<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://lotrtcgwiki.com/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Teltura</id>
	<title>LotR TCG Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://lotrtcgwiki.com/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Teltura"/>
	<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Special:Contributions/Teltura"/>
	<updated>2026-04-25T21:20:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.3</generator>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Master_TODO&amp;diff=17112</id>
		<title>Master TODO</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Master_TODO&amp;diff=17112"/>
		<updated>2020-09-08T04:29:38Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Welcome, one and all!  Below is a grand to-do list of all known issues that need to be addressed on the LotR-TCG Wiki.  Feel free to take any item for your own; be sure to put your username in the rightmost column when you do so, so that future contributions can be coordinated.  &lt;br /&gt;
&lt;br /&gt;
Anyone can add items to this list; please speak up [https://discord.gg/mmyYfJ7 on the PC Discord] if you're unsure under which section heading it should go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To-Do List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;width: 85%;&amp;quot;&lt;br /&gt;
|+ Meta Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Contributor(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Make a todo list. ✓&lt;br /&gt;
|&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:orange;&amp;quot; | Perpetually In Progress&lt;br /&gt;
| Expand the to-do list as needed&lt;br /&gt;
| The wiki is an ongoing project.  Add items as needed, and update the status of items on this list as appropriate.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Create and improve [[Help:Getting_started]]&lt;br /&gt;
| Grease the wheels of those who come after, and help reduce the barrier of entry to meaningful contribution.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Evaluate card infoboxes&lt;br /&gt;
| The old card display was bottlenecked by the admin being the only one who could edit it.  We now have more control over its display, as well as the ability to template out changes so that affecting the visual display of all cards is done in one place rather than literally modifying all cards.  We should identify what information should show up on all cards, how it should be arranged, and what visual flair we might add.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Look into Decks&lt;br /&gt;
| How do we integrate decks into the wiki?  Do we set up a namespace and just make an article per deck?  Figure these details out and implement them.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Article Organization&lt;br /&gt;
| The old wiki had two kinds of articles: those that were about cards, and those that were chucked under the semi-hidden &amp;quot;main index&amp;quot; link.  Now we've got the ability to organize articles between categories and namespaces; figure out how we should divvy everything up.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Design a navigation layout and stick to it&lt;br /&gt;
| The best wikis have a logical &amp;quot;flow&amp;quot; to them, some sort of structure or hierarchy that dictates how pages link to one another.  Many times this is done through the help of breadcrumb templates at the bottom of related pages, but not always.  Map out and organize all of the [[Mechanics]]-related pages, take stock of the different ways cards can be listed, and organize a structure that is easy to navigate and doesn't rely on the user frequently using the search bar or special pages to get to standard articles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Card Categories&lt;br /&gt;
| What categories do we allow cards to be sorted into?  How fine-grained do we go?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Rework the [[Main Page]]&lt;br /&gt;
| This is the first thing anyone sees, and it could use an update.  Organize a more inviting layout that summarizes the game, acts as a navigational entry point for browsing, and is built to draw people in.  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Card of the Day Showcase&lt;br /&gt;
| Put a &amp;quot;random card&amp;quot; readout on the main page, to act as a draw.  If randomization is too hard, set up a &amp;quot;card of the day&amp;quot; or similar readout instead, and update it regularly.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Navigation display&lt;br /&gt;
| The old wiki had three very small arrow icons for navigation.  The current wiki has more of an obvious table, but there are some details that could use some polish.  Decide how and if we should color-code this table based on culture and other such details that might make it pop.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| International Card Handling&lt;br /&gt;
| A treasure trove of previously-unknown foreign card images has been extracted from the Wayback Machine.  How can we incorporate these cards into the wiki?  Putting them on their own pages seems wasteful, yet incorporating them into each card page introduces challenges of its own.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Reprint display&lt;br /&gt;
| The old wiki placed promotional reprints (and regular reprints) as separate pages completely divorced from the &amp;quot;real&amp;quot; card.  Figure out a way to incorporate reprint images into the centralized card page (while preserving the reprints' solo articles, for searching purposes).  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Figure out dream card / virtual set organization&lt;br /&gt;
| Previously, only official Decipher cards were represented.  How do we show virtual cards?  What's the bar for a card to be included in the wiki?  How do we keep them from tripping on each other? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Decide on default article templates&lt;br /&gt;
| As we venture into new territory of adding new cards, what's the minimum sections and information a card article should have?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Sidebar Links&lt;br /&gt;
| The sidebar can be customized.  What makes sense to put there?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Redirect Chain&lt;br /&gt;
| Figure out what articles should exist to facilitate redirects, searches, and autolinking.  Possibly 1R45 -&amp;gt; lotr01045 -&amp;gt; Galadriel, Lady of Light (1R45)?&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;width: 85%;&amp;quot;&lt;br /&gt;
|+ Migration Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Contributor(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Gather useful extensions &lt;br /&gt;
| Gather, evaluate, and get Kralik to install extensions that would be useful for the building up of the wiki.  &amp;lt;br&amp;gt; Current list: Nuke, Cite, Scribunto, SyntaxHighlight, ParserFunctions, PdfHandler, WikiEditor, CodeMirror, ConfirmEdit, QuestyCaptcha, Cargo, TemplateData, GeoCrumbs, Page_Forms, Tabber, Moderation.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Get extensions installed &lt;br /&gt;
| Pester Kralik until he installs all the necessary extensions for the wiki.&lt;br /&gt;
| [[User:Teltura]]&amp;lt;br&amp;gt;[[User:Kralik]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Construct the IstariBot&lt;br /&gt;
| Create a general-purpose bot that can sync card data between Teltura's database and the wiki.  &lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Flesh out dokuwiki article converter&lt;br /&gt;
| A converter script exists that turns dokuwiki articles into MW syntax.  Finish it out and get the articles ready to be imported.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Migrate converted dokuwiki articles&lt;br /&gt;
| Once the dokuwiki articles are completely converted, mass import them using IstariBot.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Incorporate the Hobbit Draft Game cards into the database&lt;br /&gt;
| It seems that IstariBot will mostly work with the existing SQL Server database version of the cards.  Get the Hobbit cards imported so they can be integrated through that process.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Convert Hobbit images&lt;br /&gt;
| The existing ones are PNGs and also use titles for the filename.  Convert them to a LOTRXXYYY.jpg naming scheme.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Backup System&lt;br /&gt;
| Get a backup system installed on a separate server.  This should export all changes to the wiki regularly (nightly?  weekly?) and double as a canary to alert Teltura if the wiki is inaccessible. &lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Mass Article Revamp&lt;br /&gt;
| Once the dokuwiki converted articles are in place (and in the history), perform at least one mass update that draws from the database instead, ensuring that all of the dozens of typos and errors highlighted by the LOTRO dump are fixed before release (and incorporate the Hobbit cards).&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Main Page Recreation&lt;br /&gt;
| Ensure the main page has, if nothing else, a recreation of the old wiki's front page.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Handle missing Lore and Stats&lt;br /&gt;
| Once ParserFunctions is turned on, alter the LegacyCardInfoBox to only show those entries if there is data in them.&lt;br /&gt;
|[[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Handle NavBar edge cases&lt;br /&gt;
| Once ParserFunctions is turned on, alter the NavBar so that blank entries do not render an associated arrow.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Table Rewrite&lt;br /&gt;
| Tables didn't make it when migrating.  Go through [[:Category:Pages_With_Tables_To_Fix]] and clean em up.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:orange;&amp;quot; | In Progress&lt;br /&gt;
| Comprehensive Rules Cleanup&lt;br /&gt;
| Comprehensive Rules infoboxes didn't make it when migrating.  Go through [[:Category:Comprehensive_Rules_References_That_Need_Fixed]] and clean em up.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:orange;&amp;quot; | In Progress&lt;br /&gt;
| Page Link Capitalization Mismatch&lt;br /&gt;
| Page names in MW are case-sensitive, but dokuwiki was not.  Go through [[Index]] and move all the articles to the correct location&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Security Checklist&lt;br /&gt;
| Make sure the main page and various keystone pages are locked to editing.  Make sure certain cargo operations are admin-gated.  Make sure the wiki is set to disallow anonymous edit.  &lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Release the Wiki 2.0&lt;br /&gt;
| Once all the extensions are installed, the articles are restored, and the bot no longer needs to be overwriting literally everything, get Kralik's stamp of approval, promote the wiki, and open the doors to the public.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;width: 85%;&amp;quot;&lt;br /&gt;
|+ IstariBot Issues&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Contributor(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Incorporate dokuconverter&lt;br /&gt;
| Get the conversion script into the bot itself&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Convert main table&lt;br /&gt;
| Get the main card display table converting completely&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Add NavBar handling&lt;br /&gt;
| The NavBar needs the set, left, and right cards inserted into its template.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Add card page redirects&lt;br /&gt;
| The old wiki had each card at lotrxxyyy.  Create these articles, but make them redirects to the real articles at &amp;quot;Title, Subtitle (xRxD)&amp;quot;&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Add 4th stat to the legacy card infobox&lt;br /&gt;
| Turns out the signet goes on row 4.  Add it.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Set Tables&lt;br /&gt;
| Add code to manually regenerate the set/thumbnail/grand indexes&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Hook Into Wiki&lt;br /&gt;
| This code should already be in place, but make sure that the bot can upload articles to the wiki via the API.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Fix • Dots&lt;br /&gt;
| Dots are showing as &amp;amp;#149; instead of •, fix this.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Fix + or - in a stat defeating the regex&lt;br /&gt;
| Currently cards with a + or - in their stat do not get entered as a stat properly.  Fix this.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Connect to SQL Server &lt;br /&gt;
| Get connected to SQL and get models created matching all of the card concepts in C#.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Figure out nondestructive edit mechanism&lt;br /&gt;
| The ArtificerBot had its own means of ensuring it didn't accidentally overwrite any human's edits.  Ensure the IstariBot has an equivalent mechanism.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;width: 85%;&amp;quot;&lt;br /&gt;
|+ Technical / Cargo Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Contributor(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Get culture/twilight/block icon support added&lt;br /&gt;
| Get SVG support turned on, then upload the culture icons as vectors.  Once that is done, create a series of templates for displaying the culture and twilight icons on their own.  &amp;lt;br&amp;gt; Once ''that'' is done, create more templates that highlight the culture a bit more than just the symbol; [https://artifactwiki.com/wiki/Aphotic_Shield see the &amp;quot;Green&amp;quot; culture highlighting here].  Something like &amp;quot;[Elf] Elven&amp;quot;, with the phrase highlighted in blue. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Cargo database schema design&lt;br /&gt;
| Create a series of table definitions using cargo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Cargo database documentation&lt;br /&gt;
| Write some documentation/tutorials for the cargo tables and all the directly related templates, so anyone with at least a little programming savvy can utilize the power of #cargo_query.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Template documentation&lt;br /&gt;
| Come with a cohesive template documentation scheme and stick to it.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Card popups&lt;br /&gt;
| Having an image of the card popup on hover over certain links is unequivocally a useful feature that would be nice to have.  Identify what must be done to have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Autolinking&lt;br /&gt;
| The old wiki automatically linked various pages without needing editors to add manual links everywhere.  Get LinkTitles working with this wiki (and get certain problematic article titles disabled, such as Box or Ring).  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Detailed Advanced Search&lt;br /&gt;
| Zorbec's is as long in the tooth as the old wiki was, yet nothing has ever replaced that.  Get the right extensions installed and create a page that permits finely-detailed filtering and searching of cards with ever more esoteric requirements. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Database Export&lt;br /&gt;
| Figure out a way to get the card information exported into a new shiny version of the card spreadsheet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Card Portrait Thumbnails&lt;br /&gt;
| Upload the LOTRO cropped portrait images and find a way to incorporate them as thumbnail images when referencing cards in tables ([https://artifactwiki.com/wiki/Spell see this table here])&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;width: 85%;&amp;quot;&lt;br /&gt;
|+ General Article Issues&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Contributor(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Design and create Lists of Cards&lt;br /&gt;
| The power of #cargo_query compels you!  With the cargo databases (and the Keywords analysis), the ways to divide up all the cards in the game are myriad.  Come up with useful lists that would be nice to have when theorycrafting a new deck, for instance &amp;quot;List of Cards That Wound&amp;quot;, and create pages and cargo tables for those lists.  This is something that will likely need coordinated and discussed on the Discord.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Create [[Mechanics]] articles&lt;br /&gt;
| [[Mechanics]] (or a similarly named hub) should act as a way of organizing all articles about the game, and should be the first place someone can look when they have questions.  Find what phrases, game actions, and concepts are missing (or are horribly underserved), stick those up as articles, and fill them in.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Format Articles&lt;br /&gt;
| The old wiki is woefully inadequate when it comes to explaining the various blocks and formats that the game can be played in.  Rectify that.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;width: 85%;&amp;quot;&lt;br /&gt;
|+ General Card Issues&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Contributor(s)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;width: 85%;&amp;quot;&lt;br /&gt;
|+ Individual Card Issues&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Contributor(s)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Master_TODO&amp;diff=17111</id>
		<title>Master TODO</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Master_TODO&amp;diff=17111"/>
		<updated>2020-09-07T09:30:10Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Welcome, one and all!  Below is a grand to-do list of all known issues that need to be addressed on the LotR-TCG Wiki.  Feel free to take any item for your own; be sure to put your username in the rightmost column when you do so, so that future contributions can be coordinated.  &lt;br /&gt;
&lt;br /&gt;
Anyone can add items to this list; please speak up [https://discord.gg/mmyYfJ7 on the PC Discord] if you're unsure under which section heading it should go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To-Do List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;width: 85%;&amp;quot;&lt;br /&gt;
|+ Meta Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Contributor(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Make a todo list. ✓&lt;br /&gt;
|&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:orange;&amp;quot; | Perpetually In Progress&lt;br /&gt;
| Expand the to-do list as needed&lt;br /&gt;
| The wiki is an ongoing project.  Add items as needed, and update the status of items on this list as appropriate.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Create and improve [[Help:Getting_started]]&lt;br /&gt;
| Grease the wheels of those who come after, and help reduce the barrier of entry to meaningful contribution.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Evaluate card infoboxes&lt;br /&gt;
| The old card display was bottlenecked by the admin being the only one who could edit it.  We now have more control over its display, as well as the ability to template out changes so that affecting the visual display of all cards is done in one place rather than literally modifying all cards.  We should identify what information should show up on all cards, how it should be arranged, and what visual flair we might add.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Look into Decks&lt;br /&gt;
| How do we integrate decks into the wiki?  Do we set up a namespace and just make an article per deck?  Figure these details out and implement them.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Article Organization&lt;br /&gt;
| The old wiki had two kinds of articles: those that were about cards, and those that were chucked under the semi-hidden &amp;quot;main index&amp;quot; link.  Now we've got the ability to organize articles between categories and namespaces; figure out how we should divvy everything up.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Design a navigation layout and stick to it&lt;br /&gt;
| The best wikis have a logical &amp;quot;flow&amp;quot; to them, some sort of structure or hierarchy that dictates how pages link to one another.  Many times this is done through the help of breadcrumb templates at the bottom of related pages, but not always.  Map out and organize all of the [[Mechanics]]-related pages, take stock of the different ways cards can be listed, and organize a structure that is easy to navigate and doesn't rely on the user frequently using the search bar or special pages to get to standard articles.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Card Categories&lt;br /&gt;
| What categories do we allow cards to be sorted into?  How fine-grained do we go?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Rework the [[Main Page]]&lt;br /&gt;
| This is the first thing anyone sees, and it could use an update.  Organize a more inviting layout that summarizes the game, acts as a navigational entry point for browsing, and is built to draw people in.  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Card of the Day Showcase&lt;br /&gt;
| Put a &amp;quot;random card&amp;quot; readout on the main page, to act as a draw.  If randomization is too hard, set up a &amp;quot;card of the day&amp;quot; or similar readout instead, and update it regularly.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Navigation display&lt;br /&gt;
| The old wiki had three very small arrow icons for navigation.  The current wiki has more of an obvious table, but there are some details that could use some polish.  Decide how and if we should color-code this table based on culture and other such details that might make it pop.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| International Card Handling&lt;br /&gt;
| A treasure trove of previously-unknown foreign card images has been extracted from the Wayback Machine.  How can we incorporate these cards into the wiki?  Putting them on their own pages seems wasteful, yet incorporating them into each card page introduces challenges of its own.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Reprint display&lt;br /&gt;
| The old wiki placed promotional reprints (and regular reprints) as separate pages completely divorced from the &amp;quot;real&amp;quot; card.  Figure out a way to incorporate reprint images into the centralized card page (while preserving the reprints' solo articles, for searching purposes).  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Figure out dream card / virtual set organization&lt;br /&gt;
| Previously, only official Decipher cards were represented.  How do we show virtual cards?  What's the bar for a card to be included in the wiki?  How do we keep them from tripping on each other? &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Decide on default article templates&lt;br /&gt;
| As we venture into new territory of adding new cards, what's the minimum sections and information a card article should have?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Sidebar Links&lt;br /&gt;
| The sidebar can be customized.  What makes sense to put there?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Redirect Chain&lt;br /&gt;
| Figure out what articles should exist to facilitate redirects, searches, and autolinking.  Possibly 1R45 -&amp;gt; lotr01045 -&amp;gt; Galadriel, Lady of Light (1R45)?&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;width: 85%;&amp;quot;&lt;br /&gt;
|+ Migration Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Contributor(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Gather useful extensions &lt;br /&gt;
| Gather, evaluate, and get Kralik to install extensions that would be useful for the building up of the wiki.  &amp;lt;br&amp;gt; Current list: Nuke, Cite, Scribunto, SyntaxHighlight, ParserFunctions, PdfHandler, WikiEditor, CodeMirror, ConfirmEdit, QuestyCaptcha, Cargo, TemplateData, GeoCrumbs, Page_Forms, Tabber, Moderation.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Get extensions installed &lt;br /&gt;
| Pester Kralik until he installs all the necessary extensions for the wiki.&lt;br /&gt;
| [[User:Teltura]]&amp;lt;br&amp;gt;[[User:Kralik]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Construct the IstariBot&lt;br /&gt;
| Create a general-purpose bot that can sync card data between Teltura's database and the wiki.  &lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Flesh out dokuwiki article converter&lt;br /&gt;
| A converter script exists that turns dokuwiki articles into MW syntax.  Finish it out and get the articles ready to be imported.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Migrate converted dokuwiki articles&lt;br /&gt;
| Once the dokuwiki articles are completely converted, mass import them using IstariBot.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Incorporate the Hobbit Draft Game cards into the database&lt;br /&gt;
| It seems that IstariBot will mostly work with the existing SQL Server database version of the cards.  Get the Hobbit cards imported so they can be integrated through that process.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Convert Hobbit images&lt;br /&gt;
| The existing ones are PNGs and also use titles for the filename.  Convert them to a LOTRXXYYY.jpg naming scheme.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Backup System&lt;br /&gt;
| Get a backup system installed on a separate server.  This should export all changes to the wiki regularly (nightly?  weekly?) and double as a canary to alert Teltura if the wiki is inaccessible. &lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Mass Article Revamp&lt;br /&gt;
| Once the dokuwiki converted articles are in place (and in the history), perform at least one mass update that draws from the database instead, ensuring that all of the dozens of typos and errors highlighted by the LOTRO dump are fixed before release (and incorporate the Hobbit cards).&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Main Page Recreation&lt;br /&gt;
| Ensure the main page has, if nothing else, a recreation of the old wiki's front page.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Handle missing Lore and Stats&lt;br /&gt;
| Once ParserFunctions is turned on, alter the LegacyCardInfoBox to only show those entries if there is data in them.&lt;br /&gt;
|[[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Handle NavBar edge cases&lt;br /&gt;
| Once ParserFunctions is turned on, alter the NavBar so that blank entries do not render an associated arrow.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:orange;&amp;quot; | In Progress&lt;br /&gt;
| Table Rewrite&lt;br /&gt;
| Tables didn't make it when migrating.  Go through [[:Category:Comprehensive_Rules_References_That_Need_Fixed]] and [[:Category:Pages_With_Tables_To_Fix]] and clean em up.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Security Checklist&lt;br /&gt;
| Make sure the main page and various keystone pages are locked to editing.  Make sure certain cargo operations are admin-gated.  Make sure the wiki is set to disallow anonymous edit.  &lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Release the Wiki 2.0&lt;br /&gt;
| Once all the extensions are installed, the articles are restored, and the bot no longer needs to be overwriting literally everything, get Kralik's stamp of approval, promote the wiki, and open the doors to the public.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;width: 85%;&amp;quot;&lt;br /&gt;
|+ IstariBot Issues&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Contributor(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Incorporate dokuconverter&lt;br /&gt;
| Get the conversion script into the bot itself&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Convert main table&lt;br /&gt;
| Get the main card display table converting completely&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Add NavBar handling&lt;br /&gt;
| The NavBar needs the set, left, and right cards inserted into its template.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Add card page redirects&lt;br /&gt;
| The old wiki had each card at lotrxxyyy.  Create these articles, but make them redirects to the real articles at &amp;quot;Title, Subtitle (xRxD)&amp;quot;&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Add 4th stat to the legacy card infobox&lt;br /&gt;
| Turns out the signet goes on row 4.  Add it.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Set Tables&lt;br /&gt;
| Add code to manually regenerate the set/thumbnail/grand indexes&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Hook Into Wiki&lt;br /&gt;
| This code should already be in place, but make sure that the bot can upload articles to the wiki via the API.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Fix • Dots&lt;br /&gt;
| Dots are showing as &amp;amp;#149; instead of •, fix this.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Fix + or - in a stat defeating the regex&lt;br /&gt;
| Currently cards with a + or - in their stat do not get entered as a stat properly.  Fix this.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Connect to SQL Server &lt;br /&gt;
| Get connected to SQL and get models created matching all of the card concepts in C#.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:green;&amp;quot; | Complete&lt;br /&gt;
| Figure out nondestructive edit mechanism&lt;br /&gt;
| The ArtificerBot had its own means of ensuring it didn't accidentally overwrite any human's edits.  Ensure the IstariBot has an equivalent mechanism.&lt;br /&gt;
| [[User:Teltura]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;width: 85%;&amp;quot;&lt;br /&gt;
|+ Technical / Cargo Items&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Contributor(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Get culture/twilight/block icon support added&lt;br /&gt;
| Get SVG support turned on, then upload the culture icons as vectors.  Once that is done, create a series of templates for displaying the culture and twilight icons on their own.  &amp;lt;br&amp;gt; Once ''that'' is done, create more templates that highlight the culture a bit more than just the symbol; [https://artifactwiki.com/wiki/Aphotic_Shield see the &amp;quot;Green&amp;quot; culture highlighting here].  Something like &amp;quot;[Elf] Elven&amp;quot;, with the phrase highlighted in blue. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Cargo database schema design&lt;br /&gt;
| Create a series of table definitions using cargo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Cargo database documentation&lt;br /&gt;
| Write some documentation/tutorials for the cargo tables and all the directly related templates, so anyone with at least a little programming savvy can utilize the power of #cargo_query.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Template documentation&lt;br /&gt;
| Come with a cohesive template documentation scheme and stick to it.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Card popups&lt;br /&gt;
| Having an image of the card popup on hover over certain links is unequivocally a useful feature that would be nice to have.  Identify what must be done to have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Autolinking&lt;br /&gt;
| The old wiki automatically linked various pages without needing editors to add manual links everywhere.  Get LinkTitles working with this wiki (and get certain problematic article titles disabled, such as Box or Ring).  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Detailed Advanced Search&lt;br /&gt;
| Zorbec's is as long in the tooth as the old wiki was, yet nothing has ever replaced that.  Get the right extensions installed and create a page that permits finely-detailed filtering and searching of cards with ever more esoteric requirements. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Database Export&lt;br /&gt;
| Figure out a way to get the card information exported into a new shiny version of the card spreadsheet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Card Portrait Thumbnails&lt;br /&gt;
| Upload the LOTRO cropped portrait images and find a way to incorporate them as thumbnail images when referencing cards in tables ([https://artifactwiki.com/wiki/Spell see this table here])&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;width: 85%;&amp;quot;&lt;br /&gt;
|+ General Article Issues&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Contributor(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Design and create Lists of Cards&lt;br /&gt;
| The power of #cargo_query compels you!  With the cargo databases (and the Keywords analysis), the ways to divide up all the cards in the game are myriad.  Come up with useful lists that would be nice to have when theorycrafting a new deck, for instance &amp;quot;List of Cards That Wound&amp;quot;, and create pages and cargo tables for those lists.  This is something that will likely need coordinated and discussed on the Discord.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Create [[Mechanics]] articles&lt;br /&gt;
| [[Mechanics]] (or a similarly named hub) should act as a way of organizing all articles about the game, and should be the first place someone can look when they have questions.  Find what phrases, game actions, and concepts are missing (or are horribly underserved), stick those up as articles, and fill them in.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%;text-align:center;color:red;&amp;quot; | Incomplete&lt;br /&gt;
| Format Articles&lt;br /&gt;
| The old wiki is woefully inadequate when it comes to explaining the various blocks and formats that the game can be played in.  Rectify that.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;width: 85%;&amp;quot;&lt;br /&gt;
|+ General Card Issues&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Contributor(s)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;width: 85%;&amp;quot;&lt;br /&gt;
|+ Individual Card Issues&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 15%&amp;quot; | Contributor(s)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Card_Layout_Table&amp;diff=17110</id>
		<title>Card Layout Table</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Card_Layout_Table&amp;diff=17110"/>
		<updated>2020-09-07T09:27:25Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; margin: auto;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;13&amp;quot;| [[Card Layout]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Tokens]]  &lt;br /&gt;
| [[Twilight Tokens]]  &lt;br /&gt;
| [[Culture Tokens]]  &lt;br /&gt;
!&lt;br /&gt;
| [[Wounds]]  &lt;br /&gt;
| [[Burdens]]&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! [[Character]]s  &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Twilight Cost]]  &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Culture]]  &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Strength]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Vitality]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Resistance]]  &lt;br /&gt;
| [[Signet]]  &lt;br /&gt;
| [[Home Site]]  &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Site Number]]  &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Game Text]]  &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| [[Lore]]  &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| [[Collector's Info]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! Other ([[Card Layout#Modifier|Modifier Layout]])  &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! [[Site]]s&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
!&lt;br /&gt;
| [[Site Arrow]] &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Card Layout]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigation Tables]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Ts_sealed&amp;diff=17109</id>
		<title>Ts sealed</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Ts_sealed&amp;diff=17109"/>
		<updated>2020-09-07T09:23:26Z</updated>

		<summary type="html">&lt;p&gt;Teltura: Moving tables-to-fix category to Pending Cargo Tables, since the remainder are all about referencing queryable data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Towers Standard Sealed&lt;br /&gt;
&lt;br /&gt;
This page contains the decks used in Towers Standard Block sealed leagues on GEMP. The starters are fan creations very similar to the [[sealed-movie|Sealed Movie]] League format.  Players receive cards at the start of each series, and must build a legal deck using the Two Towers Block site path and any cards opened during the league. Cards are cumulative from series to series (so series 1 cards may be used during series 2).&lt;br /&gt;
&lt;br /&gt;
During each of the first three series, players have a choice of one of the three decks listed below. Players also receive a certain number of booster packs each series, including the fourth series:&lt;br /&gt;
&lt;br /&gt;
Series 1: 2x The Fellowship of the Ring, 2x The Two Towers, 2x Player's Choice&lt;br /&gt;
Series 2: 1x Mines of Moria, 1x Battle of Helm's Deep, 1x Player's Choice&lt;br /&gt;
Series 3: 1x Realms of the Elf-lords, 1x Ents of Fangorn, 1x Player's Choice&lt;br /&gt;
Series 4: 6x Player's Choice&lt;br /&gt;
&lt;br /&gt;
Note: Player's choice boosters are restricted to Towers Standard sets (Sets 1-6).&lt;br /&gt;
&lt;br /&gt;
Credits:&lt;br /&gt;
The starters for this format were conceived by bigredmf, dmaz, DurinsHeir, Eukalyptus, Idleninja and Merrick_H&lt;br /&gt;
Play testing was performed by bigredmf, dmaz, Merrick_H and TinkerT &lt;br /&gt;
Starter Box art was created by dmaz&lt;br /&gt;
&lt;br /&gt;
^  Series 1  ^^^&lt;br /&gt;
| '''Deck 1: Gandalf/Dwarves and Sauron Trackers (Grind)''' \\  \\  Ring-bearer: • Frodo, Reluctant Adventurer\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Western Emyn Muil\\ 2 Wold of Rohan\\ 3 Barrows of Edoras\\ 4 White Mountains\\ 5 [[lotr04349|Helm's Gate]]\\ 6 Hornburg Armory\\ 7 Hornburg Causeway\\ 8 Wizard's Vale\\ 9 Orthanc Library\\  \\ Free Peoples Draw Deck\\ 1x • Farin, Dwarven Emissary\\ 1x • Fror, Gimli's Kinsman\\ 2x • Gimli, Unbidden Guest\\ 2x • Thrarin Smith of Erebor\\ 3x • Gandalf, The Grey Pilgrim\\ 1x • Grimir, Dwarven Elder\\ 1x Wielder of the Flame\\ 2x Dwarven Axe\\ 2x [[lotr02003|Dwarven Bracers]]\\ 2x Hand Axe\\ 1x [[lotr02029|Wizard Staff]]\\ 2x [[lotr04306|Hobbit Sword]]\\ 3x Axe Strike\\ 1x Flurry of Blows\\ 1x [[lotr04093|Have Patience]]\\ 2x [[lotr01078|Mysterious Wizard]]\\ 1x Sleep Caradhras\\ 2x Severed His Bonds\\  \\ Shadow Draw Deck\\ 1x Gate Veteran\\ 2x Orc Assassin\\ 2x [[lotr03094|Orc Butcher]]\\ 3x • Orc Cutthroat\\ 2x • Orc Insurgent\\ 1x • Orc Patrol\\ 2x Orc Runner\\ 3x Orc Scouting Band\\ 2x Orc Swordsman\\ 3x Orc Scimitar\\ 1x A Host Avails Little\\ 2x I'd Make You Squeak\\ 2x Teeth of Mordor\\ 1x The Number Must Be Few\\ 3x Under the Watching Eye| '''Deck 2: Rohan Allies/Moria and Isengard Archery'''\\  \\ Ring-bearer: • Frodo, Tired Traveller\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Horse-Country\\ 2 Plains of Rohan Camp\\ 3 Throne Room\\ 4 White Mountains\\ 5 [[lotr04349|Helm's Gate]]\\ 6 Hornburg Hall\\ 7 King's Room\\ 8 Wizard's Vale\\ 9 [[lotr04360|Fortress of Orthanc]]\\  \\ Free Peoples Draw Deck\\ 1x • Eomer, Sister-son of Theoden\\ 1x • Eowyn, Lady of Rohan\\ 2x • Theoden, Lord of the Mark\\ 2x Rider of Rohan\\ 1x • Guma, Plains Farmer\\ 1x • Hlafwine, Village Farmhand\\ 1x • Weland, Smith of the Riddermark\\ 1x Armor\\ 1x • Brego\\ 1x [[lotr04283|Horse of Rohan]]\\ 1x [[lotr04287|Rider's Mount]]\\ 2x [[lotr04291|Sword of Rohan]]\\ 1x • Herugrim\\ 1x Rohirrim Shield\\ 2x [[lotr04306|Hobbit Sword]]\\ 2x Well Stored\\ 2x Severed His Bonds\\ 1x Noble Intentions\\ 2x An Honorable Charge\\ 2x Fight for the Villagers\\ 2x Work for the Sword\\  \\ Shadow Draw Deck\\ 3x Uruk Crossbow Troop\\ 4x Uruk Crossbowman\\ 4x Goblin Bowman\\ 3x Goblin Runner\\ 3x Goblin Marksman\\ 2x Moria Archer Troop\\ 1x • Ulaire Enquea, Lieutenant of Morgul\\ 2x Hate and Anger\\ 2x Cloud of Arrows\\ 2x Host of Thousands\\ 2x Saruman's Ambition\\ 2x They Are Coming\\  \\  \\ | '''Deck 3: The Three Hunters/Uruk Trackers''' \\  \\ Ring-bearer: • Frodo, Reluctant Adventurer\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 The Riddermark\\ 2 Eastfold\\ 3 Barrows of Edoras\\ 4 Ered Nimrais\\ 5 Deep of Helm\\ 6 Hornburg Armory\\ 7 Hornburg Wall\\ 8 Wizard's Vale\\ 9 Saruman's Laboratory\\  \\ Free Peoples Draw Deck\\ 2x • Gimli, Dwarven Delegate\\ 1x • Fereveldir, Son of Thandronen\\ 1x • Haldir, Emissary of the Galadhrim\\ 2x • Legolas, Archer of Mirkwood\\ 2x • Aragorn, Heir of Elendil\\ 1x Bounder\\ 1x Dwarven Axe\\ 1x [[lotr02003|Dwarven Bracers]]\\ 2x Elven Sword\\ 2x Athelas\\ 2x • Ranger's Sword, Blade of Aragorn\\ 2x [[lotr04306|Hobbit Sword]]\\ 2x Khazad Ai-menu\\ 1x Quick As May Be\\ 2x Valor\\ 1x Defend It and Hope\\ 2x Trust\\ 2x Severed His Bonds\\ 1x Agility\\  \\ Shadow Draw Deck\\ 3x Uruk Chaser\\ 2x Uruk Hunter\\ 2x Uruk Pursuer\\ 3x Uruk Runner\\ 3x Uruk Scout\\ 2x Uruk Searcher\\ 2x Uruk Seeker\\ 1x • Ulaire Enquea, Lieutenant of Morgul\\ 2x Broad-bladed Sword\\ 2x Kill Them Now\\ 3x Many Riddles\\ 2x Saruman's Ambition\\ 3x Weary\\ \\ | &lt;br /&gt;
^  Series 2  ^^^&lt;br /&gt;
| '''Deck 1: Ringbound Companions and Easterlings/Gollum''' \\  \\  Ring-bearer: • Frodo, Tired Traveller\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 [[lotr04323|East Wall of Rohan]]\\ 2 Uruk Camp\\ 3 Barrows of Edoras\\ 4 Ered Nimrais\\ 5 Hornburg Parapet\\ 6 Hornburg Armory\\ 7 Hornburg Causeway\\ 8 Wizard's Vale\\ 9 Palantir Chamber\\ \\ Free Peoples Draw Deck\\ 2x Faramir, Ithilien Ranger\\ 2x Gondorian Ranger\\ 2x Ranger of Ithilien\\ 2x Sam, Proper Poet\\ 1x Boromir's Gauntlets\\ 2x Ranger's Bow\\ 3x Sword of Gondor\\ 2x [[lotr04306|Hobbit Sword]]\\ 1x [[lotr01102|Dagger Strike]]\\ 1x [[lotr01103|Elendil's Valor]]\\ 1x Pathfinder\\ 2x Swordsman of the Northern Kingdom\\ 2x War and Valor\\ 1x What Are They?\\ 2x Severed His Bonds\\ 1x City Wall\\ 1x Garrison of Osgiliath\\ 1x Ithilien Trap\\ 1x There and Back Again\\ \\ Shadow Draw Deck\\ 2x Gollum, Old Villain\\ 2x Easterling Axeman\\ 3x Easterling Guard\\ 3x Easterling Infantry\\ 3x Easterling Lieutenant\\ 2x Easterling Pillager\\ 2x Easterling Polearm\\ 2x Nasty, Foul Hobbitses\\ 3x We Must Have It\\ 3x Gathering to the Summons\\ 3x Men of Rhun\\ 2x Evil-smelling Fens\\ \\ | '''Deck 2: Knights and Dunland Discard''' \\  \\  Ring-bearer: • Frodo, Reluctant Adventurer\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Eastemnet Downs\\ 2 Rohirrim Village\\ 3 Westemnet Plains\\ 4 Westemnet Hills\\ 5 Deeping Wall\\ 6 Hornburg Armory\\ 7 Hornburg Causeway\\ 8 Ring of Isengard\\ 9 Saruman's Laboratory\\ \\ Free Peoples Draw Deck\\ 2x Boromir, Steward's Heir\\ 2x Gondorian Knight\\ 1x Turgon, Man of Belfalas\\ 1x Merry, From O'er the Brandywine\\ 1x Armor\\ 1x Banner of Westernesse\\ 1x Knight's Mount\\ 3x Sword of Gondor\\ 2x [[lotr04306|Hobbit Sword]]\\ 1x [[lotr01103|Elendil's Valor]]\\ 1x Gondor Will See It Done\\ 2x Might of Numenor\\ 2x Take Cover\\ 3x War Must Be\\ 2x Severed His Bonds\\ 1x Citadel of the Stars\\ 3x City Wall\\ 1x Garrison of Osgiliath\\ \\ Shadow Draw Deck\\ 2x Dunlending Arsonist\\ 2x Dunlending Headman\\ 3x Dunlending Looter\\ 3x Dunlending Rampager\\ 3x Dunlending Renegade\\ 3x Hillman Tribe\\ 3x Wild Man of Dunland\\ 3x Orc Inquisitor\\ 2x Tower Lieutenant\\ 2x Burn Every Village\\ 2x Death to the Strawheads\\ 2x Bound By Rage\\ \\ \\ | '''Deck 3: Rohan/Gandalf and Twilight Nazgul''' \\  \\  Ring-bearer: • Frodo, Mr. Underhill\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Horse-country\\ 2 Uruk Camp\\ 3 Meduseld\\ 4 Westemnet Hills\\ 5 [[lotr04349|Helm's Gate]]\\ 6 Hornburg Armory\\ 7 King's Room\\ 8 Nan Curunir\\ 9 [[lotr04360|Fortress of Orthanc]]\\ \\ Free Peoples Draw Deck\\ 2x Eowyn, Daughter of Eomund\\ 2x Theoden, King of the Golden Hall\\ 2x Household Guard\\ 2x Gandalf, The White Wizard\\ 1x Leod, Westfold Herdsman\\ 1x Ecglaf, Courageous Farmer\\ 1x Brego\\ 2x Horse of Rohan\\ 1x Herugrim\\ 2x [[lotr04288|Rider's Spear]]\\ 2x Rohirrim Javelin\\ 1x [[lotr02029|Wizard Staff]]\\ 2x [[lotr04306|Hobbit Sword]]\\ 2x Trust Me As You Once Did\\ 1x Armory\\ 2x An Honorable Charge\\ 1x [[lotr04093|Have Patience]]\\ 1x Behold the White Rider\\ 1x Ever the Hope of Men\\ 1x Severed His Bonds\\ \\ Shadow Draw Deck\\ 3x Morgul Skulker\\ 2x The Witch-king, Deathless Lord\\ 3x Ulaire Attea, The Easterling\\ 3x Ulaire Enquea, Ringwraith in Twilight\\ 2x Ulaire Nertea, Winged Hunter\\ 3x Ulaire Otsea, Ringwraith in Twilight\\ 2x Fell Beast\\ 2x Nazgul Sword\\ 3x It Wants to be Found\\ 3x Threshold of Shadow\\ 2x Blade Tip\\ 2x [[lotr01211|Drawn to Its Power]]| &lt;br /&gt;
^  Series 3  ^^^&lt;br /&gt;
| '''Deck 1: Unbound Rangers and Berserkers''' \\  \\  Ring-bearer: • Frodo, Son of Drogo\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Rocks of Emyn Muil\\ 2 Uruk Camp\\ 3 Barrows of Edoras\\ 4 White Rocks\\ 5 Deep of Helm\\ 6 [[lotr04352|Caves of Aglarond]]\\ 7 Hornburg Causeway\\ 8 Valley of Saruman\\ 9 [[lotr04360|Fortress of Orthanc]]\\ \\ Free Peoples Draw Deck\\ 2x Arwen, Elven Rider\\ 2x Aragorn, King in Exile\\ 2x [[lotr03122|Boromir, Defender of Minas Tirith]]\\ 2x Faramir, Son of Denethor\\ 2x Merry, From O'er the Brandywine\\ 1x Bounder\\ 1x Asfaloth\\ 2x Athelas\\ 1x Boromir's Gauntlets\\ 1x Ranger's Sword\\ 2x Sword of Gondor\\ 1x [[lotr01037|Defiance]]\\ 1x [[lotr01102|Dagger Strike]]\\ 1x Gondor's Vengeance\\ 1x Might of Numenor\\ 1x Pathfinder\\ 1x Eregion's Trails\\ 1x Perilous Ventures\\ 1x We Must Go Warily\\ 3x Swordsman of the Northern Kingdom\\ 1x No Stranger to the Shadows\\ \\ Shadow Draw Deck\\ 2x Berserk Rager\\ 2x Uruk Engineer\\ 3x Uruk Sapper\\ 2x Uruk Shaman\\ 2x Uruk Slayer\\ 2x Uruk Warrior\\ 4x Uruk-Hai Berserker\\ 3x Broad Bladed Sword\\ 1x Uruk Spear\\ 3x Bred for Battle\\ 2x Assault Ladder\\ 2x Battering Ram\\ 2x Uruk-hai Rampage | '''Deck 2: Shoulder to Shoulder and Southrons''' \\  \\  Ring-bearer: • Frodo, Reluctant Adventurer\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Eastemnet Gullies\\ 2 Wold of Rohan\\ 3 Barrows of Edoras\\ 4 White Rocks\\ 5 [[lotr04349|Helm's Gate]]\\ 6 Hornburg Armory\\ 7 Hornburg Wall\\ 8 Nan Curunir\\ 9 [[lotr04360|Fortress of Orthanc]]\\ \\ Free Peoples Draw Deck\\ 2x Fror, Gimli's Kinsman\\ 1x Gimli, Lively Combatant \\ 2x Balglin, Elven Warrior\\ 1x Legolas, Archer of Mirkwood\\ 1x Ordulus, Young Warrior\\ 1x Grimir, Dwarven Elder\\ 1x Thrarin, Dwarven Smith\\ 1x Erestor, Chief Advisor to Elrond\\ 1x Golradir, Councilor of Imladris\\ 1x Saelbeth, Elven Councilor\\ 1x Dwarven Axe\\ 1x [[lotr02003|Dwarven Bracers]]\\ 2x Hand Axe\\ 2x Elven Sword\\ 2x Naith Longbow\\ 2x Khazad Ai-menu\\ 2x Still Draws Breath\\ 2x Flashing Steel\\ 2x Valor\\ 2x Shoulder to Shoulder\\ \\ Shadow Draw Deck\\ 3x [[lotr04221|Desert Spearman]]\\ 2x Desert Warrior\\ 3x Elite Archer\\ 2x Far Harad Mercenaries\\ 3x Southron Bowman\\ 1x Southron Commander\\ 2x Southron Explorer\\ 3x Southron Traveler\\ 3x Mumak\\ 2x Southron Spear\\ 2x Flanking Attack\\ 2x On the March\\ 2x Whirling Strike\\ \\ | '''Deck 3: Hobbits/Smeagol and Rohirrim Traitors''' \\  \\  Ring-bearer: • Frodo, Master of the Precious\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Eastemnet Downs\\ 2 Derndingle\\ 3 Golden Hall\\ 4 White Rocks\\ 5 Deeping Wall\\ 6 Hornburg Armory\\ 7 Hornburg Causeway\\ 8 Wizard's Vale\\ 9 Caverns of Isengard\\ \\ Free Peoples Draw Deck\\ 1x Smeagol, Poor Creature\\ 1x Merry, From O'er the Brandywine\\ 1x Pippin, Friend to Frodo\\ 1x Sam, Nice Sensible Hobbit\\ 1x Bounder\\ 1x Rosie Cotton, Hobbiton Lass\\ 2x Brace of Coneys\\ 1x Frying Pan\\ 2x Don't Follow the Lights\\ 2x Not Listening\\ 3x Hobbit Intuition\\ 1x It Burns Us\\ 2x Mind Your Own Affairs\\ 2x Stout and Sturdy\\ 2x Swiftly and Softly\\ 3x Poor Wretch\\ 1x A Talent for Not Being Seen\\ 1x Kept Safe\\ 1x Rare Good Ballast\\ 1x There and Back Again\\ \\ Shadow Draw Deck\\ 3x Grima, Son of Galmod\\ 2x Isengard Retainer\\ 2x Isengard Servant\\ 2x Isengard Smith\\ 2x Isengard Worker\\ 4x Rohirrim Traitor\\ 3x Saruman, Servant of the Eye\\ 3x Unferth, Grima's Bodyguard\\ 4x Men Will Fall\\ 4x Desertion\\ 1x Twisted Tales\\ \\ \\ \\ | &lt;br /&gt;
&lt;br /&gt;
[[Category:Pending Cargo Tables]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Wound&amp;diff=17108</id>
		<title>Wound</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Wound&amp;diff=17108"/>
		<updated>2020-09-07T09:23:26Z</updated>

		<summary type="html">&lt;p&gt;Teltura: Moving tables-to-fix category to Pending Cargo Tables, since the remainder are all about referencing queryable data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Wounds =&lt;br /&gt;
&lt;br /&gt;
'''Wounds''' are used to represent injury sustained in battle that affects a character's vitality.  Wounds are shown through the use of [[tokens|wound tokens]], which are usually blood-red glass beads.  Once a character has wounds equal to their vitality, they are immediately killed.  This is in contrast to [[exert|exertion]], which a character cannot die from.&lt;br /&gt;
&lt;br /&gt;
