounded twice?  There's no rule that says that.  There is one for exertions though (getting back to your (Kralik)original question)

2) Not to start a sidarguement,  but aren't always supposed to do what a card says, everything and nothing more.  If, for example, you try wound an exhausted minion twice, are you doiin card says?
2a)  (rheorical) What if you can't do what a card says? Oh right, there's a rule that tell us when we cannot, that we should do as much as possible.

I don't know if either of these will derail our arguement but I felt obliged to add them to the conversation
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 11:15:44 AM

Quote
Furthermore, being able to perform an action must mean that you can completely perform the action, otherwise this rule doesn't make sense.

Not following you here. There are plenty of actions that you can perform (like making your opponent discard 2 cards when they only have 1) that you can't completely perform.


Let me try to clarify:
What does "perform an action" mean?  It must mean "perform all of the action" because if it doesn't (ie if it means perform part  of the action) then the rule "If the effect of a card or special ability requires you to perform an action and you cannot..." is redundant.


Why would there be a rule about performing actions as much as possible if you could never have partial actions?
Couple more thoughts:
1) What does cannot mean?  Is it true that a character with 1 wound cannot be wounded twice?  There's no rule that says that.  There is one for exertions though (getting back to your (Kralik)original question)

2) Not to start a sidarguement,  but aren't always supposed to do what a card says, everything and nothing more.  If, for example, you try wound an exhausted minion twice, are you doiin card says?
2a)  (rheorical) What if you can't do what a card says? Oh right, there's a rule that tell us when we cannot, that we should do as much as possible.

I don't know if either of these will derail our arguement but I felt obliged to add them to the conversation
1. You cannot because the wounds are placed one at a time.After the first wound, the character is not physically on the table.

2. Yes, because you did as much as possible - see 2a ;)
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 11:22:20 AM

Quote
Furthermore, being able to perform an action must mean that you can completely perform the action, otherwise this rule doesn't make sense.

Not following you here. There are plenty of actions that you can perform (like making your opponent discard 2 cards when they only have 1) that you can't completely perform.


Let me try to clarify:
What does "perform an action" mean?  It must mean "perform all of the action" because if it doesn't (ie if it means perform part  of the action) then the rule "If the effect of a card or special ability requires you to perform an action and you cannot..." is redundant.


Why would there be a rule about performing actions as much as possible if you could never have partial actions?

Correct.  Therefore when it says "perform an action" it must mean "perform all of the action" or the rule is redundant.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 11:40:57 AM
Couple more thoughts:
1) What does cannot mean?  Is it true that a character with 1 wound cannot be wounded twice?  There's no rule that says that.  There is one for exertions though (getting back to your (Kralik)original question)

2) Not to start a sidarguement,  but aren't always supposed to do what a card says, everything and nothing more.  If, for example, you try wound an exhausted minion twice, are you doiin card says?
2a)  (rheorical) What if you can't do what a card says? Oh right, there's a rule that tell us when we cannot, that we should do as much as possible.

I don't know if either of these will derail our arguement but I felt obliged to add them to the conversation
1. You cannot because the wounds are placed one at a time.After the first wound, the character is not physically on the table.

2. Yes, because you did as much as possible - see 2a ;)

I've separated 1 and 2 as they are both do not go with my previous arguement (hence why I put the "derail" line in the post, yet that was subtle and ambiguous)  I think 1) might get us somewhere, whereas 2) is more alligned with my original arguement.

1) Wounds are placed on at a time... however there is no rule saying that a character with 1 vitality can't take 2 wounds. It's just that by the game process the character would die (due to having 0 vitality) before the second wound is placed. (this is why threat and archery wounds can't be all soaked up by one character, as they are placed one by one)
I posted this thought, because this might be where Gemp is gettings its ruling for Slaked thirsts (because there is a rule saying you cannot exert a minion with X vitality X+ times) while still allowing for WoBaS to wound twice (since there is no rule forbidding the wounding of a character with X vitality X+1 times)

2) Except that in the case of WoBaS you must wound a roaming minion twice *if you can* if one were to say "do what the card says".  Or in other words, If you use wobas and there is a roaming minion with 1 vitality and a roaming minion with 2 vitality,  you can't "choose" to wound the roaming minion with 1 vitality because that wouldn't be doing what the card says.  The card does not say "... wound a roaming minion once".  Only if you can't do what the card says then you use the rule to do as much as possible.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 11:44:24 AM
No... the rule would be redundant if you could never choose to perform a partial action. Otherwise why mention partial actions? ;)

