The Last Homely House

Middle-Earth => Chamber of Mazarbul => Topic started by: Thranduil on May 04, 2008, 05:44:19 AM

Title: More Virtual Cards (Cruel Caradhras, take II)
Post by: Thranduil on May 04, 2008, 05:44:19 AM
[1] Dwarf Guard (V) [Dwarven]
Companion • Dwarf
Str: 4
Vit: 3
Res: 6
To play, spot a Dwarf.
While you can spot only Dwarves (except the Ring-bearer) in the fellowship, this companion is strength +2 and damage +1.
Dwarves from Dain’s people are stout companions, trustworthy and loyal.
1 V 7

(0) Dwarven Axe (V) [Dwarven]
Possession • Hand Weapon
Str: +2
Bearer must be a Dwarf.
Each [Dwarven] skirmish event played in a skirmish involving bearer is twilight cost -X, where X Is bearer's damage bonus.
"' Buckler and corset, axe and sword / And shining spears were laid in horde."'
1 V 9

(0) Dwarven Heart (V) [Dwarven]
Condition
Plays on a Dwarf. Limit 1 per bearer.
If bearer wins a skirmish, you may add 2 threats to heal X other Dwarfs, where X is bearer's damage bonus.
"'... a Dwarf goes on, be the burden twice his own weight...'"
1 V 10

[2] • Farin, Dwarven Emissary (V)[Dwarven]
Follower
Str: +2
Aid - [1].
To play, spot a Dwarf.
Each time bearer wins a skirmish, you may draw a card.
Among the envoys sent to represent the Dwarves of Erebor at the Council of Elrond was Farin, a young but wise Dwarf, and a fierce foe in battle.
1 V 11

[2] • Gimli, Dwarf of Erebor (V) [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1. Fellowship.
Gimli may bear up to 2 hand weapons.
Regroup: Exert Gimli to play a [Dwarven] hand weapon on him from hand.
”Gimli now walked ahead by the wizard’s side, so eager was he to come to Moria.”
1 V 12

[2] • Gimli, Son of Glóin (V) [Dwarven]
Follower
Str: +2
Fellowship. Aid - exert a fellowship companion.
Bearer is damage +1.
”There was a younger Dwarf at Glóin’s side, his son Gimli.”
1 V 13

[1] • Grimir, Dwarven Elder (V) [Dwarven]
Follower
Str: +1
Res: +1
Aid - discard a [Dwarven] condition from play
Each time Grimir is transferred to a Dwarf, you may take into hand a [Dwarven] event from your discard pile.
Old and grey after many years spent in exile before the Lonely Mountain was reclaimed, Grimir can still wield his axe with strength.
1 V 17

[1] Halls of My Home (V) [Dwarven]
Condition • Support Area
Tale.
Fellowship: Exert Gimli and add [2] to take into hand a fellowship follower from your discard pile.
Skirmish: Exert Gimli to make a fellowship companion damage +1.
"'!I will go and look on the halls of Durin, whatever may wait there…'"
1 V 18

[2] Let Them Come (V) [Dwarven]
Event
Maneuver: Make a Dwarf defender +1  (and strength +2 if you can spot an Orc) until the regroup phase.
"'There is one Dwarf yet in Moria that still draws breath!'"
1 V 20

[1] • Thrarin, Dwarven Smith (V) [Dwarven]
Follower
Str: +1
Aid - add a threat.
Each time Thrarin is transferred to a Dwarf, you may play a [Dwarven] possession on that Dwarf from your hand or discard pile.
A blacksmith by trade, Thrarin puts down his hammer and takes up his axe when the need arises.
1 V 27

[2] • Arwen, Daughter of Elrond (V) [Elven]
Follower
Str: +1
Aid - exert an Elf (or Aragorn)
If bearer is Elrond or Aragorn, bearer is resistance +2.
Each minion skirmishing bearer loses all gametext keywords.
”Long she had been in the land of her mother’s kin, in Lórien beyond the mountains, and was but lately returned to Rivendell to her father’s house.”
1 V 30

[2] • Celeborn, Lord of Lórien (V) [Elven]
Follower
Str: +1
Aid - discard an [Elven] card from hand.
Maneuver, Archery or Skirmish: Exert bearer to transfer an [Elven] follower from your support area to another companion.
"They were clad wholly in white... and the hair of Lord Celeborn was of silver long and bright..."
1 V 34

(0) Curse Their Foul Feet! (V) [Elven]
Event • Fellowship
Spot an Elf to make each Shadow reveal 1 random card from your hand. Then reveal the same number of random cards from each Shadow player’s hand.
1 V 36

[4] • Elrond, Lord of Rivendell (V) [Elven]
Follower
Str: +2
Aid - [2].
At the start of each skirmish involving bearer, you may transfer Elrond to your support area to play an [Elven] follower from your discard pile.
Regroup: Exert bearer or transfer Elrond to your support area to heal another companion.
"He was the Lord of Rivendell and mighty among Elves and Men."
1 V 40

[1] Elven Cloak (V) [Elven]
Event • Response
If a fellowship (or Elf) companion is about to take a wound, spot an Elf to prevent that wound.
At the start of the regroup phase, you may exert an Elf ally or discard an [Elven] follower to take this event into hand from your discard pile.
’"They are fair garments, and the web is good, for it was made in this land."’
1 V 42

[3] • Galadriel, Lady of Light (V) [Elven]
Follower
Str: +1
Vit: +1
Res: +1
Aid - add a threat.
To play, spot 3 Elves (or 3 fellowship cards).
Each time Galadriel is transferred to a companion with twilight cost X, you may choose a Shadow player who must discard their Shadow card with twilight cost X from play unless that player removes [X].
”Very tall they were, and the Lady no less tall than the Lord; and they were grave and beautiful… and the hair of the lady was of deep gold...”
1 V 45

[2] • Legolas, Prince of Mirkwood (V) [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Fellowship.
While Legolas bears a ranged weapon, each minion he is skirmishing is strength -1.
Skirmish: Exert Legolas to play an [Elven] ranged weapon on him from your hand.
”There was also a strange Elf clad in green and brown, Legolas, a messenger from his father, Thranduil, the King of the Elves of Northern Mirkwood.”
1 V 51

(0) Lightfootedness (V) [Elven]
Event
Maneuver: Spot 3 Elves to exert a minion (or exert each fierce minion).
"'... let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf, or over snow - an Elf.'"
1 V 52

[1] Lórien Elf (V) [Elven]
Companion • Elf
Str: 4
Vit: 3
Res: 6
To play, spot an Elf.
While you can spot only Elves (except the Ring-bearer) in the fellowship, this companion is strength +2 and gains muster.
...we dwell now in the heart of the forest, and do not willingly have dealings with any other folk
1 V 53

[1] Mallorn-Trees (V) [Elven]
Condition • Support Area
Maneuver: Spot Legolas and discard a card from hand to transfer a fellowship follower to a companion.
Skirmish: Exert Legolas to exert a minion skirmishing a fellowship companion.
"'Alas for Lothlórien that I love! It would be a poor life in a land where no mallorn grew.'"
1 V 54

[2] • Orophin, Lórien Bowman (V) [Elven]
Follower
Str: +1
Aid - exert an Elf.
Skirmish: Transfer Orophin to your support area to wound a minion bearer is skirmishing.
1 V 56

[2] • Rúmil, Elven Protector (V) [Elven]
Follower
Aid - exert an Elf.
Archery: Transfer Rúmil to your support area to wound a minion.
1 V 57

[2] • Silinde, Elf of Mirkwood (V) [Elven]
Follower
Res: +1
Aid - [1]
To play, spot an Elf (or [Elven] follower).
Skirmish: Exert bearer and transfer Silinde to your support area to cancel a skirmish involving bearer.
1 V 60

[1] Songs of the Blessed Realm (V) [Elven]
Condition
To play, spot 2 Elves (or 2 [Elven] followers).
Plays to your support area.
Each companion bearing an [Elven] follower is resistance +1.
1 V 61

[1] Support of the Last Homely House (V) [Elven]
Event • Skirmish
To play, spot an Elf.
Transfer an [Elven] follower from a companion to your support area to make that companion strength +3.
“Merely to be there was a cure for weariness, fear, and sadness.”
1 V 64

[1] Swan-ship of the Galadhrim (V) [Elven]
Event • Archery
To play, spot an Elf.
Transfer an [Elven] follower from a companion to your support area to make the fellowship archery total +1.
“..and suddenly they perceived it was a ship, wrought and carved with elven-skill in the likeness of a bird.”
1 V 65

[2] • Uruviel, Maid of Lórien (V) [Elven]
Follower
Res: +1
Aid - [1].
To play, spot an Elf.
Regroup: Transfer Uruviel to your support area to replace the current site with a forest site from your adventure deck.
1 V 67

[1] • Albert Dreary, Entertainer from Bree (V) [Gandalf]
Follower
Aid - [2].
Each time a [Gandalf] event is played, you may heal bearer.
1 V 69

(0) • Barliman Butterbur, Prancing Pony Proprietor (V) [Gandalf]
Follower
Aid - discard a [Gandalf] card from hand.
Skirmish: Exert bearer to take into hand a [Gandalf] event from your discard pile.
”’You don’t know much even about them, if you think old Barliman is stupid,’ said Gandalf. ‘He is wise enough on his own ground.’”
1 V 70

[4] • Gandalf, Friend of the Shirefolk (V) [Gandalf]
Companion • Wizard
Str: 7
Vit: 4
Res: 6
Fellowship.
Gandalf’s twilight cost is -1 for each Hobbit you can spot.
”’Among the Wise I am the only one that goes in for Hobbit-lore; an obscure branch of knowledge, but full of surprises.’”
1 V 72

[1] • Gandalf’s Cart (V) [Gandalf]
Possession • Support Area
To play, spot Gandalf.
Each time you play a card on a fellowship companion, you may add a [Gandalf] token here.
Fellowship: Remove X tokens from this condition to take a [Gandalf] or fellowship card into hand from your discard pile with a twilight cost of X.
”… a cart came through Bywater… An old man was driving it all alone.”
1 V 73

(0) • Gandalf’s Pipe (V) [Gandalf]
Possession • Pipe
Bearer must be Gandalf.
Skirmish: Discard a pipeweed from play to make a fellowship companion strength +2.
”’I know what is the matter with me,’ he muttered, as he sat down by the door. ‘I need smoke!’”
1 V 74

[2] • Glamdring (V) [Gandalf]
Artifact • Hand Weapon
Str: +2
Bearer must be Gandalf.
At the start of each skirmish involving Gandalf, you may exert him (or add [1] if he is skirmishing an Orc) to take into hand a [Gandalf] skirmish event from your draw deck.
”… in his other hand Glamdring gleamed, cold and white.”
1 V 75

[1] The Nine Walkers (V) [Gandalf]
Condition • Support Area
Tale.
To play, spot Gandalf.
Each fellowship card’s twilight cost is -1.
”’Nine companions to match the Nine Ringwraiths… So be it.’”
1 V 79

[1] • Ottar, Man of Laketown (V) [Gandalf]
Follower
Str: +1
Aid - [1].
To play, spot Gandalf (or a [Gandalf] Man).
Bearer gains muster.
1 V 80

[3] Questions That Need Answering (V) [Gandalf]
Condition • Support Area
Search.
To play, spot Gandalf.
All players must place their hand face-up on the table in front of them and must keep the top card of their draw deck face-up at all times.
Discard this condition at the end of the turn.
”’There are some things that I must see to…’”
1 V 81

[1] Risk A Little Light (V) [Gandalf]
Event • Maneuver
Spell.
Spot Gandalf to reveal the top card of each player’s draw deck. For each Free Peoples card revealed, you may remove [2].
”’Let me risk a little more light.’”
1 V 82

[1] Strength of Spirit (V) [Gandalf]
Condition
Spell.
Bearer must be Gandalf.
Each minion skirmishing Gandalf loses all gametext keywords.
Skirmish: Exert Gandalf twice and discard this condition to wound a minion Gandalf is skirmishing twice.
”’There are many powers in the world, for good or for evil. Some are greater than I am. Against some I have not yet been measured. But my time is coming.’”
1 V 85

[1] Treachery Deeper Than You Know (V) [Gandalf]
Event • Maneuver
Spot Gandalf to make each Shadow player discard one of your conditions. Then, discard the same number of Shadow cards.
”’By foul craft, Saruman has crossed Orc with Goblin Men - he is breeding an army in the Caverns of Isengard.’”
1 V 86

[4] • Aragorn, Ranger of the North (V) [Gondor]
Companion • Man
Str: 8
Vit: 4
Res: 6
Fellowship. Ranger.
While you can spot 5 fellowship companions, Aragorn is defender +1.
Aragorn cannot be overwhelmed unless his strength is tripled.
”’Lonely men we are, Ranger of the wild hunters - but ever hunters of the servants of the Enemy…’”
1 V 89

[3] • Boromir, Lord of Gondor (V) [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 5
Fellowship. Valiant.
While you can spot 5 fellowship companions, Boromir may take no more than 1 wound in a skirmish.
Skirmish: If Boromir is not assigned to a skirmish, exert him to have him replace a fellowship companion in a skirmish.
”’… Boromir will also be in the Company. He is a valiant man.’”
1 V 96

[3] • Boromir, Son of Denethor (V) [Gondor]
Follower
Str: +2
Fellowship. Aid - add a burden.
While bearer is a fellowship companion (except Frodo), he cannot be overwhelmed unless his strength is tripled and cannot take more than 1 wound in a skirmish.
”’Long has my father, the Steward of Gondor, held the forces of Mordor at bay - by the blood of our people are the lands of others kept safe.’”
1 V 97

(0) Change of Plans (V) [Gondor]
Condition • Support Area
To play, spot 2 [Gondor] companions.
At the end of each phase, each player must shuffle their hand into their draw deck and draw 8 cards.
Discard this condition at the start of the regroup phase.
”’Then let me help you. There are other ways, Frodo - other paths we might take.’”
1 V 99

(0) One Whom Men Would Follow (V) [Gondor]
Condition • Support Area
To play, spot 2 Men.
Each time a [Gondor] follower is transferred to a companion, you may exert Aragorn to heal that companion or discard a condition borne by that companion.
"In the stern sat Aragorn son of Arathorn, proud and erect, guiding the boat with skilful strokes; his hood was cast back, and his dark hair was blowing in the wind, a light was in his eyes: a king returning from exile to his own land."
1 V 109

[1] What Are They? (V) [Gondor]
Event • Maneuver
Spot a [Gondor] Man to make each Shadow player heal a minion. Then heal the same number of companions.
”’They were men… once.’”
1 V 119

[2] • Bilbo, Retired Adventurer (V) [Shire]
Follower
Res: +1
Aid – [2]
To play spot a [Shire] companion.
Each time you transfer this to a [Dwarven] companion, you may draw a card.
Each time you transfer this to an [Elven] companion you may heal a companion.
Each time you transfer this to a [Gandalf] companion you may reinforce a token.
"...You will keep an eye on Frodo, won't you?"
1 V 284

(0) • Frodo, Old Bilbo’s Heir (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
(Res): 10
Fellowship. Ring-bearer.
While Frodo is not exhausted, each tale and pipeweed’s twilight cost is -1.
”’But be that as it may, Mr. Frodo is as nice a young hobbit as you could wish to meet.’”
1 V 289

(0) • Frodo, Son of Drogo (V) [Shire]
Follower
Res: +1
Fellowship. Aid - [2].
Bearer is Ring-bound.
Each time Frodo is transferred to a Hobbit or fellowship companion, you may heal that companion.
”’I think you’ll find there’s more to this Hobbit than meets the eye.’”
1 V 290

[1] • Merry, Friend to Sam (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship.
While Merry is assigned to a skirmish, each other fellowship Hobbit is strength +2.
Skirmish: Exert another fellowship companion to make Merry strength +1.
”’We’re coming too! You’ll have to send us home tied up in a sack to stop us!’”
1 V 302

[1] • Pippin, Friend to Frodo (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship.
While Pippin is assigned to a skirmish, each minion skirmishing another fellowship Hobbit loses gametext keywords.
Skirmish: Discard a tale or pipeweed from play to make a minion skirmishing Pippin strength -1.
”’Baggins? Sure I know a Baggins - Frodo’s my second cousin once-removed, on his mother’s side, and my third cousin twice-removed on his father’s side, if you follow me.’”
1 V 306

[1] • Sting (V) [Shire]
Possession • Hand Weapon
Str: +2
Bearer must be Frodo.
At the start of each skirmish involving Frodo, you may exert him (or add [1] if he is skirmishing an Orc) to play a [Shire] skirmish event from your draw deck.
“Then he drew it, and its polished and well-tended blade glittered suddenly, cold and bright.”
1 V 313

[1] Stout and Sturdy (V) [Shire]
Condition • Support Area
Skirmish: Exert a Hobbit twice to cancel a skirmish involving a companion bearing a [Shire] fellowship follower.
Skirmish: Exert fellowship Hobbit to make a fellowship companion resistance +2.
”’You have a stout heart, little hobbit, but your courage alone will not save you.’”
1 V 315

[4] • Gandalf, The Grey Wizard (V) [Gandalf]
Companion • Wizard
Str: 7
Vit: 4
Res: 7
Fellowship.
At the start of the fellowship phase, you may spot 4 fellowship companions and add [1] to take into hand a Free Peoples spell, tale or pipeweed card from your discard pile.
”… his long white hair, his sweeping silver beard, and his broad shoulders, made him look like some wise king of ancient legend.”
1 V 364

[4] • Aragorn, King In Exile (V) [Gondor]
Follower
Str: +1
Res: +1
Fellowship. Aid - exert a fellowship companion.
Each time bearer wins a skirmish, you may heal a fellowship companion.
Each time a minion is killed in a skirmish involving bearer, you may heal a fellowship companion.
Each time a minion is overwhelmed in a skirmish involving bearer, you may heal a fellowship companion.
”’He turned from that path a long time ago. He has chosen exile…’”
1 V 365

[2] • Frór, Gimli's Kinsman [Dwarven]
Follower
Str: +2
Aid - [2].
Each time bearer wins a skirmish, you may play a [Dwarven] condition from your discard pile.
"It appeared that among the splendour of their works of hand the hearts of the Dwarves of the Lonely Mountain were troubled."
2 V 6

[2] • Glóin, Friend to Thorin (V) [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Fellowship: Exert Glóin to take a [Dwarven] tale into hand from your discard pile.
Skirmish: Discard a [Dwarven] tale from play to make a Dwarf strength +2.
"'But what then would happen, if the Ruling Ring were destroyed, as you counsel?"'[/i]
2 V 7

(0) Golden Light on the Land (V) [Dwarven]
Event
Maneuver: Spot 3 Dwarves to exert a minion (or exert each Orc).
"'The Orcs will not, maybe, come out till after dusk, but we must be far away before nightfall.'"
2 V 8

[1] What Are We Waiting For? (V) [Dwarven]
Event • Fellowship
Spot a Dwarf to make each Shadow player draw a card. Then draw a card for each card drawn in this way.
”’It is not despair, for despair is only for those who see the end beyond all doubt.’”
2 V 15

[2] • Erland, Advisor to Brand (V) [Gandalf]
Follower
Vit: +1
Aid - [2].
To play, spot a [Gandalf] companion.
At the start of the regroup phase, you may heal bearer to transfer Erland to your support area.
Regroup: Exert bearer to play a [Gandalf] follower from your discard pile.
”’They are good folk the Bardings. The grandson of Bard the Bowman rules them, Brand son of Bain son of Bard.’”
2 V 21

(0) Gandalf’s Wisdom (V) [Gandalf]
Event • Fellowship or Regroup
Spot Gandalf to heal a companion with resistance 3 or more.
At the start of the regroup phase, you may add a burden to take this event into hand from your discard pile.
”Now as the companions sat or walked together they spoke of Gandalf, and all that each had known and seen of him came clear before their minds.”
2 V 23

[1] • Hugin, Emissary From Laketown (V) [Gandalf]
Follower
Str: +1
Aid - [2].
Each time a [Gandalf] event is played during a skirmish involving bearer, you may make a minion he or she is skirmishing strength -2.
2 V 24

[1] • Járnsmid, Merchant From Dale (V) [Gandalf]
Follower
Str: +1
Aid - [1].
To play, spot Gandalf (or a [Gandalf] Man).
At the start of each skirmish involving bearer, you may remove [1] for each possession and artifact borne by each character in that skirmish.
2 V 25

(0) Staff Asunder (V) [Gandalf]
Event • Skirmish
Spell.
Reveal your hand to make a minion skirmishing a [Gandalf] Wizard strength -2 for each spell revealed (or -3 if he bears a staff). Remove this event from the game.
”At that moment Gandalf lifted his staff, and crying aloud he smote the bridge before him.”
2 V 27

[1] Wielder of the Flame (V) [Gandalf]
Condition • Support Area
Spell.
Maneuver: Exert Gandalf and discard a fellowship follower borne by a companion to discard a condition.
Response: If a fellowship companion is about to take a wound, exert Gandalf and add [2] to prevent that wound.
”The Balrog made no answer. The fire in it seemed to die, but the darkness grew."
2 V 28

[1] You Cannot Pass! (V) [Gandalf]
Event • Assignment
Assign a minion to Gandalf. At the end of Gandalf’s skirmish, discard Gandalf and that minion. Remove this event from the game.
”The Balrog fell back and its sword flew up in molten fragments. The wizard swayed on the bridge, stepped back a pace, and then again stood still.”
2 V 30

(0) Gondor Will See It Done (V) [Gondor]
Condition • Support Area
Skirmish: Exert a [Gondor] Man to heal a companion bearing a fellowship follower.
Skirmish: Exert Boromir or Aragorn to make a fellowship companion strength +1.
”’Boromir!… Go after those two young hobbits, and guard them at the least, even if you cannot find Frodo.’”
2 V 34

[2] • Sam, Proper Poet (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship. Ring-bound.
Each minion skirmishing Sam is strength -1 for each fellowship companion assigned to a skirmish.
While bearing The One Ring, Sam’s resistance is -3.
Response: If Frodo dies, make Sam the Ring-bearer.
”’First he was a conspirator, now he’s a jester. He’ll end up by becoming a wizard - or a warrior!’”
2 V 114

[2] • Gimli, Dwarf of the Mountain-Race (V) [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1. Fellowship.
Fellowship:
If the fellowship is at an underground or mountain site, exert Gimli and spot 3 fellowship companions or 2 Dwarves to play the fellowship's next site.
"'In the ruins of the Dwarves, a dwarf's head will be less easy to bewilder than than Elves or Men or Hobbits.'"
2 V 121

[4] • Gandalf, The Grey Pilgrim (V) [Gandalf]
Follower
Str: +1
Res: +1
Fellowship. Aid - [1].
Maneuver: Exert bearer and spot 3 fellowship companions to replace the current site with a site from your adventure deck.
”’When evening in the Shire was grey / his footsteps on the Hill were heard; / before the dawn he went away / on journey long without a word.’”
2 V 122

[2] A Royal Welcome (V) [Dwarven]
Condition
Plays to your support area.
Fellowship: Discard a [Dwarven] follower to heal a Dwarf.
Maneuver: Discard 2 cards from hand to play a [Dwarven] follower from your discard pile.
"'There is even a chance that Dwarves are there, and that in some deep hall of his fathers, Balin son of Fundin may be found."'
3 V 4

[2] • Arwen, Lady Undómiel (V) [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
While bearing a follower, each minion skirmishing Arwen is strength -2.
Manuever: Discard an [Elven] follower from play to heal another Elf.
"Queenly she looked, and thoughts and knowledge were in her glance, as of one who has known many things that the years bring."
3 V 8

[2] • Calaglin, Elf of Lórien (V) [Elven]
Follower
Aid - add a threat.
Bearer must be an Elf archer.
Archery: Exert bearer to exert a minion. Bearer does not add to the fellowship archery total.
"'We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north toward Moria.'"
3 V 10

[2] • Dínendal, Silent Scout (V) [Elven]
Follower
Aid - add a threat.
Bearer must be an Elf.
Each minion skirmishing bearer is strength -2 for each wound on them.
"He was almost certain that he could hear stealthy movements... Not Elves; for the woodland folk were altogether noiseless in their movements."
3 V 12

[2] • Erestor, Chief Advisor to Elrond (V) [Elven]
Follower
Str: +1
Aid - [2]
To play, spot Elrond (or an [Elven] follower).
Each time you play an event during a skirmish involving bearer, you may reveal the top card of your draw deck. Replace or discard it.
Regroup: Exert bearer to play an [Elven] follower from your discard pile.
"'Then there are but two courses... to hide the Ring for ever, or to unmake it.'"
3 V 14

[1] Forests of Lothlórien (V) [Elven]
Condition
To play, spot 3 Elves (or 3 [Elven] followers).
Plays to your support area.
Each time an [Elven] follower is transferred to a companion, you may remove [1].
"'Alas for Lothlórien that I love! It would be a poor life in a land where no mallorn grew.'"
3 V 15

[2] • Galdor, Councilor From the West (V) [Elven]
Follower
Res: +1
Aid - add a threat
Skirmish: If bearer is skirmishing, remove Galdor from the game to remove all wounds from bearer.
"'My heart tells me that Sauron will expect us to take the Western way, when he learns what has befallen. He soon will.'"
3 V 18

[2] • Golradir, Councilor of Imladris (V) [Elven]
Follower
Str: +1
Aid - exert an Elf.
At the start of each skirmish involving bearer, you may transfer Golradir to your support area to take an [Elven] event into hand from your discard pile.
3 V 20

[2] • Saelbeth, Elven Councilor (V) [Elven]
Follower
Str: +1
Aid - discard an [Elven] card from hand.
At the start of each skirmish involving bearer, you may transfer Saelbeth to your support area to heal bearer.
3 V 25

[2] • Legolas, Son of Thranduil (V) [Elven]
Follower
Fellowship. Aid - exert a fellowship companion.
Bearer is an archer.
”’Praised be the bow of Galadriel, and the hand and eye of Legolas!… That was a mighty shot in the dark, my friend!’”
3 V 121

Thranduil
Title: Re: More Virtual Cards!
Post by: Kralik on May 04, 2008, 07:08:27 AM
Awesome, a built-in Honed (http://lotrtcgdb.com/pages/LOTR08006.html)! Combine with Proud and Able (http://lotrtcgdb.com/pages/LOTR12012.html)... mmm...
Title: Re: More Virtual Cards!
Post by: SomeRandomDude on May 04, 2008, 11:30:12 AM
Whoa. I'm seeing some really big brokeness issues. RoF, possessions, Lord of Moria even and then toss on Proud and Able...whoa...
Title: Re: More Virtual Cards!
Post by: sickofpalantirs on May 04, 2008, 11:47:03 AM
limit +3-4...solves the whole thing...otherwise why use anyone else?
Title: Re: More Virtual Cards!
Post by: MR. Lurtzy on May 04, 2008, 05:28:05 PM
Needs a limit to the madness.
Title: Re: More Virtual Cards!
Post by: Thranduil on May 05, 2008, 03:09:33 AM

[7] • Lurtz, Servant of Isengard (V) [Isengard]
Minion • Uruk-hai
Str: 13
Vit: 3
Sit: 5
Damage +1.
Skirmish: Exert Lurtz to make another Uruk-hai strength +X where X is that Uruk-hai's damage bonus.
Skirmish: Exert Saruman to heal Lurtz.
'"And now... perfected. Grown beyond the height of Men - straight limbed and strong, fearing nothing."'
1 V 127

[1] No Ordinary Storm (V) [Isengard]
Event • Shadow
Weather.

Choose one: reveal 2 weather cards from hand to play Saruman from your draw deck or discard pile; or discard X weather cards from hand and exert Saruman to exert X companions.
"’This is the work of Saruman!’"
1 V 130

(0) Relentless (V) [Moria]
Condition
Plays to your support area.
Bearer cannot take wounds.
Shadow: Discard 2 cards from hand to transfer this condition to a [Moria] Orc.
At the start of the regroup phase, remove [1] and transfer this condition to your support area, or discard bearer.
"'Then dig a hole in the ground,' said Legolas, 'if that is more after the fashion of your kind. But you must dig swift and deep, if you wish to hide from Orcs.'"
1 V 194

[5] Beauty Is Fading (V) [Wraith]
Event • Maneuver
This event’s twilight cost is -1 for each companion you can spot bearing a [Wraith] condition.
Exert a Nazgûl and spot a companion bearing X Wraith condtions to add X burdens.
"’...the Three will fail, and many fair things will fade and be forgotten.’"
1 V 202

[1] Seeking Its Master (V) [Sauron]
Condition
Plays to your support area.
Assignment: Exert a non-enduring [Sauron] or [Wraith] minion and discard this condition to assign that minion to an unbound companion. Then, if the Ring-bearer wears The One Ring, you may play this condition from your discard pile.
"'This at least is plain: the evil of the Ring is already at work even in the Company, and the Ring must leave them before it does more harm.'"
1 V 276

(0) The Weight of a Legacy (V) [Sauron]
Condition • Support Area
Skirmish: Exert a [Sauron] Orc to make a companion bearing an artifact strength -2.
"...the same blood flows through my veins, the same weakness."
1 V 282

[1] • Lurtz's Sword (V) [Isengard]
Possession • Hand Weapon
Str: +2
Bearer must be an Uruk-hai.
While at a battleground site, bearer gains vitality +1.
Skirmish: If bearer is Lurtz, discard 2 Shadow cards from hand to make an Uruk-hai damage +1.
2 V 43

[6] • Úlairë Attëa, the Easterling (V) [Wraith]
Minion • Nazgûl
Str: 12
Vit: 3
Sit: 3
Twilight.

While the Ring-bearer is exhausted, Úlairë Attëa is twilight cost -3 and fierce.
Regroup: Exert Úlairë Attëa and discard a [Wraith] card from hand to make the Free Peoples player choose to either exert the Ring-bearer or add a burden.
"’They had words with Harry at Westgate on Monday.... He was white and shaking when They left him.’"
2 V 82

[4] • Saruman, Keeper of Isengard (V) [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are strength +1 for each site you control (limit +3).
Each time an Uruk-hai wins a skirmish you may heal Saruman.
Skirmish: Exert Saruman twice to take control of a site.
"Hunt them down. Do not stop until they are found. You do not know pain, you do not know fear. You will taste man-flesh."
3 V 68

(0) Men of Harad (V) [Raider]
Condition • Support area.
Shadow: Play a Southron and remove [1] to add a [Raider] token here.
Archery: Remove 2 tokens from here to heal a Southron.
Regroup: Remove a token from here to heal a Southron.
4 V 238

Thranduil
Title: Re: More Virtual Cards!
Post by: Anvar on May 05, 2008, 07:12:16 AM
Really like these cards, much more interesting than the originals...

Anvar
Title: Re: More Virtual Cards!
Post by: Thranduil on May 05, 2008, 09:53:31 AM
Really like these cards, much more interesting than the originals...
Luckily that isn't hard!

Thranduil
Title: Re: More Virtual Cards!
Post by: sickofpalantirs on May 05, 2008, 10:31:49 AM
unluckily...we wish D had made some cooler cards ;)
Title: Re: More Virtual Cards!
Post by: Kralik on May 05, 2008, 11:44:46 AM
Now that is indisputably annoying... :roll:
Title: Re: More Virtual Cards!
Post by: DáinIronfoot on May 06, 2008, 07:33:01 AM
Gah! Must...disable...marquee...my eyes...they burn! :o

Anyway, cards look fine to me.

Hmmm...I need to find (and add) some good thumbs-up, thumbs-down "smilies"...and a thinking guy! I miss the old CC smiley set.... :'(
Title: Re: More Virtual Cards!
Post by: Thranduil on May 06, 2008, 04:06:01 PM
Sticking with the [Dwarven] theme, here's another card:

(0) Dwarven Heart [Dwarven]
Condition
Plays on a Dwarf. Limit 1 per bearer.
If bearer wins a skirmish, you may add 2 threats to heal X other Dwarfs, where X is bearer's damage bonus.
"'... a Dwarf goes on, be the burden twice his own weight...'"
1 V 10

Thranduil
Title: Re: More Virtual Cards!
Post by: Kralik on May 06, 2008, 04:31:01 PM
Is that circle a uniqueness dot? If not, it absolutely has to be unique.  :o
Title: Re: More Virtual Cards!
Post by: lem0nhead on May 07, 2008, 02:31:57 AM
Sticking with the [Dwarven] theme, here's another card:

  • Dwarven Heart [Dwarven]
    Condition
    Plays on a Dwarf. Limit 1 per bearer.
    If bearer wins a skirmish, exert him to heal X other Dwarfs where X is his damage bonus.
    "'... a Dwarf goes on, be the burden twice his own weight...'"
    1 V 10

    Thranduil
Wow sickeningly good, tending towards OP dude even with unique. Kraliks question is important. It needs to be unique and then there no need for limit.
Title: Re: More Virtual Cards!
Post by: Thranduil on May 07, 2008, 06:00:03 AM
To be honest, I have absolutely no clue what that circle is! :o It's supposed to be a twilight of 0 I think...

For some reason

Thranduil
Title: Re: More Virtual Cards!
Post by: lem0nhead on May 07, 2008, 06:04:49 AM
Well it SHOULD be a unique dot. Its sick otherwise.
Title: Re: More Virtual Cards!
Post by: Thranduil on May 07, 2008, 06:06:13 AM
Both of my earlier posts are changed. Good?

Thranduil
Title: Re: More Virtual Cards!
Post by: lem0nhead on May 07, 2008, 06:07:30 AM
I STILL dont see a unique dot lol.
Title: Re: More Virtual Cards!
Post by: Thranduil on May 07, 2008, 06:08:24 AM
I STILL dont see a unique dot lol.
No, that's because I changed the card so that I was hoping it would not need it. Is it better now?

Thranduil
Title: Re: More Virtual Cards!
Post by: lem0nhead on May 07, 2008, 06:10:35 AM
Ahhh lol sorry for being a spanner. Hmm i almost said it was better but multiple of these out and ur gonna be healing the double exerts the same turn. Still think originally with unique is better.
Title: Re: More Virtual Cards!
Post by: Kralik on May 07, 2008, 06:18:38 AM
Hmmm... IIRC Dwarves don't have much in the way of threat removal, so it's probably OK now.
Title: Re: More Virtual Cards!
Post by: lem0nhead on May 07, 2008, 06:24:27 AM
Echo Kralik though still seems good. Either youre underestimating how much damage you can make Gimli or Thrarin or you think Dwarves needs healing.
Title: Re: More Virtual Cards!
Post by: Thranduil on May 07, 2008, 07:33:35 AM
Echo Kralik though still seems good. Either youre underestimating how much damage you can make Gimli or Thrarin or you think Dwarves needs healing.
No, it's just that I was drawing my ideas from the original card. Trust me I know exactly how much damage Gimli or Thrarin will have!

Thranduil
Title: Re: More Virtual Cards!
Post by: DáinIronfoot on May 07, 2008, 07:42:21 AM
Quote from: Thranduil
(0) Dwarven Heart (http://lotrtcgdb.com/pages/LOTR01010.html) [Dwarven]
Condition
Plays on a Dwarf. Limit 1 per bearer.
If bearer wins a skirmish, you may add 2 threats to heal X other Dwarfs where X is his damage bonus.
"'... a Dwarf goes on, be the burden twice his own weight...'"
1 V 10
Couple grammatical fixes:

If bearer wins a skirmish, you may add 2 threats to heal X other Dwarves, where X is bearer's damage bonus.

Seems very powerful, but not broken. Threats for healing is usually a good trade-off, and the others are right in that they're tricky for Dwarves to remove. I'd love pairing this with Frodo bearing RoD (http://lotrtcgdb.com/pages/LOTR15001.html) and lots of NFFatRoD (http://lotrtcgdb.com/pages/LOTR10112.html). ;D
Title: Re: More Virtual Cards!
Post by: Thranduil on May 07, 2008, 09:23:58 AM
The main reason I wasn't going to make Dwarven Heart unique, by the way, is that I'm obeying my own rules for virtual cards (ie. no changes above the type/sub-type banner).

Now a few virtual possessions (but still [Dwarven] - my favourite culture and the first I ever made DCs for, as it happens!).

(0) Dwarven Armor (V) [Dwarven]
Possession • Armor
Bearer must be a Dwarf.
At the start of each skirmish involving bearer, you may exert him and make him lose damage +X until the regroup phase to make a minion he is skirmishing lose X gametext keywords until the regroup phase.
The strongest armor still being made in Middle-Earth is forged by the Dwarves. It is so heavy, that only they can bear it.
1 V 8

(0) Dwarven Axe (V) [Dwarven]
Possession • Hand Weapon
Str: +2
Bearer must be a Dwarf.
Each [Dwarven] skirmish event played in a skirmish involving bearer is twilight cost -X, where X Is bearer's damage bonus.
"' Buckler and corset, axe and sword / And shining spears were laid in horde."'
1 V 9

You may be noticing a pattern with my approach to these cards. Basically, I'm applying the later Honed and Proud and Able damage strategy to Fellowship cards.

Thranduil
Title: Re: More Virtual Cards!
Post by: sickofpalantirs on May 07, 2008, 06:19:47 PM
The main reason I wasn't going to make Dwarven Heart unique, by the way, is that I'm obeying my own rules for virtual cards (ie. no changes above the type/sub-type banner).

Now a few virtual possessions (but still [Dwarven] - my favourite culture and the first I ever made DCs for, as it happens!).

(0) Dwarven Armor (V) [Dwarven]
Possession • Armor
Bearer must be a Dwarf.
At the start of each skirmish involving bearer, you may exert him to make him damage +1.
The strongest armor still being made in Middle-Earth is forged by the Dwarves. It is so heavy, that only they can bear it.
1 V 8
maybe until the regroup phase...

(0) Dwarven Axe (V) [Dwarven]
Possession • Hand Weapon
Str: +2
Bearer must be a Dwarf.
Skirmish: Play a [Dwarven] skirmish event during a skirmish involving bearer at twilight -X, where X is bearer's damage bonus.
"' Buckler and corset, axe and sword / And shining spears were laid in horde."'
1 V 9
well dwarves have a lot of zero cost good events...but still useful with awkward moment and such.
Title: Re: More Virtual Cards!
Post by: Thranduil on May 08, 2008, 01:54:30 AM
Or Dwarf-Lords, or Counts But One.

Thranduil
Title: Re: More Virtual Cards!
Post by: lem0nhead on May 08, 2008, 03:45:40 AM
The main reason I wasn't going to make Dwarven Heart unique, by the way, is that I'm obeying my own rules for virtual cards (ie. no changes above the type/sub-type banner).

Argh! If you'd have just said that from the start it would have been easier!

(0) Dwarven Armor (V) [Dwarven]
Possession • Armor
Bearer must be a Dwarf.
At the start of each skirmish involving bearer, you may exert him to make him damage +1.
The strongest armor still being made in Middle-Earth is forged by the Dwarves. It is so heavy, that only they can bear it.
1 V 8

Fine but how is that armor related? Not very themed.

(0) Dwarven Axe (V) [Dwarven]
Possession • Hand Weapon
Str: +2
Bearer must be a Dwarf.
Skirmish: Play a [Dwarven] skirmish event during a skirmish involving bearer at twilight -X, where X is bearer's damage bonus.
"' Buckler and corset, axe and sword / And shining spears were laid in horde."'
1 V 9

Phrase it "the twilight cost of each skirmish event played during a skirmish involving bearer is -X. Where X is bearer's damage bonus." Powerful i guess as it basically means dwarves will never pay for skirmish events but most of em are free anyway so its ok.

Thranduil
Title: Re: More Virtual Cards!
Post by: DáinIronfoot on May 08, 2008, 07:52:23 AM
I agree with lem0n. I really don't like the armor much at all. Just doesn't make any sense.
Title: Re: More Virtual Cards!
Post by: Thranduil on May 08, 2008, 07:56:58 AM
How about this?

(0) Dwarven Armor (V) [Dwarven]
Possession • Armor
Bearer must be a Dwarf.
Each minion skirmishing bearer loses all attribute bonuses from possessions.
Skirmish: Make a Dwarf that is damage +1 lose all damage bonuses until the regroup phase to play this possession from your discard pile on that Dwarf.
The strongest armor still being made in Middle-Earth is forged by the Dwarves. It is so heavy, that only they can bear it.
1 V 8

Thranduil
Title: Re: More Virtual Cards!
Post by: lem0nhead on May 08, 2008, 07:59:04 AM
Hmm imho its now OP and over complicated.
Title: Re: More Virtual Cards!
Post by: Thranduil on May 08, 2008, 08:20:52 AM
Well, I've had a whole string of possible ideas and settled on something that might work. What do you think?

Thranduil
Title: Re: More Virtual Cards!
Post by: AgentDrake on May 08, 2008, 03:34:46 PM
How about this?

(0) Dwarven Armor (V) [Dwarven]
Possession • Armor
Bearer must be a Dwarf.
Each minion skirmishing bearer loses all attribute bonuses from possessions.
Skirmish: Make a Dwarf that is damage +1 lose all damage bonuses until the regroup phase to play this possession from your discard pile on that Dwarf.
The strongest armor still being made in Middle-Earth is forged by the Dwarves. It is so heavy, that only they can bear it.
1 V 8

Thranduil

I dunno. I still think it could be a bit OP, but jsut barely, IMHO.
Title: Re: More Virtual Cards!
Post by: Thranduil on May 09, 2008, 12:18:02 PM
Well, I'm bored of those possessions now, so let's move onto some real Dwarves!

[2] • Glóin, Friend to Thorin (V) [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Fellowship: Exert Glóin and remove a [Dwarven] token to take a [Dwarven] tale into hand from your draw deck or discard pile.
Skirmish: Discard a [Dwarven] tale from play to make a Dwarf strength +2.
"'But what then would happen, if the Ruling Ring were destroyed, as you counsel?"'[/i]
2 V 7

[1] • Grimir, Dwarven Elder (V) [Dwarven]
Follower
Str: +1
Res: +1
Aid - discard a [Dwarven] condition from play
Each time Grimir is transferred to a Dwarf, you may take into hand a [Dwarven] event from your discard pile.
Old and grey after many years spent in exile before the Lonely Mountain was reclaimed, Grimir can still wield his axe with strength.
1 V 17

[1] • Thrarin, Dwarven Smith (V) [Dwarven]
Follower
Str: +1
Aid - add a threat.
Each time Thrarin is transferred to a Dwarf, you may play a [Dwarven] possession on that Dwarf from your hand or discard pile.
A blacksmith by trade, Thrarin puts down his hammer and takes up his axe when the need arises.
1 V 27

[2] A Royal Welcome (V) [Dwarven]
Condition
Plays to your support area.
Fellowship: Discard a [Dwarven] follower to heal a Dwarf.
Maneuver: Discard 2 cards from hand to play a [Dwarven] follower from your discard pile.
"'There is even a chance that Dwarves are there, and that in some deep hall of his fathers, Balin son of Fundin may be found."'
3 V 4

Thranduil
Title: Re: More Virtual Cards (Gloin and allies)
Post by: sickofpalantirs on May 10, 2008, 07:24:40 AM
Well, I'm bored of those possessions now, so let's move onto some real Dwarves!

[2] • Glóin, Friend to Thorin (V) [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Fellowship: Exert Glóin to take into hand a [Dwarven] tale from your draw deck or discard pile.
Skirmish: Discard a [Dwarven] tale from play to make a Dwarf strength +2.
"'But what then would happen, if the Ruling Ring were destroyed, as you counsel?"'[/i]
2 V 7
coolio!

[1] • Grimir, Dwarven Elder (V) [Dwarven]
Follower
Res: +1
Aid - discard a [Dwarven] condition from play
Each time Grimir is transferred to a Dwarf, you may take into hand a [Dwarven] event from your discard pile.
Old and grey after many years spent in exile before the Lonely Mountain was reclaimed, Grimir can still wield his axe with strength.
1 V 17
add a strength bonus

[1] • Thrarin, Dwarven Smith (V) [Dwarven]
Follower
Str: +1
Aid - add a threat.
Each time Thrarin is transferred to a Dwarf, you may play a [Dwarven] possession on that Dwarf from your hand or discard pile.
A blacksmith by trade, Thrarin puts down his hammer and takes up his axe when the need arises.
1 V 27
...hum maybe add a res. boost

[2] Royal Welcome (V) [Dwarven]
Condition
Plays to your support area.
Fellowship: Discard a [Dwarven] follower to heal a Dwarf.
Maneuver: Discard 2 cards from hand to play a [Dwarven] follower from your discard pile.
"'There is even a chance that Dwarves are there, and that in some deep hall of his fathers, Balin son of Fundin may be found."'
3 V 4
very nice cycle engine there..
Title: Re: More Virtual Cards (Gloin and allies)
Post by: SomeRandomDude on May 10, 2008, 10:59:00 AM
Well, I'm bored of those possessions now, so let's move onto some real Dwarves!

[2] • Glóin, Friend to Thorin (V) [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Fellowship: Exert Glóin to take into hand a [Dwarven] tale from your draw deck or discard pile.
Skirmish: Discard a [Dwarven] tale from play to make a Dwarf strength +2.
"'But what then would happen, if the Ruling Ring were destroyed, as you counsel?"'[/i]
2 V 7

Love it.

[1] • Grimir, Dwarven Elder (V) [Dwarven]
Follower
Res: +1
Aid - discard a [Dwarven] condition from play
Each time Grimir is transferred to a Dwarf, you may take into hand a [Dwarven] event from your discard pile.
Old and grey after many years spent in exile before the Lonely Mountain was reclaimed, Grimir can still wield his axe with strength.
1 V 17

Wow. That's fun. Maybe a little underpowered, perhaps a D+1 bonus?

[1] • Thrarin, Dwarven Smith (V) [Dwarven]
Follower
Str: +1
Aid - add a threat.
Each time Thrarin is transferred to a Dwarf, you may play a [Dwarven] possession on that Dwarf from your hand or discard pile.
A blacksmith by trade, Thrarin puts down his hammer and takes up his axe when the need arises.
1 V 27

OP. Auto-recursion for a threat? Elf/Dwarf Archery w/ Gimli + Battle Axe + Hand Axe = 2 arrows from a DWARF?!?!?

[2] Royal Welcome (V) [Dwarven]
Condition
Plays to your support area.
Fellowship: Discard a [Dwarven] follower to heal a Dwarf.
Maneuver: Discard 2 cards from hand to play a [Dwarven] follower from your discard pile.
"'There is even a chance that Dwarves are there, and that in some deep hall of his fathers, Balin son of Fundin may be found."'
3 V 4

Love it.

Thranduil
Title: Re: More Virtual Cards!
Post by: lem0nhead on May 12, 2008, 02:26:43 AM
Well, I'm bored of those possessions now, so let's move onto some real Dwarves!

[2] • Glóin, Friend to Thorin (V) [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Fellowship: Exert Glóin to take into hand a [Dwarven] tale from your draw deck or discard pile.
Skirmish: Discard a [Dwarven] tale from play to make a Dwarf strength +2.
"'But what then would happen, if the Ruling Ring were destroyed, as you counsel?"'[/i]
2 V 7

Exert Glóin to take [Dwarven] tale from your draw deck or discard pile into hand. Is the correct phrasing. He seems strong to me. And maybe remove a dwarf token?

[1] • Grimir, Dwarven Elder (V) [Dwarven]
Follower
Res: +1
Aid - discard a [Dwarven] condition from play
Each time Grimir is transferred to a Dwarf, you may take into hand a [Dwarven] event from your discard pile.
Old and grey after many years spent in exile before the Lonely Mountain was reclaimed, Grimir can still wield his axe with strength.
1 V 17

Seems a harsh penalty for 1 event. Dark ways is much better.

[1] • Thrarin, Dwarven Smith (V) [Dwarven]
Follower
Str: +1
Aid - add a threat.
Each time Thrarin is transferred to a Dwarf, you may play a [Dwarven] possession on that Dwarf from your hand or discard pile.
A blacksmith by trade, Thrarin puts down his hammer and takes up his axe when the need arises.
1 V 27

Ok.

[2] Royal Welcome (V) [Dwarven]
Condition
Plays to your support area.
Fellowship: Discard a [Dwarven] follower to heal a Dwarf.
Maneuver: Discard 2 cards from hand to play a [Dwarven] follower from your discard pile.
"'There is even a chance that Dwarves are there, and that in some deep hall of his fathers, Balin son of Fundin may be found."'
3 V 4

Ok.

Thranduil
Title: Re: More Virtual Cards (Gloin and allies)
Post by: Thranduil on May 12, 2008, 09:33:32 AM
I was thinking of a limiting factor on Gloin like 'If you have initiative...' or 'If you cannot spot X threats...' etc. Any thoughts on that?

Now I'm going to take a challenge or two (or three). If you have a [Dwarven] card from Fellowship block that you'd like a virtual version of, post your request and I'll try to make the card as soon as possible.

Bring it on! 8)

Thranduil
Title: Re: More Virtual Cards (Open to requests!)
Post by: DáinIronfoot on May 12, 2008, 10:14:37 AM
Quote from: Thranduil
I was thinking of a limiting factor on Gloin like 'If you have initiative...' or 'If you cannot spot X threats...' etc. Any thoughts on that?
I like lem0n's idea of removing [Dwarven] tokens. Short of that, perhaps threats.

Quote from: Thranduil
Now I'm going to take a challenge or two (or three). If you have a [Dwarven] card from Fellowship block that you'd like a virtual version of, post your request and I'll try to make the card as soon as possible.
Gimli, Dwarf of the Mountain-race. He's X-ed, after all.
Title: Re: More Virtual Cards (Open to requests!)
Post by: Thranduil on May 12, 2008, 10:27:28 AM
[2] • Gimli, Dwarf of the Mountain-Race (V) [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1. Fellowship.
Fellowship:
If the fellowship is at an underground or mountain site, exert Gimli and spot 3 fellowship companions or 2 Dwarves to play the fellowship's next site.
"'In the ruins of the Dwarves, a dwarf's head will be less easy to bewilder than than Elves or Men or Hobbits.'"
2 V 121

How's that for starters?

Thranduil
Title: Re: More Virtual Cards (Open to requests!)
Post by: DáinIronfoot on May 12, 2008, 10:33:07 AM
Quote from: Thranduil
[2] • Gimli, Dwarf of the Mountain-Race (V) [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1.
Fellowship:
Exert Gimli to play an underground or mountain site next on the site path.
"'In the ruins of the Dwarves, a dwarf's head will be less easy to bewilder than than Elves or Men or Hobbits.'"
2 V 121
Not bad, but the wording seems a little...off. Perhaps instead: "Exert Gimli to play the fellowship's next site if that site is an underground or mountain site". Or perhaps, to keep it simple: "If the fellowship is at an underground or mountain site, exert Gimli to play the fellowship's next site (replacing opponent's site if necessary)."
Title: Re: More Virtual Cards (Open to requests!)
Post by: sickofpalantirs on May 12, 2008, 11:33:12 AM
dains' 2nd idea is hereby seconded :clown:
Title: Re: More Virtual Cards (Open to requests!)
Post by: Thranduil on May 12, 2008, 12:41:29 PM
Any more requests?

Thranduil
Title: Re: More Virtual Cards (Open to requests!)
Post by: MR. Lurtzy on May 12, 2008, 12:44:57 PM
Lurtz!
Title: Re: More Virtual Cards (Open to requests!)
Post by: Anvar on May 12, 2008, 02:48:18 PM
To go with my cards... How about Arwen, Lady Undomiel?

Anvar
Title: Re: More Virtual Cards (Open to requests!)
Post by: Thranduil on May 12, 2008, 02:54:28 PM
I wanted [Dwarven] cards, but whatever!

[7] • Lurtz, Servant of Isengard (V) [Isengard]
Minion • Uruk-hai
Str: 13
Vit: 3
Sit: 5
Damage +1.
Skirmish: Exert Lurtz to make another Uruk-hai strength +X where X is that Uruk-hai's damage bonus.
Skirmish: Exert Saruman to heal Lurtz.
'"And now... perfected. Grown beyond the height of Men - straight limbed and strong, fearing nothing."'
1 V 127

[2] • Arwen, Lady Undómiel (V) [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
While bearing a follower, each minion skirmishing Arwen is strength -2.
Manuever: Discard an [Elven] follower from play to heal another Elf.
"Queenly she looked, and thoughts and knowledge were in her glance, as of one who has known many things that the years bring."
3 V 8

Thranduil
Title: Re: More Virtual Cards (Open to requests!)
Post by: Anvar on May 12, 2008, 03:39:05 PM
Apologies! How about Golden Light on the Land?

Anvar
Title: Re: More Virtual Cards (Open to requests!)
Post by: lem0nhead on May 13, 2008, 01:29:33 AM
That a good one that needs redoing.

How about Lightfootedness. Gotta be one of the most useless cards ever.
Title: Re: More Virtual Cards (Open to requests!)
Post by: DáinIronfoot on May 13, 2008, 07:21:40 AM
Arwen's perfect, but Lurtz seems a tad OP to me. You're looking at AT LEAST a potential +5 boost there, and could easily reach +10 or more. That's a little nuts to me. I would at least limit it to [Isengard] Uruks.
Title: Re: More Virtual Cards (Open to requests!)
Post by: Thranduil on May 13, 2008, 10:03:23 AM
(0) Golden Light on the Land (V) [Dwarven]
Event • Maneuver
Spot 2 Dwarves to exert a minion (or wound an Orc).
"'The Orcs will not, maybe, come out till after dusk, but we must be far away before nightfall.'"
2 V 8

(0) Lightfootedness (V) [Elven]
Event • Maneuver
Spot 2 Elves to exert a minion (or wound a fierce minion).
"'... let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf, or over snow - an Elf.'"
1 V 52

Thought I'd make a cycle out of it!

Thranduil
Title: Re: More Virtual Cards (Open to requests!)
Post by: DáinIronfoot on May 13, 2008, 10:42:00 AM
Drastically different than the originals, but I like 'em.
Title: Re: More Virtual Cards (Open to requests!)
Post by: sickofpalantirs on May 13, 2008, 11:12:48 AM
uh...shouldn't they stay at least somewhat true to the title/lore/previous card?
Title: Re: More Virtual Cards (Open to requests!)
Post by: Thranduil on May 13, 2008, 11:14:39 AM
uh...shouldn't they stay at least somewhat true to the title/lore/previous card?
They are a different take on the title and lore, but I would say they still stick truly to them.

As for the rules of the previous card, the guidelines in my contest said no: you can change the text to whatever the #$&*@! you want! That's what SWCCG did, and that's what I'm doing!

Thranduil
Title: Re: More Virtual Cards (Open to requests!)
Post by: sickofpalantirs on May 13, 2008, 11:16:17 AM
fine. be that way ;)
Title: Re: More Virtual Cards (Open to requests!)
Post by: lem0nhead on May 14, 2008, 01:18:43 AM
Both alright but i sense some apathy in those attempts!