The most common way that wounds occur is through losing [[skirmish_phase|skirmishes]]; once a skirmish has resolved, the losing characters each receive one wound (or more if the winner has any '''[[damage]]''' bonuses).  Archery is also a common form of wound-dealing, either through indirect archery fire (that is, your opponent gets to pick where the arrows land) or directed archery fire (such as through use of cards such as Legolas, Greenleaf or Aragorn's Bow).  In King block and beyond, threats also became a potent form of wounding, with mechanics similar to a surprise Archery phase.&lt;br /&gt;
&lt;br /&gt;
However, there are a great many cards that allow wounds to be assigned at plenty of other times, such as Hate shown to the right.  [Sauron] orcs in particular are well-known for this type of direct exert-to-wound setup, but [raider] men and [isengard] orcs also have a number of cards that deal damage in similar ways.  See the index below for a list of such cards.&lt;br /&gt;
&lt;br /&gt;
Preventing wounds is done through a number of different avenues depending on the culture.  [Gandalf], for instance, relies primarily on spell events such as [[lotr01076|Intimidate]] to prevent wounds at the last moment, whereas [Gondor] and [Dwarf] have possessions such as Armor and Gimli's Helm, respectively.  Wound prevention can certainly be a powerful avenue to keeping your Fellowship alive, but for most decks it's a secondary consideration at best, since healing is more versatile (in that it can also help against exertions). &lt;br /&gt;
&lt;br /&gt;
See also exhausted, heal, exert, threat. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* [[lotr01250|{{ cards:lotr01250.jpg?300 |Good, good, let it flow through...what do you mean, &amp;quot;wrong franchise&amp;quot;?  }}]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Comprehensive Rules References That Need Fixed]]'''From the [[comprehensive_rules_4-0#wound|Comprehensive Rules 4.0]]:'''&lt;br /&gt;
&lt;br /&gt;
When a character is wounded by an enemy attack, his vitality is depleted. Place a [[tokens|wound token]] on the character to illustrate this. Glass beads (preferably blood red) make good tokens for this purpose.&lt;br /&gt;
&lt;br /&gt;
Wounds are always placed on a character one at a time.&lt;br /&gt;
&lt;br /&gt;
When you “wound a character,” you place only one wound.&lt;br /&gt;
&lt;br /&gt;
If a card tells you to wound a number of companions, you must choose different companions to wound one time each (you cannot wound a single companion more than once).&lt;br /&gt;
&lt;br /&gt;
A wounded character is a character who has at least one wound token.&lt;br /&gt;
&lt;br /&gt;
If a character cannot take wounds, wounds cannot be assigned to that character. However, if a card prevents wounds, wounds may still be assigned to that character.&lt;br /&gt;
&lt;br /&gt;
''Faramir, Wizard’s Pupil reads: “Skirmish: Exert Gandalf to prevent all wounds to Faramir.” This prevents wounds as they are assigned to Faramir, not the assignments themselves.''&lt;br /&gt;
&lt;br /&gt;
==Cards That Prevent Wounds==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  The One Ring  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P68  |  [[LOTR00068|The One Ring, The Binding Ring (P)]]  |  The One Ring  |Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.   &lt;br /&gt;
|  1R1  |  [[LOTR01001|The One Ring, Isildur's Bane]]  |  The One Ring  |Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add 2 burdens instead.   &lt;br /&gt;
|  1C2  |  [[LOTR01002|The One Ring, The Ruling Ring]]  |  The One Ring  |Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.   &lt;br /&gt;
|  4R1  |  [[LOTR04001|The One Ring, Answer To All Riddles]]  |  The One Ring  |While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.   &lt;br /&gt;
|  4C2  |  [[LOTR04002|The One Ring, The Ruling Ring]]  |  The One Ring  |Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.   &lt;br /&gt;
|  7C1  |  [[LOTR07001|The One Ring, The Ruling Ring]]  |  The One Ring  |Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.   &lt;br /&gt;
|  7R2  |  [[LOTR07002T|The One Ring, Such A Weight To Carry (T)]]  |  The One Ring  |Maneuver: Add a burden to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.   &lt;br /&gt;
|  9R+1  |  [[LOTR09001|The One Ring, The Binding Ring]]  |  The One Ring  |Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.   &lt;br /&gt;
|  11R1  |  [[LOTR11001|The One Ring, The Ring of Rings]]  |  The One Ring  |Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.   &lt;br /&gt;
|  11S2  |  [[LOTR11002|The One Ring, The Ruling Ring]]  |  The One Ring  |Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.   &lt;br /&gt;
|  11RF1  |  [[LOTR11F01|The One Ring, The Ring of Rings (F)]]  |  The One Ring  |Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.   &lt;br /&gt;
|  15R1  |  [[LOTR15001|The One Ring, The Ring of Doom]]  |  The One Ring  |While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.   &lt;br /&gt;
|  15RF1  |  [[LOTR15F01|The One Ring, The Ring of Doom (F)]]  |  The One Ring  |While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.   &lt;br /&gt;
|  19P1  |  [[LOTR19001|The One Ring, The Great Ring]]  |  The One Ring  |While wearing The One Ring, each time the bearer is about to take a wound, add a burden instead. Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3.   &lt;br /&gt;
| |||&lt;br /&gt;
^  Dunland  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4R19  |  [[LOTR04019T|Hides (T)]]  |  Possession  |When you play this possession, you may draw a card. Response: If a [Dunland] Man is about to take a wound, remove (2) or discard this possession to prevent that wound.   &lt;br /&gt;
|  6C1  |  [[LOTR06001|Bound By Rage]]  |  Condition  |Plays to your support area. When you play this condition, you may spot 2 [DUNLAND] Men to place 2 [DUNLAND] tokens here. Response: If a [DUNLAND] Man is about to take a wound, discard this condition or remove a [DUNLAND] token from here to prevent that wound.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Dwarven  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P34  |  [[LOTR00034|Gimli's Helm (P)]]  |  Possession • Helm  |Bearer must be Gimli. He takes no more than 1 wound during each skirmish phase. Skirmish: Discard Gimli's Helm to prevent all wounds to him.  &lt;br /&gt;
|  1R15  |  [[LOTR01015|Gimli's Helm]]  |  Possession • Helm  |Bearer must be Gimli. He takes no more than 1 wound during each skirmish phase. Skirmish: Discard Gimli's Helm to prevent all wounds to him.  &lt;br /&gt;
|  2U3  |  [[LOTR02003|Dwarven Bracers]]  |  Possession • Bracers  |Bearer must be a Dwarf. Response: If bearer is about to take a wound, discard this possession to prevent that wound.  &lt;br /&gt;
|  4U47  |  [[LOTR04047|From the Armory]]  |  Condition  |Plays to your support area. Skirmish: Exert a Dwarf and stack a Free Peoples card from hand here to prevent all wounds to that Dwarf.  &lt;br /&gt;
|  7U8  |  [[LOTR07008|Gimli's Armor]]  |  Possession • Armor  |Bearer must be Gimli. Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound.  &lt;br /&gt;
|  8C5  |  [[LOTR08005|Gimli, Counter of Foes]]  |  Companion • Dwarf  |Damage +1. For each wound on Gimli, he is strength +1 and damage +1.  &lt;br /&gt;
|  11C4  |  [[LOTR11004|Battle to the Last]]  |  Event • Skirmish  |Spot a Dwarf. For each wound on that Dwarf, make him strength +2 and damage +1.  &lt;br /&gt;
|  11R10  |  [[LOTR11010|Grimir, Dwarven Emissary]]  |  Companion • Dwarf  |Response: If a [DWARVEN] companion is about to take a wound in a skirmish, discard 2 [DWARVEN] cards from play (except characters) to prevent that.  &lt;br /&gt;
|  11C13  |  [[LOTR11013|On Guard]]  |  Event • Response  |If a Dwarf who has resistance 3 or more is about to take a wound, prevent that.  &lt;br /&gt;
|  12U5  |  [[LOTR12005|Dwarven Bracers]]  |  Possession • Bracers  |Bearer must be a Dwarf. Response: If bearer is about to take a wound, discard this possession to prevent that wound.  &lt;br /&gt;
|  13R1  |  [[LOTR13001|Arod, Rohirrim Steed]]  |  Possession • Mount  |Bearer must be a Dwarf. When you play Arod, you may reinforce a [DWARVEN] token. Response: If bearer is about to take a wound during a skirmish, remove 2 [DWARVEN] tokens to prevent that.  &lt;br /&gt;
|  15R9  |  [[LOTR15009|Well-crafted Armor]]  |  Possession • Armor  |Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1.  &lt;br /&gt;
|  15RF2  |  [[LOTR15F02|Well-crafted Armor (F)]]  |  Possession • Armor  |Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1.  &lt;br /&gt;
|  17U1  |  [[LOTR17001|Armor of Khazad]]  |  Possession • Armor  |Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. Regroup: Discard this possession to take up to 2 other [DWARVEN] possessions into hand from your discard pile.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Elven  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P24  |  [[LOTR00024|Legolas, Elven Stalwart (P)]]  |  Companion • Elf  |Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3.  &lt;br /&gt;
|  2U18  |  [[LOTR02018|Hosts of the Last Alliance]]  |  Condition  |Tale. Plays to your support area. While you can spot an Elf companion, the minion archery total is -1. Response: If an Elf is about to take a wound, discard this condition to prevent that wound.  &lt;br /&gt;
|  3U7  |  [[LOTR03007|Arwen, Elven Rider]]  |  Companion • Elf  |Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound.  &lt;br /&gt;
|  3C14  |  [[LOTR03014|Erestor, Chief Advisor to Elrond]]  |  Ally • Home 3 • Elf  |To play, spot an Elf. Response: If an Elf is about to take a wound from a [SAURON] minion or [SAURON] event, exert Erestor to prevent that wound.  &lt;br /&gt;
|  3M1  |  [[LOTR03M01|Arwen, Elven Rider (M)]]  |  Companion • Elf  |Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound.  &lt;br /&gt;
|  4U60  |  [[LOTR04060|Blades Drawn]]  |  Condition  |To play, spot 3 Elves. Plays to your support area. For each wound on each minion, that minion is strength -2. Discard this condition during the regroup phase.  &lt;br /&gt;
|  4U66  |  [[LOTR04066|Feathered]]  |  Event  |Skirmish: Make a minion skirmishing an Elf strength -2 for each wound on that minion.  &lt;br /&gt;
|  4C78  |  [[LOTR04078|Lorien Swordsman]]  |  Companion • Elf  |Each minion skirmishing this companion is strength -2 for each wound on that minion.  &lt;br /&gt;
|  5U10  |  [[LOTR05010|Balglin, Elven Warrior]]  |  Companion • Elf  |To play, spot an Elf. While skirmishing a wounded minion, Balglin takes no more than 1 wound during each skirmish phase.  &lt;br /&gt;
|  6R23  |  [[LOTR06023|Naith Warband]]  |  Companion • Elf  |To play, spot 3 Elf companions. While Naith Warband bears a ranged weapon, it takes no more than 1 wound during each skirmish phase and does not add to the fellowship archery total.  &lt;br /&gt;
|  8C10  |  [[LOTR08010|Legolas, Elven Stalwart]]  |  Companion • Elf  |Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3.  &lt;br /&gt;
|  10R6  |  [[LOTR10006T|Arwen, Queen of Elves and Men (T)]]  |  Companion • Elf  |Each minion skirmishing Arwen is strength -2 for each wounded minion you can spot.   &lt;br /&gt;
|  13S20  |  [[LOTR13020|Lorien Protector]]  |  Companion • Elf  |While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.  &lt;br /&gt;
|  15C25  |  [[LOTR15025|Sword of the Fallen]]  |  Possession • Hand Weapon  |Bearer must be an Elf. Each minion skirmishing bearer is strength -1 for each wound on that minion. Skirmish: Exert bearer to exert a minion skirmishing bearer.  &lt;br /&gt;
|  17S12  |  [[LOTR17012|Rumil, Silvan Elf]]  |  Companion • Elf  |Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While you can spot a wounded minion, Rumil is strength +1 and gains archer. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gandalf  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1C76  |  [[LOTR01076|Intimidate]]  |  Event  |Spell. Response: If a companion is about to take a wound, spot Gandalf to prevent that wound.  &lt;br /&gt;
|  3C36  |  [[LOTR03036|Unknown Perils]]  |  Condition  |Plays to your support area. Response: If a companion is about to take a wound, spot 4 twilight tokens and exert Gandalf to prevent that wound.  &lt;br /&gt;
|  4U96  |  [[LOTR04096|Keep Your Forked Tongue]]  |  Event  |Skirmish: Spot Gandalf and 3 twilight tokens to prevent all wounds to a companion who has the Gandalf signet.  &lt;br /&gt;
|  4C97  |  [[LOTR04097|Long I Fell]]  |  Event  |Spell. Skirmish: Spot Gandalf to prevent all wounds to him. Any Shadow player may make you wound a minion to prevent this.  &lt;br /&gt;
|  4C102  |  [[LOTR04102|Task Was Not Done]]  |  Event  |Spell. Regroup: Exert Gandalf to discard up to 2 wounded minions.  &lt;br /&gt;
|  6R35  |  [[LOTR06035|Skinbark, Fladrif]]  |  Companion • Ent  |Skinbark's twilight cost is -1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound.  &lt;br /&gt;
|  6U36  |  [[LOTR06036|Threw Down My Enemy]]  |  Event  |Spell. Skirmish: Make a minion skirmishing Gandalf strength -1 for each wound on each character in the skirmish.  &lt;br /&gt;
|  6R124  |  [[LOTR06124|Skinbark, Fladrif (AI)]]  |  Companion • Ent  |Skinbark's twilight cost is -1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound.  &lt;br /&gt;
|  7C41  |  [[LOTR07041|Intimidate]]  |  Event • Response  |Spell. If a companion is about to take a wound, spot Gandalf to prevent that wound.  &lt;br /&gt;
|  7U45  |  [[LOTR07045|Numenor's Pride]]  |  Condition • Support Area  |To play, spot Gandalf and add 3 threats. Gandalf is defender +1 and cannot take wounds. Discard this condition at the start of the regroup phase.  &lt;br /&gt;
|  9R25  |  [[LOTR09025|Huorn]]  |  Companion • Tree  |Damage +1. This companion is strength +1 for each Ent you spot. Response: If this companion is about to take a wound, exert an Ent to prevent that.  &lt;br /&gt;
|  11U40  |  [[LOTR11040|Shadowfax, Unequaled Steed]]  |  Possession • Mount  |Bearer must be Gandalf. Each time Gandalf is about to take a wound, you may add a burden to prevent that.  &lt;br /&gt;
|  12C32  |  [[LOTR12032|Salve]]  |  Condition  |Spell. To play, spot a [GANDALF] Wizard. Bearer must be a companion. Limit 1 per bearer. Response: If bearer is about to take a wound that would kill him or her, discard this condition to prevent that wound.  &lt;br /&gt;
|  17R18  |  [[LOTR17018|Glamdring, Orc Beater]]  |  Possession • Hand Weapon  |Bearer must be Gandalf. Bearer is damage +1. Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.  &lt;br /&gt;
|  17RF2  |  [[LOTR17F02|Glamdring, Orc Beater (F)]]  |  Possession • Hand Weapon  |Bearer must be Gandalf. Bearer is damage +1. Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Free Peoples)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  5R29  |  [[LOTR05029T|Smeagol, Slinker (T)]]  |  Companion  |Ring-bound. To play, add a burden. Skirmish: Add a burden to make Smeagol strength +2 and take no wounds.   &lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Shadow)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  7C75  |  [[LOTR07075|Sweeter Meats]]  |  Event • Response  |If a minion is about to take a wound, spot Gollum to prevent that wound.  &lt;br /&gt;
|  8R24  |  [[LOTR08024|Promise Keeping]]  |  Condition • Support Area  |Each time a companion takes a wound during a skirmish that involves a [GOLLUM] minion, exert a companion.  &lt;br /&gt;
|  13R57  |  [[LOTR13057|Trap Is Sprung]]  |  Event • Regroup  |To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gondor  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1C92  |  [[LOTR01092|Armor]]  |  Possession • Armor  |Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase.  &lt;br /&gt;
|  1R118  |  [[LOTR01118|Valiant Man of the West]]  |  Event  |Maneuver: Make Aragorn defender +1 and he takes no more than 1 wound during each skirmish phase until the regroup phase.  &lt;br /&gt;
|  2U34  |  [[LOTR02034|Gondor Will See It Done]]  |  Event  |Response: If a companion is about to take a wound, exert a [GONDOR] companion to prevent that wound.  &lt;br /&gt;
|  4R120  |  [[LOTR04120|Forbidden Pool]]  |  Condition  |Plays to your support area. While the fellowship is at site 6T, each Ring-bound Man takes no more than 1 wound during each skirmish phase. Fellowship: Add (2) and discard this condition to heal a Ring-bound Man.  &lt;br /&gt;
|  7R91  |  [[LOTR07091|Faramir, Wizard's Pupil]]  |  Companion • Man  |Ranger. Fellowship: Play a [ROHAN] Man to heal Faramir. Skirmish: Exert Faramir to make an unbound Hobbit strength +2. Skirmish: Exert Gandalf to prevent all wounds to Faramir.  &lt;br /&gt;
|  7R113  |  [[LOTR07113|Pippin's Armor]]  |  Possession • Armor  |Bearer must be Pippin. While you can spot 3 [GONDOR] Men, Pippin may take no more than 1 wound in a skirmish.  &lt;br /&gt;
|  8R38  |  [[LOTR08038T|King of the Dead, Oathbreaker (T)]]  |  Companion • Wraith  |Enduring. To play, spot a [GONDOR] Wraith and add 2 threats. Response: If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound.   &lt;br /&gt;
|  8C48  |  [[LOTR08048|Swept Away]]  |  Condition • Support Area  |Each time the fellowship moves, add a threat or discard this condition. While you have initiative, exhausted [GONDOR] Wraiths cannot take wounds.  &lt;br /&gt;
|  9R+34  |  [[LOTR09034|Narsil, Blade of the Faithful]]  |  Artifact • Hand Weapon  |Bearer must be a [GONDOR] Man. If bearer is Elendil or Isildur, he is strength +1 for each [GONDOR] artifact you can spot (limit +6). Response: If bearer is about to take a wound, exert 2 [GONDOR] Men to prevent that.  &lt;br /&gt;
|  9R35  |  [[LOTR09035|Sapling of the White Tree]]  |  Artifact • Support Area  |To play, spot an unbound [GONDOR] Man. Response: If a [GONDOR] Man is about to take a wound, discard this artifact to prevent that.  &lt;br /&gt;
|  12R47  |  [[LOTR12047|Faramir, Dunadan of Gondor]]  |  Companion • Man  |Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.  &lt;br /&gt;
|  12RF4  |  [[LOTR12F04|Faramir, Dunadan of Gondor (F)]]  |  Companion • Man  |Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.  &lt;br /&gt;
|  12O2  |  [[LOTR12O02|Faramir, Dunadan of Gondor (O)]]  |  Companion • Man  |Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.   &lt;br /&gt;
|  13U60  |  [[LOTR13060|Away on the Wind]]  |  Condition • Support Area  |Response: If Faramir is about to take a wound, discard this condition from play and place Boromir or Denethor in the dead pile from play to prevent that and heal Faramir twice.  &lt;br /&gt;
|  15R70  |  [[LOTR15070|Tremendous Wall]]  |  Condition • Support Area  |Fortification. Characters skirmishing bearer cannot take wounds from losing a skirmish involving bearer. Skirmish: Exert a [GONDOR] Man or spot 3 rangers to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.  &lt;br /&gt;
|  19P12  |  [[LOTR19012|Aragorn, Well-traveled Guide]]  |  Companion • Man  |Fellowship. Ranger. While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Isengard  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P11  |  [[LOTR00011|Saruman, Servant of the Eye (P)]]  |  Minion • Wizard  |Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this.  &lt;br /&gt;
|  3C59  |  [[LOTR03059|Isengard Shaman]]  |  Minion • Orc  |Response: If an [ISENGARD] Orc is about to take a wound, remove (2) to prevent that wound.  &lt;br /&gt;
|  3R68  |  [[LOTR03068|Saruman, Keeper of Isengard]]  |  Minion • Wizard  |Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.  &lt;br /&gt;
|  3C69  |  [[LOTR03069|Saruman, Servant of the Eye]]  |  Minion • Wizard  |Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this.  &lt;br /&gt;
|  4C142  |  [[LOTR04142|Broad-bladed Sword]]  |  Possession • Hand Weapon  |Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases).  &lt;br /&gt;
|  4R160  |  [[LOTR04160|Mauhur, Patrol Leader]]  |  Minion • Uruk  |Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds.  &lt;br /&gt;
|  4R173  |  [[LOTR04173T|Saruman, Black Traitor (T)]]  |  Minion • Wizard  |Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile.   &lt;br /&gt;
|  4R179  |  [[LOTR04179|Uruk Assault Band]]  |  Minion • Uruk  |Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds.  &lt;br /&gt;
|  5U45  |  [[LOTR05045|Berserk Rager]]  |  Minion • Uruk  |Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice.  &lt;br /&gt;
|  5R46  |  [[LOTR05046|Berserk Savage]]  |  Minion • Uruk  |Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8.  &lt;br /&gt;
|  5R47  |  [[LOTR05047|Berserk Slayer]]  |  Minion • Uruk  |Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion.  &lt;br /&gt;
|  5R56  |  [[LOTR05056|Saruman, Master of Foul Folk]]  |  Minion • Wizard  |Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile.  &lt;br /&gt;
|  5U63  |  [[LOTR05063|Uruk-hai Berserker]]  |  Minion • Uruk  |Damage +1. This minion is strength +1 for each wound on a character in its skirmish.  &lt;br /&gt;
|  6R60  |  [[LOTR06060|Berserk Butcher]]  |  Minion • Uruk  |Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.  &lt;br /&gt;
|  6U73  |  [[LOTR06073|Scaffolding]]  |  Possession  |Plays to your support area. Each time a regroup action discards an [ISENGARD] Orc, you may stack that Orc on this card. Response: If an [ISENGARD] Orc is about to take a wound, discard 2 cards stacked here to prevent that wound.  &lt;br /&gt;
|  13R78  |  [[LOTR13078|Alatar Deceived]]  |  Condition • Support Area  |Each time a Wizard wins a skirmish, this condition becomes a fierce, damage +1 Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.  &lt;br /&gt;
|  13U79  |  [[LOTR13079|Pallando Deceived]]  |  Condition • Support Area  |At the start of the maneuver phase, you may exert a Wizard to make this condition a fierce Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.  &lt;br /&gt;
|  13R80  |  [[LOTR13080|Radagast Deceived]]  |  Condition • Support Area  |Each time a Wizard heals, this condition becomes a fierce Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.  &lt;br /&gt;
|  17R37  |  [[LOTR17037|Saruman, Instigator of Insurrection]]  |  Minion • Wizard  |Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Men  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  11C76  |  [[LOTR11076|Easterling Shield Wall]]  |  Minion • Man  |Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a [MEN] minion is about to take a wound in a skirmish, exert this minion and remove (1) to prevent that.  &lt;br /&gt;
|  11C94  |  [[LOTR11094|Pavise]]  |  Possession • Shield  |Bearer must be a [MEN] minion. The twilight cost of this possession is -1 for each Free Peoples possession you spot. Bearer cannot take wounds except during a skirmish.  &lt;br /&gt;
|  11R96  |  [[LOTR11096|Precision Targeting]]  |  Event • Archery  |Spot a [MEN] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds.  &lt;br /&gt;
|  12U63  |  [[LOTR12063|Easterling Banner-bearer]]  |  Minion • Man  |This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).  &lt;br /&gt;
|  12R72  |  [[LOTR12072|Messenger's Mount]]  |  Possession • Mount  |Bearer must be The Mouth of Sauron. He is fierce. Response: If a [MEN] minion is about to take a wound, remove (3) to prevent that.  &lt;br /&gt;
|  13C82  |  [[LOTR13082|Bring Down the Wall]]  |  Event • Skirmish  |Spot a companion to make a [MEN] minion strength +1 for each wound on that companion.  &lt;br /&gt;
|  13U88  |  [[LOTR13088|Dunlending Patriarch]]  |  Minion • Man  |When you play this, you may spot another [MEN] minion to make this minion twilight cost -1 for each wound on the Ring-bearer. While each companion is wounded, this minion is fierce.  &lt;br /&gt;
|  13R93  |  [[LOTR13093|Harmless]]  |  Condition • Support Area  |Response: If a companion loses a skirmish involving a [MEN] minion, transfer this condition from your support area to that companion. Limit 1 per companion. Minions cannot take wounds during skirmishes involving bearer.  &lt;br /&gt;
|  13U98  |  [[LOTR13098|Southron Murderer]]  |  Minion • Man  |Archer. While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.  &lt;br /&gt;
|  13R101  |  [[LOTR13101|Voice of the Desert, Southron Troop]]  |  Minion • Man  |To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce.  &lt;br /&gt;
|  13RF9  |  [[LOTR13F09|Voice of the Desert, Southron Troop (F)]]  |  Minion • Man  |To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce.  &lt;br /&gt;
|  15U81  |  [[LOTR15081|Grieving the Fallen]]  |  Condition  |To play, spot a [MEN] Man. Bearer must be a companion. Bearer cannot take wounds during the archery phase. At the start of the regroup phase, discard this condition.  &lt;br /&gt;
|  17R41  |  [[LOTR17041|Ceremonial Armor]]  |  Possession • Support Area  |Each time a [MEN] minion is discarded during the maneuver phase, you may stack it here. Response: Discard a minion stacked here or discard this to prevent a wound to a [MEN] minion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Moria  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1R173  |  [[LOTR01173|Goblin Armory]]  |  Condition  |Plays to your support area. Each time you play a [MORIA] weapon, add (1). Response: If a [MORIA] Orc is about to take a wound, discard this condition to prevent that wound.  &lt;br /&gt;
|  1R183  |  [[LOTR01183|Goblin Swarms]]  |  Condition  |Plays to your support area. Response: If your [MORIA] Orc wins a skirmish, discard cards and wounds on that Orc and stack that Orc on this condition. Shadow: Play an Orc stacked here as if played from hand.  &lt;br /&gt;
|  1R189  |  [[LOTR01189|Lost to the Goblins]]  |  Event  |Response: If the Ring-bearer exerts or takes a wound, discard a card from the top of your draw deck for each [MORIA] minion you spot. For each Shadow card discarded in this way, add a burden (limit 3 burdens).  &lt;br /&gt;
|  2R53  |  [[LOTR02053|Cave Troll's Chain]]  |  Possession  |Bearer must be Cave Troll of Moria. The Free Peoples player may choose for the archery phase to be skipped. Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.  &lt;br /&gt;
|  12R79  |  [[LOTR12079|The Balrog, The Terror of Khazad-dum]]  |  Minion • Balrog  |Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.  &lt;br /&gt;
|  12RF8  |  [[LOTR12F08|The Balrog, The Terror of Khazad-dum (F)]]  |  Minion • Balrog  |Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.  &lt;br /&gt;
|  12O4  |  [[LOTR12O04|The Balrog, The Terror of Khazad-dum (O)]]  |  Minion • Balrog  |Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.   &lt;br /&gt;
|  13R79  |  [[LOTR12079T|The Balrog, The Terror of Khazad-dum (T)]]  |  Minion • Balrog  |Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.   &lt;br /&gt;
| |||&lt;br /&gt;
^  Orc  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  13R104  |  [[LOTR13104|Chamber Patrol]]  |  Minion • Orc  |To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2.  &lt;br /&gt;
|  13S118  |  [[LOTR13118|Picket Denizen]]  |  Minion • Orc  |Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If another [ORC] minion is about to take a wound, exert this minion to prevent that.  &lt;br /&gt;
|  13C119  |  [[LOTR13119|Underdeeps Denizen]]  |  Minion • Orc  |While this minion is at an underground site, it cannot take wounds.  &lt;br /&gt;
|  13RF10  |  [[LOTR13F10|Chamber Patrol (F)]]  |  Minion • Orc  |To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2.  &lt;br /&gt;
|  17U90  |  [[LOTR17090|Rider's Gear]]  |  Possession • Armor  |Bearer must be an [ORC] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase.  &lt;br /&gt;
|  18C88  |  [[LOTR18088|Orkish Defender]]  |  Minion • Orc  |While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Raider  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  5C76  |  [[LOTR05076|Southron Traveler]]  |  Minion • Man  |Southron. Ambush (2). Response: If a Southron is about to take a wound, remove (3) to prevent that wound.  &lt;br /&gt;
|  6U79  |  [[LOTR06079|Easterling Polearm]]  |  Possession • Hand Weapon  |Bearer must be an Easterling. While you can spot 2 burdens, bearer cannot take wounds. While you can spot 5 burdens, bearer is damage +1.  &lt;br /&gt;
|  7R170  |  [[LOTR07170|Suzerain of Harad]]  |  Minion • Man  |Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8).  &lt;br /&gt;
|  8U60  |  [[LOTR08060|Haradrim Marksman]]  |  Minion • Man  |Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds.  &lt;br /&gt;
|  8C63  |  [[LOTR08063|Line of Defense]]  |  Condition • Support Area  |While you can spot a mounted [RAIDER] Man, [RAIDER] Men cannot take wounds (except during skirmishes).  &lt;br /&gt;
|  10U44  |  [[LOTR10044|High Vantage]]  |  Event • Shadow  |Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Rohan  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P17  |  [[LOTR00017|Eowyn, Lady of Rohan (P)]]  |  Companion • Man  |Valiant. Response: If an unbound companion is about to take a wound, exert Eowyn and add (1) to prevent that wound.  &lt;br /&gt;
|  0P39  |  [[LOTR00039|Eowyn, Sister-daughter of Theoden (P)]]  |  Companion • Man  |Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.  &lt;br /&gt;
|  0P45  |  [[LOTR00045|Eomer, Third Marshal of Riddermark (P)]]  |  Companion • Man  |While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Eomer is strength +2 for each wound on each minion he is skirmishing.  &lt;br /&gt;
|  0D23  |  [[LOTR00D23|Eomer, Forthwith Banished (D)]]  |  Companion • Man  |Valiant. Damage +3. Fellowship: Exert Eomer to play a mount on him from your draw deck. Eomer is strength +2 for each wound on each minion he is skirmishing. At the start of your turn, you may heal a [ROHAN] ally. While you can spot a [ROHAN] man, Eomer is twilight cost -1.   &lt;br /&gt;
|  4R267  |  [[LOTR04267|Eomer, Third Marshal of Riddermark]]  |  Companion • Man  |While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Eomer is strength +2 for each wound on each minion he is skirmishing.  &lt;br /&gt;
|  4C270  |  [[LOTR04270|Eowyn, Lady of Rohan]]  |  Companion • Man  |Valiant. Response: If an unbound companion is about to take a wound, exert Eowyn and add (1) to prevent that wound.  &lt;br /&gt;
|  4R271  |  [[LOTR04271|Eowyn, Sister-daughter of Theoden]]  |  Companion • Man  |Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.  &lt;br /&gt;
|  4R284  |  [[LOTR04284|King's Mail]]  |  Possession • Armor  |Bearer must be a [ROHAN] Man. Bearer takes no more than 1 wound during each skirmish phase. If bearer is Theoden, he may not take wounds except during a skirmish involving him.  &lt;br /&gt;
|  6R92  |  [[LOTR06092|Eomer, Rohirrim Captain]]  |  Companion • Man  |Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Skirmish: Discard 3 cards from hand to make a [ROHAN] Man strength +2 for each wound on each minion in his or her skirmish.  &lt;br /&gt;
|  6U93  |  [[LOTR06093|Ever the Hope of Men]]  |  Event  |Regroup: Exert 2 mounted [ROHAN] Men to discard up to 2 wounded minions.  &lt;br /&gt;
|  7R236  |  [[LOTR07236|Herugrim, Sword of the Mark]]  |  Possession • Hand Weapon  |Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound.  &lt;br /&gt;
|  7U245  |  [[LOTR07245|Riding Armor]]  |  Possession • Armor  |Bearer must be a [ROHAN] Man. Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound.  &lt;br /&gt;
|  7C253  |  [[LOTR07253|Swift Steed]]  |  Possession • Mount  |Bearer must be a [ROHAN] Man. While at a plains site, bearer takes no more than 1 wound during each skirmish. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.  &lt;br /&gt;
|  10R72  |  [[LOTR10072|Eowyn, Lady of Ithilien]]  |  Companion • Man  |Skirmish: Exert Eowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Eowyn.  &lt;br /&gt;
|  11C148  |  [[LOTR11148|Hrothlac, Man of Rohan]]  |  Companion • Man  |Response: If a [ROHAN] companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that.  &lt;br /&gt;
|  11S150  |  [[LOTR11150|Rally Cry]]  |  Event • Skirmish  |Make a [ROHAN] Man who has resistance 4 or more strength +2 for each wound on each minion he or she is skirmishing.  &lt;br /&gt;
|  12C115  |  [[LOTR12115|Golden Glimmer]]  |  Condition • Support Area  |Response: If a companion is about to take a wound, spot a [ROHAN] companion and add 2 burdens to prevent that.  &lt;br /&gt;
|  12R116  |  [[LOTR12116|Haethen, Veteran Fighter]]  |  Companion • Man  |Haethen cannot take wounds during fierce skirmishes. Skirmish: Exert Haethen to make him strength +1.  &lt;br /&gt;
|  13U122  |  [[LOTR13122|Bitter Tidings]]  |  Event • Response  |If Theoden is about to take a wound in a skirmish, you may discard from play Eomer or Theodred to prevent that. If Theodred is about to take a wound in a skirmish, you may discard from play Eomer or Eowyn to prevent that.  &lt;br /&gt;
|  15R122  |  [[LOTR15122|Burial Mounds]]  |  Event • Assignment  |Make a [ROHAN] companion defender +1 and minions skirmishing that companion cannot take wounds during a skirmish involving that companion until the regroup phase.  &lt;br /&gt;
|  15C125  |  [[LOTR15125|Eowyn, Willing Fighter]]  |  Companion • Man  |Valiant. Response: If a hunter companion or valiant Man is about to take a wound, exert Eowyn to prevent that wound.  &lt;br /&gt;
|  17R96  |  [[LOTR17096|Eowyn, Northwoman]]  |  Companion • Man  |While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ringbearer to make that minion lose all game text keywords and unable to gain game text keywords until the regroup phase.  &lt;br /&gt;
|  17R98  |  [[LOTR17098|Throne of the Golden Hall]]  |  Artifact • Support Area  |To play, spot Theoden (or 2 [ROHAN] companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a [ROHAN] Man is about to take a wound, exert another [ROHAN] Man and add (2) to prevent that.  &lt;br /&gt;
|  17RF13  |  [[LOTR17F13|Throne of the Golden Hall (F)]]  |  Artifact • Support Area  |To play, spot Theoden (or 2 [ROHAN] companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a [ROHAN] Man is about to take a wound, exert another [ROHAN] Man and add (2) to prevent that.  &lt;br /&gt;
|  17O5  |  [[LOTR17O05|Throne of the Golden Hall (O)]]  |  Artifact • Support Area  |To play, spot Theoden (or 2 [ROHAN] companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a [ROHAN] Man is about to take a wound, exert another [ROHAN] Man and add (2) to prevent that.   &lt;br /&gt;
|  18R97  |  [[LOTR18097|Erkenbrand's Shield]]  |  Possession • Shield  |Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a [ROHAN] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.  &lt;br /&gt;
|  18RF12  |  [[LOTR18F12|Erkenbrand's Shield (F)]]  |  Possession • Shield  |Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a [ROHAN] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.  &lt;br /&gt;
|  18O7  |  [[LOTR18O07|Erkenbrand's Shield (O)]]  |  Possession • Shield  |Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a [ROHAN] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.  &lt;br /&gt;
|  19P25  |  [[LOTR19025|Eomer, Eored Captain]]  |  Companion • Man  |Valiant. Eomer is strength +2 for each wound on each minion he is skirmishing.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Sauron  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  5U101  |  [[LOTR05101|I'd Make You Squeak]]  |  Condition  |To play, exert 2 [SAURON] Orcs. Plays to your support area. The Shadow number of each site is +1 for each wound on a Hobbit (limit +3).  &lt;br /&gt;
|  7U278  |  [[LOTR07278|Gorgoroth Soldier]]  |  Minion • Orc  |Besieger. Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it.  &lt;br /&gt;
|  10C90  |  [[LOTR10090|Mordor Brute]]  |  Minion • Orc  |Each [SAURON] Orc bearing a possession cannot take wounds (except during skirmish phases).  &lt;br /&gt;
|  10R95  |  [[LOTR10095|Orc Slaughterer]]  |  Minion • Orc  |Enduring. For each wound on this minion, it is strength +2.  &lt;br /&gt;
|  10U96  |  [[LOTR10096|Rank and File]]  |  Condition • Support Area  |Each time a roaming [SAURON] minion takes a wound, you may add a [SAURON] token here. Regroup: Exert an Uruk-hai or discard a [SAURON] minion to add a [SAURON] token here. Skirmish: Remove 2 [SAURON] tokens from here to make a [SAURON] minion strength +2.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Shire  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1R307  |  [[LOTR01307|Pippin, Hobbit of Some Intelligence]]  |  Companion • Hobbit  |When you play Pippin, remove a burden or wound from a companion.  &lt;br /&gt;
|  2R97  |  [[LOTR02097|Consorting With Wizards]]  |  Condition  |Tale. Bearer must be Bilbo. Bilbo may not take wounds (except during the archery phase). Fellowship or Regroup: Exert Bilbo or discard this condition to remove (1).  &lt;br /&gt;
|  2U106  |  [[LOTR02106|Nice Imitation]]  |  Condition  |Stealth. Plays to your support area. Response: If a Hobbit is about to take a wound, discard this condition to prevent that wound.  &lt;br /&gt;
|  4C321  |  [[LOTR04321|Swiftly and Softly]]  |  Event  |Stealth. Skirmish: At sites 1T to 5T, cancel a skirmish involving a Hobbit. At any other site, prevent a Hobbit from taking more than 1 wound.  &lt;br /&gt;
|  6R109  |  [[LOTR06109|Held]]  |  Condition  |Bearer must be Frodo. Each time Frodo is about to be killed by a wound, add a burden instead. When the fellowship moves to site 9, Frodo is corrupted. Regroup: If you can spot no minions, discard this condition.  &lt;br /&gt;
|  6C111  |  [[LOTR06111|Kept Safe]]  |  Condition  |Plays to your support area. When you play this condition, place 2 [SHIRE] tokens here. Response: If an unbound Hobbit is about to take a wound, discard this condition or remove a [SHIRE] token from here to prevent that wound.  &lt;br /&gt;
|  15R146  |  [[LOTR15146|Hobbiton Brewer, Maker of Fine Ales]]  |  Follower  |Aid - Add 2 burdens. (At the start of the maneuver phase, you may add 2 burdens to transfer this to a companion.) To play, spot a Hobbit. Response: If bearer is about to take a wound, transfer Hobbiton Brewer to your support area to prevent that wound.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Uruk-hai  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  11R184  |  [[LOTR11184|Force of Uruk-hai]]  |  Minion • Uruk  |Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another [URUK-HAI] card to make the Free Peoples player draw a card instead.  &lt;br /&gt;
|  11U185  |  [[LOTR11185|Fortitude]]  |  Condition • Support Area  |When you play this condition, spot an [URUK-HAI] minion to add 3 [URUK-HAI] tokens here. Response: If an [URUK-HAI] minion is about to take a wound, discard this condition or remove an [URUK-HAI] token from here to prevent that.  &lt;br /&gt;
|  11S190  |  [[LOTR11190|Invincible Uruk]]  |  Minion • Uruk  |Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds.  &lt;br /&gt;
|  11C198  |  [[LOTR11198|Patrol of Uruk-hai]]  |  Minion • Uruk  |Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.  &lt;br /&gt;
|  11C201  |  [[LOTR11201|Sentinel Uruk]]  |  Minion • Uruk  |Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.  &lt;br /&gt;
|  11C203  |  [[LOTR11203|Swarming Uruk]]  |  Minion • Uruk  |Damage +1. While you can spot another [URUK-HAI] minion assigned to a skirmish, this minion cannot take wounds.  &lt;br /&gt;
|  12U136  |  [[LOTR12136|Berserker Torch]]  |  Possession • Hand Weapon  |Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1) Bearer must be an [URUK-HAI] Uruk-hai. Bearer is strength +2 for each wound on each character in its skirmish.  &lt;br /&gt;
|  12S151  |  [[LOTR12151|Uruk Desecrator]]  |  Minion • Uruk  |Damage +1. Each unbound companion is resistance -2 for each wound he or she has.  &lt;br /&gt;
|  12U158  |  [[LOTR12158|Vicious Uruk]]  |  Minion • Uruk  |Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.  &lt;br /&gt;
|  13C160  |  [[LOTR13160|Cavern Denizen]]  |  Minion • Uruk  |Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.  &lt;br /&gt;
|  13U177  |  [[LOTR13177|Weapons of Control]]  |  Condition • Support Area  |When you play this, add an [URUK-HAI] token here for each wounded companion. Skirmish: Discard this from play or remove 2 tokens from here to make a companion skirmishing an [URUK-HAI] minion strength -1.  &lt;br /&gt;
|  15R173  |  [[LOTR15173|Ugluk's Sword, Weapon of Command]]  |  Possession • Hand Weapon  |Bearer must be an [URUK-HAI] Uruk-hai. While you control 2 or more sites, bearer can not take wounds (except during skirmish phases). If bearer is Ugluk, he is damage +1.  &lt;br /&gt;
|  15U177  |  [[LOTR15177|Uruk Village Rager]]  |  Minion • Uruk  |Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).  &lt;br /&gt;
|  15R180  |  [[LOTR15180|With All Possible Speed]]  |  Condition • Support Area  |Each unwounded hunter [URUK-HAI] minion is strength +1. Response: If your hunter minion is about to take a wound during a skirmish, discard that minion to exert a non-hunter companion.  &lt;br /&gt;
|  17C119  |  [[LOTR17119|White Hand Aggressor]]  |  Minion • Uruk  |Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase.  &lt;br /&gt;
|  18U121  |  [[LOTR18121|Pikes Upon Pikes]]  |  Condition • Support Area  |Each [URUK-HAI] minion bearing a hand weapon cannot take wounds during the archery phase. Skirmish: Discard this condition from play to make an [URUK-HAI] minion bearing a possession strength +2.  &lt;br /&gt;
|  18R122  |  [[LOTR18122|Shagrat, Tower Captain]]  |  Minion • Uruk  |Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).  &lt;br /&gt;
|  18C128  |  [[LOTR18128|White Hand Mystic]]  |  Minion • Uruk  |Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound.  &lt;br /&gt;
|  18RF17  |  [[LOTR18F17|Shagrat, Tower Captain (F)]]  |  Minion • Uruk  |Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).  &lt;br /&gt;
|  19P33  |  [[LOTR19033|Lurtz, Resilient Captain]]  |  Minion • Uruk  |Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Wraith  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P43  |  [[LOTR00043|Ulaire Nelya, Ringwraith in Twilight (P)]]  |  Minion • Nazgul  |Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1.  &lt;br /&gt;
|  0P105  |  [[LOTR00105|Ulaire Otsea, Seventh of the Nine Riders (P)]]  |  Minion • Nazgul  |When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand.  &lt;br /&gt;
|  0P114  |  [[LOTR00114|Ulaire Otsea, Seventh of the Nine Riders (P)]]  |  Minion • Nazgul  |When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand.  &lt;br /&gt;
|  1U203  |  [[LOTR01203|All Blades Perish]]  |  Event  |Response: If a Nazgul is about to take a wound, prevent that wound.  &lt;br /&gt;
|  2R77  |  [[LOTR02077|His Terrible Servants]]  |  Condition  |Plays to your support area. Response: If a twilight Nazgul is about to take a wound, remove (1) to prevent that wound.  &lt;br /&gt;
|  2R84  |  [[LOTR02084|Ulaire Nelya, Ringwraith in Twilight]]  |  Minion • Nazgul  |Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1.  &lt;br /&gt;
|  7C186  |  [[LOTR07186|Morgul Axe]]  |  Possession • Hand Weapon  |Bearer must be a [WRAITH] Orc. While you can spot 2 wounds on the Ring-bearer, bearer is damage +1.  &lt;br /&gt;
|  7C192  |  [[LOTR07192|Morgul Hound]]  |  Minion • Orc  |While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce.  &lt;br /&gt;
|  7C194  |  [[LOTR07194|Morgul Mongrel]]  |  Minion • Orc  |While you can spot 3 wounds on the Ring-bearer, this minion is fierce and damage +1.  &lt;br /&gt;
|  7C198  |  [[LOTR07198|Morgul Ruffian]]  |  Minion • Orc  |While you can spot a Nazgul, this minion may only take wounds during skirmish phases.  &lt;br /&gt;
|  7U202  |  [[LOTR07202|Morgul Whelp]]  |  Minion • Orc  |While you can spot a wound on the Ring-bearer, this minion is strength +6.  &lt;br /&gt;
|  7C220  |  [[LOTR07220|War Long Planned]]  |  Event • Skirmish  |Make a [WRAITH] Orc strength +2 (or +4 if you spot 2 wounds on the Ring-bearer).  &lt;br /&gt;
|  7R221  |  [[LOTR07221T|The Witch-king, Morgul King (T)]]  |  Minion • Nazgul  |Fierce. When you play The Witch-king, you may remove a threat to take a [WRAITH] card into hand from your discard pile. The Ring-bearer cannot take threat wounds.   &lt;br /&gt;
|  8U83  |  [[LOTR08083|Winged Mount]]  |  Possession • Mount  |To play, discard 2 cards from hand. Bearer must be a Nazgul. Response: If bearer is about to take a wound, remove a threat to prevent that wound.  &lt;br /&gt;
|  10R59  |  [[LOTR10059|Gorbag, Covetous Captain]]  |  Minion • Orc  |For each wound on the Ring-bearer, each [WRAITH] Orc is strength +1.  &lt;br /&gt;
|  10C66  |  [[LOTR10066|Ten Times Outnumbered]]  |  Event • Skirmish  |Make a [WRAITH] Orc strength +2 for each wound on the Ring-bearer.  &lt;br /&gt;
|  11R224  |  [[LOTR11224|Ulaire Otsea, Seventh of the Nine Riders]]  |  Minion • Nazgul  |When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [WRAITH] card revealed this way into hand.  &lt;br /&gt;
|  12U166  |  [[LOTR12166|Lingering Shadow]]  |  Condition • Support Area  |Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgul. Each time a wound is removed from bearer, add a burden.  &lt;br /&gt;
|  12R183  |  [[LOTR12183|The Witch-king, Black Lord]]  |  Minion • Nazgul  |Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.  &lt;br /&gt;
|  12RF18  |  [[LOTR12F18|The Witch-king, Black Lord (F)]]  |  Minion • Nazgul  |Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.  &lt;br /&gt;
|  12O9  |  [[LOTR12O09|The Witch-king, Black Lord (O)]]  |  Minion • Nazgul  |Fierce. The Witch-king is twilight cost-1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.   &lt;br /&gt;
|  13R178  |  [[LOTR13178|Dark Fell About Him]]  |  Event • Regroup  |To play, exert your Nazgul twice and spot an exhausted companion. Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion.  &lt;br /&gt;
|  13R180  |  [[LOTR13180|Shadow in the East]]  |  Event • Shadow  |Toil 1. (For each [WRAITH] character you exert when playing this, it is twilight cost -1.) To play, spot a [WRAITH] card in your support area. Spot a companion to draw a card for each wound on that companion (and draw an additional card if you can spot a Nazgul).  &lt;br /&gt;
|  15U183  |  [[LOTR15183|They Feel the Precious]]  |  Condition • Support Area  |Response: If a Nazgul is about to take a wound, remove a threat to prevent that wound.  &lt;br /&gt;
|  15R186  |  [[LOTR15186|Ulaire Nelya, Fell Rider]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.  &lt;br /&gt;
|  15RF17  |  [[LOTR15F17|Ulaire Nelya, Fell Rider (F)]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.  &lt;br /&gt;
|  15O9  |  [[LOTR15O09|Ulaire Nelya, Fell Rider (O)]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.   &lt;br /&gt;
|  16R1  |  [[LOTR16001|Barrow-wight Stalker]]  |  Minion • Wraith  |Enduring. Each [WRAITH] Wraith cannot take wounds (except during skirmishes). Shadow: Remove a burden to play a [WRAITH] Wraith. That minion's twilight cost is -2.  &lt;br /&gt;
|  16R5  |  [[LOTR16005|Spirit of Dread]]  |  Minion • Wraith  |Enduring. While you can spot another [WRAITH] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another [WRAITH] Wraith strength +1.  &lt;br /&gt;
|  17R141  |  [[LOTR17141|Ulaire Otsea, Duplicitous Specter]]  |  Minion • Nazgul  |Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden.  &lt;br /&gt;
|  17RF16  |  [[LOTR17F16|Ulaire Otsea, Duplicitous Specter (F)]]  |  Minion • Nazgul  |Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden.  &lt;br /&gt;
|  17O7  |  [[LOTR17O07|Ulaire Otsea, Duplicitous Specter (O)]]  |  Minion • Nazgul  |Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden.   &lt;br /&gt;
| |||&lt;br /&gt;
^  Site  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4U333  |  [[LOTR04333|Plains of Rohan Camp]]  |  Site  |Plains. At the start of each fellowship phase, heal up to 3 wounds from companions.   &lt;br /&gt;
|  4U334  |  [[LOTR04334|Rohirrim Village]]  |  Site  |Each [DUNLAND] Man may not take wounds during the archery phase.   &lt;br /&gt;
|  4U342  |  [[LOTR04342|Westemnet Plains]]  |  Site  |Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase.   &lt;br /&gt;
|  5U119  |  [[LOTR05119|Nan Curunir]]  |  Site  |Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound.   &lt;br /&gt;
|  6U120  |  [[LOTR06120|Saruman's Laboratory]]  |  Site  |Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound.   &lt;br /&gt;
|  11S257  |  [[LOTR11257|Rohan Uplands]]  |  Site  |Plains. During the archery phase, [URUK] minions cannot take wounds.   &lt;br /&gt;
&lt;br /&gt;
==Cards That Wound==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Dwarven  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P46  |  [[LOTR00046|Gimli, Skilled Defender (P)]]  |  Companion • Dwarf  |Damage +1. Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion.  &lt;br /&gt;
|  1R14  |  [[LOTR01014T|Gimli's Battle Axe (T)]]  |  Possession • Hand Weapon  |Bearer must be Gimli. He is damage +1. Each time Gimli wins a skirmish, you may wound an Orc.   &lt;br /&gt;
|  1C19  |  [[LOTR01019|Here Lies Balin, Son of Fundin]]  |  Event  |Maneuver: Exert a Dwarf to wound 2 Orcs or to wound 1 Orc twice.  &lt;br /&gt;
|  4U53  |  [[LOTR04053|Quick As May Be]]  |  Event  |Maneuver: Spot a Dwarf companion and an Elf companion to wound a minion.  &lt;br /&gt;
|  5R5  |  [[LOTR05005|Baruk Khazad]]  |  Event  |Maneuver: Exert a Dwarf to wound a minion. You may take the next maneuver action.  &lt;br /&gt;
|  5R7  |  [[LOTR05007|Gimli, Skilled Defender]]  |  Companion • Dwarf  |Damage +1. Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion.  &lt;br /&gt;
|  5R123  |  [[LOTR05123|Baruk Khazad (AI)]]  |  Event  |Maneuver: Exert a Dwarf to wound a minion. You may take the next maneuver action.  &lt;br /&gt;