Anyway, you've convinced me regarding WoBaS and Easterling Polearm, etc. :D I'll agree:

Hard Choice cannot be used on an unwounded companion
WoBaS cannot be used on an unwoundable minion
Slaked Thirsts cannot be used on an exhausted minion

Think of this logic: Every case of healing/wounding/exerting twice is supposed to be a positive thing -- i.e. better than once. How is it better then once if you can't use it versus characters where you could do it just once? What if I want to use Slaked Thirsts on a minion with two vitality in Manuever so I can finish him with my 2 vitality Greenleaf in Archery? Oh... I can't, because Slaked Thirsts is twice instead of once?
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 11:47:57 AM
Wounds are placed on at a time... however there is no rule saying that a character with 1 vitality can't take 2 wounds.

[snip]

(with WoBaS)...you can't "choose" to wound the roaming minion with 1 vitality because that wouldn't be doing what the card says.

Sure you can. By your own logic you just said there's no rule that says you can't wound a 1 vitality minion twice. Can you point me to the exert X vitality X+ rule? Is there a similar heal X wounds vs. X+ rule as well?

Edit: Found the exert rule. It applies to costs: "If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed."
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 12:01:30 PM
No... the rule would be redundant if you could never choose to perform a partial action. Otherwise why mention partial actions? ;)

Except that you can't choose to perform a partial action.  Be default you do all of what the card says.
The rule is there for what to do when you can't complete an action fully (it's right there in the clause of the rule).
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 12:06:12 PM
Wounds are placed on at a time... however there is no rule saying that a character with 1 vitality can't take 2 wounds.

[snip]

(with WoBaS)...you can't "choose" to wound the roaming minion with 1 vitality because that wouldn't be doing what the card says.

Sure you can. By your own logic you just said there's no rule that says you can't wound a 1 vitality minion twice. Can you point me to the exert X vitality X+ rule? Is there a similar heal X wounds vs. X+ rule as well?

Edit: Found the exert rule. It applies to costs: "If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed."

So then we can come to an agreement that unless a card or rule specifically prohibits an action (ie if something says they cannot do something (ring bearers skirmish cannot be cancelled, bearer cannot take wounds, an exhausted character cannot exert, etc)) that action can be performed on that card.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 12:13:11 PM
Be default you do all of what the card says.

You do as much of the effect as possible... but you still can choose the initial target of the effect as long as it's not illegal. Are you completely unwilling to agree that even if the rules are somewhat ambiguous, the cards were meant to allow the player a choice?

Back to one of a dozen examples, isn't Terrible and Evil meant to let you wound Nazguls, even if they are exhausted? Or is it that you can't use it if the Shadow player played Enquea ToTO + Black Marshal + 3 Morgul Brute just because of the double-wounding-action? I can't believe that you would agree that the original intention is to disallow such an use.

So then we can come to an agreement that unless a card or rule specifically prohibits an action (ie if something says they cannot do something (ring bearers skirmish cannot be cancelled, bearer cannot take wounds, an exhausted character cannot exert, etc)) that action can be performed on that card.

I will agree that unless an action is explicitly prohibited it can be performed, yes. But I'm still going to stand by the ability to start a "twice" action (clarification: effect, not cost) if it's initially legal even if it can only be performed partially.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 12:32:21 PM
Looking at Pippin, WoBaS and exhausta-minion yet again...

"6. Perform effects of The Card. This includes choosing cards to be affected, if necessary."

Choosing the roaming minion to be affected obviously has to come before wounding said minion. Is the minion able to be wounded? If so, you may choose it. If not, you may not.

"If the effect of a card or special ability requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest. (See limit.)"

Now the effect of WoBaS may be broken into two actions:

(Spot a roaming minion that can be wounded).
1) Wound the roaming minion.
2) Wound the roaming minion again.

The effect requires you to perform action 1. So you do. The effect now requires you to perform action 2. You cannot, but you've done as much as possible and thus followed the rules.

EDIT: Or maybe you can look at it as:

1) Spot a roaming minion that can be wounded. Wound it.
2) Wound the minion from #1 again.