How about Relentless, thats such a stupid specific useless card.
Title: Re: More Virtual Cards (Open to requests!)
Post by: Thranduil on May 14, 2008, 10:10:10 AM
I can't believe you'd accuse me of apathy! ;)

(0) Relentless (V) [Moria]
Condition
Plays to your support area.
Bearer cannot take wounds.
Shadow: Discard 2 cards from hand to transfer this condition to a [Moria] Orc.
At the start of the regroup phase, remove [1] and transfer this condition to your support area, or discard bearer.
"'Then dig a hole in the ground,' said Legolas, 'if that is more after the fashion of your kind. But you must dig swift and deep, if you wish to hide from Orcs.'"
1 V 194

Thranduil
Title: Re: More Virtual Cards (Open to requests!)
Post by: AgentDrake on May 14, 2008, 10:58:07 AM
Woah... way broken as worded.
"I'll absorb all archery on my little orc here, and prevent each of those wounds."

Make it "Bearer cannot take wounds."
Nice.
Title: Re: More Virtual Cards (Open to requests!)
Post by: DáinIronfoot on May 14, 2008, 11:00:15 AM
Woah... way broken as worded.
"I'll absorb all archery on my little orc here, and prevent each of those wounds."

Make it "Bearer cannot take wounds."
Nice.

I was thinking the exact same thing. I think I'd require removing a little twilight (just [1], I think) to transfer it back to the support area, too, and/or raise the initial cost to [1] or even [2].
Title: Re: More Virtual Cards (Open to requests!)
Post by: sickofpalantirs on May 14, 2008, 11:13:19 AM
raise the initial cost to 1, and removing twilight is a good idea...basically everything dain said...basically a total waste of a post here...
a spammers life for me
Title: Re: More Virtual Cards (Open to requests!)
Post by: Thranduil on May 14, 2008, 11:49:39 AM
One of the main constraints of Virtual Cards is, unfortunately, that the twilight cost can't change. I have nevertheless changed it as suggested in other ways. Good?

And any other suggestions?

Thranduil
Title: Re: More Virtual Cards (Open to requests!)
Post by: MR. Lurtzy on May 14, 2008, 07:47:41 PM
How about a remake of Let Them Come!
Title: Re: More Virtual Cards (Open to requests!)
Post by: lem0nhead on May 15, 2008, 02:06:25 AM
Let them come wasnt a bad card, there are much worse that need re doing. For example Seeking its master
Title: Re: More Virtual Cards (Open to requests!)
Post by: Thranduil on May 15, 2008, 02:24:59 AM
[2] Let Them Come (V) [Dwarven]
Event
Maneuver: Make a Dwarf defender +1  (and strength +2 if you can spot an Orc) until the regroup phase.
"'There is one Dwarf yet in Moria that still draws breath!'"
1 V 20

[1] Seeking Its Master (V) [Sauron]
Condition
Plays to your support area.
Assignment: Exert a non-enduring [Sauron] or [Wraith] minion and discard this condition to assign that minion to an unbound companion. Then, if the Ring-bearer wears The One Ring, you may play this condition from your discard pile.
"'This at least is plain: the evil of the Ring is already at work even in the Company, and the Ring must leave them before it does more harm.'"
1 V 276

Thranduil
Title: Re: More Virtual Cards (Open to requests!)
Post by: lem0nhead on May 15, 2008, 02:41:45 AM
Very nice both much more useful than the firsts.

Men of Harad. Worst card EVER.
Title: Re: More Virtual Cards (Open to requests!)
Post by: Thranduil on May 15, 2008, 02:47:00 AM
Yes, that is the worst card ever! Whenever I see that card, I just want to laugh out loud.

I'll do it after a few more people have had a chance to check out the ones above.

Thranduil
Title: Re: More Virtual Cards (Open to requests!)
Post by: sickofpalantirs on May 15, 2008, 09:27:43 AM
[2] Let Them Come (V) [Dwarven]
Event
Maneuver: Make a Dwarf defender +1  (and strength +2 if you can spot an Orc) until the regroup phase.
"'There is one Dwarf yet in Moria that still draws breath!'"
1 V 20
fine

[1] Seeking Its Master (V) [Sauron]
Condition
Plays to your support area.
Assignment: Exert a non-enduring [Sauron] or [Wraith] minion and discard this condition to assign that minion to an unbound companion. The, if the Ring-bearer wears The One Ring, you may play this condition from your discard pile.
"'This at least is plain: the evil of the Ring is already at work even in the Company, and the Ring must leave them before it does more harm.'"
1 V 276
then, if the RB wears the ...not the, if the...
Title: Re: More Virtual Cards (Open to requests!)
Post by: DáinIronfoot on May 15, 2008, 10:25:48 AM
Both look fine to me. No complaints.
Title: Re: More Virtual Cards (Open to requests!)
Post by: Thranduil on May 15, 2008, 04:53:05 PM
(0) Men of Harad (V) [Raider]
Condition • Support area.
Shadow: Play a Southron and remove [1] to add a [Raider] token here.
Archery: Remove 2 tokens from here to heal a Southron.
Regroup: Remove a token from here to heal a Southron.
4 V 238

This is built for the classic Southron archers like Elite Archer.

Any other requests? Maybe even from TT as well?

Thranduil
Title: Re: More Virtual Cards (Open to requests!)
Post by: MR. Lurtzy on May 15, 2008, 09:13:53 PM
Lurtz's sword. ;D
Title: Re: More Virtual Cards (Open to requests!)
Post by: lem0nhead on May 16, 2008, 01:55:09 AM
Your men of harad has gone from uber useless to uber OP! Thats stupidly good for 0 Thran!
Title: Re: More Virtual Cards (Open to requests!)
Post by: sickofpalantirs on May 16, 2008, 05:16:29 AM
make it and remove 1 to add a token, and I am fine.
Title: Re: More Virtual Cards (Open to requests!)
Post by: Thranduil on May 16, 2008, 08:28:28 AM
Men of Harad chnged according to SoP's suggestion.

[7] • Lurtz, Servant of Isengard (V) [Isengard]
Minion • Uruk-hai
Str: 13
Vit: 3
Sit: 5
Damage +1.
Skirmish: Exert Lurtz to make another Uruk-hai strength +X where X is that Uruk-hai's damage bonus.
Skirmish: Exert Saruman to heal Lurtz.
'"And now... perfected. Grown beyond the height of Men - straight limbed and strong, fearing nothing."'
1 V 127

And here's his sword.

[1] • Lurtz's Sword (V) [Isengard]
Possession • Hand Weapon
Str: +2
Bearer must be an Uruk-hai.
While at a battleground site, bearer gains vitality +1.
Skirmish: If bearer is Lurtz, discard 2 Shadow cards from hand to make an Uruk-hai damage +1.
2 V 43

Any more suggestions?

Thranduil
Title: Re: More Virtual Cards (Open to requests!)
Post by: sickofpalantirs on May 16, 2008, 11:44:09 AM
works for me!...though you could up to 2


and for suggestions, Saruman, Keeper of Isengard so he isn't broken but kewl ;)
Title: Re: More Virtual Cards (Open to requests!)
Post by: Thranduil on May 16, 2008, 11:50:04 AM
works for me!...though you could up to 2
No I can't because it's a virtual card!

I did do Keeper of Isengard as one of my contest rounds, but here's the version I wanted to post but couldn't because it disobeyed the guidelines I laid out for that round!

[4] • Saruman, Keeper of Isengard (V) [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
Saruman cannot be assigned to a skirmish or take wounds during the archery phase.
Shadow: Discard an [Isengard] minion from play to play an [Isengard] condition from your discard pile.
Shadow: Discard an [Isengard] condition from play to add [2].
3 V 68

It was something like that, anyway.

Thranduil
Title: Re: More Virtual Cards (Open to requests!)
Post by: sickofpalantirs on May 16, 2008, 12:02:12 PM
worketh for me.
Title: Re: More Virtual Cards (Open to requests!)
Post by: lem0nhead on May 19, 2008, 02:14:02 AM
Forests of Lothlorien

Gees that awful..... *Shudders*...
Title: Re: More Virtual Cards (Open to requests!)
Post by: Thranduil on May 19, 2008, 09:14:54 AM
(See next page for Forests of Lothlorien (V))

You know, I don't think I'd ever even seen that card before! :)

Any other suggestions?

Thranduil
Title: Re: More Virtual Cards (Open to requests!)
Post by: sickofpalantirs on May 19, 2008, 10:25:27 AM
but if you had four of those you could clean up on minion every regroup...

[1] Forests of Lothlórien (V) [Elven]
Condition
To play, spot 3 Elves.
Plays to your support area.
While the fellowship is at a forest site, each time a follower is transferred to an Elf, you may remove [1].
Each companion bearing an [Elven] follower is resistance +1.
"'Alas for Lothlórien that I love! It would be a poor life in a land where no mallorn grew.'"
3 V 15
Thranduil
I guess...not particularly useful, but neither is it unuseful...
Title: Re: More Virtual Cards (Open to requests!)
Post by: lem0nhead on May 20, 2008, 04:00:10 AM
Its heck of a lot better than the original. And a rare? Sheesh.
Title: Re: More Virtual Cards (Open to requests!)
Post by: Thranduil on May 20, 2008, 04:26:09 AM
While on the subject of [Elven] followers, here are some old allies in their new form - and after all, this is the Last Homely House!

[2] • Silinde, Elf of Mirkwood (V) [Elven]
Follower
Res: +1
Aid - [1]
To play, spot an Elf (or [Elven] follower).
Skirmish: Exert bearer and transfer Silinde to your support area to cancel a skirmish involving bearer.
1 V 60

[2] • Erestor, Chief Advisor to Elrond (V) [Elven]
Follower
Str: +1
Aid - [2]
To play, spot Elrond (or an [Elven] follower).
Each time you play an event during a skirmish involving bearer, you may reveal the top card of your draw deck. Replace or discard it.
Regroup: Exert bearer to play an [Elven] follower from your discard pile.
"'Then there are but two courses... to hide the Ring for ever, or to unmake it.'"
3 V 14

[2] • Galdor, Councilor From the West (V) [Elven]
Follower
Res: +1
Aid - add a threat
Skirmish: If bearer is skirmishing, remove Galdor from the game to remove all wounds from bearer.
"'My heart tells me that Sauron will expect us to take the Western way, when he learns what has befallen. He soon will.'"
3 V 18

Some more next time, I think.
Title: Re: More Virtual Cards (Followers of the Last Homely House)
Post by: lem0nhead on May 20, 2008, 04:28:31 AM
First and last are good, dont see the point in the second guy. Not exactly useful.
Title: Re: More Virtual Cards (Followers of the Last Homely House)
Post by: Thranduil on May 20, 2008, 04:32:32 AM
What about Erestor now?

Thranduil
Title: Re: More Virtual Cards (Followers of the Last Homely House)
Post by: lem0nhead on May 20, 2008, 04:37:01 AM
Nah didnt need something adding i just meant the current text needs channging as it aint even that useful in telepathy decks,
Title: Re: More Virtual Cards (Followers of the Last Homely House)
Post by: sickofpalantirs on May 20, 2008, 11:35:31 AM
it should be exert bearer twice on slinde IMSO
others are fine
Title: Re: More Virtual Cards (Followers of the Last Homely House)
Post by: Thranduil on May 21, 2008, 06:05:49 AM
Well, here are some more followers then:

[2] • Golradir, Councilor of Imladris (V) [Elven]
Follower
Str: +1
Aid - exert an Elf.
At the start of each skirmish involving bearer, you may transfer Golradir to your support area to take an [Elven] event into hand from your discard pile.
3 V 20

[2] • Saelbeth, Elven Councilor (V) [Elven]
Follower
Str: +1
Aid - discard an [Elven] card from hand.
At the start of each skirmish involving bearer, you may transfer Saelbeth to your support area to heal bearer.
3 V 25

[4] • Elrond, Lord of Rivendell (V) [Elven]
Follower
Str: +2
Aid - [2].
At the start of each skirmish involving bearer, you may transfer Elrond to your support area to play an [Elven] follower from your discard pile.
Regroup: Exert bearer or transfer Elrond to your support area to heal another companion.
"He was the Lord of Rivendell and mighty among Elves and Men."
1 V 40

For the Rivendell allies, I tried to avoid giving them 'skirmishable' abilities and provided more of a capacity to support and heal. For the Lórien allies, it will be much the reverse.

Thranduil
Title: Re: More Virtual Cards (Followers of the Last Homely House)
Post by: lem0nhead on May 21, 2008, 07:13:24 AM
The first two can be cut to cost 1 and elrond needs the first line removing then hes fine.
Title: Re: More Virtual Cards (Followers of the Last Homely House)
Post by: DáinIronfoot on May 21, 2008, 07:49:29 AM
Quote from: Thranduil
[2] • Golradir, Councilor of Imladris (V) [Elven]
Follower
Aid - exert an Elf
At the start of each skirmish involving bearer, you may transfer Golradir to your support area to take an [Elven] event into hand from your discard pile.
3 V 20

Don't forget: Aid statements still end with a period. I LOVE this otherwise, though. Just what my Point Blank Range deck needs.... :twisted:

Quote from: Thranduil
[2] • Saelbeth, Elven Councilor (V) [Elven]
Follower
Aid - discard an [Elven] card from hand
At the start of each skirmish involving bearer, you may transfer Saelbeth to your support area to heal bearer.
3 V 25

Same note on the aid statement here. I like it otherwise, though.

Quote from: Thranduil
[4] • Elrond, Lord of Rivendell (V) [Elven]
Follower
Str: +2
Aid - [2]
Each time Elrond is transferred to a companion, you may spot an Elf to play an [Elven] follower from your discard pile.
Regroup: Exert bearer or transfer Elrond to your support area to heal another companion.
"He was the Lord of Rivendell and mighty among Elves and Men."
1 V 40

That first statement is WAY too good. Imagine that with one of the Horns! I'd AT LEAST require that to exert bearer, and/or limit it to [Elven] bearers. Regroup ability is good, though.
Title: Re: More Virtual Cards (Followers of the Last Homely House)
Post by: Thranduil on May 21, 2008, 08:53:28 AM
Let's please ignore the horns when dealing with these virtual followers - they are basically and completely broken! If I ever get to T & D, be sure that I will remake them!  ;D

Thranduil
Title: Re: More Virtual Cards (Followers of the Last Homely House)
Post by: sickofpalantirs on May 21, 2008, 11:28:34 AM
Well, here are some more followers then:

[2] • Golradir, Councilor of Imladris (V) [Elven]
Follower
Aid - exert an Elf.
At the start of each skirmish involving bearer, you may transfer Golradir to your support area to take an [Elven] event into hand from your discard pile.
3 V 20
worketh...

[2] • Saelbeth, Elven Councilor (V) [Elven]
Follower
Aid - discard an [Elven] card from hand.
At the start of each skirmish involving bearer, you may transfer Saelbeth to your support area to heal bearer.
3 V 25
fine. I wuvved this card as an ally ;) BtO ALWAYS played with urukhai...foul creations too was useful

[4] • Elrond, Lord of Rivendell (V) [Elven]
Follower
Str: +2
Aid - [2]
At the start of each skirmish involving bearer, you may transfer Elrond to your support area to play an [Elven] follower from your discard pile.
Regroup: Exert bearer or transfer Elrond to your support area to heal another companion.
"He was the Lord of Rivendell and mighty among Elves and Men."
1 V 40
Thranduil
cut cost to 3, and strength boost to 1, add a resistance boost.
Title: Re: More Virtual Cards (Followers of the Last Homely House)
Post by: Thranduil on May 21, 2008, 11:31:32 AM
I also haven't called these 'virtual cards' without reason: I CAN'T CHANGE THE TWILIGHT COST! :twisted:

Just thought I'd put it in capitals so that no one will miss it! ;)

Any suggestions therefore that don't require a change in twilight cost?

Thranduil
Title: Re: More Virtual Cards (Followers of the Last Homely House)
Post by: lem0nhead on May 22, 2008, 02:13:24 AM
Gah sorry stupid lem0n for a head. Erm maybe add when you play this you may remove 1? LOL :P
Title: Re: More Virtual Cards (Followers of the Last Homely House)
Post by: Thranduil on May 22, 2008, 02:27:52 AM
Thanks!

Forests of Lothlorien (V) which inspired me to do these followers does a similar thing already by removing [1] when followers are transferred.

Maybe I should just leave them for now and concentrate on lóthlorien allies.

[2] • Orophin, Lórien Bowman (V) [Elven]
Follower
Str: +1
Aid - exert an Elf.
Skirmish: Transfer Orophin to your support area to wound a minion bearer is skirmishing.
1 V 56

[2] • Rúmil, Elven Protector (V) [Elven]
Follower
Aid - exert an Elf.
Archery: Transfer Rúmil to your support area to wound a minion.
1 V 57

[2] • Uruviel, Maid of Lórien (V) [Elven]
Follower
Res: +1
Aid - [1].
To play, spot an Elf.
Regroup: Transfer Uruviel to your support area to replace the current site with a forest site from your adventure deck.
1 V 67

Thranduil
Title: Re: More Virtual Cards (Followers of Lóthlorien)
Post by: lem0nhead on May 22, 2008, 03:38:25 AM
I would make the middle one's aid cost Spot an elf not exert as it aint that useful, and the last one's aid 1.
Title: Re: More Virtual Cards (Followers of the Last Homely House)
Post by: DáinIronfoot on May 22, 2008, 06:26:26 AM
Quote from: Thranduil
[2] • Orophin, Lórien Bowman (V) [Elven]
Follower
Str: +1
Aid - exert an Elf.
Skirmish: Transfer Orophin to your support area to wound a minion bearer is skirmishing.
1 V 56

Eh, okay.

Quote from: Thranduil
[2] • Rúmil, Elven Protector (V) [Elven]
Follower
Aid - exert an Elf.
Archery: Transfer Rúmil to your support area to wound a minion.
1 V 57

Ditto here.

Quote from: Thranduil
[2] • Uruviel, Maid of Lórien (V) [Elven]
Follower
Res: +1
Aid - [1].
To play, spot an Elf.
Regroup: Transfer Uruviel to your support area to replace the current site with a forest site from your adventure deck.
1 V 67

Nifty.
Title: Re: More Virtual Cards (Followers of Lóthlorien)
Post by: sickofpalantirs on May 22, 2008, 10:25:51 AM
Thanks!

Forests of Lothlorien (V) which inspired me to do these followers does a similar thing already by removing [1] when followers are transferred.

Maybe I should just leave them for now and concentrate on lóthlorien allies.

[2] • Orophin, Lórien Bowman (V) [Elven]
Follower
Str: +1
Aid - exert an Elf.
Skirmish: Transfer Orophin to your support area to wound a minion bearer is skirmishing.
1 V 56
cut cost to 1 IMSO

[2] • Rúmil, Elven Protector (V) [Elven]
Follower
Aid - exert an Elf.
Archery: Transfer Rúmil to your support area to wound a minion.
1 V 57
I respectfully disagree with my fruity colleague...exert to wound is very useful. though could cut cost to 1

[2] • Uruviel, Maid of Lórien (V) [Elven]
Follower
Res: +1
Aid - [1].
To play, spot an Elf.
Regroup: Transfer Uruviel to your support area to replace the current site with a forest site from your adventure deck.
1 V 67

Thranduil
fine
Title: Re: More Virtual Cards (Followers of Lóthlorien)
Post by: Anvar on May 22, 2008, 11:19:51 AM
I think SoP that you have missed the vital point with these DCs.

You can't change the cost on a virtual card.

Anvar
Title: Re: More Virtual Cards (Followers of Lóthlorien)
Post by: sickofpalantirs on May 22, 2008, 01:22:39 PM
dangit...keep forgetting...then they are all fine.
Title: Re: More Virtual Cards (Followers of Lóthlorien)
Post by: Thranduil on May 22, 2008, 04:44:33 PM
I respectfully disagree with my fruity colleague...exert to wound is very useful. though could cut cost to 1
In all fairness to lem0n, the card was quite different when he posted that review!

And here is an updated Forests of Lothlorien with a partner:

[1] Forests of Lothlórien (V) [Elven]
Condition
To play, spot 3 Elves (or 3 [Elven] followers).
Plays to your support area.
Each time an [Elven] follower is transferred to a companion, you may remove [1].
"'Alas for Lothlórien that I love! It would be a poor life in a land where no mallorn grew.'"
3 V 15

[1] Songs of the Blessed Realm (V) [Elven]
Condition
To play, spot 2 Elves (or 2 [Elven] followers).
Plays to your support area.
Each companion bearing an [Elven] follower is resistance +1.
1 V 61

So basically, I split FoL 's abilities into 2 cards which hopefully are each useful.

Thranduil
Title: Re: More Virtual Cards (Followers of Lóthlorien)
Post by: sickofpalantirs on May 22, 2008, 05:21:20 PM
they are both fine. though forests of lothlorien should possibly be unique...or can you not chance that?
Title: Re: More Virtual Cards (Followers of Lóthlorien)
Post by: Thranduil on May 23, 2008, 07:45:16 AM
Correct, I cannot change anything above the type/sub-type bar.

Thranduil
Title: Re: More Virtual Cards (Followers of Lóthlorien)
Post by: Thranduil on May 23, 2008, 10:13:29 AM
Let's have some more [Elven] followers then.

[2] • Calaglin, Elf of Lórien (V) [Elven]
Follower
Aid - add a threat.
Bearer must be an Elf archer.
Archery: Exert bearer to exert a minion. Bearer does not add to the fellowship archery total.
"'We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north toward Moria.'"
3 V 10

[2] • Dínendal, Silent Scout (V) [Elven]
Follower
Aid - add a threat.
Bearer must be an Elf.
Each minion skirmishing bearer is strength -2 for each wound on them.
"He was almost certain that he could hear stealthy movements... Not Elves; for the woodland folk were altogether noiseless in their movements."
3 V 12

[2] • Celeborn, Lord of Lórien (V) [Elven]
Follower
Aid - discard an [Elven] card from hand.
Maneuver, Archery or Skirmish: Exert bearer to transfer an [Elven] follower from your support area to another companion.
"They were clad wholly in white... and the hair of Lord Celeborn was of silver long and bright..."
1 V 34
Title: Re: More Virtual Cards (Followers of Lóthlorien)
Post by: DáinIronfoot on May 23, 2008, 12:54:15 PM
Quote from: Thranduil
[2] • Calaglin, Elf of Lórien (V) [Elven]
Follower
Aid - add a threat.
Bearer must be an Elf archer.
Archery: Exert bearer to wound a minion. Bearer does not add to the fellowship archery total.
"'We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north toward Moria.'"
3 V 10

Instant Greenleaf...just add a little salt and Calaglin!

This could get a little more out of hand than Greenleaf did with high-vitality Elves like Elrond and Gil-galad though...hmmm. I think I'd like it better if it provided a small bonus (strength +1 or some resistance) and instead exerted minions.

Quote from: Thranduil
[2] • Dínendal, Silent Scout (V) [Elven]
Follower
Aid - add a threat.
Bearer must be an Elf.
Each minion skirmishing bearer is strength -2 for each wound on them.
"He was almost certain that he could hear stealthy movements... Not Elves; for the woodland folk were altogether noiseless in their movements."
3 V 12

A modern-day Feathered, one of my all-time favorite [Elven] cards. :mrgreen: I like, though again, a small resistance bonus or something would be a nice touch. Or perhaps provide -3 per wound if bearer is an archer or at a forest or something.

Quote from: Thranduil
[2] • Celeborn, Lord of Lórien (V) [Elven]
Follower
Aid - discard an [Elven] card from hand.
Maneuver, Archery or Skirmish: Exert bearer to transfer an [Elven] follower from your support area to another companion.
"They were clad wholly in white... and the hair of Lord Celeborn was of silver long and bright..."
1 V 34

Not sure WHY you would want to use his ability in maneuver, aside from perhaps mass healing with certain ones, but okay. The potential is there for this to be BIG, especially with Calaglin (who I'd DEFINATELY change to just exerting now).
Title: Re: More Virtual Cards (Followers of Lóthlorien)
Post by: sickofpalantirs on May 23, 2008, 07:11:44 PM
gonna be gone for 2 days...review when I get back....
Title: Re: More Virtual Cards (Followers of Lóthlorien)
Post by: Thranduil on May 24, 2008, 02:03:33 PM
Not sure WHY you would want to use his ability in maneuver, aside from perhaps mass healing with certain ones, but okay.
It's so that you can circumvent follower's aid costs and replace them with exertions.

Thanks for the review! Cards changed.

Thranduil
Title: Re: More Virtual Cards (Followers of Lóthlorien)
Post by: Thranduil on May 26, 2008, 07:00:09 AM
Well let's have some unusual followers. The first is unusual because she is normally a companion and in this case forms part of a cycle of followers with subtitles indicating their lineage (for example, Gimli, Son of Glóin (V), Legolas, Son of Thranduil (V), Boromir, Son of Denethor (V) are all followers). The second is unusual because she has a weird ability, which I'm sure you'll be able to tell.

[2] • Arwen, Daughter of Elrond (V) [Elven]
Follower
Str: +1
Aid - exert an Elf (or Aragorn)
If bearer is Elrond or Aragorn, bearer is resistance +2.
Each minion skirmishing bearer loses all gametext keywords.
”Long she had been in the land of her mother’s kin, in Lórien beyond the mountains, and was but lately returned to Rivendell to her father’s house.”
1 V 30

[3] • Galadriel, Lady of Light (V) [Elven]
Follower
Str: +1
Vit: +1
Res: +1
Aid - add a threat.
To play, spot 3 Elves (or 3 fellowship companions).
Each time Galadriel is transferred to a companion with twilight cost X, you may choose a Shadow player who must discard their Shadow card with twilight cost X from play unless that player removes [X].
”Very tall they were, and the Lady no less tall than the Lord; and they were grave and beautiful… and the hair of the lady was of deep gold...”
1 V 45

Thranduil
Title: Re: More Virtual Cards (Galadriel and Arwen)
Post by: sickofpalantirs on May 26, 2008, 11:26:49 AM


[2] • Arwen, Daughter of Elrond (V) [Elven]
Follower
Str: +1
Aid - exert an Elf (or Aragorn)
Each minion skirmishing bearer loses all gametext keywords.
”Long she had been in the land of her mother’s kin, in Lórien beyond the mountains, and was but lately returned to Rivendell to her father’s house.”
1 V 30
fine

[3] • Galadriel, Lady of Light (V) [Elven]
Follower
Str: +1
Vit: +1
Res: +1
Aid - add a burden.
To play, spot 3 Elves (or 3 fellowship companions).
Each time Galadriel is transferred to a companion with twilight cost X, you may choose a Shadow player who must discard their Shadow card with twilight cost X from play unless that player removes [X].
”Very tall they were, and the Lady no less tall than the Lord; and they were grave and beautiful… and the hair of the lady was of deep gold...”
1 V 45
you could word it choose a shadow player to discard a card with twilight cost X or remove X
Title: Re: More Virtual Cards (Followers of Lóthlorien)
Post by: DáinIronfoot on May 26, 2008, 06:58:02 PM
Quote from: Thranduil
[2] • Arwen, Daughter of Elrond (V) [Elven]
Follower
Str: +1
Aid - exert an Elf (or Aragorn)
Each minion skirmishing bearer loses all gametext keywords.
”Long she had been in the land of her mother’s kin, in Lórien beyond the mountains, and was but lately returned to Rivendell to her father’s house.”
1 V 30

Eh, it's okay. Could be a lifesaver at the right time, I suppose. Still, I'd toss in a resistance bonus, or at least a conditional one (like, if bearer is Aragorn or not exhausted or something).

Quote from: Thranduil
[3] • Galadriel, Lady of Light (V) [Elven]
Follower
Str: +1
Vit: +1
Res: +1
Aid - add a burden.
To play, spot 3 Elves (or 3 fellowship companions).
Each time Galadriel is transferred to a companion with twilight cost X, you may choose a Shadow player who must discard their Shadow card with twilight cost X from play unless that player removes [X].
”Very tall they were, and the Lady no less tall than the Lord; and they were grave and beautiful… and the hair of the lady was of deep gold...”
1 V 45

SoP has a very good point on the wording. Not sure I like it adding a burden, since [3] plus the spotting requirements already makes it a hefty card to put in play...perhaps add a threat or two instead? Seems MUCH more appropriate to me, based on her relationship to Frodo, and Elves have to work a bit to remove threats.
Title: Re: More Virtual Cards (Galadriel and Arwen)
Post by: Thranduil on May 27, 2008, 02:08:07 AM
SoP has a very good point on the wording.
I don't like that wording because it could be misleading.

'... you may choose a Shadow player who must discard their Shadow card with twilight cost X or remove [X].'

That could mean that you choose a Shadow player to discard a card, or remove [X] as 2 separate clauses.

Changed them according to your other suggestions though!

Thranduil
Title: Re: More Virtual Cards (Galadriel and Arwen)
Post by: Thranduil on May 27, 2008, 02:16:23 AM
Now leaving the Elves for a bit, I suddenly realised that there are only 2 Dwarf allies in the game (and therefore until now 2 [Dwarven] followers) which seemed a bit crazy to me. So, given that Dwarves don't desperately need new good companions, here are Farin and Frór as followers, followed by a Gimli.

[2] • Farin, Dwarven Emissary (V) [Dwarven]
Follower
Str: +2
Aid - [1].
To play, spot a Dwarf.
Each time bearer wins a skirmish, you may draw a card.
1 V 11

[2] • Frór, Gimli's Kinsman [Dwarven]
Follower
Str: +1
Aid - [2].
Each time bearer wins a skirmish, you may play a [Dwarven] condition from your discard pile.
"It appeared that among the splendour of their works of hand the hearts of the Dwarves of the Lonely Mountain were troubled."
2 V 6

[2] • Gimli, Son of Glóin (V) [Dwarven]
Follower
Str: +2
Fellowship. Aid - exert a fellowship companion.
Bearer is damage +1.
”There was a younger Dwarf at Glóin’s side, his son Gimli.”
1 V 13
Title: Re: More Virtual Cards (Some Dwarf Followers)
Post by: lem0nhead on May 27, 2008, 05:38:15 AM
Frors strength bonus could drop to 1 as condition abuse for dwarves is why that card from sog was x listed. Might want to watch that.
Title: Re: More Virtual Cards (Galadriel and Arwen)
Post by: DáinIronfoot on May 27, 2008, 07:23:54 AM
Quote from: Thranduil
[2] • Farin, Dwarven Emissary (V) [Dwarven]
Follower
Str: +2
Aid - [1].
To play, spot a Dwarf.
Each time bearer wins a skirmish, you may draw a card.
1 V 11

No issues here, I suppose. I MIGHT raise his aid cost to [2] though, since such an easy +2 boost is kinda cheap for only [1].

Quote from: Thranduil
[2] • Frór, Gimli's Kinsman [Dwarven]
Follower
Str: +2
Aid - [2].
Each time bearer wins a skirmish, you may play a [Dwarven] condition from your discard pile.
"It appeared that among the splendour of their works of hand the hearts of the Dwarves of the Lonely Mountain were troubled."
2 V 6

Yeah, I'd lower it to strength +1, like lem0n suggested.

Quote from: Thranduil
[2] • Gimli, Son of Glóin (V) [Dwarven]
Follower
Str: +3
Fellowship. Aid - exert a fellowship companion.
Bearer is damage +1.
”There was a younger Dwarf at Glóin’s side, his son Gimli.”
1 V 13

Excellent. +3 might be a bit much, though...+2 would probably be better.
Title: Re: More Virtual Cards (Some Dwarf Followers)
Post by: Thranduil on May 27, 2008, 07:50:59 AM
Okay I've had some crazy ideas, so I just have to post them!

Cast it into the Fire! has always caught my imagination as a cool card built for multiplayer games, and so I've made a cycle of similar cards that are designed only for such games, and here are some of them.

[1] What Are We Waiting For? (V) [Dwarven]
Event • Fellowship
Spot a Dwarf to make each Shadow player draw a card. Then draw a card for each card drawn in this way.
”’It is not despair, for despair is only for those who see the end beyond all doubt.’”
2 V 15

(0) Curse Their Foul Feet! (V) [Elven]
Event • Fellowship
Spot an Elf to make each Shadow reveal 1 random card from your hand. Then reveal the same number of random cards from each Shadow player’s hand.
1 V 36

[1] Treachery Deeper Than You Know (V) [Gandalf]
Event • Maneuver
Spot Gandalf to make each Shadow player discard one of your conditions. Then, discard the same number of Shadow cards.
”’By foul craft, Saruman has crossed Orc with Goblin Men - he is breeding an army in the Caverns of Isengard.’”
1 V 86

Now, let's have a card which completely changes how a turn plays out, just for fun!

[3] Questions That Need Answering (V) [Gandalf]
Condition • Support Area
Search.
To play, spot Gandalf.
All players must place their hand face-up on the table in front of them and must keep the top card of their draw deck face-up at all times.
Discard this condition at the end of the turn.
”’There are some things that I must see to…’”
1 V 81

Thranduil
Title: Re: More Virtual Cards (Questions That Need Answering)
Post by: DáinIronfoot on May 27, 2008, 08:09:39 AM
They all seem fine to me, but Curse Their Foul Feet! is pretty dull. I like the idea of Questions That Need Answering. It's nice to potentially shake things up sometimes.
Title: Re: More Virtual Cards (Questions That Need Answering)
Post by: sickofpalantirs on May 27, 2008, 11:27:38 AM
shouldn't QTNA be until the condition is discarded?
others are fine.
Title: Re: More Virtual Cards (Questions That Need Answering)
Post by: Thranduil on May 27, 2008, 11:54:18 AM
It is. As soon as the condition is discarded, its text can no longer have effect as it is not in play.

Thranduil
Title: Re: More Virtual Cards (Questions That Need Answering)
Post by: sickofpalantirs on May 27, 2008, 05:11:36 PM
just making sure...
Title: Re: More Virtual Cards (Questions That Need Answering)
Post by: lem0nhead on May 28, 2008, 02:30:02 AM
Heheh cool idea Thran, like em except treachery dtyk. Which i think sucks lol. Sorry but id never do that!
Title: Re: More Virtual Cards (Questions That Need Answering)
Post by: Thranduil on May 28, 2008, 02:33:59 AM
They discard your conditions, but you can discard minions!

Now some more cards in the leagues of those themes above.

[1] What Are They? (V) [Gondor]
Event • Maneuver
Spot a [Gondor] Man to make each Shadow player heal a minion. Then heal the same number of companions.
”’They were men… once.’”
1 V 119

(0) Change of Plans (V) [Gondor]
Condition • Support Area
To play, spot 2 [Gondor] companions.
At the end of each phase, each player must shuffle their hand into their draw deck and draw 8 cards.
Discard this condition at the start of the regroup phase.
”’Then let me help you. There are other ways, Frodo - other paths we might take.’”
1 V 99

This Aragorn is part of a cycle of fellowship companions that are amazing at what they do. Then there is the cycle of followers (which you've seen glimpses of already) and then a series of them designed to work with fellowship companions.

[4] • Aragorn, Ranger of the North (V) [Gondor]
Companion • Man
Str: 8
Vit: 4
Res: 6
Fellowship. Ranger.
While you can spot 5 fellowship companions, Aragorn is defender +1.
Aragorn cannot be overwhelmed unless his strength is tripled.
”’Lonely men we are, Ranger of the wild hunters - but ever hunters of the servants of the Enemy…’”
1 V 89

Thranduil
Title: Re: More Virtual Cards (Questions That Need Answering)
Post by: lem0nhead on May 28, 2008, 02:36:14 AM
They discard your conditions, but you can discard minions!

Good point, i missed the crucial word card not condition. Still unpleasant.

Now some more cards in the leagues of those themes above.

[1] What Are They? (V) [Gondor]
Event • Fellowship
Spot a [Gondor] Man to make each Shadow player take into hand a Shadow condition from their discard pile. Then heal a companion for each Shadow condition returned to hand in this way.
”’They were men… once.’”
1 V 119

More powerful for the shadow than you for sure. This is shooting yourself in the foot.

(0) Change of Plans (V) [Gondor]
Condition • Support Area
To play, spot 2 [Gondor] companions.
At the end of each phase, each player must shuffle their hand into their draw deck and draw 8 cards.
Discard this condition at the start of the regroup phase.
”’Then let me help you. There are other ways, Frodo - other paths we might take.’”
1 V 99

Each phase??? Thats mental. Gees  ???

Thranduil
Title: Re: More Virtual Cards (Change of Plans)
Post by: Thranduil on May 28, 2008, 04:19:53 AM
Changed What Are They? and also added an Aragorn.

I'm feeling Legolas, Gimli and Boromir will be coming. ;)

Thranduil
Title: Re: More Virtual Cards (Questions That Need Answering)
Post by: lem0nhead on May 28, 2008, 04:39:26 AM
They discard your conditions, but you can discard minions!

Now some more cards in the leagues of those themes above.

[1] What Are They? (V) [Gondor]
Event • Maneuver
Spot a [Gondor] Man to make each Shadow player heal a minion. Then heal the same number of companions.
”’They were men… once.’”
1 V 119

Much better.

[4] • Aragorn, Ranger of the North (V) [Gondor]
Companion • Man
Str: 8
Vit: 4
Res: 6
Defender +1. Fellowship. Ranger.
Aragorn cannot be overwhelmed unless his strength is tripled.
”’Lonely men we are, Ranger of the wild hunters - but ever hunters of the servants of the Enemy…’”
1 V 89

Hmm me thinks a bit too good. Look at heir of elendil from towers. He gets no addtional gametext cos hes defender +1 and a ranger. Giving him boromir log text is soooo awesome i cant see how this isnt the gorn of choice everytime!

Thranduil
Title: Re: More Virtual Cards (Change of Plans)
Post by: Thranduil on May 28, 2008, 04:46:02 AM
Heir of Elendil is unfortunately a rubbish card. Looks good on paper, but no reason to use him over Aragorn, Ranger of the North, or Thorongil. How does Heir to the Throne of Gondor compare with Aragorn, Heir of Elendil, for example? And mine only has resistance 6!

Oh, and Heir of Elendil isn't a ranger. His only redeeming feature is that he has the gandalf signet, but for that I'd prefer to use Aragorn, Driven By Need.

Thranduil
Title: Re: More Virtual Cards (Change of Plans)
Post by: lem0nhead on May 28, 2008, 05:15:26 AM
O oops my mistake in that case ignore all the ramblings of an idiot, good card!
Title: Re: More Virtual Cards (Questions That Need Answering)
Post by: DáinIronfoot on May 28, 2008, 07:31:23 AM
Quote from: Thranduil
[1] What Are They? (V) [Gondor]
Event • Maneuver
Spot a [Gondor] Man to make each Shadow player heal a minion. Then heal the same number of companions.
”’They were men… once.’”
1 V 119

Much better after the rewrite.

Quote from: Thranduil
(0) Change of Plans (V) [Gondor]
Condition • Support Area
To play, spot 2 [Gondor] companions.
At the end of each phase, each player must shuffle their hand into their draw deck and draw 8 cards.
Discard this condition at the start of the regroup phase.
”’Then let me help you. There are other ways, Frodo - other paths we might take.’”
1 V 99

Yuck. I can't see myself ever using this. I GUESS it's balanced, but...YUCK.

Quote from: Thranduil
[4] • Aragorn, Ranger of the North (V) [Gondor]
Companion • Man
Str: 8
Vit: 4
Res: 6
Defender +1. Fellowship. Ranger.
Aragorn cannot be overwhelmed unless his strength is tripled.
”’Lonely men we are, Ranger of the wild hunters - but ever hunters of the servants of the Enemy…’”
1 V 89

He's TOO amazing at what he does. I'd still make the defender conditional, even if it's the same way the original did it.
Title: Re: More Virtual Cards (Change of Plans)
Post by: Anvar on May 28, 2008, 07:40:54 AM
I think your RotN should have defender +1 conditionally, eg. at the start of the maneuver phase you may exert Aragorn to make him defender +1. Still useful and different from the original.

Anvar
Title: Re: More Virtual Cards (Change of Plans)
Post by: Thranduil on May 28, 2008, 08:51:24 AM
Okay, I have changed the Aragorn. Aragorn with resistance 8 has always bothered me as it's too good for his high strength and good abilities, and there's no way that he should have more resistance than Gandalf. But never mind...

Now for some more fellowship companions following the cycle of 'guys that do what they do best'!

[2] • Gimli, Dwarf of Erebor (V) [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1. Fellowship.
Gimli may bear up to 2 hand weapons.
Regroup: Exert Gimli to play a [Dwarven] hand weapon on him from hand.
”Gimli now walked ahead of the wizard’s side, so eager was he to come to Moria.”
1 V 12

[2] • Legolas, Prince of Mirkwood (V) [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Fellowship.
While Legolas bears a ranged weapon, each minion he is skirmishing is strength -1.
Skirmish: Exert Legolas to play an [Elven] ranged weapon on him from your hand.
”There was also a strange Elf clad in green and brown, Legolas, a messenger from his father, Thranduil, the King of the Elves of Northern Mirkwood.”
1 V 51

[3] • Boromir, Lord of Gondor (V) [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 5
Fellowship. Valiant.
While you can spot 5 fellowship companions, Boromir may take no more than 1 wound in a skirmish.
Skirmish: If Boromir is not assigned to a skirmish, exert him to have him replace a fellowship companion in a skirmish.
”’… Boromir will also be in the Company. He is a valiant man.’”
1 V 96

A note on that Boromir, I was reading the lore text and it said 'He is a valiant man', and I was thinking: 'Wait, no he isn't!' But now he is! :mrgreen:

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Companions)
Post by: sickofpalantirs on May 28, 2008, 12:02:33 PM
Okay, I have changed the Aragorn. Aragorn with resistance 8 has always bothered me as it's too good for his high strength and good abilities, and there's no way that he should have more resistance than Gandalf. But never mind...

Now for some more fellowship companions following the cycle of 'guys that do what they do best'!

[2] • Gimli, Dwarf of Erebor (V) [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1. Fellowship.
Gimli may bear up to 2 hand weapons.
Regroup: Exert Gimli to play a hand weapon on him from hand.
”Gimli now walked ahead of the wizard’s side, so eager was he to come to Moria.”
1 V 12
again skirmish maybe?

[2] • Legolas, Prince of Mirkwood (V) [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Fellowship.
While Legolas bears a ranged weapon, each minion he is skirmishing is strength -2.
Regroup: Exert Legolas to play a ranged weapon on him from your hand.
”There was also a strange Elf clad in green and brown, Legolas, a messenger from his father, Thranduil, the King of the Elves of Northern Mirkwood.”
1 V 51
fine by me...it doesn't seem like it would really be worth the exertion though...maybe change it to skirmish  :hey:

[3] • Boromir, Lord of Gondor (V) [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 5
Fellowship. Valiant.
While you can spot 5 fellowship companions, Boromir may take no more than 1 wound in a skirmish.
Skirmish: If Boromir is unassigned, exert him to replace a fellowship companion in a skirmish.
”’… Boromir will also be in the Company. He is a valiant man.’”
1 V 96l
nice maybe or unbound hobbit.
Title: Re: More Virtual Cards (Change of Plans)
Post by: DáinIronfoot on May 28, 2008, 12:12:02 PM
Quote from: Thranduil
[2] • Gimli, Dwarf of Erebor (V) [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1. Fellowship.
Gimli may bear up to 2 hand weapons.
Regroup: Exert Gimli to play a hand weapon on him from hand.
”Gimli now walked ahead of the wizard’s side, so eager was he to come to Moria.”
1 V 12

Here's a comment you won't hear elsewhere...watch the direction your quotation marks are facing in the lore. :P I have a Gimli very similar to this one, though he lacks the regroup ability. I think this is fine, though I'd limit that ability to [Dwarven] hand weapons.

Quote from: Thranduil
[2] • Legolas, Prince of Mirkwood (V) [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Fellowship.
While Legolas bears a ranged weapon, each minion he is skirmishing is strength -2.
Regroup: Exert Legolas to play a ranged weapon on him from your hand.
”There was also a strange Elf clad in green and brown, Legolas, a messenger from his father, Thranduil, the King of the Elves of Northern Mirkwood.”
1 V 51

Ooof...kind of harsh. Perhaps make minions -1 for each wound instead? Then it could potentially be even better than -2, and ties in better with archery. Switching the ability from regroup to skirmish (as SoP suggests) might not be a bad thing here, since I can't think of any [Elven] ranged weapons that could abuse being pulled out of thin air that late in the turn. I would NOT do that with Gimli, though. *shudder*

Quote from: Thranduil
[3] • Boromir, Lord of Gondor (V) [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 5
Fellowship. Valiant.
While you can spot 5 fellowship companions, Boromir may take no more than 1 wound in a skirmish.
Skirmish: If Boromir is unassigned, exert him to replace a fellowship companion in a skirmish.
”’… Boromir will also be in the Company. He is a valiant man.’”
1 V 96

"...exert him to have him replace....". The ambiguity without those critical words is no good. I also think it should be "not assigned to a skirmish" rather than simply "unassigned". Wordiness is sometimes a bad thing, but with LOTR TCG cards, it's often necessary.
Title: Re: More Virtual Cards (Change of Plans)
Post by: Thranduil on May 28, 2008, 12:29:44 PM
Here's a comment you won't hear elsewhere...watch the direction your quotation marks are facing in the lore. :P
Here's a response you won't often hear: that has been bugging me for ages! The problem is I put the [ i ] in the document, and then the program automatically decides that the following quotation marks should be facing the wrong direction! So, not my fault! :clown:

Other problems amended as suggested.

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Companions)
Post by: DáinIronfoot on May 28, 2008, 01:24:31 PM
Personally, I still think Legolas' blanket -2 thing is OP. Yes, it requires a ranged weapon, and I applaud the effort to make the FP player work for it a little bit. But after that, he's just too good. Again, I'd recommend making it -1 per wound, which I think ties it in very nicely with his archery, or do something else to nerf it a bit.
Title: Re: More Virtual Cards (Change of Plans)
Post by: lem0nhead on May 29, 2008, 01:20:05 AM
Okay, I have changed the Aragorn. Aragorn with resistance 8 has always bothered me as it's too good for his high strength and good abilities, and there's no way that he should have more resistance than Gandalf. But never mind...

What??? Gandalf was terrified of taking the ring, Aragorn just said no thanks you keep it. How do you work that out?? Gorn should have more resistance than most particularly Gandy!


[2] • Gimli, Dwarf of Erebor (V) [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
Damage +1. Fellowship.
Gimli may bear up to 2 hand weapons.
Regroup: Exert Gimli to play a [Dwarven] hand weapon on him from hand.
”Gimli now walked ahead of the wizard’s side, so eager was he to come to Moria.”
1 V 12

Erm seems ok, not a big fan of it though.

[2] • Legolas, Prince of Mirkwood (V) [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Fellowship.
While Legolas bears a ranged weapon, each minion he is skirmishing is strength -1.
Skirmish: Exert Legolas to play an [Elven] ranged weapon on him from your hand.
”There was also a strange Elf clad in green and brown, Legolas, a messenger from his father, Thranduil, the King of the Elves of Northern Mirkwood.”
1 V 51

Hmmm ok.

[3] • Boromir, Lord of Gondor (V) [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 5
Fellowship. Valiant.
While you can spot 5 fellowship companions, Boromir may take no more than 1 wound in a skirmish.
Skirmish: If Boromir is not assigned to a skirmish, exert him to have him replace a fellowship companion in a skirmish.
”’… Boromir will also be in the Company. He is a valiant man.’”
1 V 96

In EACH skirmish not a. And also him jumping into the RBs skirmish is too good.

Thranduil
Title: Re: More Virtual Cards (Fellowship Companions)
Post by: Thranduil on May 29, 2008, 02:22:11 AM
What??? Gandalf was terrified of taking the ring, Aragorn just said no thanks you keep it. How do you work that out?? Gorn should have more resistance than most particularly Gandy!
Except that Gandalf in the end orchestrated the destruction of the Ring, despite temptation, and Frodo offered it to Gandalf much more strongly than to Aragorn. And Aragorn is also terrified of the Ring as Isildur's Bane, being the Heir of Isildur and all.

And also him jumping into the RBs skirmish is too good.
Currently this is only possible if your Ring-bearer is Frodo, and this will remain for I do not intend to make Virtual versions of any ARB.

And let's continue with our fellowship companions. Here's a card that I once posted on the Never-ending Chain (in fact, you'll notice there are quite a lot of my virtual cards on there!):

[4] • Gandalf, Friend of the Shirefolk (V) [Gandalf]
Companion • Wizard
Str: 7
Vit: 4
Res: 6
Fellowship.
Gandalf’s twilight cost is -1 for each Hobbit you can spot.
”’Among the Wise I am the only one that goes in for Hobbit-lore; an obscure branch of knowledge, but full of surprises.’”
1 V 72

(0) • Frodo, Old Bilbo’s Heir (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
(Res): 10
Fellowship. Ring-bearer.
Unless Frodo is exhausted, each tale and pipeweed’s twilight cost is -1.
”’But be that as it may, Mr. Frodo is as nice a young hobbit as you could wish to meet.’”
1 V 289

Thranduil
Title: Re: More Virtual Cards (Fellowship Companions)
Post by: lem0nhead on May 29, 2008, 02:44:13 AM
What??? Gandalf was terrified of taking the ring, Aragorn just said no thanks you keep it. How do you work that out?? Gorn should have more resistance than most particularly Gandy!
Except that Gandalf in the end orchestrated the destruction of the Ring, despite temptation, and Frodo offered it to Gandalf much more strongly than to Aragorn. And Aragorn is also terrified of the Ring as Isildur's Bane, being the Heir of Isildur and all.

The cards Decipher make (and consequently the ones you virtual-ise) are based on the films. Based on the films, gandalf was no better at his test of the ring than Aragorn then it was upto Frodo (and Sam) not either of them, neither orchestrated anything from anduin onwards. Gorn should be at least as resistant as Gandy.

And also him jumping into the RBs skirmish is too good.
Currently this is only possible if your Ring-bearer is Frodo, and this will remain for I do not intend to make Virtual versions of any ARB.

Fair enough.

[4] • Gandalf, Friend of the Shirefolk (V) [Gandalf]
Companion • Wizard
Str: 7
Vit: 4
Res: 6
Fellowship.
Gandalf’s twilight cost is -1 for each Hobbit you can spot.
”’Among the Wise I am the only one that goes in for Hobbit-lore; an obscure branch of knowledge, but full of surprises.’”
1 V 72

Wow 4 companion starting with 3 hobbits. Cool.

(0) • Frodo, Old Bilbo’s Heir (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
(Res): 10
Fellowship. Ring-bearer.
Unless Frodo is exhausted, each tale and pipeweed’s twilight cost is -1.
”’But be that as it may, Mr. Frodo is as nice a young hobbit as you could wish to meet.’”
1 V 289

meh.

Thranduil
Title: Re: More Virtual Cards (Fellowship Companions)
Post by: DáinIronfoot on May 29, 2008, 06:51:42 AM
Quote from: Thranduil
And let's continue with our fellowship companions. Here's a card that I once posted on the Never-ending Chain (in fact, you'll notice there are quite a lot of my virtual cards on there!):

Yeah, I post many cards from my sets in that chain as well. :roll:

Quote from: Thranduil
[4] • Gandalf, Friend of the Shirefolk (V) [Gandalf]
Companion • Wizard
Str: 7
Vit: 4
Res: 6
Fellowship.
Gandalf’s twilight cost is -1 for each Hobbit you can spot.
”’Among the Wise I am the only one that goes in for Hobbit-lore; an obscure branch of knowledge, but full of surprises.’”
1 V 72

Hmmm. Obviously he's great with Hobbits, though I really like the old version. It's fine, just not one I would have replaced, personally.

Quote from: Thranduil
(0) • Frodo, Old Bilbo’s Heir (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
(Res): 10
Fellowship. Ring-bearer.
Unless Frodo is exhausted, each tale and pipeweed’s twilight cost is -1.
”’But be that as it may, Mr. Frodo is as nice a young hobbit as you could wish to meet.’”
1 V 289

Probably should be "While Frodo is not exhausted...". Alright beyond that.
Title: Re: More Virtual Cards (Fellowship Companions)
Post by: Thranduil on May 29, 2008, 07:02:37 AM
Hmmm. Obviously he's great with Hobbits, though I really like the old version. It's fine, just not one I would have replaced, personally.
That's a key point, and I'm glad I can address it.

Virtual cards do not replace their originals. If you wanted to in a deck, you could use a mixture of virtual and non-virtual cards, or even virtual and non-virtual versions of the same card - so there would be nothing stopping you using a copy of Friend of the Shirefolk (V) in your starting fellowship, then play Friend of the Shirefolk original using Sent Back afterwards. As long as you don't breach the rule of 4 and uniqueness restrictions, you can mix and match these virtual cards with originals as much as you like.

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Companions)
Post by: lem0nhead on May 29, 2008, 07:21:53 AM
Dain has a point though, why bother redoing a card that was fine in the first place? Either make a new one or stick to recreating crap ones.
Title: Re: More Virtual Cards (Some Fellowship Companions)
Post by: Thranduil on May 29, 2008, 07:23:33 AM
Because it's different. There are certainly situations when I'd want to use the virtual version, and others when I'd prefer the original.

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Companions)
Post by: lem0nhead on May 29, 2008, 07:26:04 AM
That my point though why not make a new gandalf for one of your new sets called gandalf ally of the shire (you get the idea) instead of offering a direct choice between the same card? men of Harad would never be used so needs re doing. Gandy Fotsf might be used he wasnt that bad.
Title: Re: More Virtual Cards (Some Fellowship Companions)
Post by: DáinIronfoot on May 29, 2008, 07:30:36 AM
Right...lem0n hit the nail on the head. I can understand redoing outdated or simply lousy cards (which, by modern standards, exist in abundance in the Fellowship block), but redoing cards that are pretty darn good just doesn't make sense to me. Just make it a new card with a new subtitle.
Title: Re: More Virtual Cards (Some Fellowship Companions)
Post by: Thranduil on May 29, 2008, 07:32:06 AM
You're right, he could be a new Gandalf in a new set, but he could just as easily be a virtual version of any Gandalf and given that there are so many older cards that nobody uses anymore (and Friend of the Shirefolk is one of them for the simple reason that he's outdated), it seems a shame not to take advantage of it.

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Companions)
Post by: Thranduil on May 29, 2008, 04:04:45 PM
So now we move onto some fellowship Hobbits to complete the Company. I'm feeling some fellowship followers later...

[1] • Merry, Friend to Sam (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship.
While Merry is assigned to a skirmish, each other fellowship Hobbit is strength +2.
Skirmish: Exert another fellowship companion to make Merry strength +1.
”’We’re coming too! You’ll have to send us home tied up in a sack to stop us!’”
1 V 302

[1] • Pippin, Friend to Frodo (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship.
While Pippin is assigned to a skirmish, each minion skirmishing another fellowship Hobbit loses gametext keywords.
Skirmish: Discard a tale or pipeweed from play to make a minion skirmishing Pippin strength -1.
”’Baggins? Sure I know a Baggins - Frodo’s my second cousin once-removed, on his mother’s side, and my third cousin twice-removed on his father’s side, if you follow me.’”
1 V 306

[2] • Sam, Proper Poet (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship. Ring-bound.
Each minion skirmishing Sam is strength -1 for each fellowship companion assigned to a skirmish.
While bearing The One Ring, Sam’s resistance is -3.
Response: If Frodo dies, make Sam the Ring-bearer.
”’First he was a conspirator, now he’s a jester. He’ll end up by becoming a wizard - or a warrior!’”
2 V 114
Title: Re: More Virtual Cards (Some Fellowship Companions)
Post by: sickofpalantirs on May 29, 2008, 06:12:11 PM
So now we move onto some fellowship Hobbits to complete the Company. I'm feeling some fellowship followers later...