|  7R12  |  [[LOTR07012|Preparations]]  |  Condition • Support Area  |Regroup: Exert a Dwarf companion to stack a card from your discard pile here. Skirmish: Wound a minion skirmishing a Dwarf once for each [DWARVEN] card stacked here. Discard this condition.  &lt;br /&gt;
|  8R2  |  [[LOTR08002|Battle in Earnest]]  |  Event • Regroup  |Spot a Dwarf who is damage +X to place X wounds on minions.  &lt;br /&gt;
|  8R7  |  [[LOTR08007|Unheard of]]  |  Event • Response  |If a Dwarf who is damage +X wins a skirmish, wound a minion not assigned to a skirmish X times.  &lt;br /&gt;
|  10R3  |  [[LOTR10003|More Yet to Come]]  |  Event • Response  |If a Dwarf kills a minion in a skirmish and that minion did not take all wounds caused by that Dwarf's damage bonus, assign those remaining wounds to minions not assigned to a skirmish.  &lt;br /&gt;
|  11R9  |  [[LOTR11009|Gimli's Battle Axe, Vicious Weapon]]  |  Possession • Hand Weapon  |Bearer must be a Dwarf. Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Skirmish: If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing.  &lt;br /&gt;
|  13U3  |  [[LOTR13003|Deep Hatred]]  |  Condition • Support Area  |Each time the fellowship moves, add (2). Skirmish: Exert a Dwarf who is not assigned to a skirmish to wound 2 Orcs (or to wound 1 Orc twice). Discard this from play if the fellowship is ahead on the adventure path.  &lt;br /&gt;
|  15U4  |  [[LOTR15004|The Fortunes of Balin's Folk]]  |  Event • Maneuver  |Exert a Dwarf to shuffle a [DWARVEN] condition with one or more [DWARVEN] tokens on it into your draw deck. Wound a minion for each [DWARVEN] token that was on that condition.  &lt;br /&gt;
|  15C60  |  [[LOTR15060D|Forth the Three Hunters!]]  |  Condition • Support Area  |Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters).  &lt;br /&gt;
|  18R1  |  [[LOTR18001|Gimli, Sprinter]]  |  Companion • Dwarf  |Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice).  &lt;br /&gt;
| |||&lt;br /&gt;
^  Elven  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P13  |  [[LOTR00013|Legolas, Greenleaf (P)]]  |  Companion • Elf  |Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.  &lt;br /&gt;
|  0P69  |  [[LOTR00069|Nocked (P)]]  |  Event • Archery  |Exert an Elf who has resistance 4 or more to wound a minion.  &lt;br /&gt;
|  1R33  |  [[LOTR01033|Bow of the Galadhrim]]  |  Possession • Ranged Weapon  |Bearer must be Legolas. Each time Legolas wins a skirmish, you may wound a minion.  &lt;br /&gt;
|  1R50  |  [[LOTR01050T|Legolas, Greenleaf (T)]]  |  Companion • Elf  |Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.   &lt;br /&gt;
|  1U56  |  [[LOTR01056|Orophin, Lorien Bowman]]  |  Ally • Home 6 • Elf  |Archer. Archery: Exert Orophin to wound an Uruk-hai.  &lt;br /&gt;
|  1U57  |  [[LOTR01057|Rumil, Elven Protector]]  |  Ally • Home 6 • Elf  |Archer. Archery: Exert Rumil to wound an Orc.  &lt;br /&gt;
|  2R19  |  [[LOTR02019|Release the Angry Flood]]  |  Event  |Maneuver: Exert an Elf to wound each Nazgul once (or twice if at a river).  &lt;br /&gt;
|  3U10  |  [[LOTR03010|Calaglin, Elf of Lorien]]  |  Ally • Home 6 • Elf  |Archer. Regroup: Exert Calaglin to wound a minion.  &lt;br /&gt;
|  3R15  |  [[LOTR03015|Forests of Lothlorien]]  |  Condition  |Plays to your support area. Each time the fellowship moves, you may spot 3 [ELVEN] allies to wound a minion.  &lt;br /&gt;
|  4C67  |  [[LOTR04067|Fereveldir, Son of Thandronen]]  |  Companion • Elf  |To play, spot an Elf. Skirmish: Exert Fereveldir and discard an [ELVEN] token from your condition to wound a minion Fereveldir is skirmishing.  &lt;br /&gt;
|  4C76  |  [[LOTR04076|Lorien Guardian]]  |  Companion • Elf  |Regroup: Exert this companion to make a Shadow player wound a minion.  &lt;br /&gt;
|  4R79  |  [[LOTR04079|Night Without End]]  |  Event  |Response: If an Elf wins a skirmish, exert that Elf to liberate a site or wound a minion.  &lt;br /&gt;
|  7R25  |  [[LOTR07025|Legolas, Fearless Marksman]]  |  Companion • Elf  |Archer. Archery: If you have initiative, discard 4 cards from hand to wound a minion.  &lt;br /&gt;
|  8R12  |  [[LOTR08012|Reckless We Rode]]  |  Event • Archery  |Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities.  &lt;br /&gt;
|  9R+12  |  [[LOTR09012|Aiglos]]  |  Artifact • Hand Weapon  |Bearer must be an Elf. If bearer is Gil-galad, he is strength +1 for each [ELVEN] artifact you can spot (limit +6). Regroup: Discard Aiglos to wound a minion for each Elf you spot.  &lt;br /&gt;
|  9R+15  |  [[LOTR09015|Gil-galad, Elven High King]]  |  Companion • Elf  |To play, spot 2 [ELVEN] companions. Regroup: Exert Gil-Galad to wound each wounded minion.  &lt;br /&gt;
|  9R+17  |  [[LOTR09017|Knife of the Galadhrim]]  |  Possession • Hand Weapon  |Bearer must be a [GONDOR] Man. If bearer is Aragorn, he may bear this hand weapon in addition to 1 other hand weapon. Skirmish: Discard this weapon to wound a minion bearer is skirmishing.  &lt;br /&gt;
|  9R18  |  [[LOTR09018|Merry's Dagger]]  |  Possession • Hand Weapon  |Bearer must be Merry. Skirmish: Exert Merry twice or discard this possession to wound a minion he is skirmishing. Any Shadow player may remove (1) to prevent this.  &lt;br /&gt;
|  9R21  |  [[LOTR09021|Pippin's Dagger]]  |  Possession • Hand Weapon  |Bearer must be Pippin. Skirmish: Exert Pippin twice or discard this possession to wound a minion an Elf is skirmishing. Any Shadow player may remove (1) to prevent this.  &lt;br /&gt;
|  10R7  |  [[LOTR10007|Celeborn, Lord of the Galadhrim]]  |  Companion • Elf  |At the start of each skirmish involving Celeborn, you may reveal the top card of your draw deck. If it is an [ELVEN] card, you may discard it to wound each minion in that skirmish.  &lt;br /&gt;
|  11U25  |  [[LOTR11025|Nocked]]  |  Event • Archery  |Exert an Elf who has resistance 4 or more to wound a minion.  &lt;br /&gt;
|  13R18  |  [[LOTR13018|Legolas, of the Grey Company]]  |  Companion • Elf  |Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion.  &lt;br /&gt;
|  13U19  |  [[LOTR13019|Let Fly]]  |  Event • Archery  |Spot 3 Elves, spot a Shadow race, and choose a Shadow player to wound each of that player?s minions which is not of that race.  &lt;br /&gt;
|  13RF3  |  [[LOTR13F03|Legolas, of the Grey Company (F)]]  |  Companion • Elf  |Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion.  &lt;br /&gt;
|  13O3  |  [[LOTR13O03|Legolas, of the Grey Company (O)]]  |  Companion • Elf  |Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion.   &lt;br /&gt;
|  15C60  |  [[LOTR15060E|Forth the Three Hunters!]]  |  Condition • Support Area  |Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters).  &lt;br /&gt;
|  17S11  |  [[LOTR17011|Orophin, Silvan Elf]]  |  Companion • Elf  |Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While Orophin is skirmishing a wounded minion, he is strength +3. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.  &lt;br /&gt;
|  17S12  |  [[LOTR17012|Rumil, Silvan Elf]]  |  Companion • Elf  |Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While you can spot a wounded minion, Rumil is strength +1 and gains archer. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.  &lt;br /&gt;
|  17U14  |  [[LOTR17014|Weapons of Lothlorien]]  |  Event • Archery  |Spot an [ELVEN] archer and add a threat to wound a minion (or add three threats to exert three minions).  &lt;br /&gt;
|  18R4  |  [[LOTR18004|Arwen's Bow]]  |  Possession • Ranged Weapon  |Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion.  &lt;br /&gt;
|  18RF1  |  [[LOTR18F01|Arwen's Bow (F)]]  |  Possession • Ranged Weapon  |Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion.  &lt;br /&gt;
|  19P7  |  [[LOTR19007|Legolas, Skeptical Guide]]  |  Companion • Elf  |Archer. Fellowship. Archery: Add two threats to wound a minion; Legolas does not add to the fellowship archery total.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gandalf  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P32  |  [[LOTR00032|Gandalf, Mithrandir (P)]]  |  Companion • Wizard  |Damage +1. Each time the fellowship moves, wound Gandalf.  &lt;br /&gt;
|  3R29  |  [[LOTR03029|Betrayal of Isengard]]  |  Condition  |Plays to your support area. Each time an opponent draws a card (or takes a card into hand) during the Shadow phase, you may remove (1). Maneuver: Exert Gandalf to wound Saruman twice.  &lt;br /&gt;
|  4U88  |  [[LOTR04088|Behold the White Rider]]  |  Condition  |Plays to your support area. Each time Gandalf wins a skirmish, you may place a [GANDALF] token here. Skirmish: Wound a minion skirmishing Gandalf for each [GANDALF] token here. Discard this condition.  &lt;br /&gt;
|  4C97  |  [[LOTR04097|Long I Fell]]  |  Event  |Spell. Skirmish: Spot Gandalf to prevent all wounds to him. Any Shadow player may make you wound a minion to prevent this.  &lt;br /&gt;
|  4C98  |  [[LOTR04098|Mithrandir, Mithrandir!]]  |  Event  |Spell. Maneuver: Exert Gandalf to wound each minion who has strength of 6 or less.  &lt;br /&gt;
|  5R16  |  [[LOTR05016|Down From the Hills]]  |  Event  |Spell. Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase.  &lt;br /&gt;
|  5R18  |  [[LOTR05018|Fury of the White Rider]]  |  Event  |Spell. Maneuver: Spot 3 twilight tokens and exert Gandalf to wound a minion twice.  &lt;br /&gt;
|  5R19  |  [[LOTR05019|Lindenroot, Elder Shepherd]]  |  Companion • Ent  |Unhasty. Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow Lidenroot to skirmish. Skirmish: Exert Lidenroot to wound an [ISENGARD] minion he is skirmishing.  &lt;br /&gt;
|  6R30  |  [[LOTR06030|Gandalf, Mithrandir]]  |  Companion • Wizard  |Damage +1. Each time the fellowship moves, wound Gandalf.  &lt;br /&gt;
|  7R48  |  [[LOTR07048|Stay This Madness]]  |  Condition • Support Area  |To play, spot Gandalf. Each time the fellowship moves, add a threat or discard this condition. Regroup: Discard this condition to wound 2 minions.  &lt;br /&gt;
|  7R50  |  [[LOTR07050|Terrible and Evil]]  |  Event • Maneuver  |Spell. Exert Gandalf X times to wound a minion X times. If that minion is a Nazgul, wound it again.  &lt;br /&gt;
|  11R34  |  [[LOTR11034|Gandalf's Staff, Ash-Staff]]  |  Artifact • Staff  |Bearer must be a Wizard. If bearer is Gandalf, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion.  &lt;br /&gt;
|  11C39  |  [[LOTR11039|Prolonged Struggle]]  |  Event • Skirmish  |Exert a [GANDALF] Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that Wizard is skirmishing twice.  &lt;br /&gt;
|  12U25  |  [[LOTR12025|Betrayal of Isengard]]  |  Condition • Support Area  |Each time an opponent draws a card (or takes a card into hand) during the Shadow phase, you may remove (1). Maneuver: Exert Gandalf to wound Saruman twice.  &lt;br /&gt;
|  13R40  |  [[LOTR13040|Shadowfax, Roaring Wind]]  |  Possession • Mount  |Bearer must be a Wizard. When you play Shadowfax, you may reinforce a [GANDALF] token. Skirmish: Remove 2 [GANDALF] tokens to wound a minion skirmishing bearer.  &lt;br /&gt;
|  15R29  |  [[LOTR15029H|Gandalf, Powerful Guide (H)]]  |  Companion • Wizard  |To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand.  &lt;br /&gt;
|  15RF5  |  [[LOTR15F05|Gandalf, Powerful Guide (F)]]  |  Companion • Wizard  |To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand.  &lt;br /&gt;
|  15O2  |  [[LOTR15O02|Gandalf, Powerful Guide (O)]]  |  Companion • Wizard  |To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card, then discard a card from your hand.   &lt;br /&gt;
|  17R20  |  [[LOTR17020|Gwaihir, The Windlord]]  |  Follower  |Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.) If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).  &lt;br /&gt;
|  17RF4  |  [[LOTR17F04|Gwaihir, The Windlord (F)]]  |  Follower  |Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.) If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).  &lt;br /&gt;
|  17O2  |  [[LOTR17O02|Gwaihir, The Windlord (O)]]  |  Follower  |Aid - Add a threat. If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).   &lt;br /&gt;
|  18R26  |  [[LOTR18026|Radagast's Herb Bag]]  |  Possession  |Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion.  &lt;br /&gt;
|  18RF5  |  [[LOTR18F05|Radagast's Herb Bag (F)]]  |  Possession  |Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion.  &lt;br /&gt;
|  18O2  |  [[LOTR18O02|Radagast's Herb Bag (O)]]  |  Possession  |Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Free Peoples)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P18  |  [[LOTR00018|Smeagol, Old Noser (P)]]  |  Companion  |Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.  &lt;br /&gt;
|  5C28  |  [[LOTR05028|Smeagol, Old Noser]]  |  Companion  |Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.  &lt;br /&gt;
|  6R39  |  [[LOTR06039|Don't Look at Them]]  |  Condition  |Plays to your support area. Skirmish: Spot Smeagol and discard 3 cards from hand to wound a minion Smeagol is skirmishing once (or twice if that minion is a [WRAITH] minion).  &lt;br /&gt;
|  6R44  |  [[LOTR06044|Safe Paths]]  |  Event  |Regroup: Exert Smeagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile.  &lt;br /&gt;
|  6R125  |  [[LOTR06125|Don't Look at Them (AI)]]  |  Condition  |Plays to your support area. Skirmish: Spot Smeagol and discard 3 cards from hand to wound a minion Smeagol is skirmishing once (or twice if that minion is a [WRAITH] minion).  &lt;br /&gt;
|  7U78  |  [[LOTR07078|Where Shall We Go]]  |  Event • Skirmish  |If you have initiative, discard 2 cards from hand to wound a minion Smeagol is skirmishing twice.  &lt;br /&gt;
|  12R37  |  [[LOTR12037|Come Away]]  |  Condition • Support Area  |While you can spot Smeagol, the Shadow number of each site is -1. Each time the fellowship moves, wound a companion or discard this condition.  &lt;br /&gt;
|  15U39  |  [[LOTR15039|Called to Mordor]]  |  Condition  |Bearer must be Smeagol. While you can spot 2 Ring-bound Hobbits, each time an opponent uses a skirmish special ability in a skirmish involving Gollum or Smeagol, you may wound a minion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Shadow)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  6R41  |  [[LOTR06041|Master Broke His Promise]]  |  Event  |Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is -1.  &lt;br /&gt;
|  6R46  |  [[LOTR06046|They Stole It]]  |  Condition  |Plays to your support arear Skirmish: Spot Gollum and discard 3 cards from hand to wound a companion Gollum is skirmishing once (or twice if that companion is a [SHIRE] companion).  &lt;br /&gt;
|  6C47  |  [[LOTR06047|You're a Liar and a Thief]]  |  Event  |Response: If Gollum wins a skirmish, wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  9R+28  |  [[LOTR09028|Gollum, Dark as Darkness]]  |  Minion  |Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer.  &lt;br /&gt;
|  11U41  |  [[LOTR11041|Frenzied Attack]]  |  Event • Skirmish  |If a minion is skirmishing a Free Peoples character who has resistance 2 or less, spot Gollum to wound that character twice.  &lt;br /&gt;
|  11R43  |  [[LOTR11043|Horribly Strong]]  |  Event • Shadow  |Discard Gollum from play to wound an unbound companion who has resistance 6 or less.  &lt;br /&gt;
|  13U52  |  [[LOTR13052|Little Snuffler]]  |  Event • Shadow  |If the fellowship is in region 1, spot Gollum to wound a companion. If the fellowship is in region 2, spot Gollum to exert a companion. If the fellowship is in region 3, play a [GOLLUM] minion from your discard pile.  &lt;br /&gt;
|  15R47  |  [[LOTR15047|Not This Time!]]  |  Condition • Support Area  |Skirmish: Exert Gollum and remove a threat to wound a companion Gollum is skirmishing.  &lt;br /&gt;
|  15R53  |  [[LOTR15053|Unseen Foe]]  |  Event • Regroup  |Discard a [GOLLUM] minion from play to wound each companion with strength 8 or more.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gondor  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P41  |  [[LOTR00041|Aragorn's Bow (P)]]  |  Possession • Ranged Weapon  |Bearer must be Aragorn. He is an archer. Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total.  &lt;br /&gt;
|  0P47  |  [[LOTR00047|Aragorn, Defender of Free Peoples (P)]]  |  Companion • Man  |Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice.  &lt;br /&gt;
|  0W6  |  [[LOTR00W06|Aragorn, The Dunadan (W)]]  |  Companion • Man  |Ranger. Triumph - At the start of the maneuver phase, you may wound a minion.   &lt;br /&gt;
|  1R90  |  [[LOTR01090|Aragorn's Bow]]  |  Possession • Ranged Weapon  |Bearer must be Aragorn. He is an archer. Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total.  &lt;br /&gt;
|  1R95  |  [[LOTR01095|Blade of Gondor]]  |  Possession • Hand Weapon  |Bearer must be Boromir. He is damage +1. Skirmish: Exert Boromir to wound an Orc or Uruk-hai he is skirmishing.  &lt;br /&gt;
|  1U105  |  [[LOTR01105|Foes of Mordor]]  |  Condition  |Plays to your support area. Maneuver: Exert a [GONDOR] character to wound a [SAURON] minion.  &lt;br /&gt;
|  1R111  |  [[LOTR01111|Pursuit Just Behind]]  |  Event  |Regroup: Exert a ranger companion to wound every minion.  &lt;br /&gt;
|  4U110  |  [[LOTR04110|Arrows Thick in the Air]]  |  Event  |Archery or Skirmish: Exert 2 Ring-bound Men to wound each roaming minion.  &lt;br /&gt;
|  4C115  |  [[LOTR04115|Defend It and Hope]]  |  Event  |Maneuver: Exert a [GONDOR] Man to wound a minion once (or twice if that minion is an Uruk-hai).  &lt;br /&gt;
|  4R118  |  [[LOTR04118|Faramir's Bow]]  |  Possession • Ranged Weapon  |Bearer must be Faramir. He is an archer. Skirmish: If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion.  &lt;br /&gt;
|  4R125  |  [[LOTR04125|Henneth Annun]]  |  Condition  |Plays to your support area. While the fellowship is at site 6T, each roaming minion skirmishing a Ring-bound companion is strength -2. Skirmish: Spot a [GONDOR] Man and discard this condition to wound a roaming minion.  &lt;br /&gt;
|  4C128  |  [[LOTR04128|New Errand]]  |  Event  |Skirmish: Spot a Ring-bound Man to make a minion's site number +2. If that minion loses this skirmish, you may wound a minion.  &lt;br /&gt;
|  4C131  |  [[LOTR04131|Ranger's Bow]]  |  Possession • Ranged Weapon  |Bearer must be Ring-bound Man. Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion.  &lt;br /&gt;
|  4R133  |  [[LOTR04133|Ruins of Osgiliath]]  |  Condition  |Plays to your support area. While the fellowship is at site 7T, each Ring-bound Man is defender +1. Skirmish: Spot a Ringbound Man and discard this condition to wound an opponent's Man.  &lt;br /&gt;
|  4P364  |  [[LOTR04364T|Aragorn, Wingfoot (T)]]  |  Companion • Man  |Ranger. Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.   &lt;br /&gt;
|  5C37  |  [[LOTR05037|Men of Numenor]]  |  Event  |Skirmish: Wound a minion bearing a [GONDOR] fortification.  &lt;br /&gt;
|  5U42  |  [[LOTR05042|Turgon, Man of Belfalas]]  |  Companion • Man  |Knight. To play, spot a knight. Maneuver: Exert Turgon to wound a minion bearing a [GONDOR] fortification.  &lt;br /&gt;
|  6R50  |  [[LOTR06050|Aragorn, Defender of Free Peoples]]  |  Companion • Man  |Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice.  &lt;br /&gt;
|  6M2  |  [[LOTR06M02|Aragorn, Defender of Free Peoples (M)]]  |  Companion • Man  |Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice.  &lt;br /&gt;
|  7U94  |  [[LOTR07094|Gondor Bow]]  |  Possession • Ranged Weapon  |Bearer must be a [GONDOR] Man. If bearer is a knight, he or she is strength +1. Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a fortification.  &lt;br /&gt;
|  7R95  |  [[LOTR07095|Gondor Still Stands]]  |  Condition • Support Area  |To play, spot 3 [GONDOR] companions. While no opponent controls a site, wound a minion at the start of each regroup phase. Regroup: Discard this condition to place a [GONDOR] fortification from your discard pile on top of your draw deck.  &lt;br /&gt;
|  7U109  |  [[LOTR07109|Long Prepared]]  |  Condition • Support Area  |To play, add 2 threats. Skirmish: Exert a [GONDOR] Man to wound a roaming minion that Man is skirmishing. Discard this condition at the start of the regroup phase.  &lt;br /&gt;
|  7U110  |  [[LOTR07110|Madril, Faramir's Aide]]  |  Companion • Man  |Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.  &lt;br /&gt;
|  7U120  |  [[LOTR07120|Stand to Arms]]  |  Event • Skirmish  |If you have initiative, discard 2 cards from hand to wound a roaming minion skirmishing a [GONDOR] Man twice.  &lt;br /&gt;
|  7C124  |  [[LOTR07124|Targon]]  |  Companion • Man  |Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.  &lt;br /&gt;
|  8C39  |  [[LOTR08039|Knight of Dol Amroth]]  |  Companion • Man  |Knight. Each time this companion wins a skirmish, you may wound a minion he is skirmishing.  &lt;br /&gt;
|  8C40  |  [[LOTR08040|Knight's Mount]]  |  Possession • Mount  |Bearer must be a knight. Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish.  &lt;br /&gt;
|  9R+31  |  [[LOTR09031|Boromir, Bearer of Council]]  |  Companion • Man  |While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing.  &lt;br /&gt;
|  10C31  |  [[LOTR10031|Every Little is a Gain]]  |  Event • Maneuver  |Spot a [GONDOR] Man to discard a stacked Shadow card or to wound a minion bearing a fortification.  &lt;br /&gt;
|  10U33  |  [[LOTR10033|Hardy Garrison]]  |  Condition • Support Area  |To play, spot 2 [GONDOR] Men. Each time you lose initiative, you may wound a minion.  &lt;br /&gt;
|  11S53  |  [[LOTR11053|Aragorn, Guide and Protector]]  |  Companion • Man  |Ranger. Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing.  &lt;br /&gt;
|  13R63  |  [[LOTR13063|Brego, Loyal Steed]]  |  Possession • Mount  |Bearer must be a [GONDOR] companion. When you play Brego, you may reinforce a [GONDOR] token. Maneuver: Exert bearer and remove 2 [GONDOR] tokens to wound a minion.  &lt;br /&gt;
|  15R56  |  [[LOTR15056|Aragorn's Bow, Ranger's Longbow]]  |  Possession • Ranged Weapon  |Bearer must be Aragorn. He is an archer. Archery: Add a threat to wound a minion?with the lowest strength.  &lt;br /&gt;
|  15C60  |  [[LOTR15060G|Forth the Three Hunters!]]  |  Condition • Support Area  |Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters).  &lt;br /&gt;
|  15U63  |  [[LOTR15063|Mablung, Ranger of Ithilien]]  |  Companion • Man  |Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Mablung to wound a roaming minion he is skirmishing.  &lt;br /&gt;
|  15U66  |  [[LOTR15066|No Travellers In This Land]]  |  Event • Maneuver  |Exert a [GONDOR] Man to wound a minion (or wound that minion twice if it is a hunter).  &lt;br /&gt;
|  17R28  |  [[LOTR17028|Faramir, Bearer of Quality]]  |  Companion • Man  |While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [GONDOR] Man roaming until the end of turn.  &lt;br /&gt;
|  17S35  |  [[LOTR17035|Soldier's Cache]]  |  Condition • Support Area  |Fortification. At the start of your maneuver phase, you may spot 3 rangers or exert a [GONDOR] Man to transfer this condition to a minion. Wound that minion. Regroup: Exert a ranger to reinforce a [GONDOR] token.  &lt;br /&gt;
|  17RF6  |  [[LOTR17F06|Faramir, Bearer of Quality (F)]]  |  Companion • Man  |While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [GONDOR] Man roaming until the end of turn.  &lt;br /&gt;
|  18U58  |  [[LOTR18058|Soldier's Cache]]  |  Condition • Support Area  |Fortification. At the start of your maneuver phase, you may spot 3 rangers or exert a [GONDOR] Man to transfer this condition to a minion. Wound that minion. Regroup: Exert a ranger to reinforce a [GONDOR] token.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Isengard  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1R125  |  [[LOTR01125|Greed]]  |  Condition  |To play, spot an Uruk-hai. Plays to your support area. Maneuver: Spot 6 companions and remove (2) to wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  3U57  |  [[LOTR03057|Isengard Retainer]]  |  Minion • Orc  |Regroup: Exert this minion to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  3U58  |  [[LOTR03058|Isengard Servant]]  |  Minion • Orc  |Regroup: Exert this minion to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  3U61  |  [[LOTR03061|Isengard Warrior]]  |  Minion • Orc  |While you can spot another [ISENGARD] Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.  &lt;br /&gt;
|  3C62  |  [[LOTR03062|Isengard Worker]]  |  Minion • Orc  |Regroup: Exert this minion to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  3R64  |  [[LOTR03064|Orc Commander]]  |  Minion • Orc  |Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  3U73  |  [[LOTR03073|The Trees Are Strong]]  |  Event  |Regroup: Discard X [ISENGARD] Orcs to make the Free Peoples player wound X companions.  &lt;br /&gt;
|  4R146  |  [[LOTR04146|Come Down]]  |  Condition  |Plays to your support area. Archery: Spot 2 [ISENGARD] archers to make allies take wounds from archery fire instead of companions.  &lt;br /&gt;
|  4R150  |  [[LOTR04150|Elite Crossbowmen]]  |  Minion • Uruk  |Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.  &lt;br /&gt;
|  4R169  |  [[LOTR04169|Ranged Commander]]  |  Minion • Uruk  |Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.  &lt;br /&gt;
|  4C183  |  [[LOTR04183|Uruk Crossbowman]]  |  Minion • Uruk  |Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.  &lt;br /&gt;
|  4C190  |  [[LOTR04190|Uruk Pursuer]]  |  Minion • Uruk  |Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.  &lt;br /&gt;
|  5U45  |  [[LOTR05045|Berserk Rager]]  |  Minion • Uruk  |Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice.  &lt;br /&gt;
|  5R47  |  [[LOTR05047|Berserk Slayer]]  |  Minion • Uruk  |Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion.  &lt;br /&gt;
|  5U48  |  [[LOTR05048|Black Shapes Crawling]]  |  Event  |Maneuver: Spot X Uruk-hai. The Free Peoples player may assign X wounds to your minions. Play X [ISENGARD] weapons from your discard pile.  &lt;br /&gt;
|  5R69  |  [[LOTR05069|Wolves of Isengard]]  |  Condition  |Plays on a plains site you control. Regroup: Exert an [ISENGARD] Orc to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  6R62  |  [[LOTR06062|Fires and Foul Fumes]]  |  Event  |Regroup: Discard 4 [ISENGARD] orcs to wound a companion 4 times (except the Ring-bearer).  &lt;br /&gt;
|  6C65  |  [[LOTR06065|Isengard Artisan]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  6C67  |  [[LOTR06067|Isengard Journeyman]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  6R68  |  [[LOTR06068|Isengard Mechanics]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3).  &lt;br /&gt;
|  6C69  |  [[LOTR06069|Isengard Plodder]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  6C71  |  [[LOTR06071|Isengard Tinker]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  6R127  |  [[LOTR06127|Isengard Mechanics (AI)]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3).  &lt;br /&gt;
| |||&lt;br /&gt;
^  Men  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  11R70  |  [[LOTR11070|Bloodthirsty]]  |  Event • Regroup  |Spot 2 [MEN] minions to wound an unbound companion.  &lt;br /&gt;
|  11U104  |  [[LOTR11104|Whistling Death]]  |  Event • Skirmish  |Wound a character skirmishing a [MEN] minion. If the fellowship is at a battleground site, you may remove (3) to wound that character again.  &lt;br /&gt;
|  11RF8  |  [[LOTR11F08|Bloodthirsty (F)]]  |  Event • Regroup  |Spot 2 [MEN] minions to wound an unbound companion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Moria  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1U164  |  [[LOTR01164|Bitter Hatred]]  |  Event  |Archery: Spot a [MORIA] archer to wound an Elf.  &lt;br /&gt;
|  2R53  |  [[LOTR02053|Cave Troll's Chain]]  |  Possession  |Bearer must be Cave Troll of Moria. The Free Peoples player may choose for the archery phase to be skipped. Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.  &lt;br /&gt;
|  2R57  |  [[LOTR02057|Final Cry]]  |  Event  |Response: If a skirmish that involved The Balrog bearing Whip of Many Thongs is about to end, wound a companion in that skirmish twice.  &lt;br /&gt;
|  3U79  |  [[LOTR03079|Malice]]  |  Event  |Archery: Spot a [MORIA] Orc and a [SAURON] Orc to wound an archer.  &lt;br /&gt;
|  3R80  |  [[LOTR03080|Such a Little Thing]]  |  Event  |Maneuver: Spot a [MORIA] minion to wound Boromir 3 times. The Free Peoples player may discard 2 Free Peoples possessions to prevent this.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Orc  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  12C84  |  [[LOTR12084|Bloodstained Field]]  |  Event • Archery  |Spot an [ORC] lurker to wound an Elf.  &lt;br /&gt;
|  15U98  |  [[LOTR15098|Black Gate Sentry]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a companion it is skirmishing.  &lt;br /&gt;
|  15C116  |  [[LOTR15116|Scouting Orc]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a companion it is skirmishing.  &lt;br /&gt;
|  15C120  |  [[LOTR15120|Veteran War Chief]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a companion it is skirmishing.  &lt;br /&gt;
|  17R79  |  [[LOTR17079|Orkish Invader]]  |  Minion • Orc  |At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.  &lt;br /&gt;
|  17C80  |  [[LOTR17080|Orkish Lackey]]  |  Minion • Orc  |Maneuver: Spot 2 [ORC] conditions and discard this minion from play to wound an unbound companion.  &lt;br /&gt;
|  17R86  |  [[LOTR17086|Orkish Veteran]]  |  Minion • Orc  |Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  17RF11  |  [[LOTR17F11|Orkish Invader (F)]]  |  Minion • Orc  |At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.  &lt;br /&gt;
|  18C90  |  [[LOTR18090|Orkish Skirmisher]]  |  Minion • Orc  |Each time this minion wins a skirmish, you may exert him twice to wound a companion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Raider  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4U220  |  [[LOTR04220|Desert Soldier]]  |  Minion • Man  |Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.  &lt;br /&gt;
|  4C221  |  [[LOTR04221|Desert Spearman]]  |  Minion • Man  |Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.  &lt;br /&gt;
|  4C222  |  [[LOTR04222|Desert Warrior]]  |  Minion • Man  |Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.  &lt;br /&gt;
|  4U236  |  [[LOTR04236|Howl of Harad]]  |  Condition  |Plays to your support area. Each time a companion or ally loses a skirmish involving a Southron, you may remove (4) to make the Free Peoples Player wound a Ring-bound companion.  &lt;br /&gt;
|  4R246  |  [[LOTR04246|Southron Assassin]]  |  Minion • Man  |Southron. Each time a companion or ally loses a skirmish involving a Southron, you may remove (1) to make the Free Peoples player wound a Ring-bound companion.  &lt;br /&gt;
|  4C255  |  [[LOTR04255|Southron Spear]]  |  Possession • Hand Weapon  |Bearer must be a Southron. Skirmish: Remove (4) and exert bearer to wound a companion or ally bearer is skirmishing.  &lt;br /&gt;
|  4C260  |  [[LOTR04260|Whirling Strike]]  |  Event  |Skirmish: Wound a companion or ally skirmishing a [RAIDER] Man.  &lt;br /&gt;
|  7C133  |  [[LOTR07133|Desert Runner]]  |  Minion • Man  |Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character.  &lt;br /&gt;
|  7U134  |  [[LOTR07134|Desert Scout]]  |  Minion • Man  |Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character.  &lt;br /&gt;
|  7C135  |  [[LOTR07135|Desert Sneak]]  |  Minion • Man  |Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character.  &lt;br /&gt;
|  7U136  |  [[LOTR07136|Desert Soldier]]  |  Minion • Man  |Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.  &lt;br /&gt;
|  7C137  |  [[LOTR07137|Desert Spearman]]  |  Minion • Man  |Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.  &lt;br /&gt;
|  7U157  |  [[LOTR07157|Red Wrath]]  |  Event • Skirmish  |Exert a [RAIDER] Man to wound a companion he is skirmishing twice.  &lt;br /&gt;
|  7R166  |  [[LOTR07166|Southron Leader]]  |  Minion • Man  |Southron. Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  10C36  |  [[LOTR10036|Cast Unto the Winds]]  |  Condition • Support Area  |Regroup: Spot a Southron, remove a threat, and remove (3) to wound an unbound companion.  &lt;br /&gt;
|  10R38  |  [[LOTR10038|Corsair Brute]]  |  Minion • Man  |Corsair. At the start of each skirmish involving this minion, you may remove a [RAIDER] token to wound a companion he is skirmishing.  &lt;br /&gt;
|  10R40  |  [[LOTR10040|Easterling Berserker]]  |  Minion • Man  |Easterling. To play, spot an Easterling. While this minion is unwounded, he is damage +2. Skirmish: Wound 2 other [RAIDER] Men to heal this minion.  &lt;br /&gt;
|  10C49  |  [[LOTR10049|Southron Fanatic]]  |  Minion • Man  |Southron. Each time a Man is assigned to skirmish this minion, wound that Man.  &lt;br /&gt;
|  10R51  |  [[LOTR10051|Stampeded]]  |  Event • Response  |If a Free Peoples possession is played, spot a [RAIDER] card to discard that possession. If that possession was a [GONDOR] or [ROHAN] possession, wound an unbound Man.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Rohan  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  5C88  |  [[LOTR05088|Rohirrim Bow]]  |  Possession • Ranged Weapon  |Bearer must be a [ROHAN] Man. Archery: Exert bearer and discard this possession to wound a minion.  &lt;br /&gt;
|  7R230  |  [[LOTR07230|Eowyn's Sword, Dernhelm's Blade]]  |  Possession • Hand Weapon  |Bearer must be Eowyn. You may play this possession anytime you could play a skirmish event. When you play this possession, you may wound a minion Eowyn is skirmishing.  &lt;br /&gt;
|  7C256  |  [[LOTR07256|They Sang as They Slew]]  |  Event • Regroup  |Exert X mounted companions to wound X minions.  &lt;br /&gt;
|  7R260  |  [[LOTR07260|Windfola]]  |  Possession • Mount  |Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. Skirmish: If bearer is Eowyn, exert her twice to wound a fierce minion she is skirmishing.  &lt;br /&gt;
|  10R72  |  [[LOTR10072|Eowyn, Lady of Ithilien]]  |  Companion • Man  |Skirmish: Exert Eowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Eowyn.  &lt;br /&gt;
|  10U74  |  [[LOTR10074|Unyielding]]  |  Event • Response  |If your [ROHAN] Man wins a skirmish, discard a [ROHAN] possession to wound a minion or to liberate a site.  &lt;br /&gt;
|  13U135  |  [[LOTR13135|Rider's Bow]]  |  Possession • Ranged Weapon  |Bearer must be a [ROHAN] Man. If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions.  &lt;br /&gt;
|  15R124  |  [[LOTR15124|Eomer's Spear, Trusty Weapon]]  |  Possession • Hand Weapon  |Bearer must be a [ROHAN] Man. If bearer is Eomer and he is unwounded, he is damage +1 and resistance +1. Skirmish: If bearer is Eomer, discard this possession to wound a minion he is skirmishing.  &lt;br /&gt;
|  18C101  |  [[LOTR18101|Precise Attack]]  |  Event • Archery  |Discard a [ROHAN] possession from play to choose one: Wound an unwounded minion; exert a minion; or discard a Shadow card the Ring-bearer is bearing.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Sauron  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0D24  |  [[LOTR00D24|Morgul Patrol (D)]]  |  Minion • Orc  |Besieger. Tracker. The site number of each [SAURON] Orc is -3. Response: If Morgul Patrol wins a skirmish, exert it to make it fierce until the regroup phase. Skirmish: Exert Morgul Patrol to wound a character it is skirmishing. Regroup: Exert Morgul Patrol to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.   &lt;br /&gt;
|  1R250  |  [[LOTR01250|Hate]]  |  Event  |Maneuver: Exert a [SAURON] Orc to wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  1U251  |  [[LOTR01251|A Host Avails Little]]  |  Event  |Search. Maneuver: Spot a [SAURON] Orc and 6 companions to wound a companion (except the Ring-bearer). Do this once for each companion over 5.  &lt;br /&gt;
|  1C255  |  [[LOTR01255|Mordor's Strength]]  |  Event  |Skirmish: Exert a [SAURON] Orc to wound a character he is skirmishing.  &lt;br /&gt;
|  1U267  |  [[LOTR01267|Orc Hunters]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a character he is skirmishing.  &lt;br /&gt;
|  1U270  |  [[LOTR01270|Orc Scouting Band]]  |  Minion • Orc  |Tracker. The roaming penalty for each [SAURON] minion you play is -1. Skirmish: Exert this minion to wound a character it is skirmishing.  &lt;br /&gt;
|  1C271  |  [[LOTR01271|Orc Soldier]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a character he is skirmishing.  &lt;br /&gt;
|  1R272  |  [[LOTR01272|Orc War Band]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a character it is skirmishing.  &lt;br /&gt;
|  2R93  |  [[LOTR02093|Tower Assassin]]  |  Minion • Orc  |Maneuver: Exert Tower Assassin to wound an ally.  &lt;br /&gt;
|  3R93  |  [[LOTR03093|Morgul Slayer]]  |  Minion • Orc  |Regroup: Exert this minion to wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  3U97  |  [[LOTR03097|Orc Slayer]]  |  Minion • Orc  |Regroup: Exert this minion to wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  3R103  |  [[LOTR03103|Terrible as the Dawn]]  |  Event  |Maneuver: Spot a [SAURON] minion to wound Galadriel 3 times. The Free Peoples player may discard 2 Elves to prevent this.  &lt;br /&gt;
|  5U104  |  [[LOTR05104|Orc Cutthroat]]  |  Minion • Orc  |Tracker. The site number of each [SAURON] Orc is -3. Skirmish: Discard another [SAURON] Orc and exert Orc Cutthroat to wound a companion he is skirmishing.  &lt;br /&gt;
|  6R101  |  [[LOTR06101|Gate Picket]]  |  Minion • Orc  |Maneuver: Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture.  &lt;br /&gt;
|  7R284  |  [[LOTR07284|Mordor Assassin]]  |  Minion • Orc  |Response: If a companion is overwhelmed during a skirmish involving a [SAURON] Orc and threat wounds are about to be placed, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).  &lt;br /&gt;
|  10R88  |  [[LOTR10088T|Gothmog, Lieutenant of Morgul (T)]]  |  Minion • Orc  |Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce.   &lt;br /&gt;
|  10C103  |  [[LOTR10103|Window of the Eye]]  |  Condition • Support Area  |To play, spot a [SAURON] minion. Each time the fellowship moves during the regroup phase, you may remove a threat to wound an unbound companion.  &lt;br /&gt;
|  13R141  |  [[LOTR13141|Sceptre of the Dark Lord]]  |  Artifact • Hand Weapon  |Bearer must be Sauron. He is damage +1. Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Shire  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1R308  |  [[LOTR01308|Power According to His Stature]]  |  Event  |Skirmish: Add 1 burden to wound each minion skirmishing the Ring-bearer.  &lt;br /&gt;
|  2U103  |  [[LOTR02103|Hobbit Sword-play]]  |  Event  |Maneuver: Exert a Hobbit bearing a weapon to wound a minion. That minion's owner may remove (3) to prevent this.  &lt;br /&gt;
|  2R109  |  [[LOTR02109|Orc-bane]]  |  Event  |Maneuver: Spot Sting or Glamdring and exert its bearer X times to wound X Orcs or X Uruk-hai.  &lt;br /&gt;
|  3C108  |  [[LOTR03108|Frying Pan]]  |  Possession • Hand Weapon  |Bearer must be a Hobbit. Skirmish: Exert bearer to wound an Orc he or she is skirmishing.  &lt;br /&gt;
|  4R299  |  [[LOTR04299|Cliffs of Emyn Muil]]  |  Condition  |Plays to your support area. When the fellowship moves from site 1T, remove up to 2 burdens. Skirmish: Discard this condition to wound a minion a Hobbit companion is skirmishing.  &lt;br /&gt;
|  4U312  |  [[LOTR04312|Mind Your Own Affairs]]  |  Event  |Skirmish: Spot Frodo and add a burden to wound a minion skirmishing a companion who has the Frodo signet.  &lt;br /&gt;
|  5R113  |  [[LOTR05113|No Use That Way]]  |  Event  |Skirmish: Add 3 burdens to wound a minion skirmishing a companion who has the Frodo signet twice.  &lt;br /&gt;
|  6U110  |  [[LOTR06110|It Burns Us]]  |  Event  |Regroup: Spot Sam and Smeagol (or Gollum) to choose an opponent who must reveal his or her hand. Wound a minion X times, where X is the number of different cultures revealed.  &lt;br /&gt;
|  6R114  |  [[LOTR06114|Pippin, Hastiest of All]]  |  Companion • Hobbit  |Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions.  &lt;br /&gt;
|  7R318  |  [[LOTR07318|Frodo, Wicked Masster!]]  |  Companion • Hobbit  |Ring-bearer (resistance 10). Ring-bound. Skirmish: At sites 6K to 8K, add 4 burdens to wound a minion skirmishing Frodo.  &lt;br /&gt;
|  7R324  |  [[LOTR07324T|Pippin, Wearer of Black and Silver (T)]]  |  Companion • Hobbit  |Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.   &lt;br /&gt;
|  8R115  |  [[LOTR08115|Unheeded]]  |  Event • Response  |If a minion exerts, exert an unbound Hobbit to wound that minion.  &lt;br /&gt;
|  8P122  |  [[LOTR08122|Pippin, Guard of Minas Tirith]]  |  Companion • Hobbit  |To play, spot a [GONDOR] Man. Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification.  &lt;br /&gt;
|  10C107  |  [[LOTR10107|Great Heart]]  |  Condition  |Play this condition only during a skirmish. Bearer must be a Hobbit. When this condition is played, wound a minion skirmishing bearer.  &lt;br /&gt;
|  15R154  |  [[LOTR15154|Second Breakfast]]  |  Event • Skirmish  |Add a threat and exert your Ring-bearer to wound each non-hunter minion skirmishing your [SHIRE] Ring-bearer.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Wraith  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P37  |  [[LOTR00037|The Witch-king, Lord of the Nazgul (P)]]  |  Minion • Nazgul  |Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.  &lt;br /&gt;
|  1U209  |  [[LOTR01209|Blade Tip]]  |  Condition  |Plays to your support area. Response: If your Nazgul wins a skirmish, transfer this condition from your support area to the losing character. Limit 1 per character. Wound bearer at the start of each fellowship phase. (If bearer is the Ring-bearer, add a burden instead )  &lt;br /&gt;
|  1U223  |  [[LOTR01223|Relentless Charge]]  |  Event  |Maneuver: Exert a Nazgul to wound every archer companion.  &lt;br /&gt;
|  1U226  |  [[LOTR01226|Their Power Is in Terror]]  |  Event  |Maneuver: Exert a Nazgul to wound every ally.  &lt;br /&gt;
|  1U231  |  [[LOTR01231T|Ulaire Enquea, Lieutenant of Morgul (T)]]  |  Minion • Nazgul  |Fierce. Maneuver: Spot 6 companions (or 5 burdens) and exert Ulaire Enquea to wound a companion (except the Ring-bearer).   &lt;br /&gt;
|  2U82  |  [[LOTR02082|Ulaire Attea, The Easterling]]  |  Minion • Nazgul  |Twilight. When you play Ulaire Attea, you may wound an ally.  &lt;br /&gt;
|  2U83  |  [[LOTR02083|Ulaire Enquea, Ringwraith in Twilight]]  |  Minion • Nazgul  |Twilight. Each time Ulaire Enquea wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens).  &lt;br /&gt;
|  2R85  |  [[LOTR02085|The Witch-king, Lord of the Nazgul]]  |  Minion • Nazgul  |Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.  &lt;br /&gt;
|  2M1  |  [[LOTR02M01|The Witch-king, Lord of the Nazgul (M)]]  |  Minion • Nazgul  |Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.  &lt;br /&gt;
|  3R85  |  [[LOTR03085|Too Great and Terrible]]  |  Event  |Maneuver: Spot a Nazgul to wound Gandalf twice. The Free Peoples player may discard 2 [GANDALF] cards from hand to prevent this.  &lt;br /&gt;
|  6P122  |  [[LOTR06122|The Witch-king, Deathless Lord]]  |  Minion • Nazgul  |Fierce. Each time a companion is killed in a skirmish involving a Nazgul, wound an ally twice or exert a companion.  &lt;br /&gt;
|  7R183  |  [[LOTR07183|Mind and Body]]  |  Event • Response  |If a Nazgul kills a character, wound each character bearing a [WRAITH] condition.  &lt;br /&gt;
|  7R188  |  [[LOTR07188|Morgul Brute]]  |  Minion • Orc  |When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.  &lt;br /&gt;
|  7U190  |  [[LOTR07190|Morgul Destroyer]]  |  Minion • Orc  |When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.  &lt;br /&gt;
|  7U207  |  [[LOTR07207|Their Power Is in Terror]]  |  Event • Maneuver  |Exert a Nazgul to wound each ally.  &lt;br /&gt;
|  9R42  |  [[LOTR09042|Ring of Asperity]]  |  Artifact • Ring  |Bearer must be a Nazgul. When you play this artifact, you may wound an unwounded companion. Response: If a player reconciles, return bearer to his owner's hand.  &lt;br /&gt;
|  10C65  |  [[LOTR10065|Swarming Like Beetles]]  |  Condition • Support Area  |Maneuver: Spot a [WRAITH] Orc and remove a threat to wound an unwounded companion.  &lt;br /&gt;
|  10U69  |  [[LOTR10069|Ulaire Lemenya, Thrall of the One]]  |  Minion • Nazgul  |Enduring. Fierce. Shadow cards cannot exert Ulaire Lemenya during a skirmish phase. Skirmish: Heal Ulaire Lemenya to wound up to 3 other [WRAITH] minions.  &lt;br /&gt;
|  15R186  |  [[LOTR15186|Ulaire Nelya, Fell Rider]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.  &lt;br /&gt;
|  15RF17  |  [[LOTR15F17|Ulaire Nelya, Fell Rider (F)]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.  &lt;br /&gt;
|  15O9  |  [[LOTR15O09|Ulaire Nelya, Fell Rider (O)]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.   &lt;br /&gt;
|  16R2  |  [[LOTR16002|Candle Corpses]]  |  Minion • Wraith  |Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion.  &lt;br /&gt;
|  19P36  |  [[LOTR19036|Ulaire Enquea, Dark Threat]]  |  Minion • Nazgul  |Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Site  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  3U120  |  [[LOTR03120|Wastes of Emyn Muil]]  |  Site  |Maneuver: Spot 4 companions and exert your [ISENGARD] Orc to make the Free Peoples player wound a companion.   &lt;br /&gt;
|  7U347  |  [[LOTR07347|Minas Tirith First Circle]]  |  Site  |Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion.   &lt;br /&gt;
|  11S234  |  [[LOTR11234|Crags of Emyn Muil]]  |  Site  |Mountain. If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.   &lt;br /&gt;
|  11S264  |  [[LOTR11264|Westemnet Village]]  |  Site  |Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.   &lt;br /&gt;
|  12S189  |  [[LOTR12189|Hobbiton Market]]  |  Site  |Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker.   &lt;br /&gt;
|  18U134  |  [[LOTR18134|Doorway to Doom]]  |  Site  |Mountain. When the fellowship moves to this site, each player wounds two of his characters.   &lt;br /&gt;
&lt;br /&gt;
{{:card_layout_table}}&lt;br /&gt;
[[Category:Pending Cargo Tables]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Signet&amp;diff=17107</id>
		<title>Signet</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Signet&amp;diff=17107"/>
		<updated>2020-09-07T09:23:26Z</updated>

		<summary type="html">&lt;p&gt;Teltura: Moving tables-to-fix category to Pending Cargo Tables, since the remainder are all about referencing queryable data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=  Signet  =&lt;br /&gt;
&lt;br /&gt;
== Mechanics and History ==&lt;br /&gt;
&lt;br /&gt;
'''Signets''' are used to signify groups of characters that work well together, even reaching across [[culture|cultural]] boundaries.  Indeed, some cards with the same signet can all be viewed as if they were labeled with a unifying [[unloaded_keyword|Unloaded Keyword]] such as Ranger or Besieger.  It is thus no coincidence that the four signets center around particularly important characters, with those Characters or cards unique to them activating various signet abilities.  Usually, however, (and this is true of Unloaded Keywords in general) signets are not something to be overly concerned about unless there is a particular signet-targeting ability that is going to be exploited.&lt;br /&gt;
&lt;br /&gt;
Three of the signets (Aragorn, Gandalf, and Frodo) were introduced in the very beginning with the release of ''Fellowship of the Ring'', while Theoden was introduced in ''The Two Towers'' (naturally).  Particularly general wording in the rulebooks suggests that more were planned, but following the end of the Movie block signets were dropped entirely, their space replaced with an icon indicating personal Resistance instead.  &lt;br /&gt;
&lt;br /&gt;
Below are four cards each bearing one of the four signets in their lower left-hand corner.  From left to right: Gandalf, Aragorn, Frodo, and Theoden:  &lt;br /&gt;
&lt;br /&gt;
* [[lotr01051|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr01051.jpg?200  |Legolas, Not As Good As Greenleaf}}]]&lt;br /&gt;
[[lotr01012|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr01012.jpg?200  |Gimli, Lord of the Glittering Errata}}]]&lt;br /&gt;
* [[lotr01097|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr01097.jpg?200  |Boromir, Hero to Many a Hobbit}}]]&lt;br /&gt;
[[lotr04270|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr04270.jpg?200  |Eowyn, Takes Hits Like A Girl}}]]&lt;br /&gt;
&lt;br /&gt;
And here are four of their counterparts, cards that can activate to benefit (or be benefited by) those with particular signets:&lt;br /&gt;
&lt;br /&gt;
* [[lotr03035|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr03035.jpg?200  |Trust Me Like That Time I Took You To A Dragon And Abandoned You There}}]]&lt;br /&gt;
[[lotr01365|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr01365.jpg?200  |Aragorn, Walking Corpsman}}]]&lt;br /&gt;
* [[lotr01290|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr01290.jpg?200  |Frodo, That Hits The Spot}}]]&lt;br /&gt;
[[lotr04275|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr04275.jpg?200  |Theoden the Cheerleeder}}]]&lt;br /&gt;
&lt;br /&gt;
It should be noted that there is no rule stopping a character from boosting himself with a signet-targeting ability, such as if Theoden, Lord of the Mark were to grant himself '''Defender +1''' using Forth Eorlingas! above.  Indeed, most signet abilities have at least the option of boosting the signet's avatar, so if one of the four signet characters is a major part of your deck's strategy, these abilities can be used to great effect.&lt;br /&gt;
&lt;br /&gt;
==Post-Shadows==&lt;br /&gt;