By the time you reach #2 you can't change your choice even if it's impossible to wound the chosen minion.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 12:40:38 PM
Be default you do all of what the card says.

You do as much of the effect as possible... but you still can choose the initial target of the effect as long as it's not illegal. Are you completely unwilling to agree that even if the rules are somewhat ambiguous, the cards were meant to allow the player a choice?

You do as much of the effect as possible only "If the effect of a card or special ability requires you to perform an action and you cannot"  Players do have a choice.  *Choosing* is part of performing the effect by rule. However you have to choose a card to affect that you are able to perform the [entire] effect on.  

I'm fine saying that you can perform a "wound twice" action on a 1 vitality character, becuase there is no rule prohibiting it.

WRT intent: Just because a card is intended to work one way doesn't mean that it actually does.  I agree that T&E was likely meant to kill Nazgul.  That doesn't mean that the rules make it function differently than intended.  
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 12:45:25 PM
Looking at Pippin, WoBaS and exhausta-minion yet again...

"6. Perform effects of The Card. This includes choosing cards to be affected, if necessary."

Choosing the roaming minion to be affected obviously has to come before wounding said minion. Is the minion able to be wounded? If so, you may choose it. If not, you may not.

"If the effect of a card or special ability requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest. (See limit.)"

Now the effect of WoBaS may be broken into two actions:

(Spot a roaming minion that can be wounded).
1) Wound the roaming minion.
2) Wound the roaming minion again.

The effect requires you to perform action 1. So you do. The effect now requires you to perform action 2. You cannot, but you've done as much as possible and thus followed the rules.

EDIT: Or maybe you can look at it as:

1) Spot a roaming minion that can be wounded. Wound it.
2) Wound the minion from #1 again.

By the time you reach #2 you can't change your choice even if it's impossible to wound the chosen minion.

We're getting closer.
Choosing is part of performing the effect.
Here's a rewrite of your algorithm
(Spot a roaming minion that's allowed to be wounded twice).
1) place a wound on the roaming minion.
2) place a wound on the roaming minion.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 12:46:02 PM
However you have to choose a card to affect that you are able to perform the [entire] effect on.

You are saying this rule is implied and I'm saying that it is not explicit, therefore I'm not going to take it as a rule.

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I'm fine saying that you can perform a "wound twice" action on a 1 vitality character, becuase there is no rule prohibiting it.

There is no rule prohibiting an "exert twice" effect on a 2 vitality character or "heal twice" effect on a 1-wound character. There is only a rule prohibiting extra exertions as a cost.

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WRT intent: Just because a card is intended to work one way doesn't mean that it actually does.  I agree that T&E was likely meant to kill Nazgul.  That doesn't mean that the rules make it function differently than intended.

Intent most certainly does matter, which is why Decipher issued clarifications when the intent was not clear, and is why we allow RB cancel in Fellowship/Towers/TS even though it's technically against the rules.

Over the years we've !discovered many rules questions that Decipher never addressed. Were they still around, they probably would clarify things,* but as they are not, we must go with what makes the most sense and seems to be closest to the intent of the card designers.

*Well, maybe not, considering what Decipher was like in their later stages.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 12:58:38 PM
I'm just going to put both relevant rules sentences together to show how I'm reading them, with the clarification that you must choose a card before you can perform the effect on that card. Therefore, with this timeline, we have:

"Perform effects of The Card. This includes choosing cards to be affected, if necessary. If [then] the effect of [The Card] requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest."

As I said, I'm not seeing Elgar's implied rule in there at all.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 01:02:51 PM
However you have to choose a card to affect that you are able to perform the [entire] effect on.

You are saying this rule is implied and I'm saying that it is not explicit, therefore I'm not going to take it as a rule.

There's a lot of things that are no implicit in this game.  If I can choose to only do part of effects whenever I want to, then why have the words on the cards.  The cards do what they say, and when you play one, you do it to the best of you ability which includes choosing the card affected.

Quote
I'm fine saying that you can perform a "wound twice" action on a 1 vitality character, becuase there is no rule prohibiting it.
Quote
There is no rule prohibiting an "exert twice" effect on a 2 vitality character or "heal twice" effect on a 1-wound character. There is only a rule prohibiting extra exertions as a cost.

Sure, I except that those effects would also fall into the same bucket.