[1] • Merry, Friend to Sam (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship.
While Merry is assigned to a skirmish, each other fellowship Hobbit is strength +2.
Skirmish: Exert another fellowship companion to make Merry strength +1.
”’We’re coming too! You’ll have to send us home tied up in a sack to stop us!’”
1 V 302
works for me. maybe or +1 or +2 if that hobbit is sam?

[1] • Pippin, Friend to Frodo (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship.
While Pippin is assigned to a skirmish, other fellowship Hobbits cannot take more than 1 wound in a skirmish.
Skirmish: Discard a tale or pipeweed from play to make a minion skirmishing Pippin strength -1.
”’Baggins? Sure I know a Baggins - Frodo’s my second cousin once-removed, on his mother’s side, and my third cousin twice-removed on his father’s side, if you follow me.’”
1 V 306
foine

[2] • Sam, Proper Poet (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship. Ring-bound.
Each minion skirmishing Sam is strength -1 for each fellowship companion assigned to a skirmish (-2 if that companion is a Hobbit).
While bearing The One Ring, Sam’s resistance is -3.
Response: If Frodo dies, make Sam the Ring-bearer.
”’First he was a conspirator, now he’s a jester. He’ll end up by becoming a wizard - or a warrior!’”
2 V 114
shouldn't it be OR -2 if that companion.... a fighting sam! nice.
Title: Re: More Virtual Cards (Some Fellowship Companions)
Post by: lem0nhead on May 30, 2008, 01:26:06 AM
So now we move onto some fellowship Hobbits to complete the Company. I'm feeling some fellowship followers later...

[1] • Merry, Friend to Sam (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship.
While Merry is assigned to a skirmish, each other fellowship Hobbit is strength +2.
Skirmish: Exert another fellowship companion to make Merry strength +1.
”’We’re coming too! You’ll have to send us home tied up in a sack to stop us!’”
1 V 302

Cool.

[1] • Pippin, Friend to Frodo (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship.
While Pippin is assigned to a skirmish, other fellowship Hobbits cannot take more than 1 wound in a skirmish.
Skirmish: Discard a tale or pipeweed from play to make a minion skirmishing Pippin strength -1.
”’Baggins? Sure I know a Baggins - Frodo’s my second cousin once-removed, on his mother’s side, and my third cousin twice-removed on his father’s side, if you follow me.’”
1 V 306

His first ability is a bit excessive if you ask me. Hes bloody pippin for crying out loud and he somehow stops hobbits from being pounded. Nah.

[2] • Sam, Proper Poet (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship. Ring-bound.
Each minion skirmishing Sam is strength -1 for each fellowship companion assigned to a skirmish (-2 if that companion is a Hobbit).
While bearing The One Ring, Sam’s resistance is -3.
Response: If Frodo dies, make Sam the Ring-bearer.
”’First he was a conspirator, now he’s a jester. He’ll end up by becoming a wizard - or a warrior!’”
2 V 114

His ability is again quite good.

Title: Re: More Virtual Cards (Some Fellowship Companions)
Post by: DáinIronfoot on May 30, 2008, 08:21:46 AM
Quote from: Thranduil
[1] • Merry, Friend to Sam (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship.
While Merry is assigned to a skirmish, each other fellowship Hobbit is strength +2.
Skirmish: Exert another fellowship companion to make Merry strength +1.
”’We’re coming too! You’ll have to send us home tied up in a sack to stop us!’”
1 V 302

Looks okay to me.

Quote from: Thranduil
[1] • Pippin, Friend to Frodo (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship.
While Pippin is assigned to a skirmish, other fellowship Hobbits cannot take more than 1 wound in a skirmish.
Skirmish: Discard a tale or pipeweed from play to make a minion skirmishing Pippin strength -1.
”’Baggins? Sure I know a Baggins - Frodo’s my second cousin once-removed, on his mother’s side, and my third cousin twice-removed on his father’s side, if you follow me.’”
1 V 306

Hmmm. I guess it's okay, though awfully powerful. I'd exclude his first ability (and Merry's, come to think of it) from working with the Ring-bearer.

Quote from: Thranduil
[2] • Sam, Proper Poet (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship. Ring-bound.
Each minion skirmishing Sam is strength -1 for each fellowship companion assigned to a skirmish (or -2 if that companion is a Hobbit).
While bearing The One Ring, Sam’s resistance is -3.
Response: If Frodo dies, make Sam the Ring-bearer.
”’First he was a conspirator, now he’s a jester. He’ll end up by becoming a wizard - or a warrior!’”
2 V 114

I'll throw a line at you that you toss my way all the time: take out the parenthesis, because he's too good with the text therein. ;)
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on May 30, 2008, 08:30:30 AM
Changed the cards. Any problems, feel free to shout (because luckily, you're elsewhere and I can't hear you! ;) )

Well, we've seen the first of our fellowship followers who is:

[2] • Gimli, Son of Glóin (V) [Dwarven]
Follower
Str: +2
Fellowship. Aid - exert a fellowship companion.
Bearer is damage +1.
”There was a younger Dwarf at Glóin’s side, his son Gimli.”
1 V 13

Now here are 2 more:

[2] • Legolas, Son of Thranduil (V) [Elven]
Follower
Fellowship. Aid - exert a fellowship companion.
Bearer is an archer.
”’Praised be the bow of Galadriel, and the hand and eye of Legolas!… That was a mighty shot in the dark, my friend!’”
3 V 121

[3] • Boromir, Son of Denethor (V) [Gondor]
Follower
Str: +2
Fellowship. Aid - add a burden.
While bearer is a fellowship companion (except Frodo), he cannot be overwhelmed unless his strength is tripled and cannot take more than 1 wound in a skirmish.
”’Long has my father, the Steward of Gondor, held the forces of Mordor at bay - by the blood of our people are the lands of others kept safe.’”
1 V 97
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: DáinIronfoot on May 30, 2008, 08:40:03 AM
Quote from: Thranduil
Changed the cards. Any problems, feel free to shout (because luckily, you're elsewhere and I can't hear you! ;) )

I'm not a big fan of the new Pippin. Resistance isn't much incentive (to me) to risk him in a skirmish most of the time. He's a decent speed bump now, but little else, in my opinion. Perhaps make each minion skirmishing a fellowship Hobbit strength -1?

Quote from: Thranduil
[2] • Legolas, Son of Thranduil (V) [Elven]
Follower
Str: +1
Fellowship. Aid - exert a fellowship companion.
Bearer is an archer.
”’Praised be the bow of Galadriel, and the hand and eye of Legolas!… That was a mighty shot in the dark, my friend!’”
3 V 121

Drop the strength bonus and I think he's okay. With it, it's a mite too much. I mean, you're talking about potentially making companions of ANY culture an archer, and that could have some far-reaching consequences. I'm not saying it's broken, I just think the archer alone is plenty.

Quote from: Thranduil
[3] • Boromir, Son of Denethor (V) [Gondor]
Follower
Str: +2
Fellowship. Aid - add a burden.
While bearer is a fellowship companion, he cannot be overwhelmed unless his strength is tripled and cannot take more than 1 wound in a skirmish.
”’Long has my father, the Steward of Gondor, held the forces of Mordor at bay - by the blood of our people are the lands of others kept safe.’”
1 V 97

I'd exclude his text from working with the Ring-bearer, for two reasons: 1.) it makes sense story-wise, and 2.) that kind of RB protection is just SICK, especially since it requires only a burden (which Frodo, the presumptive RB in such a deck, can take plenty of).
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: sickofpalantirs on May 30, 2008, 05:03:31 PM


Now here are 2 more:

[2] • Legolas, Son of Thranduil (V) [Elven]
Follower
Fellowship. Aid - exert a fellowship companion.
Bearer is an archer.
”’Praised be the bow of Galadriel, and the hand and eye of Legolas!… That was a mighty shot in the dark, my friend!’”
3 V 121
coolio

[3] • Boromir, Son of Denethor (V) [Gondor]
Follower
Str: +2
Fellowship. Aid - add a burden.
While bearer is a fellowship companion (except Frodo), he cannot be overwhelmed unless his strength is tripled and cannot take more than 1 wound in a skirmish.
”’Long has my father, the Steward of Gondor, held the forces of Mordor at bay - by the blood of our people are the lands of others kept safe.’”
1 V 97
snazzy. maybe strength bonus should only be 1 but I am not sure
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on May 31, 2008, 04:18:06 PM
Well that was reasonably uncontroversial, so how about this Aragorn?

[4] • Aragorn, King In Exile (V) [Gondor]
Follower
Str: +1
Res: +1
Fellowship. Aid - exert a fellowship companion.
Each time bearer wins a skirmish, you may heal a fellowship companion.
Each time a minion is killed in a skirmish involving bearer, you may heal a fellowship companion.
Each time a minion is overwhelmed in a skirmish involving bearer, you may heal a fellowship companion.
”’He turned from that path a long time ago. He has chosen exile…’”
1 V 365
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: sickofpalantirs on June 01, 2008, 05:09:38 AM
nice! I think he's really balanced.
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: lem0nhead on June 02, 2008, 01:58:50 AM
I think its just a *touch* too good. Maybe remove one of the stat bonuses.
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: DáinIronfoot on June 02, 2008, 08:02:03 AM
Considering he costs [4], I think he's actually a little weak. Strength +2 and resistance +1 would be good bonuses for him to offer, methinks.
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on June 02, 2008, 08:06:30 AM
So he's back the way he was! Let's have a similar huge follower then (obviously the theory with these followers being you can run a fellowship themed deck without going to 9 companions):

[4] • Gandalf, The Grey Pilgrim (V) [Gandalf]
Follower
Str: +1
Res: +1
Fellowship. Aid - [1].
Maneuver: Exert bearer and spot 3 fellowship companions to replace the current site with a site from your adventure deck.
”’When evening in the Shire was grey / his footsteps on the Hill were heard; / before the dawn he went away / on journey long without a word.’”
2 V 122

And now one you may not necessarily have been expecting:

(0) • Frodo, Son of Drogo (V) [Shire]
Follower
Res: +1
Fellowship. Aid - [2].
Bearer is Ring-bound.
Each time Frodo is transferred to a Hobbit or fellowship companion, you may heal that companion.
”’I think you’ll find there’s more to this Hobbit than meets the eye.’”
1 V 290

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: lem0nhead on June 02, 2008, 08:12:05 AM
Considering he costs [4], I think he's actually a little weak. Strength +2 and resistance +1 would be good bonuses for him to offer, methinks.

Dude have you caught crazy dwarven beard disease? Look at celebring he costs 3 and does crap loads less. This guy costs 4 ONCE. Then hes gonna heal like 2 people a turn on a good fighter plus stat bonuses? ARGH! Too good i say!

So he's back the way he was! Let's have a similar huge follower then (obviously the theory with these followers being you can run a fellowship themed deck without going to 9 companions):

[4] • Gandalf, The Grey Pilgrim (V) [Gandalf]
Follower
Str: +1
Res: +1
Fellowship. Aid - [1].
Maneuver: Exert bearer and spot 3 fellowship companions to replace the current site with a site from your adventure deck.
”’When evening in the Shire was grey / his footsteps on the Hill were heard; / before the dawn he went away / on journey long without a word.’”
2 V 122

Ok. 4 cost is a lot though but i appreciate you cant change him.

(0) • Frodo, Son of Drogo (V) [Shire]
Follower
Res: +2
Fellowship. Aid - [2].
Each time Frodo is transferred to a fellowship companion, you may heal that companion.
”’I think you’ll find there’s more to this Hobbit than meets the eye.’”
1 V 290

Wow good, maybe res +1.

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: DáinIronfoot on June 02, 2008, 08:15:35 AM
Quote from: Thranduil
[4] • Gandalf, The Grey Pilgrim (V) [Gandalf]
Follower
Str: +1
Res: +1
Fellowship. Aid - [1].
Maneuver: Exert bearer and spot 3 fellowship companions to replace the current site with a site from your adventure deck.
”’When evening in the Shire was grey / his footsteps on the Hill were heard; / before the dawn he went away / on journey long without a word.’”
2 V 122

Not bad, not bad. Not quite what I would imagine for a Gandalf follower, but certainly makes sense and balanced enough.

Quote from: Thranduil
(0) • Frodo, Son of Drogo (V) [Shire]
Follower
Res: +2
Fellowship. Aid - [2].
Each time Frodo is transferred to a fellowship companion, you may heal that companion.
”’I think you’ll find there’s more to this Hobbit than meets the eye.’”
1 V 290

I find it highly unlikely a fellowship fellowship would run without a fellowship Frodo as the RB, but fair enough. Lem0n's probably right...with such easy healing, it should probably be resistance +1, especially since it can be borne by another RB. Maybe make bearer Ring-bound for added fun?
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on June 02, 2008, 08:34:02 AM
I've changed the Frodo so that he would work in a Hobbit strategy that isn't necessarily tied to fellowship.

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: DáinIronfoot on June 02, 2008, 08:37:03 AM
Question: do you intend for companions bearing these fellowship followers to gain keywords on those followers? Like, would a companion bearing the new and improved Frodo follower become a fellowship and Ring-bound companion while bearing Frodo? Just curious....

My only other comment would be to switch around the wording a bit so that it reads "Each time Frodo is transferred to a Hobbit or fellowship companion...." Just reads smoother that way.
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on June 02, 2008, 08:38:31 AM
I wasn't intending this no. It is quite an interesting idea, however. [Thinking smiley which we're still missing!]

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: DáinIronfoot on June 02, 2008, 08:43:00 AM
Quote from: Thranduil
I wasn't intending this no. It is quite an interesting idea, however. [Thinking smiley which we're still missing!]

In that case I'd again recommend that Frodo actually make bearer Ring-bound. 'Twould be major fun. ;D
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on June 02, 2008, 08:50:01 AM
I like that idea. Have a GP!

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: sickofpalantirs on June 02, 2008, 10:51:06 AM
So he's back the way he was! Let's have a similar huge follower then (obviously the theory with these followers being you can run a fellowship themed deck without going to 9 companions):

[4] • Gandalf, The Grey Pilgrim (V) [Gandalf]
Follower
Str: +1
Res: +1
Fellowship. Aid - [1].
Maneuver: Exert bearer and spot 3 fellowship companions to replace the current site with a site from your adventure deck.
”’When evening in the Shire was grey / his footsteps on the Hill were heard; / before the dawn he went away / on journey long without a word.’”
2 V 122
foine

(0) • Frodo, Son of Drogo (V) [Shire]
Follower
Res: +1
Fellowship. Ring-bound. Aid - [2].
Bearer is Ring-bound.
Each time Frodo is transferred to a Hobbit or fellowship companion, you may heal that companion.
”’I think you’ll find there’s more to this Hobbit than meets the eye.’”
1 V 290
Thranduil
does he really need to be ringbound? can followers even be ringbound? I am pretty sure only characters can be...or more specifically companions
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on June 02, 2008, 11:11:00 AM
So let's finish our fellowship followers with some Hobbits. First we have a Merry and Pippin obviously designed to work together, but don't have to be.

[1] • Merry, From O’er the Brandywine (V) [Shire]
Follower
Str: +1
Fellowship. Aid - [2].
Skirmish: If bearer is a fellowship companion, add a threat to make him strength +2.
”’I don’t know why he’s so upset, it’s only a few carrots…’”
1 V 303

[1] • Pippin, Mr. Took (V) [Shire]
Follower
Res: +1
Fellowship. Aid - [1].
Skirmish: If bearer is a fellowship companion, exert him to remove a threat.
”Pippin was evidently much enjoying the attention he was getting, and had become quite forgetful of their danger.”
2 V 110

And here's an odd way to deal with a vitality bonus on a follower with our last member of the Company:

[2] • Sam, Son of Hamfast (V) [Shire]
Follower
Vit: +1
Fellowship. Aid - discard a [Shire] card from hand.
Response: If a burden is about to be added by a Shadow card, exert bearer to prevent that.
Regroup: If bearer is a fellowship companion, heal him to transfer Sam to your support area.
”’Oh, I’ve !never !held a girl’s hand before. I… I think I might just have myself another ale.’”
1 V 311

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: sickofpalantirs on June 02, 2008, 11:34:35 AM
So let's finish our fellowship followers with some Hobbits. First we have a Merry and Pippin obviously designed to work together, but don't have to be.

[1] • Merry, From O’er the Brandywine (V) [Shire]
Follower
Str: +1
Fellowship. Aid - [2].
Skirmish: If bearer is a fellowship companion, add a threat to make him strength +2.
”’I don’t know why he’s so upset, it’s only a few carrots…’”
1 V 303
fine

[1] • Pippin, Mr. Took (V) [Shire]
Follower
Res: +1
Fellowship. Aid - [2].
Skirmish: If bearer is a fellowship companion, exert him to remove a threat.
”Pippin was evidently much enjoying the attention he was getting, and had become quite forgetful of their danger.”
2 V 110
fine

[2] • Sam, Son of Hamfast (V) [Shire]
Follower
Vit: +1
Fellowship. Aid - [2].
Response: If a burden is about to be added by a Shadow card, exert bearer to prevent it.
Each time Sam transfers from a Hobbit or fellowship companion to your support area, you may heal that companion twice.
”’Oh, I’ve !never !held a girl’s hand before. I… I think I might just have myself another ale.’”
1 V 311

way too good....heal that companion once, and up base cost to 3.
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on June 02, 2008, 11:39:32 AM
I still can't change the twilight cost, but I have reduced Sam's ability.

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: sickofpalantirs on June 02, 2008, 12:40:35 PM
fine....I still don't see why you can't chance the twilight cost....
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on June 02, 2008, 12:57:56 PM
Because I can't cover anything above the type/sub-type bar.

I probably shouldn't include this image, but it's just to show you what I mean. If you print out something like this attachment, you can't cover anything above the aforementioned bar because that would conflict with the picture and title.

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Kralik on June 02, 2008, 01:11:40 PM
OK on the attachment, just don't make it a habit. ;)

If you are making virtual cards that are not going to be printed/used in real life, it seems like you could change the twilight cost anyway.
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on June 02, 2008, 01:36:31 PM
You're right, but if noone else I might want to use them! ;) And if we ever actually get any authority like the SWCCG player's committee, they might be wider used, so I might as well stick to the rules now.

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: lem0nhead on June 03, 2008, 02:21:37 AM

SoP is correct only companions can have RB so you need to remove it from Frodo.

[1] • Merry, From O’er the Brandywine (V) [Shire]
Follower
Str: +1
Fellowship. Aid - [2].
Skirmish: If bearer is a fellowship companion, add a threat to make him strength +2.
”’I don’t know why he’s so upset, it’s only a few carrots…’”
1 V 303

Cool

[1] • Pippin, Mr. Took (V) [Shire]
Follower
Res: +1
Fellowship. Aid - [2].
Skirmish: If bearer is a fellowship companion, exert him to remove a threat.
”Pippin was evidently much enjoying the attention he was getting, and had become quite forgetful of their danger.”
2 V 110

Nice synergy but an exertion for 1 threat isnt very good. Maybe 2 threats.

[2] • Sam, Son of Hamfast (V) [Shire]
Follower
Vit: +1
Fellowship. Aid - [2].
Response: If a burden is about to be added by a Shadow card, exert bearer to prevent it.
Each time Sam transfers from a Hobbit or fellowship companion to your support area, you may heal that companion.
”’Oh, I’ve !never !held a girl’s hand before. I… I think I might just have myself another ale.’”
1 V 311

Tricky timing issue here. If youre exhautsed as soon as this guy leaves you you die, not sure if the trigger for each time happens before instantaneous actions such as aformentioned.

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on June 03, 2008, 02:44:05 AM
Tricky timing issue here. If youre exhautsed as soon as this guy leaves you you die, not sure if the trigger for each time happens before instantaneous actions such as aformentioned.
This depends on whether killing a character is simply an instantaneous effect or a required action. If it were the former, then I suspect you would be right and his ability would have to be worded differently. If it is the latter, the Free Peoples player chooses in which order the two actions occur (ie. whether Sam is transferred before or after his bearer is healed). I have no idea which it is, however...

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: lem0nhead on June 03, 2008, 03:07:50 AM
As soon as a characters vitality is reduced to 0 it dies. I think this is valid here. The moment the follower leaves, the vitality is 0 and boom dead pile here we come. Its like pulling the cord out of the life support machine, no point plugging it back in after the heart has stopped. Dont think it works here mate.
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on June 03, 2008, 03:22:42 AM
Okay, I have changed Sam so that the healing thing does work and also tried to make his aid cost less accessible.

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: lem0nhead on June 03, 2008, 03:24:25 AM
Muuuuch better :D
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: DáinIronfoot on June 03, 2008, 06:55:07 AM
Quote from: Thranduil
[1] • Merry, From O’er the Brandywine (V) [Shire]
Follower
Str: +1
Fellowship. Aid - [2].
Skirmish: If bearer is a fellowship companion, add a threat to make him strength +2.
”’I don’t know why he’s so upset, it’s only a few carrots…’”
1 V 303

Looks good.

Quote from: Thranduil
[1] • Pippin, Mr. Took (V) [Shire]
Follower
Res: +1
Fellowship. Aid - [2].
Skirmish: If bearer is a fellowship companion, exert him to remove a threat.
”Pippin was evidently much enjoying the attention he was getting, and had become quite forgetful of their danger.”
2 V 110

Lem0n's idea ain't bad, but how about removing the threat when you transfer him to a fellowship companion, or when the bearing fellowship companion wins skirmishes? No exertions required then. :up:

Quote from: Thranduil
[2] • Sam, Son of Hamfast (V) [Shire]
Follower
Vit: +1
Fellowship. Aid - discard a [Shire] card from hand.
Response: If a burden is about to be added by a Shadow card, exert bearer to prevent it.
Regroup: If bearer is a fellowship companion, heal him to transfer Sam to your support area.
”’Oh, I’ve !never !held a girl’s hand before. I… I think I might just have myself another ale.’”
1 V 311

I think it should be "to prevent that", though it's certainly clear as written. I like everything else, though.
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on June 03, 2008, 07:24:58 AM
Now that we've seen all of the follower versions and a good number of the companion versions, here are some follower support cards. The cycle I'm going through now each have an ability to use with fellowship followers and fellowship companions, allowing you to find your own balance between the two approaches.
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: lem0nhead on June 03, 2008, 07:29:37 AM

[2] • Gimli’s Battleaxe (V) [Dwarven]
Possession • Hand Weapon
Str: +1
Vit: +1
Bearer must be Gimli.
Fellowship: Exert Gimli to take into hand a fellowship follower from your discard pile.
Skirmish: Exert Gimli to make a fellowship companion damage +1.
”Beside them Gimli stood with his stout legs apart, wielding his dwarf-axe.”
1 V 14

"Exert Gimli to take a fellowship follower into hand from your discard pile" seems better. Im not sure i like the second ability. Pippin should never be damage +1.

[1] • Bow of the Galadhrim (V) [Elven]
Possession • Ranged Weapon
Str: +1
Bearer must be Legolas.
Maneuver: Exert Legolas to transfer a fellowship follower to a companion.
Skirmish: Exert Legolas to exert a minion skirmishing a fellowship companion.
”To Legolas she gave a bow such as the Galadhrim used, longer and stouter than the bows of Mirkwood, and strung with a string of elf-hair.’”
1 V 33

Id cut the first ability, seems useless and its unecessary anyway.

Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: DáinIronfoot on June 03, 2008, 07:33:32 AM
Quote from: Thranduil
[2] • Gimli’s Battleaxe (V) [Dwarven]
Possession • Hand Weapon
Str: +1
Vit: +1
Bearer must be Gimli.
Fellowship: Exert Gimli to take into hand a fellowship follower from your discard pile.
Skirmish: Exert Gimli to make a fellowship companion damage +1.
”Beside them Gimli stood with his stout legs apart, wielding his dwarf-axe.”
1 V 14

You do know it's "Gimli's Battle Axe", right? For shame! :P I like lem0n's wording better, and I see no reason to mess with the original +2 strength +0 vitality, so I'd change it back to that, especially with his wicked skirmish ability.

Quote from: Thranduil
[1] • Bow of the Galadhrim (V) [Elven]
Possession • Ranged Weapon
Str: +1
Bearer must be Legolas.
Maneuver: Exert Legolas to transfer a fellowship follower to a companion.
Skirmish: Exert Legolas to exert a minion skirmishing a fellowship companion.
”To Legolas she gave a bow such as the Galadhrim used, longer and stouter than the bows of Mirkwood, and strung with a string of elf-hair.’”
1 V 33

I think it's okay, though why these weapons are working with followers I don't know.
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: lem0nhead on June 03, 2008, 07:34:52 AM
I think it's okay, though why these weapons are working with followers I don't know.

Yes this is a point i wanted to say but forgot to.
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on June 03, 2008, 07:43:55 AM
Only fellowship followers. The point is, these weapons work with members of the Fellowship of the Ring, whether they're followers or companions.

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: lem0nhead on June 03, 2008, 07:44:49 AM
Is that not slightly "tenuous"?  :-\
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on June 03, 2008, 07:45:49 AM
No. A Frodo follower is still Frodo and so should be supported by cards that support a fellowship strategy.

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: lem0nhead on June 03, 2008, 07:46:54 AM
No. A Frodo follower is still Frodo and so should be supported by cards that support a fellowship strategy.

Thranduil

Not strictly true. You cant spot saruman when using servant of sauron. You cant use a follower frodo as frodo.
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: Thranduil on June 03, 2008, 07:48:42 AM
I wasn't saying that this is what Decipher always did, I was saying that this was my motivation. Just like companion and ally Galadriel are still Galadriel, a follower version of her is still the same character. And you can spot Saruman with Servant of Sauron, so I'm not entirely sure what you mean.

A follower Frodo is obviously not going to be identical to a companion, because he's not the Ring-bearer.

Thranduil
Title: Re: More Virtual Cards (Some Fellowship Followers)
Post by: lem0nhead on June 03, 2008, 08:21:07 AM
Bum....  :'(

Fine. Well i still agree with Dain it makes no sense for the weapons to work with followers lol!
Title: Re: More Virtual Cards (Fellowship Support)
Post by: Thranduil on June 03, 2008, 08:22:23 AM
I was going to put them on conditions, but I ran out of good [Dwarven] and [Elven] titles! I'll revisit it and see what I can do...

And 2 cards I was going to use I've now decided to put into my last Virtual DC contest round, so that rules them out.

Thranduil

PS It really doesn't do my head in - I do it completely automatically now. Sometimes I find myself signing off emails in the real world as 'Thranduil' as well...

EDIT: Thanks DI for cleaning up that little fun argument! Most of you will notice how this post makes almost no sense in hindsight. This is because several posts were moved to the Archives of Minas Tirith by DI. You are not going crazy! ;)
Title: MOVED: Re: More Virtual Cards (Some Fellowship Followers)
Post by: DáinIronfoot on June 03, 2008, 08:26:14 AM
The Character/Follower title debate has been moved to Archives of Minas Tirith (http://lotrtcgdb.com/forums/index.php?board=2).

http://lotrtcgdb.com/forums/index.php?topic=244.0 (http://lotrtcgdb.com/forums/index.php?topic=244.0)
Title: Re: More Virtual Cards (Fellowship Support)
Post by: Thranduil on June 03, 2008, 08:28:59 AM
Well, let's see one of the conditions to show you the sort of thing I was more intending with those weapons:

[1] Wielder of the Flame (V) [Gandalf]
Condition • Support Area
Spell.
Maneuver: Exert Gandalf and discard a fellowship follower borne by a companion to discard a condition.
Response: If a fellowship companion is about to take a wound, exert Gandalf and add [2] to prevent that wound.
”The Balrog made no answer. The fire in it seemed to die, but the darkness grew."
2 V 28
Title: Re: More Virtual Cards (Fellowship Support)
Post by: DáinIronfoot on June 03, 2008, 08:33:08 AM
Quote from: Thranduil
[1] Wielder of the Flame (V) [Gandalf]
Condition • Support Area
Spell.
Maneuver: Exert Gandalf and discard a fellowship follower borne by a companion to discard a condition.
Response: If a fellowship companion is about to take a wound, exert Gandalf to prevent that wound.
”The Balrog made no answer. The fire in it seemed to die, but the darkness grew.
2 V 28

See, I think this is fine (aside from the backwards quotation mark again :P). Still prefer the original version, but I know you've explained all that in the past, so I won't belabor it. I think one or maybe both of those should exert him twice, though, since this condition is so cheap!
Title: Re: More Virtual Cards (Fellowship Support)
Post by: MR. Lurtzy on June 03, 2008, 05:45:41 PM
Well, let's see one of the conditions to show you the sort of thing I was more intending with those weapons:

[1] Wielder of the Flame (V) [Gandalf]
Condition • Support Area
Spell.
Maneuver: Exert Gandalf and discard a fellowship follower borne by a companion to discard a condition.
Response: If a fellowship companion is about to take a wound, exert Gandalf and add [2] to prevent that wound.
"The Balrog made no answer. The fire in it seemed to die, but the darkness grew.
2 V 28

Missing the second quotations for the lore. :up:
Title: Re: More Virtual Cards (Fellowship Support)
Post by: lem0nhead on June 04, 2008, 01:42:27 AM
See, I think this is fine (aside from the backwards quotation mark again :P). Still prefer the original version, but I know you've explained all that in the past, so I won't belabor it. I think one or maybe both of those should exert him twice, though, since this condition is so cheap!

Dains all over this, i reiterate what he says.
Title: Re: More Virtual Cards (Fellowship Support)
Post by: Thranduil on June 04, 2008, 03:12:12 AM
Well let's have these then and see what you make of them...

[1] Stout and Sturdy (V) [Shire]
Condition • Support Area
Skirmish: Exert a Hobbit twice to cancel a skirmish involving a companion bearing a [Shire] fellowship follower.
Skirmish: Exert fellowship Hobbit to make a fellowship companion resistance +2.
”’You have a stout heart, little hobbit, but your courage alone will not save you.’”
1 V 315

(0) Gondor Will See It Done (V) [Gondor]
Condition • Support Area
Skirmish: Exert a [Gondor] Man to heal a companion bearing a fellowship follower.
Skirmish: Exert Boromir or Aragorn to make a fellowship companion strength +1.
”’Boromir!… Go after those two young hobbits, and guard them at the least, even if you cannot find Frodo.’”
2 V 34

Thranduil
Title: Re: More Virtual Cards (Fellowship Support)
Post by: lem0nhead on June 04, 2008, 03:16:04 AM
Well let's have these then and see what you make of them...

[1] Stout and Sturdy (V) [Shire]
Condition • Support Area
Skirmish: Exert a Hobbit twice (or Frodo once) to cancel a skirmish involving a companion bearing a fellowship follower.
Skirmish: Exert Merry, Pippin or Sam to make a fellowship companion resistance +2.
”’You have a stout heart, little hobbit, but your courage alone will not save you.’”
1 V 315

Too versatile and cheap, second ability needs be +1 and the first part shouldnt be any companion.

(0) Gondor Will See It Done (V) [Gondor]
Condition • Support Area
Skirmish: Exert a [Gondor] Man to heal a companion bearing a fellowship follower.
Skirmish: Exert Boromir or Aragorn to make a fellowship companion strength +1.
”’Boromir!… Go after those two young hobbits, and guard them at the least, even if you cannot find Frodo.’”
2 V 34

Better more balanced, but these conditions as whole seem excessive.

Thranduil
Title: Re: More Virtual Cards (Fellowship Support)
Post by: DáinIronfoot on June 04, 2008, 06:48:02 AM
Quote from: Thranduil
[1] Stout and Sturdy (V) [Shire]
Condition • Support Area
Skirmish: Exert a Hobbit twice to cancel a skirmish involving a companion bearing a fellowship follower.
Skirmish: Exert fellowship Hobbit to make a fellowship companion resistance +2.
”’You have a stout heart, little hobbit, but your courage alone will not save you.’”
1 V 315

If you limit those followers to [Shire] fellowship followers, I think it's fine.

Quote from: Thranduil
(0) Gondor Will See It Done (V) [Gondor]
Condition • Support Area
Skirmish: Exert a [Gondor] Man to heal a companion bearing a fellowship follower.
Skirmish: Exert Boromir or Aragorn to make a fellowship companion strength +1.
”’Boromir!… Go after those two young hobbits, and guard them at the least, even if you cannot find Frodo.’”
2 V 34

Again, for consistency, I'd limit it to [Gondor] fellowship followers. Not as necessary here, though.
Title: Re: More Virtual Cards (Fellowship Support)
Post by: Thranduil on June 04, 2008, 06:54:22 AM
If you limit those followers to [Shire] fellowship followers, I think it's fine.

Again, for consistency, I'd limit it to [Gondor] fellowship followers. Not as necessary here, though.
My problem here is take the [Gondor] side. There are 2 [Gondor] Men in the fellowship. The card requires you to exert [Gondor] Men for the follower ability, so that already limits you to use no more than 1 [Gondor] fellowship follower. This becomes impossible if the same restriction applies to the [Dwarven], [Elven] and [Gandalf] aspects of the cycle when you'd start to have abilities that you couldn't use. So while I can easily agree with those suggestions on principle for the cycle, I can't feasibly implement them I think.

Thranduil
Title: Re: More Virtual Cards (Fellowship Support)
Post by: DáinIronfoot on June 04, 2008, 07:18:09 AM
Understood. I'd still do it for the [Shire] card though, since there are four of them (and they're the Hobbits used in most decks anyway!).
Title: Re: More Virtual Cards (Fellowship Support)
Post by: Thranduil on June 04, 2008, 08:23:16 AM
Okay I think I've found some reasonable replacements for the Battle Axe and Bow earlier.

[1] Halls of My Home (V) [Dwarven]
Condition • Support Area
Tale.
Fellowship: Exert Gimli and add [2] to take into hand a fellowship follower from your discard pile.
Skirmish: Exert Gimli to make a fellowship companion damage +1.
"'!I will go and look on the halls of Durin, whatever may wait there…'"
1 V 18

[1] Mallorn-Trees (V) [Elven]
Condition • Support Area
Maneuver: Spot Legolas and discard a card from hand to transfer a fellowship follower to a companion.
Skirmish: Exert Legolas to exert a minion skirmishing a fellowship companion.
"'Alas for Lothlórien that I love! It would be a poor life in a land where no mallorn grew.'"
1 V 54
Title: Re: More Virtual Cards (Fellowship Support)
Post by: lem0nhead on June 04, 2008, 08:24:57 AM
Yeah better choices, still think the dwarf version is not balanced right, too strong in certain ways.
Title: Re: More Virtual Cards (Fellowship Support)
Post by: Thranduil on June 04, 2008, 08:26:50 AM
I have changed the cards slightly.

Thranduil
Title: Re: More Virtual Cards (Fellowship Support)
Post by: DáinIronfoot on June 04, 2008, 08:30:56 AM
NOW we're talking. I like them MUCH better as conditions. Perhaps limit the skirmish ability of each to once per skirmish though, lest they get out of hand.
Title: Re: More Virtual Cards (Fellowship Support)
Post by: sickofpalantirs on June 04, 2008, 11:51:39 AM
Okay I think I've found some reasonable replacements for the Battle Axe and Bow earlier.

[1] Halls of My Home (V) [Dwarven]
Condition • Support Area
Tale.
Fellowship: Exert Gimli and add [2] to take into hand a fellowship follower from your discard pile.
Skirmish: Exert Gimli to make a fellowship companion damage +1.
"'!I will go and look on the halls of Durin, whatever may wait there…'"
1 V 18
fine by me. 

[1] Mallorn-Trees (V) [Elven]
Condition • Support Area
Maneuver: Spot Legolas and discard a card from hand to transfer a fellowship follower to a companion.
Skirmish: Exert Legolas to exert a minion skirmishing a fellowship companion.
"'Alas for Lothlórien that I love! It would be a poor life in a land where no mallorn grew.'"
1 V 54
fine
Title: Re: More Virtual Cards (Fellowship Support)
Post by: lem0nhead on June 05, 2008, 01:43:17 AM
I like dains suggestion  :up:
Title: Re: More Virtual Cards (Fellowship Support)
Post by: Thranduil on June 05, 2008, 04:09:23 AM
Well, I think that more or less concludes the main fellowship theme. So the question is: where do you want to go now?

I have currently only done Free Peoples cards (though most until the end of Realms of the Elf Lords), so here are the choices comprised of the main cultures with the last remaining multicuture strategies:

1) [Dwarven]
2) [Elven]
3) [Gandalf]
4) [Gondor]
5) [Shire]
6) Tales
7) Pipeweed

Choose wisely.  8-)

Thranduil
Title: Re: More Virtual Cards (Choice of Theme...)
Post by: lem0nhead on June 05, 2008, 05:17:40 AM
Gandalf, maybe gondor.
Title: Re: More Virtual Cards (Choice of Theme...)
Post by: DáinIronfoot on June 05, 2008, 09:34:16 AM
Pipeweed. One of my all-time favorite deck ideas.
Title: Re: More Virtual Cards (Gandalf Stuff)
Post by: Thranduil on June 05, 2008, 10:16:58 AM
Well then, here's a bit of a compromise. First are some [Gandalf] cards for the Company linking to what has just come before. And after that, is a [Gandalf] card that works with both fellowship and pipeweeds.

[1] • Gandalf’s Cart (V) [Gandalf]
Possession • Support Area
To play, spot Gandalf.
Each time you play a card on a fellowship companion, you may add a [Gandalf] token here.
Fellowship: Remove X tokens from this condition to take a [Gandalf] or fellowship card into hand from your discard pile with a twilight cost of X.
”… a cart came through Bywater… An old man was driving it all alone.”
1 V 73

[1] The Nine Walkers (V) [Gandalf]
Condition • Support Area
Tale.
To play, spot Gandalf.
Each fellowship card’s twilight cost is -1.
”’Nine companions to match the Nine Ringwraiths… So be it.’”
1 V 79

You may say that strength boosts are a bit of an abstraction from a pipe. I would respond that this is what pipeweed has always needed, and it's just as much as an abstraction as the new pipeweeds from Rise of Saruman and Treachery & Deceit.

(0) • Gandalf’s Pipe (V) [Gandalf]
Possession • Pipe
Bearer must be Gandalf.
Skirmish: Discard a pipeweed from play to make a fellowship companion strength +2.
”’I know what is the matter with me,’ he muttered, as he sat down by the door. ‘I need smoke!’”
1 V 74

Thranduil
Title: Re: More Virtual Cards (Gandalf Stuff)
Post by: lem0nhead on June 06, 2008, 02:11:07 AM

[1] • Gandalf’s Cart (V) [Gandalf]
Possession • Support Area
To play, spot Gandalf.
Each time you play a card on a fellowship companion, you may add a [Gandalf] token here.
Fellowship: Remove X tokens from this condition to take a Free Peoples card into hand from your discard pile with a twilight cost of X.
”… a cart came through Bywater… An old man was driving it all alone.”
1 V 73

Very cool but i think its OP. Really strong recursion that is TOO flexible imho.

[1] The Nine Walkers (V) [Gandalf]
Condition • Support Area
Tale.
To play, spot Gandalf.
Each fellowship card’s twilight cost is -1.
”’Nine companions to match the Nine Ringwraiths… So be it.’”
1 V 79

Not unique (and i know it cant be!) so its way to strong. Its like a pyscho gandalfs wisdom even with a •.

(0) • Gandalf’s Pipe (V) [Gandalf]
Possession • Pipe
Bearer must be Gandalf.
Skirmish: Discard a pipeweed card from play to make a fellowship companion strength +2.
”’I know what is the matter with me,’ he muttered, as he sat down by the door. ‘I need smoke!’”
1 V 74

As long as your pipeweeds themselves dont give amazing bonuses this is ok.

Thranduil
Title: Re: More Virtual Cards (A bit of compromise..)
Post by: Thranduil on June 06, 2008, 02:16:45 AM
Changed the cart, but I contest Nine Walkers. You could only play 9 fellowship cards in a game because only the actual members of the Company have it. You could end up playing more by using the followers, but it is not likely as fellowship is not a follower discard strategy. Plus 1 member of the fellowship has a twilight cost of (0) (Frodo) whether non-Ring-bearer companion or follower and so really we're only looking at 8 cards.

Thranduil
Title: Re: More Virtual Cards (A bit of compromise..)
Post by: lem0nhead on June 06, 2008, 02:18:34 AM
O Ok i just assumed as you were making fellowship followers and the card states "cards" i thought you would make other fellowship cards such as anduril etc.... Nvm then...
Title: Re: More Virtual Cards (A bit of compromise..)
Post by: Thranduil on June 06, 2008, 02:22:13 AM
I wasn't planning on that. Disregarding the power level of Nine Walkers for the moment, do you think that's a good idea?

Thranduil
Title: Re: More Virtual Cards (A bit of compromise..)
Post by: lem0nhead on June 06, 2008, 02:28:34 AM
I think its a bit pointless to be honest, it ruins the specialness of "fellowship" if you start making everything with the keyword. I wasnt that fond of the keyword when decipher released it and not just because it was a half baked rushed idea with no thought.
Title: Re: More Virtual Cards (Gandalf Stuff)
Post by: DáinIronfoot on June 06, 2008, 08:49:04 AM
Quote from: Thranduil
[1] • Gandalf’s Cart (V) [Gandalf]
Possession • Support Area
To play, spot Gandalf.
Each time you play a card on a fellowship companion, you may add a [Gandalf] token here.
Fellowship: Remove X tokens from this condition to take a [Gandalf] or fellowship card into hand from your discard pile with a twilight cost of X.
”… a cart came through Bywater… An old man was driving it all alone.”
1 V 73

Seems fine to me.

Quote from: Thranduil
[1] The Nine Walkers (V) [Gandalf]
Condition • Support Area
Tale.
To play, spot Gandalf.
Each fellowship card’s twilight cost is -1.
”’Nine companions to match the Nine Ringwraiths… So be it.’”
1 V 79

Yeah, seems okay. Good reimagining of the original.

Quote from: Thranduil
(0) • Gandalf’s Pipe (V) [Gandalf]
Possession • Pipe
Bearer must be Gandalf.
Skirmish: Discard a pipeweed card from play to make a fellowship companion strength +2.
”’I know what is the matter with me,’ he muttered, as he sat down by the door. ‘I need smoke!’”
1 V 74

Ugh. Just not a big fan of the idea of strength and pipeweeds (despite your comments...sorry!). I like the original MUCH better, but this is certainly fair and balanced. I think you could drop the "card" though, as it's not really necessary.
Title: Re: More Virtual Cards (Gandalf Stuff)
Post by: Thranduil on June 06, 2008, 09:40:11 AM
Ugh. Just not a big fan of the idea of strength and pipeweeds (despite your comments...sorry!).
I can see where your coming from, but I think abilities like that one have to be here or it makes pipeweeds strategies totally unviable. And it made most sense to be on Gandalf's.

Well let's have another card from the [Gandalf] culture supporting pipes (and I think the last).

[4] • Gandalf, The Grey Wizard (V) [Gandalf]
Companion • Wizard
Str: 7
Vit: 4
Res: 7
Fellowship.
At the start of the fellowship phase, you may add [1] to take into hand a Free Peoples spell, tale or pipeweed card from your discard pile.
”… his long white hair, his sweeping silver beard, and his broad shoulders, made him look like some wise king of ancient legend.”
1 V 364
Title: Re: More Virtual Cards (Gandalf Stuff)
Post by: DáinIronfoot on June 06, 2008, 09:59:40 AM
Quote from: Thranduil
Quote from: DáinIronfoot
Ugh. Just not a big fan of the idea of strength and pipeweeds (despite your comments...sorry!).
I can see where your coming from, but I think abilities like that one have to be here or it makes pipeweeds strategies totally unviable. And it made most sense to be on Gandalf's.

I concede that point, so long as YOU concede that Uncle Dáin don't like it. :P

Quote from: Thranduil
[4] • Gandalf, The Grey Wizard (V) [Gandalf]
Companion • Wizard
Str: 7
Vit: 4
Res: 7
Fellowship.
At the start of the fellowship phase, you may add [1] to take into hand a Free Peoples spell, tale or pipeweed card from your discard pile.
”… his long white hair, his sweeping silver beard, and his broad shoulders, made him look like some wise king of ancient legend.”
1 V 364

Interesting. Very different from the original (I expected a rewrite more similiar to your Nine Walkers rewrite), but certainly useful and neat. This is actually more like The Grey Pilgrim...if you haven't rewritten that one already (can't remember if you have), perhaps do this text with that card instead. But that's a minor point, as the card is fine as is. It's one I would definately use, as I LOVE spells, tales, AND pipeweed! :mrgreen:
Title: Re: More Virtual Cards (A bit of compromise..)
Post by: Thranduil on June 06, 2008, 10:09:06 AM
Grey Pilgrim is the follower version, which works very nicely with the subtitle. He replaces sites, if memory serves.

Thranduil
Title: Re: More Virtual Cards (A bit of compromise..)
Post by: DáinIronfoot on June 06, 2008, 10:13:55 AM
Ah, yes. Okay then...nevermind! ;)
Title: Re: More Virtual Cards (The Grey Wizard)
Post by: lem0nhead on June 06, 2008, 11:50:43 AM
I like this guy hes fun!
Title: Re: More Virtual Cards (The Grey Wizard)
Post by: Thranduil on June 07, 2008, 02:56:20 PM
Okay, I'm into [Gandalf] right now, so let's have some support for him. Now the first card is inspired by Dáin's Sting contest entry as they make a lot of sense being thematically linked. Thanks DI!

[2] • Glamdring (V) [Gandalf]
Artifact • Hand Weapon
Str: +2
Bearer must be Gandalf.
At the start of each skirmish involving Gandalf, you may exert him (or add [1] if he is skirmishing an Orc) to take into hand a [Gandalf] skirmish event from your draw deck.
”… in his other hand Glamdring gleamed, cold and white.”
1 V 75

And let's also have his staff for good measure.

[2] • Gandalf’s Staff (V) [Gandalf]
Artifact • Staff
Vit: +1
Bearer must be Gandalf.
At the start of the maneuver phase, you may exert Gandalf to take a [Gandalf] event into hand from your or discard pile.
”As the wizard passed on ahead up the great steps, he held his staff aloft, and from its tip there came a faint radiance.”
2 V 22

Thranduil
Title: Re: More Virtual Cards (The Grey Wizard)
Post by: CarpeGuitarrem on June 07, 2008, 07:01:45 PM
Okay, I'm into [Gandalf] right now, so let's have some support for him. Now the first card is inspired by Dáin's Sting contest entry as they make a lot of sense being thematically linked. Thanks DI!

[2] • Glamdring (V) [Gandalf]
Artifact • Hand Weapon
Str: +2
Bearer must be Gandalf.
At the start of each skirmish involving Gandalf, you may exert him (or add [1] if he is skirmishing an Orc) to take into hand a [Gandalf] skirmish event from your draw deck.
”… in his other hand Glamdring gleamed, cold and white.”
1 V 75
Ooh, that's cool, and it's got a great advantage against Orcs. Hmm...maybe too good? I'm trying to think of how many Orc strategies actually use post-Shadow twilight.

Quote
And let's also have his staff for good measure.

[2] • Gandalf’s Staff (V) [Gandalf]
Artifact • Staff
Vit: +1
Bearer must be Gandalf.
At the start of the maneuver phase, you may exert Gandalf to take a [Gandalf] event into hand from your or discard pile.
”As the wizard passed on ahead up the great steps, he held his staff aloft, and from its tip there came a faint radiance.”
2 V 22
I don't really count that as synergy. It's two cards doing the same sort of thing, not working together. Synergy would be his staff perhaps having an action triggered each time you play a [gandalf] event or something. But this way, they kinda work against each other.

It's an okay card, IMO.
Title: Re: More Virtual Cards (The Grey Wizard)
Post by: Thranduil on June 08, 2008, 10:04:29 AM
Yeah, sorry I thought the staff did skirmish events for some reason... [Imagine here's an appropriate smiley - i can't find one].

Thranduil

PS Oh wait, here it is!  :ninja:
Title: Re: More Virtual Cards (The Grey Wizard)
Post by: lem0nhead on June 09, 2008, 01:20:20 AM

[2] • Glamdring (V) [Gandalf]
Artifact • Hand Weapon
Str: +2
Bearer must be Gandalf.
At the start of each skirmish involving Gandalf, you may exert him (or add [1] if he is skirmishing an Orc) to take into hand a [Gandalf] skirmish event from your draw deck.
”… in his other hand Glamdring gleamed, cold and white.”
1 V 75

Very cool.

[2] • Gandalf’s Staff (V) [Gandalf]
Artifact • Staff
Vit: +1
Bearer must be Gandalf.
At the start of the maneuver phase, you may exert Gandalf to take a [Gandalf] event into hand from your or discard pile.
”As the wizard passed on ahead up the great steps, he held his staff aloft, and from its tip there came a faint radiance.”
2 V 22

Not sure that there should be 2 of these type of artifacts, might make him TOO powerful. The idea is great but having it twice is strong but it helps you have to use an exertion. You not fancy making it a bit more unique? :P

Thranduil
Title: Re: More Virtual Cards (Gandalf's Allies)
Post by: Thranduil on June 09, 2008, 03:11:06 PM
Yeah, I know what you're saying. But I wasn't quite sure how to approach the staff in another way. And also Gandalf has always loved his events, more than really any other culture, so it certainly makes an amount of sense. I'll think on it and probably post a new version of it somewhere along the line.

Let's have some [Gandalf] followers for now, though, especially while on the subject of events.

[1] • Albert Dreary, Entertainer from Bree (V) [Gandalf]
Follower
Aid - [2].
Each time a [Gandalf] event is played, you may heal bearer.
1 V 69

(0) • Barliman Butterbur, Prancing Pony Proprietor (V) [Gandalf]
Follower
Aid - discard a [Gandalf] card from hand.
Skirmish: Exert bearer to take into hand a [Gandalf] event from your discard pile.
”’You don’t know much even about them, if you think old Barliman is stupid,’ said Gandalf. ‘He is wise enough on his own ground.’”
1 V 70

[1] • Ottar, Man of Laketown (V) [Gandalf]
Follower
Str: +1
Aid - [1].
To play, spot Gandalf (or a [Gandalf] Man).
Bearer gains muster.
1 V 80
Title: Re: More Virtual Cards (Gandalf's Allies)
Post by: lem0nhead on June 10, 2008, 12:47:08 AM
Sound, only 1 comment to make, Barliman seems a bit powerful.
Title: Re: More Virtual Cards (Gandalf's Allies)
Post by: CarpeGuitarrem on June 10, 2008, 07:19:20 PM
I would suggest switching Albert Dreary and Barliman Butterbur, as far as titles go. Because the new Barliman would then hearken back to the old one. Maybe then Albert could deal with condition-discarding for a cost. Like..."Each time a [gandalf] event is played, you may add a threat to discard a Shadow condition."
Title: Re: More Virtual Cards (Gandalf's Allies)
Post by: Thranduil on June 11, 2008, 04:45:54 AM
That's fair enough, and so I have switched their abilities. And I think it might also solve the Barliman problem lem0n raised.

Since we started, we may as well finish:

[2] • Erland, Advisor to Brand (V) [Gandalf]
Follower
Vit: +1
Aid - [2].
To play, spot a [Gandalf] companion.
At the start of the regroup phase, you may heal bearer to transfer Erland to your support area.
Regroup: Exert bearer to play a [Gandalf] follower from your discard pile.
”’They are good folk the Bardings. The grandson of Bard the Bowman rules them, Brand son of Bain son of Bard.’”
2 V 21

[1] • Hugin, Emissary From Laketown (V) [Gandalf]
Follower
Str: +1
Aid - [2].
Each time a [Gandalf] event is played during a skirmish involving bearer, you may make a minion he or she is skirmishing strength -2.
2 V 24

[1] • Járnsmid, Merchant From Dale (V) [Gandalf]
Follower
Str: +1
Aid - [1].
To play, spot Gandalf (or a [Gandalf] Man).
At the start of each skirmish involving bearer, you may remove [1] for each possession and artifact borne by each character in that skirmish.
2 V 25
Title: Re: More Virtual Cards (Gandalf's Allies)
Post by: DáinIronfoot on June 11, 2008, 07:21:48 AM
Quote from: Thranduil
[2] • Erland, Advisor to Brand (V) [Gandalf]
Follower
Vit: +1
Aid - exert a [Gandalf] character.
Regroup: Heal bearer to transfer Erland to your support area.
Regroup: Exert bearer to play a [Gandalf] follower from your discard pile.
”’They are good folk the Bardings. The grandson of Bard the Bowman rules them, Brand son of Bain son of Bard.’”
2 V 21

I think the order of his first ability should be switched, meaning "Transfer Erland to your support area to heal bearer." I'm worried about having both of those abilities in the same phase, too, as it essentially makes the second regroup ability free. I'd switch that one to a different phase.

Quote from: Thranduil
[1] • Hugin, Emissary From Laketown (V) [Gandalf]
Follower
Str: +1
Aid - [2].
To play, spot Gandalf (or a [Gandalf] Man).
Each time a skirmish event is played in a skirmish involving bearer, you may make a minion they are skirmishing strength -2.
2 V 24
"played during" instead of "played in", and "he or she" (or maybe just "bearer" again) instead of "they". I might also limit it to [Gandalf] events and simply drop the spotting requirement.

Quote from: Thranduil
[1] • Járnsmid, Merchant From Dale (V) [Gandalf]
Follower
Str: +1
Aid - [1].
To play, spot Gandalf (or a [Gandalf] Man).
At the start of each skirmish involving bearer, you may remove [2] for each possession and artifact borne by characters in that skirmish.
2 V 25

"borne by each character" would more accurate to LOTR TCG, I believe. :up:
Title: Re: More Virtual Cards (Gandalf's Allies)
Post by: lem0nhead on June 11, 2008, 08:01:29 AM
Dain, Thran has phrased Erland like that because of a discussion on timing we had. Believe me this way it stop you from dying if youre exhausted. So i also see exactly why he's done it like he has as that appears to be the whole point in the follower, to get others out, which aint that good. My review of this card Thran is its way UP. Exert for aid cancel the vitality bonus overall within the fellowship and why use this guy to fetch another follower? Just put the other follower in your deck in place of this guy!

I agree with everything else dain has said though except id make it remove 1 not 2 on jarnsmid.
Title: Re: More Virtual Cards (Gandalf's Allies)
Post by: Thranduil on June 11, 2008, 08:18:02 AM
I disagree that the only use Erland has is to get back other followers. He gives you a free vitality every maneuver to regroup phase (because there's no reason to keep him on when you move, you simply transfer him to your support area and get the vitality again after you move on), which is amazing especially when Gandalf exerts quite a bit.

