I needed my opening had
Hlafwine to get ahead. I also drew an early
elite rider and a horse and events. To slow down my opponent I had three
Band of Wild men in a row to take the hit from legolas. Also my opponent was able to use Aragorn (when Aragon finally showed up) and Merry and Pippin, to double move and clear the board (wounding 2 minions either 1 hp or a
band of wild men with 1 hp left). I also recklessly 2 events (and
Hlafwine) to win a fight at a sanctuary against an uruk exerted by a mounted
elite rider and double move to
White rocks (a battleground) and get mauled by an
Uruk Rear guard and another uruk or two. Eowyn died. Then at
Deep of Helm I faced The other rear guard and another uruk a event +
hlafwine helped Eomer win, but my mounted
elite rider died. If I did not draw a replacement rider and replacement horse quick I would have been in trouble. but I did get that. And later got another horse and rider. I needed that to win, so it was good draws and no opposing Aragon start that helped me.
So Turn 1
hlafwine, quick replacement horse and rider, drawing enough events, and going first so no Argorn really helped. My oppoenent had both Merry and Pippin out very early, so if my opponent went first, my opponent could kill two minions by double moving, and unless I had
Band of wild men (of which I had 3 in 3 shadow phases in a row) Legolas could take out another. So a starting Aragorn would have made a much tougher race. Due to starer rules which say no bidding in starter games I have a house rule, two game series (don't have to play both on the same day) and if the Aragorn deck loses, it goes first next game.
Next game will have exact same decks except Theoden site 5 will be Hormburg Courtyard (Oppoent gets two less twilight because of Aragorn but
Helm's gate gives BOTH Free Peoples characters and Shadow character strength+2 if they have a hand weapon.
Hornburg courtyard looks like the least trouble of the available site 5's.
At
Helm's Gate Uruk Broad Bladed swords would be +4's and Dunland Iron Axes would be +5's. Some very dangerous minions. An armed
Uruk Rear guard (strength 16) or armed
Band of wild men (strength 16) would be very dangerous and fierce if the skirmish is not cancelled. The other 11 strength Dunlendings would be 16's too. Events would make them even more dangerous.
Death to the Strawheads with enough companions out on an armed 11 (so a 16), yikes! I want to keep the one
Hlafwine in so I would replace the bow with a spear, and hope for help from the 3 pillagers. There is also to
Herugrim for theoden.)
Horses make it tougher to use
Still they came (It was a dead card due to not being available at the same time as a usable raiding party or rear guard.)
In later games using cards mostly other starters and the available cards from packs, Saruman's Ambitions could replace
Still they came to solve the horse problem.
Uruk Hai Sword is another
Still they came replacement (and would make helm's game even more dangerous). It also discards a card from the opponent's deck when the uruk wins so advantage uruk hai.
Uruk Slayer is a tougher Uruk that could replace The Uruk defenders or strength 8 uruks, another raiding party could also be swapped in to help
Still they came vs horses. 2 Kazad Ai menu could replace 2
valor and be a +3 for Gimli instead of a +2 for Legolas. (
valor is still a +3 for legoals vs
Band of wild men). Another 5 twilight 11 streaght 2 vitality (with an ability I can't use) could help more vs archery. Another
dunlending brigand (strength 8) is available and could replace a
Dunlending Madman (strength 7 and strength +2 and fierce if it wins) if necessary. There are 2
mortal Men or 2 trust or 3 sentinles of numenor or 4
swordarm of the white tower or 3
swordsman of the northern kingdom for Aragorn.
Also 2 more
swiftly and softly and 2 more
severed his bonds are available. The rohirim bow could be replaced with a spear if necessary. (would match Aragorn's 2 swords but I could get both of my +2's out and they could be combined, but if
hlafwine is used after the first move he can't help after the second but he can pump any rohan companion and if the rider with the spear dies the spear goes away.)
Also how balanced are the Battle of Helm's Deep starters (Legolas and Eowyn)? Cards can be moved between those two and the Theoden and Aragorn starters to set up their games. There are more cards from the cultures in those decks available but not a huge amount. More minions,
Warg and
Warg Rider cards, Southrons, 2
Sword of Rohan, a second
Thundering host,
An honorable charge in the Theoden deck. And some elf cards.
Extra
Warg cards:
1x
Isengard rider1x
Warg Master1x
Warg1x
Wolf Voices1x
Sharku Warg-captain1x
Sharku's Warg1x
Isengard Scimitar1x
Isengard Scout TroopSouthrons:
3x
Southron Invaders1x
Southron Marcher1x
Southron Runner1x
Southron Traveler2x
Desert soldier1x
Desert spearman1x
On the March3x
Southron Scout1x
Whirling Strike1x
Southron VeteransRohan cards:
2x
Sword of Rohan1x extra
Thundering Host (total of 2)
3x
An honorable charge (Theoden deck)
1x
work for the Sword (Theoden deck)
1x
Rohirrim bow1x
Hama, Doorward of Theoden3x
Eomer, sister son of Theoden (Theoden deck and Gandalf deck)
1x
Helm! Helm!1x
Rohirrim shieldElf cards:
2x
Naith Longbow1x
Naith Troop1x
Agility1x Baglin,
Elven Warrior1x
Legolas' SwordI can also build the modified Aragorn and Legoals decks from this post
https://lotrtcgwiki.com/forums/index.php?topic=11675.0 And for this post on how to beat the ent starter
https://lotrtcgwiki.com/forums/index.php?topic=9047.0Both the Eowyn and Theoden decks are avaialble to face the Ents, with cards to improve Theoden like I already did for my Aragron vs Theoden match with swapped shadow sides.
-elfwarrior