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Author Topic: New Lord of the Rings Living Card Game by Fantasy Flight  (Read 12029 times)

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August 03, 2010, 03:12:20 PM
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CCCORNIV

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New Lord of the Rings Living Card Game by Fantasy Flight
« on: August 03, 2010, 03:12:20 PM »
I just came across this today:

The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with two Core Sets!) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth's most dangerous fiends. By cooperating to overcome the obstacles drawn from the encounter deck, you will complete the quest before you and claim victory!

The Core Set includes 216 cards that can be used to assemble a wide variety of decks right out of the box. Included are four perilous scenarios that, along with countless combinations of settings and enemies, offer near-limitless replayability. Additionally, players can build a party from a set of 16 hero cards, and focus their decks on any combination of four distinct spheres of influence: Leadership, Lore, Spirit, and Tactics. Each sphere offer unique benefits to the party, so choose wisely!

http://www.fantasyflightgames.com/edge minisite.asp?eidm=129&enmi=The%20Lord%20of%20the%20Rings:%20The%20Card%20Game
 

August 03, 2010, 03:16:12 PM
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CCCORNIV

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August 03, 2010, 04:32:48 PM
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Cw0rk

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #2 on: August 03, 2010, 04:32:48 PM »
I thought that Decipher were the only one to have the rights to make a card game based on LOTR.

August 03, 2010, 04:54:19 PM
Reply #3

TheJord

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #3 on: August 03, 2010, 04:54:19 PM »
They lost the license when they stopped making the game.
"The rule of Gondor is mine!"

August 03, 2010, 06:21:36 PM
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jdizzy001

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #4 on: August 03, 2010, 06:21:36 PM »
What on middle-earth is this apostasy?  Huh, this must be how the pope felt when luther left the catholic church in order to form his own.  i feel so violated and old-fashioned
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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August 03, 2010, 06:29:22 PM
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CCCORNIV

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #5 on: August 03, 2010, 06:29:22 PM »
 I think FFG will do a good job with this.  At least on the surface this game doesn't look to lend itself to tournament play, but I'd be happy with a 1 player LCG adventure game that I could play be myself or with a friend or two, us against the game.  Also with new content coming out each month, it will keep the game fresh.

 I just started playing the Game of Thrones and Warhammer Invasion LCGs and am in the process of getting caught up on all of the chapter packs and expansions I missed.  I better hurry up and get caught up by fall though before the LOTR LCG hits shelves.

August 04, 2010, 05:01:35 AM
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Malachi

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #6 on: August 04, 2010, 05:01:35 AM »
So, what is the ETA on the release?

August 04, 2010, 06:12:05 AM
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CCCORNIV

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #7 on: August 04, 2010, 06:12:05 AM »
The only estimate at the moment is Fall 2010. So I guess the initial core set will be released around October or November.

August 04, 2010, 07:18:51 AM
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Jerba

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #8 on: August 04, 2010, 07:18:51 AM »
I hope its terrible... just because I may want it otherwise. :)

August 04, 2010, 03:23:11 PM
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Yanko Markovic

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #9 on: August 04, 2010, 03:23:11 PM »
Gotta love it. That is just some wicked-#$&*@! card design and illustrations. I think I'll just watch it, let it develop for a few years, then make a few good decks and play. Not gonna change Lotr tcg for it anyways.
"To ask if Orcs "are" Communists is to me as sensible as asking if Communists are Orcs." - JRR Tolkien, regarding his "allegory".

August 04, 2010, 06:31:14 PM
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putridbreath

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #10 on: August 04, 2010, 06:31:14 PM »
It'd be nice to cooperate for once instead of trying to completely destroy the other person who so kindly offered up their time to play a game with you. I'm really interested in this LCG.

August 05, 2010, 04:13:48 PM
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jdizzy001

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #11 on: August 05, 2010, 04:13:48 PM »
I am familiar with the terms CCG, TCG, and GCCG, but what is the idea behind an LCG.  What do they mean a living card game?  aren't all new card games living?  Isn't that what we mean by a dead game? Meaning the game is no longer played?
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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August 05, 2010, 04:23:56 PM
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CCCORNIV

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #12 on: August 05, 2010, 04:23:56 PM »
No blind purchases.   

From FFG:

  A Living Card Game™ (LCG™) breaks away from the traditional Collectible Card Game (CCG) model by offering a fixed card distribution method. It offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG's fun, but without the blind buy purchase model that can burn out players. The end result is an innovative mix that gives you the best of both worlds!