I have lowered his aid cost, however, and changed other cards as suggested.

Thranduil
Title: Re: More Virtual Cards (Gandalf's Allies)
Post by: lem0nhead on June 11, 2008, 08:21:04 AM
I disagree with your disagreement! Its not free vitality, you had to exert someone so overall within the fellowship its not a net gain in health. But better now its lowered to aid 2. And i dont see how vitality bonsues are that good anyway. Health only matters if you need to exert or take wounds and if you lose that bonus at the end of the turn what point is there?

Still think he's extremely limited in use.
Title: Re: More Virtual Cards (Gandalf's Allies)
Post by: Thranduil on June 11, 2008, 08:24:22 AM
I disagree with your disagreement! Its not free vitality, you had to exert someone so overall within the fellowship its not a net gain in health. But better now its lowered to aid 2. And i dont see how vitality bonsues are that good anyway. Health only matters if you need to exert or take wounds and if you lose that bonus at the end of the turn what point is there?

Still think he's extremely limited in use.
Consider this:

Gandalf with Trust Me As You Once Did out. In the maneuver phase, you transfer Erland to him. Now Gandalf has 5 vitality and can exert 4 times for TMAYOD. At the start of the regroup phase, you transfer Erland to your support area and remove one of those wounds from Gandalf so that he remains exhausted.

Next maneuver phase, you transfer Erland again to Gandalf who can now exert 1 more time for TMAYOD. This is a net gain of +1 vitality every turn.

Or, you could simply not exert Gandalf and transfer Erland back to your support area to heal him, which in itself is very useful.

Thranduil
Title: Re: More Virtual Cards (Gandalf's Allies)
Post by: lem0nhead on June 11, 2008, 08:27:17 AM
I suppose so, but at first when you had an exertion for the aid it just meant that playing a card that exerted someone to heal gandalf would have been just as effective, with this twilight cost instead it makes your point valid, but i STILL wouldnt use him as it relies on you exhausting someone everyturn or youre not getting the full benefit of him.
Title: Re: More Virtual Cards (Gandalf's Allies)
Post by: Thranduil on June 11, 2008, 08:29:57 AM
You still get to heal people. [2] for what may as well be a condition that heals every turn looks reasonable to me. And he also has an inbuilt ability to exhaust someone.

Thranduil
Title: Re: More Virtual Cards (Gandalf's Allies)
Post by: lem0nhead on June 12, 2008, 02:09:49 AM
But the point was Thran, that to get the benefit you have to be exhausted, wasnt that it was hard to exhaust someone, but that is is a BAD idea to exhaust someone. A simple one card combo that relies on exhauston is stupid except for enduring wraiths but they have an entire mechanism and a card that makes them useful. This guy is pointless if the only benefit you get from him is a very dull one that relies on your characters having 1 vitality.
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 12, 2008, 03:16:20 AM
Okay let's have some cool but slightly off-the wall cards. The first one we've already seen, but I liked it so much I thought I'd post it again! :mrgreen:

[3] Questions That Need Answering (V) [Gandalf]
Condition • Support Area
Search.
To play, spot Gandalf.
All players must place their hand face-up on the table in front of them and must keep the top card of their draw deck face-up at all times.
Discard this condition at the end of the turn.
”’There are some things that I must see to…’”
1 V 81

[1] Risk A Little Light (V) [Gandalf]
Event • Maneuver
Spell.
Spot Gandalf to reveal the top card of each player’s draw deck. For each Free Peoples card revealed, you may remove [2].
”’Let me risk a little more light.’”
1 V 82

[1] Strength of Spirit (V) [Gandalf]
Condition
Spell.
Bearer must be Gandalf.
Each minion skirmishing Gandalf loses all gametext keywords.
Skirmish: Exert Gandalf twice and discard this condition to wound a minion Gandalf is skirmishing twice.
”’There are many powers in the world, for good or for evil. Some are greater than I am. Against some I have not yet been measured. But my time is coming.’”
1 V 85
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: lem0nhead on June 12, 2008, 03:42:18 AM
All fine i guess though its an absolute crime to reprint Servant, its such a fantastic card its blasphemy to offer an alternative.
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 12, 2008, 03:49:22 AM
All fine i guess though its an absolute crime to reprint Servant, its such a fantastic card its blasphemy to offer an alternative.
Fine! If you're going to be that way, I've now changed the title. :clown:

I hope you're happy! :twisted:

:mrgreen:

Thranduil
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: lem0nhead on June 12, 2008, 03:49:50 AM
Good man. All  :up: then!
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: DáinIronfoot on June 12, 2008, 07:02:40 AM
Quote from: Thranduil
[3] Questions That Need Answering (V) [Gandalf]
Condition • Support Area
Search.
To play, spot Gandalf.
All players must place their hand face-up on the table in front of them and must keep the top card of their draw deck face-up at all times.
Discard this condition at the end of the turn.
”’There are some things that I must see to…’”
1 V 81

Certainly has potential, especially with Elves. :mrgreen: My only "problem" with it is that it would be the first-ever Free Peoples search card. Maybe stealth instead? That's usually the FP counter to search....

Quote from: Thranduil
[1] Risk A Little Light (V) [Gandalf]
Event • Maneuver
Spell.
Spot Gandalf to reveal the top card of each player’s draw deck. For each Free Peoples card revealed, you may remove [2].
”’Let me risk a little more light.’”
1 V 82

Nifty. Again, love it with Elves.

Quote from: Thranduil
[1] Strength of Spirit (V) [Gandalf]
Condition
Spell.
Bearer must be Gandalf.
Each minion skirmishing Gandalf loses all gametext keywords.
Skirmish: Exert Gandalf twice and discard this condition to wound a minion Gandalf is skirmishing twice.
”’There are many powers in the world, for good or for evil. Some are greater than I am. Against some I have not yet been measured. But my time is coming.’”
1 V 85

Cool beans. :up:
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 12, 2008, 08:03:30 AM
Certainly has potential, especially with Elves. :mrgreen: My only "problem" with it is that it would be the first-ever Free Peoples search card. Maybe stealth instead? That's usually the FP counter to search....
I understand that, but stealth makes no sense with the title, and neither does spell which the original had.

As a general comment, I'm entirely unsure what these virtual cards are going to make of all those classic keywords like stealth, search, spell, tale etc. So far, I'm putting them on any card which makes sense and worrying about it later. I don't see a problem in theory with FP search cards (nor with Shadow stealth cards) - there certainly can't be many cards that reference that keyword that would make it broken or weird - and it may not be a permanent addition to this card, it just depends on what I decide to do with it.

Thranduil
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: DáinIronfoot on June 12, 2008, 08:21:15 AM
Fair enough. I agree there's no particular problem with it (no conflicts or anything, and I DID check :P)...just making an observation.
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: sickofpalantirs on June 12, 2008, 11:04:48 AM
Okay let's have some cool but slightly off-the wall cards. The first one we've already seen, but I liked it so much I thought I'd post it again! :mrgreen:

[3] Questions That Need Answering (V) [Gandalf]
Condition • Support Area
Search.
To play, spot Gandalf.
All players must place their hand face-up on the table in front of them and must keep the top card of their draw deck face-up at all times.
Discard this condition at the end of the turn.
”’There are some things that I must see to…’”
1 V 81
i feel like I already saw this...

[1] Risk A Little Light (V) [Gandalf]
Event • Maneuver
Spell.
Spot Gandalf to reveal the top card of each player’s draw deck. For each Free Peoples card revealed, you may remove [2].
”’Let me risk a little more light.’”
1 V 82
fine by me another multiplayer friendly card.

[1] Strength of Spirit (V) [Gandalf]
Condition
Spell.
Bearer must be Gandalf.
Each minion skirmishing Gandalf loses all gametext keywords.
Skirmish: Exert Gandalf twice and discard this condition to wound a minion Gandalf is skirmishing twice.
”’There are many powers in the world, for good or for evil. Some are greater than I am. Against some I have not yet been measured. But my time is coming.’”
1 V 85
fine.
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 12, 2008, 11:58:38 AM
Now for a random collection of slightly off-the-wall [Gandalf] cards from the Mines of Moria.

(0) Gandalf’s Wisdom (V) [Gandalf]
Event • Fellowship or Regroup
Spot Gandalf to heal a companion with resistance 3 or more.
At the start of the regroup phase, you may add a burden to take this event into hand from your discard pile.
”Now as the companions sat or walked together they spoke of Gandalf, and all that each had known and seen of him came clear before their minds.”
2 V 23

(0) Staff Asunder (V) [Gandalf]
Event • Skirmish
Spell.
Reveal your hand to make a minion skirmishing a [Gandalf] Wizard strength -2 for each spell revealed (or -3 if he bears a staff). Remove this event from the game.
”At that moment Gandalf lifted his staff, and crying aloud he smote the bridge before him.”
2 V 27

[1] You Cannot Pass! (V) [Gandalf]
Event • Assignment
Assign a minion to Gandalf. At the end of Gandalf’s skirmish, discard Gandalf and that minion. Remove this event from the game.
”The Balrog fell back and its sword flew up in molten fragments. The wizard swayed on the bridge, stepped back a pace, and then again stood still.”
2 V 30
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: CarpeGuitarrem on June 12, 2008, 01:51:28 PM
Now for a random collection of slightly off-the-wall [Gandalf] cards from the Mines of Moria.

(0) Gandalf’s Wisdom (V) [Gandalf]
Event • Fellowship
Spot Gandalf to heal a companion.
At the start of the regroup phase, you may discard a [Gandalf] card from hand to take this event into hand from your discard pile.
”Now as the companions sat or walked together they spoke of Gandalf, and all that each had known and seen of him came clear before their minds.”
2 V 23
Far too easy. It's a free card, with very little cost to bring back. Oh, shoot. You've also got an evil infinite loop going on (I think). If you have five cards in hand, and discard Gandalf's Wisdom to fetch Gandalf's Wisdom, don't you lose and then immediately gain initiative?
Quote
(0) Staff Asunder (V) [Gandalf]
Event • Skirmish
Spell.
Reveal your hand to make a minion skirmishing Gandalf strength -2 for each spell revealed (or -3 if Gandalf bears a staff). Remove this event from the game.
”At that moment Gandalf lifted his staff, and crying aloud he smote the bridge before him.”
2 V 27
SWEET! Although I'd consider maybe costing it a bit more. Servant of the Secret Fire has a cost attached to it, and is pretty much almost as good as this card at its most basic level.
Quote
[1] You Cannot Pass! (V) [Gandalf]
Event • Assignment
Assign a minion to Gandalf. At the end of Gandalf’s skirmish, discard Gandalf and that minion. Remove this event from the game.
”The Balrog fell back and its sword flew up in molten fragments. The wizard swayed on the bridge, stepped back a pace, and then again stood still.”
2 V 30
Cool. Although I might even go so far as to suggest to kill Gandalf. (Would make more story sense, and would help abuse of this card...replayable Gandalf?) Sent Back would combo easily with that.
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 12, 2008, 01:59:49 PM
Far too easy. It's a free card, with very little cost to bring back. Oh, shoot. You've also got an evil infinite loop going on (I think). If you have five cards in hand, and discard Gandalf's Wisdom to fetch Gandalf's Wisdom, don't you lose and then immediately gain initiative?
Good catch on the initiative thing. I've restricted both costs. Now, the more you bring it back, the less likely you are to be able to use it.

SWEET! Although I'd consider maybe costing it a bit more. Servant of the Secret Fire has a cost attached to it, and is pretty much almost as good as this card at its most basic level.
It's not quite. This one only works for a minion skirmishing Gandalf.

Cool. Although I might even go so far as to suggest to kill Gandalf. (Would make more story sense, and would help abuse of this card...replayable Gandalf?) Sent Back would combo easily with that.
I certainly understand what you're saying and so let's leave it out there for other reviewers to comment on.

Thanks!

Thranduil
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: lem0nhead on June 13, 2008, 01:28:09 AM

(0) Gandalf’s Wisdom (V) [Gandalf]
Event • Fellowship
Spot Gandalf to heal a companion with resistance 3 or more.
At the start of the regroup phase, you may add a burden to take this event into hand from your discard pile.
”Now as the companions sat or walked together they spoke of Gandalf, and all that each had known and seen of him came clear before their minds.”
2 V 23

I feel its gone the other way now far less useful. A burden to heal 1 wound isnt worth it.

(0) Staff Asunder (V) [Gandalf]
Event • Skirmish
Spell.
Reveal your hand to make a minion skirmishing Gandalf strength -2 for each spell revealed (or -3 if Gandalf bears a staff). Remove this event from the game.
”At that moment Gandalf lifted his staff, and crying aloud he smote the bridge before him.”
2 V 27

Powerful, but removing from the game i guess balances it.

[1] You Cannot Pass! (V) [Gandalf]
Event • Assignment
Assign a minion to Gandalf. At the end of Gandalf’s skirmish, discard Gandalf and that minion. Remove this event from the game.
”The Balrog fell back and its sword flew up in molten fragments. The wizard swayed on the bridge, stepped back a pace, and then again stood still.”
2 V 30

Cool i guess.

Title: Re: More Virtual Cards (Gandalf's Support)
Post by: DáinIronfoot on June 13, 2008, 08:50:24 AM
Quote from: Thranduil
(0) Gandalf’s Wisdom (V) [Gandalf]
Event • Fellowship
Spot Gandalf to heal a companion with resistance 3 or more.
At the start of the regroup phase, you may add a burden to take this event into hand from your discard pile.
”Now as the companions sat or walked together they spoke of Gandalf, and all that each had known and seen of him came clear before their minds.”
2 V 23

I agree with lem0n...isn't really worth it to pull back. Much better ways to heal during the fellowship phase. Now if it was a REGROUP ability, it might have more promise.

Quote from: Thranduil
(0) Staff Asunder (V) [Gandalf]
Event • Skirmish
Spell.
Reveal your hand to make a minion skirmishing Gandalf strength -2 for each spell revealed (or -3 if Gandalf bears a staff). Remove this event from the game.
”At that moment Gandalf lifted his staff, and crying aloud he smote the bridge before him.”
2 V 27

Nifty, though this is one I'd allow to work with any [Gandalf] Wizard, since Radagast has his own staff too (and could use a little boost from cards like this).

Quote from: Thranduil
[1] You Cannot Pass! (V) [Gandalf]
Event • Assignment
Assign a minion to Gandalf. At the end of Gandalf’s skirmish, discard Gandalf and that minion. Remove this event from the game.
”The Balrog fell back and its sword flew up in molten fragments. The wizard swayed on the bridge, stepped back a pace, and then again stood still.”
2 V 30

Fine as is, though giving the player the choice of either discarding OR killing Gandalf would give it more flexibility with Sent Back (as CG noted) or with your Gandalf discarding stuff from earlier sets. Yes, I still remember that. ;)
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 13, 2008, 09:11:34 AM
Changed as suggested.

Talking of Gandalf getting discarded and all that, although that strategy for the Eagles from my Hobbit set has little or nothing to do with these cards, the last one of this batch is incidentally quite similar! And I've been making a habit of posting 3 more or less unrelated [Gandalf] cards at once. Well, here are 3 more more or less unrelated [Gandalf] cards! :mrgreen:

[1] Depart Silently (V) [Gandalf]
Event • Fellowship
Stealth.
Exert Gandalf and spot 2 Hobbits to remove [1] for each Shadow card you can spot. You may not play or replace a site until the regroup phase.
”’Be careful, both of you.’”
3 V 31

[1] Fireworks (V) [Gandalf]
Event • Fellowship
Spell. Tale.
Exert Gandalf to play a tale condition from your discard pile. Then heal a companion of that tale’s culture.
”’The finest rockets ever seen: / they burst in stars of blue and green…’”
3 V 32

[4] Deep In Thought (V) [Gandalf]
Event • Fellowship
To play, remove Gandalf from the game. At the start of the regroup phase, play Gandalf from your draw deck or discard pile to heal each companion and discard each Shadow condition borne by each companion.
”He was… trying to recall every memory of his former journey in the Mines, and considering anxiously the next course that he should take…”
3 V 30
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: DáinIronfoot on June 13, 2008, 09:21:36 AM
Quote from: Thranduil
[1] Depart Silently (V) [Gandalf]
Event • Fellowship
Stealth.
Exert Gandalf to remove [1] for each Shadow card you can spot. You may not play or replace a site until the regroup phase.
”’Be careful, both of you.’”
3 V 31

Ah yes, the only [Gandalf] stealth card EVER. What a waste on Big D's part. So much potential....

Anyway, this looks alright. Relies on the Shadow using some support cards, but this really wrecks Moria, Corsairs, [Men] archery, and others...and that's probably a good thing, as they can get a bit out of hand sometimes. Might be a touch TOO powerful, though...perhaps require spotting a Hobbit as well?

Quote from: Thranduil
[1] Fireworks (V) [Gandalf]
Event • Fellowship
Spell. Tale.
Spot Gandalf to play a tale condition from your discard pile. Then heal a companion of that tale’s culture.
”’The finest rockets ever seen: / they burst in stars of blue and green…’”
3 V 32

Excellent...tale is another keyword I think should have been on several [Gandalf] cards. A bit too much for just [1], though...I'd exert Gandalf instead.

Quote from: Thranduil
[4] Deep In Thought (V) [Gandalf]
Event • Maneuver
To play, remove Gandalf from the game. At the start of the regroup phase, play Gandalf from your draw deck or discard pile to heal each companion and discard each Shadow condition borne by a companion.
”He was… trying to recall every memory of his former journey in the Mines, and considering anxiously the next course that he should take…”
3 V 30

Awfully powerful, even for [4]. I'd make it a fellowship event so you can use it less often AND so the Shadow player can make better use of that twilight.

Does this remove ALL Shadow conditions on ALL companions, or just all Shadow conditions borne by one specific companion? A little ambiguous....
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 13, 2008, 09:49:05 AM
Changed all according to your suggestions. The thing with Deep in Thought being fellowship is it saves the twilight for Gandalf when moving on, but I guess the adding [4] offsets that a bit!

And I have to say, stealth was always a real nothing. There was so much potential in those early keywords and they just forgot about all of them after a while (except for spell, pipeweed and tale).

Thranduil
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: DáinIronfoot on June 13, 2008, 09:50:55 AM
Depart Silently would probably be okay spotting just one Hobbit (even if it IS Frodo), but 2 is alright, I s'pose.
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 13, 2008, 09:51:59 AM
Depart Silently would probably be okay spotting just one Hobbit (even if it IS Frodo), but 2 is alright, I s'pose.
I just thought it was particularly funny given its lore! :hey:

Thranduil
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: DáinIronfoot on June 13, 2008, 09:55:57 AM
True, true. ;) I thought about that. It's fine, I guess...just don't be shocked if other reviewers tell you it's underpowered.
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: sickofpalantirs on June 13, 2008, 11:19:41 AM
[1] Depart Silently (V) [Gandalf]
Event • Fellowship
Stealth.
Exert Gandalf and spot 2 Hobbits to remove [1] for each Shadow card you can spot. You may not play or replace a site until the regroup phase.
”’Be careful, both of you.’”
3 V 31
fine

[1] Fireworks (V) [Gandalf]
Event • Fellowship
Spell. Tale.
Exert Gandalf to play a tale condition from your discard pile. Then heal a companion of that tale’s culture.
”’The finest rockets ever seen: / they burst in stars of blue and green…’”
3 V 32
fine by me

[4] Deep In Thought (V) [Gandalf]
Event • Fellowship
To play, remove Gandalf from the game. At the start of the regroup phase, play Gandalf from your draw deck or discard pile to heal each companion and discard each Shadow condition borne by each companion.
”He was… trying to recall every memory of his former journey in the Mines, and considering anxiously the next course that he should take…”
3 V 30
would the regroup phase thing work? seeing as how the event would be gone. works for me.
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 13, 2008, 11:30:07 AM
would the regroup phase thing work? seeing as how the event would be gone.
I have to say I was wondering the same thing. I think it would as it's part of the event. And cards do what they say, so I thought it would be fine. I'm less than certain though.

Thranduil
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: sickofpalantirs on June 13, 2008, 11:34:38 AM
might be better as a condition...you can only use it 3 times anyway
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 16, 2008, 12:23:18 PM
Man have the last 2 days been boring - not a single post in the Chamber of Marzarbul! :o

I'm going to rectify that with a few fun [Gandalf] cards. Comments on the last cards would also be appreciated though. :roll:

[2] Unknown Perils (V) [Gandalf]
Condition • Support Area
Each time a minion is played, you may spot Gandalf and add [2] to add a [Gandalf] token here.
Regroup: Remove X tokens from this condition and spot Gandalf to make a Shadow player discard their minion, where X is the current region number.
”Suddenly he stopped as if listening. Frodo became aware that all was very quiet, inside and outside.”
3 V 36

[2] Trust Me As You Once Did (V) [Gandalf]
Event • Regroup
Spot Gandalf to heal each Hobbit or each other fellowship companion.
”’Do not take me for some conjurer of cheap tricks! I am not trying to rob you. I am trying to help you.’”
3 V 35

(0) • Narya (V) [Gandalf]
Artifact • Ring
Vit: +1
Bearer must be Gandalf (even if he is a follower).
Each time the fellowship moves to a site with a Shadow number of 2 or higher, you may make a Shadow player discard their condition.
”’For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill.’”
3 V 34
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: DáinIronfoot on June 16, 2008, 04:15:54 PM
Quote from: Thranduil
Man have the last 2 days been boring - not a single post in the Chamber of Marzarbul! :o

Yeah, I'm in the final week of my master's...busier than ever. Where's lem0n, though?

Quote from: Thranduil
[2] Unknown Perils (V) [Gandalf]
Condition • Support Area
Each time a minion is played, you may spot Gandalf to add a [Gandalf] token here.
Regroup: Remove X tokens from this condition and spot Gandalf to make a Shadow player discard their minion, where X is the current region number.
”Suddenly he stopped as if listening. Frodo became aware that all was very quiet, inside and outside.”
3 V 36

Seems too easy. I'd make X the twilight cost of that minion instead and add more tokens when minions are played, and/or exert Gandalf at some point. As written now, even in region 3, you get to discard every third minion essentially for free!

Quote from: Thranduil
[2] Trust Me As You Once Did (V) [Gandalf]
Event • Regroup
Spot Gandalf to heal each Hobbit or each other fellowship companion.
”’Do not take me for some conjurer of cheap tricks! I am not trying to rob you. I am trying to help you.’”
3 V 35

A good successor to the original.

Quote from: Thranduil
(0) • Narya (V) [Gandalf]
Artifact • Ring
Vit: +1
Bearer must be Gandalf (even if he is a follower).
Each time the fellowship moves to a site with a Shadow number of 2 or higher, you may make a Shadow player discard their condition.
”’For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill.’”
3 V 34

Since a follower can potentially bear this, might be better to make the vitality bonus conditional on if he is a companion. Nifty otherwise, though.
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 16, 2008, 04:19:20 PM
Since a follower can potentially bear this, might be better to make the vitality bonus conditional on if he is a companion. Nifty otherwise, though.
I was thinking that a vitality bonus on a follower would simply have no effect (because followers don't have vitality) and so I left that phrase out. Obviously, I have no clue what the rules are in this case, because there aren't any!

Thranduil
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: sickofpalantirs on June 16, 2008, 04:42:11 PM
[2] Unknown Perils (V) [Gandalf]
Condition • Support Area
Each time a minion is played, you may spot Gandalf and add [2] to add a [Gandalf] token here.
Regroup: Remove X tokens from this condition and spot Gandalf to make a Shadow player discard their minion, where X is the current region number.
”Suddenly he stopped as if listening. Frodo became aware that all was very quiet, inside and outside.”
3 V 36
fine I guess...

[2] Trust Me As You Once Did (V) [Gandalf]
Event • Regroup
Spot Gandalf to heal each Hobbit or each other fellowship companion.
”’Do not take me for some conjurer of cheap tricks! I am not trying to rob you. I am trying to help you.’”
3 V 35
fine

(0) • Narya (V) [Gandalf]
Artifact • Ring
Vit: +1
Bearer must be Gandalf (even if he is a follower).
Each time the fellowship moves to a site with a Shadow number of 2 or higher, you may make a Shadow player discard their condition.
”’For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill.’”
3 V 34
does the even if he is a followers clause necessary? hum...maybe add a threat to make them? IDK
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 17, 2008, 02:09:54 AM
does the even if he is a followers clause necessary? hum...maybe add a threat to make them? IDK
The follower clause is necessary because it is a very clear rule that followers cannot bear cards, so unless a card specifically says a follower can bear it, a follower cannot bear it. I'm not sure I understand your second point, though.

Thranduil
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: sickofpalantirs on June 17, 2008, 09:26:14 AM
I was in 10 second review mode...I meant add a threat or add 1 to make them discard a condition. sumtin like dat.
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 17, 2008, 09:57:13 AM
I was in 10 second review mode...I meant add a threat or add 1 to make them discard a condition. sumtin like dat.
I see what you're saying, but what I figured is that moving to a high twilight cost site is already a disadvantage to you.

These are the final 3 [Gandalf] cards, and so when you review, why don't you also choose one of the following themes to explore in future posts:

1) Fellowship
2) Pipeweed
3) Tales
4) Dwarven
5) Elven
6) Gondor
7) Shire

[2] Durin’s Secret (V) [Gandalf]
Condition • Support Area
Tale.
To play, spot Gandalf.
When you play this, you may spot a Dwarf to draw a card.
Fellowship or Regroup: Spot Gandalf to play the fellowship’s next site. Discard this condition.
”’They are wrought of ithildin that mirrors only starlight and moonlight, and sleeps until it is touched by one who speaks words now long forgotten in Middle-earth.’”
1 V 71

[3] Sleep, Caradhras (V) [Gandalf]
Event • Regroup
Spell.
Spot Gandalf to discard up to 3 spell, weather or search cards.
”’Losto Caradhras, sedho, hodo, nuitho i ruith.’”
1 V 84

Note on this one: this ability is partly assuming that as I go through the fellowship (and later) block cards, I'll be making a bigger deal of such unloaded keywords.

(0) Let Folly Be Our Cloak (V) [Gandalf]
Event • Fellowship
Stealth.
Exert Gandalf to discard a condition or liberate a site.
”’Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it.’”
1 V 77
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: DáinIronfoot on June 17, 2008, 10:07:01 AM
Quote from: Thranduil
[2] Durin’s Secret (V) [Gandalf]
Condition • Support Area
Tale.
When you play this, you may spot a Dwarf to draw a card.
Fellowship or Regroup: Spot Gandalf to play the fellowship’s next site. Discard this condition.
”’They are wrought of ithilden that mirrors only starlight and moonlight, and sleeps until it is touched by one who speaks words now long forgotten in Middle-earth.’”
1 V 71

I'd require spotting Gandalf or at least a [Gandalf] companion to play it in the first place, but it's fine other than that.

Quote from: Thranduil
[3] Sleep, Caradhras (V) [Gandalf]
Event • Regroup
Spell.
Spot Gandalf to discard up to 3 spell, weather or search cards.
”’Losto Caradhras, sedho, hodo, nuitho i ruith.’”
1 V 84

Nifty. Hard to judge without seeing your cards with those keywords, but probably fine.

Quote from: Thranduil
(0) Let Folly Be Our Cloak (V) [Gandalf]
Event • Regroup
Stealth.
Exert Gandalf to discard a condition or liberate a site.
”’Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it.’”
1 V 77

Kind of powerful...I'd make it a fellowship event, like the original.
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: sickofpalantirs on June 17, 2008, 10:48:53 AM

2) Pipeweed

[2] Durin’s Secret (V) [Gandalf]
Condition • Support Area
Tale.
To play, spot Gandalf.
When you play this, you may spot a Dwarf to draw a card.
Fellowship or Regroup: Spot Gandalf to play the fellowship’s next site. Discard this condition.
”’They are wrought of ithilden that mirrors only starlight and moonlight, and sleeps until it is touched by one who speaks words now long forgotten in Middle-earth.’”
1 V 71
ithilden? whats that? cut cost to 1 IMSO oh wait these are virtual cards...meh oh well

[3] Sleep, Caradhras (V) [Gandalf]
Event • Regroup
Spell.
Spot Gandalf to discard up to 3 spell, weather or search cards.
”’Losto Caradhras, sedho, hodo, nuitho i ruith.’”
1 V 84
fine

(0) Let Folly Be Our Cloak (V) [Gandalf]
Event • Fellowship
Stealth.
Exert Gandalf to discard a condition or liberate a site.
”’Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it.’”
1 V 77
maybe 2 conditions or liberate 1 site.
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 17, 2008, 10:57:34 AM
ithilden? whats that? cut cost to 1 IMSO oh wait these are virtual cards...meh oh well
Ithilden is moon-letters. Well rather than saying 'meh', what would you suggest to make the card more worth the [2] cost it's got to be? ;)

Thranduil
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: CarpeGuitarrem on June 17, 2008, 06:58:51 PM
[2] Durin’s Secret (V) [Gandalf]
Condition • Support Area
Tale.
To play, spot Gandalf.
When you play this, you may spot a Dwarf to draw a card.
Fellowship or Regroup: Spot Gandalf to play the fellowship’s next site. Discard this condition.
”’They are wrought of ithilden that mirrors only starlight and moonlight, and sleeps until it is touched by one who speaks words now long forgotten in Middle-earth.’”
1 V 71
Should be "ithildin", not "ithilden". Seems like a decent card to me. Pathfinding is a nice utility for [gandalf], and because you can use it at any time, it's bound to cost more. The bonus for spotting a dwarf is nice.
Quote
[3] Sleep, Caradhras (V) [Gandalf]
Event • Regroup
Spell.
Spot Gandalf to discard up to 3 spell, weather or search cards.
”’Losto Caradhras, sedho, hodo, nuitho i ruith.’”
1 V 84
That should be cool, once you introduce those keywords more. Nice card. Although on second glance, it pales in comparison to its older counterpart. Not only is it a regroup-phase card, but it also only targets three cards.
Quote
(0) Let Folly Be Our Cloak (V) [Gandalf]
Event • Fellowship
Stealth.
Exert Gandalf to discard a condition or liberate a site.
”’Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it.’”
1 V 77
Pretty simple, it works.

I'd be interested to see more "Fellowship".
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: lem0nhead on June 18, 2008, 02:47:19 AM
Quote from: Thranduil
Man have the last 2 days been boring - not a single post in the Chamber of Marzarbul! :o
Yeah, I'm in the final week of my master's...busier than ever. Where's lem0n, though?

Hey fruit gets rotten sometimes! Ive had a bad case of sour lemon.... head! Citrus juice EVERYwhere!  :-X Sorry Thran i dont feel like reviewing all the cards ive missed im too tired! Ill just carry on....


3) Tales

[2] Durin’s Secret (V) [Gandalf]
Condition • Support Area
Tale.
To play, spot Gandalf.
When you play this, you may spot a Dwarf to draw a card.
Fellowship or Regroup: Spot Gandalf to play the fellowship’s next site. Discard this condition.
”’They are wrought of ithilden that mirrors only starlight and moonlight, and sleeps until it is touched by one who speaks words now long forgotten in Middle-earth.’”
1 V 71

Yeah this is well not worth 2, add something else to justify it. Maybe expand on the card drawing thing, or go with healing, or next 2 sites. Who knows?!  :P

[3] Sleep, Caradhras (V) [Gandalf]
Event • Regroup
Spell.
Spot Gandalf to discard up to 3 spell, weather or search cards.
”’Losto Caradhras, sedho, hodo, nuitho i ruith.’”
1 V 84

As its phrased does this allow the discard of a combination of those 3 types, such as 2 spells and a search?


(0) Let Folly Be Our Cloak (V) [Gandalf]
Event • Fellowship
Stealth.
Exert Gandalf to discard a condition or liberate a site.
”’Into his heart the thought will not enter that any will refuse it, that having the Ring we may seek to destroy it.’”
1 V 77

Im not sure gandalf should have site liberation. Hows he gonna do that on his own? Nah the condition part is fine on its own.

Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 18, 2008, 03:27:23 AM
Hey fruit gets rotten sometimes! Ive had a bad case of sour lemon.... head! Citrus juice EVERYwhere!  :-X Sorry Thran i dont feel like reviewing all the cards ive missed im too tired! Ill just carry on....
I wasn't expecting you to! ;)

As its phrased does this allow the discard of a combination of those 3 types, such as 2 spells and a search?
I think it does, yes.

Im not sure gandalf should have site liberation. Hows he gonna do that on his own? Nah the condition part is fine on its own.
I disagree: Gandalf should definitely have site liberation of all the characters and cultures in LotR. For example, it is him and ultimately only him that defeats the Uruk-hai at the Battle of Helm's Deep by mustering Erkenbrand's Rohirrim and rousing the Huorns from Fangorn. And the way he prevents the Witch-King from taking Minas Tirith.

That should be cool, once you introduce those keywords more. Nice card. Although on second glance, it pales in comparison to its older counterpart. Not only is it a regroup-phase card, but it also only targets three cards.
The reason I didn't want to make a card that discards all conditions is because Decipher rightly moved away from such cards after Towers block. And I think regroup is also an advantage in some respects. Would it be better as a maneuver event?

Thranduil
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: lem0nhead on June 18, 2008, 03:50:45 AM
Hmmm, ok he mustered the rohhirim but it was the thousand spears of the rohan warriors that liberated helms deep not gandalf. And when he faced the wikkie he got pwned.

Gandalf shouldnt have site liberation.
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: Thranduil on June 18, 2008, 04:25:26 AM
Hmmm, ok he mustered the rohhirim but it was the thousand spears of the rohan warriors that liberated helms deep not gandalf. And when he faced the wikkie he got pwned.
Only in the film. And those rohirrim wouldn't have been at Helm's Deep if not for Gandalf.

Anyway, with 3 votes I got tales, fellowship and pipeweed. Luckily, they are somewhat intertwined - as exemplified by this Frodo which we've already seen:

(0) • Frodo, Old Bilbo’s Heir (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
(Res): 10
Fellowship. Ring-bearer.
While Frodo is not exhausted, each tale and pipeweed’s twilight cost is -1.
”’But be that as it may, Mr. Frodo is as nice a young hobbit as you could wish to meet.’”
1 V 289

So I'm going to start with some pipeweed/fellowship stuff.

So let's continue this pipeweed/fellowship combo (I'm sure it's no coincidence at all that most of the Fellowship of the Ring, and therefore the saviours of Middle-earth, smoke pipes ;) ). One thing that Rise of Saruman did was take the pipes out of the pipeweed. So here is a rethought introduction of those mighty receptacles that facilitate the smoking of our beloved weed.

We've already seen this card:

(0) • Gandalf’s Pipe (V) [Gandalf]
Possession • Pipe
Bearer must be Gandalf.
Skirmish: Discard a pipeweed card from play to make a fellowship companion strength +2.
”’I know what is the matter with me,’ he muttered, as he sat down by the door. ‘I need smoke!’”
1 V 74

And I've also justified it that despite that it may not make the most sense in the world, cards like that need to be there for pipeweed to work as a strategy as Decipher worked out for Rise of Saruman.

And now 2 new pipes which you would very likely use in a fellowship environment:

[1] • Aragorn’s Pipe (V) [Gondor]
Possession • Pipe
Bearer must be Aragorn.
Maneuver: Discard a pipeweed from play to heal a fellowship companion.
”He had a tall tankard in front of him, and was smoking a long-stemmed pipe curiously carved.”
1 V 91

[1] • Gimli’s Pipe (V) [Dwarven]
Possession • Pipe
Bearer must be Gimli.
Fellowship: Exert Gimli to take into hand a pipeweed from your discard pile.
”’And certainly it was from Bree that the art of smoking the genuine weed spread in the recent centuries among Dwarves and other folk…’”
3 V 2
Title: Re: More Virtual Cards (Gandalf's Support)
Post by: lem0nhead on June 18, 2008, 05:24:17 AM

[1] • Aragorn’s Pipe (V) [Gondor]
Possession • Pipe
Bearer must be Aragorn.
Maneuver: Discard a pipeweed from play to heal a fellowship companion.
”He had a tall tankard in front of him, and was smoking a long-stemmed pipe curiously carved.”
1 V 91

Sound enough as long as the pipeweeds themselves arent amazing. Getting a good double bonus from them might be OP as a tactic.

[1] • Gimli’s Pipe (V) [Dwarven]
Possession • Pipe
Bearer must be Gimli.
Fellowship: Exert Gimli to take into hand a pipeweed from your discard pile.
”’And certainly it was from Bree that the art of smoking the genuine weed spread in the recent centuries among Dwarves and other folk…’”
3 V 2

Sound, but could cost 0 if it wasnt (V). Maybe res +1?

Title: Re: More Virtual Cards (Gandalf's Support)
Post by: DáinIronfoot on June 18, 2008, 10:37:39 AM
Quote from: Thranduil
[1] • Aragorn’s Pipe (V) [Gondor]
Possession • Pipe
Bearer must be Aragorn.
Maneuver: Discard a pipeweed from play to heal a fellowship companion.
”He had a tall tankard in front of him, and was smoking a long-stemmed pipe curiously carved.”
1 V 91

Good enough for me.

Quote from: Thranduil
[1] • Gimli’s Pipe (V) [Dwarven]
Possession • Pipe
Bearer must be Gimli.
Fellowship: Exert Gimli to take into hand a pipeweed from your discard pile.
”’And certainly it was from Bree that the art of smoking the genuine weed spread in the recent centuries among Dwarves and other folk…’”
3 V 2

I respectfully disagree with my fruity colleague...I think this is plenty powerful as is. I have no problem with resistance bonuses on certain pipes, but not this one. Good as is.
Title: Re: More Virtual Cards (Hobbits' Pipes)
Post by: Thranduil on June 18, 2008, 03:22:31 PM
Talking of resistance bonuses on pipes...

Oh, and to lem0n's comment, the pipeweeds I have made I think do very little in themselves (not like the RoS ones) because I was trying to put the emphasis back on pipes. Though you can see one of them if you look through the Never-ending DC thread. Or you could wait here for a day or so!

[1] • Bilbo’s Pipe (V) [Shire]
Possession • Pipe
Bearer must be a Hobbit.
If bearer is Bilbo or is bearing Bilbo, he or she is resistance +1.
At the start of the fellowship phase, you may discard a pipeweed to remove a burden.
1 V 285

[1] • The Gaffer’s Pipe (V) [Shire]
Possession • Pipe
Bearer must be a Hobbit.
While bearer is bearing a follower, he or she is strength +1.
Fellowship: Discard a pipeweed from play to play a pipe from your draw deck or discard pile.
”’This… is the one art that we certainly claim to be our own invention. When Hobbits first began to smoke is not known…’”
1 V 292

[1] • Frodo’s Pipe (V) [Shire]
Possession • Pipe
Bearer must be a Hobbit.
If bearer is Frodo, he gains muster.
Regroup: Discard a pipeweed from play to remove [2].
”’All the same, observations I have made on my own many journeys south have convinced me that the weeds themselves are not native to our parts of the world.’”
3 V 107
Title: Re: More Virtual Cards (Hobbits' Pipes)
Post by: lem0nhead on June 19, 2008, 03:40:53 AM

[1] • Bilbo’s Pipe (V) [Shire]
Possession • Pipe
Bearer must be a Hobbit.
If bearer is Bilbo or is bearing Bilbo, he is resistance +1.
At the start of the fellowship phase, you may discard a pipeweed to remove a burden.
1 V 285

Powerful. Might cut the res bit.

[1] • The Gaffer’s Pipe (V) [Shire]
Possession • Pipe
Bearer must be a Hobbit.
While bearer bears a follower, he or she is strength +1.
Fellowship: Discard a pipeweed from play to play a pipe from your draw deck or discard pile.
”’This… is the one art that we certainly claim to be our own invention. When Hobbits first began to smoke is not known…’”
1 V 292

"Bearer bears"? Gees thats odd linguistics! Seems fine.

[1] • Frodo’s Pipe (V) [Shire]
Possession • Pipe
Bearer must be a Hobbit.
If bearer is Frodo, he gains muster.
Regroup: Discard a pipeweed from play to remove [2].
”’All the same, observations I have made on my own many journeys south have convinced me that the weeds themselves are not native to our parts of the world.’”
3 V 107

Cool.

Title: Re: More Virtual Cards (Pipes)
Post by: Anvar on June 19, 2008, 04:05:18 AM
Nice cards. Loving the new pipeweed strategy.

Anvar
Title: Re: More Virtual Cards (Hobbits' Pipes)
Post by: DáinIronfoot on June 19, 2008, 07:33:55 AM
Quote from: Thranduil
[1] • Bilbo’s Pipe (V) [Shire]
Possession • Pipe
Bearer must be a Hobbit.
If bearer is Bilbo or is bearing Bilbo, he is resistance +1.
At the start of the fellowship phase, you may discard a pipeweed to remove a burden.
1 V 285

Hmmmm. Awfully good. But alright, I guess. Since bearer could potentially be female, though, make sure you do "he or she".

Quote from: Thranduil
[1] • The Gaffer’s Pipe (V) [Shire]
Possession • Pipe
Bearer must be a Hobbit.
While bearer is bearing a follower, he or she is strength +1.
Fellowship: Discard a pipeweed from play to play a pipe from your draw deck or discard pile.
”’This… is the one art that we certainly claim to be our own invention. When Hobbits first began to smoke is not known…’”
1 V 292

Yep. Definately a must for a good pipe deck.

Quote from: Thranduil
[1] • Frodo’s Pipe (V) [Shire]
Possession • Pipe
Bearer must be a Hobbit.
If bearer is Frodo, he gains muster.
Regroup: Discard a pipeweed from play to remove [2].
”’All the same, observations I have made on my own many journeys south have convinced me that the weeds themselves are not native to our parts of the world.’”
3 V 107

No complaints here!
Title: Re: More Virtual Cards (Pipes)
Post by: Thranduil on June 19, 2008, 08:03:59 AM
Well I think it's time for some weed. As I said, these cards don't have huge amounts of awesome abilities like the pipeweeds from Rise of Saruman, and they are also therefore not designed to be part of a strategy by themselves. They are designed to work with pipes and also the aforementioned RoS and T & D pipeweed cards.

[1] Longbottom Leaf (V) [Shire]
Possession • Support Area
Pipeweed.
When you play this possession, you may spot a pipe to reveal the top card of your draw deck. If it is a pipeweed, you may play it.
Response: If another pipeweed is discarded, discard this card to shuffle that pipeweed into your draw deck instead.
1 V 300

Note how that one subtly works with Merry, In the Bloom of Health.

[1] Old Toby (V) [Shire]
Possession • Support Area
Pipeweed.
Response: If this pipeweed is about to be discarded, spot a pipe and add [2] to place it on top of your draw deck instead.
”’Finest weed in the Southfarthing…’”
1 V 305
Title: Re: More Virtual Cards (Pipes)
Post by: lem0nhead on June 19, 2008, 08:13:33 AM
Well I think it's time for some weed.

Are you a student? Or a hippy? :P

[1] Longbottom Leaf (V) [Shire]
Possession • Support Area
Pipeweed.
When you play this possession, you may spot a pipe to reveal the top card of your draw deck. If it is a pipeweed, you may play it.
Response: If another pipeweed is discarded, discard this card to shuffle that pipeweed into your draw deck instead.
1 V 300

Shire telepathy wtf? Seems ok.

[1] Old Toby (V) [Shire]
Possession • Support Area
Pipeweed.
Response: If this pipeweed is about to be discarded, spot a pipe and add [2] to place it on top of your draw deck instead.
”’Finest weed in the Southfarthing…’”
1 V 305

Right.... ok....

Title: Re: More Virtual Cards (Pipes)
Post by: DáinIronfoot on June 19, 2008, 08:16:10 AM
Yeah, they both seem fine. :up:
Title: Re: More Virtual Cards (Pipes)
Post by: Thranduil on June 19, 2008, 08:18:29 AM
Are you a student? Or a hippy? :P
Or both? :hey:

Shire telepathy wtf?
It's not hugely telepathic. And Ship of Smoke does a similar thing so I thought it was keeping with an established pipeweed theme.

Thranduil
Title: Re: More Virtual Cards (Pipes)
Post by: sickofpalantirs on June 19, 2008, 11:17:00 AM
both are good.
Title: Re: More Virtual Cards (Pipes)
Post by: Thranduil on June 19, 2008, 12:39:45 PM
Now that we've seen the pipes and their pipeweed, let's look at some of the support cards which begins to overrun into tales and fellowship once more.

First 2 that we've already seen, just to recap:

[1] • Pippin, Friend to Frodo (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Fellowship.
While Pippin is assigned to a skirmish, other fellowship Hobbits cannot take more than 1 wound in a skirmish.
Skirmish: Discard a tale or pipeweed from play to make a minion skirmishing Pippin strength -1.
”’Baggins? Sure I know a Baggins - Frodo’s my second cousin once-removed, on his mother’s side, and my third cousin twice-removed on his father’s side, if you follow me.’”
1 V 306

[4] • Gandalf, The Grey Wizard (V) [Gondor]
Companion • Wizard
Str: 7
Vit: 4
Res: 7
Fellowship.
At the start of the fellowship phase, you may add [1] to take into hand a Free Peoples spell, tale or pipeweed card from your discard pile.
”… his long white hair, his sweeping silver beard, and his broad shoulders, made him look like some wise king of ancient legend.”
1 V 364

And now one which I've posted in the Neverending thread, which is now up for review:

[1] • The Gaffer, Sam’s Father (V) [Shire]
Follower
Aid - exert a Hobbit.
Each time the Gaffer is transferred to a Hobbit, you may play a pipe or pipeweed from your draw deck.
Response: If bearer is about to take a wound in a skirmish, discard a tale from play to prevent that wound.
”No one had a more attentive audience than old Ham Gamgee, commonly known as the Gaffer. He held forth at the Ivy Bush, a small inn on the Bywater road; and he spoke with some authority, for he had tended the garden at Bag End for forty years…”
1 V 291

And now 2 more [Shire] followers:

[1] • Master Proudfoot, Distant Relative of Bilbo (V) [Shire]
Follower
Res: +1
Aid - add a burden.
Skirmish: If bearer is a Hobbit, discard 2 tales or pipeweeds from play to cancel a skirmish involving him or her.
”His name, of course, was Proudfoot, and well merited; his feet were large, exceptionally furry…”
1 V 301

[1] • Filibert Bolger, Wily Rascal (V) [Shire]
Follower
Res: +1
Aid - discard your tale or pipeweed from play.
To play, spot 2 Hobbits (or 2 [Shire] followers).
At the start of each skirmish involving bearer, you may exert him or her to place a [Shire] condition or [Shire] possession from your discard pile on top of your draw deck.
2 V 101
Title: Re: More Virtual Cards (Pipes)
Post by: sickofpalantirs on June 19, 2008, 04:42:12 PM


And now one which I've posted in the Neverending thread, which is now up for review:

[1] • The Gaffer, Sam’s Father (V) [Shire]
Follower
Aid - exert a Hobbit.
When the Gaffer is transferred to a Hobbit, you may play a pipe or pipeweed from your draw deck.
Response: If bearer is about to take a wound in a skirmish, discard a pipeweed from play to prevent that wound.
”No one had a more attentive audience than old Ham Gamgee, commonly known as the Gaffer. He held forth at the Ivy Bush, a small inn on the Bywater road; and he spoke with some authority, for he had tended the garden at Bag End for forty years…”
1 V 291
should it be each time he's transferred?

And now 2 more [Shire] followers:

[1] • Master Proudfoot, Distant Relative of Bilbo (V) [Shire]
Follower
Aid - add a burden.
Skirmish: If bearer is a Hobbit, discard a tale or pipeweed from play to cancel a skirmish involving them.
”His name, of course, was Proudfoot, and well merited; his feet were large, exceptionally furry…”
1 V 301
maybe give the minions a way to prevent it?

[1] • Filibert Bolger, Wily Rascal (V) [Shire]
Follower
Res: +2
Aid - discard your tale or pipeweed from play.
To play, spot 2 Hobbits (or 2 [Shire] followers).
At the start of each skirmish involving bearer, you may reinforce a [Shire] token.
2 V 101
fine
Title: Re: More Virtual Cards (Pipes)
Post by: DáinIronfoot on June 19, 2008, 05:59:44 PM
Quote from: Thranduil
[1] • The Gaffer, Sam’s Father (V) [Shire]
Follower
Aid - exert a Hobbit.
When the Gaffer is transferred to a Hobbit, you may play a pipe or pipeweed from your draw deck.
Response: If bearer is about to take a wound in a skirmish, discard a pipeweed from play to prevent that wound.
”No one had a more attentive audience than old Ham Gamgee, commonly known as the Gaffer. He held forth at the Ivy Bush, a small inn on the Bywater road; and he spoke with some authority, for he had tended the garden at Bag End for forty years…”
1 V 291

Agree with SoP: I think it should be "Each time you transfer The Gaffer to a Hobbit...". I like it, but I think it would make a LOT more sense for him to work with tales....

Quote from: Thranduil
[1] • Master Proudfoot, Distant Relative of Bilbo (V) [Shire]
Follower
Aid - add a burden.
Skirmish: If bearer is a Hobbit, discard a tale or pipeweed from play to cancel a skirmish involving them.
”His name, of course, was Proudfoot, and well merited; his feet were large, exceptionally furry…”
1 V 301

I think this is one of those cases where "them" should be "bearer" again. I also agree with my spammy colleague again: I think he's a tiny bit too good. Either give the Shadow player a way out or exert a Hobbit as well to pull it off.

Quote from: Thranduil
[1] • Filibert Bolger, Wily Rascal (V) [Shire]
Follower
Res: +2
Aid - discard your tale or pipeweed from play.
To play, spot 2 Hobbits (or 2 [Shire] followers).
At the start of each skirmish involving bearer, you may reinforce a [Shire] token.
2 V 101

Hmmm. Maybe resistance +1 and strength +1? I'm reluctant to make resistance +2 followers due to the excellent corruption protection they provide, especially at Site 9. I know Tender of Beasts and Gondorian Servant do it, but I'm not a big fan of them for it.
Title: Re: More Virtual Cards (Pipes)
Post by: sickofpalantirs on June 19, 2008, 07:13:12 PM


I think this is one of those cases where "them" should be "bearer" again. I also agree with my spammy colleague again:
I should be insulted. Or complimented. depending on whether complimented is a word. if in fact it is I should probably be complimented...however if it isn't I should be insulted...or maybe not...or I could just blatantly spam up this thread ;D
Title: Re: More Virtual Cards (Pipes)
Post by: lem0nhead on June 20, 2008, 01:31:21 AM

[1] • The Gaffer, Sam’s Father (V) [Shire]
Follower
Aid - exert a Hobbit.
When the Gaffer is transferred to a Hobbit, you may play a pipe or pipeweed from your draw deck.
Response: If bearer is about to take a wound in a skirmish, discard a pipeweed from play to prevent that wound.
”No one had a more attentive audience than old Ham Gamgee, commonly known as the Gaffer. He held forth at the Ivy Bush, a small inn on the Bywater road; and he spoke with some authority, for he had tended the garden at Bag End for forty years…”
1 V 291

"Each time" not when. I think 1 pipeweed for a wound seems too good. Though 2 would be too much. Guess it depends on how many pipeweeds you can play ???

And now 2 more [Shire] followers:

[1] • Master Proudfoot, Distant Relative of Bilbo (V) [Shire]
Follower
Aid - add a burden.
Skirmish: If bearer is a Hobbit, discard a tale or pipeweed from play to cancel a skirmish involving them.
”His name, of course, was Proudfoot, and well merited; his feet were large, exceptionally furry…”
1 V 301

I think as well as discarding a pipeweed (cut the tale bit) you should transfer him back to support area.

[1] • Filibert Bolger, Wily Rascal (V) [Shire]
Follower
Res: +2
Aid - discard your tale or pipeweed from play.
To play, spot 2 Hobbits (or 2 [Shire] followers).
At the start of each skirmish involving bearer, you may reinforce a [Shire] token.
2 V 101

Fine but bit of a high aid cost does what it does. He should be 0 with that aid.

Title: Re: More Virtual Cards (Pipes)
Post by: Thranduil on June 20, 2008, 11:58:44 AM
I have changed all 3 I believe. What do you think now?

Thranduil
Title: Re: More Virtual Cards (Pipes)
Post by: Thranduil on July 04, 2008, 06:05:50 AM
Does anyone actually have an opinion? You have, after all, had ten days to think about it! :mrgreen:

Thranduil
Title: Re: More Virtual Cards (Pipes)
Post by: DáinIronfoot on July 04, 2008, 08:52:34 AM
Sorry! Yeah, they look okay now, although since the last one can pull a pipeweed or tale you discard right back, you can essentially transfer him for free.
Title: Re: More Virtual Cards (Pipes)
Post by: Thranduil on July 04, 2008, 09:18:15 AM
Not quite because it goes to the top of your draw deck and you have to exert, but that was essentially the effect I was going for! :mrgreen:

Thanks for your thoughts and you can have a :gp: as you seem to have been being so generous with them!

Pipeweed is now mostly finished, apart from a few bits, which I think are these:

[1] • Merry, Horticulturalist (V) [Shire]
Str: 3
Vit: 4
Res: 8
Fellowship.
Fellowship: Play a pipe or pipeweed to heal Merry.
At the start of the maneuver phase, you may exert Merry to transfer a [Shire] follower to him from your support area.
”’Ow… I think I’ve broken something.’”
2 V 104

[2] • Sam, Faithful Companion (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Fellowship. Ring-bound.
At the start of the maneuver phase, you may discard 2 pipeweeds or a [Shire] follower Sam is bearing to heal a hobbit twice or remove a burden.
While bearing The One Ring, Sam’s resistance is -5.
Response: If Frodo dies, make Sam the Ring-bearer.
”’Mr. Frodo’s not going anywhere without me!’”
1 V 310

Now we've seen versions of these two designed to work with the Company. These 2 versions are more precisely designed for the pipeweed/follower strategy expounded upon last time. Note that because I was 1 Pippin short (Hobbit of Some Intelligence being reprinted), the fellowship version of him posted recently is also the pipeweed version of him.

Thranduil
Title: Re: More Virtual Cards (Pipes)
Post by: lem0nhead on July 07, 2008, 04:30:13 AM

[1] • Merry, Horticulturalist (V) [Shire]
Str: 3
Vit: 4
Res: 8
Fellowship.
Fellowship: Play a pipe or pipeweed to heal Merry.
At the start of the maneuver phase, you may exert Merry to transfer a [Shire] follower to him from your support area.
”’Ow… I think I’ve broken something.’”
2 V 104

Cool, i gather his ability is to avoid nasty aid costs? If so uber sweet.

[2] • Sam, Faithful Companion (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Fellowship. Ring-bound.
At the start of the maneuver phase, you may discard 2 pipeweeds or a [Shire] follower Sam is bearing to heal a hobbit twice or remove a burden.
While bearing The One Ring, Sam’s resistance is -5.
Response: If Frodo dies, make Sam the Ring-bearer.
”’Mr. Frodo’s not going anywhere without me!’”
1 V 310

Me likey.