As noted above, following Movie block Companions were no longer printed with any signets at all, and no more cards having costs or effects affecting only signeted cards were made. However, there is a curious case in that some cards were reprinted in later sets, notably [[LOTR12043|Boromir, Defender of Minas Tirith]] and [[LOTR12127|Pippin, Hobbit of Some Intelligence]].  Both of these cards have the new Resistance icon in place of a signet, but since they are word-for-word reprints of an earlier card, it was ruled that they both have the Gandalf signet of the originals.  They are therefore unique in being the only signeted cards not actually bearing the signet on the card itself.&lt;br /&gt;
&lt;br /&gt;
[[Category: Comprehensive Rules References That Need Fixed]]'''From the [[comprehensive_rules_4-0#signet|Comprehensive Rules 4.0]]:'''&lt;br /&gt;
&lt;br /&gt;
Some Free Peoples character cards have a signet, found in the lower left corner of the card. Cards with the same signet generally give bonuses to each other and work well in the same deck.&lt;br /&gt;
&lt;br /&gt;
Each signet is based around an important character in the story. The available signets are Aragorn, Frodo, Gandalf, and Théoden. &lt;br /&gt;
&lt;br /&gt;
== List of Signet-Targeting Abilities ==&lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Aragorn Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1P365  |  [[LOTR01365|Aragorn, King in Exile]]  |  Companion • Man  |Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet.  &lt;br /&gt;
|  2R36  |  [[LOTR02036|No Mere Ranger]]  |  Event  |Skirmish: Exert Aragorn to make another companion strength +2 (or +3 if that companion has the Aragorn signet).  &lt;br /&gt;
|  3U47  |  [[LOTR03047|Voice of Rauros]]  |  Event  |Maneuver: Exert Aragorn to make each companion with the Aragorn signet damage +1 until the regroup phase.  &lt;br /&gt;
|  4U123  |  [[LOTR04123|Hard Choice]]  |  Event  |Fellowship: Spot Aragorn to heal a companion who has the Aragorn signet twice.  &lt;br /&gt;
|  5R41  |  [[LOTR05041|These Are My People]]  |  Event  |Fellowship: Exert Aragorn twice to play any number of possessions from your discard pile onto companions with the Aragorn signet.  &lt;br /&gt;
|  6U116  |  [[LOTR06116|Westfold]]  |  Site  |Fellowship: Exert Aragorn twice to play a companion with the Aragorn signet from your draw deck.   &lt;br /&gt;
|  8C31  |  [[LOTR08031|At His Command]]  |  Event • Skirmish  |Exert Aragorn to make an unbound companion with the Aragorn signet strength +1 for each threat you spot.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gandalf Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1P364  |  [[LOTR01364|Gandalf, The Grey Wizard]]  |  Companion • Wizard  |Fellowship: Exert Gandalf to play a companion who has the Gandalf signet. The twilight cost of that companion is -2.  &lt;br /&gt;
|  2C23  |  [[LOTR02023|Gandalf's Wisdom]]  |  Condition  |Plays to your support area. The twilight cost of each possession or artifact played on Gandalf or a character who has the Gandalf signet is -1.  &lt;br /&gt;
|  3U35  |  [[LOTR03035|Trust Me as You Once Did]]  |  Condition  |Plays to your support area. Skirmish: Exert Gandalf to make a companion strength +1 for each companion with the Gandalf signet you can spot (limit +3).  &lt;br /&gt;
|  4U96  |  [[LOTR04096|Keep Your Forked Tongue]]  |  Event  |Skirmish: Spot Gandalf and 3 twilight tokens to prevent all wounds to a companion who has the Gandalf signet.  &lt;br /&gt;
|  5R16  |  [[LOTR05016|Down From the Hills]]  |  Event  |Spell. Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase.  &lt;br /&gt;
|  6U117  |  [[LOTR06117|Meduseld]]  |  Site  |Sanctuary. Fellowship: Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile.   &lt;br /&gt;
|  8U16  |  [[LOTR08016|Let Us Not Tarry]]  |  Event • Skirmish  |Exert Gandalf to make a minion skirmishing an unbound companion strength -1 for each Gandalf signet you spot.  &lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Frodo Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1C290  |  [[LOTR01290|Frodo, Son of Drogo]]  |  Companion • Hobbit  |Ring-bearer (resistance 10). Fellowship: Exert another companion who has the Frodo signet to heal Frodo.  &lt;br /&gt;
|  2U98  |  [[LOTR02098|Dear Friends]]  |  Event  |Fellowship: Exert a companion to place a Free Peoples card from your discard pile beneath your draw deck (or 2 Free Peoples cards if that companion has the Frodo signet).  &lt;br /&gt;
|  3U107  |  [[LOTR03107|Frodo's Pipe]]  |  Possession • Pipe  |Bearer must be Frodo. Fellowship: Discard a pipeweed possession and spot X pipes to heal a companion with the Frodo signet X times.  &lt;br /&gt;
|  4U312  |  [[LOTR04312|Mind Your Own Affairs]]  |  Event  |Skirmish: Spot Frodo and add a burden to wound a minion skirmishing a companion who has the Frodo signet.  &lt;br /&gt;
|  5R113  |  [[LOTR05113|No Use That Way]]  |  Event  |Skirmish: Add 3 burdens to wound a minion skirmishing a companion who has the Frodo signet twice.  &lt;br /&gt;
|  6U115  |  [[LOTR06115|Rocks of Emyn Muil]]  |  Site  |Fellowship: Play a companion with the Frodo signet to remove a burden.   &lt;br /&gt;
|  8C114  |  [[LOTR08114|Straining Towards Us]]  |  Event • Regroup  |Exert Frodo to remove (1) for each Frodo signet you spot.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Theoden Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4U275  |  [[LOTR04275|Forth Eorlingas!]]  |  Event  |Maneuver: Exert Theoden to make a companion who has the Theoden signet defender +1 until the regroup phase.  &lt;br /&gt;
|  5R84  |  [[LOTR05084|I Am Here]]  |  Event  |Fellowship: Exert Theoden twice to heal every other companion with the Theoden signet twice.  &lt;br /&gt;
|  6U118  |  [[LOTR06118|Hornburg Hall]]  |  Site  |Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards.   &lt;br /&gt;
|  8C90  |  [[LOTR08090|No Living Man]]  |  Event • Skirmish  |Exert Theoden to exert a minion for each Theoden signet you spot.  &lt;br /&gt;
|  9R45  |  [[LOTR09045|Horn of the Mark]]  |  Possession  |Bearer must be Merry or Pippin. Bearer gains the Theoden signet. Response: If bearer wins a skirmish, exert him to discard each minion involved in that skirmish.  &lt;br /&gt;
&lt;br /&gt;
== List of Characters Bearing Signets ==&lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Aragorn Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Signet  ^&lt;br /&gt;
|  0P15  |  [[LOTR00015|Legolas, Son of Thranduil (P)]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  0P23  |  [[LOTR00023|Aragorn, Captain of Gondor (P)]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  0P24  |  [[LOTR00024|Legolas, Elven Stalwart (P)]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  0P25  |  [[LOTR00025|Denethor, Wizened Steward (P)]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  0P32  |  [[LOTR00032|Gandalf, Mithrandir (P)]]  |  Companion • Wizard  |  Aragorn  &lt;br /&gt;
|  0P35  |  [[LOTR00035|Faramir, Captain of Gondor (P)]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  0P39  |  [[LOTR00039|Eowyn, Sister-daughter of Theoden (P)]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  0D16D  |  [[LOTR00D16|Arwen, Maiden of Rivendell (D)]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  1U12  |  [[LOTR01012|Gimli, Dwarf of Erebor]]  |  Companion • Dwarf  |  Aragorn  &lt;br /&gt;
|  1R30  |  [[LOTR01030|Arwen, Daughter of Elrond]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  1R30T  |  [[LOTR01030T|Arwen, Daughter of Elrond (T)]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  1R96  |  [[LOTR01096|Boromir, Lord of Gondor]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  1R96T  |  [[LOTR01096T|Boromir, Lord of Gondor (T)]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  1C303  |  [[LOTR01303|Merry, From O'er the Brandywine]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  1C311  |  [[LOTR01311|Sam, Son of Hamfast]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  1P365  |  [[LOTR01365|Aragorn, King in Exile]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  2C102  |  [[LOTR02102|Frodo, Reluctant Adventurer]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  2C102T  |  [[LOTR02102T|Frodo, Reluctant Adventurer (T)]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  2C110  |  [[LOTR02110|Pippin, Mr. Took]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  2P122  |  [[LOTR02122|Gandalf, The Grey Pilgrim]]  |  Companion • Wizard  |  Aragorn  &lt;br /&gt;
|  2M2M  |  [[LOTR02M02|Frodo, Reluctant Adventurer (M)]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  3P121  |  [[LOTR03121|Legolas, Son of Thranduil]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  4R48  |  [[LOTR04048|Gimli, Lockbearer]]  |  Companion • Dwarf  |  Aragorn  &lt;br /&gt;
|  4R73  |  [[LOTR04073|Legolas, Dauntless Hunter]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  4R73T  |  [[LOTR04073T|Legolas, Dauntless Hunter (T)]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  4R116  |  [[LOTR04116|Faramir, Captain of Gondor]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  4C266  |  [[LOTR04266|Eomer, Sister-son of Theoden]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  4R271  |  [[LOTR04271|Eowyn, Sister-daughter of Theoden]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  4C292  |  [[LOTR04292|Theoden, Son of Thengel]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  4P364  |  [[LOTR04364|Aragorn, Wingfoot]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  4P364T  |  [[LOTR04364T|Aragorn, Wingfoot (T)]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  4M2M  |  [[LOTR04M02|Legolas, Dauntless Hunter (M)]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  5U111  |  [[LOTR05111|Frodo, Master of the Precious]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  5U115  |  [[LOTR05115|Sam, Nice Sensible Hobbit]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  6U13  |  [[LOTR06013|Arwen, Evenstar of Her People]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  6R30  |  [[LOTR06030|Gandalf, Mithrandir]]  |  Companion • Wizard  |  Aragorn  &lt;br /&gt;
|  6R113  |  [[LOTR06113|Merry, Impatient Hobbit]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  6R114  |  [[LOTR06114|Pippin, Hastiest of All]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  6M3M  |  [[LOTR06M03|Merry, Impatient Hobbit (M)]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  7R7  |  [[LOTR07007|Gimli, Feared Axeman]]  |  Companion • Dwarf  |  Aragorn  &lt;br /&gt;
|  7R25  |  [[LOTR07025|Legolas, Fearless Marksman]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  7C81  |  [[LOTR07081|Aragorn, Captain of Gondor]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  7R85  |  [[LOTR07085|Denethor, Steward of the City]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  7C86  |  [[LOTR07086|Denethor, Wizened Steward]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  7R227  |  [[LOTR07227|Eomer, Skilled Tactician]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  7R227T  |  [[LOTR07227T|Eomer, Skilled Tactician (T)]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  7C229  |  [[LOTR07229|Eowyn, Restless Maiden]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  7C317  |  [[LOTR07317|Frodo, Hope of Free Peoples]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  7R324  |  [[LOTR07324|Pippin, Wearer of Black and Silver]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  7R324T  |  [[LOTR07324T|Pippin, Wearer of Black and Silver (T)]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  7C326  |  [[LOTR07326|Sam, Needer of Vittles]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  8C10  |  [[LOTR08010|Legolas, Elven Stalwart]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  8R15  |  [[LOTR08015|Gandalf, Leader of Men]]  |  Companion • Wizard  |  Aragorn  &lt;br /&gt;
|  8R15T  |  [[LOTR08015T|Gandalf, Leader of Men (T)]]  |  Companion • Wizard  |  Aragorn  &lt;br /&gt;
|  8R38  |  [[LOTR08038|King of the Dead, Oathbreaker]]  |  Companion • Wraith  |  Aragorn  &lt;br /&gt;
|  8R38T  |  [[LOTR08038T|King of the Dead, Oathbreaker (T)]]  |  Companion • Wraith  |  Aragorn  &lt;br /&gt;
|  8C41  |  [[LOTR08041|Oathbreaker]]  |  Companion • Wraith  |  Aragorn  &lt;br /&gt;
|  8R43  |  [[LOTR08043|Shadow Host]]  |  Companion • Wraith  |  Aragorn  &lt;br /&gt;
|  8U45  |  [[LOTR08045|Sleepless Dead]]  |  Companion • Wraith  |  Aragorn  &lt;br /&gt;
|  8R92  |  [[LOTR08092|Theoden, Tall and Proud]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  10U5  |  [[LOTR10005|Arwen, Echo of Luthien]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  10R28  |  [[LOTR10028|Denethor, Lord of Minas Tirith]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Frodo Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Signet  ^&lt;br /&gt;
|  0P13  |  [[LOTR00013|Legolas, Greenleaf (P)]]  |  Companion • Elf  |  Frodo  &lt;br /&gt;
|  0P16  |  [[LOTR00016|Faramir, Son of Denethor (P)]]  |  Companion • Man  |  Frodo  &lt;br /&gt;
|  0P18  |  [[LOTR00018|Smeagol, Old Noser (P)]]  |  Companion  |  Frodo  &lt;br /&gt;
|  0P27  |  [[LOTR00027|Frodo, Resolute Hobbit (P)]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  1R50  |  [[LOTR01050|Legolas, Greenleaf]]  |  Companion • Elf  |  Frodo  &lt;br /&gt;
|  1R50T  |  [[LOTR01050T|Legolas, Greenleaf (T)]]  |  Companion • Elf  |  Frodo  &lt;br /&gt;
|  1R72  |  [[LOTR01072|Gandalf, Friend of the Shirefolk]]  |  Companion • Wizard  |  Frodo  &lt;br /&gt;
|  1R72T  |  [[LOTR01072T|Gandalf, Friend of the Shirefolk (T)]]  |  Companion • Wizard  |  Frodo  &lt;br /&gt;
|  1U97  |  [[LOTR01097|Boromir, Son of Denethor]]  |  Companion • Man  |  Frodo  &lt;br /&gt;
|  1C290  |  [[LOTR01290|Frodo, Son of Drogo]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  1R302  |  [[LOTR01302|Merry, Friend to Sam]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  1C306  |  [[LOTR01306|Pippin, Friend to Frodo]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  1R310  |  [[LOTR01310|Sam, Faithful Companion]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  2P121  |  [[LOTR02121|Gimli, Dwarf of the Mountain-race]]  |  Companion • Dwarf  |  Frodo  &lt;br /&gt;
|  2M4M  |  [[LOTR02M04|Gimli, Dwarf of the Mountain-race (M)]]  |  Companion • Dwarf  |  Frodo  &lt;br /&gt;
|  3U7  |  [[LOTR03007|Arwen, Elven Rider]]  |  Companion • Elf  |  Frodo  &lt;br /&gt;
|  3R38  |  [[LOTR03038|Aragorn, Heir to the White City]]  |  Companion • Man  |  Frodo  &lt;br /&gt;
|  3M1M  |  [[LOTR03M01|Arwen, Elven Rider (M)]]  |  Companion • Elf  |  Frodo  &lt;br /&gt;
|  4C117  |  [[LOTR04117|Faramir, Son of Denethor]]  |  Companion • Man  |  Frodo  &lt;br /&gt;
|  4R301  |  [[LOTR04301|Frodo, Courteous Halfling]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  4R301T  |  [[LOTR04301T|Frodo, Courteous Halfling (T)]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  4C310  |  [[LOTR04310|Merry, Learned Guide]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  4C314  |  [[LOTR04314|Pippin, Woolly-footed Rascal]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  4R315  |  [[LOTR04315|Sam, Frodo's Gardener]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  5C28  |  [[LOTR05028|Smeagol, Old Noser]]  |  Companion  |  Frodo  &lt;br /&gt;
|  5R29  |  [[LOTR05029|Smeagol, Slinker]]  |  Companion  |  Frodo  &lt;br /&gt;
|  5R29T  |  [[LOTR05029T|Smeagol, Slinker (T)]]  |  Companion  |  Frodo  &lt;br /&gt;
|  6C45  |  [[LOTR06045|Smeagol, Poor Creature]]  |  Companion  |  Frodo  &lt;br /&gt;
|  7R71  |  [[LOTR07071|Smeagol, Always Helps]]  |  Companion  |  Frodo  &lt;br /&gt;
|  7C72  |  [[LOTR07072|Smeagol, Hurried Guide]]  |  Companion  |  Frodo  &lt;br /&gt;
|  7R91  |  [[LOTR07091|Faramir, Wizard's Pupil]]  |  Companion • Man  |  Frodo  &lt;br /&gt;
|  7R327  |  [[LOTR07327|Sam, Resolute Halfling]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  8R27  |  [[LOTR08027|Smeagol, Slippery Sneak]]  |  Companion  |  Frodo  &lt;br /&gt;
|  8P121  |  [[LOTR08121|Merry, Noble Warrior]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  8P122  |  [[LOTR08122|Pippin, Guard of Minas Tirith]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  10R6  |  [[LOTR10006|Arwen, Queen of Elves and Men]]  |  Companion • Elf  |  Frodo  &lt;br /&gt;
|  10R6T  |  [[LOTR10006T|Arwen, Queen of Elves and Men (T)]]  |  Companion • Elf  |  Frodo  &lt;br /&gt;
|  10R25  |  [[LOTR10025|Aragorn, Elessar Telcontar]]  |  Companion • Man  |  Frodo  &lt;br /&gt;
|  10R25T  |  [[LOTR10025T|Aragorn, Elessar Telcontar (T)]]  |  Companion • Man  |  Frodo  &lt;br /&gt;
|  10P121  |  [[LOTR10121|Frodo, Resolute Hobbit]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Gandalf Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Signet  ^&lt;br /&gt;
|  0P12  |  [[LOTR00012|Gimli, Son of Gloin (P)]]  |  Companion • Dwarf  |  Gandalf  &lt;br /&gt;
|  0P14  |  [[LOTR00014|Aragorn, Ranger of the North (P)]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  0P19  |  [[LOTR00019|Theoden, King of the Golden Hall (P)]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  0P26  |  [[LOTR00026|Gandalf, Defender of the West (P)]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  0P28  |  [[LOTR00028|Arwen, Fair Elf Maiden (P)]]  |  Companion • Elf  |  Gandalf  &lt;br /&gt;
|  0P49  |  [[LOTR00049|Eomer, Keeper of Oaths (P)]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  0P51  |  [[LOTR00051|Radagast, The Brown (P)]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  0P67  |  [[LOTR00067|Frodo, Mr. Underhill (P)]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  0D17D  |  [[LOTR00D17|Gandalf, Stormcrow (D)]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  1R13  |  [[LOTR01013|Gimli, Son of Gloin]]  |  Companion • Dwarf  |  Gandalf  &lt;br /&gt;
|  1R13T  |  [[LOTR01013T|Gimli, Son of Gloin (T)]]  |  Companion • Dwarf  |  Gandalf  &lt;br /&gt;
|  1U51  |  [[LOTR01051|Legolas, Prince of Mirkwood]]  |  Companion • Elf  |  Gandalf  &lt;br /&gt;
|  1R89  |  [[LOTR01089|Aragorn, Ranger of the North]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  1R89T  |  [[LOTR01089T|Aragorn, Ranger of the North (T)]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  1R289  |  [[LOTR01289|Frodo, Old Bilbo's Heir]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  1R307  |  [[LOTR01307|Pippin, Hobbit of Some Intelligence]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  1P364  |  [[LOTR01364|Gandalf, The Grey Wizard]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  2C104  |  [[LOTR02104|Merry, Horticulturalist]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  2C114  |  [[LOTR02114|Sam, Proper Poet]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  2M3M  |  [[LOTR02M03|Sam, Proper Poet (M)]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  3R8  |  [[LOTR03008|Arwen, Lady Undomiel]]  |  Companion • Elf  |  Gandalf  &lt;br /&gt;
|  3P122  |  [[LOTR03122|Boromir, Defender of Minas Tirith]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  4C49  |  [[LOTR04049|Gimli, Unbidden Guest]]  |  Companion • Dwarf  |  Gandalf  &lt;br /&gt;
|  4C74  |  [[LOTR04074|Legolas, Elven Comrade]]  |  Companion • Elf  |  Gandalf  &lt;br /&gt;
|  4C90  |  [[LOTR04090|Gandalf, The White Wizard]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  4C90T  |  [[LOTR04090T|Gandalf, The White Wizard (T)]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  4C109  |  [[LOTR04109|Aragorn, Heir of Elendil]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  4C302  |  [[LOTR04302|Frodo, Tired Traveller]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  4R311  |  [[LOTR04311|Merry, Unquenchable Hobbit]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  4R313  |  [[LOTR04313|Pippin, Just a Nuisance]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  4C316  |  [[LOTR04316|Sam, Samwise the Brave]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  5C93  |  [[LOTR05093|Theoden, King of the Golden Hall]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  5P122  |  [[LOTR05122|Eowyn, Daughter of Eomund]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  6R92  |  [[LOTR06092|Eomer, Rohirrim Captain]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  6P121  |  [[LOTR06121|Faramir, Ithilien Ranger]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  7R16  |  [[LOTR07016|Arwen, Fair Elf Maiden]]  |  Companion • Elf  |  Gandalf  &lt;br /&gt;
|  7C36  |  [[LOTR07036|Gandalf, Defender of the West]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  7R255  |  [[LOTR07255|Theoden, Rekindled King]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  7R318  |  [[LOTR07318|Frodo, Wicked Masster!]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  7C320  |  [[LOTR07320|Merry, Rohirrim Squire]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  7C323  |  [[LOTR07323|Pippin, Sworn to Service]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  7P364  |  [[LOTR07364|Aragorn, Driven by Need]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  8C5  |  [[LOTR08005|Gimli, Counter of Foes]]  |  Companion • Dwarf  |  Gandalf  &lt;br /&gt;
|  8C34  |  [[LOTR08034|Faramir, Defender of Osgiliath]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  8C87  |  [[LOTR08087|Eomer, Keeper of Oaths]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  9R+26  |  [[LOTR09026|Radagast, The Brown]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  10R72  |  [[LOTR10072|Eowyn, Lady of Ithilien]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  10P122  |  [[LOTR10122|Sam, Great Elf Warrior]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  10P122T  |  [[LOTR10122T|Sam, Great Elf Warrior (T)]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  12U43  |  [[LOTR12043|Boromir, Defender of Minas Tirith]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  12R127  |  [[LOTR12127|Pippin, Hobbit of Some Intelligence]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Theoden Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Signet  ^&lt;br /&gt;
|  0P17  |  [[LOTR00017|Eowyn, Lady of Rohan (P)]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  0P29  |  [[LOTR00029|Eowyn, Dernhelm (P)]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  0P45  |  [[LOTR00045|Eomer, Third Marshal of Riddermark (P)]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  0P46  |  [[LOTR00046|Gimli, Skilled Defender (P)]]  |  Companion • Dwarf  |  Theoden  &lt;br /&gt;
|  0P47  |  [[LOTR00047|Aragorn, Defender of Free Peoples (P)]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  4R89  |  [[LOTR04089|Gandalf, Greyhame]]  |  Companion • Wizard  |  Theoden  &lt;br /&gt;
|  4R267  |  [[LOTR04267|Eomer, Third Marshal of Riddermark]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  4C270  |  [[LOTR04270|Eowyn, Lady of Rohan]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  4P365  |  [[LOTR04365|Theoden, Lord of the Mark]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  5R7  |  [[LOTR05007|Gimli, Skilled Defender]]  |  Companion • Dwarf  |  Theoden  &lt;br /&gt;
|  5P121  |  [[LOTR05121|Legolas, Archer of Mirkwood]]  |  Companion • Elf  |  Theoden  &lt;br /&gt;
|  6R50  |  [[LOTR06050|Aragorn, Defender of Free Peoples]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  6M2M  |  [[LOTR06M02|Aragorn, Defender of Free Peoples (M)]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  7C6  |  [[LOTR07006|Gimli, Faithful Companion]]  |  Companion • Dwarf  |  Theoden  &lt;br /&gt;
|  7C26  |  [[LOTR07026|Legolas, Nimble Warrior]]  |  Companion • Elf  |  Theoden  &lt;br /&gt;
|  7R37  |  [[LOTR07037|Gandalf, Manager of Wizards]]  |  Companion • Wizard  |  Theoden  &lt;br /&gt;
|  7C90  |  [[LOTR07090|Faramir, Stout Captain]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  7R228  |  [[LOTR07228|Eowyn, Dernhelm]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  7U254  |  [[LOTR07254|Theoden, Leader of Spears]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  7R321  |  [[LOTR07321|Merry, Swordthain]]  |  Companion • Hobbit  |  Theoden  &lt;br /&gt;
|  7R321T  |  [[LOTR07321T|Merry, Swordthain (T)]]  |  Companion • Hobbit  |  Theoden  &lt;br /&gt;
|  7P365  |  [[LOTR07365|Eomer, Valiant Warchief]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
&lt;br /&gt;
{{:card_layout_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pending Cargo Tables]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Sealed-movie&amp;diff=17106</id>
		<title>Sealed-movie</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Sealed-movie&amp;diff=17106"/>
		<updated>2020-09-07T09:23:26Z</updated>

		<summary type="html">&lt;p&gt;Teltura: Moving tables-to-fix category to Pending Cargo Tables, since the remainder are all about referencing queryable data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Movie Block Sealed&lt;br /&gt;
&lt;br /&gt;
This page contains the decks used in Movie Block sealed leagues on Gemp. Players recieve cards at the start of each series, and must build a legal deck using the King Block site path and any cards opened during the league. Cards are cumulative from series to series (so series 1 cards may be used during series 2).&lt;br /&gt;
&lt;br /&gt;
During each of the first three series, players have a choice of one of the three decks listed below. Players also recieve a certain number of booster packs each series, including the fourth series:&lt;br /&gt;
&lt;br /&gt;
Series 1: 1x The Fellowship of the Ring, 1x The Two Towers, 1x The Return of the King, 3x Player's Choice&lt;br /&gt;
Series 2: 1x Mines of Moria, 1x Battle of Helm's Deep, 1x Siege of Gondor&lt;br /&gt;
Series 3: 1x Realms of the Elf-lords, 1x Ents of Fangorn, 1x Mount Doom&lt;br /&gt;
Series 4: 1x Reflections, 5x Player's Choice&lt;br /&gt;
&lt;br /&gt;
Note: Player's choice boosters are restricted to Movie Block sets other than Reflections.&lt;br /&gt;
&lt;br /&gt;
^  Series 1  ^^^&lt;br /&gt;
| '''Deck 1: Gandalf/Shire and Southrons''' \\ \\ 0P67 • Frodo, Mr. Underhill \\ 7C1 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U333 Sleeping Quarters \\ 2 7U337 West Road \\ 3 7U339 Hall of the Kings \\ 4 7U343 Pelennor Plain \\ 5 10U119 Steward's Tomb \\ 6 7U346 Minas Tirith Fifth Circle \\ 7 7U354 Pelennor Grassland \\ 8 7U356 Cross Roads \\ 9 7U360 Dagorlad \\ \\ Free Peoples Draw Deck \\ 1x 6C33 • Quickbeam, Bregalad \\ 3x 7C36 • Gandalf, Defender of the West \\ 1x 2C29 Wizard Staff \\ 1x 2C23 Gandalf's Wisdom \\ 2x 3U35 Trust Me as You Once Did \\ 1x 4U88 • Behold the White Rider \\ 2x 8U18 Not the First Halfling \\ 2x 1C76 Intimidate \\ 2x 7C31 All Save One \\ 2x 8C87 • Eomer, Keeper of Oaths \\ 1x 7C320 • Merry, Rohirrim Squire \\ 1x 7C323 • Pippin, Sworn to Service \\ 2x 10P122 • Sam, Great Elf Warrior \\ 1x 10C113 Orc Armor \\ 3x 1C299 Hobbit Sword \\ 1x 1U316 • A Talent for Not Being Seen \\ 1x 8C109 Closer and Closer He Bent \\ 1x 8U112 Song of the Shire \\ 2x 10U111 Narrow Escape \\ \\ Shadow Draw Deck \\ 2x 7U168 Southron Thief \\ 3x 8U60 • Haradrim Marksman \\ 2x 4U249 Southron Commander \\ 3x 4U232 Elite Archer \\ 4x 4C248 Southron Bowman \\ 2x 10C42 Far Harad Mercenaries \\ 2x 5C76 Southron Traveler \\ 2x 7C172 Troop of Haradrim \\ 2x 6C81 Southron Invaders \\ 2x 7C155 Raider Bow \\ 2x 4C255 Southron Spear \\ 1x 4U216 • Arrow From the South \\ 1x 10U47 Rallying Call \\ 2x 4C260 Whirling Strike \\ \\ \\ | '''Deck 2: Dwarves/Elves and Dunland''' \\ \\ 15C144 • Frodo, Weary From the Journey \\ 7C1 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U332 Rohirrim Road \\ 2 7U335 King's Tent \\ 3 7U338 Beacon of Minas Tirith \\ 4 7U341 Anduin Banks \\ 5 8U119 Crashed Gate \\ 6 7U350 Minas Tirith Seventh Circle \\ 7 8U120 Osgiliath Channel \\ 8 7U358 Morgulduin \\ 9 7U361 Haunted Pass \\  \\ Free Peoples Draw Deck \\ 2x 12U15 • Thrarin, Smith of Erebor \\ 1x 8C5 • Gimli, Counter of Foes \\ 2x 4C71 • Haldir, Emissary of the Galadhrim \\ 1x 5P121 • Legolas, Archer of Mirkwood \\ 2x 10U5 • Arwen, Echo of Luthien \\ 2x 4U86 • Thonnas, Naith Captain \\ 1x 2U3 Dwarven Bracers \\ 1x 7U8 • Gimli's Armor \\ 2x 1C9 Dwarven Axe \\ 2x 2C10 Hand Axe \\ 1x 6C21 Naith Longbow \\ 2x 8U8 Wish For Our Kinfolk \\ 1x 8U13 Shake Off the Shadow \\ 3x 2U4 Endurance of Dwarves \\ 2x 6U9 Lend Us Your Aid \\ 3x 4U53 Quick As May Be \\ 2x 1C299 Hobbit Sword \\  \\ Shadow Draw Deck \\ 3x 6C2 Dunlending Elder \\ 2x 6C4 Dunlending Headman \\ 3x 4C25 Hillman Tribe \\ 3x 4C21 Hillman Band \\ 2x 4U9 Dunlending Arsonist \\ 2x 4U11 Dunlending Looter \\ 3x 4C17 Dunlending Savage \\ 2x 4C18 Dunlending Warrior \\ 2x 6C3 Dunlending Footmen \\ 2x 4U36 War Club \\ 2x 6C1 • Bound By Rage \\ 2x 4C5 Burn Every Village \\ 1x 6U8 Too Long Have These Peasants Stood \\ 1x 1U231 • Ulaire Enquea, Lieutenant of Morgul \\ \\ \\ \\ \\ | '''Deck 3: Gondor/Rohan and Uruk-hai''' \\ \\ 10P121 • Frodo, Resolute Hobbit \\ 1C2 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U334 Steps of Edoras \\ 2 7U336 Rohirrim Camp \\ 3 10U117 Base of Mindolluin \\ 4 10U118 Pelennor Prairie \\ 5 7U345 Pelennor Flat \\ 6 7U351 Minas Tirith Sixth Circle \\ 7 7U355 Ruined Capitol \\ 8 7U357 Morgul Vale \\ 9 7U363 Slag Mounds \\  \\ Free Peoples Draw Deck \\ 2x 3P122 • Boromir, Defender of Minas Tirith \\ 2x 4C109 • Aragorn, Heir of Elendil \\ 1x 7U110 • Madril, Faramir's Aide \\ 1x 4C270 • Eowyn, Lady of Rohan \\ 2x 6C95 • Hrethel, Rider of Rohan \\ 2x 7U254 • Theoden, Leader of Spears \\ 1x 1C92 Armor \\ 1x 7U93 Footman's Armor \\ 1x 1U112 • Ranger's Sword \\ 1x 7C108 Knight's Spear \\ 1x 4U268 • Eomer's Spear \\ 1x 4U280 • Herugrim \\ 2x 1C299 Hobbit Sword \\ 1x 4U263 • Brego \\ 1x 5C88 Rohirrim Bow \\ 1x 4U126 • Ithilien Trap \\ 1x 5C32 • Citadel of the Stars \\ 1x 7U126 • Unexpected Visitor \\ 1x 8U42 A Path Appointed \\ 2x 8U86 Doom Drove Them \\ 2x 1C102 Dagger Strike \\ 2x 4U282 An Honorable Charge \\  \\ Shadow Draw Deck \\ 3x 5C61 Uruk Engineer \\ 3x 5C62 Uruk Sapper \\ 2x 1C146 Uruk Fighter \\ 2x 1C158 Uruk-hai Raiding Party \\ 1x 4U136 Advance Uruk Patrol \\ 2x 4C191 Uruk Rear Guard \\ 3x 10C81 Cirith Ungol Guard \\ 3x 10U82 Cirith Ungol Patroller \\ 3x 10C84 Cirith Ungol Sentry \\ 3x 6U58 Assault Ladder \\ 1x 1U260 The Number Must Be Few \\ 2x 10U35 Suffered Much Loss \\ 2x 4C151 Ferocity &lt;br /&gt;
^  Series 2  ^^^&lt;br /&gt;
| '''Deck 1: Elves/Gandalf and Uruk Trackers''' \\ \\ 7C317 • Frodo, Hope of Free Peoples \\ 1C2 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U331 Isengard Ruined \\ 2 7U336 Rohirrim Camp \\ 3 7U339 Hall of the Kings \\ 4 7U342 Osgiliath Fallen \\ 5 7U344 City Gates \\ 6 7U350 Minas Tirith Seventh Circle \\ 7 7U353 Osgiliath Crossing \\ 8 7U358 Morgulduin \\ 9 7U363 Slag Mounds \\  \\ Free Peoples Draw Deck \\ 2x 10U4 • Aegnor, Elven Escort \\ 1x 0P63 • Arwen, Maiden of Rivendell \\ 3x 2P122 • Gandalf, The Grey Pilgrim \\ 1x 8C10 • Legolas, Elven Stalwart \\ 1x 4C71 • Haldir, Emissary of the Galadhrim \\ 2x 12C22 • Rumil, Brother of Haldir \\ 3x 1C41 Elven Bow \\ 1x 2C29 Wizard Staff \\ 2x 4C64 Elven Sword \\ 2x 1C299 Hobbit Sword \\ 1x 3U10 • Calaglin, Elf of Lorien \\ 1x 3U12 • Dinendal, Silent Scout \\ 2x 8U13 Shake Off the Shadow \\ 1x 8U18 Not the First Halfling \\ 1x 1U27 • Thrarin, Dwarven Smith \\ 2x 1C78 Mysterious Wizard \\ 2x 4C87 Valor \\ 2x 4C102 Task Was Not Done \\  \\ Shadow Draw Deck \\ 3x 2C47 Uruk Scout \\ 2x 4C187 Uruk Foot Soldier \\ 3x 4C189 Uruk Plains Runner \\ 3x 4C193 Uruk Runner \\ 3x 4C195 Uruk Seeker \\ 2x 4U194 Uruk Searcher \\ 2x 4U188 Uruk Hunter \\ 2x 3C69 • Saruman, Servant of the Eye \\ 2x 4C196 Uruk Spear \\ 3x 4U159 Many Riddles \\ 2x 3C63 One of You Must Do This \\ 2x 4C156 Kill Them Now \\ 1x 1U231 • Ulaire Enquea, Lieutenant of Morgul \\ \\ \\ \\ | '''Deck 2: Dwarves/Gondor and Easterlings''' \\ \\ 1C290 • Frodo, Son of Drogo \\ 1C2 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U329 Dunharrow Plateau \\ 2 7U337 West Road \\ 3 7U340 Tower of Ecthelion \\ 4 7U341 Anduin Banks \\ 5 7U345 Pelennor Flat \\ 6 7U347 Minas Tirith First Circle \\ 7 8U120 Osgiliath Channel \\ 8 7U356 Cross Roads \\ 9 7U362 Narchost \\  \\ Free Peoples Draw Deck \\ 2x 2C6 • Fror, Gimli's Kinsman \\ 1x 7C6 • Gimli, Faithful Companion \\ 2x 0P16 • Faramir, Son of Denethor \\ 3x 0P23 • Aragorn, Captain of Gondor \\ 1x 0P25 • Denethor, Wizened Steward \\ 1x 0P58 • Anarion, Lord of Anorien \\ 1x 1U27 • Thrarin, Dwarven Smith \\ 1x 1C92 Armor \\ 1x 2U3 Dwarven Bracers \\ 2x 1C9 Dwarven Axe \\ 2x 7U98 Gondorian Sword \\ 2x 1C299 Hobbit Sword \\ 1x 4U57 • Stout and Strong \\ 1x 5C32 • Citadel of the Stars \\ 1x 7U126 • Unexpected Visitor \\ 1x 8U8 Wish For Our Kinfolk \\ 2x 8U42 A Path Appointed \\ 2x 1C3 Axe Strike \\ 3x 4C135 War and Valor \\  \\ Shadow Draw Deck \\ 2x 4C224 Easterling Axeman \\ 3x 4C226 Easterling Guard \\ 2x 4C227 Easterling Infantry \\ 3x 4C228 Easterling Lieutenant \\ 2x 7C139 Easterling Aggressor \\ 2x 7C140 Easterling Assailant \\ 2x 7C141 Easterling Attacker \\ 2x 7C142 Easterling Blademaster \\ 3x 10C41 • Easterling Pillager \\ 2x 6U79 Easterling Polearm \\ 2x 4C235 Gathering to the Summons \\ 2x 4C239 Men of Rhun \\ 1x 4C260 Whirling Strike \\ 2x 7C173 War Towers \\ \\ | '''Rohan/Shire and Nazgul''' \\ \\ 4C302 • Frodo, Tired Traveller \\ 1C2 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U330 Edoras Hall \\ 2 7U337 West Road \\ 3 7U339 Hall of the Kings \\ 4 10U118 Pelennor Prairie \\ 5 7U344 City Gates \\ 6 7U352 Minas Tirith Third Circle \\ 7 7U355 Ruined Capitol \\ 8 7U358 Morgulduin \\ 9 7U361 Haunted Pass \\  \\ Free Peoples Draw Deck \\ 1x 1C303 • Merry, From O'er the Brandywine \\ 3x 4C314 • Pippin, Woolly-footed Rascal \\ 1x 7C225 Elite Rider \\ 2x 0P66 • Eomer, Forthwith Banished \\ 1x 7C229 • Eowyn, Restless Maiden \\ 2x 7U254 • Theoden, Leader of Spears \\ 1x 4U263 • Brego \\ 1x 4C287 Rider's Mount \\ 2x 4C288 Rider's Spear \\ 2x 1C299 Hobbit Sword \\ 1x 3C108 Frying Pan \\ 3x 10U114 Shadowplay \\ 2x 8U112 Song of the Shire \\ 1x 8U86 Doom Drove Them \\ 1x 1C317 • There and Back Again \\ 1x 6C97 • We Left None Alive \\ 1x 1C294 Hobbit Appetite \\ 2x 10C109 Make Haste \\ 2x 7U231 Fey He Seemed \\  \\ Shadow Draw Deck \\ 2x 6P122 • The Witch-king, Deathless Lord \\ 3x 8U79 • Ulaire Attea, Thrall of The One \\ 1x 7U212 • Ulaire Enquea, Faster Than Winds \\ 1x 1U231 • Ulaire Enquea, Lieutenant of Morgul \\ 1x 2U83 • Ulaire Enquea, Ringwraith in Twilight \\ 3x 1U232 • Ulaire Lemenya, Lieutenant of Morgul \\ 3x 7U216 • Ulaire Nelya, Black-Mantled Wraith \\ 2x 7U217 • Ulaire Nertea, Black-Mantled Wraith \\ 2x 1U235 • Ulaire Otsea, Lieutenant of Morgul \\ 2x 7U218 • Ulaire Otsea, Black-Mantled Wraith \\ 3x 1U207 Black Breath \\ 2x 1U209 Blade Tip \\ 1x 10C64 • Stooping to the Kill \\ 2x 10C61 Houses of Lamentation \\ 2x 1U203 All Blades Perish | &lt;br /&gt;
^  Series 3  ^^^&lt;br /&gt;
| '''Deck 1: Ring-bound Companions and Isengard Orcs''' \\ \\ 4C302 • Frodo, Tired Traveller \\ 1C2 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U334 Steps of Edoras \\ 2 7U336 Rohirrim Camp \\ 3 7U339 Hall of the Kings \\ 4 10U118 Pelennor Prairie \\ 5 10U119 Steward's Tomb \\ 6 7U347 Minas Tirith First Circle \\ 7 7U353 Osgiliath Crossing \\ 8 7U358 Morgulduin \\ 9 7U360 Dagorlad \\  \\ Free Peoples Draw Deck \\ 3x 0P16 • Faramir, Son of Denethor \\ 1x 5U115 • Sam, Nice Sensible Hobbit \\ 1x 2C114 • Sam, Proper Poet \\ 1x 6P121 • Faramir, Ithilien Ranger \\ 1x 6C45 • Smeagol, Poor Creature \\ 2x 2P122 • Gandalf, The Grey Pilgrim \\ 1x 7U110 • Madril, Faramir's Aide \\ 1x 11U59 Gondorian Blade \\ 1x 7U93 Footman's Armor \\ 1x 4C112 • Boromir's Gauntlets \\ 1x 3C108 Frying Pan \\ 2x 10C113 Orc Armor \\ 1x 1C286 Bounder \\ 1x 2U96 • Bilbo Baggins, Well-spoken Gentlehobbit \\ 1x 10U116 • The Tale of the Great Ring \\ 1x 1C317 • There and Back Again \\ 1x 13U53 Naked Waste \\ 2x 7U78 Where Shall We Go \\ 1x 8U29 Still Far Ahead \\ 2x 6C38 Don't Follow The Lights \\ 1x 6C43 Not Listening \\ 1x 1U309 • Rosie Cotton, Hobbiton Lass \\ 2x 4U309 Light Shining Faintly \\  \\ Shadow Draw Deck \\ 3x 3U58 Isengard Servant \\ 2x 3U60 Isengard Smith \\ 2x 3U61 Isengard Warrior \\ 2x 3U57 Isengard Retainer \\ 3x 3C56 Isengard Forger \\ 2x 2C42 Goblin Man \\ 3x 6C67 Isengard Journeyman \\ 2x 3C59 Isengard Shaman \\ 2x 3C62 Isengard Worker \\ 2x 3C55 Isengard Axe \\ 2x 3U72 Trapped and Alone \\ 2x 1U142 Traitor's Voice \\ 1x 2U48 Wizard Storm \\ 2x 3C69 • Saruman, Servant of the Eye | '''Deck 2: Pipe-weed and Shelob''' \\ \\ 10P121 • Frodo, Resolute Hobbit \\ 1C2 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U334 Steps of Edoras \\ 2 7U335 King's Tent \\ 3 7U339 Hall of the Kings \\ 4 8U118 City of the Dead \\ 5 7U345 Pelennor Flat \\ 6 7U346 Minas Tirith Fifth Circle \\ 7 7U355 Ruined Capitol \\ 8 7U359 Northern Ithilien \\ 9 7U363 Slag Mounds \\  \\ Free Peoples Draw Deck \\ 1x 1U285 • Bilbo's Pipe \\ 2x 3U107 • Frodo's Pipe \\ 2x 1U74 • Gandalf's Pipe \\ 1x 1U292 • The Gaffer's Pipe \\ 1x 3U2 • Gimli's Pipe \\ 2x 1U91 • Aragorn's Pipe \\ 3x 1C300 Longbottom Leaf \\ 3x 1C305 Old Toby \\ 2x 1C286 Bounder \\ 1x 1U309 • Rosie Cotton, Hobbiton Lass \\ 1x 1U301 • Master Proudfoot, Distant Relative of Bilbo \\ 2x 0P64 • Gandalf, Stormcrow \\ 1x 7C6 • Gimli, Faithful Companion \\ 2x 7C81 • Aragorn, Captain of Gondor \\ 2x 1U97 • Boromir, Son of Denethor \\ 2x 7U98 Gondorian Sword \\ 1x 1C9 Dwarven Axe \\ 1x 2C10 Hand Axe \\  \\ Shadow Draw Deck \\ 1x 5C24 • Gollum, Nasty Treacherous Creature \\ 1x 6C40 • Gollum, Old Villain \\ 1x 7C59 • Gollum, Vile Creature \\ 3x 8C26 • Shelob, Last Child of Ungoliant \\ 3x 8U23 Larder \\ 3x 8C28 Spider Poison \\ 2x 8C30 Web \\ 1x 5U22 Evil-smelling Fens \\ 1x 10U20 Final Strike \\ 1x 10C24 • Unabated in Malice \\ 2x 7C53 Captured by the Ring \\ 3x 5C99 Gate Veteran \\ 2x 1C191 Moria Scout \\ 3x 10C62 Morgul Banner-bearer \\ 3x 3U58 Isengard Servant \\ \\ \\ \\ \\ | '''Deck 3: Rangers and Archers''' \\ \\ 2C102 • Frodo, Reluctant Adventurer \\ 1C2 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U334 Steps of Edoras \\ 2 7U336 Rohirrim Camp \\ 3 10U117 Base of Mindolluin \\ 4 7U343 Pelennor Plain \\ 5 8U119 Crashed Gate \\ 6 7U347 Minas Tirith First Circle \\ 7 7U354 Pelennor Grassland \\ 8 7U356 Cross Roads \\ 9 7U360 Dagorlad \\  \\ Free Peoples Draw Deck \\ 2x 4C109 • Aragorn, Heir of Elendil \\ 2x 3P122 • Boromir, Defender of Minas Tirith \\ 2x 7C90 • Faramir, Stout Captain \\ 1x 3U7 • Arwen, Elven Rider \\ 2x 8C10 • Legolas, Elven Stalwart \\ 1x 4C71 • Haldir, Emissary of the Galadhrim \\ 1x 3U10 • Calaglin, Elf of Lorien \\ 1x 3U12 • Dinendal, Silent Scout \\ 1x 1U56 • Orophin, Lorien Bowman \\ 1x 1U57 • Rumil, Elven Protector \\ 2x 1U65 Swan-ship of the Galadhrim \\ 1x 1C286 Bounder \\ 1x 1U31 • Asfaloth \\ 1x 1C41 Elven Bow \\ 1x 1U112 • Ranger's Sword \\ 1x 6U51 Banner of Westernesse \\ 1x 5U12 • Legolas' Sword \\ 1x 4C134 Sword of Gondor \\ 1x 5C32 • Citadel of the Stars \\ 1x 6C52 • Garrison of Osgiliath \\ 1x 1U108 No Stranger to the Shadows \\ 3x 1C117 Swordsman of the Northern Kingdom \\ 1x 4C129 Pathfinder \\  \\ Shadow Draw Deck \\ 3x 1C176 Goblin Marksman \\ 3x 4C248 Southron Bowman \\ 3x 4C183 Uruk Crossbowman \\ 3x 4U232 Elite Archer \\ 3x 2U67 Moria Archer Troop \\ 3x 4U138 Band of Uruk Bowmen \\ 3x 2C60 Goblin Bowman \\ 3x 8C76 Morgul Lurker \\ 3x 8C75 Morgul Creeper \\ 3x 8C74 Morgul Ambusher \\ \\ \\ \\ \\ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pending Cargo Tables]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Ring-bound&amp;diff=17105</id>
		<title>Ring-bound</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Ring-bound&amp;diff=17105"/>
		<updated>2020-09-07T09:23:26Z</updated>

		<summary type="html">&lt;p&gt;Teltura: Moving tables-to-fix category to Pending Cargo Tables, since the remainder are all about referencing queryable data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ring-bound =&lt;br /&gt;
[[Category: Comprehensive Rules References That Need Fixed]]'''From the Comprehensive Rules 4.0:'''&lt;br /&gt;
&lt;br /&gt;
Only companions can be Ring-bound (not allies or minions).&lt;br /&gt;
&lt;br /&gt;
All versions of Frodo and Sam are Ring-bound.&lt;br /&gt;
&lt;br /&gt;
See also starting fellowship, unbound.&lt;br /&gt;
&lt;br /&gt;
==Ring-bound Characters==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Free Peoples)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P18  |  [[LOTR00018|Smeagol, Old Noser (P)]]  |  Companion  |Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.  &lt;br /&gt;
|  5C28  |  [[LOTR05028|Smeagol, Old Noser]]  |  Companion  |Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.  &lt;br /&gt;
|  5R29  |  [[LOTR05029|Smeagol, Slinker]]  |  Companion  |Ring-bound. To play, add a burden. Skirmish: Add a burden to make Smeagol strength +2 and take no wounds.  &lt;br /&gt;
|  5R29T  |  [[LOTR05029T|Smeagol, Slinker (T)]]  |  Companion  |Ring-bound. To play, add a burden. Skirmish: Add a burden to make Smeagol strength +2 and take no wounds.   &lt;br /&gt;
|  6C45  |  [[LOTR06045|Smeagol, Poor Creature]]  |  Companion  |Ring-bound. To play, add a burden. Skirmish: Discard a card from hand to make Smeagol strength +1.  &lt;br /&gt;
|  7R71  |  [[LOTR07071|Smeagol, Always Helps]]  |  Companion  |Ring-bound. To play, add a burden. Assignment: Assign a minion to Smeagol and add 2 threats to exhaust that minion.  &lt;br /&gt;
|  7C72  |  [[LOTR07072|Smeagol, Hurried Guide]]  |  Companion  |Ring-bound. To play, add a burden. Skirmish: If you have initiative, discard 2 cards from your hand. Smeagol cannot be overwhelmed unless his strength is tripled.  &lt;br /&gt;
|  8R27  |  [[LOTR08027|Smeagol, Slippery Sneak]]  |  Companion  |Ring-bound. To play, add a burden. Skirmish: Add threats equal to the total vitality of the minions Smeagol is skirmishing to discard Smeagol. Regroup: Discard Smeagol to take a [GOLLUM] minion from your discard pile into hand.  &lt;br /&gt;
|  9R+30  |  [[LOTR09030|Smeagol, Bearer of Great Secrets]]  |  Companion  |Ring-bound. To play, add a burden. Each time the fellowship moves, place an unbound companion in the dead pile. Regroup: If Smeagol is the Ring-bearer, add 2 burdens to discard each minion.  &lt;br /&gt;
|  11R51  |  [[LOTR11051|Smeagol, Scout and Guide]]  |  Companion  |Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him.  &lt;br /&gt;
|  11RF6RF  |  [[LOTR11F06|Smeagol, Scout and Guide (F)]]  |  Companion  |Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him.  &lt;br /&gt;
|  13U55  |  [[LOTR13055|Smeagol, Simple Stoor]]  |  Companion  |Ring-bound. To play, add a burden. For each card titled Deagol in your discard pile, Smeagol is strength +2 and resistance -1. Each time Smeagol wins a skirmish, you may take a [GOLLUM] card from your draw deck and place it in your discard pile.  &lt;br /&gt;
|  15R49  |  [[LOTR15049|Smeagol, Wretched and Hungry]]  |  Companion  |Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.  &lt;br /&gt;
|  15RF8RF  |  [[LOTR15F08|Smeagol, Wretched and Hungry (F)]]  |  Companion  |Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.  &lt;br /&gt;
|  19P11  |  [[LOTR19011|Smeagol, Pitiable Guide]]  |  Companion  |Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may shuffle up to 2 [GOLLUM] cards from your discard pile into your draw deck. Skirmish: Exert a Ring-bound companion to make Smeagol strength +2.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gondor  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P16  |  [[LOTR00016|Faramir, Son of Denethor (P)]]  |  Companion • Man  |Ring-bound. Ranger. An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir.  &lt;br /&gt;
|  0P35  |  [[LOTR00035|Faramir, Captain of Gondor (P)]]  |  Companion • Man  |Ring-bound. Ranger. The twilight cost of each other [GONDOR] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2.  &lt;br /&gt;
|  0P65  |  [[LOTR00065|Boromir, Steward's Heir (P)]]  |  Companion • Man  |Knight. Ranger. Ring-bound.  &lt;br /&gt;
|  4U114  |  [[LOTR04114|Damrod, Ranger of Ithilien]]  |  Companion • Man  |Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Damrod to exhaust a Man he is skirmishing.  &lt;br /&gt;
|  4R116  |  [[LOTR04116|Faramir, Captain of Gondor]]  |  Companion • Man  |Ring-bound. Ranger. The twilight cost of each other [GONDOR] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2.  &lt;br /&gt;
|  4C117  |  [[LOTR04117|Faramir, Son of Denethor]]  |  Companion • Man  |Ring-bound. Ranger. An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir.  &lt;br /&gt;
|  4C122  |  [[LOTR04122|Gondorian Ranger]]  |  Companion • Man  |Ring-bound. Ranger. The site number of each minion assigned to skirmish a Ring-bound Man is +2.  &lt;br /&gt;
|  4U127  |  [[LOTR04127|Mablung, Soldier of Gondor]]  |  Companion • Man  |Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Mablung to exhaust a roaming minion he is skirmishing.  &lt;br /&gt;
|  4C130  |  [[LOTR04130|Ranger of Ithilien]]  |  Companion • Man  |Ring-bound. Ranger. When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2.  &lt;br /&gt;
|  6C48  |  [[LOTR06048|Anborn, Skilled Huntsman]]  |  Companion • Man  |Ring-bound. Ranger. Each time Anborn wins a skirmish, you may make a minion's site number +3 until the regroup phase.  &lt;br /&gt;
|  6P121  |  [[LOTR06121|Faramir, Ithilien Ranger]]  |  Companion • Man  |Ring-bound. Ranger. If Faramir is in your starting fellowship, his twilight cost is -1. Fellowship: Play a ranger to heal a Ring-bound companion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Shire  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P78  |  [[LOTR00078|Sam, Steadfast Friend (P)]]  |  Companion • Hobbit  |Ring-bound. Each other companion is resistance +1.  &lt;br /&gt;
|  0D8D  |  [[LOTR00D08|Bilbo, Aged Ring-bearer (D)]]  |  Companion • Hobbit  |Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.  &lt;br /&gt;
|  2C102T  |  [[LOTR02102T|Frodo, Reluctant Adventurer (T)]]  |  Companion • Hobbit  |Ring-bound. Ring-bearer. The cost of each artifact, possession, and [SHIRE] tale played on Frodo is -1.   &lt;br /&gt;
|  4R315  |  [[LOTR04315|Sam, Frodo's Gardener]]  |  Companion • Hobbit  |Ring-bound. Fellowship: Play Sam's Pack from your draw deck. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).  &lt;br /&gt;
|  4C316  |  [[LOTR04316|Sam, Samwise the Brave]]  |  Companion • Hobbit  |Ring-bound. Response: If a Shadow card is about to add any number of burdens, spot Frodo and exert Sam to prevent this. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).  &lt;br /&gt;
|  5U115  |  [[LOTR05115|Sam, Nice Sensible Hobbit]]  |  Companion • Hobbit  |Ring-bound. While you can spot Frodo and Smeagol, Sam may not be overwhelmed unless is strength is tripled. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).  &lt;br /&gt;
|  7C317  |  [[LOTR07317|Frodo, Hope of Free Peoples]]  |  Companion • Hobbit  |Ring-bearer (resistance 10). Ring-bound. Each time the fellowship moves, you may add (3) to remove a threat.  &lt;br /&gt;
|  7R318  |  [[LOTR07318|Frodo, Wicked Masster!]]  |  Companion • Hobbit  |Ring-bearer (resistance 10). Ring-bound. Skirmish: At sites 6K to 8K, add 4 burdens to wound a minion skirmishing Frodo.  &lt;br /&gt;
|  7C326  |  [[LOTR07326|Sam, Needer of Vittles]]  |  Companion • Hobbit  |Ring-bound. Fellowship: Play a Hobbit companion to remove a burden. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).  &lt;br /&gt;
|  7R327  |  [[LOTR07327|Sam, Resolute Halfling]]  |  Companion • Hobbit  |Ring-bound. Fellowship: If you have initiative, discard a card from hand to heal Sam. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).  &lt;br /&gt;
|  9R+49  |  [[LOTR09049|Bilbo, Bearer of Things Burgled]]  |  Companion • Hobbit  |Ring-bound. Each time the fellowship moves, if the twilight pool has 2 or fewer twilight tokens, add 2 burdens or add (3). Regroup: Add a burden to play a [SHIRE] tale.  &lt;br /&gt;
|  10P122  |  [[LOTR10122|Sam, Great Elf Warrior]]  |  Companion • Hobbit  |Ring-bound. Sam is strength +1 for each [SHIRE] companion you can spot. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).  &lt;br /&gt;
|  10P122T  |  [[LOTR10122T|Sam, Great Elf Warrior (T)]]  |  Companion • Hobbit  |Ring-bound. Sam is strength +1 for each [SHIRE] companion you can spot. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).   &lt;br /&gt;
|  11S164  |  [[LOTR11164|Frodo, Protected by Many]]  |  Companion • Hobbit  |Ring-bearer. Ring-bound. At the start of the regroup phase, you may exert Frodo to make him gain muster until the end of the regroup phase. (At the start of the regroup phase, you may discard a card from hand to draw a card.)  &lt;br /&gt;
|  11U172  |  [[LOTR11172|Sam, Steadfast Friend]]  |  Companion • Hobbit  |Ring-bound. Each other companion is resistance +1.  &lt;br /&gt;
|  12R119  |  [[LOTR12119|Bilbo, Melancholy Hobbit]]  |  Companion • Hobbit  |Ring-bound. At the start of each skirmish involving Bilbo, you may exert him to take a [SHIRE] skirmish event into hand from your discard pile.  &lt;br /&gt;
|  12RF12RF  |  [[LOTR12F12|Bilbo, Melancholy Hobbit (F)]]  |  Companion • Hobbit  |Ring-bound. At the start of each skirmish involving Bilbo, you may exert him to take a [SHIRE] skirmish event into hand from your discard pile.  &lt;br /&gt;
|  13R142  |  [[LOTR13142|Bilbo, Aged Ring-bearer]]  |  Companion • Hobbit  |Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.  &lt;br /&gt;
|  13R149  |  [[LOTR13149|Frodo, Frenzied Fighter]]  |  Companion • Hobbit  |Ring-bound. While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled. Skirmish: If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.  &lt;br /&gt;
