Below is an attempt to design a sub-culture around the three
Wraiths released with Ents of Fangorn:
Corpse Lights,
Dead Ones, and
Wisp of Pale Sheen. Note that I primarily envisioned these for play in the Towers Standard and Towers Block formats.
Flickering Phantoms Minion • Wraith
Strength: 8
Vitality: 2
Site: 4
Twilight. When you play this minion, if you can spot more
Wraiths than burdens, add a burden.
Skirmish: Spot a
Wraith skirmishing and remove a burden to resolve the current skirmish in favor of the side with the lowest strength.
Designer's note: Including a relevant excerpt from the rulebook for reference:
"If the total strength of one side is at least double the total strength of the other side, all the characters on the losing side are killed (regardless of how many wounds or how much vitality each has).". Therefore, a 5 strength minion would overwhelm a 10 strength companion when this ability is used.
Ghostly Visage Minion • Wraith
Strength: 7
Vitality: 2
Site: 4
Twilight. When you play this minion, if you can spot more
Wraiths than burdens, add a burden.
Response: If a
Wraith is about to take a wound, remove a burden or discard this minion to prevent that wound.
Grim Faces Minion • Wraith
Strength: 6
Vitality: 2
Site: 4
Twilight.Skirmish: Remove a burden to play a
Wraith from your discard pile.
Skirmish: Remove a burden and spot
Wraith not assigned to a skirmish to have it replace a
Wraith in a skirmish.
Shifting Spectre Minion • Wraith
Strength: 7
Vitality: 2
Site: 4
Twilight. When you play this minion, you may reveal a
Wraith from your hand or your discard pile. This minion gains the game text of that card until the end of the turn.
"‘...here and there they twisted like ghostly sheets unfurled by hidden hands.'" Fell Lights Minion • Wraith
Strength: 9
Vitality: 3
Site: 4
Twilight.Assignment: Make the Free Peoples player spot 4 companions. You may assign a
Wraith to a companion which was not spotted.
"'The tricksy lights. Candles of corpses, yes, yes. Don't you heed them!'" Swirling Shadows Minion • Wraith
Strength: 6
Vitality: 2
Site: 4
Twilight. Each time a burden is removed, you may discard a
Wraith to add a burden.
"'You cannot reach them, you cannot touch them…'" Mere of the Dead Condition • Support Area
While you can spot a
Wraith, Free Peoples cards may not modify the twilight cost of your
cards.
Skirmish: If you cannot spot a burden, spot a
Wraith and discard this condition to add a burden.
Mired Condition • Support Area
Assignment: Spot 2
Wraiths and discard this condition to resolve all skirmishes in an order determined by the first Shadow player until the regroup phase. The Free Peoples player may add 2 burdens to prevent this.
"...he was crawling on the ground, this way and that, doubtful of the way…" Mesmerized Event • Skirmish
Make a
Wraith strength +3 (or strength -1). The Free Peoples player may add 2 burdens to prevent this.
"Suddenly he stumbled against Frodo, who was standing lost in thought, looking at the pale lights. His hands hung stiff at his sides..." Treacherous Passage Event • Maneuver
Exert a
Wraith and spot a companion to discard up to two possessions borne by that companion. The Free Peoples player may add 2 burdens to prevent this.
"Often they floundered, stepping or falling hands-first into waters as noisome as a cesspool." Dimly Shining Smoke Event • Shadow or Skirmish
Remove a burden to play a
Wraith from your discard pile. That minion's twilight cost is -2 (or -3 if during the skirmish phase).
"He first saw one with the corner of his left eye, a wisp of pale sheen that faded away; but others appeared soon after..." Marshes of Dagorlad Event • Shadow
The Free Peoples player may discard any number of cards from his or her support area. Spot a
Wraith to draw X cards, where X is the number of cards remaining in the Free Peoples player's support area.
"The travellers were light, or maybe none of them would ever have found a way through."Designer notes:
This exercise began with the question "What if
Dead Ones was actually good?", and ultimately evolved into an entire sub-culture. As the only
Wraith capable of dealing multiple wounds in a single skirmish (aside from Shifting Spectre cloning
Dead Ones) and the most reliable path to overwhelming companions,
Dead Ones is intended to be the star of the show for
Wraiths. The rest of the supporting cast looks to manipulate the assignment and skirmish phases to allow
Dead Ones to attack vulnerable companions. Despite the reliance on burdens for many key special abilities,
Wraiths have little ability to reliably have more than a couple burdens on the Ring-bearer at a given time, and must instead force the Free Peoples player into difficult decisions that might result in additional burdens.
Although the original three
Wraiths released with Ents of Fangorn contemplated potential synergies with twilight Nazgul, I didn't see an obvious fit, particularly since Twilight Nazgul are a fully actualized and viable sub-culture. As a result, these cards define the sub-culture using "
Wraith" (as opposed to Decipher's use of "twilight minion") in order to save a few characters (particularly important given how wordy a few of the cards are).