Thranduil
Title: Re: More Virtual Cards (Pipes)
Post by: DáinIronfoot on July 07, 2008, 07:24:29 AM
Quote from: Thranduil
[1] • Merry, Horticulturalist (V) [Shire]
Str: 3
Vit: 4
Res: 8
Fellowship.
Fellowship: Play a pipe or pipeweed to heal Merry.
At the start of the maneuver phase, you may exert Merry to transfer a [Shire] follower to him from your support area.
”’Ow… I think I’ve broken something.’”
2 V 104

Awesome. Simply awesome. :gp:

Quote from: Thranduil
[2] • Sam, Faithful Companion (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Fellowship. Ring-bound.
At the start of the maneuver phase, you may discard 2 pipeweeds or a [Shire] follower Sam is bearing to heal a hobbit twice or remove a burden.
While bearing The One Ring, Sam’s resistance is -5.
Response: If Frodo dies, make Sam the Ring-bearer.
”’Mr. Frodo’s not going anywhere without me!’”
1 V 310

Good, but would that maneuver ability work correctly? Just curious since followers also transfer at the start of the maneuver phase...though I guess you can just do all the "at the start" actions in order, thus transferring one to him and then following up by triggering this action. All the same, perhaps it's better to do it at the END of the maneuver phase?
Title: Re: More Virtual Cards (Horticulturalists)
Post by: sickofpalantirs on July 07, 2008, 11:24:45 AM

[1] • Merry, Horticulturalist (V) [Shire]
Str: 3
Vit: 4
Res: 8
Fellowship.
Fellowship: Play a pipe or pipeweed to heal Merry.
At the start of the maneuver phase, you may exert Merry to transfer a [Shire] follower to him from your support area.
”’Ow… I think I’ve broken something.’”
2 V 104
fine

[2] • Sam, Faithful Companion (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Fellowship. Ring-bound.
At the start of the maneuver phase, you may discard 2 pipeweeds or a [Shire] follower Sam is bearing to heal a hobbit twice or remove a burden.
While bearing The One Ring, Sam’s resistance is -5.
Response: If Frodo dies, make Sam the Ring-bearer.
”’Mr. Frodo’s not going anywhere without me!’”
1 V 310
Thranduil
so you would have to move again to discard the follower...workeies. lore doesn't seem to fit with pipeweed though...
Title: Re: More Virtual Cards (Pipes)
Post by: menace64 on July 07, 2008, 11:22:56 PM
[1] • Merry, Horticulturalist (V) [Shire]
Str: 3
Vit: 4
Res: 8
Fellowship.
Fellowship: Play a pipe or pipeweed to heal Merry.
At the start of the maneuver phase, you may exert Merry to transfer a [Shire] follower to him from your support area.
”’Ow… I think I’ve broken something.’”
2 V 104

The fellowship ability should come after the maneuver action. I would normally suggest cultural enforcement by saying to make the healing come from a [Shire] pipe or pipeweed, but in this case it's fine the way it is.

[2] • Sam, Faithful Companion (V) [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Fellowship. Ring-bound.
At the start of the maneuver phase, you may discard 2 pipeweeds or a [Shire] follower Sam is bearing to heal a hobbit twice or remove a burden.
While bearing The One Ring, Sam’s resistance is -5.
Response: If Frodo dies, make Sam the Ring-bearer.
”’Mr. Frodo’s not going anywhere without me!’”
1 V 310

"...you may discard 2 pipeweed possessions" is the proper wording.
So let me get this straight: Sam murders a Hobbit and that... makes Frodo laugh? Is that the flavor you're going for?  :mrgreen:
Title: Re: More Virtual Cards (Horticulturalists)
Post by: Thranduil on July 19, 2008, 04:22:40 PM
Good, but would that maneuver ability work correctly? Just curious since followers also transfer at the start of the maneuver phase...though I guess you can just do all the "at the start" actions in order, thus transferring one to him and then following up by triggering this action. All the same, perhaps it's better to do it at the END of the maneuver phase?
When several actions happen at the same time, the Free Peoples player decides the order in which they occur. So in this case, as all aid costs are paid at the start of the maneuver phase, you can choose to transfer the follower to Sam before you discard it. Therefore it does not require a double move.

"...you may discard 2 pipeweed possessions" is the proper wording.
The reason I'm using 'pipeweeds' is because some are possessions and some are conditions. This way, you can use any of them.

So let me get this straight: Sam murders a Hobbit and that... makes Frodo laugh? Is that the flavor you're going for?  :mrgreen:
Exactly right! :twisted:

So, the question becomes which theme to examine next. Choose from:

1) Tales
2) [Dwarven]
3) [Elven]
4) [Gondor]
5) [Shire]
6) The remnants of fellowship

Choose wisely! :hey:
Title: Re: More Virtual Cards (Horticulturalists)
Post by: lem0nhead on July 21, 2008, 01:42:15 AM
For Gondor!
Title: Re: More Virtual Cards (Horticulturalists)
Post by: Thranduil on July 21, 2008, 02:18:56 PM
Well, I feel like [Gondor] as well, so here are first all the [Gondor] cards we have previously seen which you can review or not as you see fit.

[4] • Aragorn, Ranger of the North (V) [Gondor]
Companion • Man
Str: 8
Vit: 4
Res: 6
Fellowship. Ranger.
While you can spot 5 fellowship companions, Aragorn is defender +1.
While no other companion is assigned to a skirmish, Aragorn cannot be overwhelmed unless his strength is tripled.
”’Lonely men we are, Ranger of the wild hunters - but ever hunters of the servants of the Enemy…’”
1 V 89

[1] • Aragorn’s Pipe (V) [Gondor]
Possession • Pipe
Bearer must be Aragorn.
Maneuver: Discard a pipeweed from play to heal a fellowship companion.
”He had a tall tankard in front of him, and was smoking a long-stemmed pipe curiously carved.”
1 V 91

[3] • Boromir, Lord of Gondor (V) [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 5
Fellowship. Valiant.
While you can spot 5 fellowship companions, Boromir may take no more than 1 wound in a skirmish.
Skirmish: If Boromir is not assigned to a skirmish, exert him to have him replace an unbound fellowship companion in a skirmish.
”’… Boromir will also be in the Company. He is a valiant man.’”
1 V 96

[3] • Boromir, Son of Denethor (V) [Gondor]
Follower
Str: +2
Fellowship. Aid - add a burden.
While bearer is a fellowship companion (except Frodo), he cannot be overwhelmed unless his strength is tripled and cannot take more than 1 wound in a skirmish.
”’Long has my father, the Steward of Gondor, held the forces of Mordor at bay - by the blood of our people are the lands of others kept safe.’”
1 V 97

(0) Change of Plans (V) [Gondor]
Condition • Support Area
To play, spot 2 [Gondor] companions.
At the end of the maneuver, archery and assignment phases, each player must shuffle their hand into their draw deck and draw 8 cards.
Discard this condition at the start of the regroup phase.
”’Then let me help you. There are other ways, Frodo - other paths we might take.’”
1 V 99

(0) One Whom Men Would Follow (V) [Gondor]
Condition • Support Area
To play, spot 2 Men.
Each time a [Gondor] follower is transferred to a companion, you may exert Aragorn to heal that companion or discard a condition borne by that companion.
"In the stern sat Aragorn son of Arathorn, proud and erect, guiding the boat with skilful strokes; his hood was cast back, and his dark hair was blowing in the wind, a light was in his eyes: a king returning from exile to his own land."
1 V 109

(Courtesy of Mr. Lurtzy)

[1] What Are They? (V) [Gondor]
Event • Maneuver
Spot a [Gondor] Man to make each Shadow player heal a minion. Then heal the same number of companions.
”’They were men… once.’”
1 V 119

[4] • Aragorn, King In Exile (V) [Gondor]
Follower
Str: +1
Res: +1
Fellowship. Aid - exert a fellowship companion.
Each time bearer wins a skirmish, you may heal a fellowship companion.
Each time a minion is killed in a skirmish involving bearer, you may heal a fellowship companion.
Each time a minion is overwhelmed in a skirmish involving bearer, you may heal a fellowship companion.
”’He turned from that path a long time ago. He has chosen exile…’”
1 V 365

(0) Gondor Will See It Done (V) [Gondor]
Condition • Support Area
Skirmish: Exert a [Gondor] Man to heal a companion bearing a fellowship follower.
Skirmish: Exert Boromir or Aragorn to make a fellowship companion strength +1.
”’Boromir!… Go after those two young hobbits, and guard them at the least, even if you cannot find Frodo.’”
2 V 34

And now perhaps 1 more card, and who better than Aragorn himself:

[4] • Aragorn, Heir to the White City (V) [Gondor]
Companion • Man
Str: 8
Vit: 4
Res: 7
Fellowship. Ranger. Knight.
At the start of the fellowship phase, you may discard a [Gondor] card from hand to heal another fellowship or [Gondor] companion, or remove [1].
”’… his hood was cast back, and his dark hair was blowing in the wind, a light was in his eyes: a king returning from exile in his own lands.’”
3 V 38

Thranduil
Title: Re: More Virtual Cards (Heir to the White City)
Post by: Anvar on July 21, 2008, 02:43:23 PM
Love the card.

Nothing else to say really.
Title: Re: More Virtual Cards (Horticulturalists)
Post by: lem0nhead on July 22, 2008, 01:08:47 AM
Well, I feel like [Gondor] as well, so here are first all the [Gondor] cards we have previously seen which you can review or not as you see fit.

[4] • Aragorn, Ranger of the North (V) [Gondor]
Companion • Man
Str: 8
Vit: 4
Res: 6
Fellowship. Ranger.
While you can spot 5 fellowship companions, Aragorn is defender +1.
Aragorn cannot be overwhelmed unless his strength is tripled.
”’Lonely men we are, Ranger of the wild hunters - but ever hunters of the servants of the Enemy…’”
1 V 89

OP, triple strength is not something to bandy about lightly, i think it touches this guy towards too good.

[1] • Aragorn’s Pipe (V) [Gondor]
Possession • Pipe
Bearer must be Aragorn.
Maneuver: Discard a pipeweed from play to heal a fellowship companion.
”He had a tall tankard in front of him, and was smoking a long-stemmed pipe curiously carved.”
1 V 91

Sound.

[3] • Boromir, Lord of Gondor (V) [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 5
Fellowship. Valiant.
While you can spot 5 fellowship companions, Boromir may take no more than 1 wound in a skirmish.
Skirmish: If Boromir is not assigned to a skirmish, exert him to have him replace a fellowship companion in a skirmish.
”’… Boromir will also be in the Company. He is a valiant man.’”
1 V 96

Except the rb????

[3] • Boromir, Son of Denethor (V) [Gondor]
Follower
Str: +2
Fellowship. Aid - add a burden.
While bearer is a fellowship companion (except Frodo), he cannot be overwhelmed unless his strength is tripled and cannot take more than 1 wound in a skirmish.
”’Long has my father, the Steward of Gondor, held the forces of Mordor at bay - by the blood of our people are the lands of others kept safe.’”
1 V 97

I think his ability is good enough without the strength bonus.

(0) Change of Plans (V) [Gondor]
Condition • Support Area
To play, spot 2 [Gondor] companions.
At the end of the maneuver, archery and assignment phases, each player must shuffle their hand into their draw deck and draw 8 cards.
Discard this condition at the start of the regroup phase.
”’Then let me help you. There are other ways, Frodo - other paths we might take.’”
1 V 99

LOL mental.

(0) One Whom Men Would Follow (V) [Gondor]
Condition • Support Area
To play, spot 2 Men.
Each time a [Gondor] follower is transferred to a companion, you may exert Aragorn to heal that companion or discard a condition borne by that companion.
"In the stern sat Aragorn son of Arathorn, proud and erect, guiding the boat with skilful strokes; his hood was cast back, and his dark hair was blowing in the wind, a light was in his eyes: a king returning from exile to his own land."
1 V 109

Awesome.

[1] What Are They? (V) [Gondor]
Event • Maneuver
Spot a [Gondor] Man to make each Shadow player heal a minion. Then heal the same number of companions.
”’They were men… once.’”
1 V 119

Coool.

[4] • Aragorn, King In Exile (V) [Gondor]
Follower
Str: +1
Res: +1
Fellowship. Aid - exert a fellowship companion.
Each time bearer wins a skirmish, you may heal a fellowship companion.
Each time a minion is killed in a skirmish involving bearer, you may heal a fellowship companion.
Each time a minion is overwhelmed in a skirmish involving bearer, you may heal a fellowship companion.
”’He turned from that path a long time ago. He has chosen exile…’”
1 V 365

Ok. Just.

(0) Gondor Will See It Done (V) [Gondor]
Condition • Support Area
Skirmish: Exert a [Gondor] Man to heal a companion bearing a fellowship follower.
Skirmish: Exert Boromir or Aragorn to make a fellowship companion strength +1.
”’Boromir!… Go after those two young hobbits, and guard them at the least, even if you cannot find Frodo.’”
2 V 34

Ok.

[4] • Aragorn, Heir to the White City (V) [Gondor]
Companion • Man
Str: 8
Vit: 4
Res: 7
Fellowship. Ranger. Knight.
At the start of the fellowship phase, you may discard a [Gondor] card from hand to heal another fellowship or [Gondor] companion.
”’… his hood was cast back, and his dark hair was blowing in the wind, a light was in his eyes: a king returning from exile in his own lands.’”
3 V 38

Erm i guess he's ok.

Thranduil
Title: Re: More Virtual Cards (Horticulturalists)
Post by: Thranduil on July 22, 2008, 01:59:09 AM
It's funny, but I definitely answered these identical quandaries when I first posted those cards! :D

OP, triple strength is not something to bandy about lightly, i think it touches this guy towards too good.
The problem with designing Aragorns in the current environment is that they have to compare to Thorongil, who is just ridiculously good with strength 10, resistance 8 and an amazing ability. This one is far more modest with only strength 8, resistance 6 and an amazing ability.

Except the rb????
There are 3 cards in fellowship block (V) that can do this (2 [Gondor] - Lord of Gondor and Answering the Cries, 1 [Elven] - Asfaloth) and each of them only work if Frodo is your Ring-bearer (ie. it only replaces fellowship companions and seeing as I do not intend to make virtual versions of any ARB, it will remain always as something for Frodo only. Is this still too much?

I think his ability is good enough without the strength bonus.
I wasn't sure because he does cost [3] with a very high aid cost...

Thranduil
Title: Re: More Virtual Cards (Horticulturalists)
Post by: lem0nhead on July 22, 2008, 02:21:30 AM

Except the rb????
There are 3 cards in fellowship block (V) that can do this (2 [Gondor] - Lord of Gondor and Answering the Cries, 1 [Elven] - Asfaloth) and each of them only work if Frodo is your Ring-bearer (ie. it only replaces fellowship companions and seeing as I do not intend to make virtual versions of any ARB, it will remain always as something for Frodo only. Is this still too much?


None of that makes any sense to me sorry. I was pointing out i dont think boromir should replace the RB so i cant see the relevance of those 3 cards.
Title: Re: More Virtual Cards (Horticulturalists)
Post by: Thranduil on July 22, 2008, 02:34:12 AM

Except the rb????
There are 3 cards in fellowship block (V) that can do this (2 [Gondor] - Lord of Gondor and Answering the Cries, 1 [Elven] - Asfaloth) and each of them only work if Frodo is your Ring-bearer (ie. it only replaces fellowship companions and seeing as I do not intend to make virtual versions of any ARB, it will remain always as something for Frodo only. Is this still too much?


None of that makes any sense to me sorry. I was pointing out i dont think boromir should replace the RB so i cant see the relevance of those 3 cards.
The confusion lies in the fact that I wasn't talking about the actual cards, but their virtual versions as seen briefly below (you don't need to review, this is just a sidetrack!):

[3] • Boromir, Lord of Gondor (V) [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 5
Fellowship. Valiant.
While you can spot 5 fellowship companions, Boromir may take no more than 1 wound in a skirmish.
Skirmish: If Boromir is unassigned, exert him to replace a fellowship companion in a skirmish.
”’… Boromir will also be in the Company. He is a valiant man.’”
1 V 96

(0) Answering the Cries (V) [Gondor]
Event • Skirmish
Exert a [Gondor] Man that is not assigned to a skirmish to have him replace an unbound or fellowship companion in a skirmish.
”Drawing his bright sword and crying Elendil! Elendil! he crashed through the trees.”
3 V 37

[2] • Asfaloth (V) [Elven]
Possession • Mount
Str: +2
Bearer must be an Elf.
Skirmish: If bearer is Arwen or Glorfindel, exert bearer to replace an unbound or fellowship companion in a skirmish.
”’Noro lim, Asfaloth, noro lim!’”
1 V 31

Now those are the only 3 cards I have made which can replace Frodo in a skirmish. Hopefully my earlier response makes sense now. ;D

Thranduil
Title: Re: More Virtual Cards (Heir to the White City)
Post by: lem0nhead on July 22, 2008, 02:36:46 AM
Sorry Thran. Ok the event is a 1 trick pony it works once if you have it in hand, asfaloth has to be out on arwen and not be discarded, boromir is always boromir. He sits there being awesome and can do it whenever he wants. I just think its too good for just him to be able to save frodo as and when needed.
Title: Re: More Virtual Cards (Heir to the White City)
Post by: Thranduil on July 22, 2008, 04:15:11 AM
Okay, fair enough. It's changed. Thanks!

Thranduil
Title: Re: More Virtual Cards (Horticulturalists)
Post by: DáinIronfoot on July 22, 2008, 07:06:59 AM
Quote from: Thranduil
[4] • Aragorn, Ranger of the North (V) [Gondor]
Companion • Man
Str: 8
Vit: 4
Res: 6
Fellowship. Ranger.
While you can spot 5 fellowship companions, Aragorn is defender +1.
Aragorn cannot be overwhelmed unless his strength is tripled.
”’Lonely men we are, Ranger of the wild hunters - but ever hunters of the servants of the Enemy…’”
1 V 89

I'd put a clause on that triple overwhelming, like while he's unwounded or you can spot a certain number of fellowship companions or something. I understand your point regarding Thorongil and all, but this is still too much, I think. Needs to have SOME limit.

Quote from: Thranduil
[1] • Aragorn’s Pipe (V) [Gondor]
Possession • Pipe
Bearer must be Aragorn.
Maneuver: Discard a pipeweed from play to heal a fellowship companion.
”He had a tall tankard in front of him, and was smoking a long-stemmed pipe curiously carved.”
1 V 91

Much prefer the original, but this is certainly a fine card in its own right.

Quote from: Thranduil
[3] • Boromir, Lord of Gondor (V) [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 5
Fellowship. Valiant.
While you can spot 5 fellowship companions, Boromir may take no more than 1 wound in a skirmish.
Skirmish: If Boromir is not assigned to a skirmish, exert him to have him replace an unbound fellowship companion in a skirmish.
”’… Boromir will also be in the Company. He is a valiant man.’”
1 V 96

I said it before and I'll say it again: I'd drop valiant. I know why you did it, but it just doesn't make any sense gameplay-wise.

Now, on the whole replacing Frodo thing...I agree with lem0n. I think it MIGHT be okay to have one or MAYBE two cards that allow it, but not a companion. That's just TOO good. Leave Answering the Cries and I guess Asfaloth too, but change this Borormir to exclude the RB. Frodo is the RB that probably needs the MOST protecting, after all, and having a companion that can do it at any time without any possessions or conditions or anything that unlock it is just too powerful. The others are better balanced simply because you either have to clog your hand with it (AtC) or play it on less powerful companions (Asfaloth).

That's my two cents.

Quote from: Thranduil
[3] • Boromir, Son of Denethor (V) [Gondor]
Follower
Str: +2
Fellowship. Aid - add a burden.
While bearer is a fellowship companion (except Frodo), he cannot be overwhelmed unless his strength is tripled and cannot take more than 1 wound in a skirmish.
”’Long has my father, the Steward of Gondor, held the forces of Mordor at bay - by the blood of our people are the lands of others kept safe.’”
1 V 97

I'd do just one or the other (overwhelm OR limiting wounds), leave the strength, and allow Frodo to take it. Consider that a compromise to changing Lord of Gondor. ;)

Quote from: Thranduil
(0) Change of Plans (V) [Gondor]
Condition • Support Area
To play, spot 2 [Gondor] companions.
At the end of the maneuver, archery and assignment phases, each player must shuffle their hand into their draw deck and draw 8 cards.
Discard this condition at the start of the regroup phase.
”’Then let me help you. There are other ways, Frodo - other paths we might take.’”
1 V 99

Yoikes. Uh...I GUESS it's okay. I'd never use it myself, but...hmmm. It's balanced, I think.

Quote from: Thranduil
(0) One Whom Men Would Follow (V) [Gondor]
Condition • Support Area
To play, spot 2 Men.
Each time a [Gondor] follower is transferred to a companion, you may exert Aragorn to heal that companion or discard a condition borne by that companion.
"In the stern sat Aragorn son of Arathorn, proud and erect, guiding the boat with skilful strokes; his hood was cast back, and his dark hair was blowing in the wind, a light was in his eyes: a king returning from exile to his own land."
1 V 109

(Courtesy of Mr. Lurtzy)

Still liked mine better. :P But it's fine.

Quote from: Thranduil
[1] What Are They? (V) [Gondor]
Event • Maneuver
Spot a [Gondor] Man to make each Shadow player heal a minion. Then heal the same number of companions.
”’They were men… once.’”
1 V 119

Interesting.

Quote from: Thranduil
[4] • Aragorn, King In Exile (V) [Gondor]
Follower
Str: +1
Res: +1
Fellowship. Aid - exert a fellowship companion.
Each time bearer wins a skirmish, you may heal a fellowship companion.
Each time a minion is killed in a skirmish involving bearer, you may heal a fellowship companion.
Each time a minion is overwhelmed in a skirmish involving bearer, you may heal a fellowship companion.
”’He turned from that path a long time ago. He has chosen exile…’”
1 V 365

I'm tempted to raise the strength to +2, but then it would probably be too much, so leave it.

Quote from: Thranduil
(0) Gondor Will See It Done (V) [Gondor]
Condition • Support Area
Skirmish: Exert a [Gondor] Man to heal a companion bearing a fellowship follower.
Skirmish: Exert Boromir or Aragorn to make a fellowship companion strength +1.
”’Boromir!… Go after those two young hobbits, and guard them at the least, even if you cannot find Frodo.’”
2 V 34

Cool beans.

Quote from: Thranduil
[4] • Aragorn, Heir to the White City (V) [Gondor]
Companion • Man
Str: 8
Vit: 4
Res: 7
Fellowship. Ranger. Knight.
At the start of the fellowship phase, you may discard a [Gondor] card from hand to heal another fellowship or [Gondor] companion.
”’… his hood was cast back, and his dark hair was blowing in the wind, a light was in his eyes: a king returning from exile in his own lands.’”
3 V 38

I think I'd like it a lot better if it somehow removed twilight, like the original. Balanced and all, sure, and the knight thing is a nice touch, but...meh. I'd like twilight removal of some sort better.
Title: Re: More Virtual Cards (Horticulturalists)
Post by: Thranduil on July 22, 2008, 07:39:01 AM
I'd put a clause on that triple overwhelming, like while he's unwounded or you can spot a certain number of fellowship companions or something. I understand your point regarding Thorongil and all, but this is still too much, I think. Needs to have SOME limit.
Done. Now he only gets it if he's the only companion assigned - inspiration from his lore!

I said it before and I'll say it again: I'd drop valiant. I know why you did it, but it just doesn't make any sense gameplay-wise.
There's one more virtual card which gives [Gondor] companions valiant (Valiant Man of the West (V) ;) ) and more that reference 'Men' without culture like some of the original fellowship cards used to do, so this creeping into [Rohan] territory won't be entirely out of place. And I reckon Boromir of all people deserves valiant. And a lot of keywords might be found in odd places, I'm feeling... :mrgreen:

Now, on the whole replacing Frodo thing...I agree with lem0n. I think it MIGHT be okay to have one or MAYBE two cards that allow it, but not a companion. That's just TOO good. Leave Answering the Cries and I guess Asfaloth too, but change this Borormir to exclude the RB. Frodo is the RB that probably needs the MOST protecting, after all, and having a companion that can do it at any time without any possessions or conditions or anything that unlock it is just too powerful. The others are better balanced simply because you either have to clog your hand with it (AtC) or play it on less powerful companions (Asfaloth).

That's my two cents.
And done!

I'd do just one or the other (overwhelm OR limiting wounds), leave the strength, and allow Frodo to take it. Consider that a compromise to changing Lord of Gondor. ;)
The reason he has both is that they're not abilities that are likely to be useful for the same characters. On a Hobbit, I'd prefer the overwhelming text, but on Legolas or Gimli I'd prefer the wound prevention. And I also like exempting Frodo for flavour reasons.

I think I'd like it a lot better if it somehow removed twilight, like the original. Balanced and all, sure, and the knight thing is a nice touch, but...meh. I'd like twilight removal of some sort better.
Problem is that fellowship twilight removing on companions gets OP pretty quick. I'll sure think on it, though.

Let's have some more Aragorn themed cards, then. They'll be some which require Aragorn, but mostly just better with him, as in the following cards:

[1] • Ranger’s Sword (V) [Gondor]
Possession • Hand Weapon
Str: +2
Bearer must be a ranger.
If bearer is Aragorn, he is damage +1.
While skirmishing a tracker or hunter, bearer gains hunter 1.
1 V 112

(0) An Able Guide (V) [Gondor]
Condition
Bearer must be a ranger.
Regroup: Exert bearer twice (or once if bearer is Aragorn) to replace a site in the current region with a site from your adventure deck.
”’… though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish.’”
1 V 88

[1] A Ranger’s Versatility (V) [Gondor]
Event • Maneuver
To play, exert a ranger (or spot Aragorn).
If the current site is a battleground, make a minion lose all attribute bonuses until the regroup phase.
If the current site is a river, wound a minion.
If the current site is a forest, make a minion lose all gametext keywords until the regroup phase.
”’If you bring a Ranger with you, it is well to pay attention to him, especially if the Ranger is Aragorn.’”
1 V 113
Title: Re: More Virtual Cards (Horticulturalists)
Post by: lem0nhead on July 22, 2008, 07:46:51 AM

[1] • Ranger’s Sword (V) [Gondor]
Possession • Hand Weapon
Str: +2
Bearer must be a ranger.
If bearer is Aragorn, each minion he is skirmishing is site number +2.
While skirmishing a tracker or hunter, bearer gains hunter 1.
1 V 112

I know its called ranger's sword but its still gorn's, i wouldnt make it bearable by any1 else but him.

(0) An Able Guide (V) [Gondor]
Condition
Bearer must be a ranger.
Regroup: Exert bearer twice (or once if bearer is Aragorn) to replace a site in the current region with a site from your adventure deck.
”’… though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish.’”
1 V 88

Ok.

[1] A Ranger’s Versatility (V) [Gondor]
Event • Maneuver
To play, exert a ranger (or spot Aragorn).
If the current site is a battleground, make a minion lose all attribute bonuses until the regroup phase.
If the current site is a river, wound a minion.
If the current site is a forest, make a minion lose all gametext keywords until the regroup phase.
”’If you bring a Ranger with you, it is well to pay attention to him, especially if the Ranger is Aragorn.’”
1 V 113

Meh, not sure i like ther layout for an event.

Title: Re: More Virtual Cards (Horticulturalists)
Post by: DáinIronfoot on July 22, 2008, 07:58:30 AM
Quote from: Thranduil
[1] • Ranger’s Sword (V) [Gondor]
Possession • Hand Weapon
Str: +2
Bearer must be a ranger.
If bearer is Aragorn, each minion he is skirmishing is site number +2.
While skirmishing a tracker or hunter, bearer gains hunter 1.
1 V 112

Okay, I guess, but I'd really miss the damage of the original. I'd save the site number thing for his presumed Tower block rewrite of Blade of Aragorn and instead just make bearer damage +1 if he is Aragorn.

Quote from: Thranduil
(0) An Able Guide (V) [Gondor]
Condition
Bearer must be a ranger.
Regroup: Exert bearer twice (or once if bearer is Aragorn) to replace a site in the current region with a site from your adventure deck.
”’… though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish.’”
1 V 88

Nifty.

Quote from: Thranduil
[1] A Ranger’s Versatility (V) [Gondor]
Event • Maneuver
To play, exert a ranger (or spot Aragorn).
If the current site is a battleground, make a minion lose all attribute bonuses until the regroup phase.
If the current site is a river, wound a minion.
If the current site is a forest, make a minion lose all gametext keywords until the regroup phase.
”’If you bring a Ranger with you, it is well to pay attention to him, especially if the Ranger is Aragorn.’”
1 V 113

Fine by me. Certainly fits the title! ;)
Title: Re: More Virtual Cards (Heir to the White City)
Post by: Elf_Lvr on July 22, 2008, 11:16:10 AM
Quote
[1] • Ranger’s Sword (V) [Gondor]
Possession • Hand Weapon
Str: +2
Bearer must be a ranger.
If bearer is Aragorn, he is damage +1.
While skirmishing a tracker or hunter, bearer gains hunter 1.
1 V 112

You could make it non-unique, I think. It's not an "amazing" hand weapon. And if it can already be borne by companions other than Aragorn, why not?

Quote
(0) An Able Guide (V) [Gondor]
Condition
Bearer must be a ranger.
Regroup: Exert bearer twice (or once if bearer is Aragorn) to replace a site in the current region with a site from your adventure deck.
”’… though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish.’”
1 V 88

Interesting. Follow Smeagol Gondor-style. I like it.

Quote
[1] A Ranger’s Versatility (V) [Gondor]
Event • Maneuver
To play, exert a ranger (or spot Aragorn).
If the current site is a battleground, make a minion lose all attribute bonuses until the regroup phase.
If the current site is a river, wound a minion.
If the current site is a forest, make a minion lose all gametext keywords until the regroup phase.
”’If you bring a Ranger with you, it is well to pay attention to him, especially if the Ranger is Aragorn.’”
1 V 113

Cool.
Title: Re: More Virtual Cards (Heir to the White City)
Post by: Anvar on July 22, 2008, 11:20:58 AM
Love the cards. Very appropriate for rangers.

Anvar
Title: Re: More Virtual Cards (Heir to the White City)
Post by: Thranduil on July 22, 2008, 11:34:55 AM
You could make it non-unique, I think. It's not an "amazing" hand weapon. And if it can already be borne by companions other than Aragorn, why not?
Sorry, but I cannot! Think of it as though I'm producing a sheet of paper which covers the bottom half of the card up to the type/sub-type bar, replacing type, gametext, lore, attributes and rarity. Obviously, my bit of paper can't extend to cover the title of the card, and so I can't change its uniqueness.

With those swift reviews, I might put up some more!

Since I've referenced this one already, here it is!

[1] Valiant Man of the West (V) [Gondor]
Event • Maneuver
Exert a Man to make that Man gain valiant, defender +1 and muster until the regroup phase. If that Man is Aragorn, he is also strength +1 until the regroup phase.
”’… I swore to protect you.’”
1 V 118

Remember when Armor of the White City came out and you really wished there was another card which made guys into rangers? :mrgreen:

(0) No Mere Ranger (V) [Gondor]
Condition
Bearer must be a [Gondor] Man. Bearer is a ranger.
Skirmish: If bearer is Aragorn and he is assigned to a skirmish, discard this condition to make each other fellowship or [Gondor] companion strength +1 until the regroup phase.
”’If by my life or death, I can protect you, I will…’”
2 V 36

Again, we've already seen this one, so I might as well post it for real.

(0) Answering the Cries (V) [Gondor]
Event • Skirmish
Exert a [Gondor] Man that is not assigned to a skirmish to have him replace an unbound or fellowship companion in a skirmish.
”Drawing his bright sword and crying Elendil! Elendil! he crashed through the trees.”
3 V 37

And here is another element of Aragorn's support for the Fellowship.

(0) Voice of Rauros (V) [Gondor]
Event • Skirmish
Spot Aragorn to make a fellowship companion strength +2 (or +3 if Aragorn is unwounded).
”As he ran the cries came louder, but fainter now and desperately the horn was blowing.”
3 V 47

Thranduil
Title: Re: More Virtual Cards (Heir to the White City)
Post by: DáinIronfoot on July 22, 2008, 11:50:09 AM
They all seem fine, though I still don't understand your fascination with making [Gondor] Men valiant. For some companions, it makes sense, and I GUESS I can see it being done for Boromir (who clearly had a connection to the Rohirrim). But now for ANY Man? Not a big fan.
Title: Re: More Virtual Cards (Heir to the White City)
Post by: Thranduil on July 22, 2008, 12:15:22 PM
They all seem fine, though I still don't understand your fascination with making [Gondor] Men valiant. For some companions, it makes sense, and I GUESS I can see it being done for Boromir (who clearly had a connection to the Rohirrim). But now for ANY Man? Not a big fan.
Hardly a fascination... The card is !called Valiant Man of the West! I just couldn't resist! :hey:

Thranduil
Title: Re: More Virtual Cards (Heir to the White City)
Post by: Elf_Lvr on July 22, 2008, 10:15:54 PM
[1] Valiant Man of the West (V) [Gondor]
Event • Maneuver
Exert a Man to make that Man gain valiant, defender +1 and muster until the regroup phase. If that Man is Aragorn, he is also strength +1 until the regroup phase.
”’… I swore to protect you.’”
1 V 118

Interesting. I think it's okay.

Quote
(0) No Mere Ranger (V) [Gondor]
Condition
Bearer must be a [Gondor] Man. Bearer is a ranger.
Skirmish: If bearer is Aragorn and he is assigned to a skirmish, discard this condition to make each other fellowship or [Gondor] companion strength +1 until the regroup phase.
”’If by my life or death, I can protect you, I will…’”
2 V 36

Limit one per bearer, or this could get way out of hand with Aragorn.

Quote
(0) Answering the Cries (V) [Gondor]
Event • Skirmish
Exert a [Gondor] Man that is not assigned to a skirmish to have him replace an unbound or fellowship companion in a skirmish.
”Drawing his bright sword and crying Elendil! Elendil! he crashed through the trees.”
3 V 37

Nice.

Quote
(0) Voice of Rauros (V) [Gondor]
Event • Skirmish
Spot Aragorn to make a fellowship companion strength +2 (or +3 if Aragorn is unwounded).
”As he ran the cries came louder, but fainter now and desperately the horn was blowing.”
3 V 47

Neat.
Title: Re: More Virtual Cards (Heir to the White City)
Post by: lem0nhead on July 23, 2008, 02:47:03 AM

[1] Valiant Man of the West (V) [Gondor]
Event • Maneuver
Exert a Man to make that Man gain valiant, defender +1 and muster until the regroup phase. If that Man is Aragorn, he is also strength +1 until the regroup phase.
”’… I swore to protect you.’”
1 V 118

Alright.

(0) No Mere Ranger (V) [Gondor]
Condition
Bearer must be a [Gondor] Man. Bearer is a ranger.
Limit 1 per bearer.
Skirmish: If bearer is Aragorn and he is assigned to a skirmish, discard this condition to make each other fellowship or [Gondor] companion strength +1 until the regroup phase.
”’If by my life or death, I can protect you, I will…’”
2 V 36

Wow no way would i allow a card that made any gondor comp to be a ranger it would make to many possibilites that i cant be arsed to think about but im sure one or more of them would lead to brokeness! The rest is fine, though i wouldnt limit it as i cant see the point.

(0) Answering the Cries (V) [Gondor]
Event • Skirmish
Exert a [Gondor] Man that is not assigned to a skirmish to have him replace an unbound or fellowship companion in a skirmish.
”Drawing his bright sword and crying Elendil! Elendil! he crashed through the trees.”
3 V 37

We already seen this....

(0) Voice of Rauros (V) [Gondor]
Event • Skirmish
Spot Aragorn to make a fellowship companion strength +2 (or +3 if Aragorn is unwounded).
”As he ran the cries came louder, but fainter now and desperately the horn was blowing.”
3 V 47

Sound.

Title: Re: More Virtual Cards (Heir to the White City)
Post by: Thranduil on July 23, 2008, 03:17:37 AM
Let's just have 2 final ranger-themed cards before we go onto other [Gondor] strategies:

[1] Eregion’s Trails (V) [Gondor]
Event • Response
If the fellowship is about to move to the next site, spot a ranger to cancel that site’s gametext until the regroup phase.
”Guided by Aragorn, they struck a good path. It looked to Frodo like the remains of an ancient road, that had once been broad and well planned…”
1 V 104

(0) No Stranger to the Shadows (V) [Gondor]
Event • Skirmish
Make a ranger or [Gondor] Man strength +X, where X is the Shadow number of the current site.
”’Ah, but you had not got me with you then,’ laughed Strider. ‘My cuts, short or long, don’t go wrong.’”
1 V 108

Thranduil
Title: Re: More Virtual Cards (Heir to the White City)
Post by: lem0nhead on July 23, 2008, 03:34:18 AM
Hmm you didnt deal with my issue Thran, before you moved on. I dont review to be ignored!  :P Dont you see my point?

Let's just have 2 final ranger-themed cards before we go onto other [Gondor] strategies:

[1] Eregion’s Trails (V) [Gondor]
Event • Response
If the fellowship is about to move to the next site, spot a ranger to cancel that site’s gametext until the regroup phase.
”Guided by Aragorn, they struck a good path. It looked to Frodo like the remains of an ancient road, that had once been broad and well planned…”
1 V 104

OOOO cool, i like that massively.

(0) No Stranger to the Shadows (V) [Gondor]
Event • Skirmish
Make a ranger or [Gondor] Man strength +X, where X is the Shadow number of the current site.
”’Ah, but you had not got me with you then,’ laughed Strider. ‘My cuts, short or long, don’t go wrong.’”
1 V 108

OOOO i like this too.

Thranduil

Bravo!  :gp: (Where is hand clapping smily when you need it?)
Title: Re: More Virtual Cards (Heir to the White City)
Post by: Thranduil on July 23, 2008, 03:49:12 AM
Hmm you didnt deal with my issue Thran, before you moved on. I dont review to be ignored!  :P Dont you see my point?
Yes, I exactly see your point. But I can't imagine it's that much more abusable than Armor of the White City and it's such a great text-title relationship that I couldn't resist it! Are there obvious ways which would make it broken?

Thranduil
Title: Re: More Virtual Cards (Heir to the White City)
Post by: lem0nhead on July 23, 2008, 03:53:21 AM
Yes, I exactly see your point. But I can't imagine it's that much more abusable than Armor of the White City and it's such a great text-title relationship that I couldn't resist it! Are there obvious ways which would make it broken?
Thranduil

*Grumble* Forgot about that stupid armor. And no darnit, i cant find an obvious one right now.... *mutter*  >:(
Title: Re: More Virtual Cards (No Stranger to the Shadows)
Post by: Anvar on July 23, 2008, 05:13:00 AM
These are all excellent cards, really captures the title and flavour text. Good work.

And No Mere Ranger doesn't need a limit to 1 per bearer. I say put 4 on Aragorn if you really want to.
Title: Re: More Virtual Cards (No Stranger to the Shadows)
Post by: Thranduil on July 23, 2008, 06:46:38 AM
Are we sure that NSttS is not underpowered?

Thranduil
Title: Re: More Virtual Cards (No Stranger to the Shadows)
Post by: lem0nhead on July 23, 2008, 07:30:24 AM
Well if youre at a zero point site yes but if youre at a 3 its quality. Why would it be UP in general?
Title: Re: More Virtual Cards (No Stranger to the Shadows)
Post by: Thranduil on July 23, 2008, 07:42:50 AM
Most (0) cost skirmish events give guaranteed +2 with an option for +3 or +4, where as this one is not a guaranteed anything and could be anywhere between 0 and 3. I was just worried it wasn't powerful enough.

Thranduil
Title: Re: More Virtual Cards (No Stranger to the Shadows)
Post by: DáinIronfoot on July 23, 2008, 07:43:39 AM
No further comments, really. They're very different from the originals, of course, but there's no sense continuing to emphasize that I think they should do something similiar to the original versions.

Now, you may continue your debate. :P
Title: Re: More Virtual Cards (No Stranger to the Shadows)
Post by: lem0nhead on July 23, 2008, 07:50:07 AM
Besides Dains good point, i guess its just the risk you take with this event.
Title: Re: More Virtual Cards (No Stranger to the Shadows)
Post by: Thranduil on July 23, 2008, 08:23:02 AM
So noone but me thinks it's underpowered! Well that's fair enough then. I guess I'll move on! ;D

I quite like Boromir, so let's have some of his gear I reckon:

[1] • Blade of Gondor (V) [Gondor]
Possession • Hand Weapon
Str: +2
Bearer must be a [Gondor] Man.
Bearer is damage +1.
If bearer is Boromir, each time he wins a skirmish you may heal a fellowship or [Gondor] companion with resistance 5 or more.
1 V 95

[1] • Shield of Boromir (V) [Gondor]
Possession • Shield
Res: +1
Bearer must be a [Gondor] Man.
While at a battleground site, bearer is strength +1.
If bearer is Boromir, he is defender +1.
2 V 38

(0) • Horn of Boromir (V) [Gondor]
Possession
Bearer must be Boromir.
While Boromir bears a follower, he is strength +2.
At the start of each skirmish involving Boromir, you may exert him to play a [Gondor] skirmish event from your discard pile.
”On a baldric he wore a great horn tippled with silver…
3 V 42

(0) • Boromir’s Cloak (V) [Gondor]
Possession • Cloak
Bearer must be Boromir.
Response: If Boromir is about to take a wound in a skirmish, add a burden or discard this possession to prevent that wound.
”He was cloaked and booted as if for a journey on horseback; and indeed though his garments were rich, and his cloak was lined with fur, they were stained with long travel.”
1 V 98

The point being here that Lord of Gondor (V) can replace other skirmishing fellowship companions.
Title: Re: More Virtual Cards (Boromir's Gear)
Post by: Elf_Lvr on July 23, 2008, 08:29:48 AM
Quote from: Thranduil link=topic=9.msg7644#msg7644 date=1216826582\
[1
Blade of Gondor (V) [Gondor]
Possession • Hand Weapon
Str: +2
Bearer must be a [Gondor] Man.
If bearer is Boromir, he is damage +1.
While skirmishing a Man, bearer is strength +1.
1 V 95

Honestly, I think I like the original better. If there was any card I'd prefer to be more like the original, it'd be this. Maybe change the strength bonus to reference Orcs and Uruk-hai?

Quote
[1] • Shield of Boromir (V) [Gondor]
Possession • Shield
Str: +1
Res: +1
Bearer must be a [Gondor] Man.
If bearer is Boromir, he is defender +1.
2 V 38

Very cool. Maybe a bit easy for a defender bonus, but [gondor] seems good at that sort of thing.

Quote
(0) • Horn of Boromir (V) [Gondor]
Possession
Bearer must be Boromir.
While Boromir bears a follower, he is strength +2.
Skirmish: If Boromir is skirmishing, exert him to play a [Gondor] skirmish event from your discard pile.
”On a baldric he wore a great horn tippled with silver…
3 V 42

That's a lot of good stuff for a free card. But I guess the other Horn of Boromir is pretty super-good, too...

Can we have a cloak, too?
Title: Re: More Virtual Cards (Boromir's Gear)
Post by: Thranduil on July 23, 2008, 08:33:26 AM
Honestly, I think I like the original better. If there was any card I'd prefer to be more like the original, it'd be this. Maybe change the strength bonus to reference Orcs and Uruk-hai?
Isn't the original on the X-list? Certainly it could be Orc or Uruk-hai, but Men are historically very good at beating down on other Men, which is why I chose it.

Can we have a cloak, too?
I actually forgot about that cloak, but it is rather different. But okay, I'll add it to the original, even though it only makes real sense when you consider my Elven Cloak (V) entry for my contest (which you can check out in the round-winner's thread).

EDIT: In fact, it is now in the original post.

Thranduil
Title: Re: More Virtual Cards (No Stranger to the Shadows)
Post by: DáinIronfoot on July 23, 2008, 08:54:40 AM
Quote from: Thranduil
[1] • Blade of Gondor (V) [Gondor]
Possession • Hand Weapon
Str: +2
Bearer must be a [Gondor] Man.
If bearer is Boromir, he is damage +1.
While skirmishing a Man, bearer is strength +1.
1 V 95

Um...the "Man" part makes no sense to me. Boromir was, through and through, an opponent of Sauron's armies, which mostly meant Orcs and Uruks. So I'd make it an Orc (or maybe even an Orc OR Uruk-hai) instead.

Quote from: Thranduil
[1] • Shield of Boromir (V) [Gondor]
Possession • Shield
Str: +1
Res: +1
Bearer must be a [Gondor] Man.
If bearer is Boromir, he is defender +1.
2 V 38

Nice. A little leary on the strength bonus, but it's fair enough.

Quote from: Thranduil
(0) • Horn of Boromir (V) [Gondor]
Possession
Bearer must be Boromir.
While Boromir bears a follower, he is strength +2.
Skirmish: If Boromir is skirmishing, exert him to play a [Gondor] skirmish event from your discard pile.
”On a baldric he wore a great horn tippled with silver…
3 V 42

I'd limit that skirmish ability to "at the start of each skirmish involving Borormir" thing.

Quote from: Thranduil
(0) • Boromir’s Cloak (V) [Gondor]
Event • Response
If a fellowship companion is about to take a wound, spot Boromir and add a burden to prevent that wound.
Each time the fellowship moves, you may exert Boromir (or transfer Boromir to your support area) to take this event into hand from your discard pile.
”He was cloaked and booted as if for a journey on horseback; and indeed though his garments were rich, and his cloak was lined with fur, they were stained with long travel.”
1 V 98

Not a fan of your winning Elven Cloak, personally...sorry! Not a fan of this either, but that's probably just me, so leave it up to other reviewers.
Title: Re: More Virtual Cards (No Stranger to the Shadows)
Post by: Thranduil on July 23, 2008, 09:02:12 AM
Not a fan of your winning Elven Cloak, personally...sorry! Not a fan of this either, but that's probably just me, so leave it up to other reviewers.
I'll explain myself: there were loads of different armours and cloaks in the early days, and they were all useless and unimaginative (observe Armor, Coat of Mail, Elven Cloak, Heavy Chain, Great Shield, Footman's Armor, Riding Armor) and were never used. Decipher only designed some decent armours really when they got to T & D with the Armor of the White City and Shield of the White Tree. So my goal here was to make a mechanic to replace those armours with something good and decent. And so I hit upon a response event which was easily recyclable.

Thranduil
Title: Re: More Virtual Cards (Boromir's Gear)
Post by: DáinIronfoot on July 23, 2008, 09:13:50 AM
I understand the concept. But while I agree that many early armors/shields were certainly not very flashy, they ARE still very effective and useful. I use Coat of Mail in a couple different decks, and have used good old Armor a time or two as well.

If it were me redoing all the Fellowship block cards, though, I would instead design them as possessions that are better and more useful than the originals. Events just seem very, very odd to me.

But again, that's me. Wait and see what others say before you go changing everything.
Title: Re: More Virtual Cards (Boromir's Gear)
Post by: Anvar on July 23, 2008, 04:16:40 PM
I think that I like the idea of making cloaks into events better than the reality of discovering that they are no longer possessions... I think that having elven cloak as an event might be fine, since there are lots of them, but I would prefer Boromir's cloak to actually be a possession. Also, although the uniqueness doesn't do anything on an event, it is unnecessarily confusing and could perplex anyone who uses this card.

I'm afraid that your Blade of Gondor is rather boring. The original is certainly not on the X-list and is very cool and interesting. Only getting +1 and only against Uruk-Hai seems very uninspiring. How about conditional enduring? Perhaps enduring against Orcs or Uruk-hai?
Title: Re: More Virtual Cards (Boromir's Gear)
Post by: Thranduil on July 23, 2008, 04:25:07 PM
Okay, well I've gone for a very different approach on the Blade of Gondor and conceded on the eventness of Boromir's Cloak.

What do you think now?

Thranduil
Title: Re: More Virtual Cards (Boromir's Gear)
Post by: Anvar on July 23, 2008, 04:34:26 PM
Much better. Love the new versions.
Title: Re: More Virtual Cards (No Stranger to the Shadows)
Post by: lem0nhead on July 24, 2008, 01:20:39 AM

[1] • Blade of Gondor (V) [Gondor]
Possession • Hand Weapon
Str: +2
Bearer must be a [Gondor] Man.
Bearer is damage +1.
If bearer is Boromir, each time he wins a skirmish you may heal a fellowship or [Gondor] companion with resistance 5 or more.
1 V 95

Sound though its odd for a sword to have this ability.

[1] • Shield of Boromir (V) [Gondor]
Possession • Shield
Str: +1
Res: +1
Bearer must be a [Gondor] Man.
If bearer is Boromir, he is defender +1.
2 V 38

Cut the strength bonus i believe would make it more balanced.

(0) • Horn of Boromir (V) [Gondor]
Possession
Bearer must be Boromir.
While Boromir bears a follower, he is strength +2.
At the start of each skirmish involving Boromir, you may exert him to play a [Gondor] skirmish event from your discard pile.
”On a baldric he wore a great horn tippled with silver…
3 V 42

Wow good for free but i like it.

(0) • Boromir’s Cloak (V) [Gondor]
Possession • Cloak
Bearer must be Boromir.
Response: If Boromir is about to take a wound in a skirmish, add a burden or discard this possession to prevent that wound.
”He was cloaked and booted as if for a journey on horseback; and indeed though his garments were rich, and his cloak was lined with fur, they were stained with long travel.”
1 V 98

Like less useful bracers, fair enough.

Title: Re: More Virtual Cards (Boromir's Gear)
Post by: menace64 on July 24, 2008, 01:53:44 AM
Actually, when you really get down and think about it, Thranduil captured the essence of the Blade of Gondor almost perfectly. Boromir came to the rescue of the Hobbits, using his sword to save their lives. Translation: healing a companion.

 :mrgreen:
Title: Re: More Virtual Cards (Boromir's Gear)
Post by: lem0nhead on July 24, 2008, 02:17:38 AM
Nah ah. Preventing a wounding. The hobbits didnt get wounded and boromir stabbed them with his blade and healed them miraculously. He stopped the uruk from swinging his sword at them. It was all about not letting the wounds get there in the first place. So in fact he missed the point entirely menace and so did you doubly so!  :hey:
Title: Re: More Virtual Cards (Boromir's Gear)
Post by: Thranduil on July 24, 2008, 02:33:55 AM
Thanks for that lem0n...

I've made the Shield's strength bonus conditional, so you can let me know what you think.

Now for some miscellaneous [Gondor] events:

[1] Coat of Mail (V) [Gondor]
Event • Response
If a [Gondor] companion is about to take a wound, prevent that wound.
At the start of the regroup phase, you may discard a card from hand to take this event into hand from your discard pile.
1 V 101

EDIT: Changed from Armor (V) in the hope of doing something more exciting with the other!

[1] Athelas (V) [Gondor]
Event • Fellowship
Spot a ranger that is not exhausted to heal a companion or remove a threat.
Each time the fellowship moves, you may add [2] to place this event on top of your draw deck from your discard pile.
”’The hands of the king are the hands of a healer, and so shall the true king be known.’”
1 V 94

[1] Foes of Mordor (V) [Gondor]
Event • Skirmish
Exert a [Gondor] Man to make that Man strength +X where X is the site number of a minion he or she is skirmishing.
1 V 105

(0) Gondor’s Vengeance (V) [Gondor]
Event • Maneuver
Spot 2 [Gondor] Men to exert a minion (or wound a minion with a damage bonus).
1 V 106

The last one is part of a mostly unintentional cycle which is formed by Lightfootedness (V) and Golden Light on the Land (V) which you can see much earlier on in this thread.
Title: Re: More Virtual Cards (Boromir's Gear)
Post by: lem0nhead on July 24, 2008, 02:43:47 AM
Thanks for that lem0n...

No problem my friend!  ;)

[1] Armor (V) [Gondor]
Event • Response
If a [Gondor] companion is about to take a wound, prevent that wound.
At the start of the regroup phase, you may heal a minion to take this event into hand from your discard pile.
”Then Elendil the Tall and his mighty sons, Isildur and Anárion, became great lords; and the North-realm they made in Arnor and the South-realm in Gondor…
1 V 92

Ok. Obviously not as useful as the original but ok.

[1] Athelas (V) [Gondor]
Event • Fellowship
Spot a ranger that is not exhausted to heal a companion or remove a threat.
Each time the fellowship moves, you may add [2] to place this event on top of your draw deck from your discard pile.
”’The hands of the king are the hands of a healer, and so shall the true king be known.’”
1 V 94

Sound.

[1] Foes of Mordor (V) [Gondor]
Event • Maneuver
Spot a [Gondor] Man to wound a minion X times, where X is that minion’s site number minus the current site number. Then you may exert that Man to wound that minion.
1 V 105

Dont really like it, its too messy and risky to waste deck space on.

(0) Gondor’s Vengeance (V) [Gondor]
Event • Maneuver
Spot 3 [Gondor] Men to exert a minion (or exert each minion with a damage bonus).
1 V 106

The brackets are way too powerful, id love this card in any [Gondor] deck!

Title: Re: More Virtual Cards (Boromir's Gear)
Post by: Thranduil on July 24, 2008, 02:58:32 AM
Ok. Obviously not as useful as the original but ok.
Wow, so how many people actually ever used Armor in a deck?

The brackets are way too powerful, id love this card in any [Gondor] deck!
What about !Lightfootedness and !Golden Light on the Land (http://lotrtcgdb.com/forums/index.php?topic=9.msg1104#msg1104)?

Thranduil
Title: Re: More Virtual Cards (Gondor's Vengeance)
Post by: lem0nhead on July 24, 2008, 03:03:53 AM
Armor was a staple card in fellowship block. Give it boromir log and he takes the balrog twice. It was how you survived site 5 dude! Dont you remember. But its a really cool armor anyway, screws uruk hai.

Well Golden light is ok, lightfootedness is a bit excessive as is this one. Fierce and damage +1 can be on most races whereas golden light is orc specific so its a risk to put in in the deck. You can still get fierce and d+1 orcs so those 2 are more geenric nukes which is why i think theyre too good.
Title: Re: More Virtual Cards (Gondor's Vengeance)
Post by: Thranduil on July 24, 2008, 03:07:51 AM
I thought that they were all about equal because Orcs appear in 4 different Shadow cultures extensively. But it seems that that would be too powerful! So I'll change 'em.

Thranduil
Title: Re: More Virtual Cards (Gondor's Vengeance)
Post by: Anvar on July 24, 2008, 03:26:29 AM
Is it just me, or does the flavour text on Armor look like someone mistook the 'm' in the title for an 'n'?
Title: Re: More Virtual Cards (Gondor's Vengeance)
Post by: lem0nhead on July 24, 2008, 03:29:00 AM
LOL yes that is very true! I guess it does!  ;D
Title: Re: More Virtual Cards (Gondor's Vengeance)
Post by: Thranduil on July 24, 2008, 04:46:27 AM
Okay, what do we think of the cycle now? I've changed all 3 of those cards.

EDIT: And also changed Armor (V) into Coat of Mail (V) and modified the card slightly.