|  13R156  |  [[LOTR13156|Sam, Bearer of Great Need]]  |  Companion • Hobbit  |Ring-bound. Sam is resistance +1 for each Hobbit you can spot. Regroup: Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play.  &lt;br /&gt;
|  13R156T  |  [[LOTR13156T|Sam, Bearer of Great Need (T)]]  |  Companion • Hobbit  |Ring-bound. Sam is resistance +1 for each Hobbit you can spot. Regroup: Exert Sam and transfer a follower her is bearing to your support area to discard a minion from play.   &lt;br /&gt;
|  13RF15RF  |  [[LOTR13F15|Frodo, Frenzied Fighter (F)]]  |  Companion • Hobbit  |Ring-bound. While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled. Skirmish: If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.  &lt;br /&gt;
|  13RF16RF  |  [[LOTR13F16|Sam, Bearer of Great Need (F)]]  |  Companion • Hobbit  |Ring-bound. Sam is resistance +1 for each Hobbit you can spot. Regroup: Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play.  &lt;br /&gt;
|  15C144  |  [[LOTR15144|Frodo, Weary From the Journey]]  |  Companion • Hobbit  |Ring-bearer. Ring-bound. While skirmishing a minion of strength 8 or less, Frodo is strength +2.  &lt;br /&gt;
|  15U153  |  [[LOTR15153|Sam, Innocent Traveler]]  |  Companion • Hobbit  |Ring-bound. While Sam bears the One Ring, he is resistance -4. Maneuver: If Sam is bearing a follower, exert him to heal another Hobbit. Response: If Frodo is killed, make Sam the Ring-bearer.  &lt;br /&gt;
|  19P28  |  [[LOTR19028|Frodo, Little Master]]  |  Companion • Hobbit  |Fellowship. Ring-bearer. Ring-bound. While you cannot spot 4 threats, Shadow cards cannot discard cards from your hand or from the top of your draw deck.  &lt;br /&gt;
|  19P32  |  [[LOTR19032|Sam, Loyal Friend]]  |  Companion • Hobbit  |Fellowship. Ring-bound. While Sam bears The One Ring, he is resistance -4. While you can spot 3 [SHIRE] companions, Sam is strength +2. Response: If Frodo dies, make Sam the Ring-bearer.  &lt;br /&gt;
&lt;br /&gt;
==Abilities Which Target Ring-bound Characters==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Free Peoples)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  13U53  |  [[LOTR13053|Naked Waste]]  |  Event • Skirmish  |You may remove from the game 4 other [GOLLUM] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Spot Smeagol to make a Ring-bound companion strength +3.  &lt;br /&gt;
|  15U39  |  [[LOTR15039|Called to Mordor]]  |  Condition  |Bearer must be Smeagol. While you can spot 2 Ring-bound Hobbits, each time an opponent uses a skirmish special ability in a skirmish involving Gollum or Smeagol, you may wound a minion.  &lt;br /&gt;
|  15R40  |  [[LOTR15040|Connected by Fate]]  |  Condition • Support Area  |To play, spot Smeagol. While you can spot 2 Ring-bound Hobbits, each Shadow event is twilight cost +1. Skirmish: Discard this condition to make each Ring-bound companion strength +1 until the regroup phase.  &lt;br /&gt;
|  15C45  |  [[LOTR15045|Hurry Hobbitses]]  |  Event • Skirmish  |Make Smeagol strength +1 for each Ring-bound Hobbit you can spot.  &lt;br /&gt;
|  15C46  |  [[LOTR15046|Nice Fish]]  |  Condition • Support Area  |Each time Smeagol wins a skirmish, place a [GOLLUM] token here. Regroup: Heal a Ring-bound companion for each token here. Discard this condition.  &lt;br /&gt;
|  15C48  |  [[LOTR15048|Release Them]]  |  Event • Skirmish  |Spot Smeagol to prevent a Ring-bound Hobbit from being overwhelmed unless his or her strength is tripled. While this card is in your discard pile, Smeagol is resistance +1.  &lt;br /&gt;
|  15R49  |  [[LOTR15049|Smeagol, Wretched and Hungry]]  |  Companion  |Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.  &lt;br /&gt;
|  15RF8RF  |  [[LOTR15F08|Smeagol, Wretched and Hungry (F)]]  |  Companion  |Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.  &lt;br /&gt;
|  19P11  |  [[LOTR19011|Smeagol, Pitiable Guide]]  |  Companion  |Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may shuffle up to 2 [GOLLUM] cards from your discard pile into your draw deck. Skirmish: Exert a Ring-bound companion to make Smeagol strength +2.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Shadow)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  13R44  |  [[LOTR13044|Chasm's Edge]]  |  Condition • Support Area  |Gollum is strength +1 for each Ring-bound companion you can spot.  &lt;br /&gt;
|  18U30  |  [[LOTR18030|Enemy in Your Midst]]  |  Event • Shadow  |Heal a Ring-bound companion to reinforce a [GOLLUM] token.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gondor  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4U110  |  [[LOTR04110|Arrows Thick in the Air]]  |  Event  |Archery or Skirmish: Exert 2 Ring-bound Men to wound each roaming minion.  &lt;br /&gt;
|  4C113  |  [[LOTR04113|Curse Them]]  |  Event  |Skirmish: Exert a Ring-bound Man to cancel a skirmish involving a roaming minion.  &lt;br /&gt;
|  4U114  |  [[LOTR04114|Damrod, Ranger of Ithilien]]  |  Companion • Man  |Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Damrod to exhaust a Man he is skirmishing.  &lt;br /&gt;
|  4R119  |  [[LOTR04119|Faramir's Cloak]]  |  Possession • Cloak  |Bearer must be Faramir. Each roaming minion skirmishing a Ring-bound Man is strength -1.  &lt;br /&gt;
|  4R120  |  [[LOTR04120|Forbidden Pool]]  |  Condition  |Plays to your support area. While the fellowship is at site 6T, each Ring-bound Man takes no more than 1 wound during each skirmish phase. Fellowship: Add (2) and discard this condition to heal a Ring-bound Man.  &lt;br /&gt;
|  4R121  |  [[LOTR04121|Forests of Ithilien]]  |  Condition  |Plays to your support area. While the fellowship is at site 5T, the site number of each Man in a skirmish is +2. Regroup: Discard this condition and exert a Ring-bound Man to liberate a site.  &lt;br /&gt;
|  4C122  |  [[LOTR04122|Gondorian Ranger]]  |  Companion • Man  |Ring-bound. Ranger. The site number of each minion assigned to skirmish a Ring-bound Man is +2.  &lt;br /&gt;
|  4R125  |  [[LOTR04125|Henneth Annun]]  |  Condition  |Plays to your support area. While the fellowship is at site 6T, each roaming minion skirmishing a Ring-bound companion is strength -2. Skirmish: Spot a [GONDOR] Man and discard this condition to wound a roaming minion.  &lt;br /&gt;
|  4U127  |  [[LOTR04127|Mablung, Soldier of Gondor]]  |  Companion • Man  |Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Mablung to exhaust a roaming minion he is skirmishing.  &lt;br /&gt;
|  4C128  |  [[LOTR04128|New Errand]]  |  Event  |Skirmish: Spot a Ring-bound Man to make a minion's site number +2. If that minion loses this skirmish, you may wound a minion.  &lt;br /&gt;
|  4C131  |  [[LOTR04131|Ranger's Bow]]  |  Possession • Ranged Weapon  |Bearer must be Ring-bound Man. Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion.  &lt;br /&gt;
|  4R133  |  [[LOTR04133|Ruins of Osgiliath]]  |  Condition  |Plays to your support area. While the fellowship is at site 7T, each Ring-bound Man is defender +1. Skirmish: Spot a Ringbound Man and discard this condition to wound an opponent's Man.  &lt;br /&gt;
|  6P121  |  [[LOTR06121|Faramir, Ithilien Ranger]]  |  Companion • Man  |Ring-bound. Ranger. If Faramir is in your starting fellowship, his twilight cost is -1. Fellowship: Play a ranger to heal a Ring-bound companion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Orc  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  13R112  |  [[LOTR13112|Orc Crusher]]  |  Minion • Orc  |To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden.  &lt;br /&gt;
|  13R112T  |  [[LOTR13112T|Orc Crusher (T)]]  |  Minion • Orc  |To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden.   &lt;br /&gt;
|  13RF11RF  |  [[LOTR13F11|Orc Crusher (F)]]  |  Minion • Orc  |To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Raider  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4R231  |  [[LOTR04231|Eastern Emyn Muil]]  |  Condition  |Plays to your support area. Each Ring-bound companion moving from site 2T must exert twice. Maneuver: Discard this condition and exert a [RAIDER] Man to exert a Ringbound companion.  &lt;br /&gt;
|  4C235  |  [[LOTR04235|Gathering to the Summons]]  |  Event  |Skirmish: Spot a [RAIDER] Man skirmishing a Ring-bound companion to add a burden.  &lt;br /&gt;
|  4U236  |  [[LOTR04236|Howl of Harad]]  |  Condition  |Plays to your support area. Each time a companion or ally loses a skirmish involving a Southron, you may remove (4) to make the Free Peoples Player wound a Ring-bound companion.  &lt;br /&gt;
|  4R246  |  [[LOTR04246|Southron Assassin]]  |  Minion • Man  |Southron. Each time a companion or ally loses a skirmish involving a Southron, you may remove (1) to make the Free Peoples player wound a Ring-bound companion.  &lt;br /&gt;
|  8U60  |  [[LOTR08060|Haradrim Marksman]]  |  Minion • Man  |Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Sauron  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  5R95  |  [[LOTR05095|Dead Marshes]]  |  Condition  |Plays to your support area. While the fellowship is at site 4T, Ring-bound companions skirmishing [SAURON] orcs are strength -1. Maneuver: Spot 2 [SAURON] Orcs to play up to 2 [SAURON] conditions from your discard pile. Discard this condition.  &lt;br /&gt;
|  5R96  |  [[LOTR05096|Eye of Barad-Dur]]  |  Event  |Skirmish: Make a companion or ally skirmishing a [SAURON] Orc strength -1 for each ring-bound companion. Response: If a free people player reveals this card from your hand, discard this card to add 2 burdens.  &lt;br /&gt;
|  10C79  |  [[LOTR10079|Barren Land]]  |  Condition • Support Area  |To play, spot a [SAURON] minion. Each time the fellowship moves to any site 8 or 9, exert each Ring-bound companion. Shadow: Discard this condition to play a [SAURON] minion. Its twilight cost is -2.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Shire  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P94  |  [[LOTR00094|Mithril-coat, Dwarf-mail (P)]]  |  Artifact • Armor  |Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase.  &lt;br /&gt;
|  0D8D  |  [[LOTR00D08|Bilbo, Aged Ring-bearer (D)]]  |  Companion • Hobbit  |Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.  &lt;br /&gt;
|  4C298  |  [[LOTR04298|Brace of Coneys]]  |  Possession  |Bearer must be a Ring-bound Hobbit. Fellowship: Discard this possession to remove a burden.  &lt;br /&gt;
|  4C302  |  [[LOTR04302|Frodo, Tired Traveller]]  |  Companion • Hobbit  |Ring-bearer (resistance 10). Fellowship: Play a Ring-bound companion to remove a burden.  &lt;br /&gt;
|  4U309  |  [[LOTR04309|Light Shining Faintly]]  |  Event  |Fellowship: Add a burden to heal a Ring-bound companion twice.  &lt;br /&gt;
|  4R317  |  [[LOTR04317|Sam's Pack]]  |  Possession  |Bearer must be a Ring-bound Hobbit. At the start of each turn, you may add (2) to heal a Ring-bound companion.  &lt;br /&gt;
|  5C117  |  [[LOTR05117|You Must Help Us]]  |  Event  |Fellowship: Play Smeagol from your discard pile to heal each Ring-bound Hobbit twice.  &lt;br /&gt;
|  8U110  |  [[LOTR08110|Morgai Foothills]]  |  Condition • Support Area  |When the fellowship moves from site 4K, remove (1) for each Ring-bound companion you spot. Regroup: Discard a card from hand for each Ring-bound companion you spot. Discard this condition.  &lt;br /&gt;
|  13R142  |  [[LOTR13142|Bilbo, Aged Ring-bearer]]  |  Companion • Hobbit  |Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.  &lt;br /&gt;
|  13R143  |  [[LOTR13143|Bill the Pony, Dearly-loved]]  |  Possession • Mount  |Bearer must be a Ring-bound Hobbit. When you play Bill the Pony, you may reinforce a [SHIRE] token. Regroup: Spot 2 minions and remove 2 [SHIRE] tokens to make a Shadow player discard a minion from play.  &lt;br /&gt;
|  13R149  |  [[LOTR13149|Frodo, Frenzied Fighter]]  |  Companion • Hobbit  |Ring-bound. While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled. Skirmish: If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.  &lt;br /&gt;
|  13U150  |  [[LOTR13150|Frodo Gamgee, Son of Samwise]]  |  Follower  |Aid - Add 2 burdens. (At the start of the maneuver phase, you may add 2 burdens to transfer this to a companion.) To play, spot a Ring-bound Hobbit. Bearer is strength +1 for each Ring-bound Hobbit you can spot.  &lt;br /&gt;
|  13R153  |  [[LOTR13153|Mithril-coat, Dwarf-mail]]  |  Artifact • Armor  |Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase.  &lt;br /&gt;
|  13R155  |  [[LOTR13155|Phial of Galadriel, The Light of Earendil]]  |  Artifact • Phial  |Bearer must be a Ring-bound Hobbit. While bearer is in region 1, bearer gains muster. While bearer is in region 2, each of your [SHIRE] companions gains muster. While bearer is in region 3, each character gains muster.  &lt;br /&gt;
|  13RF15RF  |  [[LOTR13F15|Frodo, Frenzied Fighter (F)]]  |  Companion • Hobbit  |Ring-bound. While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled. Skirmish: If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Wraith  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  6U87  |  [[LOTR06087|Ulaire Nertea, Winged Hunter]]  |  Minion • Nazgul  |When you play Ulaire Nertea, spot another Nazgul to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2.  &lt;br /&gt;
|  7U216  |  [[LOTR07216|Ulaire Nelya, Black-Mantled Wraith]]  |  Minion • Nazgul  |Fierce. Regroup: If you have initiative, discard Ulaire Nelya to exert each Ring-bound companion.  &lt;br /&gt;
|  7U218  |  [[LOTR07218|Ulaire Otsea, Black-Mantled Wraith]]  |  Minion • Nazgul  |Regroup: If you have initiative, discard Ulaire Otsea to make the Free Peoples player exert a Ring-bound companion twice or return and unbound companion to his or her hand.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Site  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4U329  |  [[LOTR04329|Western Emyn Muil]]  |  Site  |When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert.   &lt;br /&gt;
&lt;br /&gt;
{{:unloaded_keyword_table}}&lt;br /&gt;
[[Category:Pending Cargo Tables]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Comprehensive_rules_4-0&amp;diff=17104</id>
		<title>Comprehensive rules 4-0</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Comprehensive_rules_4-0&amp;diff=17104"/>
		<updated>2020-09-07T09:20:03Z</updated>

		<summary type="html">&lt;p&gt;Teltura: Teltura moved page Comprehensive rules 4-0 to Comprehensive Rules 4.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Comprehensive Rules 4.0]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Comprehensive_Rules_4.0&amp;diff=17103</id>
		<title>Comprehensive Rules 4.0</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Comprehensive_Rules_4.0&amp;diff=17103"/>
		<updated>2020-09-07T09:20:03Z</updated>

		<summary type="html">&lt;p&gt;Teltura: Teltura moved page Comprehensive rules 4-0 to Comprehensive Rules 4.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Version of the Comprehensive Rules=&lt;br /&gt;
''See [[Rulebooks]] for an explanation of the various mediums that the official rules have been distributed in over the years.  The below is an easily referenced version of the Comprehensive Rules 4.0 document released by Decipher.  It, in conjunction with the last seven iterations of the [[current_rulings_document|Current Rulings Document]], constitutes the last official word from Decipher on the Lord of the Rings TCG.''&lt;br /&gt;
&lt;br /&gt;
=The Lord of the Rings Trading Card Game Comprehensive Rules 4.0=&lt;br /&gt;
==If you have never played a trading card game...===&lt;br /&gt;
The best way to learn is from a friend who already knows how to play. If your friends aren’t players yet, we suggest you begin with a [[Rulebooks|Starter Rulebook]], which is included in [[starter decks]] and available for download.&lt;br /&gt;
&lt;br /&gt;
==If you have played this game before...===&lt;br /&gt;
&lt;br /&gt;
These '''Comprehensive Rules''' provides complete documentation of all rules for [[lord of the rings tcg|The Lord of the Rings TCG]] as of October 2004. It replaces and supersedes all previous rulebooks. It is divided into three sections.&lt;br /&gt;
&lt;br /&gt;
'''Section One''' is a chronological overview of gameplay. '''Section Two''' provides complete rules to the game, organized alphabetically by topic. '''Section Three''' provides entries on individual cards, including errata and clarifications.&lt;br /&gt;
&lt;br /&gt;
=What's New?=&lt;br /&gt;
&lt;br /&gt;
All material from the ''Shadows'' Starter Rulebook is included here. The most important updates are:&lt;br /&gt;
&lt;br /&gt;
* Changes in the Open format to the way sites are played on the adventure path, and the addition of regions. (See Section One: “Moving your fellowship,” “Playing sites,” “Adding twilight tokens for movement,” and “Building Your Deck”; or Section Two: “building your deck,” “moving your fellowship,” “region,” and “site.”)&lt;br /&gt;
* The increased role of resistance in the game, and the effect that has on burdens. (See “resistance” in Section One or Two.)&lt;br /&gt;
* The addition of the keywords “lurker,” “muster,” and “'''[[toil]]'''.” (See the Section Two entries for those terms.)&lt;br /&gt;
&lt;br /&gt;
Note that none of these new rules take effect until the release of ''Shadows''. Until then, Open format games continue to use King block sites,&lt;br /&gt;
and players still play them to the adventure path and add pool as before – that is, as defined for the Fellowship block, Tower block, and King&lt;br /&gt;
block formats. (See Section One: “Formats” or Section Two: “format.”)&lt;br /&gt;
&lt;br /&gt;
=Section One: Overview=&lt;br /&gt;
&lt;br /&gt;
This section of the Comprehensive Rules mirrors the presentation of a Starter Rulebook. Important concepts are explained first, followed by game setup and an explanation of the turn sequence in order. &lt;br /&gt;
&lt;br /&gt;
This section is offered only as a chronological overview of gameplay. There are few examples of play, and few specific rulings. For such material, refer to Section Two. &lt;br /&gt;
&lt;br /&gt;
Again, if you are not familiar with the game, we strongly suggest you begin with a Starter Rulebook, rather than the Comprehensive Rules.&lt;br /&gt;
&lt;br /&gt;
=Important Concepts=&lt;br /&gt;
==Kinds of Cards==&lt;br /&gt;
Most cards in The Lord of the Rings TCG are one of two basic kinds: Free Peoples or Shadow. There are also sites and The One Ring, which are neither Free Peoples cards nor Shadow cards.&lt;br /&gt;
&lt;br /&gt;
===Free Peoples Cards===&lt;br /&gt;
Free Peoples cards represent the forces of good. Each player has his own fellowship, made up of a Ring-bearer and other companions. When you take your turn, you play and use your Free Peoples cards.&lt;br /&gt;
'''Free Peoples cards have a light colored circular field in the upper left corner.'''&lt;br /&gt;
&lt;br /&gt;
===Shadow Cards===&lt;br /&gt;
Shadow cards represent the forces of evil and corruption. When another player takes his turn, you play and use your Shadow cards to hinder that player.&lt;br /&gt;
'''Shadow cards have a dark colored diamond-shaped field in the upper left corner.'''&lt;br /&gt;
&lt;br /&gt;
==Card Types==&lt;br /&gt;
There are nine different card types in the game: The One Ring, site, companion, ally, minion, possession, artifact, event, and condition. Companion, ally, and minion cards are also collectively referred to as character cards.&lt;br /&gt;
&lt;br /&gt;
==The One Ring==&lt;br /&gt;
This card type represents the uniquely powerful item that is the focus of the story of The Lord of the Rings. In the middle of the card, The One Ring has its subtitle. It has no twilight cost. &lt;br /&gt;
''There are several versions of The One Ring, represented by different cards, but you’ll only use one version at a time.''&lt;br /&gt;
&lt;br /&gt;
==Site==&lt;br /&gt;
Site cards represent locations in Middle-earth, and are used to chart the progress of the game. Nine sites are placed in your adventure deck, and are kept separately from the other cards you draw and play during the game, which are placed in the draw deck.&lt;br /&gt;
&lt;br /&gt;
'''Site cards have a dark compass in the upper left corner.'''&lt;br /&gt;
&lt;br /&gt;
This symbol is used on sites from the ''Shadows'' expansion set onward, differentiating them from sites found in previous sets (which use a different compass symbol, and may also use a block symbol).&lt;br /&gt;
&lt;br /&gt;
==Companion==&lt;br /&gt;
A companion is a Free Peoples character in your fellowship.&lt;br /&gt;
&lt;br /&gt;
==Ally==&lt;br /&gt;
An ally is a character that helps your companions from afar but does not move with them.&lt;br /&gt;
&lt;br /&gt;
==Minion==&lt;br /&gt;
A minion is a Shadow character that attacks other players’ fellowships.&lt;br /&gt;
&lt;br /&gt;
==Possession==&lt;br /&gt;
A possession is a weapon, suit of armor, or other kind of object used by a character. Most possessions tell you who their bearer can be, which is the kind of character you can play them on.&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
An artifact is a unique weapon, suit of armor, or other kind of special object used by a character. &lt;br /&gt;
&lt;br /&gt;
Though artifacts are played and used much like possessions, they are a different card type. Artifacts are not affected by cards that affect possessions.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
An event is a card played from your hand representing an important occurrence, which you discard after you play it.&lt;br /&gt;
&lt;br /&gt;
==Condition==&lt;br /&gt;
A condition is a card representing a significant change in the world, which stays in play until discarded. Most conditions play to your support area, though some play on other cards, and tell you who or what their bearer can be.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Most cards are part of a specific culture. A card’s color, its background texture, and an icon in its upper right corner indicate its culture. Your deck may contain cards from several different cultures.&lt;br /&gt;
&lt;br /&gt;
Site cards and The One Ring are not part of any culture.&lt;br /&gt;
&lt;br /&gt;
===Culture names and symbols===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; margin: auto; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;| [[Alignment#Free_Peoples|Free Peoples]]&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| [[Alignment#Shadow|Shadow]]&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
| [[Dwarven Culture|Dwarven]]  &lt;br /&gt;
| [[Elven Culture|Elven]]  &lt;br /&gt;
| [[Gandalf Culture|Gandalf]]  &lt;br /&gt;
| [[Gollum Culture|Gollum]]  &lt;br /&gt;
| [[Gondor Culture|Gondor]]  &lt;br /&gt;
| [[Rohan Culture|Rohan]]  &lt;br /&gt;
| [[Shire Culture|Shire]]  &lt;br /&gt;
| [[Dunland Culture|Dunland]]  &lt;br /&gt;
| [[Gollum Culture|Gollum]]  &lt;br /&gt;
| [[Isengard Culture|Isengard]]  &lt;br /&gt;
| [[Moria Culture|Moria]]  &lt;br /&gt;
| [[Raider Culture|Raider]]  &lt;br /&gt;
| [[Wraith Culture|Ringwraith]]  &lt;br /&gt;
| [[Sauron Culture|Sauron]]&lt;br /&gt;
| [[Men Culture|Men]]&lt;br /&gt;
| [[Orc Culture|Orc]]&lt;br /&gt;
| [[Uruk-hai Culture|Uruk-hai]]&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
| {{C|Dwarven}}  &lt;br /&gt;
| {{C|Elven}}  &lt;br /&gt;
| {{C|Gandalf}}  &lt;br /&gt;
| {{C|Gollum}}  &lt;br /&gt;
| {{C|Gondor}}  &lt;br /&gt;
| {{C|Rohan}}  &lt;br /&gt;
| {{C|Shire}}  &lt;br /&gt;
| {{C|Dunland}}  &lt;br /&gt;
| {{C|Gollum}}  &lt;br /&gt;
| {{C|Isengard}}  &lt;br /&gt;
| {{C|Moria}}  &lt;br /&gt;
| {{C|Raider}}  &lt;br /&gt;
| {{C|Ringwraith}}  &lt;br /&gt;
| {{C|Sauron}}&lt;br /&gt;
| {{C|Men}}&lt;br /&gt;
| {{C|Orc}}&lt;br /&gt;
| {{C|Uruk-hai}}&lt;br /&gt;
! Icon&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
==Vitality==&lt;br /&gt;
All characters in the game have vitality. This number represents a character’s life force, stamina, sturdiness, and will to live.&lt;br /&gt;
&lt;br /&gt;
==Wounds==&lt;br /&gt;
When a character is wounded by an enemy attack, his vitality is depleted. Place a wound token on the character to illustrate this. Glass beads (preferably blood red) make good tokens for this purpose. &lt;br /&gt;
&lt;br /&gt;
When you “wound a character,” you place only one wound.&lt;br /&gt;
&lt;br /&gt;
Each wound a character has reduces its vitality by 1. When a character’s vitality is reduced to zero, that character is immediately killed. (Reducing &lt;br /&gt;
a character’s strength to zero does not kill that character.)&lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
When a wound is removed from a character, this represents resting or healing. When you “heal a character,” you remove one wound.&lt;br /&gt;
&lt;br /&gt;
Generally, your fellowship only heals at a sanctuary – that is, a site 3 or site 6 – you reach on the adventure path. At the start of your turn when your fellowship is at a sanctuary, you may heal up to 5 wounds from your companions (not allies).&lt;br /&gt;
&lt;br /&gt;
==Killed==&lt;br /&gt;
When a character’s vitality is reduced to zero, that character is immediately killed. Place killed Free Peoples characters (companions and allies) in your dead pile. The dead pile is separate from and next to your discard pile. Place killed minions in your discard pile. &lt;br /&gt;
&lt;br /&gt;
When you have a unique companion or ally in your dead pile, you cannot play another copy of that card, or any other card with the same title. (You may play another copy of a non-unique card that is in your dead pile.)&lt;br /&gt;
&lt;br /&gt;
==Exert==&lt;br /&gt;
Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality.&lt;br /&gt;
&lt;br /&gt;
Exerting a character is different from wounding a character, even though both require placement of a wound token. Cards that prevent wounds cannot prevent a wound token placed by exerting.&lt;br /&gt;
&lt;br /&gt;
Once a wound token is placed, whether from exerting or wounding, it can be healed by any effect that heals a wound.&lt;br /&gt;
&lt;br /&gt;
No player may exert a character who is exhausted (who has only 1 vitality). If the effect of an action says a character “must exert” and that character is exhausted, then nothing happens. To exhaust a character means to exert that character as many times as you can.&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
Companion cards have resistance. This number represents a companion’s ability to withstand the lure of The One Ring. Some characters have a ring around their resistance icon, meaning they can be chosen begin the game as your Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
Companions preceding the ''Shadows'' expansion set (other than versions of Frodo or Sam) do not have their resistance printed on the card. These companions have a resistance of 6.&lt;br /&gt;
&lt;br /&gt;
Allies have a resistance of zero.&lt;br /&gt;
&lt;br /&gt;
==Burdens==&lt;br /&gt;
When your Ring-bearer loses will against the power of The One Ring, you place a burden token on him. Glass beads (preferably black) make good burden tokens, but anything you won’t confuse with a wound will do.&lt;br /&gt;
&lt;br /&gt;
There are many cards that add or remove burdens. Burdens are only placed on your Ring-bearer. Each burden on your Ring-bearer reduces the resistance of every companion in your fellowship by 1.&lt;br /&gt;
&lt;br /&gt;
If your Ring-bearer’s resistance is reduced to zero, he is corrupted, and you lose the game. Only your Ring-bearer can be corrupted. If the resistance of any of your other companions is reduced to zero, there is no immediate penalty, though your opponent may play Shadow cards to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
==Signet==&lt;br /&gt;
Some Free Peoples character cards have a signet, found in the lower left corner of the card. Cards with the same signet generally give bonuses to each other and work well in the same deck.&lt;br /&gt;
&lt;br /&gt;
Each signet is based around an important character in the story. The available signets are Aragorn, Frodo, Gandalf, and Théoden.&lt;br /&gt;
&lt;br /&gt;
==Twilight Pool==&lt;br /&gt;
The twilight pool is an area on the table where twilight tokens are placed. The tokens in the twilight pool represent how dangerous the world is for the fellowship. Glass beads (preferably black) make good twilight tokens, but any convenient tokens will do. Keep a large reserve of twilight tokens handy.&lt;br /&gt;
&lt;br /&gt;
===Twilight Cost===&lt;br /&gt;
In the upper left corner of each Free Peoples and Shadow card is that card’s twilight cost. This is the number of twilight tokens that must be added to or removed from the twilight pool to play that card.&lt;br /&gt;
&lt;br /&gt;
When you play a Free Peoples card, you must add a number of twilight tokens (from the reserve) to the twilight pool equal to that card’s twilight cost.&lt;br /&gt;
&lt;br /&gt;
When your opponent plays a Shadow card, he must removea number of twilight tokens from the twilight pool equal to that card’s twilight cost. A Shadow card cannot be played if its twilight cost cannot be met by the tokens available in the twilight pool.&lt;br /&gt;
&lt;br /&gt;
In game text, you will find phrases like “Add [1]” which means, “Add 1 twilight token to the twilight pool.”&lt;br /&gt;
&lt;br /&gt;
You must meet any requirements to play a card (or perform an action) before paying its costs.&lt;br /&gt;
&lt;br /&gt;
==Phase Actions==&lt;br /&gt;
During each phase of a turn, one or more players are allowed to perform phase actions that use a word matching the name of that phase. These words are printed in boldface and followed by a colon.&lt;br /&gt;
&lt;br /&gt;
Each phase action lasts for the duration of the phase named in the boldface word (unless otherwise specified).&lt;br /&gt;
''The effects of a phase action with the keyword '''Skirmish:''' last only for the skirmish phase in which it is used.''&lt;br /&gt;
&lt;br /&gt;
Each phase action must be completely performed before another phase action can be performed. Phase actions cannot be combined.&lt;br /&gt;
&lt;br /&gt;
An action labeled with the word “'''Response:'''” is not a phase action. Responses are explained later in this rulebook.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Most event cards have a phase action that defines when you may play that card from your hand. The game text on that event may be performed only once for each copy of that event played. You cannot play an event during a phase that does not match its phase action.&lt;br /&gt;
&lt;br /&gt;
Discard an event after you play it, and before the next action is taken. Even after being discarded, an event often has an ongoing or delayed effect &lt;br /&gt;
until the end of the phase, or until a specified phase or condition is met.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
Besides events, other types of cards may have a phase action as a part of their game text called a special ability, which may be used only while the card is in play. (The boldfaced word defines when you may do so.)&lt;br /&gt;
&lt;br /&gt;
Each special ability is optional; you don’t have to use it if you don’t want to. You may use each special ability as many times as you like (even repeatedly during the same phase), as long as you meet the requirements for it and pay its costs.&lt;br /&gt;
&lt;br /&gt;
==When, Each Time, and While==&lt;br /&gt;
A few special words or phrases you’ll see in game text govern the timing of an action, just like the names of phases that are in phase actions. These &lt;br /&gt;
include when, each time, and while; each is described below with an example.&lt;br /&gt;
* '''When''' is used if an effect can happen only once. ''When you play this possession, you may draw a card.'' his game text activates only once, when this card is played.&lt;br /&gt;
* '''Each time''' is used if an effect can happen more than once. ''Each time you play a possession or artifact on your companion, draw a card.'' If you play one possession, this game text activates once; if you play a second possession, it activates again, and so on.&lt;br /&gt;
* '''While''' is used if an effect is continuous. ''While Merry bears a weapon, he is strength +2.'' When you play a weapon on Merry, this game text is activated; if that weapon is discarded, then this game text “turns off.”&lt;br /&gt;
Each of these effects has a ''trigger'' describing what makes it happen. The trigger is always described first, and followed by a comma.&lt;br /&gt;
&lt;br /&gt;
=Setting Up the Game=&lt;br /&gt;
Players need a supply of wound tokens (preferably red) and twilight tokens (preferably black). Each player will also need a player marker (a differently-colored token) that shows where his fellowship is on the adventure path.&lt;br /&gt;
===Who goes first?====&lt;br /&gt;
In the Starter Rules, players decide randomly who goes first. Normally, however, players bid burdens to determine this.&lt;br /&gt;
&lt;br /&gt;
Players place secret bids for the right to determine who goes first in the game. The bidding is done with black tokens, which will become burdens on your Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
Each player secretly places a number of burdens in his hand (you may bid zero). When all players are ready, simultaneously reveal the bids. The highest bid wins the right to choose where he goes in the turn order. Any choice is available.&lt;br /&gt;
&lt;br /&gt;
Next, the second highest bidder chooses from the remaining positions in the turn order, and so on. Keep track of each player’s bid, as these tokens will become burdens on his Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
If there are any ties, then the tied players resolve randomly who chooses first among them.&lt;br /&gt;
&lt;br /&gt;
''Tom, Chuck, Tim, and Mike are playing, and the initial bids are Tom 3, Chuck 4, Tim 3, and Mike 1. Chuck wins the right to choose, and he chooses to go first (placing 4 burdens on his Ring-bearer). Tom and Tim are tied, so they flip a coin, and Tom wins the tiebreak. He chooses second (placing 3 burdens on his Ring-bearer). Tim chooses to go fourth (3 burdens), leaving third for Mike (1 burden).''&lt;br /&gt;
&lt;br /&gt;
The first player sits down, and the others then sit in clockwise order around the table according to their choices.&lt;br /&gt;
&lt;br /&gt;
===Adventure Deck===&lt;br /&gt;
Take all 9 of your site cards and place them face down in a pile on the table. This is your adventure deck.&lt;br /&gt;
&lt;br /&gt;
No other player may look through your adventure deck during the game.&lt;br /&gt;
&lt;br /&gt;
You don’t have to keep your adventure deck in any order. Just look through it to get a card when you need to.&lt;br /&gt;
&lt;br /&gt;
The first player chooses any site from his adventure deck and places it on the table to begin the adventure path. This becomes site 1. Each player places his player marker onto that site.&lt;br /&gt;
&lt;br /&gt;
All players use the same adventure path for their player markers. The cards that make up that path are taken from the adventure decks of the players.&lt;br /&gt;
&lt;br /&gt;
Place the adventure path off to the side, opposite from the twilight pool. That leaves room in the middle of the table for minions.&lt;br /&gt;
&lt;br /&gt;
===Starting Fellowship===&lt;br /&gt;
In the Starter Rules, players select their starting fellowships based upon which deck they have. Normally, however, players customize their starting fellowships.&lt;br /&gt;
&lt;br /&gt;
Your fellowship begins with a character bearing The One Ring. This can be any character with the ringed resistance icon, or any version of Frodo. That character gains the keywords Ring-bearer and Ring-bound, if he does not already have them.&lt;br /&gt;
&lt;br /&gt;
Place your Ring-bearer face up on the table. Place The One Ring under your Ring-bearer (so the title is showing) and place on him the burdens that you bid.&lt;br /&gt;
&lt;br /&gt;
You may then play other companions (not allies, possessions, artifacts, or conditions) one at a time from your draw deck, as long as the total twilight cost of these companions is 4 or less. The twilight cost of your Ring-bearer is not included in this total.&lt;br /&gt;
&lt;br /&gt;
Don’t place any tokens into the twilight pool for the cards in your starting fellowship. Site text is not active when the starting fellowships are played.&lt;br /&gt;
&lt;br /&gt;
Select and reveal starting fellowships in player order. (In tournament play, you may change your starting fellowship from game to game.)&lt;br /&gt;
&lt;br /&gt;
===Draw Deck===&lt;br /&gt;
The rest of your cards form your draw deck. Shuffle your draw deck, give the opponent on your right the opportunity to cut it, and draw eight cards to form your starting hand.&lt;br /&gt;
&lt;br /&gt;
When you draw the last card from your draw deck, you don’t lose the game. Continue with the cards you have in hand and in play.&lt;br /&gt;
&lt;br /&gt;
In the Starter Rules, if you have no cards in your draw deck, you are allowed to reshuffle your discard pile to make a new one once per game. Normally, however, you are not allowed to do this.&lt;br /&gt;
&lt;br /&gt;
===Game Setup Summary===&lt;br /&gt;
* Bid to determine who goes first.&lt;br /&gt;
* Each player places his adventure deck on the table.&lt;br /&gt;
* First player plays a site from his adventure deck.&lt;br /&gt;
* Each player puts his player marker on that site.&lt;br /&gt;
* Each player places his starting fellowship on the table, placing the burdens he bid on his Ring-bearer.&lt;br /&gt;
* Each player shuffles his draw deck and draws 8 cards.&lt;br /&gt;
&lt;br /&gt;
=Playing the Game=&lt;br /&gt;
Each player, going clockwise around the table, takes turns according to the following turn sequence.&lt;br /&gt;
&lt;br /&gt;
  - Fellowship Phase&lt;br /&gt;
  - Shadow Phase(s)&lt;br /&gt;
  - Maneuver Phase&lt;br /&gt;
  - Archery Phase&lt;br /&gt;
  - '''[[Assignment Phase]]'''&lt;br /&gt;
  - Skirmish Phase(s)&lt;br /&gt;
  - Regroup Phase&lt;br /&gt;
&lt;br /&gt;
When one player finishes his turn, the next player in clockwise rotation (to his left) takes a turn and so on.&lt;br /&gt;
&lt;br /&gt;
Although the turn order rotates to the left (clockwise), note that many other procedures in the game actually rotate to the right (counter-clockwise).&lt;br /&gt;
&lt;br /&gt;
=Start of Turn=&lt;br /&gt;
When your turn begins, remove all tokens from the twilight pool. (The pool begins the game empty, so this is not necessary on the first turn of the game.)&lt;br /&gt;
&lt;br /&gt;
Then you complete any “at the start of each turn” (or “at the start of each of your turns”) actions. Each of these actions may be performed only once per turn.&lt;br /&gt;
&lt;br /&gt;
==1. Fellowship Phase==&lt;br /&gt;
During your fellowship phase, you may perform fellowship actions, including playing most Free Peoples cards. Finally, move your fellowship forward along the adventure path.&lt;br /&gt;
&lt;br /&gt;
===Perform fellowship actions===&lt;br /&gt;
If you are the Free Peoples player, you may perform fellowship actions during this phase, in any order.&lt;br /&gt;
&lt;br /&gt;
Two fellowship actions are always available:&lt;br /&gt;
* Play a Free Peoples companion, ally, possession, artifact, or condition from your hand to the table.&lt;br /&gt;
* “Discard to heal.” Spot a unique companion or unique ally with at least one wound and discard a card from your hand with the same card title (it may have a different subtitle) to heal that character.&lt;br /&gt;
&lt;br /&gt;
You may find other fellowship actions on events in your hand, or as special abilities on cards you already have in play.&lt;br /&gt;
&lt;br /&gt;
Some card effects allow you to draw cards in the fellowship phase. You cannot draw (or take into hand) more than 4 cards during your fellowship phase. This is referred to as The Rule of 4.&lt;br /&gt;
&lt;br /&gt;
===Playing Companions===&lt;br /&gt;
Play companion cards in a row, near the other members of your fellowship already in play. You cannot have more than nine total companions in play and in your dead pile at any time. (Each copy of a companion in play or in your dead pile counts as a separate companion, whether it is unique or non-unique.) This is referred to as The Rule of 9.&lt;br /&gt;
&lt;br /&gt;
===Playing Allies===&lt;br /&gt;
Allies are characters that do not count as members of your fellowship. Play them to your support area (a row of cards behind your fellowship). There is no limit to the number of allies you may have in play.&lt;br /&gt;
&lt;br /&gt;
Ally cards have a home site number indicated just after the card’s type, on the same line (such as Ally • Home 3 • Elf). These home site numbers all refer to adventure paths from the Fellowship block, Tower block, and King block. Allies have no home sites on adventure paths from the ''Shadows'' expansion set onward.&lt;br /&gt;
&lt;br /&gt;
Each ally in your support area is considered to be at his home site.&lt;br /&gt;
&lt;br /&gt;
===Playing possessions===&lt;br /&gt;
Play Free Peoples possessions under a character, with the left edge of the card visible for its card title and attribute bonuses (positive modifiers for the character’s strength, vitality, and/or resistance, written with a plus sign like “+2”). Some possessions play to your support area.&lt;br /&gt;
&lt;br /&gt;
===Playing artifacts===&lt;br /&gt;
Play Free Peoples artifacts just as you play Free Peoples possessions.&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
Each character may bear one possession or artifact of each class at one time. For example, a character may bear only one hand weapon, only one ranged weapon, only one armor, only one cloak, and only one staff.&lt;br /&gt;
&lt;br /&gt;
Some possessions and artifacts do not have a class. There is no limit to the number of cards without a class that a character may bear.&lt;br /&gt;
&lt;br /&gt;
===Playing conditions===&lt;br /&gt;
Play Free Peoples conditions either under a character (like a possession, if the card says, “Bearer must be...”) or to your support area, as indicated by the condition card. Free Peoples conditions are always played during the fellowship phase, even if they provide a special ability that is performed during a different phase.&lt;br /&gt;
&lt;br /&gt;
===Moving your fellowship===&lt;br /&gt;
During each of your fellowship phases, when you are finished performing fellowship actions, your fellowship must move forward to the next site on the adventure path. &lt;br /&gt;
&lt;br /&gt;
Place your player marker on the next site on the adventure path. If there is no site there yet (as is the case for the first player in the first turn), then a new site must be played from one of the Shadow players’ adventure decks, as described below under “playing sites.”&lt;br /&gt;
&lt;br /&gt;
When you move your player marker to the next site, first perform any actions triggered by leaving the old site. Then perform actions that say, “When the fellowship moves...” Then, perform actions that occur when moving to the new site. Finally, add tokens to the twilight pool, as described below under “adding twilight tokens for movement.”&lt;br /&gt;
&lt;br /&gt;
Note that when you are playing using the Fellowship block, Tower block, or King block formats, the playing of sites and adding of twilight tokens works differently than what is explained below. Refer to “Formats,” later in Section One under “Building Your Deck,” for an explanation of these differences.&lt;br /&gt;
&lt;br /&gt;
===Playing sites===&lt;br /&gt;
If your fellowship moves to a site that has not been played yet, one of the Shadow players must place a new site on the adventure path. To determine which player, look at the site you are moving from. Each site has an arrow at the bottom center of the card. This indicates who is to play the new site, with &amp;gt;&amp;gt; meaning the Shadow player to your right and &amp;lt;&amp;lt; meaning the Shadow player to your left. (In a two-player game, there is only one Shadow player at a time, so that player always plays the new site.)&lt;br /&gt;
&lt;br /&gt;
That player looks through his adventure deck and chooses any site to play as the next site. It takes on the next consecutive number on the adventure path as its '''site number'''. It also takes on a '''region number''': sites 1-3 are in region 1, sites 4-6 are in region 2, and sites 7-9 are in region 3.&lt;br /&gt;
&lt;br /&gt;
''The first time the first player moves during the game, a Shadow player looks through his adventure deck and chooses the next site to place on the adventure path. It becomes site 2. The next time a site is added after that, it will be site 3. Both of those sites are in region 1.''&lt;br /&gt;
&lt;br /&gt;
You may play a copy of a site on the adventure path even if an opponent’s copy was already played as an earlier site. The copies are treated as different sites, with each given a different site number.&lt;br /&gt;
&lt;br /&gt;
===Adding twilight tokens for movement===&lt;br /&gt;
Each time your fellowship moves to a new site, you must add twilight tokens to the twilight pool for each of the following:&lt;br /&gt;
* Add the number of twilight tokens indicated by the Shadow number of the site you’re moving to.&lt;br /&gt;
* Add 3 twilight tokens if you are in region 2, or 6 twilight tokens if you are in region 3. (You may find it easier to remember this: add 3 if you’ve passed the sanctuary at site 3, or add 6 if you’ve passed the sanctuary at site 6).&lt;br /&gt;
* Add 1 twilight token for each companion in your fellowship.&lt;br /&gt;
&lt;br /&gt;
''You move a fellowship of four companions to a site 5 that has a Shadow number of 2. You add 2 twilight tokens for the Shadow number, 3 tokens for the region (region 2), and 4 tokens for your companions, for a total of 9 twilight tokens added to the twilight pool.''&lt;br /&gt;
&lt;br /&gt;
===Movement Summary===&lt;br /&gt;
* A Shadow player places the next site card, if needed.&lt;br /&gt;
* Move your player marker to the next site.&lt;br /&gt;
* Perform “When you move from...” actions.&lt;br /&gt;
* Perform “When the fellowship moves...” actions.&lt;br /&gt;
* Perform “When you move to...” actions.&lt;br /&gt;
* Add twilight tokens equal to the new site’s Shadow number.&lt;br /&gt;
* Add 3 twilight tokens if the new site is in region 2; or 6 if it is in region 3.&lt;br /&gt;
* Add 1 twilight token for each companion.&lt;br /&gt;
&lt;br /&gt;
==2. Shadow Phase(s)===&lt;br /&gt;
Each other player in the game, starting with the player immediately to your right, has one Shadow phase. &lt;br /&gt;
&lt;br /&gt;
During each player’s Shadow phase, that player may perform Shadow actions in any order, including playing most Shadow cards.&lt;br /&gt;
&lt;br /&gt;
===Perform Shadow actions===&lt;br /&gt;
One Shadow action is always available:&lt;br /&gt;
* Play a Shadow minion, possession, artifact, or condition from your hand to the table.&lt;br /&gt;
&lt;br /&gt;
A Shadow player may find other Shadow actions on events in his hand, or as special abilities on cards he already has in play.&lt;br /&gt;
&lt;br /&gt;
When one Shadow player has completed all of the Shadow actions he wishes to perform, the next Shadow player to his right (if any) then performs a Shadow phase.&lt;br /&gt;
&lt;br /&gt;
All Shadow players pay for cards by using the same twilight pool. The second Shadow player uses twilight tokens left over from the first Shadow player, and so on.&lt;br /&gt;
&lt;br /&gt;
You may use (and exert) another player’s character to pay a cost for your Shadow card or special ability.&lt;br /&gt;
&lt;br /&gt;
===Playing Shadow cards===&lt;br /&gt;
A minion is played to the center of the table, across from the active fellowship. Artifacts, possessions, and conditions state in their game text where they play.&lt;br /&gt;
&lt;br /&gt;
Each minion is normally played to a certain range of sites beginning with the minion’s site number. If the minion is played to (or is currently at) a site that has a lower site number, that minion is roaming. The player must pay a roaming penalty by removing an additional two twilight tokens when playing that minion.&lt;br /&gt;
&lt;br /&gt;
A Shadow player cannot play a Shadow artifact, condition, or possession on another Shadow player’s minion, or to another player’s support area. However, Shadow cards may give bonuses or other game effects to other players’ Shadow cards, and Shadow players may play events for other players’ Shadow cards as appropriate.&lt;br /&gt;
&lt;br /&gt;
When all Shadow players have each completed a Shadow phase, proceed to the maneuver phase. If there are no minions in play at the end of the final Shadow phase, then skip directly to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
==3. Maneuver Phase==&lt;br /&gt;
===Perform Maneuver actions===&lt;br /&gt;
During this phase, players may perform maneuver actions (special abilities on cards in play with “'''Maneuver:'''” and events with that keyword) using the action procedure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;block 80:0:white;black;4px outset black;arial,sans-serif/10pt;&amp;gt;'''Action Procedure'''&lt;br /&gt;
As the Free Peoples player, you get the first opportunity to perform an action, and then the player on your right gets an opportunity, and so on counter-clockwise around the table.&lt;br /&gt;
&lt;br /&gt;
If a player does not wish to perform an action, he may simply pass. Passing does not prevent a player from performing an action later in the same phase.&amp;lt;/block&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When all players consecutively pass, proceed to the archery phase. If there are no minions left after the maneuver phase, then skip directly to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