Quote
Quote
WRT intent: Just because a card is intended to work one way doesn't mean that it actually does.  I agree that T&E was likely meant to kill Nazgul.  That doesn't mean that the rules make it function differently than intended.

Intent most certainly does matter, which is why Decipher issued clarifications when the intent was not clear, and is why we allow RB cancel in Fellowship/Towers/TS even though it's technically against the rules.

Over the years we've !discovered many rules questions that Decipher never addressed. Were they still around, they probably would clarify things,* but as they are not, we must go with what makes the most sense and seems to be closest to the intent of the card designers.

*Well, maybe not, considering what Decipher was like in their later stages.

Intent does matter, as you say, for motivation for clarifications.  However, before those clarifications are made, you have to play the card with the rules as written as different people can have different opinions on the intent of the card.
For example, what was the intent for the original Sting?  To look and study an opponents hand?  Or to remove twillight based on the orcs in hand?  I would think the later, but it sure was used for the former moreso.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 01:04:33 PM
Quote
There is no rule prohibiting an "exert twice" effect on a 2 vitality character or "heal twice" effect on a 1-wound character. There is only a rule prohibiting extra exertions as a cost.

Sure, I except that those effects would also fall into the same bucket.

Wait... so what are we arguing over exactly?!

Quote
For example, what was the intent for the original Sting?  To look and study an opponents hand?  Or to remove twillight based on the orcs in hand?  I would think the later, but it sure was used for the former moreso.

Which is part of why they banned it.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 01:46:55 PM
Quote
There is no rule prohibiting an "exert twice" effect on a 2 vitality character or "heal twice" effect on a 1-wound character. There is only a rule prohibiting extra exertions as a cost.

Sure, I except that those effects would also fall into the same bucket.

Wait... so what are we arguing over exactly?!


I think what you quoted is something we agree upon, which, as an effect, you *can* wound heal or exert something X times, even if it doesn't have X Vit, X Wounds or X+1 Vit (except exerting when X=0).  I have been brought over to thinking this way.

I think part of what we are arguing over what is the exact process of resoving the effect of a card or ability works.  My arguement is that a card does what it says.  When performing an action (be it the effects of an ability or a card, or otherwise), you must choose card(s) to affect that the action is allowed to affect if you can, otherwise absurdism abounds.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 01:51:05 PM
I think what you quoted is something we agree upon, which, as an effect, you *can* wound heal or exert something X times, even if it doesn't have X Vit, X Wounds or X+1 Vit (except exerting when X=0).  I have been brought over to thinking this way.

If you *can* do this--i.e. it's not against the rules--then all of the discussed usages of Slaked Thirsts, WoBaS and Hard Choice-style cards are valid. Namely, if it's legal to exert/wound/heal once then it's legal to exert/wound/heal twice, even if the second one fails. I see this as fitting perfectly within the "Performing effects of The Card" rules, as I wrote above (#65, but perhaps you didn't see it in the mess of posts).
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 01:57:00 PM
Maybe we can find a middle ground:

Kralik: I think you should be able to target anyone with WoBaS whether they can be wounded or not.
Elgar: I think you can only target minions that may be wounded twice.

...discussion/arguments for many posts...

Kralik: 'OK, WoBaS cannot be used on an unwoundable minion'
Elgar: 'I'm fine saying that you can perform a "wound twice" action on a 1 vitality character, becuase there is no rule prohibiting it.'

Proposed middle ground: Above post. ;)
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 02:20:16 PM
I think what you quoted is something we agree upon, which, as an effect, you *can* wound heal or exert something X times, even if it doesn't have X Vit, X Wounds or X+1 Vit (except exerting when X=0).  I have been brought over to thinking this way.

If you *can* do this--i.e. it's not against the rules--then all of the discussed usages of Slaked Thirsts, WoBaS and Hard Choice-style cards are valid. Namely, if it's legal to exert/wound/heal once then it's legal to exert/wound/heal twice, even if the second one fails. I see this as fitting perfectly within the "Performing effects of The Card" rules, as I wrote above (#65, but perhaps you didn't see it in the mess of posts).

I did see post 65 and was trying to come up with a good response.
I'm not quite sure it's perfectly fitting, but it is very close.  Maybe something about choosing an applicable card to be affected.  I'm not comforable about the "then" part of your "rule".  I feel that choosing a card to affect is conditional on the effect (it must match the object and must not be forbidden).
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 22, 2013, 02:20:59 PM
Maybe we can find a middle ground:

Kralik: I think you should be able to target anyone with WoBaS whether they can be wounded or not.
Elgar: I think you can only target minions that may be wounded twice.