Thranduil
Title: Re: More Virtual Cards (Gondor's Vengeance)
Post by: lem0nhead on July 24, 2008, 04:55:30 AM
 :up: :up: :up: :up: :up:
Title: Re: More Virtual Cards (Boromir's Gear)
Post by: DáinIronfoot on July 24, 2008, 07:16:39 AM
Only note I'll make on the former, improved batch is that I think Boromir's Cloak (V) should have a resistance +1 bonus. Gives it a little more oomph. :up:

Quote from: Thranduil
[1] Coat of Mail (V) [Gondor]
Event • Response
If a [Gondor] companion is about to take a wound, prevent that wound.
At the start of the regroup phase, you may discard a card from hand to take this event into hand from your discard pile.
1 V 101

Still not a fan of turning all these possessions into events, but I think that's a losing battle. Balanced enough.

Quote from: Thranduil
[1] Athelas (V) [Gondor]
Event • Fellowship
Spot a ranger that is not exhausted to heal a companion or remove a threat.
Each time the fellowship moves, you may add [2] to place this event on top of your draw deck from your discard pile.
”’The hands of the king are the hands of a healer, and so shall the true king be known.’”
1 V 94

Surprised no one has had a beef with the threat removal. Gondor is one of several cultures that adds a lot of threats and, in my opinion, shouldn't have such an easy way of removing them. That being said, I think it IS balanced.

Quote from: Thranduil
[1] Foes of Mordor (V) [Gondor]
Event • Maneuver
Spot a [Gondor] Man to wound a minion X times, where X is that minion’s site number minus the current site number. Then you may exert that Man to wound that minion.
1 V 105

Yeah, I'm with lem0n here. Just too frickin' complicated. As an event, I think it would be okay to simply do something like:

"Spot a [Gondor] Man to exert a minion (or wound that minion if it is roaming)."

Quote from: Thranduil
(0) Gondor’s Vengeance (V) [Gondor]
Event • Maneuver
Spot 3 [Gondor] Men to exert a minion (or wound a minion with a damage bonus).
1 V 106

Hmmm, kinda makes the one I posted above kinda OP, don't it? :P Regardless, I think this is drastically underpowered. I think spotting just 2 would be fine...for all of them.
Title: Re: More Virtual Cards (Gondor's Vengeance)
Post by: Thranduil on July 24, 2008, 07:20:06 AM
Okay, I revised Foes of Mordor above. Let's see what you think!

Thranduil
Title: Re: More Virtual Cards (Gondor's Vengeance)
Post by: Elf_Lvr on July 24, 2008, 02:11:36 PM
They look good now.

By the way, you murder [gondor] token reinforcing with a blunt shovel. I miss 4 athelas on a companion + guarded city.

Foes of Mordor might warrant a higher cost. It can be +6 against [sauron] easily and even +8 against Shelob.
Title: Re: More Virtual Cards (Gondor's Vengeance)
Post by: Anvar on July 24, 2008, 03:22:17 PM
I guess you can't really think of these virtual cards as replacements for the old, but as additions. Think of them as forming an entirely new block of cards. With that, you can judge them in their own right rather than as against the originals.
Title: Re: More Virtual Cards (Gondor's Vengeance)
Post by: Thranduil on July 24, 2008, 04:13:59 PM
I guess you can't really think of these virtual cards as replacements for the old, but as additions. Think of them as forming an entirely new block of cards. With that, you can judge them in their own right rather than as against the originals.
I was thinking about that, and I was judging that as a real set, it would have to work simultaneously in 2 ways:

1) As a post-Hunters "Fellowship (V) block", rotating King block and making a new standard of War of the Ring, Hunters and Fellowship (V).

2) As a replacement of Fellowship block in Movie block format (ie. making an optional new movie block consisting of Fellowship (V), Towers and King), or perhaps instead as a companion to Fellowship block making the originals and virtuals interchangeable.

Tell me what you think about that!

Now to finish off some more more or less standalone [Gondor] cards.

(0) Pursuit Just Behind (V) [Gondor]
Condition • Support Area
Str: -2
Sit: +2
Skirmish: Exert a ranger to transfer this condition to a minion he or she is skirmishing.
”’We must do something to delay the enemy first. We will make them fear the Chamber of Mazarbul!’”
1 V 111

[1] Natural Cover (V) [Gondor]
Event • Archery
Stealth.
Spot a [Gondor] Man to choose one: make the minion archery total -3; or make a minion lose all attribute bonuses until the regroup phase.
2 V 35

(0) Flee In Terror (V) [Gondor]
Event • Regroup
Spot 2 [Gondor] Men (or a ranger) that is not exhausted to discard a minion or liberate a site.
”Aragorn smote to the ground the captain that stood in his path, and the rest fled in terror of his wrath.”
2 V 33
Title: Re: More Virtual Cards (Flee in Terror!)
Post by: Elf_Lvr on July 24, 2008, 09:41:02 PM
(0) Pursuit Just Behind (V) [Gondor]
Condition • Support Area
Str: -2
Sit: +2
Skirmish: Exert a [Gondor] companion to transfer this condition to a minion he or she is skirmishing.
”’We must do something to delay the enemy first. We will make them fear the Chamber of Mazarbul!’”
1 V 111

I think it deserves a higher cost, but since you can't change that, I guess it's okay. It'd be underpowered at only strength -1, for example.

Quote
[1] Natural Cover (V) [Gondor]
Event • Archery
Stealth.
Spot a [Gondor] Man to choose one: make the minion archery total -3; or make a minion lose all attribute bonuses until the regroup phase.
2 V 35

"...and unable to gain..." would make this much better.

Quote
(0) Flee In Terror (V) [Gondor]
Event • Regroup
Spot a [Gondor] Man that is not exhausted to discard a minion or liberate a site.
”Aragorn smote to the ground the captain that stood in his path, and the rest fled in terror of his wrath.”
2 V 33

Maybe make it spot 2 Men or a ranger.
Title: Re: More Virtual Cards (Gondor's Vengeance)
Post by: DáinIronfoot on July 25, 2008, 07:13:20 AM
Quote from: Thranduil
(0) Pursuit Just Behind (V) [Gondor]
Condition • Support Area
Str: -2
Sit: +2
Skirmish: Exert a [Gondor] companion to transfer this condition to a minion he or she is skirmishing.
”’We must do something to delay the enemy first. We will make them fear the Chamber of Mazarbul!’”
1 V 111

I'd prefer this only work with rangers, personally. 'Twould make it a bit more balanced, too.

Quote from: Thranduil
[1] Natural Cover (V) [Gondor]
Event • Archery
Stealth.
Spot a [Gondor] Man to choose one: make the minion archery total -3; or make a minion lose all attribute bonuses until the regroup phase.
2 V 35

Bravo for [Gondor] stealth. This is a good one, too.

Quote from: Thranduil
(0) Flee In Terror (V) [Gondor]
Event • Regroup
Spot a [Gondor] Man that is not exhausted to discard a minion or liberate a site.
”Aragorn smote to the ground the captain that stood in his path, and the rest fled in terror of his wrath.”
2 V 33

I like EL's suggestion. :up:
Title: Re: More Virtual Cards (Flee in Terror!)
Post by: Thranduil on July 27, 2008, 04:40:14 PM
Changed according to suggestions. Now some miscellaneous possessions, I think:

[1] Great Shield (V) [Gondor]
Possession • Shield
Bearer must be a Man.
The minion archery total is -1.
Each minion skirmishing bearer is strength -1 for each keyword in its gametext.
1 V 107

[1] Armor (V) [Gondor]
Possession • Armor
Bearer must be a Man.
While skirmishing more than one minion, bearer is strength +2.
Response: If a minion bearer is skirmishing is about to use a special ability, exert bearer or discard this possession to prevent that.
”Then Elendil the Tall and his mighty sons, Isildur and Anárion, became great lords; and the North-realm they made in Arnor and the South-realm in Gondor…
1 V 92

(0) Flaming Brand (V) [Gondor]
Possession • Hand Weapon
Str: +1
Bearer must be a Man.
If bearer is a ranger or valiant Man, this possession may be borne in addition to 1 other hand weapon.
Each time bearer wins a skirmish, you may exert a minion (or wound a fierce minion).
”… a glimpse of Strider leaping out of the shadows with a flaming brand of wood…”
2 V 32

Title: Re: More Virtual Cards (Flee in Terror!)
Post by: DáinIronfoot on July 29, 2008, 11:20:34 AM
Quote from: Thranduil
Now some miscellaneous possessions, I think:

Hey, and you left them as possessions! Now where's that hand-clapping smiley when you need it? ???

Quote from: Thranduil
[1] Great Shield (V) [Gondor]
Possession • Shield
Bearer must be a Man.
The minion archery total is -1.
Each minion skirmishing bearer is strength -1 for each keyword in its gametext.
1 V 107

Never been a big fan of shields modifying strength, but I guess this works. LOVE what this does to Horror of Harad. :twisted:

Quote from: Thranduil
[1] Armor (V) [Gondor]
Possession • Armor
Bearer must be a Man.
While skirmishing more than one minion, bearer is strength +2.
Response: If a minion bearer is skirmishing is about to use a special ability, exert bearer or discard this possession to prevent that.
”Then Elendil the Tall and his mighty sons, Isildur and Anárion, became great lords; and the North-realm they made in Arnor and the South-realm in Gondor…
1 V 92

Instead of the current strength boosting, how about making it "While skirmishing more than one minion, each minion skirmishing bearer is strength -1"? Or just drop the "While skirmishing more than one minion" part altogether and just make it "each minion skirmishing bearer is strength -1".

Anyway, the response action is pretty strong, but not overly so, I don't think. Seems fine.

Quote from: Thranduil
(0) Flaming Brand (V) [Gondor]
Possession • Hand Weapon
Str: +1
Bearer must be a Man.
Each time bearer wins a skirmish, you may exert a minion (or wound a fierce minion).
”… a glimpse of Strider leaping out of the shadows with a flaming brand of wood…”
2 V 32

Ew. I mean, the exerting/wounding is nice, but this would be MUCH better if it could be borne with another weapon, like the original, or at least had more boosts against [Wraith] minions (ALSO like the original).
Title: Re: More Virtual Cards (Flee in Terror!)
Post by: Thranduil on July 29, 2008, 11:34:44 AM
Never been a big fan of shields modifying strength, but I guess this works. LOVE what this does to Horror of Harad. :twisted:
I can tell you why I did it. Shields are not really for protection; they're actually weapons using what your opponent has against him.

Ew. I mean, the exerting/wounding is nice, but this would be MUCH better if it could be borne with another weapon, like the original, or at least had more boosts against [Wraith] minions (ALSO like the original).
The first is changed, and it does work nicely against Nazgûl because they're fierce. Also, I don't want to make it too much like the original given the fact that it's on the X-list!

Thranduil
Title: Re: More Virtual Cards (Armor, Shield and Brand)
Post by: Anvar on July 29, 2008, 11:54:18 AM
Not sure why Flaming Brand works for Knights. Rangers I understand, Valiant I can perhaps accept, but I can't see knights wielding flaming brands to any great effect...

Anvar
Title: Re: More Virtual Cards (Armor, Shield and Brand)
Post by: DáinIronfoot on July 29, 2008, 11:57:41 AM
Quote from: Anvar
Not sure why Flaming Brand works for Knights. Rangers I understand, Valiant I can perhaps accept, but I can't see knights wielding flaming brands to any great effect...

I agree. I understand wanting to culturally enforce it a bit, but knights just don't make much sense. Better to stick with just rangers and (maybe) valient Men. Somehow that latter one seems wrong too, though....
Title: Re: More Virtual Cards (Armor, Shield and Brand)
Post by: Thranduil on July 29, 2008, 11:57:55 AM
Not sure why Flaming Brand works for Knights. Rangers I understand, Valiant I can perhaps accept, but I can't see knights wielding flaming brands to any great effect...
I was just representing the most skilled of Men, and knights always get left out of everything so I didn't want to leave them out! But I have anyway...

Thranduil
Title: Re: More Virtual Cards (Armor, Shield and Brand)
Post by: Thranduil on July 29, 2008, 01:14:42 PM
Now let's move onto one of the big [Gondor] themes from this set:

(0) Strength of Kings (V) [Gondor]
Condition • Support Area
Tale.
Each time a [Gondor] companion wins a skirmish, you may exert that companion to add a [Gondor] token here. Then if that companion is Aragorn, Isildur or Elendil, you may heal him.
Skirmish: Remove a token from here to remove [2].
”’Believe not that in the land of Gondor the úmenor is spent, nor all its pride and dignity forgotten.’”
1 V 115

(0) Sentinels of Númenor (V) [Gondor]
Condition • Support Area
When you play this condition, you may spot a [Gondor] Man to add a [Gondor] token here.
Each time a minion is played, you may add [1] and remove a token from here to draw a card.
”… they still preserved through the suns and rains of forgotten years the mighty likenesses in which they had been hewn.”
2 V 37

This will seem more useful after the next cards are posted... :ninja:

[1] Citadel of Minas Tirith (V) [Gondor]
Condition • Support Area
Fortification.
Fellowship: Play a [Gondor] condition to your support area to add a [Gondor] token here.
Regroup: Remove 2 tokens from here to transfer a fortification from a minion to your support area.
Regroup: Remove 3 tokens from here to discard a minion.
”’One day our paths will lead us there, and the Tower guards will take up the call - the Lords of Gondor have returned.’”
3 V 40

(0) Banner of the White Tree (V) [Gondor]
Possession • Hand Weapon
Bearer must be a [Gondor] Man.
Skirmish: Remove a [Gondor] token to make bearer strength +1.
Each time bearer wins a skirmish, you may reinforce a [Gondor] token.
”’Many Elves and mighty Men, and many of their friends, had perished in the war.’”
3 V 39
Title: Re: More Virtual Cards (Citadel of Minas Tirith)
Post by: Anvar on July 29, 2008, 01:28:57 PM
Love the cards. Does [Gondor] remove twilight in the skirmish phase? Don't see a major problem with it, it just seems a bit odd.

Also, I'd like to see Banner of the White Tree give a +1 strength bonus - I know the other banners don't but I think it would make them more playable.
Title: Re: More Virtual Cards (Citadel of Minas Tirith)
Post by: Thranduil on July 29, 2008, 01:31:56 PM
Does [Gondor] remove twilight in the skirmish phase? Don't see a major problem with it, it just seems a bit odd.
Not especially, but they do like to prevent Shadow players from using skirmish events!

Thranduil
Title: Re: More Virtual Cards (Citadel of Minas Tirith)
Post by: Anvar on July 29, 2008, 06:13:48 PM
Aha, now it all makes sense to me. As a new version of Strength of Kings, I like the flexibilty that this gives the FP player. Good work.
Title: Re: More Virtual Cards (Armor, Shield and Brand)
Post by: lem0nhead on July 30, 2008, 02:48:58 AM

(0) Strength of Kings (V) [Gondor]
Condition • Support Area
Tale.
Each time a [Gondor] companion wins a skirmish, you may exert that companion to add a [Gondor] token here. Then if that companion is Aragorn, Isildur or Elendil, you may heal him.
Skirmish: Remove a token from here to remove [2].
”’Believe not that in the land of Gondor the úmenor is spent, nor all its pride and dignity forgotten.’”
1 V 115

Good. Not brilliant but nifty.

(0) Sentinels of Númenor (V) [Gondor]
Condition • Support Area
When you play this condition, add a [Gondor] token here.
Each time a minion is played, you may remove a token from here to draw a card.
”… they still preserved through the suns and rains of forgotten years the mighty likenesses in which they had been hewn.”
2 V 37

OP. Reinforcing wasnt hard for gondor before anyway in fact they were ace at it.

[1] Citadel of Minas Tirith (V) [Gondor]
Condition • Support Area
Fortification.
Fellowship: Play a [Gondor] condition to your support area to add a [Gondor] token here.
Regroup: Remove 2 tokens from here to transfer a fortification from a minion to your support area.
Regroup: Remove 3 tokens from here to discard a minion.
”’One day our paths will lead us there, and the Tower guards will take up the call - the Lords of Gondor have returned.’”
3 V 40


Sound.


(0) Banner of the White Tree (V) [Gondor]
Possession • Hand Weapon
Bearer must be a [Gondor] Man.
Skirmish: Remove a [Gondor] token to make bearer strength +1.
Each time bearer wins a skirmish, you may reinforce a [Gondor] token.
”’Many Elves and mighty Men, and many of their friends, had perished in the war.’”
3 V 39

Cool.

Title: Re: More Virtual Cards (Armor, Shield and Brand)
Post by: Thranduil on July 30, 2008, 03:01:19 AM
OP. Reinforcing wasnt hard for gondor before anyway in fact they were ace at it.
Sorry, I'm not sure what you mean here. The text of Sentinels of Numenor (V) only adds 1 token.

Thranduil
Title: Re: More Virtual Cards (Citadel of Minas Tirith)
Post by: lem0nhead on July 30, 2008, 03:39:24 AM
Yeah i know. Sorry Thran. What i meant is Gondor is one of the best token adders so basically you could easily ensure you draw a card for every minion played AND its non unique so it could be done multiple times....

Get me?
Title: Re: More Virtual Cards (Citadel of Minas Tirith)
Post by: Thranduil on July 30, 2008, 03:44:21 AM
I get you. What do you think of the Sentinels now? (I also noticed that it had no cultural requirements whatsoever! ;) )

Thranduil
Title: Re: More Virtual Cards (Citadel of Minas Tirith)
Post by: lem0nhead on July 30, 2008, 04:23:42 AM
Better but 1 seems a big cost now lol, how about 2 tokens?
Title: Re: More Virtual Cards (Citadel of Minas Tirith)
Post by: Thranduil on July 30, 2008, 04:31:53 AM
I think I'll leave it as is because it actually fits nicely within the set (Unknown Perils (V) has a similar trigger).

Remember I said how drawing a card during the Shadow phase would seem more useful with the next cards? :mrgreen:

[1] • The Shards of Narsil (V) [Gondor]
Artifact • Support Area
To play, spot 4 [Gondor] cards in your discard pile.
Each time the fellowship moves, you may exert a [Gondor] Man to reinforce a [Gondor] token.
Fellowship: Remove 3 [Gondor] tokens to place a [Gondor] card from your discard pile on top of your draw deck.
”’… Narsil was broken and its light extinguished, and it had not yet been forged again.’”
3 V 44

(0) Still Sharp (V) [Gondor]
Event • Fellowship
Spot a [Gondor] Man to choose one: spot The Shards of Narsil to place a [Gondor] card from your discard pile on top of your draw deck; or take a [Gondor] artifact into hand from your draw deck.
”’The shards of Narsil… the blade that cut the Ring from Sauron’s hand.’”
3 V 46
Title: Re: More Virtual Cards (Still Sharp!)
Post by: lem0nhead on July 30, 2008, 04:37:41 AM
Only complaint is you should stay true to Still Sharp and spot the shards of narsil otherwise it makes no sense.
Title: Re: More Virtual Cards (Still Sharp!)
Post by: Anvar on July 30, 2008, 07:33:08 AM
Only complaint is you should stay true to Still Sharp and spot the shards of narsil otherwise it makes no sense.

I disagree actually. Cards that reference other particular cards have limited use and make deck building rather less interesting. Still Sharp interacts with Gondor artifacts and that is enough for me. Having said that, I think Still Sharp should take the artifact into hand rather than play it.

Anvar
Title: Re: More Virtual Cards (Still Sharp!)
Post by: lem0nhead on July 30, 2008, 07:43:39 AM
Are you suggesting all cards should require no effort to play and making a "couple of card" tactical focus is pointless? Doesnt that mean you want all cards to be splashable and easy to play?

I understand with cards such as weight of legacy etc... But thats because you dont know what youre facing. Here you know youre playing the shards and it isnt too much to use that to get a card or 2 out.
Title: Re: More Virtual Cards (Still Sharp!)
Post by: DáinIronfoot on July 30, 2008, 08:25:43 AM
I agree with lem0n for the most part. However, that being said, I think Still Sharp should spot a [Gondor] artifact or two instead of a [Gondor] Man to use. Perhaps something like this....

"Spot 2 [Gondor] artifacts (or The Shards of Narsil) to choose one...."

For a (0)-cost event with pretty powerful effects, I really don't think that's too restrictive. Rather, I think it's pretty much necessary.
Title: Re: More Virtual Cards (Still Sharp!)
Post by: Elf_Lvr on July 30, 2008, 08:33:31 AM
[1] • The Shards of Narsil (V) [Gondor]
Artifact • Support Area
To play, spot 4 [Gondor] cards in your discard pile.
Each time the fellowship moves, you may exert a [Gondor] Man to reinforce a [Gondor] token.
Fellowship: Remove 3 [Gondor] tokens to place a [Gondor] card from your discard pile on top of your draw deck.
”’… Narsil was broken and its light extinguished, and it had not yet been forged again.’”
3 V 44

I like it. Cool reinforcement, and interesting card.

Quote
(0) Still Sharp (V) [Gondor]
Event • Fellowship
Spot a [Gondor] Man to choose one: place a [Gondor] card from your discard pile on top of your draw deck; or take a [Gondor] artifact into hand from your draw deck.
”’The shards of Narsil… the blade that cut the Ring from Sauron’s hand.’”
3 V 46

I like Dain's idea for the spotting requirement.
Title: Re: More Virtual Cards (Still Sharp!)
Post by: Thranduil on July 30, 2008, 09:46:20 AM
Are you suggesting all cards should require no effort to play and making a "couple of card" tactical focus is pointless? Doesnt that mean you want all cards to be splashable and easy to play?

I understand with cards such as weight of legacy etc... But thats because you dont know what youre facing. Here you know youre playing the shards and it isnt too much to use that to get a card or 2 out.
No; he didn't say that cards should never require to spot other cards, he said that cards that reference specific card titles restrict deck-building.

I have changed Still Sharp, though, so hopefully it's an acceptable compromise.

Now we also come to some slightly weird cards, in the virtual sense. Basically, it all came about from ML's One Whom Men Would Follow which references [Gondor] followers and I realised there were no [Gondor] followers in the set, so I took these cards instead!

(0) Gondor Bowmen (V) [Gondor]
Follower
Aid - [3].
Bearer must be a [Gondor] Man.
Archery: Exert bearer twice to add +2 to the fellowship archery total. Transfer this follower to your support area.
3 V 41

(0) Some Who Resisted (V) [Gondor]
Follower
Str: +1
Aid - remove a [Gondor] token.
Response: If bearer is about to take a wound in a skirmish, transfer this follower to your support area to prevent that wound.
”’In the South the realm of Gondor long endured; and for a while its splendour grew…’”
3 V 45

And this one will lead us nicely into the final few [Gondor] cards:

[2] Blood of Númenor (V) [Gondor]
Condition • Support Area
Tale.
Skirmish: Remove a [Gondor] card in your discard pile from the game to make an unique [Gondor] companion strength +1.
Regroup: Remove this condition from the game to remove [4].
”’I do not know what strength is in my blood, but I swear to you - I will not let the White City fall…’”
2 V 31
Title: Re: More Virtual Cards (Still Sharp!)
Post by: DáinIronfoot on July 30, 2008, 09:56:14 AM
I thought you had both an Aragorn and a Boromir follower...? Is my memory just bad?

Quote from: Thranduil
(0) Gondor Bowmen (V) [Gondor]
Follower
Aid - [3].
Bearer must be a [Gondor] Man.
Archery: Exert bearer twice to add +2 to the fellowship archery total. Transfer this follower to your support area.
3 V 41

Word it "Exert bearer twice to make the fellowship archery total +2." Seems okay to me, although perhaps a little TOO costly. I'd give it a strength +2 as an alternative to using the archery ability.

Quote from: Thranduil
(0) Some Who Resisted (V) [Gondor]
Follower
Str: +1
Aid - remove a [Gondor] token.
Respone: If bearer is about to take a wound in a skirmish, transfer this follower to your support area and add [2] to prevent that wound.
”’In the South the realm of Gondor long endured; and for a while its splendour grew…’”
3 V 45

Good idea, terrible card title for a follower. I'd use Sentinels of Númenor instead. :up: I know you already used it, but its text could be slapped on a card called "Some Who Resisted" easily enough.

Quote from: Thranduil
[2] Blood of Númenor (V) [Gondor]
Condition • Support Area
Tale.
Skirmish: Remove a [Gondor] card in your discard pile from the game to make an unique [Gondor] companion strength +1.
Regroup: Remove this condition from the game to remove [4].
”’I do not know what strength is in my blood, but I swear to you - I will not let the White City fall…’”
2 V 31

Nifty. I like the skirmish ability especially. With that regroup ability, though, I think this needs to be unique.
Title: Re: More Virtual Cards (Still Sharp!)
Post by: Thranduil on July 30, 2008, 10:06:49 AM
Good idea, terrible card title for a follower. I'd use Sentinels of Númenor instead. :up: I know you already used it, but its text could be slapped on a card called "Some Who Resisted" easily enough.
Except that the Sentinels are referring to the big statues, which don't make great followers! :hey:

Thranduil
Title: Re: More Virtual Cards (Some Who Resisted)
Post by: DáinIronfoot on July 30, 2008, 10:08:10 AM
Yeah yeah, but I'd still rather that title be used and the context be changed than use the title "Some Who Resisted" as a follower. :-X That's like having "Some Who Ride Ponies" as a [Rohan] follower. :P
Title: Re: More Virtual Cards (Some Who Resisted)
Post by: Thranduil on July 30, 2008, 10:11:24 AM
Yeah yeah, but I'd still rather that title be used and the context be changed than use the title "Some Who Resisted" as a follower. :-X That's like having "Some Who Ride Ponies" as a [Rohan] follower. :P
My problem is that I've also got to take into account pictures, and a big statue of Isildur on a follower card doesn't look great! At least Some Who Resisted has some people in the background! 8-)

Thranduil
Title: Re: More Virtual Cards (Some Who Resisted)
Post by: DáinIronfoot on July 30, 2008, 10:13:14 AM
Just switch the pictures around then! If you're revising the text anyway, I would think you could certainly "revise" the pictures a bit to go along with it. :P
Title: Re: More Virtual Cards (Still Sharp!)
Post by: lem0nhead on July 31, 2008, 01:52:06 AM
Yeah yeah, but I'd still rather that title be used and the context be changed than use the title "Some Who Resisted" as a follower. :-X That's like having "Some Who Ride Ponies" as a [Rohan] follower. :P

First of thats hilarious.  :gp: Dain! Gotta fit that in my sig somehow....


Are you suggesting all cards should require no effort to play and making a "couple of card" tactical focus is pointless? Doesnt that mean you want all cards to be splashable and easy to play?

I understand with cards such as weight of legacy etc... But thats because you dont know what youre facing. Here you know youre playing the shards and it isnt too much to use that to get a card or 2 out.
No; he didn't say that cards should never require to spot other cards, he said that cards that reference specific card titles restrict deck-building.

Again i disagree, it doesnt restrict deck building it focuses it. They go into a specific deck and are great because although they need special requirements theyre great once theyre out. Not every card should be designed to go in every deck.

(0) Gondor Bowmen (V) [Gondor]
Follower
Aid - [3].
Bearer must be a [Gondor] Man.
Archery: Exert bearer twice to add +2 to the fellowship archery total. Transfer this follower to your support area.
3 V 41

Hmmm good but painful.

(0) Some Who Resisted (V) [Gondor]
Follower
Str: +1
Aid - remove a [Gondor] token.
Respone: If bearer is about to take a wound in a skirmish, transfer this follower to your support area and add [2] to prevent that wound.
”’In the South the realm of Gondor long endured; and for a while its splendour grew…’”
3 V 45

LOL kudos for the clever naming/card type idea, but i am with Dain it is a bit daft even if its interesting. Need an s in response. Dont need the add 2 bit its fine anyway.

[2] Blood of Númenor (V) [Gondor]
Condition • Support Area
Tale.
Skirmish: Remove a [Gondor] card in your discard pile from the game to make an unique [Gondor] companion strength +1.
Regroup: Remove this condition from the game to remove [4].
”’I do not know what strength is in my blood, but I swear to you - I will not let the White City fall…’”
2 V 31

The skirmish ability seems very good, maybe the card should require to play exert a gondor man.

Title: Re: More Virtual Cards (Some Who Resisted)
Post by: Thranduil on July 31, 2008, 04:02:34 AM
And now we come to the final theme which focuses around Aragorn and Arwen and the concept of removing cards from the game.

[1] • The Choice of Lúthien (V) [Gondor]
Condition • Support Area
Tale.
Response: If a Man is about to be killed in a skirmish, remove an Elf from the game to prevent that and cancel the skirmish (and remove all wounds from that Man if he is Aragorn or if that Elf is Arwen). Then remove this condition from the game.
”’But she chose mortality, and to die from the world so that she might follow him; and it is sung that they met again beyond the Sundering Seas…’”
1 V 100

[1] Beren and Lúthien (V) [Elven]
Condition • Support Area
Tale.
Maneuver: Remove 2 [Elven] cards in your discard pile from the game to heal Arwen or Aragorn.
Skirmish: Remove 2 [Gondor] cards in your discard pile from the game to make a minion skirmishing Arwen or Aragorn strength -2.
At the start of the regroup phase, exert Arwen and Aragorn, or remove this condition from the game.
”’Tinúviel! Tinúviel! / He called her by her elvish name; / And there she halted listening.’”
3 V 9

(0) Arwen’s Fate (V) [Gondor]
Event • Maneuver
Tale.
Spot Aragorn and Arwen to choose your [Gondor] or [Elven] card which has been removed from the game and shuffle it into your draw deck. Then remove this event from the game.
1 V 93
Title: Re: More Virtual Cards (Some Who Resisted)
Post by: lem0nhead on July 31, 2008, 04:11:20 AM

[1] • The Choice of Lúthien (V) [Gondor]
Condition • Support Area
Tale.
Response: If a Man is about to be killed in a skirmish, remove an Elf from the game to prevent that and cancel the skirmish (and remove all wounds from that Man if he is Aragorn). Then remove this condition from the game.
”’But she chose mortality, and to die from the world so that she might follow him; and it is sung that they met again beyond the Sundering Seas…’”
1 V 100

Erm ok, bit difficult to balance that without playtesting.

[1] Beren and Lúthien (V) [Elven]
Condition • Support Area
Tale.
Maneuver: Remove an [Elven] card in your discard pile from the game to heal Arwen or Aragorn.
Skirmish: Remove a [Gondor] card in your discard pile from the game to make a minion skirmishing Arwen or Aragorn strength -2.
At the start of the regroup phase, exert Arwen and Aragorn, or remove this condition from the game.
”’Tinúviel! Tinúviel! / He called her by her elvish name; / And there she halted listening.’”
3 V 9

IMHO its is OP. This make them both virtually indestructible tanks.

(0) Arwen’s Fate (V) [Gondor]
Event • Maneuver
Tale.
Spot Aragorn and Arwen to choose your [Gondor] or [Elven] card which has been removed from the game and shuffle it into your draw deck. Then remove this event from the game.
1 V 93

I dont like D's idea of removing stuff from the game anyway, and as i have pointed out before if theyre removed from the game then that it theyre gone. Shouldnt mess with them, spot them or use them as they are not in the game anymore. Or else its just another discard pile to arse about with.

Title: Re: More Virtual Cards (Some Who Resisted)
Post by: Thranduil on July 31, 2008, 04:32:49 AM
as i have pointed out before if theyre removed from the game then that it theyre gone. Shouldnt mess with them, spot them or use them as they are not in the game anymore. Or else its just another discard pile to arse about with.
This is the only way of doing it; only works with Arwen and Aragorn and the event is removed immediately afterwards so the maximum you could do it is only ever 4 times.

Thranduil
Title: Re: More Virtual Cards (Arwen's Fate)
Post by: lem0nhead on July 31, 2008, 05:03:56 AM
That only makes it marginally better though. Its "removed from the game", the phrase says it all, it should effectively remove the card from the room ur playing in the house youre in etc... Its gone no longer in the game so it shouldnt be used or spotted, it ceases to exist for the purposes of the game the moment its removed.

Thats where im coming from sorry, if others disagree fair enough, it just seems a pointless rule if you can bypass it.
Title: Re: More Virtual Cards (Some Who Resisted)
Post by: DáinIronfoot on July 31, 2008, 06:51:34 AM
First off, I thought of a very easy way to avoid this removing from the game stuff: stacking! Currently, the only [Gondor] card that allows stacking on it is the original The Shards of Narsil, and there are NO [Elven] cards that allow it. So simply stack instead of removing from the game, and then your new Arwen's Fate will work much more smoothly.

I'll suggest rewrites as I review these to work with a stacking theme. Here goes....

Quote from: Thranduil
[1] • The Choice of Lúthien (V) [Gondor]
Condition • Support Area
Tale.
Response: If a Man is about to be killed in a skirmish, remove an Elf from the game to prevent that and cancel the skirmish (and remove all wounds from that Man if he is Aragorn). Then remove this condition from the game.
”’But she chose mortality, and to die from the world so that she might follow him; and it is sung that they met again beyond the Sundering Seas…’”
1 V 100

[1]•The Choice of Lúthien (V) [Gondor]
Condition • Support Area
Tale.
Response:
If a Man is about to be killed in a skirmish, stack an Elf here to prevent that and cancel that Man's skirmish (and remove all wounds from that Man if that Man is Aragorn or that Elf is Arwen).
”’But she chose mortality, and to die from the world so that she might follow him; and it is sung that they met again beyond the Sundering Seas…’”

Rewrite on this one's a little clumsy, I admit. But since it requires essentially discarding an Elf, I think it's okay that it's repeatable. Note that I added a little bonus for discarding Arwen as well. :up:

Quote from: Thranduil
[1] Beren and Lúthien (V) [Elven]
Condition • Support Area
Tale.
Maneuver: Remove 2 [Elven] cards in your discard pile from the game to heal Arwen or Aragorn.
Skirmish: Remove a [Gondor] card in your discard pile from the game to make a minion skirmishing Arwen or Aragorn strength -1.
At the start of the regroup phase, exert Arwen and Aragorn, or remove this condition from the game.
”’Tinúviel! Tinúviel! / He called her by her elvish name; / And there she halted listening.’”
3 V 9

[1] Beren and Lúthien (V) [Elven]
Condition • Support Area
Tale.
Maneuver: Stack 2 [Elven] cards from your discard pile here to heal Arwen or Aragorn.
Skirmish: Stack 2 [Gondor] cards from your discard pile here to make a minion skirmishing Arwen or Aragorn strength -2.
At the start of the regroup phase, exert Arwen or Aragorn or discard this condition.
”’Tinúviel! Tinúviel! / He called her by her elvish name; / And there she halted listening.’”
3 V 9

Much smoother rewrite in this case. Yes, there are other cards that could pull this back from discard, making it slightly less of an Aragorn/Arwen-exclusive thing, but I agree with lem0n: you shouldn't be messing with cards that are removed from the game.

Quote from: Thranduil
(0) Arwen’s Fate (V) [Gondor]
Event • Maneuver
Tale.
Spot Aragorn and Arwen to choose your [Gondor] or [Elven] card which has been removed from the game and shuffle it into your draw deck. Then remove this event from the game.
1 V 93

(0) Arwen’s Fate (V) [Gondor]
Event • Maneuver
Tale.
Spot Aragorn and Arwen to shuffle a card stacked on your [Gondor] or [Elven] condition into your draw deck. You may then stack this card on a [Gondor] or [Elven] condition that has a card already stacked on it.
1 V 93

Again, pretty easy to rewrite this one for stacking. :up:

Obviously, you don't HAVE to listen to lem0n, me, or anyone else. But I think that stuff removed from the game is just that: REMOVED from the game. No more bringing it back in. I'd rather you create a new pile called "Aragorn and Arwen's Condo" and move stuff there then pull it back from being REMOVED from the game. But it's your call, of course. Just my opinion, that's all.
Title: Re: More Virtual Cards (Arwen's Fate)
Post by: Thranduil on July 31, 2008, 07:40:24 AM
I didn't just put all the LOTR mechanics in a hat and said: "Hmm.... I wonder which strategy I should make for Aragorn and Arwen..." and picked out "Removing from the game" at random! :P

I chose removing from the game as a reflection of the history and reality of two of the most important people in the history of Middle-Earth. The reason Arwen's Fate does what it does is because the unique position of Aragorn and Arwen brought back into the world ideas and situations not seen since the First Age. In their tale, there's great sacrifice and things lost forever (from the wonders of Númenor to the Elves of Beleriand) but still they recover some of what was lost and reunite the kingdoms of Gondor and Arnor. The reason Arwen's Fate has such an extraordinary ability is because her fate was that extraordinary.

So I appreciate all your suggestions on this, but I'd like to stick with what I've got! :mrgreen:

Given that, are there any issues of balance that need to be sorted out?

Thranduil
Title: Re: More Virtual Cards (Arwen's Fate)
Post by: DáinIronfoot on July 31, 2008, 07:52:04 AM
Fair enough. I wasn't thinking you chose it at random, but the idea of essentially creating a "removed from the game pile" just doesn't sit right with me.

That all being said, they seem balanced to me. I would still prefer your revised Choice of Lúthien have the extra benefit from Arwen that I plugged into my suggested rewrite. Not necessary by any means, but I think tying her in like you tied Aragorn in would be a nice touch.
Title: Re: More Virtual Cards (Arwen's Fate)
Post by: Thranduil on August 01, 2008, 04:04:09 AM
I think that about wraps up the [Gondor] culture.

And now I'm feeling particularly evil, so I feel like some Shadow cards are in order (yes, I can in fact design virtual Shadow cards! :mrgreen: )

Let's first look at cards that have already been made for this culture:

[1] No Ordinary Storm (V) [Isengard]
Event • Shadow
Weather.

Choose one: reveal 2 weather cards from hand to play Saruman from your draw deck or discard pile; or discard X weather cards from hand and exert Saruman to exert X companions.
"’This is the work of Saruman!’"
1 V 130

That one was Anvar's way back towards the beginning of the contest.

(0) Can You Protect Me From Yourself? (V) [Isengard]
Event • Assignment
Spot an [Isengard] minion and a companion to prevent that companion being assigned to a skirmish until the regroup phase. The Free Peoples player may exert that companion to prevent this.
"'Where is the Ring?'"
3 V 50

And that one was also Anvar's, but much later in the contest.

[4] • Saruman, Servant of the Eye (V) [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are strength +1 for each site you control (limit +3).
Each time an Uruk-hai wins a skirmish you may heal Saruman.
Skirmish: Exert Saruman twice to take control of a site.
"Hunt them down. Do not stop until they are found. You do not know pain, you do not know fear. You will taste man-flesh."
3 V 69

This is NK's, which I swapped Keeper of Isengard for because I had a different text I wanted to use on him! And I think Servant of the Eye represents this guy quite well anyway.

Now for some new cards:

[4] • Saruman, Keeper of Isengard (V) [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may play an [Isengard] condition from your discard pile.
Regroup: Spot another [Isengard] minion to return Saruman to your hand.
3 V 68

This is basically a toolbox Saruman which you can throw in [Isengard] decks to safeguard your conditions, and he should be recurring quite frequently as well which was always one of the problems with Saruman. You'll also see that there are going to be a lot of [Isengard] conditions around.

And here is also another funky trick which you can use Saruman for:

[2] Saruman’s Power (V) [Isengard]
Event • Shadow
Spell.
Spot Saruman (or exert an [Isengard] minion) to take into hand an [Isengard] event or [Isengard] condition from your draw deck.
1 V 136

And what happens if you somehow don't have Saruman in play?

(0) Saruman’s Reach (V) [Isengard]
Condition • Support Area
To play, spot Saruman (or 3 [Isengard], [Dunland] or [Men] minions).
Saruman may be spotted.
Response: If your Shadow card is about to exert Saruman as a cost, discard this condition to pay that cost instead.
1 V 137
Title: Re: More Virtual Cards (Arwen's Fate)
Post by: lem0nhead on August 01, 2008, 04:18:12 AM

[4] • Saruman, Servant of the Eye (V) [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are strength +1 for each site you control (limit +3).
Each time an Uruk-hai wins a skirmish you may heal Saruman.
Skirmish: Exert Saruman twice to take control of a site.
"Hunt them down. Do not stop until they are found. You do not know pain, you do not know fear. You will taste man-flesh."
3 V 69

Needs to be phrased wounds cannot be assigned to saruman during the archery phase or you can assing all the wounds to him but he takes none of them as they are effectively prevented. Apart from that my review stands as last time i voted him 1st place. Cool!

[4] • Saruman, Keeper of Isengard (V) [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may play an [Isengard] condition from your discard pile.
Regroup: Spot another [Isengard] minion to return Saruman to your hand.
3 V 68

Useless really, not worth having, you might as well make him able to skirmish to make him less UP.

[2] Saruman’s Power (V) [Isengard]
Event • Shadow
Spell.
Spot Saruman (or exert an [Isengard] minion) to search through your draw deck for an [Isengard] event or [Isengard] condition and place it in your hand.
1 V 136

You dont need the to search bit. You can just "take into hand" one of those cards.

(0) Saruman’s Reach (V) [Isengard]
Condition • Support Area
To play, spot Saruman (or 3 [Isengard], [Dunland] or [Men] minions).
Saruman may be spotted.
Response: If your Shadow card is about to exert Saruman as a cost, discard this condition to pay that cost instead.
1 V 137

The action needs to be rephrased like strength of spirit; "to place no token for that exertion". Not sure if i like the spotting bit though. See what others say.

Title: Re: More Virtual Cards (Arwen's Fate)
Post by: Thranduil on August 01, 2008, 04:20:12 AM
The action needs to be rephrased like strength of spirit; "to place no token for that exertion". Not sure if i like the spotting bit though. See what others say.[/b]
No, the point is that you can discard the condition to exert Saruman without Saruman being there!

Thranduil
Title: Re: More Virtual Cards (Saruman's Reach)
Post by: lem0nhead on August 01, 2008, 04:23:33 AM
Hmm ok missed that, in that case it still needs reworking as you could never play a card that says exert saruman if saruman isnt on the table, so this action is rendered irrelevant. I.e. There will never be a time when " a card IS ABOUT TO exert saruman" cos he's not there to exert so the card can never be initiated.

Needs something like if a card requires you to exert saruman, discard this condition to pay the cost and use the card.... and then you get the effect etc...
Title: Re: More Virtual Cards (Saruman's Reach)
Post by: Anvar on August 01, 2008, 07:05:05 AM
Now for some new cards:
[4] • Saruman, Keeper of Isengard (V) [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may play an [Isengard] condition from your discard pile.
Regroup: Spot another [Isengard] minion to return Saruman to your hand.
3 V 68

I respectfully disagree with Lem0n here. This card looks brilliant to me. For 4 twilight, you get a condition back and you will always be able to spot/exert saruman. I can think of several decks that would love this card, especially a Weather deck. Having said that, I think that the regroup ability should spot an Uruk-Hai - make it useful with [Uruk] culture, and fits in with old school [Isengard] cards.

And here is also another funky trick which you can use Saruman for:

[2] Saruman’s Power (V) [Isengard]
Event • Shadow
Spell.
Spot Saruman (or exert an [Isengard] minion) to take into hand an [Isengard] event or [Isengard] condition from your draw deck.
1 V 136

Another really great card for a weather deck. The cost of [2] is obviously a bit high but then shadow cultures rarely get such good tutoring.

(0) Saruman’s Reach (V) [Isengard]
Condition • Support Area
To play, spot Saruman (or 3 [Isengard], [Dunland] or [Men] minions).
Saruman may be spotted.
Response: If your Shadow card is about to exert Saruman as a cost, discard this condition to pay that cost instead.
1 V 137

Apart from the rather bizarre spotting requirements (why not [Uruk] culture? why not 3 minions?) I'm not really sure what to say about this card. Perhaps with Keeper of Isengard in the set, this isn't really necessary - and No Ordinary Storm (v) fetches Saruman as well. This card seems a bit like overkill. To be honest, I think I would prefer it if Saruman's Reach was an anti-posession/condition card, capturing the spirit of the picture, in which Saruman uses his power to steal Gandalf's staff. Also, shouldn't it be a spell?
Title: Re: More Virtual Cards (Saruman's Reach)
Post by: lem0nhead on August 01, 2008, 07:13:02 AM
I respectfully disagree with Lem0n here. This card looks brilliant to me. For 4 twilight, you get a condition back and you will always be able to spot/exert saruman. I can think of several decks that would love this card, especially a Weather deck. Having said that, I think that the regroup ability should spot an Uruk-Hai - make it useful with [Uruk] culture, and fits in with old school [Isengard] cards.

Interesting. I still disagree but interesting.... Instead of using this guy to "spot/exert saruman" how about playing another version for the same cost that does shed loads more? And weather decks are crap so thats rendered pointless, so can you actually point out the decks this guy is useful in, that i wouldnt use servant of the eye or keeper of isengard or agent of the dark lord? Cos i cant see its use at all. Im genuinely interested to see what you would use him for....
Title: Re: More Virtual Cards (Saruman's Reach)
Post by: Thranduil on August 01, 2008, 07:14:52 AM
Having said that, I think that the regroup ability should spot an Uruk-Hai - make it useful with [Uruk] culture, and fits in with old school [Isengard] cards.
Actually, you'll see that there are ways to make this card work in an [Uruk] deck as well. :hey:

Apart from the rather bizarre spotting requirements (why not [Uruk] culture? why not 3 minions?)
Ah yes, I forgot about [Uruk] culture.... The reason it's those cultures is because Saruman appears in each of them.

I'm not really sure what to say about this card. Perhaps with Keeper of Isengard in the set, this isn't really necessary - and No Ordinary Storm (v) fetches Saruman as well. This card seems a bit like overkill. To be honest, I think I would prefer it if Saruman's Reach was an anti-posession/condition card, capturing the spirit of the picture, in which Saruman uses his power to steal Gandalf's staff. Also, shouldn't it be a spell?
No Ordinary Storm (V) only works for a weather strategy (though to be honest I don't really know what I'm doing with weather cards at the moment!) so I'm not sure how much overkill it actually is. Once I've posted lots more [Isengard] cards, I'll probably come back to this one.

Thranduil
Title: Re: More Virtual Cards (Arwen's Fate)
Post by: DáinIronfoot on August 01, 2008, 07:25:33 AM
Quote from: Thranduil
[1] No Ordinary Storm (V) [Isengard]
Event • Shadow
Weather.

Choose one: reveal 2 weather cards from hand to play Saruman from your draw deck or discard pile; or discard X weather cards from hand and exert Saruman to exert X companions.
"’This is the work of Saruman!’"
1 V 130

Don't remember this one. Nifty!

Quote from: Thranduil
(0) Can you protect me from yourself? (V) [Isengard]
Event • Assignment
Spot an [Isengard] minion and a companion to prevent that companion being assigned to a skirmish until the regroup phase. The Free Peoples player may exert that companion to prevent this.
"'Where is the Ring?'"
3 V 50

Jeez, did you brother win EVERY round of that contest? :P Needs some capitalization in the title, my friend. :up:

Quote from: Thranduil
[4] • Saruman, Servant of the Eye (V) [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are strength +1 for each site you control (limit +3).
Each time an Uruk-hai wins a skirmish you may heal Saruman.
Skirmish: Exert Saruman twice to take control of a site.
"Hunt them down. Do not stop until they are found. You do not know pain, you do not know fear. You will taste man-flesh."
3 V 69

I still say this one is OP, especially without cultural enforcement on those Uruks, but apparently I was in the minority on this one.

Quote from: Thranduil
[4] • Saruman, Keeper of Isengard (V) [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may play an [Isengard] condition from your discard pile.
Regroup: Spot another [Isengard] minion to return Saruman to your hand.
3 V 68

I'd discard that other [Isengard] minion, personally. A little TOO easy to grab him (and essetially an [Isengard] condition as well) as written now.

Quote from: Thranduil
[2] Saruman’s Power (V) [Isengard]
Event • Shadow
Spell.
Spot Saruman (or exert an [Isengard] minion) to take into hand an [Isengard] event or [Isengard] condition from your draw deck.
1 V 136

Hmmm...I'd prefer it be "Exert Saruman (or 2 other [Isengard] minions)....".

Quote from: Thranduil
(0) Saruman’s Reach (V) [Isengard]
Condition • Support Area
To play, spot Saruman (or 3 [Isengard], [Dunland] or [Men] minions).
Saruman may be spotted.
Response: If your Shadow card is about to exert Saruman as a cost, discard this condition to pay that cost instead.
1 V 137

Cool! I like this one a lot. :gp:
Title: Re: More Virtual Cards (Saruman's Reach)
Post by: Thranduil on August 01, 2008, 07:33:17 AM
Sticking with the Saruman theme, I told you that Keeper of Isengard (V) could be used in [Uruk] decks. Well, here is the key!

(0) Saruman’s Ambition (V) [Isengard]
Condition • Support Area
To play, exert Saruman.
While you can spot Saruman, each [Uruk], [Men] and [Orc] minion gains the [Isengard] culture (unless that minion has a culture keyword).
At the start of the regroup phase, exert Saruman or discard this condition.
”’I did not expect you to show wisdom, even in your own behalf; but I gave you the chance of aiding me willingly, and so saving yourself much trouble and pain.’”
1 V 133

(0) • The Palantír of Orthanc (V) [Isengard]
Artifact • Support Area
Palantír.
To play, spot 3 [Isengard] minions (or Saruman).
Response: If a companion is played, spot another [Isengard] card and place this artifact on top of your draw deck to return that companion to its owner’s hand.
Each time a Free Peoples possession or artifact is played, you may spot an [Isengard] card and reveal this card from your hand to add [1] (and exert a companion if that card was a palantír or ring).
”’Seven stars and seven stones…’”
1 V 67
Title: Re: More Virtual Cards (Saruman's Reach)
Post by: DáinIronfoot on August 01, 2008, 08:36:53 AM
Quote from: Thranduil
(0) Saruman’s Ambition (V) [Isengard]
Condition • Support Area
To play, exert Saruman.
While you can spot Saruman, each minion gains the [Isengard] culture.
At the start of the regroup phase, exert Saruman or discard this condition.
”’I did not expect you to show wisdom, even in your own behalf; but I gave you the chance of aiding me willingly, and so saving yourself much trouble and pain.’”
1 V 133

No no no no NO. I can see making each [Uruk] minion into an [Isengard] one, but making ANY minion in the game an [Isengard] one? Bad, VERY bad. Imagine the potential of having ANY Man minion be an [Isengard] Man? Or turning, say, The Balrog into an [Isengard] minion and then using the original Servant of the Eye to assign Ol' Balgy to whoever you wish? Or the new importance this would give Uruk Spy in a [Moria] swarm or Uruk Scout with Site 6+ minions or the NEW swarm potential for ANY Orc culture with Isengard Axe? Imagine the absurdity of bringing back old-school Wargs with new-school Orcs! Banner of Isengard and Sack of the Shire with Dunlendings! Get the picture?

Limit it to [Uruk] or don't do it at all. This is badly, badly broken as is. Sorry to be so harsh, my friend, but you're breaking, like, a Top 3 rule of good DC design here.

Quote from: Thranduil
(0) • The Palantír of Orthanc (V) [Isengard]
Artifact • Support Area
Palantír.
To play, spot 3 [Isengard] minions (or Saruman).
Response: If a companion is played, spot another [Isengard] card and place this artifact on top of your draw deck to return that companion to its owner’s hand.
Each time a Free Peoples possession or artifact is played, you may spot an [Isengard] card and reveal this card from your hand to add [1] (and exert a companion if that card was a palantír or ring).
”’Seven stars and seven stones…’”
1 V 67

No complaints here. Powerful for sure, but any good palantír should be.
Title: Re: More Virtual Cards (Saruman's Reach)
Post by: DáinIronfoot on August 01, 2008, 08:47:20 AM
Quote from: Thranduil
(0) Saruman’s Ambition (V) [Isengard]
Condition • Support Area
To play, exert Saruman.
While you can spot Saruman, each [Uruk], [Men] and [Orc] minion gains the [Isengard] culture (unless that minion has a culture keyword).
At the start of the regroup phase, exert Saruman or discard this condition.
”’I did not expect you to show wisdom, even in your own behalf; but I gave you the chance of aiding me willingly, and so saving yourself much trouble and pain.’”
1 V 133

Sorry man, but still not a fan. I can MAYBE see [Men], but [Orc]? That thought really scares me. Isengard Axe? Hollowing of Isengard? Master of Foul Folk? Wolf-voices?

I dunno. It's better now, certainly, but I am NOT a fan of merging [Orc] and [Isengard] like that. Maybe if you CHANGED their culture instead of simply GAINING it. That might work nicely.
Title: Re: More Virtual Cards (Saruman's Ambition)
Post by: Thranduil on August 01, 2008, 08:50:10 AM
Okay, I've removed [Sauron], [Raider], [Moria], [Gollum] and [Wraith] minions from the equation which is sensible because it doesn't make a huge amount of sense for those to be influenced by Saruman. But, I definitely think that [Uruk], [Men] and [Orc] minions should all benefit (the parentheses exempt all Virtual minions with dual cultures (so a [Moria] minion might have the [Orc] culture keyword), of which there will be quite a few). And given that it's so restrictive on Saruman, I think it should be alright, though it may mean that Saruman's Reach (V) shouldn't do what it currently does.

(One point, by the way, is that [Orc] Orcs can't bear the [Isengard] Wargs because they require bearer to be a Warg-rider).

EDIT: Gargh! You posted before I'd even finished commenting! Though I like the idea of making them lose their original culture, though that might get a bit messy sometimes.

Thranduil
Title: Re: More Virtual Cards (Saruman's Ambition)
Post by: DáinIronfoot on August 01, 2008, 08:55:25 AM
Quote from: Thranduil
EDIT: Gargh! You posted before I'd even finished commenting! Though I like the idea of making them lose their original culture, though that might get a bit messy sometimes.

Messy, but perhaps less messy than giving [Orc] and [Men] minions two cultures like that.

This MIGHT just be me. Wait and see what lem0n and others think...though I would be prepared to hear more of the same. I'll be a bit surprised if they don't agree with me, but if they don't, I'll stop griping. Promise. ;)

I ain't a perfect DCer by any means, and this MAY all be my crazy old-school ways talking. But I have spent lots of time trying to think of ways to merge old and new Shadow cultures, and already taken plenty of grief for ways I've tried to do it in the past. Just passing that joy on to you, I guess. :P
Title: Re: More Virtual Cards (Saruman's Ambition)
Post by: Anvar on August 01, 2008, 09:28:09 AM
Ypur Saruman's Ambition is creative, looks like lots of fun, and would lead to all sorts of decks being possible that weren't possible before.

Does it also lead to broken combos? Possibly. It works very well with your Keeper of Isengard, though the requirement for always having Saruman around might be enough to prevent too broken combos. In the end though, I'm not sure if we can see just by looking at it that it's broken. Only playtesting would really reveal it...
Title: Re: More Virtual Cards (Saruman's Ambition)
Post by: Thranduil on August 01, 2008, 09:38:41 AM
Ypur Saruman's Ambition is creative, looks like lots of fun, and would lead to all sorts of decks being possible that weren't possible before.