==4. Archery Phase==&lt;br /&gt;
===Perform archery actions===&lt;br /&gt;
During this phase, players may perform archery actions (special abilities on cards in play with “'''Archery:'''” and events with that keyword) using the action procedure. When all players consecutively pass, conduct archery fire.&lt;br /&gt;
&lt;br /&gt;
===Archery fire===&lt;br /&gt;
All Shadow players count the number of all their minions with the keyword '''archer''' to determine the “minion archery total.” No matter how many Shadow players there are, there is only one minion archery total.&lt;br /&gt;
&lt;br /&gt;
As the Free Peoples player, you also count the number of your Free Peoples archer companions to determine the “fellowship archery total.”&lt;br /&gt;
&lt;br /&gt;
The Free Peoples player then assigns a number of wounds equal to the minion archery total to his companions (and participating allies), in any way he wishes.&lt;br /&gt;
&lt;br /&gt;
He then chooses one Shadow player who must assign a number of wounds equal to the fellowship archery total to his minions, in any way he wishes.&lt;br /&gt;
&lt;br /&gt;
There is always a “default” archery total of zero for each side. A card may add to your archery total even though you have no archers in play at that time.&lt;br /&gt;
&lt;br /&gt;
When the fellowship is at an ally’s home site (or a card has allowed them to participate in archery fire), you may count archer allies for the fellowship archery total, and assign archery wounds to them.&lt;br /&gt;
&lt;br /&gt;
When all archery wounds have been assigned, proceed to the assignment phase. If there are no minions left after the archery phase, then skip directly to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
===Archery Phase Summary===&lt;br /&gt;
* Perform archery actions&lt;br /&gt;
* Determine archery totals for each side.&lt;br /&gt;
* Free Peoples player assigns archery wounds to his companions (and participating allies).&lt;br /&gt;
* Free Peoples player chooses one Shadow player.&lt;br /&gt;
* That Shadow player assigns archery wounds to his minions.&lt;br /&gt;
&lt;br /&gt;
==5. Assignment Phase==&lt;br /&gt;
===Perform assignment actions===&lt;br /&gt;
During the assignment phase, players may perform assignment actions (special abilities on cards in play with “'''Assignment:'''” and events with that keyword) using the action procedure.&lt;br /&gt;
&lt;br /&gt;
Many assignment actions assign a minion to a companion. You cannot do this unless both of them are unassigned.&lt;br /&gt;
&lt;br /&gt;
When all players consecutively pass, proceed to assign defenders. &lt;br /&gt;
&lt;br /&gt;
===Assign defenders===&lt;br /&gt;
During your assignment phase, you may assign companions to defend against attacking minions.&lt;br /&gt;
&lt;br /&gt;
A player cannot assign more than one companion to the same minion.&lt;br /&gt;
&lt;br /&gt;
Inform the Shadow players when you are done making assignments.&lt;br /&gt;
&lt;br /&gt;
All assignments of characters are on a one-to-one basis, with the following two exceptions:&lt;br /&gt;
* If your assigned companion has the keyword '''defender +1''', you may assign that character at this time to one additional unassigned minion. Defender +2 allows that companion to defend against two additional unassigned minions, and so on. A character with defender +2 (or greater) satisfies any requirement for defender +1.&lt;br /&gt;
* When you have informed the Shadow players that you are done making assignments, they may assign any leftover unassigned minions to any companions (even if those companions are already assigned). The first Shadow player on your right may assign any of his unassigned minions, and so on, counter-clockwise around the table.&lt;br /&gt;
&lt;br /&gt;
When the fellowship is at an ally’s home site (or if a card effect has allowed an ally to participate in skirmishes), that ally may be assigned to a skirmish in the same way that companions are assigned to skirmishes.&lt;br /&gt;
&lt;br /&gt;
When the assignment phase is complete, each companion being attacked will lead to a separate skirmish phase.&lt;br /&gt;
&lt;br /&gt;
===Assignment Phase Summary===&lt;br /&gt;
* Perform assignment actions&lt;br /&gt;
* Free Peoples player may assign defending companions to minions.&lt;br /&gt;
* Shadow players may assign leftover unassigned minions to any companions.&lt;br /&gt;
&lt;br /&gt;
==6. Skirmish Phase(s)===&lt;br /&gt;
When the assignment phase is complete, each defending character will fight in a separate skirmish phase. In an order decided by the Free Peoples player, skirmishes are resolved one at a time by conducting a skirmish phase for each.&lt;br /&gt;
&lt;br /&gt;
Once a skirmish phase has finished, the Free Peoples player must select another defending companion (one who is still assigned to a minion), and perform another skirmish phase.&lt;br /&gt;
&lt;br /&gt;
===Perform skirmish actions===&lt;br /&gt;
During each skirmish phase, players may perform skirmish actions (special abilities on cards in play with “'''Skirmish:'''” and events with that keyword) using the action procedure. Each skirmish action lasts only for a single skirmish. When all players consecutively pass, proceed to resolve that skirmish.&lt;br /&gt;
&lt;br /&gt;
===Resolve that skirmish===&lt;br /&gt;
If the total strength of one side is more than the strength of the other side (but less than double), the side with the most strength wins that skirmish. (If there is a tie, the Shadow side wins.) Place one wound on each character on the losing side.&lt;br /&gt;
&lt;br /&gt;
When the winning side has one or more characters with the keyword damage +1, then each losing character takes one additional wound for each '''damage +1'''. (Damage +2 adds two wounds, and so on.) This is called a damage bonus, which may be added to or removed by various effects.&lt;br /&gt;
&lt;br /&gt;
If the total strength of one side is at least double the total strength of the other side, all the characters on the losing side are '''overwhelmed''' and killed (regardless of how many wounds or how much vitality each has). When a character is overwhelmed, that character does not take any more wounds — he simply dies.&lt;br /&gt;
&lt;br /&gt;
A skirmish phase ends after all actions triggered by winning or losing that skirmish have resolved. A surviving minion or companion may skirmish again this turn if the fellowship makes another move (or if the minion has the keyword '''fierce''').&lt;br /&gt;
&lt;br /&gt;
===Skirmish Phase Summary===&lt;br /&gt;
* Free Peoples player chooses a skirmish.&lt;br /&gt;
* Players perform skirmish actions.&lt;br /&gt;
* Resolve that skirmish and assign wounds.&lt;br /&gt;
* If any skirmishes are unresolved, repeat this procedure.&lt;br /&gt;
&lt;br /&gt;
==Fierce==&lt;br /&gt;
After all normal skirmishes are resolved, surviving minions with the keyword '''fierce''' must be defended against a second time.&lt;br /&gt;
&lt;br /&gt;
Players perform another assignment phase and then complete a separate skirmish phase for each fierce skirmish.&lt;br /&gt;
&lt;br /&gt;
===Assignment Phase (Fierce)====&lt;br /&gt;
Players may again perform assignment actions (special abilities on cards in play with “'''Assignment:'''” and events with that keyword) using the action procedure.&lt;br /&gt;
&lt;br /&gt;
The Free Peoples player then assigns defenders just as during the regular assignment phase, and then Shadow players assign any fierce minions that remain unassigned.&lt;br /&gt;
&lt;br /&gt;
===Skirmish Phase(s) (Fierce)====&lt;br /&gt;
Then each defending companion fights in a separate skirmish phase, just as during the regular skirmish phases, in an order decided by the Free Peoples player.&lt;br /&gt;
&lt;br /&gt;
When all skirmishes (both normal and fierce) have been resolved, proceed to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
==7. Regroup Phase==&lt;br /&gt;
During the regroup phase, players may perform regroup actions (special abilities on cards in play with “'''Regroup:'''” and events with that keyword) using the action procedure. When all players consecutively pass, proceed to reconcile the Shadow players’ hands.&lt;br /&gt;
&lt;br /&gt;
===Shadow players reconcile===&lt;br /&gt;
Each Shadow player must reconcile his hand to eight cards, as follows:&lt;br /&gt;
* He may first discard one card from his hand.&lt;br /&gt;
* If he then has less than eight cards in his hand, he must draw cards until he has eight.&lt;br /&gt;
* Otherwise (when he has more than eight cards in his hand), he must discard from his hand until he has only eight.&lt;br /&gt;
&lt;br /&gt;
===Free Peoples player chooses===&lt;br /&gt;
At the end of the regroup phase, if you are the Free Peoples player, you must select one of the following two choices:&lt;br /&gt;
* Move the fellowship to the next site (allowing the proper Shadow player to place a new site if needed), add tokens to the twilight pool (for the Shadow number of the new site, the region of that site, and the number of companions in the fellowship), and return to the Shadow phase(s).&lt;br /&gt;
* Or, reconcile your hand (just as the Shadow players did above). Then the Shadow players discard all minions in play (and cards borne by them), and your turn ends.&lt;br /&gt;
&lt;br /&gt;
===Move limit===&lt;br /&gt;
During each of your turns, your fellowship must move once, and may move a number of times up to your move limit.&lt;br /&gt;
&lt;br /&gt;
In a two- or three-player game, your move limit is two. In a game with four or more players, your move limit is equal to the number of your opponents when the game begins. During your regroup phase, you may decide to move your fellowship again, subject to this move limit.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase Summary===&lt;br /&gt;
* Players perform regroup actions.&lt;br /&gt;
* Shadow players reconcile.&lt;br /&gt;
* The Free Peoples player chooses to move again if his move limit allows (returning to the Shadow phase), or to reconcile and end his turn.&lt;br /&gt;
&lt;br /&gt;
==Winning the Game==&lt;br /&gt;
A player wins the game when his fellowship is at site 9 and his Ring-bearer survives all skirmish phases. The game ends, and there is no regroup phase on the last turn.&lt;br /&gt;
&lt;br /&gt;
A player may also win the game if he becomes the last player left in the game (see below).&lt;br /&gt;
&lt;br /&gt;
===Losing the Game===&lt;br /&gt;
A player loses the game if his Ring-bearer is killed, unless he uses game text allowing another character to carry on as Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
A player also loses the game if his Ring-bearer becomes corrupted by having burdens reduce his resistance to zero. There are cards that can corrupt the Ring-bearer, regardless of how many burdens he might have.&lt;br /&gt;
&lt;br /&gt;
If a player loses a game and there are at least two other players remaining, remove his player marker and all of his cards from play (and discard any opponent’s cards that were on them).&lt;br /&gt;
&lt;br /&gt;
Remove his sites on the adventure path in numerical order, then each opponent, starting to the player’s right and proceeding counter-clockwise, chooses a site from his adventure deck to replace each one removed.&lt;br /&gt;
&lt;br /&gt;
The other players complete the losing player’s turn.&lt;br /&gt;
&lt;br /&gt;
=Building Your Deck=&lt;br /&gt;
Each player brings to the game at least 71 cards:&lt;br /&gt;
* a Ring-bearer, bearing The One Ring (2 cards),&lt;br /&gt;
* a draw deck of at least 60 cards, and&lt;br /&gt;
* a 9-card adventure deck.&lt;br /&gt;
&lt;br /&gt;
===Formats===&lt;br /&gt;
Each game has one of the following formats:&lt;br /&gt;
* Fellowship block – only cards from sets 1, 2, and 3,&lt;br /&gt;
* Tower block – only cards from sets 4, 5, and 6, &lt;br /&gt;
* King block – only cards from sets 7, 8, and 10,&lt;br /&gt;
* War of the Ring block – only cards from sets 11, 12, and 13,&lt;br /&gt;
* Open – all cards allowed, including set 9 (Reflections), using only sites from set 11 onward (Shadows).&lt;br /&gt;
* Standard – a tournament format similar to Open, but including the X-List (see the Current Rulings document, available for download).&lt;br /&gt;
&lt;br /&gt;
You and your opponents must each have a deck built for the same format.&lt;br /&gt;
&lt;br /&gt;
When you play a game using the Fellowship block, Tower block, or King block format, you cannot choose any site from your adventure deck when it is time to play a new site on the adventure path. Instead, the site which has the next consecutive site number must be played.&lt;br /&gt;
&lt;br /&gt;
When you play a game using the Fellowship block, Tower block, or King block format, you do not add pool for the fellowship’s region number when you are moving your fellowship.&lt;br /&gt;
&lt;br /&gt;
===Ring-bearer and The One Ring===&lt;br /&gt;
You may choose any character with the ringed resistance icon, or any version of Frodo, to be your Ring-bearer. You may choose any version of The One Ring. These two cards are not part of your draw deck (they do not count against your total of Free Peoples cards).&lt;br /&gt;
&lt;br /&gt;
===Draw Deck===&lt;br /&gt;
Your draw deck must have at least 60 cards and must have an equal number of Shadow cards and Free Peoples cards, shuffled together. You cannot have any copies of The One Ring or sites in your draw deck.&lt;br /&gt;
&lt;br /&gt;
You may have up to four copies of each card title (ignoring subtitles) in your draw deck.&lt;br /&gt;
&lt;br /&gt;
''Exception:// Since one copy of your Ring-bearer is always part of your starting fellowship, you may have only three copies of that character in our &lt;br /&gt;
draw deck.&lt;br /&gt;
&lt;br /&gt;
===Adventure Deck===&lt;br /&gt;
Your adventure deck must have exactly nine site cards in it. Each site must be different. The contents of your adventure deck depends on which format you are playing.&lt;br /&gt;
&lt;br /&gt;
In the Open format and War of the Ring block, your adventure deck may include no more than three sites that have the same given Shadow number.&lt;br /&gt;
&lt;br /&gt;
In the Fellowship block, Tower block, or King block, sites are numbered, and you must include one for each of the nine site numbers.&lt;br /&gt;
&lt;br /&gt;
=Other Important Rules=&lt;br /&gt;
Refer to the entries in Section Two for active, block symbol, discard, discard pile, draw deck, keyword, loaded keyword, response, Ring-bearer, site, spot, and unique. These entries contain the most commonly used rules that have not already been described in Section One.&lt;br /&gt;
&lt;br /&gt;
=Section Two: Glossary of Terms=&lt;br /&gt;
This section of the Comprehensive Rules provides complete rules to the game, organized alphabetically by topic. All material in Section One is duplicated in this section under its appropriate heading, accompanied by rulings that cover less frequent gameplay situations and by more specific examples.&lt;br /&gt;
&lt;br /&gt;
Cross-references from one topic to others that provide additional rules on the same topic are listed in '''bold type'''.&lt;br /&gt;
&lt;br /&gt;
For entries on individual cards, refer to Section Three.&lt;br /&gt;
----&lt;br /&gt;
===action===&lt;br /&gt;
Nearly everything that occurs during the game is some kind of action. Players perform actions to play cards, use special abilities, move their fellowships, reconcile, and so on.&lt;br /&gt;
&lt;br /&gt;
Every action is either optional or required. An optional action is defined as: an action that uses the word “may,” an event, or a special ability. All other actions are required actions.&lt;br /&gt;
&lt;br /&gt;
If two or more required actions are occurring at the same time (for example, more than one “start of turn” action), the Free Peoples player decides in which order they occur.&lt;br /&gt;
&lt;br /&gt;
All required actions responding to a particular trigger are performed before any optional actions. After all such required actions have resolved, players may perform optional actions responding to that same trigger using the '''action procedure'''. (See '''response'''.)&lt;br /&gt;
&lt;br /&gt;
See also '''cost''', '''effect''', '''loops'''.&lt;br /&gt;
----&lt;br /&gt;
===action procedure===&lt;br /&gt;
As the Free Peoples player, you get the first opportunity to perform an action, and then the player on your right gets an opportunity, and so on counter-clockwise around the table.&lt;br /&gt;
&lt;br /&gt;
If a player does not wish to perform an action, he may simply pass. Passing does not prevent a player from performing an action later in the same phase.&lt;br /&gt;
----&lt;br /&gt;
===active===&lt;br /&gt;
During your turn, only these cards in play are active:&lt;br /&gt;
* sites on the adventure path,&lt;br /&gt;
* sites in any player’s support area,&lt;br /&gt;
* your Free Peoples cards,&lt;br /&gt;
* your copy of The One Ring, and&lt;br /&gt;
* your opponents’ Shadow cards.&lt;br /&gt;
&lt;br /&gt;
All other cards in play are inactive. Inactive cards are not affected by the game and do not affect the game. Any tokens on them are ignored (such as burdens, culture tokens, threats, and wounds). &lt;br /&gt;
&lt;br /&gt;
(See also '''stack'''.)&lt;br /&gt;
&lt;br /&gt;
''Your companions and your opponent’s minions are active. Your opponents’ companions are not.''&lt;br /&gt;
&lt;br /&gt;
''Exception'':Any cards that are borne by inactive cards are also inactive.&lt;br /&gt;
&lt;br /&gt;
''An opponent’s Shadow condition on another opponent’s companion is not active because that companion is not.''&lt;br /&gt;
&lt;br /&gt;
Sites are always active. A site’s game text cannot be used unless the fellowship is there, although some cards may copy and use that game text.&lt;br /&gt;
&lt;br /&gt;
''If the game text of a site has a Shadow special ability, you may use that special ability only when the active fellowship is at that site and you are a Shadow player.''&lt;br /&gt;
&lt;br /&gt;
''Exception'':Site text is not active when the starting fellowships are played.&lt;br /&gt;
&lt;br /&gt;
Occasionally in a multiplayer game, two copies of the same unique Shadow condition may be in play at the same time. Only the first copy of a unique Shadow condition (or the first 4 copies of a non-unique Shadow condition) closest to the right of the Free Peoples player are in effect at any time. All other copies are also active, but their game text is ignored.&lt;br /&gt;
----&lt;br /&gt;
===adventure deck===&lt;br /&gt;
Your adventure deck is kept separately from your draw deck during the game.&lt;br /&gt;
&lt;br /&gt;
No other player may look through your adventure deck during the game.&lt;br /&gt;
&lt;br /&gt;
You don’t have to keep your adventure deck in any order. Just look through it to get a card when you need to.&lt;br /&gt;
&lt;br /&gt;
Sites in your adventure deck do not have a site number until they are played on the adventure path. ''Exception'':See '''format'''.&lt;br /&gt;
See also '''building your deck''', '''moving your fellowship''', '''setting up the game''', '''site'''.&lt;br /&gt;
----&lt;br /&gt;
===adventure path===&lt;br /&gt;
All players use the same adventure path for their player markers. The cards that make up that path are taken from the adventure decks of the players.&lt;br /&gt;
&lt;br /&gt;
See also '''moving your fellowship''', '''setting up the game''', '''site'''.&lt;br /&gt;
----&lt;br /&gt;
===ally===&lt;br /&gt;
An ally is a '''character''' that helps your companions from afar but does not move with them.&lt;br /&gt;
&lt;br /&gt;
Allies do not count as members of your fellowship. Play them to your support area. There is no limit to the number of allies you may have in play.&lt;br /&gt;
&lt;br /&gt;
Ally cards have a home site number indicated just after the card’s type, on the same line (such as Ally • Home 3 • Elf). These home site numbers all refer to adventure paths from the Fellowship block, Tower block, and King block. Allies have no home sites on adventure paths from the ''Shadows'' expansion set onward. (See '''format'''.)&lt;br /&gt;
&lt;br /&gt;
Block symbol is a factor in determining an ally’s home site.&lt;br /&gt;
&lt;br /&gt;
''An ally with a home site of 2[Tower] has a home site only on the Tower block adventure path.''&lt;br /&gt;
&lt;br /&gt;
You may play an ally during any of your fellowship phases. You do not have to wait until your fellowship is at the ally’s home site.&lt;br /&gt;
&lt;br /&gt;
Each ally in your support area is considered to be at his home site. When your fellowship is at your ally’s home site, that ally is considered to be at the same site as the fellowship.&lt;br /&gt;
&lt;br /&gt;
Allies normally do not participate in archery fire and skirmishes. Special abilities on allies (such as archery actions or skirmish actions) may be used as normal.&lt;br /&gt;
&lt;br /&gt;
During the archery phase, if the fellowship is at an ally’s home site (or a card has allowed them to participate in archery fire), you may count archer allies for the fellowship archery total, and assign archery wounds to them.&lt;br /&gt;
&lt;br /&gt;
During the assignment phase, if the fellowship is at an ally’s home site (or if a card effect has allowed an ally to participate in skirmishes), that &lt;br /&gt;
ally may be assigned to a skirmish in the same way that companions are assigned to skirmishes.&lt;br /&gt;
&lt;br /&gt;
''This doesn’t mean that such an ally must take an archery wound or be assigned by the Free Peoples player to defend a skirmish, but that character is eligible to do so if the Free Peoples player so chooses.''&lt;br /&gt;
&lt;br /&gt;
The Shadow player may assign an unassigned minion to an ally when the fellowship is at that ally’s home site.&lt;br /&gt;
&lt;br /&gt;
An ally that was able to be assigned to a normal skirmish is also able to be assigned to a fierce skirmish.&lt;br /&gt;
&lt;br /&gt;
See also '''resistance''', '''Ring-bound''', '''sanctuary''', &lt;br /&gt;
'''unbound'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===ambush===&lt;br /&gt;
When the Free Peoples player assigns one of his characters to skirmish a minion with the keyword “ambush [X],” the Shadow player who owns that minion may add [x]. (See '''assignment phase'''.)&lt;br /&gt;
&lt;br /&gt;
''If your minion with ambush [2] is assigned by the Free Peoples player, you may add two tokens to the twilight pool. The Free Peoples player may decide not to assign any characters to your minion with ambush, allowing you to assign it later in the assignment phase.''&lt;br /&gt;
&lt;br /&gt;
When a minion with the keyword ambush [X] is given the keyword ambush [X] by another card or special ability, each of those instances of ambush is resolved separately. When that minion is assigned to a skirmish by the Free Peoples player, the Shadow player has the option to add pool for each instance in the minion’s text.&lt;br /&gt;
&lt;br /&gt;
''Desert Scout (“Ambush [1].”) is equipped with Raider Bow (“Bearer is ... ambush [5].”). When it is assigned to a skirmish by the Free Peoples player, the Shadow player may add [1], [5], neither, or both (as separate actions).''&lt;br /&gt;
----&lt;br /&gt;
===archery phase===&lt;br /&gt;
During this phase, players may perform archery actions (special abilities on cards in play with “Archery:” and events with that keyword) using the '''action procedure'''. When all players consecutively pass, conduct archery fire.&lt;br /&gt;
&lt;br /&gt;
All Shadow players count the number of all their minions with the keyword archer to determine the “minion archery total.” No matter how many Shadow players there are, there is only one minion archery total.&lt;br /&gt;
&lt;br /&gt;
As the Free Peoples player, you also count the number of your Free Peoples archer companions to determine the “fellowship archery total.” (See &lt;br /&gt;
'''ally'''.)&lt;br /&gt;
&lt;br /&gt;
The Free Peoples player then assigns a number of wounds equal to the minion archery total to his companions (and participating allies), in any way &lt;br /&gt;
he wishes.&lt;br /&gt;
&lt;br /&gt;
He then chooses one Shadow player who must assign a number of wounds equal to the fellowship archery total to his minions, in any way he wishes.&lt;br /&gt;
&lt;br /&gt;
Since these tokens are assigned as wounds and not from exertion, any player may assign enough wounds to kill his own minion or companion. The wounds are assigned one at a time, so a character cannot have more wounds assigned than its vitality. Ignore any leftover wounds that cannot be assigned.&lt;br /&gt;
&lt;br /&gt;
There is always a “default” archery total of zero for each side. A card may add to your archery total even though you have no archers in play at that time.&lt;br /&gt;
&lt;br /&gt;
When all archery wounds have been assigned, proceed to the assignment phase. If there are no minions left after the archery phase, then skip directly to the regroup phase.&lt;br /&gt;
See also '''ally'''.&lt;br /&gt;
----&lt;br /&gt;
===artifact===&lt;br /&gt;
An artifact is a unique weapon, suit of armor, or other kind of special object used by a character. Most artifacts tell you who their '''bearer''' can be. Other artifacts play to your support area.&lt;br /&gt;
&lt;br /&gt;
Though artifacts are played and used much like possessions, they are a different card type. Artifacts are not affected by cards that affect possessions.&lt;br /&gt;
&lt;br /&gt;
See also '''transfer'''.&lt;br /&gt;
----&lt;br /&gt;
===assignment phase===&lt;br /&gt;
During the assignment phase, players may perform assignment actions (special abilities on cards in play with “Assignment:” and events with that keyword) using the '''action procedure'''. Many assignment actions assign a minion to a companion. You cannot do this unless both of them are unassigned.&lt;br /&gt;
&lt;br /&gt;
When all players consecutively pass, proceed to assign defenders.&lt;br /&gt;
&lt;br /&gt;
During your assignment phase, you may assign companions to defend against attacking minions. A player cannot assign more than one companion to the same minion.&lt;br /&gt;
&lt;br /&gt;
''Frodo and Aragorn face a single Uruk-hai. The Free Peoples player assigns Aragorn to the Uruk-hai, protecting Frodo from harm. He cannot assign both companions to the Uruk-hai.''&lt;br /&gt;
&lt;br /&gt;
Inform the Shadow players when you are done making assignments. All assignments of characters are on a one-to-one basis, with the following two exceptions:&lt;br /&gt;
* Companions who have the '''defender +X''' keyword.&lt;br /&gt;
* When you have informed the Shadow players that you are done making assignments, they may assign any leftover unassigned minions to any companions (even if those companions are already assigned). The first Shadow player on your right may assign any of his unassigned minions, and so on, counter-clockwise around the table.&lt;br /&gt;
&lt;br /&gt;
''Frodo and Aragorn face three Uruk-hai. The Free Peoples player assigns Aragorn to defend against one, and Frodo to another. This leaves one unassigned Uruk-hai, so the Shadow player assigns it, choosing to assign it to Frodo.''&lt;br /&gt;
&lt;br /&gt;
The creation of leftover minions happens only when the Free Peoples player is done making assignments. If an assigned minion subsequently becomes unassigned as a result of a card’s game text (e.g. a triggered ability), it is not a leftover minion and is not eligible to be assigned by the Shadow player.&lt;br /&gt;
&lt;br /&gt;
A card which cannot participate in skirmishes:&lt;br /&gt;
* cannot be assigned to a skirmish,&lt;br /&gt;
* cannot be affected by assignment actions (except an assignment action that would allow such a card to skirmish), and&lt;br /&gt;
* cannot be assigned leftover minions by a Shadow player.&lt;br /&gt;
&lt;br /&gt;
Once all assignments have been made, they take effect simultaneously. (See '''action'''.)&lt;br /&gt;
&lt;br /&gt;
When the assignment phase is complete, each companion being attacked will lead to a separate skirmish phase.&lt;br /&gt;
See also '''ally''', '''ambush''', '''fierce''', '''unhasty'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===attribute bonus===&lt;br /&gt;
An attribute bonus is a positive '''modifier''' for a character’s strength, vitality, and/or resistance, written with a plus sign (like “+2”).&lt;br /&gt;
----&lt;br /&gt;
===bearer===&lt;br /&gt;
Most possessions and artifacts, and some conditions, tell you who or what their bearer can be, which is the sort of card you can play them on.&lt;br /&gt;
&lt;br /&gt;
Each character may bear one possession or artifact of each class at one time. (See '''mounted'''.)&lt;br /&gt;
&lt;br /&gt;
''A character may bear only one hand weapon, only one ranged weapon, only one armor, only one cloak, and only one staff.''&lt;br /&gt;
&lt;br /&gt;
Some possessions and artifacts do not have a class. There is no limit to the number of cards without a class that a character may bear.&lt;br /&gt;
&lt;br /&gt;
When you play a card on a bearer, put it beneath the bearer with the left edge of the card visible, for its card title and any attribute bonuses it has.&lt;br /&gt;
&lt;br /&gt;
You cannot voluntarily discard a card borne by your character.&lt;br /&gt;
&lt;br /&gt;
See also '''killed''', '''leaving play''', '''Man''', '''Shadow cards''', '''transfer'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===bid===&lt;br /&gt;
Players place secret bids for the right to determine who goes first in the game. (See '''setting up the game'''.) The bidding is done with black tokens, which will become burdens on your Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
Each player secretly places a number of burdens in his hand (you may bid zero). When all players are ready, simultaneously reveal the bids. The highest bid wins the right to choose where he goes in the turn order. Any choice is available. Next, the second highest bidder chooses from the remaining positions in the turn order, and so on. Keep track of each player’s bid, as these tokens will become burdens on his Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
If there are any ties, then the tied players resolve randomly who chooses first among them.&lt;br /&gt;
&lt;br /&gt;
''Tom, Chuck, Tim, and Mike are playing, and the initial bids are Tom 3, Chuck 4, Tim 3, and Mike 1. Chuck wins the right to choose, and he chooses to go first (placing 4 burdens on his Ring-bearer). Tom and Tim are tied, so they flip a coin, and Tom wins the tiebreak. He chooses second (placing 3 burdens on his Ring-bearer). Tim chooses to go fourth (3 burdens), leaving third for Mike (1 burden).''&lt;br /&gt;
&lt;br /&gt;
The first player sits down, and the others then sit in clockwise order around the table according to their choices.&lt;br /&gt;
&lt;br /&gt;
If you bid a number of burdens equal to or higher than your Ring-bearer’s resistance, your Ring-bearer becomes corrupted before the game starts and you lose the game.&lt;br /&gt;
----&lt;br /&gt;
===block symbol===&lt;br /&gt;
The sites provided in sets from the Shadows expansion onward have a dark compass in the upper left corner. They have no site number.&lt;br /&gt;
&lt;br /&gt;
The sites provided in Fellowship block sets have no block symbol. The sites provided in Tower block sets have site numbers identified with the Tower symbol ([tower]). The sites provided in King block sets have site numbers identified with the King symbol ([king]).&lt;br /&gt;
&lt;br /&gt;
Sites with different block symbols are alternatives to each other, not an extension of one another. When a site’s number is specifically mentioned in game text, that number uses a block symbol.&lt;br /&gt;
&lt;br /&gt;
''Hobbit Stealth (“Skirmish: At sites 1 to 5, cancel a skirmish involving a Hobbit. At any other site, make a Hobbit strength +2.”) can cancel a skirmish only at a Fellowship block site. However, this card adds its strength bonus at any other site.''&lt;br /&gt;
&lt;br /&gt;
When an effect says “site X or higher,” it applies only to sites from the Fellowship block.&lt;br /&gt;
&lt;br /&gt;
When game text refers to “any site X,” it applies to any adventure path, regardless of block symbol.&lt;br /&gt;
&lt;br /&gt;
''A card which says “any site 5” works at site 5 and at site 5[Tower].''&lt;br /&gt;
See also '''ally''', '''format''', '''roaming'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===building your deck===&lt;br /&gt;
Each player brings to the game at least 71 cards:&lt;br /&gt;
* a Ring-bearer, bearing The One Ring (2 cards),&lt;br /&gt;
* a draw deck of at least 60 cards, and&lt;br /&gt;
* a 9-card adventure deck.&lt;br /&gt;
&lt;br /&gt;
You and your opponents must each have a deck built for the same '''format'''.&lt;br /&gt;
&lt;br /&gt;
You may choose any character with the ringed resistance icon, or any version of Frodo, to be your Ring-bearer. You may choose any version of The One Ring. These two cards are not part of your draw deck (they do not count against your total of Free Peoples cards).&lt;br /&gt;
&lt;br /&gt;
Your draw deck must have at least 60 cards and must have an equal number of Shadow cards and Free Peoples cards, shuffled together. You cannot have any copies of The One Ring or sites in your draw deck.&lt;br /&gt;
&lt;br /&gt;
You may have up to four copies of each card title (ignoring subtitles) in your draw deck.&lt;br /&gt;
&lt;br /&gt;
''You may have four copies of Aragorn, King in Exile in your draw deck, or you may have two copies of that card and two copies of Aragorn, Ranger of the North. You cannot have four copies of each of those cards, since they have the same title (although they have different subtitles).''&lt;br /&gt;
&lt;br /&gt;
Exception:Since one copy of your Ring-bearer is always part of your starting fellowship, you may have only three copies of that character in your draw deck.&lt;br /&gt;
&lt;br /&gt;
Your adventure deck must have exactly nine site cards in it. Each site must be different. The contents of your adventure deck depends on which format you are playing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===burden===&lt;br /&gt;
When your Ring-bearer loses will against the power of The One Ring, you place a burden token on him. Glass beads (preferably black) make good burden tokens, but anything you won’t confuse with a wound will do.&lt;br /&gt;
&lt;br /&gt;
There are many cards that add or remove burdens. Burdens are only placed on your Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
See also '''active''', '''corrupted''', '''resistance'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===card type===&lt;br /&gt;
There are nine different card types in the game: The One Ring, site, companion, ally, minion, possession, artifact, event, and condition&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===character===&lt;br /&gt;
Companion, ally, and minion cards are also collectively referred to as character cards.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===class===&lt;br /&gt;
See '''bearer'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===collector's info===&lt;br /&gt;
In the lower right corner of every card, you’ll see a code like “4 R 12.”&lt;br /&gt;
&lt;br /&gt;
The first number is the set number.&lt;br /&gt;
&lt;br /&gt;
The letter is the rarity code, with R for rare, U for uncommon, C for common, P for premium, and S for starter.&lt;br /&gt;
&lt;br /&gt;
Last is the number for that card in the set.&lt;br /&gt;
&lt;br /&gt;
The first time a card is printed, it gets a “[1]” first printing mark at the end of its copyright line. This mark is removed on any subsequent printings. There is no way to tell a second printing from a third, for example.&lt;br /&gt;
&lt;br /&gt;
When a reprint card has its wording changed, that card gets an “A” revision mark at the end of its copyright line. When an “A” card is reprinted with a change, that card gets a “B.” Cards have their wording changed for errata, clarifications, spelling errors, and game text convention changes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===companion===&lt;br /&gt;
A companion is a Free Peoples '''character''' in your fellowship.&lt;br /&gt;
&lt;br /&gt;
Play companion cards in a row, near the other members of your fellowship already in play.&lt;br /&gt;
&lt;br /&gt;
See also '''resistance''', '''The Rule of 9'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===condition===&lt;br /&gt;
A condition is a card representing a significant change in the world, which stays in play until discarded. Most conditions play to your support area. Other conditions tell you who their '''bearer'''can be.&lt;br /&gt;
&lt;br /&gt;
A condition is always played during the fellowship phase (if it is a Free Peoples card) or the Shadow phase (if it is a Shadow card), even if it provides a special ability that is performed during a different phase.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===control===&lt;br /&gt;
Shadow players may use effects to take control of sites on the adventure path. When you take control of a site, place that site in your support area, lengthwise.&lt;br /&gt;
&lt;br /&gt;
A Shadow player may only take control of a site on the adventure path if all player markers are on sites with higher site numbers.&lt;br /&gt;
&lt;br /&gt;
''When all player markers are at site 2 or higher, you may take control of site 1.''&lt;br /&gt;
&lt;br /&gt;
When a Shadow player takes control of a site, the site on the adventure path with the lowest site number must be selected.&lt;br /&gt;
&lt;br /&gt;
''An opponent controls site 1 and all player markers are at site 3 or higher, so you must take control of site 2.''&lt;br /&gt;
&lt;br /&gt;
The game text of a controlled site cannot be used by any player. ''Exception'':The keywords of a controlled site still apply.&lt;br /&gt;
&lt;br /&gt;
''A player may “control a battleground.”''&lt;br /&gt;
&lt;br /&gt;
When your opponent controls a site from your adventure deck, it’s still your site.Some cards can replace a controlled site. Move any cards stacked on the site being replaced to the new site, then return the old site to its owner’s adventure deck.&lt;br /&gt;
&lt;br /&gt;
See also '''active''', '''liberate''', '''losing the game'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===corrupted===&lt;br /&gt;
If your Ring-bearer’s '''resistance''' is reduced to zero, he is corrupted. (See '''losing the game'''.) Only your Ring-bearer can be corrupted.&lt;br /&gt;
&lt;br /&gt;
There are cards that can corrupt the Ring-bearer, regardless of how many burdens he might have.&lt;br /&gt;
&lt;br /&gt;
See also '''bid'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===cost===&lt;br /&gt;
A cost of an '''action''' could be adding or removing twilight tokens, exerting a character, discarding a card, or any number of other possibilities. The &lt;br /&gt;
costs for an action are usually listed before the word “to” (so the action takes the form of “pay X to do Y,” with X being the cost and Y the '''effect''').&lt;br /&gt;
&lt;br /&gt;
If a card or special ability has a cost, you must pay that cost or you cannot use that card or special ability. (See '''exert''', '''Shadow phase(s)'''.)&lt;br /&gt;
&lt;br /&gt;
You must meet any requirements to play a card (or perform an action) before paying its costs. (See '''spot'''.)&lt;br /&gt;
&lt;br /&gt;
''If a Free Peoples event requires you to spot twilight tokens, they must be there before you add tokens to pay for that card’s cost.&lt;br /&gt;
&lt;br /&gt;
Madril says, “Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.” You check that you have at least four cards in hand before you discard cards to pay for that ability’s cost.''&lt;br /&gt;
&lt;br /&gt;
When you pay the cost for an action, you cannot use that payment for more than one action.&lt;br /&gt;
&lt;br /&gt;
''If you have two copies of Weapons of Isengard in play (“Shadow: Play an [Isengard] archer to place an [Isengard] token on this card.”), playing a single [Isengard] archer allows you to place a token on only one of those copies.''&lt;br /&gt;
&lt;br /&gt;
If an action is prevented, its effects are ignored but its costs and requirements are still paid.&lt;br /&gt;
&lt;br /&gt;
If a player is paying costs for a card and a '''response''' action occurs which modifies those costs, that player must continue to pay as many costs as he can, even if it is no longer possible to pay them all. If all the costs cannot be paid, that card has no effect.&lt;br /&gt;
&lt;br /&gt;
''A Shadow player attempts to pay the cost for the special ability on Grishnákh, Orc Captain (A 3 vitality minion which reads: “Shadow: Exert Grishnákh twice and spot another [Sauron] Orc to draw 3 cards...”). After exerting Grishnákh once, the Free Peoples player plays Unheeded to wound Grishnákh (“If a minion exerts, exert an unbound Hobbit to wound that minion.”). In this case, the Shadow player is no longer able to exert Grishnákh the second time. Therefore, the Shadow player is not able to draw 3 cards.''&lt;br /&gt;
&lt;br /&gt;
See also '''discard pile''', '''draw deck''', '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===culture===&lt;br /&gt;
Most cards are part of a specific culture. A card’s color, its background texture, and an icon in its upper right corner indicate its culture. Your deck may contain cards from several different cultures. Site cards and The One Ring are not part of any culture.&lt;br /&gt;
&lt;br /&gt;
The culture names and icons are:&lt;br /&gt;
&lt;br /&gt;
^ ^  [[Free Peoples]]  ^^^^^^^ ^  [[Shadow]]  ^^^^^^^^^^^&lt;br /&gt;
^  Name  |  Dwarven]]  |  [[Elven Culture|Elven]]  |  [[Gandalf Culture| Gandalf]]  |  [[Gollum Culture|Gollum]]  |  [[Gondor Culture|Gondor]]  |  [[Rohan Culture|Rohan]]  |  [[Shire Culture|Shire]]  ^:::|  [[Dunland Culture|Dunland]]  |  [[Gollum Culture|Gollum]]  |  [[Isengard Culture|Isengard]]  |  [[Moria Culture|Moria]]  |  [[Raider Culture|Raider]]  |  [[Wraith Culture|Ringwraith]]  |  [[Sauron Culture|Sauron]]  |  [[Men Culture|Men]]  |  [[Orc Culture|Orc]]  |  [[Uruk-hai Culture|Uruk-hai  ^  Name  &lt;br /&gt;
^  Icon  |  [Dwarven]  |  [Elven]  |  [Gandalf]  |  [Gollum]  |  [Gondor]  |  [Rohan]  |  [Shire]  ^:::|  [Dunland]  |  [Gollum]  |  [Isengard]  |  [Moria]  |  [Raider]  |  [Wraith]  |  [Sauron]  |  [Men]  |  [Orc]  |  [Uruk-hai]  ^  Icon  &lt;br /&gt;
&lt;br /&gt;
You don’t have to memorize these names, since cultures are always referred to with icons in game text.&lt;br /&gt;
&lt;br /&gt;
See also '''spot'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===culture tokens===&lt;br /&gt;
Some conditions tell you to “place an [Elf] token on this card” (or “a [Raider] token,” and so on). You can use any convenient markers for these tokens. They don’t have to be any particular color. You can use the same tokens you’re using for burdens or wounds, since these tokens are not placed on a character card.&lt;br /&gt;
&lt;br /&gt;
See also active, leaving play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===damage bonus===&lt;br /&gt;
When the winning side in a '''skirmish phase'''has one or more characters with the keyword damage +1, then each losing character takes one additional wound for each damage +1. (Damage +2 adds two wounds, and so on.) This is called a damage bonus, which may be added to or removed by various effects.&lt;br /&gt;
&lt;br /&gt;
''Aragorn wins a skirmish while facing two Orcs. If Aragorn has damage +1, then each Orc takes two wounds. But if both Orcs have damage +1 and they win the skirmish, then Aragorn takes three wounds instead.''&lt;br /&gt;
&lt;br /&gt;
When a character with a damage bonus is given an additional damage bonus by a card or special ability, the bonuses are added together.&lt;br /&gt;
&lt;br /&gt;
When an effect says that a character “loses all damage bonuses,” that character cannot gain a damage bonus due to some other effect.&lt;br /&gt;
----&lt;br /&gt;
===damage +X===&lt;br /&gt;
see '''damage bonus'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===dead pile===&lt;br /&gt;
Killed Free Peoples characters are placed in your dead pile. The dead pile is separate from and next to your discard pile.&lt;br /&gt;
&lt;br /&gt;
When you have a '''unique''' companion or ally in your dead pile, you cannot play another copy of that card, or any other card with the same title. You may play another copy of a non-unique card that is in your dead pile.&lt;br /&gt;
&lt;br /&gt;
When game text instructs you to place a character in the dead pile, that character has been killed.&lt;br /&gt;
&lt;br /&gt;
See also '''discard''', '''leaving play''', '''The Rule of 9''', '''threats'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===defender +X===&lt;br /&gt;
During the '''assignment phase''', if your assigned companion has the keyword defender +1, you may assign that character to one additional unassigned minion. Defender +2 allows that companion to defend against two additional unassigned minions, and so on. A character with defender +2 (or greater) satisfies any requirement for defender +1.&lt;br /&gt;
&lt;br /&gt;
''Frodo and Aragorn face two Uruk-hai. The Free Peoples player could assign Aragorn to one and Frodo to the other. However, this version of Aragorn has defender +1, so he may be assigned to defend against both minions, leaving Frodo unharmed.''&lt;br /&gt;
&lt;br /&gt;
When a character with defender +X is given an additional defender +X by a card or special ability, the bonuses are added together.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===discard===&lt;br /&gt;
The default meaning of the word “discard” is “discard from play.” Discarding from other locations (such as from your hand or from the top of your draw deck) is always specified.&lt;br /&gt;
&lt;br /&gt;
Cards are discarded one at a time so all players can see which cards are being discarded.&lt;br /&gt;
&lt;br /&gt;
When you discard a companion or ally to use its game text or as a result of some other effect, place that card in your discard pile (not your dead pile).&lt;br /&gt;
&lt;br /&gt;
If a card is discarded when it comes into play, ignore any effects triggered when it comes into play. This includes effects from a minion’s own game text (such as “When you play this minion...”) and effects from other cards in play (such as “Each time you play...”).&lt;br /&gt;
&lt;br /&gt;
If Watcher in the Water is in play (“While you can spot Watcher in the Water, discard all other minions...”) and you play Goblin Runner (“When you play this minion, you may add [2].”), [2] is not added.&lt;br /&gt;
&lt;br /&gt;
See also '''bearer''', '''discard to heal''', '''killed''', '''leaving play'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===discard pile===&lt;br /&gt;
Discard piles are always face-up. The order of your discard pile is irrelevant.&lt;br /&gt;
&lt;br /&gt;
You may look through your own discard pile at any time, but you cannot look through an opponent’s discard pile.&lt;br /&gt;
&lt;br /&gt;
Some cards allow you to play a card directly from your discard pile. You must still pay any costs and meet requirements necessary for playing that &lt;br /&gt;
card.&lt;br /&gt;
&lt;br /&gt;
See also '''discard''', '''effect''', '''moving cards'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===discard to heal===&lt;br /&gt;
As a fellowship action during your fellowship phase, you may spot a unique companion or unique ally with at least one wound and discard a card from your hand with the same card title(it may have a different subtitle) to heal that character. (See '''healing'''.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===draw deck===&lt;br /&gt;
When you draw the last card from your draw deck, you don’t lose the game. Continue with the cards you have in hand and in play.&lt;br /&gt;
&lt;br /&gt;
Some cards allow you to play a card directly from your draw deck. You must still pay any costs and meet requirements necessary for playing that card. When you finish looking through it, reshuffle it and give the player to your right the opportunity to cut it. There is no penalty if you &lt;br /&gt;
don’t find (or choose not to play) a card you are looking for in your draw deck.&lt;br /&gt;
&lt;br /&gt;
In the Starter Rules, if you have no cards in your draw deck, you are allowed to reshuffle your discard pile to make a new one once per game. Normally, however, you are not allowed to do this.&lt;br /&gt;
&lt;br /&gt;
See also '''building your deck''', '''moving cards'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===each time===&lt;br /&gt;
This phrase you’ll see in game text governs the timing of an action, just like the names of phases that are in phase actions. “Each time” is used if an effect can happen more than once. Each such effect has a trigger describing what makes it happen. The trigger is always described first, and followed by a comma.&lt;br /&gt;
&lt;br /&gt;
''“Each time you play a possession or artifact on your companion, draw a card.” If you play one possession, this game text activates once; if you play a second possession, it activates again, and so on.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===effect===&lt;br /&gt;
A effect of an '''action''' could be adding or removing twilight tokens, exerting a character, discarding a card, or any number of other possibilities. The effects of an action are usually listed after the word “to” (so the action takes the form of “pay X to do Y,” with X being the '''cost''' and Y the effect).&lt;br /&gt;
&lt;br /&gt;
