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Author Topic: Demons  (Read 3144 times)

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May 11, 2012, 09:11:56 AM
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TheJord

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Demons
« on: May 11, 2012, 09:11:56 AM »
9 Forest
1 Grim Backwoods
1 Inkmoth Nexus
1 Kessig Wolf Run
1 Mountain
1 Rootbound Crag
5 Swamp
4 Woodland Cemetery

4 Birds of Paradise
4 Dawntreader Elk
3 Solemn Simulacrum
3 Acidic Slime
3 Bloodgift Demon
1 Grave Titan
2 Mikaeus, the Unhallowed
2 Primeval Titan
2 Rune-Scarred Demon

3 Caravan Vigil
2 Green Sun's Zenith

4 Tragic Slip

2 Pristine Talisman

2 Garruk, Primal Hunter

Sideboard:

1 Caravan Vigil
1 Green Sun's Zenith
3 Phyrexian Metamorph
1 Solemn Simulacrum
2 Asceticism
1 Grave Titan
2 Life's Finale
1 Mikaeus, the Unhallowed
1 Primeval Titan
2 Reaper from the Abyss

First post in a while, any suggestions?
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May 15, 2012, 04:11:31 AM
Reply #1

FM

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Re: Demons
« Reply #1 on: May 15, 2012, 04:11:31 AM »
Yes, I think the average mana cost of the deck is huge. You have a one-drop accelerator, and then you have a bunch of 5 drops and onward (and Pristine Talisman, but that's a poor accelerator, and the lifegain is not relevant for the cost, so I'd just run Llanowar Elves in place of it, due to making colored mana), so you'd be torn to pieces before you could play a relevant spell. Sure, Sad Robot helps, but he does not make miracles (well, he kind of does, he draws cards, so he can trigger them). I'm not quite sure why you have Rootbound Crag (you can't be seriously expecting to run 1 of it, 1 wolf run, 1 Inkmoth and actually kill someone via poison, with Ghost Quarter looming around, even 1 of those screws your entire plan over sideways, and any instant-speed removal spell screws you as well), but I'd actually consider running the deck black/red and dropping the green. Since the demons cost a lot and your best spells are black anyway (except for Garruk, be he's really hard on your mana), I'd just swap green titans for Inferno Titan (gives a little breathing room against aggro decks when it comes down, as does Grave Titan), and use up the smaller slots that were supposed to be acceleration to run sweepers and direct damage spells, specialy the new one that exiles the creature, to get around undying, and Incinerates, since it kills Wolfir Avengers and Inkmoth Nexus. Also, some Doom Blades will be necessary, Restoration Angel and Wolfir Silverheart are coming in full force, so you could probably cut down on Tragic Slips, since you won't need to jump through hoops with Doom Blade, and burn is better at early kills anyway.

If you want to keep it BG, though, cut the cute Inkmoth plan and simply splash white for Lingering Souls, gives you better early game, doubles on Grim Backwoods for value, etc. And run Doom Blades. Also, consider Strangleroot Geist and Wolfir Avenger, since you have no blocking in the early game (Llanowar Elves will also help with these), and they might even doule up as pressure against slower decks.
« Last Edit: May 15, 2012, 04:14:33 AM by FM »

May 30, 2012, 10:22:09 AM
Reply #2

Gate Troll

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Re: Demons
« Reply #2 on: May 30, 2012, 10:22:09 AM »
Personally I'd turn that into frites, but if you like your homebrew, I'd suggest cutting the singleton Kessig and Nexus, even though I disagree with FM on Ghost Quarter. Strangleroot Geist is great, but with a (G)(G) cost you'll want good mana fixing, and that's hard with enemy colors. Oh, and I agree with FM on the removal aspect, but IMO Go For the Throat is much superior to Doom Blade. You could play Avacyn's Pilgrim and splash white instead of red (lingering souls ftw) as well as a set of Ravorverge Thickets.


May 31, 2012, 06:08:47 AM
Reply #3

FM

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Re: Demons
« Reply #3 on: May 31, 2012, 06:08:47 AM »
GFtT is superior, but there are a lot of Wurmcoil Engines running rampant, so I'd advise against it.