Does it also lead to broken combos? Possibly. It works very well with your Keeper of Isengard, though the requirement for always having Saruman around might be enough to prevent too broken combos. In the end though, I'm not sure if we can see just by looking at it that it's broken. Only playtesting would really reveal it...
One might say that my Saruman's Ambition is quite ambitious! ;)

I designed it specifically to open up those deck-building possibilities, but if there's just 1 or two cards which make this broken, they could always be added to an updated X-list.

Obviously if there are lots of broken combos, that's a call for scrapping the card!

Thranduil
Title: Re: More Virtual Cards (Saruman's Ambition)
Post by: Elf_Lvr on August 01, 2008, 09:17:27 PM
Both look okay. Very creative, Thran.
Title: Re: More Virtual Cards (Saruman's Ambition)
Post by: Thranduil on August 03, 2008, 02:18:49 AM
Before we get onto some nice juicy (and don't forget brutal) Uruk-hai, let's just see some more exploration of the themes explored in the Palantír. Some of them have the [Uruk] symbol in their game text. This means that they can be spotted as [Uruk] minions as well as [Isengard].

[5] • Orthanc Berserker (V) [Isengard]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
Damage +1.
Orthanc Beserker is strength +1 for each wound on each character in his skirmish.
Each time a companion is played, you may spot an [Isengard] card and reveal Orthanc Beserker from your hand to exert that companion.
3 V 66

[2] Uruk Raider (V) [Isengard]
Minion • Uruk-hai
Str: 7
Vit: 1
Sit: 5
[Uruk]. Damage +1.
Each time an Uruk-hai wins a skirmish, you may reveal this minion from your hand and remove [2] to heal an Uruk-hai or exert a companion.
3 V 74

[4] Uruk Ravager (V) [Isengard]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
[Uruk]. Damage +1.
Regroup: Exert or discard this minion to return an Uruk-hai to your hand.
”’… a ruined and terrible form of life.’”
3 V 75
Title: Re: More Virtual Cards (Saruman's Ambition)
Post by: lem0nhead on August 04, 2008, 01:40:35 AM
Well can you guess what im gonna say Thran? LOL. My point will be summarised by this: Just cos you can do it doesnt mean you should. Of course it opens up new deck ideas, these are DC's you can change any card and do anything you want but if you want reviews based on LOTR TCG you have to say in the realms of what the game is about and giving a load of cultures that arent isengard cultures the white hand symbol is not only unrealistic but also just too strange. There has to be a line drawn somewhere where you arent just completely changing the game. D mustve spent ages on their sets (not hunters block though :) ) making sure huge errors havent been overlooked where, in this instance, another culture cant completely break another cultures cards by abusing them, hence spotting requirements and exertions etc.. To be fair you mustve known this was coming from me, im such a traditionalist for this game i hate to see it changed too much and will always base my reviews with respect to Decipher's initial intentions. New mechanics and deck types are fine but radical overhauls like crossing cultures and messing with things D didnt, like removed from game pile will never sit easy with me. Doing this sort of card requires no thought to the impact on the game, its such a huge magic bullet for making a million new decks without thought to consequences. Hmmm thats sound like Ian Malcolm's speech from Jurassic Park. "You got so carried away in doing something, that you never stopped to think whether you should." Haha im so prophetic!


[5] • Orthanc Beserker (V) [Isengard]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
Damage +1.
Orthanc Beserker is strength +1 for each wound on each character in his skirmish.
Each time a companion is played, you may spot an [Isengard] card and reveal Orthanc Beserker from your hand to exert that companion.
3 V 66

Sound.

[2] Uruk Raider (V) [Isengard]
Minion • Uruk-hai
Str: 7
Vit: 1
Sit: 5
[Uruk]. Damage +1.
Each time an Uruk-hai wins a skirmish, you may reveal this minion from your hand and remove [2] to heal an Uruk-hai or exert a companion.
3 V 74

Nice. I think Remove 1 to heal an uruk hai ( or 2 to exert a comp) would be ok.

[4] Uruk Ravager (V) [Isengard]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
[Uruk]. Damage +1.
Regroup: Exert or discard this minion to return an Uruk-hai to your hand.
”’… a ruined and terrible form of life.’”
3 V 75

Meh, pretty staple ok guy.


You cant put a culture symbol in the gametext it just doesnt work.
Title: Re: More Virtual Cards (The Fighting Uruk-hai!)
Post by: Anvar on August 04, 2008, 05:32:35 AM
You also know that I disagree with Lem0n and think that if a TCG is going to stay interesting it has to change - that's what a TCG is about. Cards should make you think about how you would build your decks differently. There should be cards that revolutionise the possibilities of deck building to some degree or another - it's these moments that are really fun IMHO.

For example, Alternate Ring-Bearers. A really great addition to the game, that shook everything up about deckbuilding.

If there was going to be virtual cards in this game, like Star Wars had, as officially playable cards, then cross-culture cards would be necessary due to the switch in cultures that came about in Shadows. Without cross-culture, all the decks that are based on shadows cultures get no new cards in any virtual set.

At present, a culture symbol in game text would be meaningless, but Thranduil explained that it would be a feature of his cards, allowing them to be compatible with shadows cultures and their original cultures. I think it's a great idea and loved the cards.

Looks like we may have to agree to disagree again ;-)
Title: Re: More Virtual Cards (The Fighting Uruk-hai!)
Post by: DáinIronfoot on August 04, 2008, 06:44:42 AM
I don't have a problem with making certain minions have two cultures, but I think it should be done in a slightly different way.

Perhaps instead of simply putting an [Uruk] in the text, insert a line "While you can spot another [Uruk] minion, this minion is an [Uruk] minion." Or AT LEAST do something like "[Uruk] - spot another [Uruk] minion". I'd much prefer the former, though.
Title: Re: More Virtual Cards (The Fighting Uruk-hai!)
Post by: Anvar on August 04, 2008, 07:13:26 AM
I actually prefer just having minions be of 2 cultures. I don't think it would be the end of the world. You just need to make sure that the minion would be fair in either culture.
Title: Re: More Virtual Cards (The Fighting Uruk-hai!)
Post by: Thranduil on August 04, 2008, 08:09:37 AM
About these 2 culture minions, treat the culture symbol as a keyword (which is why if I refer to them on cards, I'll call them "culture keywords"). Just like a minion with the "fierce" keyword is referred to as a "fierce minion", a minion with the "[Uruk]" keyword is referred to as an "[Uruk] minion". It is quite possible that some of the minions will have a culture keyword conditionally as you were suggesting, DI, but some of them will also have it straight.

One of the universal problems with the old Uruks is that the designers valued damage bonuses far too highly and consequently the minions all had too low strength to be all that effective, especially when we move onto new player environments with companions like Durin III and Grimbeorn reaching previously unheard of strengths. So you'll notice that the strengths of these minions will almost universally be higher than the originals, though obviously let me know if I've gone a bit overboard which I sometimes do with minions! :mrgreen:

Anyway, we might as well start with the beast of all Uruks. These 2 were posted earlier in this thread, but have seen a few changes, I think.

[7] • Lurtz, Servant of Isengard (V) [Isengard]
Minion • Uruk-hai
Str: 13
Vit: 3
Sit: 5
Damage +1. Tracker.
While at a battleground site, Lurtz gains the [Uruk] keyword.
Skirmish: Exert Lurtz to make another Uruk-hai strength +X, where X is that Uruk-hai's damage bonus.
Skirmish: Exert Saruman to heal Lurtz.
'"And now... perfected. Grown beyond the height of Men - straight limbed and strong, fearing nothing."'
1 V 127

[1] • Lurtz's Sword (V) [Isengard]
Possession • Hand Weapon
Str: +2
Bearer must be an Uruk-hai.
While at a battleground site, bearer is vitality +1.
Skirmish: If bearer is Lurtz, discard 2 [Isengard] or [Uruk] cards from hand to make an Uruk-hai damage +1.
2 V 43

And this one's an extra bonus:

[3] Uruk Lieutenant (V) [Isengard]
Minion • Uruk-hai
Str: 7
Vit: 3
Sit: 5
[Uruk].
Damage +1.
While at a battleground site, this minion is a lurker.
Skirmish: Exert this minion and spot 3 Uruk-hai to make an Uruk-hai strength +2.
Skirmish: Exert this minion and spot 5 Uruk-hai to make an Uruk-hai damage +1.
1 V 148
Title: Re: More Virtual Cards (The Fighting Uruk-hai!)
Post by: DáinIronfoot on August 04, 2008, 08:36:50 AM
Quote from: Thranduil
About these 2 culture minions, treat the culture symbol as a keyword (which is why if I refer to them on cards, I'll call them "culture keywords"). Just like a minion with the "fierce" keyword is referred to as a "fierce minion", a minion with the "[Uruk]" keyword is referred to as an "[Uruk] minion". It is quite possible that some of the minions will have a culture keyword conditionally as you were suggesting, DI, but some of them will also have it straight.

Fair enough as long as it doesn't go overboard. Like I said, I don't have a problem with dual-culture characters (I have a few myself), but it's like playing with fire sometimes as far as balance goes. Just tread lightly, and expect me and other reviewers to occasionally jump on percieved threats to the integrity of the game if you take it too far. Deal? ;)

Quote from: Thranduil
[7] • Lurtz, Servant of Isengard (V) [Isengard]
Minion • Uruk-hai
Str: 13
Vit: 3
Sit: 5
Damage +1. Tracker.
While at a battleground site, Lurtz gains the [Uruk] culture.
Skirmish: Exert Lurtz to make another Uruk-hai strength +X where X is that Uruk-hai's damage bonus.
Skirmish: Exert Saruman to heal Lurtz.
'"And now... perfected. Grown beyond the height of Men - straight limbed and strong, fearing nothing."'
1 V 127

Question: if [Uruk] would indeed by a so-called "culture keyword", wouldn't it be simply "...Lurtz gains [Uruk]"? Just playing the devil's advocate here, since I like the current wording as it is. Just trying to make sure things are consistent. No problems otherwise, but there should be a comma after "strength +X". :up: Maybe also consider making it "Exert Lurtz to make another Uruk-hai of his culture strength +X...." for fun.

Quote from: Thranduil
[1] • Lurtz's Sword (V) [Isengard]
Possession • Hand Weapon
Str: +2
Bearer must be an Uruk-hai.
While at a battleground site, bearer is vitality +1.
Skirmish: If bearer is Lurtz, discard 2 Shadow cards from hand to make an Uruk-hai damage +1.
2 V 43

Limit it to 2 [Isengard] or [Uruk] cards, in my opinion. Plenty powerful, especially for only [1]...but it IS unique, so I guess it's okay. Powerful, but okay.

Quote from: Thranduil
[3] Uruk Lieutenant (V) [Isengard]
Minion • Uruk-hai
Str: 7
Vit: 3
Sit: 5
[Uruk-hai].
Damage +1.
While at a battleground site, this minion is a lurker.
Skirmish: Exert this minion and spot 3 Uruk-hai to make an Uruk-hai strength +2.
Skirmish: Exert this minion and spot 5 Uruk-hai to make an Uruk-hai damage +1,
1 V 148

Got a comma where you should have a period...I've done that a thousand times myself. :P Fine other than that.
Title: Re: More Virtual Cards (The Fighting Uruk-hai!)
Post by: Thranduil on August 04, 2008, 08:51:10 AM
Question: if [Uruk] would indeed by a so-called "culture keyword", wouldn't it be simply "...Lurtz gains [Uruk]"?
I had exactly the same thought, but I decided that the wording I went with was cleaner and clearer.

Thranduil
Title: Re: More Virtual Cards (Uruk-hai Commanders)
Post by: DáinIronfoot on August 04, 2008, 08:56:05 AM
Then just FYI, I would read that as NOT being a "culture keyword", but instead something different. If you intend for Lurtz to have [Uruk] as a culture keyword, you need to either rethink how one gains it or word it as I said in my review. I would vote for the former, since as you said, the wording you have on Lurtz is much cleaner than simply "gains [Uruk]".
Title: Re: More Virtual Cards (Uruk-hai Commanders)
Post by: Anvar on August 04, 2008, 11:21:05 AM
I'm not sure that it matters about wording. I think that having a symbol in the text is fairly clear. I could go either way on the "gains [X] culture" or "gains [X]". Surely it can have different wording without affecting gameplay.

Similarly you get "gains fierce", "is damage +1" and so on.
Title: Re: More Virtual Cards (Uruk-hai Commanders)
Post by: Thranduil on August 04, 2008, 11:25:03 AM
I'm not sure that it matters about wording. I think that having a symbol in the text is fairly clear. I could go either way on the "gains [X] culture" or "gains [X]". Surely it can have different wording without affecting gameplay.
They could certainly be defined as the same thing, but it might add confusion to a card such as Saruman's Ambition (V) above about what constitutes a "culture keyword" and what does not.

Thranduil
Title: Re: More Virtual Cards (Uruk-hai Commanders)
Post by: DáinIronfoot on August 04, 2008, 11:28:55 AM
My point exactly, Thran. Just needs to be better clarified, I think, and then consistent.
Title: Re: More Virtual Cards (Uruk-hai Commanders)
Post by: Elf_Lvr on August 04, 2008, 07:18:12 PM
[7] • Lurtz, Servant of Isengard (V) [Isengard]
Minion • Uruk-hai
Str: 13
Vit: 3
Sit: 5
Damage +1. Tracker.
While at a battleground site, Lurtz gains the [Uruk] keyword.
Skirmish: Exert Lurtz to make another Uruk-hai strength +X, where X is that Uruk-hai's damage bonus.
Skirmish: Exert Saruman to heal Lurtz.
'"And now... perfected. Grown beyond the height of Men - straight limbed and strong, fearing nothing."'
1 V 127

Interesting... he's okay, but not fantastic. Maybe a little too conditional.

Quote
[1] • Lurtz's Sword (V) [Isengard]
Possession • Hand Weapon
Str: +2
Bearer must be an Uruk-hai.
While at a battleground site, bearer is vitality +1.
Skirmish: If bearer is Lurtz, discard 2 [Isengard] or [Uruk] cards from hand to make an Uruk-hai damage +1.
2 V 43

Awesome.

Quote
[3] Uruk Lieutenant (V) [Isengard]
Minion • Uruk-hai
Str: 7
Vit: 3
Sit: 5
[Uruk].
Damage +1.
While at a battleground site, this minion is a lurker.
Skirmish: Exert this minion and spot 3 Uruk-hai to make an Uruk-hai strength +2.
Skirmish: Exert this minion and spot 5 Uruk-hai to make an Uruk-hai damage +1.
1 V 148

Odd. I suppose he's good, if you can pull off enough minions.
Title: Re: More Virtual Cards (Uruk-hai Soldiers)
Post by: Thranduil on August 05, 2008, 03:35:21 AM
And now for a cycle of mostly vanilla Uruks, but I think quite dangerous nonetheless.

[2] Uruk Savage (V) [Isengard]
Minion • Uruk-hai.
Str: 6
Vit: 1
Sit: 5
[Uruk].
Damage +1.
This minion is strength +2 for each wound on a character it is skirmishing.
”’One ill turn deserves another.’”
1 V 151

[2] Uruk Soldier (V) [Isengard]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
[Uruk].
Damage +1.
This minion is strength +1 for each wound on a character it is skirmishing.
1 V 154

[3] Uruk Warrior (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 1
Sit: 5
[Uruk].
Damage +1.
While you can spot a tracker, this minion is not roaming.
This minion is strength +1 for each wound on a character it is skirmishing.
1 V 156
Title: Re: More Virtual Cards (Uruk-hai Soldiers)
Post by: DáinIronfoot on August 05, 2008, 08:20:43 AM
Quote from: Thranduil
[2] Uruk Savage (V) [Isengard]
Minion • Uruk-hai.
Str: 6
Vit: 1
Sit: 5
[Uruk].
Damage +1.
This minion is strength +2 for each wound on a character it is skirmishing.
”’One ill turn deserves another.’”
1 V 151

Seems odd lore for an Uruk, but no complaints about the rest of it.

Quote from: Thranduil
[2] Uruk Soldier (V) [Isengard]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
[Uruk].
Damage +1.
This minion is strength +1 for each wound on a character it is skirmishing.
1 V 154

Well, okay, now I might have a teeny weeny issue. This sort of text is usually reserved for berserkers, which these guys are not. I might like them better with different text...especially this guy, since I think he's OP at only [2] for a 7/2 minion that can rather easily become stronger.

Quote from: Thranduil
[3] Uruk Warrior (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 1
Sit: 5
[Uruk].
Damage +1.
While you can spot a tracker, this minion is not roaming.
This minion is strength +1 for each wound on a character it is skirmishing.
1 V 156

Same comment here...though with the tie-in to trackers, he might be okay. I'd at least change the Uruk Soldier to something else, though.
Title: Re: More Virtual Cards (Uruk-hai Soldiers)
Post by: Anvar on August 05, 2008, 08:46:16 AM
I like the idea of the berserker ability retro-actively applied to Fellowship minions. It's a nice way of giving them potential strength boosts to allow their damage bonuses to take effect. An alternative would be enduring bonuses, which would work fairly well for a general Uruk strength - that of preventing wounds.

Anvar
Title: Re: More Virtual Cards (Uruk-hai Soldiers)
Post by: Thranduil on August 05, 2008, 09:09:55 AM
These guys are not berserkers, though. They basically have bloodlust, if you remember that keyword from my DC set a while back, while Berserkers have bloodlust and enduring. On the other hand, the Orthanc Berserker (V) above does have the berserker text.

Oh, and about the lore on the savage, it was actually a section of the original lore text they had on the original card which was basically a random collection of Saruman's speech!

Thranduil
Title: Re: More Virtual Cards (Uruk-hai Soldiers)
Post by: Thranduil on August 05, 2008, 11:36:17 AM
Let's have more stuff to exert companions and take advantage of it! :twisted:

[3] • Uruk Captain (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 2
Sit: 5
[Uruk].
Damage +1.
When you play Uruk Captain, you may exert X [Isengard] or [Uruk] minions to make the Free Peoples player exert X companions.
Each time Uruk Captain wins a skirmish, you may heal an [Isengard] minion.
2 V 46

[2] Beyond the Height of Men (V) [Isengard]
Event • Response
[Uruk].
If an Uruk-hai wins a skirmish, choose one: exert a companion; or exert that minion to take control of a site.
”’Whom do you serve?’”
2 V 39

(0) Savagery to Match Their Numbers (V) [Isengard]
Event • Skirmish
[Uruk]
Choose one: make an Uruk-hai strength +1 for each wound on each character in its skirmish; or make an Uruk-hai strength +1 for each other Uruk-hai you can spot.
1 V 139
Title: Re: More Virtual Cards (Uruk-hai Soldiers)
Post by: DáinIronfoot on August 05, 2008, 11:43:57 AM
Quote from: Thranduil
[3] • Uruk Captain (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 2
Sit: 5
[Uruk].
Damage +1.
When you play Uruk Captain, you may exert X [Isengard] or [Uruk] minions to make the Free Peoples player exert X companions.
Each time Uruk Captain wins a skirmish, you may heal an [Isengard] minion.
2 V 46

I'd limit that first part to playing him, say, at a battleground, or while you control a site.

Quote from: Thranduil
[2] Beyond the Height of Men (V) [Isengard]
Event • Response
[Uruk].
If an Uruk-hai wins a skirmish, exert a companion or exert that minion to take control of a site.
”’Whom do you serve?’”
2 V 39

So does an [Isengard] event with the "[Uruk] keyword" qualify as an [Uruk] event as well? The text is a little confusing...COULD be read as "exert a companion to take control of a site". For clarity, I'd change it to:

If an Uruk-hai wins a skirmish, choose one: exert a companion; or exert that minion to take control of a site.

Quote from: Thranduil
(0) Savagery to Match Their Numbers (V) [Isengard]
Event • Skirmish
[Uruk]
Choose one: make an Uruk-hai strength +1 for each wound on each character in its skirmish; or make an Uruk-hai strength +1 for each other Uruk-hai you can spot.
1 V 139

Again, I'd rather save that sort of thing to be more berserker-exclusive, but fair enough.
Title: Re: More Virtual Cards (Uruk-hai Soldiers)
Post by: Thranduil on August 05, 2008, 11:53:53 AM
So does an [Isengard] event with the "[Uruk] keyword" qualify as an [Uruk] event as well?
Yes it does!

The text is a little confusing...COULD be read as "exert a companion to take control of a site". For clarity, I'd change it to:

If an Uruk-hai wins a skirmish, choose one: exert a companion; or exert that minion to take control of a site.
Yeah, fair enough.

Thranduil
Title: Re: More Virtual Cards (Savagery to Match Their Numbers)
Post by: Elf_Lvr on August 05, 2008, 05:56:19 PM
[3] • Uruk Captain (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 2
Sit: 5
[Uruk].
Damage +1.
When you play Uruk Captain, you may exert X [Isengard] or [Uruk] minions to make the Free Peoples player exert X companions.
Each time Uruk Captain wins a skirmish, you may heal an [Isengard] minion.
2 V 46

Fair enough.

Quote
[2] Beyond the Height of Men (V) [Isengard]
Event • Response
[Uruk].
If an Uruk-hai wins a skirmish, choose one: exert a companion; or exert that minion to take control of a site.
”’Whom do you serve?’”
2 V 39

It's okay. The ability should really warrant a lower cost, but, of course, it can't.

Quote
(0) Savagery to Match Their Numbers (V) [Isengard]
Event • Skirmish
[Uruk]
Choose one: make an Uruk-hai strength +1 for each wound on each character in its skirmish; or make an Uruk-hai strength +1 for each other Uruk-hai you can spot.
1 V 139

Nice.
Title: Re: More Virtual Cards (Uruk Trackers)
Post by: Thranduil on August 06, 2008, 02:08:59 AM
It's okay. The ability should really warrant a lower cost, but, of course, it can't.
Then what would you suggest to warrant the cost it has?

For now, I feel like some trackers! Now I noticed that the first [Isengard] tracker was in Mines of Moria and there were none in the first set. That has obviously been remedied (you've seen at least one already: Lurtz). The first two are pretty staple, with the second being an inverse of the Ranger's Sword (V). The third is a bit more different though.

[2] Uruk Messenger (V) [Isengard]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
[Uruk]. Damage +1. Tracker.
While you can spot an [Isengard] condition and another tracker, this minion is not roaming.
1 V 149

[3] Uruk Scout (V) [Isengard]
Minion • Uruk-hai
Str: 8
Vit: 2
Sit: 5
[Uruk]. Damage +1. Tracker.
While you can spot another tracker, this minion is not roaming.
While skirmishing a ranger or hunter, this minion gains hunter 1.
2 V 47

[2] Uruk Spy (V) [Isengard]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
[Uruk]. Damage +1. Tracker.
Maneuver: Exert this minion to reveal the Free Peoples player’s hand and choose a revealed Free Peoples card. The Free Peoples player must exert a companion of that culture or discard that card from hand.
1 V 155
Title: Re: More Virtual Cards (Uruk Trackers)
Post by: DáinIronfoot on August 06, 2008, 07:23:26 AM
Quote from: Thranduil
[2] Uruk Messenger (V) [Isengard]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
[Uruk]. Damage +1. Tracker.
While you can spot an [Isengard] condition and a tracker, this minion is not roaming.
1 V 149

Probably best to say "another tracker" for clarity.

Quote from: Thranduil
[3] • Uruk Scout (V) [Isengard]
Minion • Uruk-hai
Str: 8
Vit: 2
Sit: 5
[Uruk]. Damage +1. Tracker.
While you can spot a tracker, this minion is not roaming.
While skirmishing a ranger or hunter, this minion gains hunter 1.
2 V 47

Same comment on the roaming here, but fine otherwise.

Quote from: Thranduil
[2] Uruk Spy (V) [Isengard]
Minion • Uruk-hai
Str: 7
Vit: 2
Sit: 5
[Uruk]. Damage +1. Tracker.
Maneuver: Exert this minion to reveal the Free Peoples player’s hand and choose a revealed Free Peoples card. The Free Peoples player must exert a companion of that culture or discard that card from hand.
1 V 155

Nifty. :up:

A note I just thought of...old-school [Isengard] trackers were of a rare breed: they were fierce instead of damage +1. You may want to consider doing that with these guys as well.
Title: Re: More Virtual Cards (Uruk Trackers)
Post by: Thranduil on August 06, 2008, 07:39:50 AM
A note I just thought of...old-school [Isengard] trackers were of a rare breed: they were fierce instead of damage +1. You may want to consider doing that with these guys as well.
You're right, the Towers trackers were all fierce, but the few fellowship trackers (there might have been only 1, I can't remember) was damage +1 and I've so far been completely avoiding fierce for uruks instead trying to make their damage bonuses matter. You never know though, I may come back to this good point you've made! 8-)

Thranduil
Title: Re: More Virtual Cards (Uruk Trackers)
Post by: DáinIronfoot on August 06, 2008, 07:43:47 AM
Just FYI. There was indeed only one [Isengard] tracker in Fellowship block: Uruk Scout. I appreciate you tying in rangers to your rewrite like the text on the original. Nice touch. Don't think I don't notice these things! I am Mr. Old School.
Title: Re: More Virtual Cards (More Miscellaneous Uruks)
Post by: Thranduil on August 07, 2008, 03:00:21 AM
I have no idea what theme unites the following 3 (apart from the fact that they were all close together in my document :roll: ), but these are some Uruks with funky tricks.

[3] Uruk Fighter (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 2
Sit: 5
[Uruk].
Damage +1.
At the start of each phase, spot an [Isengard] condition to heal this minion.
1 V 146

[4] Uruk Rager (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
[Uruk]. Damage +1.
Maneuver: Exert this minion to make a companion lose all gametext keywords until the regroup phase. That companion may exert to prevent this.
1 V 150

[3] Uruk Shaman (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 2
Sit: 5
[Uruk]. Damage +1.
Each time you play an [Isengard] spell, you may heal an [Isengard] or [Uruk] minion.
1 V 152
Title: Re: More Virtual Cards (More Miscellaneous Uruks)
Post by: Elf_Lvr on August 07, 2008, 08:33:30 PM
[3] Uruk Fighter (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 2
Sit: 5
[Uruk].
Damage +1.
At the start of each phase, spot an [Isengard] condition to heal this minion.
1 V 146

Odd. I'm not sure how useful this is... or how fitting this ability is for a "fighter."

Quote
[4] Uruk Rager (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
[Uruk]. Damage +1.
Maneuver: Exert this minion to make a companion lose all gametext keywords until the regroup phase. That companion may exert to prevent this.
1 V 150

Good enough.

Quote
[3] Uruk Shaman (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 2
Sit: 5
[Uruk]. Damage +1.
Each time you play an [Isengard] spell, you may heal an [Isengard] or [Uruk] minion.
1 V 152

Neat. Especially a good ability for the "shaman."
Title: Re: More Virtual Cards (More Miscellaneous Uruks)
Post by: Thranduil on August 08, 2008, 04:16:18 AM
Odd. I'm not sure how useful this is... or how fitting this ability is for a "fighter."
There are quite a lot of cards which will exert Uruks, and this fighter is always there to be exerted.

Thranduil
Title: Re: More Virtual Cards (More Miscellaneous Uruks)
Post by: DáinIronfoot on August 08, 2008, 06:32:30 AM
They all seem fine to me. :up:
Title: Re: More Virtual Cards (More Miscellaneous Uruks)
Post by: Thranduil on August 08, 2008, 06:53:28 AM
Well let's finish off the week with a bang (of sorts). Firstly, a dull but nasty Uruk.

[4] Uruk Slayer (V) [Isengard]
Minion • Uruk-hai
Str: 13
Vit: 1
Sit: 5
[Uruk]. Damage +1.
While at a battleground site, this minion is damage +1.
1 V 153

Second, an Uruk with a little twist.

[4] Uruk Guard (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
[Uruk]. Damage +1. Enduring.
”’Wolves and orcs were housed in Isengard, for Saruman was mustering a great force…’”
1 V 147

Third, an Uruk with an even bigger twist.

[4] Uruk Brood (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
[Uruk]. Damage +1.
When you play this minion, you may exert X [Isengard] Orcs to make this minion’s twilight cost -X.
”’He does not see the caverns hidden deep beneath this tower… nor does he know what is going on there.’”
1 V 145

Orcs AND Uruk-hai - what is he thinking? :hey: Remember that this can also work as an extension to the [Uruk]/ [Orc] partnership being developed in Hunters block thanks to Saruman's Ambition (V).

Now for a couple of token cards.

[1] Breeding Pit (V) [Isengard]
Possession • Support Area
[Uruk].
Shadow: Play an Uruk-hai and remove [1] to add an [Isengard] token here.
Shadow: Discard this possession to play an Uruk-hai from your hand. Its twilight cost is -1 for each token here.
”’He is breeding an army in the caverns of Isengard. An army that can move in sunlight, and cover great distances at speed.’”
1 V 122

[1] Uruk-hai Armory (V) [Isengard]
Possession • Support Area
[Uruk].
Shadow: Play a possession on your Uruk-hai to add an [Isengard] token here.
Shadow: Discard this condition and exert an Uruk-hai to play X [Isengard] possessions from your discard pile on your Uruk-hai, where X is the number of tokens here.
1 V 157

And for the final exhibit, a card that unites all [Isengard] subcultures under Saruman's influence. Though I don't know whether Saruman's Ambition (V) would apply to minions not in play...

(0) Servants to Saruman (V) [Isengard]
Event • Shadow
Choose one: exert an [Isengard] Orc to play an Uruk-hai from your draw deck; exert an Uruk-hai to play an [Isengard] Orc from your discard pile; or exert Saruman to play an [Isengard] minion from your draw deck or discard pile, then remove this event from the game.
”’This is grevious news concerning Saruman… for we trusted him and he is deep in all our counsels.’”
3 V 70
Title: Re: More Virtual Cards (More Miscellaneous Uruks)
Post by: DáinIronfoot on August 08, 2008, 07:21:52 AM
Quote from: Thranduil
[4] Uruk Slayer (V) [Isengard]
Minion • Uruk-hai
Str: 13
Vit: 1
Sit: 5
[Uruk]. Damage +1.
While at a battleground site, this minion is damage +1.
1 V 153

NOLINKNasty, indeed! No complaints, though.

Quote from: Thranduil
[4] Uruk Guard (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
[Uruk]. Damage +1. Enduring.
”’Wolves and orcs were housed in Isengard, for Saruman was mustering a great force…’”
1 V 147

Seems an oddly-titled Uruk to get enduring, but it's certainly balanced and all.

Quote from: Thranduil
[4] Uruk Brood (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
[Uruk]. Damage +1.
When you play this minion, you may exert X [Isengard] Orcs to make this minion’s twilight cost -X.
”’He does not see the caverns hidden deep beneath this tower… nor does he know what is going on there.’”
1 V 145

Odd, but okay. Actually makes sense storywise considering how the Orcs kind of cultivated the Uruks.

Quote from: Thranduil
[1] Breeding Pit (V) [Isengard]
Possession • Support Area
[Uruk].
Shadow: Play an Uruk-hai and remove [1] to add an [Isengard] token here.
Shadow: Discard this possession to play an Uruk-hai from your hand. Its twilight cost is -1 for each token here.
”’He is breeding an army in the caverns of Isengard. An army that can move in sunlight, and cover great distances at speed.’”
1 V 122

Hmmm. I THINK it's balanced, though being non-unique frightens me a little.

Quote from: Thranduil
[1] Uruk-hai Armory (V) [Isengard]
Possession • Support Area
[Uruk].
Shadow: Play a possession on your Uruk-hai to add an [Isengard] token here.
Shadow: Discard this condition and exert an Uruk-hai to play X possessions on your Uruk-hai from your discard pile, where X is the number of tokens here.
1 V 157

Since you have enduring Uruks, I'd exclude them from the exerting. But seems okay otherwise. MAYBE limit it to [Isengard] possessions.

Quote from: Thranduil
(0) Servants to Saruman (V) [Isengard]
Event • Shadow
Choose one: exert an [Isengard] Orc to play an Uruk-hai from your draw deck; exert an Uruk-hai to play an [Isengard] Orc from your discard pile; or exert Saruman to play an [Isengard] minion from your draw deck or discard pile, then remove this event from the game.
”’This is grevious news concerning Saruman… for we trusted him and he is deep in all our counsels.’”
3 V 70

Nice one! :gp:
Title: Re: More Virtual Cards (More Miscellaneous Uruks)
Post by: Thranduil on August 08, 2008, 07:27:38 AM
Actually makes sense storywise considering how the Orcs kind of cultivated the Uruks.
And you'll be seeing more of that as next it's the [Isengard] Orcs! :hey:

Thranduil
Title: Re: More Virtual Cards (Servants to Saruman)
Post by: Elf_Lvr on August 08, 2008, 10:23:44 AM
[4] Uruk Slayer (V) [Isengard]
Minion • Uruk-hai
Str: 13
Vit: 1
Sit: 5
[Uruk]. Damage +1.
While at a battleground site, this minion is damage +1.
1 V 153

Okay, I suppose.

Quote
[4] Uruk Guard (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
[Uruk]. Damage +1. Enduring.
”’Wolves and orcs were housed in Isengard, for Saruman was mustering a great force…’”
1 V 147

Fine.

Quote
[4] Uruk Brood (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 3
Sit: 5
[Uruk]. Damage +1.
When you play this minion, you may exert X [Isengard] Orcs to make this minion’s twilight cost -X.
”’He does not see the caverns hidden deep beneath this tower… nor does he know what is going on there.’”
1 V 145

Neat.

Quote
[1] Breeding Pit (V) [Isengard]
Possession • Support Area
[Uruk].
Shadow: Play an Uruk-hai and remove [1] to add an [Isengard] token here.
Shadow: Discard this possession to play an Uruk-hai from your hand. Its twilight cost is -1 for each token here.
”’He is breeding an army in the caverns of Isengard. An army that can move in sunlight, and cover great distances at speed.’”
1 V 122

Needs unique, I think. Four of these would make a [Isengard] / [Uruk] hybrid swarm work a little too well. 

Quote
[1] Uruk-hai Armory (V) [Isengard]
Possession • Support Area
[Uruk].
Shadow: Play a possession on your Uruk-hai to add an [Isengard] token here.
Shadow: Discard this condition and exert an Uruk-hai to play X possessions on your Uruk-hai from your discard pile, where X is the number of tokens here.
1 V 157

I like Dain's suggestion of limiting it to only [Isengard] possessions. It helps the balance a lot.

Quote
(0) Servants to Saruman (V) [Isengard]
Event • Shadow
Choose one: exert an [Isengard] Orc to play an Uruk-hai from your draw deck; exert an Uruk-hai to play an [Isengard] Orc from your discard pile; or exert Saruman to play an [Isengard] minion from your draw deck or discard pile, then remove this event from the game.
”’This is grevious news concerning Saruman… for we trusted him and he is deep in all our counsels.’”
3 V 70

I think playing minions from your deck warrants a cost of [1].
Title: Re: More Virtual Cards (Servants to Saruman)
Post by: Thranduil on August 09, 2008, 03:31:53 PM
As hinted at above, I've designed the [Isengard] Orcs to work as they did in the film: as the workmen that fuelled Saruman's army of Uruk-hai.

Here you see one of their most basic capacities which was also developed in Servants of Saruman (V) above.

[3] Isengard Servant (V) [Isengard]
Minion • Orc
Str: 7
Vit: 2
Sit: 4
[Orc].
Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -2.
3 V 58

Then to make sure your Uruks are kitted out with the stuff they need to kill! :twisted:

[2] Isengard Forger (V) [Isengard]
Minion • Orc
Str: 6
Vit: 3
Sit: 4
[Orc].
Shadow: Exert this minion to play an [Isengard] possession from your discard pile.
”’I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.’”
3 V 56

And these two begin taking advantage of [Isengard] minion's generally high vitality to get out your support cards.

[2] Isengard Worker (V) [Isengard]
Minion • Orc
Str: 5
Vit: 3
Sit: 4
[Orc].
Each [Isengard] condition gains toil 1.
”’They were Elves once. Taken by the dark powers - tortured and mutilated…’”
3 V 62

[4] Isengard Retainer (V) [Isengard]
Minion • Orc
Str: 9
Vit: 3
Sit: 4
[Orc].
Each [Isengard] event gains toil 1.
Response: If you play an [Isengard] event or [Isengard] condition with toil X, exert this minion to make that card’s twilight cost -X.
”’… the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs…’”
1 V 57
Title: Re: More Virtual Cards (The Orcs of Isengard)
Post by: Elf_Lvr on August 09, 2008, 09:18:28 PM
[3] Isengard Servant (V) [Isengard]
Minion • Orc
Str: 7
Vit: 2
Sit: 4
[Orc].
Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -2.
3 V 58

Interesting. Be sure NOT to make shadow cards that spot a lot of cultures... because right now it's possible to run an [Isengard] deck that can spot 3 of its own cultures.

Quote
[2] Isengard Forger (V) [Isengard]
Minion • Orc
Str: 6
Vit: 3
Sit: 4
[Orc].
Shadow: Exert this minion to play an [Isengard] possession from your discard pile.
”’I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.’”

Neat. And fitting.
3 V 56

Quote
[2] Isengard Worker (V) [Isengard]
Minion • Orc
Str: 5
Vit: 3
Sit: 4
[Orc].
Each [Isengard] condition gains toil 1.
”’They were Elves once. Taken by the dark powers - tortured and mutilated…’”
3 V 62

Nice.

Quote
[4] Isengard Retainer (V) [Isengard]
Minion • Orc
Str: 9
Vit: 3
Sit: 4
[Orc].
Each [Isengard] event gains toil 1.
Response: If you play an [Isengard] event or [Isengard] condition with toil X, exert this minion to make that card’s twilight cost -X.
”’… the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs…’”

Very nice. I could see these guys being useful with a couple certain old [Isengard] Orc cards. I can't wait to see some *new* high(er) costing events/conditions.
Title: Re: More Virtual Cards (The Orcs of Isengard)
Post by: Thranduil on August 10, 2008, 05:51:10 AM
Very nice. I could see these guys being useful with a couple certain old [Isengard] Orc cards. I can't wait to see some *new* high(er) costing events/conditions.
Well, the original Hollowing of Isengard looks very nasty with toiling capabilities. I've also made an awful lot of conditions and some high cost events which will appear in the near future. My main worry with the Orcs so far is that it may all be a bit combo-heavy (which is the reason for Servants to Saruman (V) above).

Thranduil
Title: Re: More Virtual Cards (Servants to Saruman)
Post by: DáinIronfoot on August 11, 2008, 06:48:10 AM
Quote from: Thranduil
[3] Isengard Servant (V) [Isengard]
Minion • Orc
Str: 7
Vit: 2
Sit: 4
[Orc].
Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -2.
3 V 58

Maybe limit it to [Isengard] Uruks?

Quote from: Thranduil
[2] Isengard Forger (V) [Isengard]
Minion • Orc
Str: 6
Vit: 3
Sit: 4
[Orc].
Shadow: Exert this minion to play an [Isengard] possession from your discard pile.
”’I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.’”
3 V 56

Cool.

Quote from: Thranduil
[2] Isengard Worker (V) [Isengard]
Minion • Orc
Str: 5
Vit: 3
Sit: 4
[Orc].
Each [Isengard] condition gains toil 1.
”’They were Elves once. Taken by the dark powers - tortured and mutilated…’”
3 V 62

Scary. I'd prefer that be on a unique minion instead.

Quote from: Thranduil
[4] Isengard Retainer (V) [Isengard]
Minion • Orc
Str: 9
Vit: 3
Sit: 4
[Orc].
Each [Isengard] event gains toil 1.
Response: If you play an [Isengard] event or [Isengard] condition with toil X, exert this minion to make that card’s twilight cost -X.
”’… the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs…’”
1 V 57

Again, I'd kind of prefer that on a unique minion too, but this one is PROBABLY okay since he's more expensive and we're talking about events instead of conditions.
Title: Re: More Virtual Cards (The Orcs of Isengard)
Post by: Thranduil on August 12, 2008, 06:00:47 AM
I will change that Isengard Worker but only once I work out a good text for him! His toil text will probably go on Orc Overseer (V).

This one's just a simple Orc to help your guys exert.

[1] Isengard Shaman (V) [Isengard]
Minion • Orc
Str: 5
Vit: 2
Sit: 4
[Orc].
To play, heal an [Isengard] minion.
”’Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.’”
3 V 59

This guy is a staple with huge vitality and protection against unwanted exertions.

[4] Isengard Smith (V) [Isengard]
Minion • Orc
Str: 8
Vit: 4
Sit: 4
[Orc].
This minion cannot be exerted by Free Peoples cards.
”’No other folk make such a trampling…’”
3 V 60

You may remember that we have yet to see any ways to make Uruk-hai fierce. Well, this is something that Orcs can do which no other can... I'm hoping that playing Uruk-hai cheaply and making them fierce is enough incentive for someone to build an [Isengard] Orc/Uruk hybrid deck.

[3] Isengard Warrior (V) [Isengard]
Minion • Orc
Str: 8
Vit: 3
Sit: 4
[Orc].
Shadow: Exert this minion and an [Isengard] minion to make that minion fierce until the regroup phase.
”’There is evil afoot in Isengard, and the West is no longer safe.’”
3 V 61

And another uniting of the [Isengard] sub-cultures with a very generic axe.

(0) Isengard Axe (V) [Isengard]
Possession • Hand Weapon
Str: +1
Bearer must be an [Isengard] minion.
If bearer is an Uruk-hai and you can spot an Orc, bearer is fierce.
If bearer is an Orc and you can spot an Uruk-hai, bearer is damage +1.
If bearer is a Man and you can spot an [Isengard] Wizard, each companion skirmishing bearer is strength -2.
3 V 55
Title: Re: More Virtual Cards (The Orcs of Isengard)
Post by: DáinIronfoot on August 12, 2008, 07:36:04 AM
Quote from: Thranduil
[1] Isengard Shaman (V) [Isengard]
Minion • Orc
Str: 5
Vit: 2
Sit: 4
[Orc].
To play, heal an [Isengard] minion.
”’Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.’”
3 V 59

Nifty.

Quote from: Thranduil
[4] Isengard Smith (V) [Isengard]
Minion • Orc
Str: 8
Vit: 4
Sit: 4
[Orc].
This minion cannot be exerted by Free Peoples cards.
”’No other folk make such a trampling…’”
3 V 60

I like, I like.

Quote from: Thranduil
[3] Isengard Warrior (V) [Isengard]
Minion • Orc
Str: 8
Vit: 3
Sit: 4
[Orc].
Shadow: Exert this minion to make an [Isengard] minion fierce until the regroup phase.
”’There is evil afoot in Isengard, and the West is no longer safe.’”
3 V 61

Hmmm. Perhaps exert him AND that minion, as giving some of those larger [Isengard] Uruks fierceness could be truly brutal.

Quote from: Thranduil
(0) Isengard Axe (V) [Isengard]
Possession • Hand Weapon
Str: +1
Bearer must be an [Isengard] minion.
If bearer is an Uruk-hai and you can spot an Orc, bearer is fierce.
If bearer is an Orc and you can spot an Uruk-hai, bearer is damage +1.
If bearer is a Man and you can spot an [Isengard] Wizard, each companion skirmishing bearer is strength -2.
3 V 55

I'd limit the first two (and maybe the third as well) to while bearer is also unwounded, helping keep fierceness for Uruks in check and keep Orcs from exerting for this stuff AND getting a damage bonus. You could possibly even give it its old strength +2 back then.
Title: Re: More Virtual Cards (The Orcs of Isengard)
Post by: Thranduil on August 14, 2008, 10:26:23 AM
Well let's have some unique Orcs followed by some funky conditions.

[6] • Orc Commander (V) [Isengard]
Minion • Orc
Str: 12
Vit: 4
Sit: 4
[Orc].
Toil 1.
When you play Orc Commander, heal each [Isengard] Orc that did not exert for Orc Commander’s toil.
Response: If another [Isengard] Orc is about to take a wound, exert Orc Commander to prevent that wound.
”’It seems their delight to slash and beat down growing things that are not even in their way.’”
3 V 64

[5] • Orc Overseer (V) [Isengard]
Minion • Orc
Str: 11
Vit: 3
Sit: 4
[Orc].
Toil 1.
Each [Isengard] condition gains toil 1 (or toil 2 if you can spot Saruman).
”’What orders from Mordor, my Lord? What does the Eye command?’”
3 V 65

[1] Tower of Orthanc (V) [Isengard]
Condition • Support Area
To play, exert an [Isengard] minion.
Each time you play an [Isengard] Orc, you may spot an Uruk-hai to add an [Isengard] token here.
Each time you play an Uruk-hai, you may spot an [Isengard] Orc to add an [Isengard] token here.
Shadow: Remove 3 tokens from here (or 2 tokens if you can spot Saruman) to heal an [Isengard] minion.
”’It was not made by Saruman, but by the Men of Númenor long ago; and it is very tall and has many secrets; yet it looks not to be a work of craft.’”
3 V 71

[4] Hollowing of Isengard (V) [Isengard]
Condition • Support Area
Shadow: Discard this condition to heal each [Isengard] Orc.
Maneuver: Discard this condition to make each [Isengard] Orc unable to take wounds (except during skirmishes) until the regroup phase.
Regroup: Exert an [Isengard] Orc to play this condition from your discard pile. At the end of the turn, remove this condition from the game.
”’Rip them all down!’”
3 V 54
Title: Re: More Virtual Cards (The Orcs of Isengard)
Post by: DáinIronfoot on August 14, 2008, 10:49:37 AM
Quote from: Thranduil
[6] • Orc Commander (V) [Isengard]
Minion • Orc
Str: 12
Vit: 4
Sit: 4
[Orc].
Toil 1.
When you play Orc Commander, heal each [Isengard] Orc that did not exert for Orc Commander’s toil.
Response: If another [Isengard] Orc is about to take a wound, exert Orc Commander to prevent that wound.
”’It seems their delight to slash and beat down growing things that are not even in their way.’”
3 V 64

Not sure on the wording on that first part, but since it's never been done before, I guess it's good enough for me. :up:

Quote from: Thranduil
[5] • Orc Overseer (V) [Isengard]
Minion • Orc
Str: 11
Vit: 3
Sit: 4
[Orc].
Toil 1.
Each [Isengard] condition gains toil 1 (or toil 2 if you can spot Saruman).
”’What orders from Mordor, my Lord? What does the Eye command?’”
3 V 65

Good. Now just don't forget to go back and change the revised Isengard Worker. You thought I forgot, didn't you? [-X

Quote from: Thranduil
[1] Tower of Orthanc (V) [Isengard]
Condition • Support Area
To play, exert an [Isengard] minion.
Each time you play an [Isengard] Orc, you may spot an Uruk-hai to add an [Isengard] token here.
Each time you play an Uruk-hai, you may spot an [Isengard] Orc to add an [Isengard] token here.
Shadow: Remove 3 tokens from here (or 2 tokens if you can spot Saruman) to heal an [Isengard] minion.
”’It was not made by Saruman, but by the Men of Númenor long ago; and it is very tall and has many secrets; yet it looks not to be a work of craft.’”
3 V 71

Seems fine to me. Obviously meant to work with your new toil stuff, but I think it's reasonably balanced.

Quote from: Thranduil
[4] Hollowing of Isengard (V) [Isengard]
Condition • Support Area
Shadow: Discard this condition to heal each [Isengard] Orc.
Skirmish: Discard this condition to make each [Isengard] Orc unable to take wounds until the regroup phase.
Regroup: Exert an [Isengard] Orc to play this condition from your discard pile.
”’Rip them all down!’”
3 V 54

I think the skirmish ability is a little OP. Perhaps instead make it a maneuver ability that works all the time EXCEPT during skirmishes?

I'd also recommend giving the regroup ability a much stiffer cost, especially since this non-unique. I know it's expensive, but....

Perhaps leave the regroup as is, but then remove it from the game at the start of the NEXT regroup phase or something?
Title: Re: More Virtual Cards (Hollowing of Isengard)
Post by: Elf_Lvr on August 14, 2008, 12:34:30 PM
[6] • Orc Commander (V) [Isengard]
Minion • Orc
Str: 12
Vit: 4
Sit: 4
[Orc].
Toil 1.
When you play Orc Commander, heal each [Isengard] Orc that did not exert for Orc Commander’s toil.
Response: If another [Isengard] Orc is about to take a wound, exert Orc Commander to prevent that wound.
”’It seems their delight to slash and beat down growing things that are not even in their way.’”
3 V 64

Neat.

Quote
[5] • Orc Overseer (V) [Isengard]
Minion • Orc
Str: 11
Vit: 3
Sit: 4
[Orc].
Toil 1.
Each [Isengard] condition gains toil 1 (or toil 2 if you can spot Saruman).
”’What orders from Mordor, my Lord? What does the Eye command?’”
3 V 65

Fine.

Quote
[1] Tower of Orthanc (V) [Isengard]
Condition • Support Area
To play, exert an [Isengard] minion.
Each time you play an [Isengard] Orc, you may spot an Uruk-hai to add an [Isengard] token here.
Each time you play an Uruk-hai, you may spot an [Isengard] Orc to add an [Isengard] token here.
Shadow: Remove 3 tokens from here (or 2 tokens if you can spot Saruman) to heal an [Isengard] minion.
”’It was not made by Saruman, but by the Men of Númenor long ago; and it is very tall and has many secrets; yet it looks not to be a work of craft.’”
3 V 71

Fair enough.

Quote
[4] Hollowing of Isengard (V) [Isengard]
Condition • Support Area
Shadow: Discard this condition to heal each [Isengard] Orc.
Skirmish: Discard this condition to make each [Isengard] Orc unable to take wounds until the regroup phase.
Regroup: Exert an [Isengard] Orc to play this condition from your discard pile.
”’Rip them all down!’”
3 V 54

The skirmish ability is a bit OP. I think even Dain's maneuver suggestion would hose archery decks badly enough that it's OP, too. But I guess it's better.

The regroup ability IS a bit much, as well... come to think of it, with all this toil and the massive amount of healing 4 of these would provide, this shadow could make a really serious swarm off of very, very little twilight.

I'd be fine with this card if it was unique, but seeing as how that isn't an option...
Title: Re: More Virtual Cards (The Orcs of Isengard)
Post by: Thranduil on August 14, 2008, 01:04:23 PM
Seems fine to me. Obviously meant to work with your new toil stuff, but I think it's reasonably balanced.
Not just that: remember that almost all the [Isengard] Orcs exert for stuff during the Shadow phase.

I've changed the Hollowing of Isengard according to both suggestions. Thanks guys! :gp:

Thranduil
Title: Re: More Virtual Cards (Hollowing of Isengard)
Post by: Anvar on August 14, 2008, 02:13:59 PM
Not sure I get the Regroup ability on Hollowing of Isengard (V) anymore.

I play it in the Regroup phase and then the FP player doesn't move on. Card gets removed, right?
I play it, he moves on, I don't discard it. End of turn card is removed.
I play it, he moves on, I discard it in the Shadow phase, does it still remove from the game?
Title: Re: More Virtual Cards (Hollowing of Isengard)
Post by: Thranduil on August 14, 2008, 04:33:44 PM
I play it in the Regroup phase and then the FP player doesn't move on. Card gets removed, right?
Yes.

I play it, he moves on, I don't discard it. End of turn card is removed.
Yes.

I play it, he moves on, I discard it in the Shadow phase, does it still remove from the game?
Yes.

Well that was fun! 8-)

Thranduil
Title: Re: More Virtual Cards (Hollowing of Isengard)
Post by: Thranduil on August 19, 2008, 05:58:47 AM
Now as promised the reworked Worker followed by the last of the main [Isengard] Orc strategy. Next time we'll either see some weather or conditions that mess horribly with assignment! :twisted:

[2] Isengard Worker (V) [Isengard]
Minion • Orc
Str: 5
Vit: 3
Sit: 4
[Orc].
Shadow: Exert this minion twice to place an [Isengard] condition from your discard pile on top of your draw deck.
”’They were Elves once. Taken by the dark powers - tortured and mutilated…’”
3 V 62

[2] Hate and Anger (V) [Isengard]
Event • Skirmish
Choose one: exert an [Isengard] Orc to make an Uruk-hai strength +3, and fierce until the regroup phase; or exert an Uruk-hai to make an [Isengard] Orc strength +3 and damage +1.
3 V 53

[1] The Trees Are Strong (V) [Isengard]
Event • Shadow or Regroup
Exert an [Isengard] Orc to place an [Isengard] condition or [Isengard] event from your discard pile on top of your draw deck.
”’Their roots go deep.’”
3 V 73
Title: Re: More Virtual Cards (Hollowing of Isengard)
Post by: DáinIronfoot on August 19, 2008, 08:57:22 AM
Quote from: Thranduil
[2] Isengard Worker (V) [Isengard]
Minion • Orc
Str: 5
Vit: 3
Sit: 4
[Orc].
Shadow: Exert this minion to place an [Isengard] condition from your discard pile on top of your draw deck.
”’They were Elves once. Taken by the dark powers - tortured and mutilated…’”
3 V 62

Hmmm. I'd make that ability exert him twice.

Quote from: Thranduil
[2] Hate and Anger (V) [Isengard]
Event • Skirmish
Choose one: exert an [Isengard] Orc to make an Uruk-hai strength +3, and fierce until the regroup phase; or exert an Uruk-hai to make an [Isengard] Orc strength +3 and damage +1.
3 V 53

Niftiness.

Quote from: Thranduil
[1] The Trees Are Strong (V) [Isengard]
Event • Shadow or Regroup
Spot an [Isengard] Orc to place an [Isengard] condition or [Isengard] event from your discard pile on top of your draw deck.
”’Their roots go deep.’”
3 V 73

I'd exert the Orc instead. :up:
Title: Re: More Virtual Cards ("Their roots go deep.")
Post by: Anvar on August 19, 2008, 10:32:36 AM
With Dains suggestions, these cards look good to me.
Title: Re: More Virtual Cards ("Their roots go deep.")
Post by: Thranduil on August 19, 2008, 05:03:39 PM
So I said there were going to be loads of [Isengard] conditions. A good number of them play on companions mainly to mess around with the Free People's assignments.

(0) Bred for Battle (V) [Isengard]
Condition
Str: +1
Vit: +1
To play, exert an [Isengard] minion (or Saruman).
Bearer must be an Uruk-hai.
Limit 1 per bearer.
“‘You are the Uruk-hai of Isengard!… You do not know pain, you do not know fear.’”
1 V 121

That one was a bit of an exception. Fun though. :twisted:

[2] Alive and Unspoiled (V) [Isengard]
Condition
Search. To play, spot an [Isengard] minion.
Bearer must be a companion (except the Ring-bearer). Bearer gains the ability "Fellowship: Exert bearer to discard this condition."
Assignment: Assign an Uruk-hai to skirmish this companion. Those characters may not take wounds or be overwhelmed until the regroup phase.
”’Bring them to me… Kill the others…’”
1 V 120

This one is mainly to tie up big or important companions fighting minions they can't possibly kill! :evil:

[2] Traitor’s Voice (V) [Isengard]
Condition
Res: -3
Spell. To play, exert an [Isengard] minion (or Saruman).
Bearer must be a companion (except the Ring-bearer).
Limit 1 per bearer.
Assignment: If bearer is exhausted, discard this condition to assign him or her to skirmish your [Isengard] minion.
”’In all our long wars with the Dark Tower treason has ever been our greatest foe.’”
1 V 142

There isn't going to be an awful lot revolving around resistance in the [Isengard] culture, but we will see a few more conditions that reduce resistance and one in particular that can manipulate it for evil consequences... But, this card would probably not be unhelpful in an [Uruk] resistance deck either.