The source of an effect is the card on which that effect is printed. Even though a card like an event may require a minion to exert to pay its cost, the source of that effect is the event card and not the minion.&lt;br /&gt;
&lt;br /&gt;
Some cards have multiple effects that respond to the same kind of trigger. They count something in play, and when there is more of that thing, more effects happen.&lt;br /&gt;
&lt;br /&gt;
''Uglúk, Servant of Saruman reads:&lt;br /&gt;
While you can spot 2 [Isengard] trackers, Uglúk is strength +3.&lt;br /&gt;
While you can spot 3 [Isengard] trackers, Uglúk is damage +1.&lt;br /&gt;
You don’t have to spot 5 trackers to get both benefits. Three trackers is enough to satisfy the first requirement (if you have 3, you can spot 2) and the last requirement (spot 3).''&lt;br /&gt;
&lt;br /&gt;
When an effect says a player should look at a card, that card is shown only to that player.&lt;br /&gt;
&lt;br /&gt;
When an effect says to reveal a card, that card is shown to all players.&lt;br /&gt;
&lt;br /&gt;
If the effect of a card or special ability requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest. (See '''limit'''.)&lt;br /&gt;
&lt;br /&gt;
If the effect of an event requires you to discard 2 cards from your hand and you only have 1 card in hand, just discard the 1 card and ignore the rest.&lt;br /&gt;
&lt;br /&gt;
If the effect of a card or special ability requires you to choose one of two different actions, you must choose an action that you are fully capable of performing (if possible).&lt;br /&gt;
&lt;br /&gt;
If an action plays a card from your hand (or discard pile) as part of its effect, then that card must be in your hand (or discard pile) before you can begin to perform that action.&lt;br /&gt;
&lt;br /&gt;
''The Orc you play with They Are Coming (“Shadow: Discard 3 cards from hand to play a [Moria] Orc from your discard pile.”) cannot be one of the cards you discarded from your hand to pay the cost of that special ability.''&lt;br /&gt;
&lt;br /&gt;
If you meet all the requirements and pay all the costs for playing a card, you may play that card even if the card will have no effect. ''Exception'': If you perform an action that has playing a card from hand or discard pile as part of its effect, you must play that card. This exception applies to all kinds of actions and all the different ways you can play a card (except playing a card directly from your draw deck).&lt;br /&gt;
&lt;br /&gt;
If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed.&lt;br /&gt;
&lt;br /&gt;
''Morgul Destroyer is played.(“When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this.”) The Free Peoples player wounds the Ring-bearer to prevent the threats from being added. The Free Peoples player then discards Sapling of the White Tree. (“Response: If a [Gondor] Man is about to take a wound, discard this artifact to prevent that.”) Because Sapling has prevented the effect (a wound) that would have prevented Morgul Destroyer’s effect, the threats are now added.See also discard, modifier, twilight cost.''&lt;br /&gt;
&lt;br /&gt;
See also '''discard''', '''modifier''', '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===enduring===&lt;br /&gt;
For each wound on a character with the enduring keyword, that character is strength +2.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===event===&lt;br /&gt;
An event is a card played from your hand representing an important occurrence, which you discard after you play it.&lt;br /&gt;
&lt;br /&gt;
Most event cards have a phase action that defines when you may play that card from your hand. The game text on that event may be performed only once for each copy of that event played. You cannot play an event during a phase that does not match its phase action.&lt;br /&gt;
&lt;br /&gt;
Discard an event after you play it, and before the next action is taken. (See '''spot'''.) Even after being discarded, an event often has an ongoing or delayed effect until the end of the phase, or until a specified phase or condition is met.&lt;br /&gt;
&lt;br /&gt;
Some event cards affect only cards that are currently in play, even though their effects might seem to apply to cards played later in the &lt;br /&gt;
same turn. These events take a “snapshot” of the current game state, and only those cards are affected.&lt;br /&gt;
&lt;br /&gt;
''Eregion’s Trails (“Maneuver: Exert a ranger to make each roaming minion strength –3 until the regroup phase.”) affects only minions that are roaming when that event is played.&lt;br /&gt;
&lt;br /&gt;
Deft in Their Movements (Regroup: “Spot 2 Hobbits to make each site’s Shadow number –2 until the end of the turn.”) affects only sites that are in play when it is played.''&lt;br /&gt;
&lt;br /&gt;
See also '''action'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===exert===&lt;br /&gt;
Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality.&lt;br /&gt;
&lt;br /&gt;
If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed.&lt;br /&gt;
&lt;br /&gt;
Exerting a character is different from wounding a character, even though both require placement of a wound token. Cards that prevent wounds cannot prevent a wound token placed by exerting.&lt;br /&gt;
&lt;br /&gt;
''Conceptually, wearing armor protects you from a sword strike (taking a wound token), but it won’t help you lift a heavy weight (placing an exertion token).''&lt;br /&gt;
&lt;br /&gt;
See also '''exhausted''', '''for each''', '''healing'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===exhausted===&lt;br /&gt;
A character who has only 1 vitality remaining is exhausted.&lt;br /&gt;
&lt;br /&gt;
''A character with a vitality of 2 is exhausted with a single wound. A character with a vitality of 1 is always exhausted.''&lt;br /&gt;
&lt;br /&gt;
No player may '''exert''' a character who is exhausted. If the effect of an action says a character “must exert” and that character is exhausted, then nothing happens.&lt;br /&gt;
&lt;br /&gt;
''A mount says, “At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.” If an exhausted minion is skirmishing a character bearing this mount, this exertion is ignored.''&lt;br /&gt;
&lt;br /&gt;
To exhaust a character means to exert that character as many times as you can.&lt;br /&gt;
&lt;br /&gt;
''If a card tells you to exhaust a character with a vitality of 3, then you must exert that character 2 times by placing 2 wound tokens.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===fellowship phase===&lt;br /&gt;
During your fellowship phase, you may perform fellowship actions in any order, including playing most Free Peoples cards. Finally, move your fellowship forward along the adventure path.&lt;br /&gt;
&lt;br /&gt;
Two fellowship actions are always available:&lt;br /&gt;
&lt;br /&gt;
* Play a Free Peoples '''companion''', '''ally''', '''possession''', '''artifact''', or '''condition''' from your hand to the table. (See '''The Rule of 9''', '''unique'''.)&lt;br /&gt;
* '''Discard to heal'''.&lt;br /&gt;
&lt;br /&gt;
You may find other fellowship actions on events in your hand, or as special abilities on cards you already have in play. (See '''The Rule of 4'''.)&lt;br /&gt;
&lt;br /&gt;
When you have completed all of the fellowship actions you wish to perform, proceed to '''moving your fellowship'''.&lt;br /&gt;
&lt;br /&gt;
See also '''transfer'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===fierce===&lt;br /&gt;
During a turn, after all normal skirmishes are resolved, surviving minions with the keyword fierce must be defended against a second time.&lt;br /&gt;
&lt;br /&gt;
Players perform another '''assignment phase''' and then complete a separate '''skirmish phase''' for each fierce skirmish.&lt;br /&gt;
&lt;br /&gt;
Players may again perform assignment actions (special abilities on cards in play with “Assignment:” and events with that keyword) using the '''action procedure'''.&lt;br /&gt;
&lt;br /&gt;
The Free Peoples player then assigns defenders just as during the regular assignment phase, and then Shadow players assign any fierce minions that remain unassigned. (See '''ally'''.)&lt;br /&gt;
&lt;br /&gt;
Then each defending companion fights in a separate skirmish phase, just as during the regular skirmish phases, in an order decided by the Free Peoples player.&lt;br /&gt;
&lt;br /&gt;
''Aragorn is assigned to defend against a fierce Uruk-hai. In the normal skirmish phase, Aragorn wins and the Uruk-hai takes one wound. During the following fierce skirmish phase, the Free Peoples player may once more assign a companion to defend against the Uruk-hai. This companion may be Aragorn or may be a different companion.''&lt;br /&gt;
&lt;br /&gt;
A minion must be in play and fierce at the start of the fierce assignment phase to participate in a fierce skirmish. During the fierce assignment phase, ignore any effect that results in assignment &lt;br /&gt;
with a minion that is not fierce.&lt;br /&gt;
&lt;br /&gt;
Once a minion is assigned in the fierce assignment phase, that minion’s fierce skirmish must be resolved, even if that minion somehow becomes no longer fierce.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===for each===&lt;br /&gt;
When an effect wounds (or exerts or heals) characters using the phrase “for each,” you may wound (or exert or heal) a character more than once. (See '''toil'''.)&lt;br /&gt;
&lt;br /&gt;
''Aragorn, Wingfoot says, “Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.” If you spot two unbound Hobbits, you may wound two minions each once or one minion twice.''&lt;br /&gt;
&lt;br /&gt;
When a card says “for each companion over X,” that means the same as “do this Y times, where Y is the number of companions in the fellowship minus X.”&lt;br /&gt;
&lt;br /&gt;
''Anduin Banks says, “For each companion in the fellowship over 4, add 2 to the minion archery total.” If there are 4 or less companions in the fellowship, nothing is added. For 5 companions, 2 is added; for 6 companions, 4 is added; and so on.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===format===&lt;br /&gt;
Each game has one of the following formats:&lt;br /&gt;
* Fellowship block – only cards from sets 1, 2, and 3,&lt;br /&gt;
* Tower block – only cards from sets 4, 5, and 6, &lt;br /&gt;
* King block – only cards from sets 7, 8, and 10,&lt;br /&gt;
* War of the Ring block – only cards from sets 11, 12, and 13,&lt;br /&gt;
* Open – all cards allowed, including set 9 (Reflections) using only sites from set 11 onward (Shadows).&lt;br /&gt;
* Standard – a tournament format similar to Open, but including the X-List (see the Current Rulings document, available for download).&lt;br /&gt;
&lt;br /&gt;
In the Open format and War of the Ring block, your adventure deck may include no more than three sites that have the same given Shadow number.&lt;br /&gt;
&lt;br /&gt;
In the Fellowship block, Tower block, or King block, sites are numbered, and you must include one for each of the nine site numbers. (See '''block symbol'''.)&lt;br /&gt;
&lt;br /&gt;
When you play a game using the Fellowship block, Tower block, or King block format, you cannot choose any '''site''' from your adventure &lt;br /&gt;
deck when it is time to play a new site on the adventure path. Instead, the site which has the next consecutive site number must be played.&lt;br /&gt;
&lt;br /&gt;
'''When the first player moves for the first time, place a site with the site number of 2. If he moves again, place a site with the site number of 3'''.&lt;br /&gt;
&lt;br /&gt;
When you play a game using the Fellowship block, Tower block, or King block format, you do not add pool for the fellowship’s region number when you are '''moving your fellowship'''.&lt;br /&gt;
&lt;br /&gt;
Do not add 3 twilight tokens when the fellowship moves to a site in region 2, nor 6 when the fellowship moves to a site in region 3.&lt;br /&gt;
&lt;br /&gt;
See also '''building your deck''', '''losing the game'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Free Peoples cards===&lt;br /&gt;
Free Peoples cards represent the forces of good. Each player has his own fellowship, made up of a Ring-bearer and other companions. When &lt;br /&gt;
you take your turn, you play and use your Free Peoples cards.&lt;br /&gt;
&lt;br /&gt;
Free Peoples cards have a light colored circular field in the upper left corner.&lt;br /&gt;
&lt;br /&gt;
See also '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Frodo===&lt;br /&gt;
See '''Ring-bearer''', '''Ring-bound'''.&lt;br /&gt;
----&lt;br /&gt;
===healing===&lt;br /&gt;
When a wound is removed from a character, this represents resting or healing. When you “heal a character,” you remove one wound.&lt;br /&gt;
&lt;br /&gt;
If a card tells you to “heal 2 companions,” you must choose two different companions to heal one time each (you cannot heal one companion twice).&lt;br /&gt;
&lt;br /&gt;
Once a wound token is placed, whether from exerting or wounding, it can be healed by any effect that heals a wound.&lt;br /&gt;
&lt;br /&gt;
Generally, your fellowship only heals at a '''sanctuary''' you reach on the adventure path.&lt;br /&gt;
&lt;br /&gt;
See also '''discard to heal''', '''for each'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===home site===&lt;br /&gt;
See '''ally'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===initiative===&lt;br /&gt;
At any time, either one side or the other side has initiative. The Free Peoples player has initiative while he has four or more cards in hand. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the Shadow has initiative. If there is more than one Shadow player, then all of those Shadow players have initiative when the Free Peoples player does not.&lt;br /&gt;
&lt;br /&gt;
''Besieging Pike says, “If you have initiative, bearer is strength +3.” Since this is a Shadow card, it only gets this bonus when the Free Peoples player has 3 or fewer cards in hand (the cards in the hands of the Shadow players don’t matter).''&lt;br /&gt;
&lt;br /&gt;
See also '''cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===keyword===&lt;br /&gt;
Each card has one or more keywords that identify it. Most keywords are '''unloaded keyword'''s, with no special rules (although they may be referenced by other cards). Keywords with rules are called '''loaded keywords'''.&lt;br /&gt;
&lt;br /&gt;
Though a word which appears in the title or subtitle of a card may be the same as a keyword that exists in the game, that title or subtitle does not confer the keyword on that card.&lt;br /&gt;
&lt;br /&gt;
''“Úlairë Attëa, The Easterling” does not have the keyword “Easterling” in his game text, so he is not an Easterling.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===killed===&lt;br /&gt;
When a character’s '''vitality''' is reduced to zero, that character is immediately killed. Reducing a character’s strength to zero does not kill that character. (See '''wound''', '''overwhelmed'''.)&lt;br /&gt;
&lt;br /&gt;
Place killed Free Peoples characters in your '''dead pile'''. Place killed minions in your discard pile.&lt;br /&gt;
&lt;br /&gt;
When a card that provides a vitality bonus for its bearer is discarded, that bearer is immediately killed if his vitality is then reduced to zero.&lt;br /&gt;
&lt;br /&gt;
See also '''leaving play''', '''losing the game'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===kinds of cards===&lt;br /&gt;
Most cards in ''The Lord of the Rings'' TCG are one of two basic kinds: Free Peoples or Shadow. There are also sites and The One Ring, which are neither Free Peoples cards nor Shadow cards.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===leaving play===&lt;br /&gt;
When a card (other than a '''site''') leaves play for any reason, any cards played on that card (or borne by or stacked on that card) are discarded. Any tokens on that card are removed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===liberate===&lt;br /&gt;
A Free Peoples player may have a card effect that allows him to liberate a site. Only a site that another player '''control'''s may be liberated. You cannot liberate a site on the adventure path, a site in any adventure deck, or a site you control.&lt;br /&gt;
&lt;br /&gt;
When you liberate a site, place it back on the adventure path. Any cards on that site are discarded. You must liberate the site with the &lt;br /&gt;
highest site number controlled by one of your opponents first, regardless of which opponent controls that site. (If you control the site with the highest site number, you must liberate the next highest site controlled by an opponent.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===limit===&lt;br /&gt;
When a card has a limit, such as “(limit +3),” the limit applies to that card for an entire phase.&lt;br /&gt;
&lt;br /&gt;
''Trust Me As You Once Did reads: “Skirmish: Exert Gandalf to make a companion strength +1 for each companion with the Gandalf signet you can spot (limit +3).” With one copy in play, assuming you have sufficient signets and exertions, during a single skirmish phase:&lt;br /&gt;
* You may add +3 to one companion in a single action (if you can spot at least 3 signets).&lt;br /&gt;
* You may add +1 to three different companions in three different actions (if you can spot only 1 signet).&lt;br /&gt;
* You may add +2 to one companion and +1 to another in two different actions (if you can spot only 2 signets). Once the limit is reached, no more may be added, and the last +1 is ignored.&lt;br /&gt;
&lt;br /&gt;
A limit does not does not span multiple phases. Trust Me As You Once Did could be used for +3 in each of two or more separate skirmish phases during the same turn.''&lt;br /&gt;
&lt;br /&gt;
A limit does not apply to a different copy of the same card.&lt;br /&gt;
&lt;br /&gt;
''With two copies of Trust Me As You Once Did in play, you could give up to +6 in strength bonuses during a single skirmish phase (+3 from one copy, and +3 from the other).''&lt;br /&gt;
&lt;br /&gt;
See also '''effect'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===loaded keyword===&lt;br /&gt;
Card type and class (see '''bearer''') are loaded keywords. Other loaded keywords include '''ambush''', archer (see '''archery phase'''), damage +X (see '''damage bonus'''), '''defender +X''', '''enduring''', '''fierce''', '''lurker''', '''muster''', '''Ring-bearer''', '''sanctuary''', '''toil''', and '''unhasty'''.&lt;br /&gt;
&lt;br /&gt;
See also '''keyword'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===look at===&lt;br /&gt;
See '''effect'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===loops===&lt;br /&gt;
Occasionally, a game will reach a state in which a set of '''action'''s can be repeated forever.&lt;br /&gt;
&lt;br /&gt;
If a loop contains one or more optional actions and one player controls them all, that player chooses a number. The loop is treated as repeating that number of times, or until another player intervenes with his own action, whichever comes first.&lt;br /&gt;
&lt;br /&gt;
''A player wishes to repeatedly use the ability of Sam, Faithful Companion (“Fellowship: Play Bill the Pony from your draw deck.”). He chooses a number of times this action will take place. The action is treated as repeating that number of times unless another player intervenes with a different action.''&lt;br /&gt;
&lt;br /&gt;
If a loop contains one or more optional actions each controlled by different players and actions by both are needed to continue the loop, the Free Peoples player chooses a number. The Shadow player then has two choices:&lt;br /&gt;
* He or she can choose a lower number, in which case the loop continues that number of times, with a final action in that loop by the Free Peoples player.&lt;br /&gt;
* He or she can agree to the number chosen by the active player, in which case the loop continues that number of times, with a final action in that loop by the Shadow player.&lt;br /&gt;
&lt;br /&gt;
''The Free Peoples player has Sméagol, Slinker (“Skirmish: Add a burden to make Sméagol strength +2...”) skirmishing a minion at Anduin Banks (“Skirmish: Spot your minion and remove a burden to make that minion strength +2.”). The repeated adding and removing of a burden for strength bonuses creates a loop, so the Free Peoples player names a number of iterations for these actions. The Shadow player then has two choices:&lt;br /&gt;
* He may name a lower number of iterations. The loop would continue for that many iterations, with the Free Peoples player taking the final action (adding one final action at the end of the loop, if &lt;br /&gt;
necessary for the Free Peoples player to have the final action).&lt;br /&gt;
* He may agree with the Free Peoples player’s choice of iterations. The loop would continue for that number of iterations, with the Shadow player taking the final action (adding one final action at the end of the loop, if necessary for the Shadow player to have the final action).''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===losing the game===&lt;br /&gt;
A player loses the game if his Ring-bearer is '''killed''' (see '''overwhelmed'''), unless he uses game text allowing another character to carry on as Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
''Many versions of Sam may become the Ring-bearer if Frodo is killed.''&lt;br /&gt;
&lt;br /&gt;
When a new character becomes your Ring-bearer, he is not wearing The One Ring, even if the old Ring-bearer was wearing it when he was killed.&lt;br /&gt;
&lt;br /&gt;
A player also loses the game if his Ring-bearer becomes '''corrupted'''.&lt;br /&gt;
&lt;br /&gt;
If a player loses a game and there are at least two other players remaining, remove his player marker and all of his cards from play (and discard any opponent’s cards that were on them).&lt;br /&gt;
&lt;br /&gt;
Remove his sites both on the adventure path and under another player’s '''control''' in numerical order, then each opponent, starting to the player’s right and proceeding counter-clockwise, chooses a site from his adventure deck to replace each one removed. ''Exception'': In a game using the Fellowship block, Tower block, or King block '''format''', instead replace each site with the corresponding number from the appropriate opponent’s deck.&lt;br /&gt;
&lt;br /&gt;
If a losing player has sites under his control, replace them first (using the above procedure) and then '''liberate''' them.&lt;br /&gt;
&lt;br /&gt;
The other players complete the losing player’s turn.&lt;br /&gt;
&lt;br /&gt;
See also '''winning the game'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===lurker===&lt;br /&gt;
During the skirmish phase(s), the Free Peoples player must resolve all skirmishes involving minions who do ''not'' have the lurker keyword before he may choose to resolve any skirmishes involving one or more minions who do have it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Man===&lt;br /&gt;
The race of “Man” includes women of the appropriate culture.&lt;br /&gt;
&lt;br /&gt;
A possession that requires a [Rohan] Man bearer may be borne by a [Rohan] female character who has the race of “Man.”&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===maneuver phase===&lt;br /&gt;
During this phase, players may perform maneuver actions (special abilities on cards in play with “Maneuver:” and events with that keyword) using the '''action procedure'''.&lt;br /&gt;
&lt;br /&gt;
When all players consecutively pass, proceed to the archery phase. If there are no minions left after the maneuver phase, then skip directly to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===may not===&lt;br /&gt;
Some older cards use the phrase “may not.” In all such cases, this means “cannot.”&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===minion===&lt;br /&gt;
A minion is a Shadow '''character''' that attacks other players’ fellowships.&lt;br /&gt;
&lt;br /&gt;
A minion is played to the center of the table, across from the '''active''' fellowship.&lt;br /&gt;
&lt;br /&gt;
See also '''roaming'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===modifier===&lt;br /&gt;
When a card specifically names itself in its game text, that card can be modified by its own game text when played. Otherwise, the modification takes effect only after the card is in play.&lt;br /&gt;
&lt;br /&gt;
''Orc Ambusher says, “The roaming penalty for each [Sauron] minion you play is –1.” It does not specifically name itself, so this does not apply to Orc Ambusher when it is played.&lt;br /&gt;
&lt;br /&gt;
Éomer, Third Marshal of Riddermark says, “While you can spot a [Rohan] Man, Éomer’s twilight cost is –1.” This specifically names Éomer himself, so it does apply to Éomer when he is played.&lt;br /&gt;
&lt;br /&gt;
Grishnákh, Orc Captain says, “The site number of each [Sauron] Orc is –3.” This does not apply to Grishnákh when you play him, but he is himself a [Sauron] Orc, so his site number would be reduced after he entered play.''&lt;br /&gt;
&lt;br /&gt;
Each time a value is used, all applicable modifiers to that value are reapplied. If the result at that point is then less than zero, that result is changed to zero. (Numbers can go below zero until the final check is made.)&lt;br /&gt;
&lt;br /&gt;
''Frodo (strength 3) bears The One Ring, The Ruling Ring (strength +1). His strength is 4. During a skirmish, Enduring Evil is played (“Skirmish: Spot X burdens to make a character skirmishing a [Sauron] Orc strength –X.”), spotting 6 burdens on Frodo. &lt;br /&gt;
&lt;br /&gt;
Frodo’s strength is 3 + 1 – 6 ===== –2. This is reset to zero. Hobbit Intuition is played (“Skirmish: ...make a Hobbit strength +3.”) All applicable modifiers are reapplied to Frodo’s strength. He has strength 3 (Frodo) +1 (Ring) – 6 (Enduring Evil) + 3 (Intuition) ===== 1.''&lt;br /&gt;
&lt;br /&gt;
The order of modifiers doesn’t matter, since every applicable modifier is reapplied each time a value is used.&lt;br /&gt;
&lt;br /&gt;
Modifiers are not recalculated when they are reapplied. The same modifiers are just applied again.&lt;br /&gt;
&lt;br /&gt;
''Merry, Friend to Sam reads: “Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion.” If Merry’s strength is changed later during a skirmish after you have used this ability, the amount already added to the other companion does not change.''&lt;br /&gt;
&lt;br /&gt;
See also '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===mounted===&lt;br /&gt;
A mounted character means one who is “bearing a possession with the class of mount.” (See '''bearer'''.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===move limit===&lt;br /&gt;
During each of your turns, your fellowship must move once, and may move a number of times up to your move limit.&lt;br /&gt;
&lt;br /&gt;
In a two- or three-player game, your move limit is two. In a game with four or more players, your move limit is equal to the number of your opponents when the game begins. During your regroup phase, you may decide to move your fellowship again, subject to this move limit.&lt;br /&gt;
&lt;br /&gt;
If the move limit is modified for a turn, then that modification is in effect for the whole turn, even if the conditions for the modification change.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===moving cards===&lt;br /&gt;
Whenever you move a card from one pile to another (such as shuffling a card from your discard pile into your draw deck), you must reveal that card to all players so they can verify that the correct card was moved.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===moving your fellowship===&lt;br /&gt;
During each of your fellowship phases, when you are finished performing fellowship actions, your fellowship must move forward to the next site on the adventure path. You may also move at the end of your regroup phase, subject to the '''move limit'''.&lt;br /&gt;
&lt;br /&gt;
Place your player marker on the next site on the adventure path. If there is no site there yet (as is the case for the first player in the first turn), then a new '''site''' must be played from one of the Shadow players’ adventure decks.&lt;br /&gt;
&lt;br /&gt;
When you move your player marker to the next site, first perform any actions triggered by leaving the old site. Then perform actions that say, “When the fellowship moves...” Then, perform actions that occur when moving to the new site. Finally, you must add tokens to the twilight pool as follows:&lt;br /&gt;
* Add the number of twilight tokens indicated by the Shadow number of the site you’re moving to.&lt;br /&gt;
* Add 3 twilight tokens if you are in '''region''' 2, or 6 twilight tokens if you are in region 3. (You may find it easier to remember this: add 3 if you’ve passed the sanctuary at site 3, or add 6 if &lt;br /&gt;
you’ve passed the sanctuary at site 6). ''Exception'': See '''format'''.&lt;br /&gt;
* Add 1 twilight token for each companion in your fellowship.&lt;br /&gt;
&lt;br /&gt;
''You move a fellowship of four companions to a site 5 that has a Shadow number of 2. You add 2 twilight tokens for the Shadow number, 3 tokens for the region (region 2), and 4 tokens for your companions, for a total of 9 twilight tokens added to the twilight pool.''&lt;br /&gt;
&lt;br /&gt;
After you have completed any moving actions and have added twilight tokens to the twilight pool, the fellowship has moved to the new site &lt;br /&gt;
and the game text there can be used).&lt;br /&gt;
&lt;br /&gt;
When you have finished moving your fellowship, proceed to the Shadow phase(s).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===muster===&lt;br /&gt;
At the start of the regroup phase, for each of your characters who has the muster keyword, you may discard a card from hand, then draw a card. You must discard all at once.&lt;br /&gt;
&lt;br /&gt;
''If you have two muster characters, you cannot choose to discard a card, draw a card, then discard another card and draw a card. You must instead choose to discard 0, 1, or 2 cards, then draw that same number of cards.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===non-unique===&lt;br /&gt;
All cards that do not have a dot (•) before their card title are non-unique. This means that all players may have multiple copies of those cards in play at one time.&lt;br /&gt;
&lt;br /&gt;
If you have multiple copies of a non-unique card in play, the effects of those copies are cumulative.&lt;br /&gt;
&lt;br /&gt;
See also '''unique'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===The One Ring===&lt;br /&gt;
This card type represents the uniquely powerful item that is the focus of the story of ''The Lord of the Rings''. In the middle of the card, The One Ring has its subtitle. It has no twilight cost.&lt;br /&gt;
&lt;br /&gt;
''There are several versions of The One Ring, represented by different cards, but you’ll only use one version at a time.''&lt;br /&gt;
&lt;br /&gt;
See also '''building your deck''', '''culture''', '''kinds of cards''', '''overwhelmed''', '''Ring-bearer'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===opponent===&lt;br /&gt;
If you are the Free Peoples player, all Shadow players are your opponents. If you are a Shadow player, only the Free Peoples player is your opponent (not other Shadow players).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===overwhelmed===&lt;br /&gt;
If the total strength of one side in a '''skirmish phase''' is at least double the total strength of the other side, all the characters on the losing side are overwhelmed and '''killed''' (regardless of how many wounds or how much vitality each has). When a character is overwhelmed, that character does not take any more wounds — he simply dies.&lt;br /&gt;
&lt;br /&gt;
A side with a total strength greater than zero will overwhelm a side whose total strength is zero. If the strength of both sides is zero, the Shadow side wins the skirmish (but does not overwhelm).&lt;br /&gt;
&lt;br /&gt;
When the Ring-bearer is overwhelmed, he is killed, regardless of whether he wears the Ring.&lt;br /&gt;
&lt;br /&gt;
See also '''leaving play'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===phase action===&lt;br /&gt;
Phase actions include performing special abilities and playing '''event''' cards.&lt;br /&gt;
&lt;br /&gt;
During each phase of a turn, one or more players are allowed to perform phase actions that use a word matching the name of that phase. These words are printed in boldface and followed by a colon. (See '''condition'''.)&lt;br /&gt;
&lt;br /&gt;
Each phase action lasts for the duration of the phase named in the boldface word (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
''The effects of a phase action with the keyword Skirmish: last only for the skirmish phase in which it is used.''&lt;br /&gt;
&lt;br /&gt;
Each phase action must be completely performed before another phase action can be performed. Phase actions cannot be combined.&lt;br /&gt;
&lt;br /&gt;
''If one card says, “Fellowship: Play an Elf from your draw deck” and another card says, “Fellowship: Play an Elf to draw a card,” you cannot play one Elf from your draw deck to draw a card. You must choose one phase action or the other.''&lt;br /&gt;
&lt;br /&gt;
If a phase action can be played in multiple phases (for example, “Maneuver or Skirmish:”), its action type is of the phase during which the action is taken.&lt;br /&gt;
&lt;br /&gt;
See also '''action''', '''cost''', '''effect''', '''response'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===possession===&lt;br /&gt;
A possession is a weapon, suit of armor, or other kind of object used by a character.&lt;br /&gt;
&lt;br /&gt;
Most possessions tell you who their '''bearer''' can be. Other possessions play to your support area.&lt;br /&gt;
&lt;br /&gt;
See also '''transfer'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===race===&lt;br /&gt;
See '''Man''', '''unloaded keyword''', '''Uruk-hai'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===reconcile===&lt;br /&gt;
A player reconciles his hand as follows:&lt;br /&gt;
* He may first discard one card from his hand.&lt;br /&gt;
* If he then has less than eight cards in his hand, he must draw cards until he has eight.&lt;br /&gt;
* Otherwise (when he has more than eight cards in his hand), he must discard from his hand until he has only eight.&lt;br /&gt;
&lt;br /&gt;
See also '''regroup phase'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===region===&lt;br /&gt;
Sites 1-3 are in region 1, sites 4-6 are in region 2, and sites 7-9 are in region 3.&lt;br /&gt;
&lt;br /&gt;
See also '''moving your fellowship'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===regroup phase===&lt;br /&gt;
During the regroup phase, players may perform regroup actions (special abilities on cards in play with “Regroup:” and events with that keyword) using the '''action procedure'''.&lt;br /&gt;
&lt;br /&gt;
When all players consecutively pass, each Shadow player must '''reconcile''' his hand.&lt;br /&gt;
&lt;br /&gt;
Then, at the end of the regroup phase, if you are the Free Peoples player, you must select one of the following two choices:&lt;br /&gt;
* '''Moving your fellowship''' to the next site, subject to the '''move limit''', and returning to the Shadow phase(s).&lt;br /&gt;
* Or, reconciling your hand. Then the Shadow players discard all minions in play (and cards borne by them), and your turn ends.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===replace===&lt;br /&gt;
See '''site''', '''unique'''.&lt;br /&gt;
----&lt;br /&gt;
===requirement===&lt;br /&gt;
See '''cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===resistance===&lt;br /&gt;
Companion cards have resistance. This number represents a companion’s ability to withstand the lure of The One Ring. Some characters have a &lt;br /&gt;
ring around their resistance icon, meaning they can be chosen begin the game as your Ring-bearer. (See '''building your deck'''.)&lt;br /&gt;
&lt;br /&gt;
Companions preceding the ''Shadows'' expansion set (other than versions of Frodo or Sam) do not have their resistance printed on the card. These companions have a resistance of 6.&lt;br /&gt;
&lt;br /&gt;
Allies have a resistance of zero.&lt;br /&gt;
&lt;br /&gt;
Each '''burden''' on your Ring-bearer reduces the resistance of ''every'' companion in your fellowship by 1.&lt;br /&gt;
&lt;br /&gt;
If your Ring-bearer’s resistance is reduced to zero, he is '''corrupted''', and you lose the game. If the resistance of any of your other companions is reduced to zero, there is no immediate penalty, though your opponent may play Shadow cards to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===response===&lt;br /&gt;
A special ability or event labeled with the word “Response:” indicates that you may perform that '''action''' whenever the trigger described in its game text happens.&lt;br /&gt;
&lt;br /&gt;
You may respond more than once to the same situation.&lt;br /&gt;
&lt;br /&gt;
A response action is not a '''phase action''' (because there is no “response phase”).&lt;br /&gt;
&lt;br /&gt;
Some responses are performed when a described situation is “about to” happen. Typically, only one such response can be performed in a given situation, because its effect will “prevent” that situation or replace it with another effect “instead.”&lt;br /&gt;
&lt;br /&gt;
''Isildur is wearing The One Ring, Answer to All Riddles. (“While wearing The One Ring,... each time he is about to take a wound in a skirmish, add a burden instead.”) The Free Peoples player has Sapling of the White Tree in play. (“Response: If a [Gondor] Man is about to take a wound, discard this artifact to prevent that.”) Isildur loses a skirmish and is about to take a wound. Because the required action of The One Ring causes a burden to be added “instead” of a wound, the optional action of Sapling of the White Tree cannot be used, as the situation it responds to no longer exists.''&lt;br /&gt;
&lt;br /&gt;
See also '''action procedure''', '''cost''', '''effect'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===reveal===&lt;br /&gt;
See '''effect'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Ring-bearer===&lt;br /&gt;
One Free Peoples character always begins the game as your Ring-bearer. (See '''building your deck'''.) He bears The One Ring for you, much as when Frodo carried the Ring in his pocket or on a chain around his neck.&lt;br /&gt;
&lt;br /&gt;
If a character other than Frodo is your Ring-bearer, you cannot play any version of Frodo with the Ring-bearer keyword during the game.&lt;br /&gt;
&lt;br /&gt;
While wearing The One Ring, your Ring-bearer can perform all normal actions such as moving and skirmishing. He may defend against attacking minions as usual.&lt;br /&gt;
&lt;br /&gt;
The Ring-bearer cannot be discarded or returned to your hand, and skirmishes involving the Ring-bearer cannot be cancelled.&lt;br /&gt;
&lt;br /&gt;
''If Sméagol is the Ring-bearer, you cannot play Be Back Soon to discard him (“Maneuver: Discard Sméagol to discard a minion...”), or Sneaking to cancel his skirmish (“...cancel Sméagol’s skirmish if &lt;br /&gt;
he has more vitality that the minion or minions he is skirmishing.”).&lt;br /&gt;
&lt;br /&gt;
If Frodo is the Ring-bearer, you cannot use Frodo’s Cloak to cancel his skirmish (“...add a burden and discard Frodo’s Cloak to cancel a skirmish involving Frodo.”)''&lt;br /&gt;
&lt;br /&gt;
See also '''losing the game''', '''overwhelmed''', '''starting fellowship'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Ring-bound===&lt;br /&gt;
Only companions can be Ring-bound (not allies or minions).&lt;br /&gt;
&lt;br /&gt;
All versions of Frodo and Sam are Ring-bound.&lt;br /&gt;
&lt;br /&gt;
See also '''starting fellowship''', '''unbound'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===roaming===&lt;br /&gt;
Each minion is normally played to a certain range of sites beginning with the minion’s site number. If the minion is played to (or is currently at) a site that has a lower '''site''' number, that minion is roaming. The player must pay a roaming penalty by removing an additional two twilight tokens when playing that minion.&lt;br /&gt;
&lt;br /&gt;
'''Block symbol''' has no effect on whether a minion is roaming or not.&lt;br /&gt;
&lt;br /&gt;
''A minion with a site number of 4 must remove 2 more twilight tokens to play at site 3 (or site 3[Tower]). If that same minion plays to site 4 (or site 4[Tower]), there is no roaming penalty. If he survives the fellowship’s first move to 3, he would no longer be roaming when the fellowship moves to site 4.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===The Rule of 4===&lt;br /&gt;
Some card '''effect'''s allow you to draw cards in the fellowship phase. You cannot draw (or take into hand) more than 4 cards during your fellowship phase.&lt;br /&gt;
&lt;br /&gt;
This applies to cards taken into hand by any means. This does not apply to cards drawn “at the start of each of your turns.”&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===The Rule of 9===&lt;br /&gt;
You cannot have more than nine total companions in play and in your dead pile at any time. (Each copy of a companion in play or in your dead pile counts as a separate companion, whether it is unique or non-unique.)&lt;br /&gt;
&lt;br /&gt;
''If you have •Merry (a unique companion) and two copies of Dwarf Guard (a non-unique companion) in your dead pile, you cannot have more than 6 companions in your fellowship.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Sam===&lt;br /&gt;
See '''losing the game''', '''Ring-bound'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===sanctuary===&lt;br /&gt;
A sanctuary is any '''site''' 3 or site 6 on the adventure path. Sites preceding the Shadows expansion set mark this with a keyword.&lt;br /&gt;
&lt;br /&gt;
At the start of your turn when your fellowship is at a sanctuary, you may heal up to 5 wounds from your companions (not allies). (See '''healing'''.) You may choose to heal 5 different companions once, or one companion twice and another three times, or any other combination. You don’t have to heal any wounds at all – you may choose any number from zero to 5.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===setting up the game===&lt;br /&gt;
Players need a supply of wound tokens (preferably red) and twilight tokens (preferably black). Each player will also need a player marker &lt;br /&gt;
(a differently-colored token) that shows where his fellowship is on the adventure path.&lt;br /&gt;
&lt;br /&gt;
Players '''bid''' to determine who goes first.&lt;br /&gt;
&lt;br /&gt;
Place your '''adventure deck''' face down in a pile on the table.&lt;br /&gt;
&lt;br /&gt;
The first player chooses any site from his adventure deck and places it on the table to begin the adventure path. This becomes site 1. Each player places his player marker onto that site.&lt;br /&gt;
&lt;br /&gt;
Place the adventure path off to the side, opposite from the twilight pool. That leaves room in the middle of the table for minions.&lt;br /&gt;
&lt;br /&gt;
Players then select and reveal their '''starting fellowship'''s in player order. (In tournament play, you may change your starting fellowship from game to game.)&lt;br /&gt;
&lt;br /&gt;
The rest of your cards form your draw deck. Shuffle your draw deck, give the opponent on your right the opportunity to cut it, and draw &lt;br /&gt;
eight cards to form your starting hand.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Shadow cards===&lt;br /&gt;
Shadow cards represent the forces of evil and corruption. When another player takes his turn, you play and use your Shadow cards to hinder that player.&lt;br /&gt;
&lt;br /&gt;
Shadow cards have a dark colored diamond-shaped field in the upper left corner.&lt;br /&gt;
&lt;br /&gt;
A Shadow player cannot play a Shadow artifact, condition, or possession on another Shadow player’s minion, or to another player’s support area. However, Shadow cards may give bonuses or other game effects to other players’ Shadow cards, and Shadow players may play events for other players’ Shadow cards as appropriate.&lt;br /&gt;
&lt;br /&gt;
''A Shadow player’s minion may receive a strength bonus from another Shadow player’s condition.''&lt;br /&gt;
&lt;br /&gt;
See also '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Shadow phase(s)===&lt;br /&gt;
After your fellowship phase, each other player in the game, starting with the player immediately to your right, has one Shadow phase.&lt;br /&gt;
&lt;br /&gt;
During each player’s Shadow phase, that player may perform Shadow actions in any order, including playing most Shadow cards.&lt;br /&gt;
&lt;br /&gt;
One Shadow action is always available:&lt;br /&gt;
&lt;br /&gt;
* Play a Shadow '''minion''', '''possession''', '''artifact''', or '''condition''' from your hand to the table. (See '''unique'''.)&lt;br /&gt;
&lt;br /&gt;
A Shadow player may find other Shadow actions on events in his hand, or as special abilities on cards he already has in play.&lt;br /&gt;
&lt;br /&gt;
When one Shadow player has completed all of the Shadow actions he wishes to perform, the next Shadow player to his right (if any) then &lt;br /&gt;
performs a Shadow phase.&lt;br /&gt;
&lt;br /&gt;
Shadow players may converse and plan among themselves. They may name cards in their hands, but they cannot actually show each other those &lt;br /&gt;
cards. They may make agreements, but those agreements are not binding.&lt;br /&gt;
&lt;br /&gt;
You may use (and exert) another player’s character to pay a cost for your Shadow card or special ability.&lt;br /&gt;
&lt;br /&gt;
When all Shadow players have each completed a Shadow phase, proceed to the maneuver phase. If there are no minions in play at the end of the final Shadow phase, then skip directly to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
See also '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===signet===&lt;br /&gt;
Some Free Peoples character cards have a signet, found in the lower left corner of the card. Cards with the same signet generally give bonuses to each other and work well in the same deck.&lt;br /&gt;
&lt;br /&gt;
Each signet is based around an important character in the story. The available signets are Aragorn, Frodo, Gandalf, and Théoden.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===site===&lt;br /&gt;
Site cards represent locations in Middle-earth, and are used to chart the progress of the game. Nine sites are placed in your '''adventure deck'''. (See '''building your deck'''.)&lt;br /&gt;
&lt;br /&gt;
Site cards have a dark compass in the upper left corner. This symbol is used on sites from the ''Shadows'' expansion set onward, differentiating them from sites found in previous sets (which use &lt;br /&gt;
a different compass symbol, and may also use a '''block symbol''').&lt;br /&gt;
&lt;br /&gt;
If your fellowship moves to a site that has not been played yet, one of the Shadow players must place a new site on the adventure path. (See '''moving your fellowship'''.) To determine which player, look at the site you are moving from. Each site has an arrow at the bottom center of the card. This indicates who is to play the new site, with &amp;gt;&amp;gt; meaning the Shadow player to your right and &amp;lt;&amp;lt; meaning the Shadow &lt;br /&gt;
player to your left. In a two-player game, there is only one Shadow player at a time, so that player always plays the new site.&lt;br /&gt;
&lt;br /&gt;
That player looks through his adventure deck and chooses any site to play as the next site. It takes on the next consecutive number on the &lt;br /&gt;
adventure path as its site number. It also takes on a '''region''' number. ''Exception'': See '''format'''.&lt;br /&gt;
&lt;br /&gt;
''The first time the first player moves during the game, a Shadow player looks through his adventure deck and chooses the next site to place on the adventure path. It becomes site 2. The next time a site is added after that, it will be site 3. Both of those sites are in region 1.''&lt;br /&gt;
&lt;br /&gt;
You may play a copy of a site on the adventure path even if an opponent’s copy was already played as an earlier site and is still '''active'''. The copies are treated as different sites, with each&lt;br /&gt;
given a different site number.&lt;br /&gt;
&lt;br /&gt;
Some cards allow a player to play the next site on the adventure path at times when the fellowship is not moving. These may be used even when the next site is already there. In such cases, the new site replaces the old one; put the old site back in its owner’s adventure deck. The new site takes the same site number the old site had, so that there is always only one site 1 in play, one site 2, and so on. When a site is replaced, all cards played on or stacked on the old site are moved to the new site.&lt;br /&gt;
&lt;br /&gt;
Shadow players may take '''control''' of sites on the adventure path and the Free Peoples player may '''liberate''' controlled sites. Various card effects refer to these controlled sites as well.&lt;br /&gt;
&lt;br /&gt;
See also '''culture''', '''kinds of cards'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===skirmish phase(s)===&lt;br /&gt;
When the '''assignment phase''' is complete, each defending character will fight in a separate skirmish phase. In an order decided by the Free Peoples player, skirmishes are resolved one at a time by conducting a skirmish phase for each.&lt;br /&gt;
&lt;br /&gt;
During each skirmish phase, players may perform skirmish actions (special abilities on cards in play with “Skirmish:” and events with &lt;br /&gt;
that keyword) using the '''action procedure'''. Each skirmish action lasts only for a single skirmish. When all players consecutively pass, proceed to resolve that skirmish.&lt;br /&gt;
&lt;br /&gt;