...discussion/arguments for many posts...

Kralik: 'OK, WoBaS cannot be used on an unwoundable minion'
Elgar: 'I'm fine saying that you can perform a "wound twice" action on a 1 vitality character, becuase there is no rule prohibiting it.'

Proposed middle ground: Above post. ;)

lol :) agreed.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 03:58:05 PM
 :cheers: ... I think. :P
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 04:00:43 PM
I feel that choosing a card to affect is conditional on the effect (it must match the object and must not be forbidden).

Agree. :up:
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: bibfortuna25 on March 22, 2013, 05:42:43 PM
So this all seems fair to me, then. New question: can an exhausted Boromir BOC choose the wounding option and then put on the Ring/ use Sapling or Intimidate?
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Kralik on March 22, 2013, 09:16:18 PM
So this all seems fair to me, then. New question: can an exhausted Boromir BOC choose the wounding option and then put on the Ring/ use Sapling or Intimidate?

Really? You think it's fair?  :-? I'm... astonished!  :o That's great!

Regarding Boromir... I used to think that he couldn't use Sapling but somewhere recent I heard that he could? At least, that is how it plays on Gemp. I think it came down to the wounds being assigned (even if prevented/converted to burdens) and it doesn't fall in the same scenario as the rulebook's Sapling/ Morgul Destroyer example. I'm assuming you mean the Ring of Rings.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Elgar on March 26, 2013, 09:06:08 AM


Regarding Boromir... I used to think that he couldn't use Sapling but somewhere recent I heard that he could?

If the ring is already on, you can't use a sapling.  Otherwise, barring corner cases, it's fine.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: bebpc on October 07, 2014, 03:06:08 PM
so in the end what was the conclusion on slaked thirst?Can you choose a minion with 2 vitality to exert even if there is a minion with 3 of life?
and the same result will be affect on mumak commander or denethor right?
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: ANGRY on October 08, 2014, 01:20:54 PM
You can't use either of them ever again.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Phallen Cassidy on August 08, 2018, 04:49:46 AM
It's time for a revival!

I had a very similar question to Kralik and luckily other people have already debated this one! I encourage any rules-minded individuals to read through the discussion and post your thoughts with my question in mind: How does this apply to Deathless Lord? I believe that the Shadow player can always choose to wound an ally if there's an ally which can take wounds, even if not all companions are exhausted. This gets into a little more gray area with one of the argument posts (context of the rules), I admit, but I believe once we establish that you can choose to wound/exert/heal a character fewer times than printed on the card as an effect it logically follows. I did have an argument prepared but I don't think it's necessary. Dissenters, do speak! I think this rule has been misapplied and I want to change the way Gemp uses it, but not before we have some agreement.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Dictionary on August 08, 2018, 05:49:37 AM
Personally I've always gone with Bibfortuna's interpretation on this; I don't see how you can exert someone twice if they have only 2 vitality, unless there are no other options available. I'm hazier on wounding, and I'll need some time to digest this whole thread.

I'd be wary about hastily changing this rule; its effects are more resounding than one would expect. There may not even be a 100% answer that satisfies everyone. Think of it this way: you could change Gemp to no longer allow RB skirmish cancelling in any format, and it wouldn't be wrong rules-wise. Neither is the current implementation, but Gemp has to do one or the other.
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Phallen Cassidy on August 09, 2018, 06:40:45 PM
After talking about it in the game hall, I see that this does not extend to making The Witch-king, Deathless Lord more useful. I managed to overlook that this wounding does involve the rule in question:
Quote from: Comprehensive Rules 4.0
If the effect of a card or special ability requires you to choose one of two different actions, you must choose an action that you are fully capable of performing (if possible).

Similarly, an exhausted Boromir, Bearer of Council cannot elect to wound himself twice because he, too, is inherently unable to be wounded twice and always able to fully perform the other action. Using Sapling prevents the wound entirely, so under no circumstance can a character with 1 vitality ever take more than 1 wound. A character can "absorb" more than one wound by having any number of wounds prevented, but that character never actually takes any of those wounds and so is never actually wounded. For the sake of comprehensiveness, if Boromir has 2 vitality, he can still opt to take wounds and then those wounds can be prevented without ill effect because we are not "preventing a prevention" as with Sapling and Morgul Destroyer. Once a player chooses one of the two effects, that is the only effect which will take place.