Thranduil
Title: Re: More Virtual Cards (Traitor's Voice)
Post by: Elf_Lvr on August 19, 2008, 06:31:09 PM
Bred for Battle seems kind of counter-productive. I mean, since they can ALWAYS cancel it, it really does you no good... and it even clogs your hand each time they put it back. I don't see any situation where I wouldn't stop it - returning the condition to your hand doesn't hurt me if it A) clogs you and B) can just be canceled again the next time you use it.

The other two look fine, though.
Title: Re: More Virtual Cards (Traitor's Voice)
Post by: Anvar on August 19, 2008, 06:52:34 PM
Traitor's Voice (V) should be limit 1 per bearer. I can see it being of great use in Isengard archery decks, as well as possibly Isengard men. Good card.

I also very much like Alive and Unspoiled - really good text for the title (much better than the original, IMO).

However, I don't get the text on Bred for Battle. Why would the FP player not prevent it? I would either remove the assignment action completely, or remove the stat bonuses and have a bonus for each time you play it (add a threat perhaps?). That way the FP player might choose not to bounce the condition, since playing it again would be a bad thing.

Hope that helps.
Title: Re: More Virtual Cards ("Their roots go deep.")
Post by: DáinIronfoot on August 20, 2008, 07:50:32 AM
Quote from: Thranduil
(0) Bred for Battle (V) [Isengard]
Condition
Str: +1
Vit: +1
To play, exert an [Isengard] minion (or Saruman).
Bearer must be an Uruk-hai.
Limit 1 per bearer.
“‘You are the Uruk-hai of Isengard!… You do not know pain, you do not know fear.’”
1 V 121

Hmmm. Seems a bit too good for a free card. I think this would a good candidate to leave to only [Isengard] Uruks.

Quote from: Thranduil
[2] Alive and Unspoiled (V) [Isengard]
Condition
To play, spot an [Isengard] minion.
Bearer must be a companion (except the Ring-bearer).
Assignment: Assign an Uruk-hai to skirmish this companion. Those characters may not take wounds or be overwhelmed until the regroup phase.
Regroup: Exert this companion twice to discard this condition. Only the Free Peoples player may use this ability.
”’Bring them to me… Kill the others…’”
1 V 120

I'd make the regroup ability a fellowship one instead, and limit it to one exertion. Then you can drop the part about the FP only being able to use it.

Quote from: Thranduil
[2] Traitor’s Voice (V) [Isengard]
Condition
Res: -3
To play, exert an [Isengard] minion (or Saruman).
Bearer must be a companion (except the Ring-bearer).
Limit 1 per bearer.
Assignment: If bearer is exhausted, discard this condition to assign him or her to skirmish your minion.
”’In all our long wars with the Dark Tower treason has ever been our greatest foe.’”
1 V 142

I'd make it a spell, just for fun. I'd also limit the assignment part to assigning to [Isengard] minions.
Title: Re: More Virtual Cards (Traitor's Voice)
Post by: Thranduil on August 20, 2008, 05:24:29 PM
Changed the above cards according to excellent suggestions. Let's move onto 3 more evil conditions before we throw a little twist on it in the next post! :hey:

[1] Greed (V) [Isengard]
Condition
Res: -1
To play, spot an [Isengard] minion.
Bearer must be a companion (except the Ring-bearer). Limit 1 per bearer.
Each time bearer is assigned to a skirmish, the Free Peoples player must choose either to exert bearer, or exert 2 other companions and discard this condition.
”’It is a strange fate that we should suffer so much fear and doubt over so small a thing.’”
1 V 125

[1] Too Much Attention (V) [Isengard]
Condition
Search. To play, spot an [Isengard] or [Men] minion.
Bearer must be a companion (except the Ring-bearer). Limit 1 per bearer.
Each time bearer uses a special ability, the Free Peoples player must choose to exert him or her or add [2].
”’A little more caution from you - that is not a trinket you carry.’”
2 V 45

[1] Abandoning Reason For Madness (V) [Isengard]
Condition
Res: -2
To play, exert an [Isengard] minion (or spot Saruman).
Bearer must be a companion (except the Ring-bearer). Limit 1 per bearer.
Each time bearer wins a skirmish, the Free Peoples player must place 3 cards from their hand beneath their draw deck or heal each [Isengard] minion.
At the end of a turn in which bearer wins a skirmish, discard this condition.
”’And why not, Gandalf?… Why not? The Ruling Ring? If we could command that, then the power would pass to us.’”
3 V 49
Title: Re: More Virtual Cards (Greed)
Post by: Anvar on August 21, 2008, 04:04:44 AM
I'm loving the new twists on the old titles. The only card I'm struggling with is Abandoning Reason for Madness. What does the text have to do with the title?
Title: Re: More Virtual Cards (Traitor's Voice)
Post by: DáinIronfoot on August 21, 2008, 06:49:38 AM
Quote from: Thranduil
Changed the above cards according to excellent suggestions.

My only additional comment is that with the one action on Alive and Unspoiled (V) being a fellowship one now, you can drop the entire line "only the Free Peoples player may use this ability". I think.

Quote from: Thranduil
[1] Greed (V) [Isengard]
Condition
Res: -1
To play, spot an [Isengard] minion.
Bearer must be a companion (except the Ring-bearer). Limit 1 per bearer.
Each time bearer is assigned to a skirmish, the Free Peoples player must choose either to exert bearer, or exert 2 other companions and discard this condition.
”’It is a strange fate that we should suffer so much fear and doubt over so small a thing.’”
1 V 125

Iiiiiinteresting.

Quote from: Thranduil
[1] Too Much Attention (V) [Isengard]
Condition
Search. To play, spot an [Isengard] or [Men] minion.
Bearer must be a companion (except the Ring-bearer). Limit 1 per bearer.
Each time bearer uses a special ability, the Free Peoples player must choose to exert him or her or add [2].
”’A little more caution from you - that is not a trinket you carry.’”
2 V 45

Like the inclusion of [Men]. :up: It's a tad harsh, though...perhaps discard it if bearer is exhausted at the start of regroup or something? I dunno...might be okay as is.

Quote from: Thranduil
[1] Abandoning Reason For Madness (V) [Isengard]
Condition
Res: -2
To play, exert an [Isengard] minion (or spot Saruman).
Bearer must be a companion (except the Ring-bearer). Limit 1 per bearer.
Each time bearer wins a skirmish, the Free Peoples player must place 3 cards from their hand beneath their draw deck or heal each [Isengard] minion.
”’And why not, Gandalf?… Why not? The Ruling Ring? If we could command that, then the power would pass to us.’”
3 V 49

Too good, methinks. Might be better even if it were simply limited to winning skirmishes involving [Isengard] minions specifically, but I'd REALLY like it if there was some way for the FP player to pay some cost and discard it at some point, or perhaps if it required spotting a certain number of other [Isengard] cards to stay in play or something.
Title: Re: More Virtual Cards (Greed)
Post by: Thranduil on August 21, 2008, 02:47:42 PM
I'm loving the new twists on the old titles. The only card I'm struggling with is Abandoning Reason for Madness. What does the text have to do with the title?
I suppose it turns an ordinary action into something quite nasty which the Shadow can take advantage of... :suspect:

I added something onto that card as well.

My only additional comment is that with the one action on Alive and Unspoiled (V) being a fellowship one now, you can drop the entire line "only the Free Peoples player may use this ability". I think.
I wasn't sure (because it's a Shadow card) so I figured I might as well leave it crystal clear.

Thranduil
Title: Re: More Virtual Cards ("Their roots go deep.")
Post by: menace64 on August 21, 2008, 05:26:59 PM
I've got nothing of importance to say on this last batch of cards, but I think I can solve this dilemma:

[2] Alive and Unspoiled (V) [Isengard]
Condition
Search. To play, spot an [Isengard] minion.
Bearer must be a companion (except the Ring-bearer).
Assignment: Assign an Uruk-hai to skirmish this companion. Those characters may not take wounds or be overwhelmed until the regroup phase.
Fellowship: Exert this companion to discard this condition. Only the Free Peoples player may use this ability.
”’Bring them to me… Kill the others…’”
1 V 120

It should be worded as such:

Search. To play, spot an [Isengard] minion. Bearer must be a companion (except the Ring-bearer). Bearer gains this ability:
"Fellowship: Exert this companion to discard this condition."
Assignment: Assign an Uruk-hai to skirmish this companion. Those characters may not take wounds or be overwhelmed until the regroup phase.

It could be debated that the fellowship action should go *after* the assignment action, but I think it's cleaner to keep all 'bearer' clauses together.
Title: Re: More Virtual Cards (Greed)
Post by: Thranduil on August 21, 2008, 05:34:14 PM
Very true, menace. Thanks :gp:

Thranduil
Title: Re: More Virtual Cards (Greed)
Post by: Elf_Lvr on August 21, 2008, 05:57:54 PM
Gee, I don't know why I haven't reviewed these, I know I looked at them before.

I think Too Much Attention warrants Resistance -1. It would make it a lot better, and would actually make a [Men] resistance deck seem like a good idea.
Title: Re: More Virtual Cards (Greed)
Post by: Thranduil on August 23, 2008, 03:56:37 PM
A bit of introduction to what's going on in the next card. I was racking my brains for an alternative approach to weather cards. Decipher's was very practical and appropriate (if not particularly good :roll: ) having cards that play on sites and cause trouble for the fellowship slowing them down. On a similar train of thought, I came across the idea of having weather minions that actually fought and tired out the fellowship to represent exactly the same thing.

So the next problem came about how to implement this. The obvious solution would be to follow the example of A Shadow Rises and the Deceived Wizards of having conditions that turned into minions, which seemed to fit nicely in an already established [Isengard] theme leading to a potential Weather/Wizard deck. This sort of thing you'll see in a later post; this post is just getting the controversial stuff out of the way first! :hey:

I needed a focal point for the strategy as well, for obviously while the weather assault seen in the Fellowship movie was instigated by Saruman he wasn't actually there and so he made a bad central minion (that and the fact that he can't fight!). The logical place to go therefore was the Pass of Caradhras, and therefore the logical title was "Cruel Caradhras". Unfortunately, I wanted it to be unique so there could be a super-weather minion "Cruel Caradhras" but obviously the original is an event and so can't be unique. So, having played Magic the Gathering quite recently and having great fun creating Goblins out of nothingness, I thought that the MTG route was probably a good one. I believe that someone has already made LOTR DCs using this idea (perhaps EL?), but in MTG you often put "creature tokens" into play which act exactly as creatures act and have stats and all that.

Now, after all that preamble, let's look at the card!

[2] Cruel Caradhras (V) [Isengard]
Condition • Support Area
Weather.
To play, spot Saruman.
Shadow: Remove [3] to put an unique [Isengard] weather minion token entitled “Caradhras” into play. Caradhras is strength +4 and vitality +1 for each copy of Cruel Caradhras in your support area.
"'Yonder stands Barazinbar, the Redhorn, Cruel Caradhras...'"
1 V 124

2 points to mention:

1) Spotting Saruman should be easy with Keeper of Isengard (V) returning himself to your hand and Saruman's Reach (V) allowing you to spot him without him being in play. Also remember that the aforementioned Saruman recurs [Isengard] conditions, which in this deck can by extension also mean minions! :twisted:
2) As the card itself is non-unique, I felt I couldn't ignore the benefit for having more than one even though the minion you create is in fact unique.

So, let's hear your opinions then! :mrgreen:

Thranduil
Title: Re: More Virtual Cards (Cruel Caradhras)
Post by: menace64 on August 23, 2008, 09:52:07 PM
Very original idea, but I'm just not super-comfortable putting [thing] tokens into the game. We've already got twilight and culture tokens; I don't think a new type is needed.

What if you just put the clause "This card is unique" after the weather keyword?
Title: Re: More Virtual Cards (Cruel Caradhras)
Post by: sickofpalantirs on August 24, 2008, 10:57:40 AM
I kinda understand...so you would have tokens running around acting like minions?
Title: Re: More Virtual Cards (Cruel Caradhras)
Post by: Thranduil on August 24, 2008, 11:57:53 AM
I kinda understand...so you would have tokens running around acting like minions?
Currently only 1 token. And they're not just 'acting like minions', they are minions.

Thranduil
Title: Re: More Virtual Cards (Cruel Caradhras)
Post by: Anvar on August 24, 2008, 05:27:57 PM
Hmm, I know that I (possibly) suggested making Cruel Caradhras into a minion, but thinking about it I'm not sure any more.

Caradhras is a big mountain - not something that can be taken on and beaten in a fight. I like the idea that it is a condition that makes it possible to play weather cards.

Weather cards seem to me to make the most sense as exerting, adding threats, adding burdens, messing with the move limit and driving the Fellowship into situations they don't want to be in. To that end they could mess around with assignment actions and wounds, punishing companions for doing what they want to do rather than what you want them to do. In general, they could be LotR's answer to a control deck from magic the gathering - driving the Fellowship into making bad choices.
Title: Re: More Virtual Cards (Cruel Caradhras)
Post by: Thranduil on August 25, 2008, 12:44:30 AM
Hmmm.... I will come back to weather cards I think. In the mean time, I just realised that I missed a crucial card in all those conditions that played on companions before. Remember all those conditions that couldn't play on the Ring-bearer and reduced their resistance for not much gain? Well:

[2] • Worry (V) [Isengard]
Condition
To play, exert 2 [Isengard] minions.
Bearer must be the Ring-bearer.
Each time bearer is assigned to skirmish an [Isengard] minion, the Free Peoples player must either exert him or her twice or exert each other companion with resistance 4 or less.
”’One by one, regardless of their strength to good or evil... they fell.’”
1 V 162
Title: Re: More Virtual Cards (Cruel Caradhras)
Post by: DáinIronfoot on August 25, 2008, 08:10:18 AM
Quote from: Thranduil
[2] • Worry (V) [Isengard]
Condition
To play, exert 2 [Isengard] minions.
Bearer must be the Ring-bearer.
Each time bearer is assigned to a skirmish, the Free Peoples player must either exert him or her twice or exert each other companion with resistance 4 or less.
”’One by one, regardless of their strength to good or evil... they fell.’”
1 V 162

Perhaps limit it to "each time the Free Peoples player assigns bearer to a skirmish...". Otherwise this seems a little unfair with minions like Swarthy Sneering Fellow, Agent of Saruman, Dark Horseman, and others like them.
Title: Re: More Virtual Cards (Worry)
Post by: Anvar on August 25, 2008, 10:19:33 AM
I think I would be tempted to make it "Each time bearer is assigned to skirmish an Uruk-hai or Isengard minion." Again, removes Bill Ferny stuff while still keeping the spirit of the card.
Title: Re: More Virtual Cards (Worry)
Post by: sickofpalantirs on August 25, 2008, 10:31:04 AM
Quote from: Thranduil
[2] • Worry (V) [Isengard]
Condition
To play, exert 2 [Isengard] minions.
Bearer must be the Ring-bearer.
Each time bearer is assigned to a skirmish, the Free Peoples player must either exert him or her twice or exert each other companion with resistance 4 or less.
”’One by one, regardless of their strength to good or evil... they fell.’”
1 V 162

Perhaps limit it to "each time the Free Peoples player assigns bearer to a skirmish...". Otherwise this seems a little unfair with minions like Swarthy Sneering Fellow, Agent of Saruman, Dark Horseman, and others like them.
actually dark horseman wouldn't change that as the freeps can still assign them to frodo, unless they leave him unassigned so I guess it does work ;)
Title: Re: More Virtual Cards (Worry)
Post by: Elf_Lvr on August 25, 2008, 06:12:34 PM
Agree with Anvar.
Title: Re: More Virtual Cards (Worry)
Post by: Thranduil on September 06, 2008, 01:58:12 PM
Sorry I haven't updated this thread in quite a while - I've been rather busy at various points.

It occurred to me that while I was thinking about weather cards, there were a few holes to be filled in the [Isengard] culture and to this end are some cards to fit in with the evil assignment theme! :twisted:

[5] • Orthanc Assassin (V) [Isengard]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
Damage +1. Tracker.
Assignment: Assign Orthanc Assassin to a companion (except the Ring-bearer) bearing an [Isengard] condition. The Free Peoples player may allow you to decide the order of skirmishes until the regroup phase to prevent this and assign Orthanc Assassin.
1 V 131

[3] Uruk Bloodlust (V) [Isengard]
Event • Assignment
[Uruk]. Toil 1.
Assign an Uruk-hai to a companion with strength 7 or more (except the Ring-bearer).
”’Take them alive!’”
1 V 144

[3] Hunt Them Down! (V) [Isengard]
Event • Assignment
This event’s twilight cost is -1 for each [Isengard] minion assigned to a skirmish.
Assign a tracker to a companion (except the Ring-bearer); that companion loses all gametext keywords and cannot gain gametext keywords until the regroup phase. That companion may exert to prevent this.
”’Do not stop until they are found!’”
1 V 126
Title: Re: More Virtual Cards (Worry)
Post by: Elf_Lvr on September 06, 2008, 02:08:08 PM
[5] • Orthanc Assassin (V) [Isengard]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
Damage +1. Tracker.
Assignment: Assign Orthanc Assassin to a companion bearing an [Isengard] condition.
1 V 131

Awesome.

Quote
[3] Uruk Bloodlust (V) [Isengard]
Event • Assignment
[Uruk]. Toil 1.
Assign an Uruk-hai to a companion with strength 7 or more (except the Ring-bearer).
”’Take them alive!’”
1 V 144

It's fine. Maybe add a get-out clause or limit it to guys bearing conditions.

Quote
[3] Hunt Them Down (V) [Isengard]
Event • Assignment
This event’s twilight cost is -1 for each [Isengard] minion assigned to a skirmish.
Assign a tracker to a companion (except the Ring-bearer); that companion loses all gametext keywords and cannot gain gametext keywords until the regroup phase. The Free Peoples player may make that tracker fierce until the regroup phase to prevent this.
”’Do not stop until they are found!’”
1 V 126

It's alright, but not fantastic. Fierce doesn't seem like it's a good downside, because the point of these self assigning cards is probably to pick off weaker companions, right? Unless of course you can weaken a big guy a lot. Unless a lot of your other self-assigning trackers are fierce (which they're probably not or the get-out of this event is too easy to choose) they could just let the minion go to a strong guy in the fierce skirmish that was tied up when you tried to assign with this card. Or just kill him first skirmish after he becomes fierce.

I'd change it to a strength bonus (so it's harder to assign him even if he goes where they want) or exerting the companion.
Title: Re: More Virtual Cards (Worry)
Post by: Thranduil on September 06, 2008, 02:14:22 PM
It's alright, but not fantastic. Fierce doesn't seem like it's a good downside, because the point of these self assigning cards is probably to pick off weaker companions, right? Unless of course you can weaken a big guy a lot. Unless a lot of your other self-assigning trackers are fierce (which they're probably not or the get-out of this event is too easy to choose) they could just let the minion go to a strong guy in the fierce skirmish that was tied up when you tried to assign with this card. Or just kill him first skirmish after he becomes fierce.

I'd change it to a strength bonus (so it's harder to assign him even if he goes where they want) or exerting the companion.
Okay, fair enough. I was trying to avoid straight exertions because I had other [Isengard] cards that did that, but now those cards have changed so I will change this one. :gp:

Thranduil
Title: Re: More Virtual Cards (Worry)
Post by: sickofpalantirs on September 06, 2008, 05:11:26 PM
Sorry I haven't updated this thread in quite a while - I've been rather busy at various points.

It occurred to me that while I was thinking about weather cards, there were a few holes to be filled in the [Isengard] culture and to this end are some cards to fit in with the evil assignment theme! :twisted:

[5] • Orthanc Assassin (V) [Isengard]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
Damage +1. Tracker.
Assignment: Assign Orthanc Assassin to a companion (except the Ring-bearer) bearing an [Isengard] condition.
1 V 131
give the freeps a way to prevent. and make it at the start of the assignment phase or something

[3] Uruk Bloodlust (V) [Isengard]
Event • Assignment
[Uruk]. Toil 1.
Assign an Uruk-hai to a companion with strength 7 or more (except the Ring-bearer).
”’Take them alive!’”
1 V 144
fine but should be toil 2 IMHO, and cost 4

[3] Hunt Them Down! (V) [Isengard]
Event • Assignment
This event’s twilight cost is -1 for each [Isengard] minion assigned to a skirmish.
Assign a tracker to a companion (except the Ring-bearer); that companion loses all gametext keywords and cannot gain gametext keywords until the regroup phase. That companion may exert to prevent this.
”’Do not stop until they are found!’”
1 V 126
fine by me...
Title: Re: More Virtual Cards (Worry)
Post by: DáinIronfoot on September 08, 2008, 08:50:02 AM
Quote from: Thranduil
[5] • Orthanc Assassin (V) [Isengard]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
Damage +1. Tracker.
Assignment: Assign Orthanc Assassin to a companion (except the Ring-bearer) bearing an [Isengard] condition.
1 V 131

Yeah, give the FP player a get-out clause.

Quote from: Thranduil
[3] Uruk Bloodlust (V) [Isengard]
Event • Assignment
[Uruk]. Toil 1.
Assign an Uruk-hai to a companion with strength 7 or more (except the Ring-bearer).
”’Take them alive!’”
1 V 144

Seems alright to me.

Quote from: Thranduil
[3] Hunt Them Down! (V) [Isengard]
Event • Assignment
This event’s twilight cost is -1 for each [Isengard] minion assigned to a skirmish.
Assign a tracker to a companion (except the Ring-bearer); that companion loses all gametext keywords and cannot gain gametext keywords until the regroup phase. That companion may exert to prevent this.
”’Do not stop until they are found!’”
1 V 126

Exerting is a rather ho-hum get-out clause. I like boosting that tracker's strength more. :up:
Title: Re: More Virtual Cards (Hunt Them Down!)
Post by: Thranduil on September 09, 2008, 02:39:22 AM
I've added a slightly weird and off-beat get-out clause on the Assassin. Does it work? Is it too powerful?

And here are some miscellaneous cards.

[1] Their Arrows Enrage (V) [Isengard]
Event • Archery
[Uruk].
Spot 2 Uruk-hai (or an Uruk-hai archer) at a battleground to make the minion archery total +1 and the fellowship archery total -1.
1 V 141

(0) Uruk-hai Rampage (V) [Isengard]
Event • Skirmish
Exert 2 Uruk-hai to exert a companion skirmishing one of those Uruk-hai.
1 V 159

(0) Wariness (V) [Isengard]
Event • Response
Stealth.
If a special ability is used, exert an [Isengard] minion to cancel its effects.
1 V 161

[2] Parry (V) [Isengard]
Event • Response
Stealth
If an event is played, spot an [Isengard] minion to cancel that event.
1 V 132
Title: Re: More Virtual Cards (Hunt Them Down!)
Post by: DáinIronfoot on September 09, 2008, 07:24:40 AM
Quote from: Thranduil
[5] • Orthanc Assassin (V) [Isengard]
Minion • Uruk-hai
Str: 11
Vit: 3
Sit: 5
Damage +1. Tracker.
Assignment: Assign Orthanc Assassin to a companion (except the Ring-bearer) bearing an [Isengard] condition. The Free Peoples player may allow you to decide the order of skirmishes until the regroup phase to prevent this and assign Orthanc Assassin.
1 V 131

Hmmmm. :-k

Limit it to "...allow you to decide the order of skirmishes involving [Isengard] minions..." and I think it's okay.

Quote from: Thranduil
[2] Parry (V) [Isengard]
Event • Skirmish
[Uruk].
Discard a weapon borne by a companion skirmishing an Uruk-hai.
1 V 132

Probably a little too good since it can target artifacts. Make it a weapon possession and it's fine.

Quote from: Thranduil
[1] Their Arrows Enrage (V) [Isengard]
Event • Archery
[Uruk].
Spot 2 Uruk-hai at a battleground to make the minion archery total +1 and the fellowship archery total -1.
1 V 141

I'd prefer it be tied in with archers or ranged weapons somehow. Perhaps give it a higher cost that is reduced for each Uruk archer or [Isengard] and/or [Uruk] ranged weapon you can spot?

Quote from: Thranduil
(0) Uruk-hai Rampage (V) [Isengard]
Event • Skirmish
Exert an Uruk-hai to exert a companion skirmishing that Uruk-hai.
1 V 159

EVIL with the damage Uruks typically have. Maybe change it to exerting the Uruk twice for a wound instead.

Quote from: Thranduil
(0) Wariness (V) [Isengard]
Event • Response
Stealth.
If a special ability on a companion is used, exert an [Isengard] minion to cancel its effects.
At the start of the regroup phase, you may exert an [Isengard] minion to take this card into hand from your discard pile.
1 V 161

Stealth is not a Shadow keyword...search would be better. :up: Seems fine other than that.
Title: Re: More Virtual Cards (Uruk-hai Rampage)
Post by: Anvar on September 09, 2008, 10:06:12 AM
I've added a slightly weird and off-beat get-out clause on the Assassin. Does it work? Is it too powerful?

I really like it. It's something that has never been done before on a Shadow card and it could work. Dain's suggestion might confuse the issue however. What if there are mixed cultures? Who decides the order if FP do most, but Shadow player does the Isengard ones? You could make it "while you cannot spot a non-[Isengard] minion" but this might be over complicated.

And here are some miscellaneous cards.

[2] Parry (V) [Isengard]
Event • Skirmish
[Uruk].
Discard a weapon borne by a companion skirmishing an Uruk-hai.
1 V 132

Agree with Dain that this shouldn't work on artifacts.

[1] Their Arrows Enrage (V) [Isengard]
Event • Archery
[Uruk].
Spot 2 Uruk-hai at a battleground to make the minion archery total +1 and the fellowship archery total -1.
1 V 141

Perhaps an alternative spotting requirement of "(or spot an Uruk-hai archer)" might be flavourful.

(0) Uruk-hai Rampage (V) [Isengard]
Event • Skirmish
Exert an Uruk-hai to exert a companion skirmishing that Uruk-hai.
1 V 159

If damage bonuses are a theme of the Uruks, as I seem to recall they are, couldn't this make an Uruk damage +1? How about exert and Uruk-hai to make him damage +1?

(0) Wariness (V) [Isengard]
Event • Response
Stealth.
If a special ability on a companion is used, exert an [Isengard] minion to cancel its effects.
At the start of the regroup phase, you may exert an [Isengard] minion to take this card into hand from your discard pile.
1 V 161
Stealth here is a bit odd, but actually makes sense given the title. My inclination is to remove the second part of the text and just have it as a special ability cancelling card. An alternative is to allow it to cancel events as well.


Great ideas here,
Anvar
Title: Re: More Virtual Cards (Uruk-hai Rampage)
Post by: sickofpalantirs on September 09, 2008, 10:40:20 AM
I've added a slightly weird and off-beat get-out clause on the Assassin. Does it work? Is it too powerful?

And here are some miscellaneous cards.

[2] Parry (V) [Isengard]
Event • Skirmish
[Uruk].
Discard a weapon borne by a companion skirmishing an Uruk-hai.
1 V 132
how is this any better? I mean seriously, you can play several pumps for this cost...its always struck me as a worthless card...

[1] Their Arrows Enrage (V) [Isengard]
Event • Archery
[Uruk].
Spot 2 Uruk-hai at a battleground to make the minion archery total +1 and the fellowship archery total -1.
1 V 141
fine

(0) Uruk-hai Rampage (V) [Isengard]
Event • Skirmish
Exert an Uruk-hai to exert a companion skirmishing that Uruk-hai.
1 V 159
fine, especially good considering uruk-hai damage...bye bye 3 vitality companion...

(0) Wariness (V) [Isengard]
Event • Response
Stealth.
If a special ability on a companion is used, exert an [Isengard] minion to cancel its effects.
At the start of the regroup phase, you may exert an [Isengard] minion to take this card into hand from your discard pile.
1 V 161
fine by me
Title: Re: More Virtual Cards (Uruk Rampage)
Post by: Thranduil on September 09, 2008, 03:39:07 PM
Stealth is not a Shadow keyword...search would be better. :up: Seems fine other than that.
A word on this. One of the things I've been doing is taking keywords and putting them in different places. I've made Free Peoples search cards and always intended Shadow stealth. It just seemed that stealth made a lot more sense than search on a card with that title.

Thanks for all reviews, and I've made changes.

Thranduil
Title: Re: More Virtual Cards (Uruk-hai Rampage)
Post by: Thranduil on September 10, 2008, 01:10:34 PM
Some more miscellaneous cards today. First a simple sword.

[1] Uruk-hai Sword (V) [Isengard]
Possession • Hand Weapon
Str: +1
Bearer must be an Uruk-hai.
If bearer is an [Uruk] minion, it cannot take wounds (except during skirmish phases).
If bearer is an [Isengard] minion, it is strength +2.
1 V 160

[2] The Misadventure of Mr. Underhill (V) [Isengard]
Condition • Support Area
At the start of the regroup phase, you may discard an [Isengard] minion and this condition to return a companion that lost a skirmish during the preceding skirmish phase to its owner’s hand.
”’You’re drawing far too much attention to yourself… Mr. Underhill.’”
1 V 129

That sort of bounce is something which I might be developing more in the [Isengard] culture.

[2] Spies of Saruman (V) [Isengard]
Condition • Support Area
To play, spot Saruman.
Maneuver: Discard this condition to examine a player’s hand and set aside 2 revealed cards. Place one of those revealed cards on top of and the other beneath its owner’s draw deck.
”’… they are crebain out of Fangorn or Dunland. I do not know what they are about…’”
1 V 140

You remember the cycle of Free Peoples cards that were built for multiplayer? Well, I thought there's no reason why you can't have Shadow cards designed to screw over fellow Shadow players! This is one of those cards, though it's a bit incidental. There will be a cycle at some point of cards specifically designed with that purpose in mind.

Thranduil
Title: Re: More Virtual Cards (Uruk-hai Rampage)
Post by: DáinIronfoot on September 10, 2008, 01:31:12 PM
Quote from: Thranduil
[1] Uruk-hai Sword (V) [Isengard]
Possession • Hand Weapon
Str: +1
Bearer must be an Uruk-hai.
Bearer is strength +1 for each wound a companion it is skirmishing.
1 V 160

You're missing an "on", but I don't know that I like this anyway. Seems like more of a Berserker-exclusive thing to me, and should remain that way. It's okay...I'd just prefer it do something else.

Also, wouldn't this be a perfect candidate for a dual-culture [Isengard] / [Uruk] card?

Quote from: Thranduil
[2] The Misadventure of Mr. Underhill (V) [Isengard]
Condition • Support Area
At the start of the regroup phase, you may spot an [Isengard] minion and discard this condition to return a companion that won a skirmish during the preceding skirmish phase to its owner’s hand.
”’You’re drawing far too much attention to yourself… Mr. Underhill.’”
1 V 129

Seems an awfully cruel punishment to zap a companion that WINS skirmishes. I'd discard the [Isengard] minion as well and let the FP choose which companion to return to hand, possibly limited to ones that LOST skirmishes.

Quote from: Thranduil
[2] Spies of Saruman (V) [Isengard]
Condition • Support Area
To play, spot Saruman.
Maneuver: Discard this condition to look at a player’s hand and set aside 2 revealed cards. Place one of those revealed cards on top of and the other beneath its owner’s draw deck.
”’… they are crebain out of Fangorn or Dunland. I do not know what they are about…’”
1 V 140

I think "examine" would be better than "look at". Love it otherwise, though.

But I was sure I'd see that card title used as a follower. :P
Title: Re: More Virtual Cards (Uruk-hai Rampage)
Post by: Thranduil on September 10, 2008, 01:52:01 PM
But I was sure I'd see that card title used as a follower. :P
You laugh, but I nearly made it into a minion! :hey:

Also, wouldn't this be a perfect candidate for a dual-culture [Isengard] / [Uruk] card?
A fine point! I hadn't thought of that. :gp: I've now changed it, though if anyone has a better suggestion for the [Isengard] part, I'll be glad to hear it - my mind's a bit blank at the moment.

Thranduil
Title: Re: More Virtual Cards (Spies of Saruman)
Post by: Elf_Lvr on September 11, 2008, 12:11:54 PM
I'd agree with Dain on Misadventures.

Otherwise, the others look good.
Title: Re: More Virtual Cards (Spies of Saruman)
Post by: Anvar on September 11, 2008, 01:34:52 PM
[1] Uruk-hai Sword (V) [Isengard]
Possession • Hand Weapon
Str: +1
Bearer must be an Uruk-hai.
If bearer is an [Uruk] minion, it cannot take wounds (except during skirmish phases).
If bearer is an [Isengard] minion, it is strength +2.
1 V 160

How about if bearer is an [Isengard] minion, each time he takes a wound, draw a card?

[2] The Misadventure of Mr. Underhill (V) [Isengard]
Condition • Support Area
At the start of the regroup phase, you may discard an [Isengard] minion and this condition to return a companion that lost a skirmish during the preceding skirmish phase to its owner’s hand.
”’You’re drawing far too much attention to yourself… Mr. Underhill.’”
1 V 129

Nice

[2] Spies of Saruman (V) [Isengard]
Condition • Support Area
To play, spot Saruman.
Maneuver: Discard this condition to examine a player’s hand and set aside 2 revealed cards. Place one of those revealed cards on top of and the other beneath its owner’s draw deck.
”’… they are crebain out of Fangorn or Dunland. I do not know what they are about…’”
1 V 140

I think this should be "Discard this condition to reveal a player's hand. Choose 2 of these cards. Place 1 on top of and the other beneath their owner's draw deck." Just to avoid possible complications over 'examine' and 'revealed'.
Title: Re: More Virtual Cards (Spies of Saruman)
Post by: Thranduil on September 11, 2008, 03:51:16 PM
How about if bearer is an [Isengard] minion, each time he takes a wound, draw a card?
Unfortunately I want it to stack with the [Uruk] ability.

Thranduil
Title: Re: More Virtual Cards (Spies of Saruman)
Post by: Thranduil on September 12, 2008, 03:27:00 AM
3 more mostly miscellaneous cards for now. The first 2 are slightly off-beat follower hate. The second is a seriously off-beat minion.

(0) No Business of Ours (V) [Isengard]
Condition • Support Area
To play, spot an [Isengard] or [Men] minion.
Response: If a follower is transferred to a companion, discard this condition to place that follower on top of the Free Peoples player’s draw deck.
”’Goblins? Cobblers! Far-off tales and children’s stories, that’s all that is!’”
2 V 44

[1] Demands of the Sackville-Bagginses (V) [Isengard]
Event • Maneuver
Spot an [Isengard] minion to transfer a follower from a character to its owner's support area; that minion is strength +X until the regroup phase where X is that follower's twilight cost.
”In the middle of the commotion, the Sackville-Bagginses arrived.”
2 V 40

[2] Goblin Man (V) [Isengard]
Minion • Man/Orc
Str: 6
Vit: 2
Sit: 2
[Men]. [Orc].
While in region 1, this minion is strength +3 and fierce.
While in region 2, this minion cannot take wounds.
”’He looks more than half like a goblin.’”
2 V 41
Title: Re: More Virtual Cards (Spies of Saruman)
Post by: DáinIronfoot on September 12, 2008, 06:54:28 AM
Quote from: Thranduil
(0) No Business of Ours (V) [Isengard]
Condition • Support Area
To play, spot an [Isengard] minion.
Response: If a follower is transferred to a companion, discard this condition to place that follower on top of the Free Peoples player’s draw deck.
”’Goblins? Cobblers! Far-off tales and children’s stories, that’s all that is!’”
2 V 44

Because of it's nature as a Bree-ish card, I might consider allowing this to work with [Men] minions as well.

Quote from: Thranduil
[1] Demands of the Sackville-Bagginses (V) [Isengard]
Event • Maneuver
Spot an [Isengard] minion to transfer a follower to a minion (ignoring any bearer requirements). At the start of the regroup phase, that follower returns to its owner’s support area.
”In the middle of the commotion, the Sackville-Bagginses arrived.”
2 V 40

Very, very odd. I think it's a little too evil to turn followers like Pallando, Deagol, Dinendal MA (good lord...this could make Frenzy of Arrows actually work again! :-X), Rohan Stable Master, Hobbiton Brewer (and the list goes on) into FP saboteurs. Remove the text of those followers (thereby going with stat boosters alone), and I think it's an easier pill to swallow.

Quote from: Thranduil
[2] Goblin Man (V) [Isengard]
Minion • Man • Orc
Str: 6
Vit: 2
Sit: 2
[Men]. [Orc].
While in region 1, this minion is strength +3 and fierce.
While in region 2, this minion cannot take wounds.
”’He looks more than half like a goblin.’”
2 V 41

Coolness. I think I'd do "Minion • Man/Orc" instead, though. A little clearer, I think.
Title: Re: More Virtual Cards (Goblin Man)
Post by: Thranduil on September 12, 2008, 08:59:51 AM
Very, very odd. I think it's a little too evil to turn followers like Pallando, Deagol, Dinendal MA (good lord...this could make Frenzy of Arrows actually work again! :-X), Rohan Stable Master, Hobbiton Brewer (and the list goes on) into FP saboteurs. Remove the text of those followers (thereby going with stat boosters alone), and I think it's an easier pill to swallow.
I had a feeling there might be something which would make this broken; Frenzy of Arrows and Dinendal is a good point - not that anyone would make a deck using Frenzy of Arrows and [Isengard]/[Orc] Orcs just in the hope you're opponent was using Dinendal. I'll just see what others think, but I'm more than willing to concede on this.

Thranduil
Title: Re: More Virtual Cards (Goblin Man)
Post by: sickofpalantirs on September 12, 2008, 10:43:31 AM
3 more mostly miscellaneous cards for now. The first 2 are slightly off-beat follower hate. The second is a seriously off-beat minion.

(0) No Business of Ours (V) [Isengard]
Condition • Support Area
To play, spot an [Isengard] or [Men] minion.
Response: If a follower is transferred to a companion, discard this condition to place that follower on top of the Free Peoples player’s draw deck.
”’Goblins? Cobblers! Far-off tales and children’s stories, that’s all that is!’”
2 V 44
fine.

[1] Demands of the Sackville-Bagginses (V) [Isengard]
Event • Maneuver
Spot an [Isengard] minion to transfer a follower to a minion (ignoring any bearer requirements). At the start of the regroup phase, that follower returns to its owner’s support area.
”In the middle of the commotion, the Sackville-Bagginses arrived.”
2 V 40
maybe...

[2] Goblin Man (V) [Isengard]
Minion • Man/Orc
Str: 6
Vit: 2
Sit: 2
[Men]. [Orc].
While in region 1, this minion is strength +3 and fierce.
While in region 2, this minion cannot take wounds.
”’He looks more than half like a goblin.’”
2 V 41
fine
Title: Re: More Virtual Cards (Goblin Man)
Post by: Thranduil on September 19, 2008, 10:20:12 AM
I really would like another opinion, especially on DotSB - I feel like no one is looking at this thread any more. ???

Thranduil
Title: Re: More Virtual Cards (Goblin Man)
Post by: Elf_Lvr on September 19, 2008, 06:24:54 PM
Sorry, Thran!

Well, I think Dain makes a good point - stealing your opponent's Deagol or Pallando would be really good. Especially since they have to pay the aid cost of that follower before you steal it.

I might have limited it to non-unqie followers, but really there aren't too many of those.

I think it's best to go with Dain's idea of removing game text from those followers.
Title: Re: More Virtual Cards (Goblin Man)
Post by: Thranduil on September 21, 2008, 04:36:46 PM
Sorry for the lack of cards as well - I've been quite busy with my moving to Manchester - but I'm now quite settled in and am ready for some more evil stuff. I've firstly made an updated version of DotSB. If there's a problem with that, don't hesitate to tell me.

For now, here are the last 3 random cards from the [Isengard] culture before I work out what the #$&*@! I'm going to do with weather cards... :-k

[5] Troop of Uruk-hai (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 4
Sit: 5
Bloodlust 2. Damage +1.
When you play this minion, spot another Uruk-hai and a companion with X wounds to make this minion twilight cost -X.
1 V 143

EDIT: Sorry, I was trying to save time when I wrote that card. Bloodlust X is a keyword from one of my DC sets which is the same as Third Marshall's ability, but variable.

[2] Hate and Anger (V) [Isengard]
Event • Skirmish
Choose one: exert an Orc to make an Uruk-hai strength +3, and fierce until the regroup phase; or exert an Uruk-hai to make an Orc strength +3 and damage +1.
3 V 53

[1] One of You Must Do This (V) [Isengard]
Event • Shadow
Spot your [Isengard] minion to make each player discard one of their conditions.
”’And if we fail, what then? What happens when Sauron takes back what is his?’”
3 V 63

This last card is part of an intended Shadow cycle. You remember those FP cards designed for multiplayer? Well this cycle is made up of Shadow cards designed for multiplayer, specifically to screw over other Shadow players! This card really does sow disunity... :twisted:

Thranduil
Title: Re: More Virtual Cards (Goblin Man)
Post by: DáinIronfoot on September 22, 2008, 07:47:59 AM
Quote from: Thranduil
[1] Demands of the Sackville-Bagginses (V) [Isengard]
Event • Maneuver
Spot an [Isengard] minion to transfer a follower from a character to its owner's support area; that minion is strength +X until the regroup phase where X is that follower's twilight cost.
”In the middle of the commotion, the Sackville-Bagginses arrived.”
2 V 40

Not bad, but that strength boost will not provide much of a boost (+2 at most with all followers except the [3]-cost Celebring). Perhaps make it a minimum of a +1 boost--or +1 in addition to the follower's twilight cost--to make it a little nastier.

Quote from: Thranduil
[5] Troop of Uruk-hai (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 4
Sit: 5
Bloodlust 2. Damage +1.
When you play this minion, spot another Uruk-hai and a companion with X wounds to make this minion twilight cost -X.
1 V 143

Hmmm. Seems good, but not quite TOO good, I don't think.

Quote from: Thranduil
[2] Hate and Anger (V) [Isengard]
Event • Skirmish
Choose one: exert an [Isengard] Orc to make an Uruk-hai strength +3 and fierce until the regroup phase; or exert an Uruk-hai to make an [Isengard] Orc strength +3 and damage +1.
3 V 53

I'd make this REALLY fun and hearken back to the original a bit: make it ANY Orc, but limit it to [Isengard] Uruks. More than likely it would still be used by [Isengard] Orcs even with the rewrite, but opening it up a bit makes it a LOT of fun. :twisted: Also no need for the "untul the regroup phase" you have in there.

Quote from: Thranduil
[1] One of You Must Do This (V) [Isengard]
Event • Shadow
Exert your [Isengard] minion to make each other player discard one of their conditions.
”’And if we fail, what then? What happens when Sauron takes back what is his?’”
3 V 63

Like the general idea, but I think I'd prefer it with a different event title. Abandoning Reason for Madness comes to mind. :P I would prefer One of You Must Do This to continue on as a multicultural hate card.
Title: Re: More Virtual Cards (Goblin Man)
Post by: Thranduil on September 22, 2008, 12:21:45 PM
Not bad, but that strength boost will not provide much of a boost (+2 at most with all followers except the [3]-cost Celebring). Perhaps make it a minimum of a +1 boost--or +1 in addition to the follower's twilight cost--to make it a little nastier.
Well there are also [4] cost followers in the set like Elrond, Gandalf and Aragorn, and more [3] cost followers like Galadriel and Boromir. Do you think it still needs more?

Thranduil
Title: Re: More Virtual Cards (One of You Must Do This)
Post by: DáinIronfoot on September 22, 2008, 04:36:00 PM
Oh, right. #-o Forgot about those. In that case, it's probably fine. So-so when considering the entirety of followers, but quite good within the bounds of your set(s). So yes, that's probably fine. I MIGHT still make it a minimum of +1, though. Maybe.
Title: Re: More Virtual Cards (One of You Must Do This)
Post by: Anvar on September 23, 2008, 01:13:15 PM

[5] Troop of Uruk-hai (V) [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 4
Sit: 5
Bloodlust 2. Damage +1.
When you play this minion, spot another Uruk-hai and a companion with X wounds to make this minion twilight cost -X.
1 V 143

Can't decide if he's too good or not. Could be strength 13ish, at cost 2-3. Or could be str 9, cost 5. Perhaps the fact that he's weak early game makes him balanced.

[2] Hate and Anger (V) [Isengard]
Event • Skirmish
Choose one: exert an [Isengard] Orc to make an Uruk-hai strength +3 and fierce until the regroup phase; or exert an Uruk-hai to make an [Isengard] Orc strength +3 and damage +1.
3 V 53

How about you get rid of the [Isengard] culture entirely? Make it exert both characters to choose one. And surely you do need the 'until the regroup phase' bit.

[1] One of You Must Do This (V) [Isengard]
Event • Shadow
Exert your [Isengard] minion to make each other player discard one of their conditions.
”’And if we fail, what then? What happens when Sauron takes back what is his?’”
3 V 63

Isn't this a case of 'ALL of you must do this'? My inclination is that it could simply spot the minion and make all players discard a condition, ie you as well.


All in all, nice cards.

Anvar
Title: Re: More Virtual Cards (Cruel Caradhras, take II)
Post by: Thranduil on September 23, 2008, 06:23:20 PM
I've made some changes. But now it's back onto those weather cards. This will be an entirely new strategy and an entirely new approach to Shadow sides. The first thing to get your head around is that it need feature only a single minion: Saruman. Obviously, this minion cannot be assigned to skirmishes or take wounds during the archery phase... :suspect:

So I guess the obvious question is: how do you win if you have a deck which can't skirmish? ??? The answer is, more or less: you don't. The purpose of a weather deck is to screw over your opponent's Free Peoples side so much that they have no Shadow cards to play against your running fellowship! So let's see some examples, and I hope that the strategy will work. It's an experiment, so let's see what you think about this.

[3] Caradhras Has Not Forgiven Us (V) [Isengard]
Event • Maneuver
Spell. Weather.
Exert Saruman twice to return a companion and all cards borne by that companion to the Free Peoples player's hand.
1 V 123

A simple card to start with. This is the most obvious way messing around with a FP side can destroy a Shadow strategy - by hand clog!

[2] Saruman's Frost (V) [Isengard]
Condition • Support Area
Weather.
To play, spot Saruman.
Response: If a companion is played, discard this condition to make the Free Peoples player add a burden or discard that companion.
1 V 135

[1] Saruman's Chill (V) [Isengard]
Condition • Support Area
Weather.
To play, spot Saruman.
Response: If a Free Peoples possession or artifact is played, discard this condition to make the Free Peoples player add a burden or discard that card.
1 V 134

These are examples of encouraging your opponent to keep their Free Peoples cards in their hand or risk corrupting themselves. I chose burdens because there are only a very limited number of burdens any deck can take, as opposed to other things such as twilight or threats. Though, if you think another prevention cost might be more appropriate for the strategy, feel free to suggest it.

[2] Cruel Caradhras (V) [Isengard]
Condition • Support Area
Spell. Weather.
While you can spot Saruman and no minions, the maneuver phase is not skipped.
Regroup: Discard this condition and return Saruman (or Saruman's Reach if you can spot no minions) to your hand to make the move limit -1. The Free Peoples player may add a burden to prevent this.
1 V 124

This card is to get the best out of your copies of Saruman's Reach (V) allowing you to trigger evil sites such as Pellennor Flat without any minions. Just to reiterate, Saruman's Reach (V) does the following:

(0) Saruman’s Reach (V) [Isengard]
Condition • Support Area
To play, spot Saruman.
Saruman may be spotted.
Response: If your Shadow card is about to exert Saruman as a cost, discard this condition to pay that cost instead.
1 V 137

Hence the text on Cruel Caradhras about spotting Saruman and no minions. And, just in case you've forgotten, this is Saruman who is suddenly useful in a whole different light. Obviously, the regroup ability doesn't appear to be that useful in this strategy, but that will change in a future post (and to an extent with Cruel Caradhras above).

[4] • Saruman, Keeper of Isengard (V) [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may play an [Isengard] condition from your discard pile.
Regroup: Spot another [Isengard] minion to return Saruman to your hand.
3 V 68

This is probably also a good time to remind you of the only weather card we have so far seen:

[1] No Ordinary Storm (V) [Isengard]
Event • Shadow
Weather.

Choose one: reveal 2 weather cards from hand to play Saruman from your draw deck or discard pile; or discard X weather cards from hand and exert Saruman to exert X companions.
"’This is the work of Saruman!’"
1 V 130
Title: Re: More Virtual Cards (Cruel Caradhras, take II)
Post by: Anvar on September 24, 2008, 10:45:25 AM
[3] Caradhras Has Not Forgiven Us (V) [Isengard]
Event • Maneuver
Spell. Weather.
Spot Saruman to return a companion and all cards borne by that companion to the Free Peoples player's hand.
1 V 123

Like the idea but this card is way too powerful. Imagine splashing this card into a Dunlending deck with Rabble Rouser. Perhaps you should have to be unable to spot another minion (other than Saruman of course).

[2] Saruman's Frost (V) [Isengard]
Condition • Support Area
Weather.
To play, spot Saruman.
Response: If a companion is played, discard this condition to make the Free Peoples player add a burden or discard that companion.
1 V 135

I think burdens are fair costs for these things.

[1] Saruman's Chill (V) [Isengard]
Condition • Support Area
Weather.
To play, spot Saruman.
Response: If a Free Peoples possession or artifact is played, discard this condition to make the Free Peoples player add a burden or discard that card.
1 V 134

Good.

[2] Cruel Caradhras (V) [Isengard]
Condition • Support Area
Spell. Weather.
While you can spot Saruman and no minions, the maneuver phase is not skipped.
Regroup: Discard this condition and return Saruman (or Saruman's Reach if you can spot no minions) to your hand to make the move limit -1. The Free Peoples player may add a burden to prevent this.
1 V 124

Works.

I guess my only problem with this stuff is that it seems like NPE. Effectively nullifying all your opponents' FP cards, by not ever giving them something to fight, seems really boring for both of you. I think I would prefer this strategy if it involved more minions, or at least some kind of fighting, or perhaps if the cards were designed to work as splashes in other decks rather than as part of a unified strategy. Does that make any sense?

Title: Re: More Virtual Cards (Cruel Caradhras, take II)
Post by: sickofpalantirs on September 24, 2008, 10:59:03 AM
I've made some changes. But now it's back onto those weather cards. This will be an entirely new strategy and an entirely new approach to Shadow sides. The first thing to get your head around is that it need feature only a single minion: Saruman. Obviously, this minion cannot be assigned to skirmishes or take wounds during the archery phase... :suspect:

So I guess the obvious question is: how do you win if you have a deck which can't skirmish? ??? The answer is, more or less: you don't. The purpose of a weather deck is to screw over your opponent's Free Peoples side so much that they have no Shadow cards to play against your running fellowship! So let's see some examples, and I hope that the strategy will work. It's an experiment, so let's see what you think about this.

[3] Caradhras Has Not Forgiven Us (V) [Isengard]
Event • Maneuver
Spell. Weather.
Spot Saruman to return a companion and all cards borne by that companion to the Free Peoples player's hand.
1 V 123
maybe exert saruman?I mean I know grima wormtongue and all but still...

A simple card to start with. This is the most obvious way messing around with a FP side can
[2] Saruman's Frost (V) [Isengard]
Condition • Support Area
Weather.
To play, spot Saruman.
Response: If a companion is played, discard this condition to make the Free Peoples player add a burden or discard that companion.
1 V 135
ditto below.

[1] Saruman's Chill (V) [Isengard]
Condition • Support Area
Weather.
To play, spot Saruman.
Response: If a Free Peoples possession or artifact is played, discard this condition to make the Free Peoples player add a burden or discard that card.
1 V 134
couldn't it be a response event? I would be a little more comofrtable with that...either that or make it unique.


[2] Cruel Caradhras (V) [Isengard]
Condition • Support Area
Spell. Weather.
While you can spot Saruman and no minions, the maneuver phase is not skipped.
Regroup: Discard this condition and return Saruman (or Saruman's Reach if you can spot no minions) to your hand to make the move limit -1. The Free Peoples player may add a burden to prevent this.
1 V 124
why would the maneuver phase be skipped?


(0) Saruman’s Reach (V) [Isengard]
Condition • Support Area
To play, spot Saruman.
Saruman may be spotted.
Response: If your Shadow card is about to exert Saruman as a cost, discard this condition to pay that cost instead.
1 V 137
fine

[4] • Saruman, Keeper of Isengard (V) [Isengard]
Minion • Wizard
Str: 8
Vit: 4
Sit: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may play an [Isengard] condition from your discard pile.
Regroup: Spot another [Isengard] minion to return Saruman to your hand.
3 V 68
maybe make the regroup ability, or 2 weather conditions

[1] No Ordinary Storm (V) [Isengard]
Event • Shadow
Weather.

Choose one: reveal 2 weather cards from hand to play Saruman from your draw deck or discard pile; or discard X weather cards from hand and exert Saruman to exert X companions.
"’This is the work of Saruman!’"
1 V 130
fine
Title: Re: More Virtual Cards (Cruel Caradhras, take II)
Post by: Thranduil on September 24, 2008, 01:14:50 PM
why would the maneuver phase be skipped?
Because there could be no minions on the table at the end of the Shadow phase in which case you would immediately go to the regroup.

I guess my only problem with this stuff is that it seems like NPE. Effectively nullifying all your opponents' FP cards, by not ever giving them something to fight, seems really boring for both of you. I think I would prefer this strategy if it involved more minions, or at least some kind of fighting, or perhaps if the cards were designed to work as splashes in other decks rather than as part of a unified strategy. Does that make any sense?
I understand what you mean, and I was worried about the same thing. Perhaps I was taking a too theoretical approach to these... :-k

I'd love to hear other opinions, and there might be some :gp: in it for people (currently useless I know but it's the thought of it that counts! 8-) ). I'll also give gold to SoP and Anvar for their reviews.

Thranduil
Title: Re: More Virtual Cards (Cruel Caradhras, take II)
Post by: sickofpalantirs on September 25, 2008, 11:18:18 AM
my question than is, why do you not want the maneuver phase to be skipped/
I;m probably incredibly thick and some combo thats really useful if you have a maneuver phase but no minions hasn't popped out at me yet...buttt
Title: Re: More Virtual Cards (Cruel Caradhras, take II)
Post by: Anvar on September 25, 2008, 12:17:04 PM
So you can play things like Caradhras Has Not Forgiven Us, spotting Saruman, but with no minions present.

Anvar
Title: Re: More Virtual Cards (Cruel Caradhras, take II)
Post by: sickofpalantirs on September 26, 2008, 11:28:13 AM
I guess *shrugs*