August 06, 2010, 09:42:35 AM
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CCCORNIV

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August 06, 2010, 11:05:18 AM
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jdizzy001

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #14 on: August 06, 2010, 11:05:18 AM »
I see, thank you.  Very helpful.  The art work the cards offer is amazing by the way
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

I play LOTR SBG look at my minis!
http://www.facebook.com/media/set/?set=a.124731667611081.33577.100002227457509&l=aeb5fa3bdd

August 06, 2010, 12:49:30 PM
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CCCORNIV

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #15 on: August 06, 2010, 12:49:30 PM »
Game impressions from Random_Person on the FFG Forum:

 Okay, honestly, my first question to the dude in blue was, "how many base sets do I need to buy to get a full playset."  The dude's obivious no-clue answer was, "we have not determined that yet."  What!?  How is it possible that the game is "on the boat" and you have no clue how many copies of the cards are in it?

 

Okay.  Gameplay stuff:

Players take simultaneous turns with one being the Active player, which passes back and forth.

Players are battling a "Quest" deck which is really 3 cards that get progressively harder to beat (have more "hit-points").  Each turn, you flip 1 card per player from the Shadow deck which could be a creature (which blocks for the quest deck), a location (which blocks for the quest deck), or some events which can be really nasty.  The tricky part is that the Quest phase and Combat phase are separate events and use separate hero abilities, so I'll describe the hero,s a bit:

In the upper left box of the hero cards there are three stats.  The crossed axes is attack, the shield is defence, and the sun is your -I do't remember what it is called- attack on quests.

Before you flip shadow cards you must choose which characters are going on the quest.  They exhaust to do this, so they are not available for combat after the quest phase.  After you commit, you flip shadow cards.  So the shadow may flip more blockers or not.  Add up your suns, add up the shadows block, deal any extra suns as  "damage" to the quest.

Monsters in the center jump out and attack.  They attack first, you chose a blocker and must exhaust to block.  If you have anyone left un-exhausted after blocking, you may exhaust to attack back.

 

That's basically it.  Repeat until you die or win.  Of course, the demo decks were tuned in the players favor, but I don't think the real game will be.

Also, unique is unique.  Players cannot have the same characters in play.

 The quests have story written on them.  You read one side, then flip, read the rest and do whatever it says.  It may give bonuses to things, or put more shadow cards in play or whatever.  The demo quest was a travel through Mirkwood.  So, there were tons of spiders and such.

There is a "travel" in which locations that come out on a quest, you may travel too.  Instead of being a blocker for hte quest, they add hit points to the quest.  You may assign damage as you like, so you can chose to kill the location first.  The ones I saw did nothing other than block.  Really, you must exhaust a hero to travel to the site and you move it up towards the quest stack to signify it is no longer blocking.

The artwork is just as awesome as you've seen.

I did not see any "items" but that does not mean they don't exist.  Given the theme, I'm certain they do because there were "attachments" that were themed as blessings or spells.

There is "Thread Level" in this game that is similar to corruption I guess.  You start with 3 Heroes and your threat level is the total of their cost (upper right I think.)  You gain 1 threat per turn and can play things to reduce or increase threat based on their power.  Monsters attack whomever has the highest threat and also will not attack unless a player has threat equal to or greater than the monsters threat (upper right again, I think)

Yes there are allies and factions.  Factions mean nothing by themselves, you can combine whatever you want, but there are cards that may only be played on factions.  The resourcing of the game is based on your heroes.  Each hero generates 1 resource per turn of their "Sphere of Influence."  You get to keep leftovers, so the pool builds up.  To pay for a card, it's entire cost must be paid with the appropriate sphere's resources.

 





August 12, 2010, 08:46:09 AM
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Mythdracon

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #16 on: August 12, 2010, 08:46:09 AM »
Looks interesting, though I will still love the photography and iconography of the LOTR TCG game, this one does have admittedly awesome hand-crafted imagery. The gameplay looks decent too, though I'd hesitate to call it revolutionary at this point in time.
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August 24, 2010, 07:22:09 PM
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Kenddrick

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #17 on: August 24, 2010, 07:22:09 PM »
Hopefully it'll spark a revival in LoTR: TCG as well! :D

September 03, 2010, 09:25:29 AM
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Crabby Imposter

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Re: New Lord of the Rings Living Card Game by Fantasy Flight
« Reply #18 on: September 03, 2010, 09:25:29 AM »
I'm a big fan of FFG, and I play a couple of their games, including the Game of Thrones LCG.  Let me just say, LCG is the best thing ever for card games.  They come out with new packs every month or so with fixed cards inside, so you always have access to any card you want.  People post the contents and text of every card online almost immediately (or sometimes before they come out, with European players posting the cards before the American release date), so you can decide what packs to buy.

So excited.