As was mentioned before, Strength of Spirit cannot be used to allow a character to exert more times than the character has in vitality because the rules are specifically against this:
Quote from: Comprehensive Rules 4.0
If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed.

To answer bebpc's question, I still see no reason to believe that Mumak Commander, Giant Among the Swertings and Denethor, Last Ruling Steward could not be use to exert a character with 2 vitality even if a valid target with 3 vitality is on the table. I don't imagine it will ever come up, but I may as well note that you cannot elect to exert a character with 1 vitality if there exists a target with 2 or more vitality in order to pay the costs without following through with the effect (e.g., use GAtS to gain the wound tokens for extra strength from Seasoned Leader and then choose to exert an already-exhausted [Gondor] Wraith instead of a healthier one), because an exhausted character is never a valid target for an exertion. You can, however, pay the costs even if there are no valid targets.

To sum everything up, whenever an effect is simply to exert, wound, or heal something more than once, any valid target is always a valid target. You do not have to pick the character which allows you to most fully apply the effect.

And that is my revised outlook on this. Ready to hear more disagreements! "As iron sharpens iron, so one person sharpens another."
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Dictionary on August 10, 2018, 04:34:37 AM
You're saying GatS can prioritise someone with 2 health even though they can't be exerted twice, but he can't prioritise someone with 1 health because they can't be exerted? That seems inconsistent to me...

I find the idea that GatS could just choose someone without 3 vitality to target (Over those that actually have 3 vitality) truly perplexing. Why would cards like HtGG even need to say "Up to 2 times" in that case?
Title: Re: Slaked Thirsts vs. Pippin WoBaS
Post by: Phallen Cassidy on August 10, 2018, 03:58:42 PM
An exhausted character can't be exerted. A character with more than 1 vitality can.

As for why some cards are written one way or another, I can't give you a satisfactory answer about why Decipher did much of anything. Why does Dwarven Heart say "up to 2 times?" Its text is only effective after the condition is played, so all it does is allow a player to elect not to heal his Dwarf. Task Was Not Done allows a player to discard "up to 2 minions," but how often would a player want to keep a minion on the table? This is the effect, again, so "up to" is trivial here. HtGG can be used to heal himself once and discard a copy from hand to heal him again, for example.

If I had to guess, I'd say "exert a companion up to 2 times" is clunkier than "exert a companion twice." As I'm sure you know, I am not going to argue that Decipher meant "up to" and said "twice." I don't think that is altogether relevant, either. I just don't see any reason to believe that if the card doesn't choose between two effects, applying an effect twice is any different from applying an effect up to 2 times to the same target.

I could ask you similar questions which, I believe, are even harder to answer. Why do the rules say "If the effect of a card or special ability requires you to choose one of two different actions ..." rather than "one of several different actions ..."? Why does it say "one of two different actions ..." rather than simply "one of two actions ..."? After all, if the common argument is true and choosing between different targets is choosing different actions, when is a choice between actions ever between two similar actions?

Merrick brought up an excellent point in the game hall that I want to address concerning step 6 of the "playing a card" sequence:
Quote from: Comprehensive Rules 4.0
Perform effects of The Card. This includes choosing cards to be affected, if necessary. If initiative is a requirement for an effect, you cannot count The Card. If an effect takes a card into your hand from your discard pile, The Card is not there yet.

According to this, isn't "choosing cards" part of the effect, therefore choosing one card is a different effect than choosing another? I don't think so. I believe choosing a card is part of performing the effect, but the effect itself (exert, wound, heal, discard, etc.) remains unaltered.

I do appreciate that this goes against what has been LotR TCG canon for potentially 15 years, and I think any opposition is reasonable. But if I apply the rules here with the same scrutiny that I apply the rules in any other scenario, I can't arrive at the old conclusion any more.

Interestingly enough, Zorbec's and the "Game Text:" section of the wiki say "you may spot an ally whose home is site 3 to heal that ally twice." Presumably, that means that some source used to have that as the game text. Why was it revised? I don't think it's relevant, but maybe it's something to consider.