If the total strength of one side is more than the strength of the other side (but less than double), the side with the most strength wins that skirmish. (If there is a tie, the Shadow side wins.) Place one wound on each character on the losing side. (See '''damage bonus''', '''killed''', '''overwhelmed'''.)&lt;br /&gt;
&lt;br /&gt;
''If Aragorn, with strength of 8, faces two Orcs, each with strength of 3 (total strength of 6), then Aragorn wins that skirmish and each losing Orc takes one wound.''&lt;br /&gt;
&lt;br /&gt;
If all characters of one side are removed during a skirmish before strength has been totaled, the skirmish resolves and the other side wins.&lt;br /&gt;
&lt;br /&gt;
If all characters of one side are removed from a skirmish before that skirmish begins, that skirmish does not occur.&lt;br /&gt;
&lt;br /&gt;
A character is “skirmishing” or in a skirmish “involving” that character only while the skirmish phase that character is assigned to is happening.&lt;br /&gt;
&lt;br /&gt;
''Sméagol, Slippery Sneak (“Skirmish: Add threats equal to the total vitality of minions Sméagol is skirmishing to discard Sméagol.”) and Frodo are each assigned to different skirmishes. The Free Peoples player chooses to resolve Frodo’s skirmish first. He cannot use Sméagol’s ability during Frodo’s skirmish.''&lt;br /&gt;
&lt;br /&gt;
A losing character is any character on the losing side in a skirmish when it resolves. Also, any character removed during his or her skirmish is a losing character, even if that character’s side &lt;br /&gt;
eventually wins. That character is not wounded (or overwhelmed) when the skirmish resolves.&lt;br /&gt;
&lt;br /&gt;
''Boromir, bearing a Blade of Gondor (“Skirmish: Exert Boromir to wound an Orc or Uruk-hai he is skirmishing.”), faces two Uruk-hai who each have only 1 vitality remaining. Boromir exerts once to use the Blade and kill one of the Uruk-hai. That Uruk-hai is a losing character. If the surviving Uruk-hai goes on to win the skirmish, Boromir will be a losing character, and that second Uruk-hai will &lt;br /&gt;
be a winning character.''&lt;br /&gt;
&lt;br /&gt;
If a skirmish is canceled, it ends immediately with no winner or loser.&lt;br /&gt;
&lt;br /&gt;
When a skirmish resolves (or is canceled) for any reason, no more skirmish actions may be taken.&lt;br /&gt;
&lt;br /&gt;
A skirmish phase ends after all actions triggered by winning or losing that skirmish have resolved. At this point, characters who were involved in that skirmish are no longer assigned.&lt;br /&gt;
&lt;br /&gt;
A surviving minion or companion may skirmish again this turn if the fellowship makes another move (or if the minion has the keyword '''fierce''').&lt;br /&gt;
&lt;br /&gt;
Once a skirmish phase has finished, the Free Peoples player must select another defending companion (one who is still assigned to a &lt;br /&gt;
minion), and perform another skirmish phase. &lt;br /&gt;
&lt;br /&gt;
When all skirmishes (both normal and fierce) have been resolved, proceed to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
See also '''enduring''', '''lurker'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===special ability===&lt;br /&gt;
Besides events, other types of cards may have a '''phase action''' as a part of their game text called a special ability, which may be used only while the card is in play. The boldfaced word defines when you may do so.&lt;br /&gt;
&lt;br /&gt;
Each special ability is optional; you don’t have to use it if you don’t want to. You may use each special ability as many times as you like (even repeatedly during the same phase), as long as you meet the requirements for it and pay its costs.&lt;br /&gt;
&lt;br /&gt;
See also '''action'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===spot===&lt;br /&gt;
The word spot sets up a requirement for playing a card or using a special ability in conjunction with a noun such as, “To play, spot an Elf.” This is equivalent to, “An Elf must be in play and '''active''' for you to play this card.”&lt;br /&gt;
&lt;br /&gt;
''Cards in your dead pile are active during your turn, but they’re not in play. You can’t spot a card in your dead pile.''&lt;br /&gt;
&lt;br /&gt;
Normally, you don’t have to spot all the cards in play that meet the requirement if you don’t want to.&lt;br /&gt;
&lt;br /&gt;
''If a card says, “for each Elf you spot” and there are 2 Elves in play (and active), you may choose to spot 2 Elves, 1 Elf, or none.''&lt;br /&gt;
&lt;br /&gt;
However, if a card says, “you can spot,” that means you don’t have a choice and you have to spot anything and everything that meets the &lt;br /&gt;
requirement.&lt;br /&gt;
&lt;br /&gt;
''“While you can spot The Balrog, skip the archery phase” means you can’t make a choice (it either works or it doesn’t).''&lt;br /&gt;
&lt;br /&gt;
To spot a “Free Peoples culture” means to spot any Free Peoples card of that culture. You cannot spot a Gollum culture Shadow card to spot a Free Peoples culture.&lt;br /&gt;
&lt;br /&gt;
Events are not in play and can never be spotted.&lt;br /&gt;
&lt;br /&gt;
See also '''stack'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===stack===&lt;br /&gt;
Stacking a card is not playing a card. Stacked cards are placed face up and may be looked at by any player at any time.&lt;br /&gt;
&lt;br /&gt;
Stacked cards are not in play and are not active. You cannot spot them. They do not count for uniqueness. A stacked unique card may be in play elsewhere. Multiple copies of the same unique card may be stacked together.&lt;br /&gt;
&lt;br /&gt;
See also '''leaving play''', '''liberate''', '''site'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===start of turn===&lt;br /&gt;
When your turn begins, remove all tokens from the twilight pool. (The pool begins the game empty, so this is not necessary on the first turn of the game.)&lt;br /&gt;
&lt;br /&gt;
Then you complete any “at the start of each turn” (or “at the start of each of your turns”) actions. Each of these actions may be performed only once per turn.&lt;br /&gt;
&lt;br /&gt;
See also '''sanctuary'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===starting fellowship===&lt;br /&gt;
Your fellowship begins with a character bearing The One Ring. This can be any character with the ringed resistance icon, or any version of Frodo. That character gains the keywords Ring-bearer and Ring-bound, if he does not already have them.&lt;br /&gt;
&lt;br /&gt;
Place your Ring-bearer face up on the table. Place The One Ring under your Ring-bearer (so the title is showing) and place on him the burdens that you '''bid'''.&lt;br /&gt;
&lt;br /&gt;
You may then play other companions (not allies, possessions, artifacts, or conditions) one at a time from your draw deck, as long as the total twilight cost of these companions is 4 or less. The &lt;br /&gt;
twilight cost of your Ring-bearer is not included in this total.&lt;br /&gt;
&lt;br /&gt;
Don’t place any tokens into the twilight pool for the cards in your starting fellowship. One companion you play may effect the play of a &lt;br /&gt;
later companion you play.&lt;br /&gt;
&lt;br /&gt;
''Some versions of Éomer cost 3, but read, “While you can spot a [Rohan] Man, Éomer’s twilight cost is –1.” If you play another [Rohan] Man who costs 2 first, you can spot him to play Éomer, as the total cost of your starting companions will be 4 instead of 5. You may use “When you play” game text on a starting companion.''&lt;br /&gt;
&lt;br /&gt;
In the Starter Rules, players select their starting fellowships based upon which deck they have.&lt;br /&gt;
&lt;br /&gt;
See also '''active'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===strength===&lt;br /&gt;
See '''killed'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===support area===&lt;br /&gt;
Your support area is a row of cards behind your fellowship.&lt;br /&gt;
&lt;br /&gt;
See also '''Shadow cards'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===threats===&lt;br /&gt;
A threat is a token placed on the dead pile by the Free Peoples player. The same tokens that are used for wounds can be used for threats. There are many cards that add or remove threats, much in the same way that burdens are added or removed. However, threats cannot be added if the number of threats on the dead pile is equal to or greater than the number of companions in play.&lt;br /&gt;
&lt;br /&gt;
''If the dead pile has four threats and there are four companions in play, no more threats may be added. Sometimes a companion will be discarded, and there will be more threats than companions in play.''&lt;br /&gt;
&lt;br /&gt;
When a companion or ally is killed and that card is placed in the dead pile, the Free Peoples player counts the number of threats on the dead pile and then removes them. Then the Free Peoples player must assign a number of wounds equal to the number of threats removed to his companions in any way he wishes.&lt;br /&gt;
&lt;br /&gt;
''If there are three threats on the dead pile when an ally is killed, the Free Peoples player must remove those tokens and assign three wounds to his companions (not allies). This may be three wounds to one companion, one wound each to three different companions, or any other possible combination.''&lt;br /&gt;
&lt;br /&gt;
See also '''active'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===token===&lt;br /&gt;
See '''burden''', '''culture tokens''', '''wound''', '''threats''', &lt;br /&gt;
'''twilight pool'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===toil===&lt;br /&gt;
When you play a card that has the toil keyword, you may reduce its twilight cost by the number specified. You do this by exerting one of your characters of the same culture as that card.&lt;br /&gt;
&lt;br /&gt;
You may exert multiple characters of the same culture. Each different character you exert reduces the twilight cost by the number specified. You may exert a given character only once when playing a toil card.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===transfer===&lt;br /&gt;
You may transfer an artifact or possession between your Free Peoples characters during your fellowship phase by paying the twilight cost &lt;br /&gt;
for that artifact or possession again. (Minions cannot transfer artifacts or possessions.)&lt;br /&gt;
&lt;br /&gt;
Both characters involved in the transfer must be at the same site. (See '''ally'''.)&lt;br /&gt;
&lt;br /&gt;
An artifact or possession may be transferred only to a character who may bear it. (See '''bearer'''.)&lt;br /&gt;
&lt;br /&gt;
Transferring a card is not playing that card, even though you must pay its twilight cost. “When you play” game text is not performed when transferring a card.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===turn sequence===&lt;br /&gt;
Each player, going clockwise around the table, takes turns according to the following turn sequence.&lt;br /&gt;
&lt;br /&gt;
Remove all tokens from the twilight pool.&lt;br /&gt;
&lt;br /&gt;
Perform any “start of turn” actions.&lt;br /&gt;
&lt;br /&gt;
 1. Fellowship Phase&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform fellowship actions&lt;br /&gt;
Move to the next site&lt;br /&gt;
 2. Shadow Phase(s) – one for each Shadow &lt;br /&gt;
player&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform Shadow actions&lt;br /&gt;
 3. Maneuver Phase&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform maneuver actions&lt;br /&gt;
 4. Archery Phase&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform archery actions&lt;br /&gt;
Conduct archery fire&lt;br /&gt;
 5. Assignment Phase&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform assignment actions&lt;br /&gt;
Assign defenders&lt;br /&gt;
 6. Skirmish Phase(s) – one for each skirmish&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform skirmish actions&lt;br /&gt;
Resolve that skirmish&lt;br /&gt;
 7. Regroup Phase&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform regroup actions&lt;br /&gt;
Reconcile Shadow players’ hands&lt;br /&gt;
Free Peoples player chooses:&lt;br /&gt;
move to the next site (''return to Shadow phase'')&lt;br /&gt;
reconcile, and Shadow players discard all minions in play.&lt;br /&gt;
When one player finishes his turn, the next player in clockwise rotation (to his left) takes a turn and so on.&lt;br /&gt;
&lt;br /&gt;
Although the turn order rotates to the left (clockwise), note that many other procedures in the game actually rotate to the right (counter-clockwise).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===twilight cost===&lt;br /&gt;
In the upper left corner of each Free Peoples and Shadow card is that card’s twilight cost. This is the number of twilight tokens that must be added to or removed from the twilight pool to play that card.&lt;br /&gt;
&lt;br /&gt;
When you play a Free Peoples card, you must add a number of twilight tokens (from the reserve) to the twilight pool equal to that card’s twilight cost.&lt;br /&gt;
&lt;br /&gt;
When your opponent plays a Shadow card, he must remove a number of twilight tokens from the twilight pool equal to that card’s twilight cost. A Shadow card cannot be played if its twilight cost cannot be met by the tokens available in the twilight pool.&lt;br /&gt;
&lt;br /&gt;
All Shadow players pay for cards by using the same twilight pool. The second Shadow player uses twilight tokens left over from the first Shadow player, and so on.&lt;br /&gt;
&lt;br /&gt;
Cards already in play that affect another card’s twilight cost have that effect only when the card to be modified is coming into play.&lt;br /&gt;
&lt;br /&gt;
''A Free Peoples player uses the site text of Rohirrim Road (“Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn.”).That player then uses Catapult during that turn (“Maneuver: Discard 2 cards from hand to reveal the top card of an opponent’s draw deck. Choose an opponent who must discard a Shadow card that has a twilight cost that is the same as the twilight cost of the revealed card.”). Catapult reveals a condition from the top of an opponent’s deck. The condition’s twilight cost is not modified by the site text of Rohirrim Road, because the condition is not coming into play.''&lt;br /&gt;
&lt;br /&gt;
See also '''cost''', '''discard pile''', '''draw deck'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===twilight pool===&lt;br /&gt;
The twilight pool is an area on the table where twilight tokens are placed. The tokens in the twilight pool represent how dangerous the world is for the fellowship. Glass beads (preferably black) make good twilight tokens, but any convenient tokens will do. Keep a large reserve of twilight tokens handy.&lt;br /&gt;
&lt;br /&gt;
In game text, you will find phrases like “Add [1]” which means, “Add 1 twilight token to the twilight pool.”&lt;br /&gt;
&lt;br /&gt;
See also '''start of turn''', '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===unbound===&lt;br /&gt;
Only companions can be unbound (not allies or minions). Any companion without the '''Ring-bound''' keyword is an unbound companion.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===unhasty===&lt;br /&gt;
The Free Peoples player cannot assign a character with this keyword to a skirmish unless it is at its home site (see '''ally''') or when a [Gandalf] card allows it do so.&lt;br /&gt;
&lt;br /&gt;
Shadow players may assign any leftover unassigned minions to unhasty companions.&lt;br /&gt;
&lt;br /&gt;
See also '''assignment phase'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===unique===&lt;br /&gt;
Many character, possession, artifact, and condition cards represent a thing that there is only one of. Such a card has a dot (•) before the &lt;br /&gt;
card title and is unique. When a unique card is in play and currently '''active''', you cannot play another card that has the same title.&lt;br /&gt;
&lt;br /&gt;
You may have only one card with the card title of •Gandalf in play at one time. Other players may also have a card with the title of •Gandalf in play, but only one is allowed per player.&lt;br /&gt;
&lt;br /&gt;
Two cards represent the same thing if they have the same card title (even if their subtitles or collector’s info are different) or they have the same collector’s info (even if their titles and subtitles are different). Two cards can have the same card title even if they are in different languages.&lt;br /&gt;
&lt;br /&gt;
''The cards Gandalf’s Staff, Walking Stick and Gandalf’s Staff (no subtitle) represent the same thing.''&lt;br /&gt;
&lt;br /&gt;
You cannot play a card from your hand to replace another card in play, even if those cards have the same card title or represent the same personality.&lt;br /&gt;
&lt;br /&gt;
See also '''dead pile''', '''discard to heal''', '''non-unique''', '''stack'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===unloaded keyword===&lt;br /&gt;
Race (such as '''Man''', Elf, Ent, Orc, '''Uruk-hai''', or Wizard) is an unloaded '''keyword'''.&lt;br /&gt;
&lt;br /&gt;
Sites have unloaded keywords like battleground, dwelling, forest, marsh, mountain, plains, river, and underground. Other unloaded &lt;br /&gt;
keywords include besieger, Corsair, Easterling, engine, fortification, knight, machine, ranger, '''Ring-bound''', search, Southron, spell, stealth, tale, tracker, valiant, villager, and warg-rider.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Uruk-hai===&lt;br /&gt;
In ''The Lord of the Rings'' TCG, Uruk-hai is a different race from Orc.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===vitality===&lt;br /&gt;
All characters in the game have vitality. This number represents a character’s life force, stamina, sturdiness, and will to live.&lt;br /&gt;
&lt;br /&gt;
Each wound token on a character depletes that character’s vitality by 1.&lt;br /&gt;
&lt;br /&gt;
See also '''exhausted''', '''killed'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===when===&lt;br /&gt;
This word you’ll see in game text governs the timing of an action, just like the names of phases that are in phase actions. “When” is used if an effect can happen only once. Each such effect has a trigger describing what makes it happen. The trigger is always described first, and followed by a comma.&lt;br /&gt;
&lt;br /&gt;
''“When you play this possession, you may draw a card.” This game text activates only once, when this card is played.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===while===&lt;br /&gt;
This word you’ll see in game text governs the timing of an action, just like the names of phases that are in phase actions. “While” is used if an effect is continuous. Each such effect has a trigger describing what makes it happen. The trigger is always described first, and followed by a comma.&lt;br /&gt;
&lt;br /&gt;
''“While Merry bears a weapon, he is strength +2.” When you play a weapon on Merry, this game text is activated; if that weapon is discarded, then this game text “turns off.”''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===who goes first?===&lt;br /&gt;
In the Starter Rules, players decide randomly who goes first. Normally, however, players '''bid''' burdens to determine this.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===winning the game===&lt;br /&gt;
A player wins the game when his fellowship is at site 9 and his Ring-bearer survives all skirmish phases. The game ends, and there is no regroup phase on the last turn.&lt;br /&gt;
&lt;br /&gt;
A player may also win the game if he becomes the last player left in the game. (See '''losing the game'''.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===wound===&lt;br /&gt;
When a character is wounded by an enemy attack, his vitalityis depleted. Place a wound token on the character to illustrate this. Glass beads (preferably blood red) make good tokens for this purpose.&lt;br /&gt;
&lt;br /&gt;
Wounds are always placed on a character one at a time.&lt;br /&gt;
&lt;br /&gt;
When you “wound a character,” you place only one wound.&lt;br /&gt;
&lt;br /&gt;
If a card tells you to wound a number of companions, you must choose different companions to wound one time each (you cannot wound a single companion more than once).&lt;br /&gt;
&lt;br /&gt;
A wounded character is a character who has at least one wound token.&lt;br /&gt;
&lt;br /&gt;
If a character cannot take wounds, wounds cannot be assigned to that character. However, if a card prevents wounds, wounds may still be assigned to that character.&lt;br /&gt;
&lt;br /&gt;
''Faramir, Wizard’s Pupil reads: “Skirmish: Exert Gandalf to prevent all wounds to Faramir.” This prevents wounds as they are assigned to Faramir, not the assignments themselves.''&lt;br /&gt;
&lt;br /&gt;
See also '''active''', '''exert''', '''for each''', '''killed'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===X-List===&lt;br /&gt;
The X-List is maintained in the Current Rulings document, also available for download.&lt;br /&gt;
&lt;br /&gt;
=Section Three: Individual Card Rulings=&lt;br /&gt;
This section of the Comprehensive Rules provides entries on individual cards, organized by collector’s info.&lt;br /&gt;
&lt;br /&gt;
If an entry is marked “Erratum” or “Clarification,” the text of the card has changed since it was first printed. If Decipher reprints the card in a future set, its text will be corrected.&lt;br /&gt;
&lt;br /&gt;
An “Erratum” is a text change which alters the original gameplay of the card. All versions should be played as stated in the entry.&lt;br /&gt;
&lt;br /&gt;
A “Clarification” is an update to the text made to ease comprehension. It does not alter the original gameplay.&lt;br /&gt;
&lt;br /&gt;
For entries on general game topics, refer to Section Two.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====BOOK OF MAZARBUL====&lt;br /&gt;
'''0P7'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
'''Tale'''. Bearer must be a Dwarf.&lt;br /&gt;
At the start of each fellowship phase when the &lt;br /&gt;
fellowship is at site 4 or higher, you may draw a &lt;br /&gt;
card for each Dwarf companion.&lt;br /&gt;
''Reprinted correctly as Realms of the Elf-lords card 3R1.''&lt;br /&gt;
&lt;br /&gt;
====AXE STRIKE==== '''1C3''' &lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Skirmish''': Make a Dwarf strength +2 (or +3 if &lt;br /&gt;
bearing a [Dwarven] hand weapon).&lt;br /&gt;
Only copies of this card from ''The Fellowship of the Ring'' set need this clarification.&lt;br /&gt;
&lt;br /&gt;
====DWARVEN AXE====  '''1C9'''&lt;br /&gt;
This card can trigger only once for each Shadow player with a minion in that skirmish, regardless of how many minions that player had.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====GIMLI, DWARF OF EREBOR====&lt;br /&gt;
'''1U12'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
'''Damage +1'''.&lt;br /&gt;
'''Fellowship''': If the twilight pool has fewer than 2 &lt;br /&gt;
twilight tokens, add [2] to place a card from hand &lt;br /&gt;
beneath your draw deck.&lt;br /&gt;
''Reprinted correctly in the Legolas starter deck for Realms of the Elf-lords.''&lt;br /&gt;
&lt;br /&gt;
====FAR-SEEING EYES====&lt;br /&gt;
'''1C43'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
This Elven condition is unique (•FAR-SEEING EYES).&lt;br /&gt;
''Reprinted correctly in the Legolas starter deck for Realms of the Elf-lords.''&lt;br /&gt;
&lt;br /&gt;
====GALADRIEL, LADY OF LIGHT====&lt;br /&gt;
'''1R45'''&lt;br /&gt;
The twilight cost of an Elf played using Galadriel’s text is zero, and cannot be raised or lowered.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====GIFT OF BOATS====&lt;br /&gt;
'''1U46'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
To play, exert an Elf ally. Plays to your support &lt;br /&gt;
area.&lt;br /&gt;
When the fellowship moves from a river during &lt;br /&gt;
the fellowship phase, the move limit for this turn &lt;br /&gt;
is +1.&lt;br /&gt;
&lt;br /&gt;
====THE MIRROR OF GALADRIEL====&lt;br /&gt;
'''1R55'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
Plays to your support area. Each Elf ally whose &lt;br /&gt;
home is site 6 is strength +1.&lt;br /&gt;
'''Maneuver''': If an opponent has at least 7 cards in &lt;br /&gt;
hand, exert Galadriel to look at 2 of those cards &lt;br /&gt;
at random. Discard one and replace the other.&lt;br /&gt;
&lt;br /&gt;
If you cannot look at a Shadow player’s hand, the effect of The Mirror of Galadriel’s special ability is ignored.&lt;br /&gt;
&lt;br /&gt;
''Reprinted correctly as a random rare in Fellowship beta Starter Decks.''&lt;br /&gt;
&lt;br /&gt;
====SLEEP, CARADHRAS====&lt;br /&gt;
'''1C84'''&lt;br /&gt;
“Discard every condition” means to discard every active condition. Inactive conditions are not discarded.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ONE WHOM MEN WOULD FOLLOW====&lt;br /&gt;
'''1U109'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Maneuver''': Exert Aragorn to spot an ally. Until &lt;br /&gt;
the regroup phase, that ally is strength +2 and &lt;br /&gt;
participates in archery fire and skirmishes.&lt;br /&gt;
&lt;br /&gt;
====A RANGER’S VERSATILITY====&lt;br /&gt;
'''1U113'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
'''Maneuver''': Exert a ranger at a river or forest to &lt;br /&gt;
exhaust a minion.&lt;br /&gt;
&lt;br /&gt;
====SARUMAN’S CHILL====&lt;br /&gt;
'''1C134'''&lt;br /&gt;
The cost of this condition is 1. Some copies of this card are misprinted.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====SARUMAN’S SNOWS====&lt;br /&gt;
'''1C138'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Spell'''. '''Weather'''. To play, exert a [Isengard] minion. &lt;br /&gt;
Plays on a site. No player may play skirmish &lt;br /&gt;
events or use skirmish special abilities during &lt;br /&gt;
skirmishes at this site. Discard this condition at &lt;br /&gt;
the end of the turn.&lt;br /&gt;
&lt;br /&gt;
====SAVAGERY TO MATCH THEIR NUMBERS====&lt;br /&gt;
'''1R139'''&lt;br /&gt;
The strength +4 bonus lasts until the regroup phase.&lt;br /&gt;
&lt;br /&gt;
====WORRY====&lt;br /&gt;
1U162&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
To play, exert an Uruk-hai. Plays to your support &lt;br /&gt;
area.&lt;br /&gt;
Each time a companion or ally loses a skirmish &lt;br /&gt;
involving an Uruk-hai, the opponent must &lt;br /&gt;
choose to either exert the Ring-bearer or add a &lt;br /&gt;
burden.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====GOBLIN MARKSMAN====&lt;br /&gt;
'''1C176'''&lt;br /&gt;
Italic text within parentheses is descriptive only, and has no added gameplay effect.&lt;br /&gt;
&lt;br /&gt;
====PLUNDERED ARMORIES====&lt;br /&gt;
'''1C193'''&lt;br /&gt;
If a minion bearing a [Moria] weapon is discarded due to losing a skirmish, Plundered Armories takes effect before optional actions triggered by winning/losing that skirmish occur.&lt;br /&gt;
When an effect discards “all” minions (thereby discarding their weapons), they are discarded at the same time. None of those minions may have weapons played on them with Plundered Armories.&lt;br /&gt;
&lt;br /&gt;
====DRAWN TO ITS POWER====&lt;br /&gt;
'''1U211'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
Each time a companion is killed in a skirmish &lt;br /&gt;
involving a Nazgûl, add a burden.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====PATHS SELDOM TRODDEN====&lt;br /&gt;
'''1U222'''&lt;br /&gt;
This card can replace sites only in the Fellowship block format. See Section Two, '''adventure deck'''.&lt;br /&gt;
&lt;br /&gt;
====RETURN TO ITS MASTER====&lt;br /&gt;
'''1R224'''&lt;br /&gt;
This card creates a skirmish in addition to regular and fierce skirmishes.&lt;br /&gt;
&lt;br /&gt;
====ÚLAIRË NELYA, LIEUTENANT OF MORGUL====&lt;br /&gt;
'''1U233'''&lt;br /&gt;
This card can replace sites only in the Fellowship block format. See Section Two, '''adventure deck'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ÚLAIRË NERTËA, MESSENGER OF DOL GULDUR====&lt;br /&gt;
'''1U234'''&lt;br /&gt;
If two or more minions are played, the Shadow player decides in what order those minions are played.&lt;br /&gt;
&lt;br /&gt;
====ÚLAIRË OSTËA, LIEUTENANT OF MORGUL====&lt;br /&gt;
'''1U235'''&lt;br /&gt;
'''Shadow''': Exert Úlairë Otsëa to make a [Nazgul] &lt;br /&gt;
minion '''fierce''' until the regroup phase.&lt;br /&gt;
The name “Ostëa” in the title of this card should be “Otsëa.” Future printings will have this correction. All versions of this card have the same card title for uniqueness purposes.&lt;br /&gt;
&lt;br /&gt;
====A HOST AVAILS LITTLE====&lt;br /&gt;
'''1U251'''&lt;br /&gt;
If you can spot 7 or more companions, you may wound the same companion more than once.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ORC AMBUSHER====&lt;br /&gt;
'''1C261'''&lt;br /&gt;
This ''Fellowship of the Ring'' card was misprinted in the Gimli ''Mines of Moria'' starter deck. The word “non-native” should be “roaming.”&lt;br /&gt;
&lt;br /&gt;
====ORC ASSASSIN====&lt;br /&gt;
'''1U262'''&lt;br /&gt;
This ''Fellowship of the Ring'' card was misprinted in the Gimli ''Mines of Moria'' starter deck. The word “non-native” should be “roaming.”&lt;br /&gt;
&lt;br /&gt;
====ORC BANNER====&lt;br /&gt;
'''1R263'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
Each time a companion or ally loses a skirmish &lt;br /&gt;
involving a [Sauron] Orc, each [Sauron] Orc is strength &lt;br /&gt;
+1 until the regroup phase.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====BILBO BAGGINS, RETIRED ADVENTURER====&lt;br /&gt;
'''1R284'''&lt;br /&gt;
This card’s title should now be read as: •Bilbo, Retired Adventurer&lt;br /&gt;
&lt;br /&gt;
====ROSIE COTTON====&lt;br /&gt;
'''1U309'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Sam is strength +1.&lt;br /&gt;
'''Fellowship''': Exert Rosie Cotton to heal Sam.&lt;br /&gt;
&lt;br /&gt;
====THRÓR’S MAP====&lt;br /&gt;
'''1R318'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
'''Fellowship''' ''or'' '''Regroup''': Exert 2 Hobbits and &lt;br /&gt;
discard Thrór’s Map to play the fellowship’s next &lt;br /&gt;
site (replacing opponent’s site if necessary).&lt;br /&gt;
''Reprinted correctly as a random rare in Fellowship beta Starter Decks.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ETTENMOORS====&lt;br /&gt;
'''1C331'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Plains'''. '''Skirmish''': Exert your companion or &lt;br /&gt;
minion to make that character strength +2.&lt;br /&gt;
&lt;br /&gt;
====FORD OF BRUINEN====&lt;br /&gt;
'''1U338'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''River'''. '''Sanctuary'''. The twilight cost of the first &lt;br /&gt;
Nazgûl played to Ford of Bruinen each turn is &lt;br /&gt;
–5.&lt;br /&gt;
&lt;br /&gt;
====BALIN’S TOMB====&lt;br /&gt;
'''1U343'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Underground'''. '''Maneuver''': Discard your tale &lt;br /&gt;
from play or from hand to heal your companion.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====EMYN MUIL====&lt;br /&gt;
'''1U360'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Maneuver''': Exert your minion to make that &lt;br /&gt;
minion fierce until the regroup phase.&lt;br /&gt;
&lt;br /&gt;
====WHAT ARE WE WAITING FOR?====&lt;br /&gt;
'''2R15'''&lt;br /&gt;
If a second copy of this card is played and that Shadow player has already chosen to skip his or her next Shadow phase, that player may choose to skip the same Shadow phase again (which has no effect).&lt;br /&gt;
&lt;br /&gt;
====DARK PLACES====&lt;br /&gt;
'''2C45'''&lt;br /&gt;
This card can replace sites only in the Fellowship block format. See Section Two, '''adventure deck'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====URUK SCOUT====&lt;br /&gt;
'''2C47'''&lt;br /&gt;
The special ability of this minion may only cancel an event that specifically requires a ranger in its game text.&lt;br /&gt;
&lt;br /&gt;
====CAVE TROLL’S CHAIN====&lt;br /&gt;
'''2R53'''&lt;br /&gt;
When an exhausted Cave Troll, armed with the Cave Troll’s Chain, takes its last wound during the archery phase, the Chain cannot be used to wound an archer companion (since the wound is a required action and takes effect before the Chain can be used).&lt;br /&gt;
&lt;br /&gt;
====ORC SCOUT====&lt;br /&gt;
'''2C89'''&lt;br /&gt;
The special ability of this minion may only cancel an event that specifically requires a ranger in its game text.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====BILBO BAGGINS, WELL-SPOKEN GENTLEHOBBIT====&lt;br /&gt;
'''2U96'''&lt;br /&gt;
This card’s title should now be read as: •Bilbo, Well-spoken Gentlehobbit&lt;br /&gt;
&lt;br /&gt;
====O ELBERETH! GITHONIEL!==== &lt;br /&gt;
'''2R108'''&lt;br /&gt;
As skirmishes involving the Ring-bearer cannot be cancelled, the skirmish action of this&lt;br /&gt;
condition can only be used to take off The One Ring.&lt;br /&gt;
&lt;br /&gt;
====WE MUST GO WARILY====&lt;br /&gt;
'''3C48'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
'''Response''': If the fellowship moves in the regroup &lt;br /&gt;
phase, exert a [Gondor] companion twice to make each &lt;br /&gt;
minion’s twilight cost +1 until the next regroup &lt;br /&gt;
phase.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ÚLAIRË OTSËA, RINGWRAITH IN TWILIGHT====&lt;br /&gt;
'''3U86'''&lt;br /&gt;
If Frodo dies in a skirmish involving Otsëa with Sam also in play, The One Ring is transferred to Sam before Blade Tip may be transferred with Otsëa’s game text.&lt;br /&gt;
&lt;br /&gt;
====MELILOT BRANDYBUCK, MERRY DANCER====&lt;br /&gt;
'''3R110'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Response''': If a burden is about to be added by &lt;br /&gt;
a Shadow card, exert Melilot Brandybuck to &lt;br /&gt;
prevent that burden.&lt;br /&gt;
&lt;br /&gt;
====OLD NOAKES, PURVEYOR OF WISDOMS====&lt;br /&gt;
'''3C111'''&lt;br /&gt;
If a Shadow card gives you the choice of discarding a card from hand or taking a different action, that card does not activate Old Noakes’ game text.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====THE ONE RING (OVERSIZED VERSION)====&lt;br /&gt;
'''4M1'''&lt;br /&gt;
A special, promotional version of this oversized card has been produced in regular card size. This card cannot be used to play the game.&lt;br /&gt;
&lt;br /&gt;
====MY AXE IS NOTCHED====&lt;br /&gt;
'''4R52'''&lt;br /&gt;
The strength bonus derived from this condition is based on the lowest number of tokens on either card.&lt;br /&gt;
''If there are two [Elven] tokens on Final Count and three [Dwarven] tokens on My Axe Is Notched, the strength bonus is +2.''&lt;br /&gt;
&lt;br /&gt;
====FINAL COUNT====&lt;br /&gt;
'''4R69'''&lt;br /&gt;
See My Axe Is Notched 4R52.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ELVEN BROOCH====&lt;br /&gt;
'''4U63'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
To play, spot an Elf. Bearer must be a &lt;br /&gt;
companion.&lt;br /&gt;
'''Response''':If another possession borne by bearer &lt;br /&gt;
is about to be discarded by a Shadow card, &lt;br /&gt;
discard this possession instead.&lt;br /&gt;
&lt;br /&gt;
====UNDER THE LIVING EARTH====&lt;br /&gt;
'''4C105'''&lt;br /&gt;
The twilight token added for the cost of this card adds to the strength bonus provided by its effect.&lt;br /&gt;
''If the twilight pool is empty when this card is played, Gandalf is strength +1.''&lt;br /&gt;
&lt;br /&gt;
====COME DOWN====&lt;br /&gt;
'''4R146'''&lt;br /&gt;
This card allows all allies to take wounds from archery fire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====URUK REGULAR====&lt;br /&gt;
'''4C192'''&lt;br /&gt;
This card’s special ability makes the twilight cost of an Uruk-hai –1 for each Uruk-hai you spot other than this card.&lt;br /&gt;
''If you have four Uruk Regulars in play and you use the special ability on one of them to play an Uruk Searcher (twilight cost of 4), the Searcher’s twilight cost is 1.''&lt;br /&gt;
&lt;br /&gt;
====HOWL OF HARAD====&lt;br /&gt;
'''4U236'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
Each time a companion or ally loses a skirmish &lt;br /&gt;
involving a Southron, you may remove [4] to &lt;br /&gt;
make the Free Peoples Player wound a Ring-bound companion.&lt;br /&gt;
&lt;br /&gt;
====ITHILIEN WILDERNESS====&lt;br /&gt;
'''4R237'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
At the end of each phase during which the &lt;br /&gt;
fellowship moved to 7[Tower], 8[Tower], or 9[Tower] and the twilight &lt;br /&gt;
pool has fewer than 7 twilight tokens, you may &lt;br /&gt;
add [8].&lt;br /&gt;
Skirmish:Discard this condition to make a [Raider] &lt;br /&gt;
Man strength +2.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====SOUTHRON FIGHTER====&lt;br /&gt;
'''4R251'''&lt;br /&gt;
The foil version of this card has a different image from the non-foil version.&lt;br /&gt;
&lt;br /&gt;
====FRODO, COURTEOUS HALFLING====&lt;br /&gt;
'''4R301'''&lt;br /&gt;
This card only prevents Shadow cards that make you discard from hand or draw deck. If a &lt;br /&gt;
Shadow card gives you a choice, you may choose to discard.&lt;br /&gt;
''If a Dunlending Rampager is played, Courteous Halfling does not prevent the Free Peoples player from discarding. Since the game text of the Rampager says “may discard,” a choice is provided.''&lt;br /&gt;
&lt;br /&gt;
====HORSE-COUNTRY====&lt;br /&gt;
'''4U326'''&lt;br /&gt;
This ''Two Towers'' card was misprinted in an ''Ents of Fangorn'' starter deck. The correct text follows:&lt;br /&gt;
'''Plains'''. While you can spot a [Rohan] mount at &lt;br /&gt;
Horse-country, the move limit is +1 for this turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====DERNDINGLE====&lt;br /&gt;
'''4U330'''&lt;br /&gt;
This ''Two Towers'' card was misprinted in an ''Ents of Fangorn'' starter deck. The correct text follows:&lt;br /&gt;
'''Forest'''. While you can spot an unbound Hobbit &lt;br /&gt;
at Derndingle, the move limit is +1 for this turn.&lt;br /&gt;
&lt;br /&gt;
====ERED NIMRAIS====&lt;br /&gt;
'''4U343'''&lt;br /&gt;
When Sméagol is played to Ered Nimrais and The Nine Walkers is in play, his twilight cost is 1.&lt;br /&gt;
&lt;br /&gt;
====CAVES OF AGLAROND====&lt;br /&gt;
'''4U352'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Underground'''. '''Sanctuary'''. '''Maneuver''': Spot &lt;br /&gt;
your Uruk-hai and remove [2] to make one of &lt;br /&gt;
your Uruk-hai '''fierce''' until the regroup phase. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====GREAT HALL====&lt;br /&gt;
'''4U353'''&lt;br /&gt;
Each [Rohan] ally participates in archery fire and skirmishes at this site as if this were his or her home site.&lt;br /&gt;
&lt;br /&gt;
====BERSERK RAGER====&lt;br /&gt;
'''5U45'''&lt;br /&gt;
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.&lt;br /&gt;
The tokens removed for the special ability on this card must all be removed from the same machine.&lt;br /&gt;
&lt;br /&gt;
====BERSERK SAVAGE====&lt;br /&gt;
'''5R46'''&lt;br /&gt;
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.&lt;br /&gt;
The tokens removed for the special ability on this card must all be removed from the same machine.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====BERSERK SLAYER====&lt;br /&gt;
'''5R47'''&lt;br /&gt;
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.&lt;br /&gt;
The tokens removed for the special ability on this card must all be removed from the same machine.&lt;br /&gt;
&lt;br /&gt;
====URUK-HAI BERSERKER====&lt;br /&gt;
'''5U63'''&lt;br /&gt;
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.&lt;br /&gt;
&lt;br /&gt;
====EYE OF BARAD-DÛR====&lt;br /&gt;
'''5R96'''&lt;br /&gt;
This card must be played in order to use its response text, which is affected by cards like Legolas, Dauntless Hunter. The text “discard this card to” is superfluous.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====STING, BAGGINS HEIRLOOM====&lt;br /&gt;
'''5R116'''&lt;br /&gt;
The collector’s information printed on the Tengwar version of this card (a tournament &lt;br /&gt;
promo card) was printed incorrectly as 4 R 100. This information should be read as 5 R 116.&lt;br /&gt;
&lt;br /&gt;
====QUICKBEAM, BREGALAD====&lt;br /&gt;
'''6C33'''&lt;br /&gt;
Like other similar cards, this card’s game text should say “Ent or unbound Hobbit.” For each Ent or each unbound Hobbit, the twilight cost is –1.&lt;br /&gt;
&lt;br /&gt;
====SWORD OF DOL GULDUR====&lt;br /&gt;
'''6R85'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Bearer must be a Nazgûl.&lt;br /&gt;
While bearer is Úlairë Toldëa, each time he wins &lt;br /&gt;
a skirmish the Free Peoples player must discard &lt;br /&gt;
a Free Peoples possession or a Free Peoples &lt;br /&gt;
condition.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====HELD====  &lt;br /&gt;
6R109&lt;br /&gt;
The “site 9” referred to on this card is any site 9 card from any block.&lt;br /&gt;
&lt;br /&gt;
====DON’T LOOK AT THEM====&lt;br /&gt;
'''6R39'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
'''Skirmish''': Spot Sméagol and discard 3 cards &lt;br /&gt;
from hand to wound a minion Sméagol is &lt;br /&gt;
skirmishing once (or twice if that minion is a [Nazgul] &lt;br /&gt;
minion).&lt;br /&gt;
&lt;br /&gt;
====THEY STOLE IT====&lt;br /&gt;
'''6R46'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
'''Skirmish''': Spot Gollum and discard 3 cards &lt;br /&gt;
from hand to wound a companion Gollum is &lt;br /&gt;
skirmishing once (or twice if that companion is a &lt;br /&gt;
[Shire] companion).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====IT BURNS US====&lt;br /&gt;
'''6U110'''&lt;br /&gt;
This card counts both Free Peoples cultures and Shadow cultures when cards are revealed.&lt;br /&gt;
&lt;br /&gt;
====LOYALTY UNSHAKEN====&lt;br /&gt;
'''7R10'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
When you play this condition, you may stack 2 &lt;br /&gt;
cards from hand here and draw a card for each &lt;br /&gt;
[Dwarven] card you stack.&lt;br /&gt;
'''Skirmish''': Make a Dwarf strength +2. Also, &lt;br /&gt;
make that Dwarf '''damage +2''' for each [Dwarven] card &lt;br /&gt;
stacked on this condition. Discard this condition.&lt;br /&gt;
&lt;br /&gt;
====SLAKED THIRSTS====&lt;br /&gt;
'''7U14'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Choose one: Spot a Dwarf to draw a card; or, if &lt;br /&gt;
this card is stacked on a [Dwarven] condition, spot a &lt;br /&gt;
Dwarf companion and discard this event to exert &lt;br /&gt;
a minion twice.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====TERRIBLE AND EVIL====&lt;br /&gt;
'''7R50'''&lt;br /&gt;
If Gandalf is exhausted, he cannot exert to pay the cost of this card, even if X is equal to zero.&lt;br /&gt;
&lt;br /&gt;
====NO SAFE PLACES====&lt;br /&gt;
'''7R66'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Exert Sméagol to reveal an opponent’s hand. &lt;br /&gt;
That opponent must discard a card from hand &lt;br /&gt;
for each culture revealed.&lt;br /&gt;
&lt;br /&gt;
====CITY OF MEN====&lt;br /&gt;
'''7C83'''&lt;br /&gt;
You may discard only one [Sauron] minion for each copy of this card played.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====FOOTMAN’S ARMOR====&lt;br /&gt;
'''7U93'''&lt;br /&gt;
Each time the response for this card is activated, the conditions for being overwhelmed must be checked again.&lt;br /&gt;
&lt;br /&gt;
====PIPPIN’S SWORD====&lt;br /&gt;
'''7R114'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Bearer must be Pippin.&lt;br /&gt;
Skirmish:Exert Pippin twice to make him &lt;br /&gt;
strength +1 for each µ companion you spot.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====DESERT RUNNER====&lt;br /&gt;
'''7C133'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Southron. Ambush [1].&lt;br /&gt;
When the Free Peoples player assigns this minion&lt;br /&gt;
to a character and you have initiative, you may&lt;br /&gt;
wound that character.&lt;br /&gt;
&lt;br /&gt;
====DESERT SCOUT====&lt;br /&gt;
'''7C134'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Southron'''. '''Ambush''' [1].&lt;br /&gt;
When the Free Peoples player assigns this minion &lt;br /&gt;
to a character and you have initiative, you may &lt;br /&gt;
wound that character.&lt;br /&gt;
&lt;br /&gt;
====DESERT SNEAK====&lt;br /&gt;
'''7C135'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Southron'''. '''Ambush''' [1].&lt;br /&gt;
When the Free Peoples player assigns this minion &lt;br /&gt;
to a character and you have initiative, you may &lt;br /&gt;
wound that character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====LOATHSOME====&lt;br /&gt;
'''7R182'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
If a skirmish that involved a Nazgûl is about to &lt;br /&gt;
end, discard a possession borne by a companion &lt;br /&gt;
in that skirmish.&lt;br /&gt;
This card is played as a response to the end of a skirmish that involved a Nazgûl, even if that skirmish ends before resolution. If the skirmish is ending because it is resolving normally, the discard of the possession does not effect the resolution of that skirmish.&lt;br /&gt;
&lt;br /&gt;
====GRIMBOLD, MARSHAL OF ROHAN====&lt;br /&gt;
'''7R233'''&lt;br /&gt;
This card can replace sites only in the King block format. See Section Two, '''adventure deck'''.&lt;br /&gt;
&lt;br /&gt;
====ABOVE THE BATTLEMENT====&lt;br /&gt;
'''7C262'''&lt;br /&gt;
When you play this card you must choose one of the following actions: (1) play a besieger stacked on a site you control; or (2) remove a burden to play a [Sauron] Orc from your discard pile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====MORDOR ASSASSIN====&lt;br /&gt;
'''7R284'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Response''': If a companion is overwhelmed &lt;br /&gt;
during a skirmish involving a [Sauron] Orc and &lt;br /&gt;
threat wounds are about to be placed, remove a &lt;br /&gt;
threat to assign this minion to the Ring-bearer &lt;br /&gt;
(even if the Ring-bearer is already assigned).&lt;br /&gt;
Removing the threat is a cost that must be paid before threats are triggered.&lt;br /&gt;
&lt;br /&gt;
====MORDOR DEFENDER====&lt;br /&gt;
'''7C285'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Skirmish''': Exert this minion and spot another &lt;br /&gt;
[Sauron] minion to add a threat.&lt;br /&gt;
&lt;br /&gt;
====MORDOR SAVAGE====&lt;br /&gt;
'''7C289'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Skirmish''': Exert this minion and spot another &lt;br /&gt;
[Sauron] minion to add a threat.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ORC OFFICER====&lt;br /&gt;
'''7U302'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Each time a companion is overwhelmed in &lt;br /&gt;
a skirmish that involves a [Sauron] Orc, add 3 &lt;br /&gt;
burdens.&lt;br /&gt;
&lt;br /&gt;
====ORC PURSUER====&lt;br /&gt;
'''7C303'''&lt;br /&gt;
This card from ''The Return of the King'' set has the same name as card 5 C 108 from the ''Battle of Helm’s Deep'' set. You may have up to four &lt;br /&gt;
copies of 5 C 108 and up to four copies of 7 C 303 in your deck.&lt;br /&gt;
&lt;br /&gt;
====ISENGARD RUINED====&lt;br /&gt;
'''7U331'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Fellowship''': Spot Gandalf to add [2]. Each player &lt;br /&gt;
may draw a card.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ANDUIN BANKS====&lt;br /&gt;
'''7U341'''&lt;br /&gt;
This card from ''The Return of the King'' set has the same name as card '''1C356''' from the ''Fellowship of the Ring'' set.&lt;br /&gt;
&lt;br /&gt;
====MORGUL VALE====&lt;br /&gt;
'''7U357'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Skirmish''': Spot your [Sauron] minion and remove 2 &lt;br /&gt;
threats to make your [Sauron] minion strength +3.&lt;br /&gt;
&lt;br /&gt;
====SAVED FROM THE FIRE====&lt;br /&gt;
'''8R20'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Spot Gandalf and place a companion (except &lt;br /&gt;
the Ring-bearer) in the dead pile to take up to 3 &lt;br /&gt;
cards from that companion’s culture into hand &lt;br /&gt;
from your draw deck. Shuffle your draw deck.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ELESSAR’S EDICT====&lt;br /&gt;
'''8R33'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
If a [Gondor] Wraith is about to be killed, discard him &lt;br /&gt;
and either exhaust another [Gondor] Wraith or spot &lt;br /&gt;
another exhausted [Gondor] Wraith to prevent that.&lt;br /&gt;
&lt;br /&gt;
====BLACK DART====&lt;br /&gt;
'''8U69'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Archery''': Spot your enduring or mounted &lt;br /&gt;
Nazgûl to transfer this condition from your &lt;br /&gt;
support area to an unbound companion. Discard &lt;br /&gt;
a mount borne by that companion.&lt;br /&gt;
Bearer cannot heal or bear mounts.&lt;br /&gt;
&lt;br /&gt;
====SMÉAGOL, BEARER OF GREAT SECRETS====&lt;br /&gt;
'''9R+30'''&lt;br /&gt;
You do not add a burden when you start this card as your Ring-bearer. (Your Ring-bearer is placed on the table, not played.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====CELEBORN, LORD OF THE GALADHRIM====&lt;br /&gt;
'''10R7'''&lt;br /&gt;
This card’s collector’s info was misprinted as 10R6.&lt;br /&gt;
&lt;br /&gt;
====GOLLUM, MAD THING====&lt;br /&gt;
'''10R21'''&lt;br /&gt;
Gollum’s game text does not apply if a Shadow player assigns him to a skirmish.&lt;br /&gt;
&lt;br /&gt;
====FIELD OF THE FALLEN====&lt;br /&gt;
'''10U43'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
To play, spot a [Raider] Man.&lt;br /&gt;
While there is a character in the dead pile, each &lt;br /&gt;
companion of the same culture as that character &lt;br /&gt;
is strength –1.&lt;br /&gt;
'''Skirmish''': Exert your Southron to make him &lt;br /&gt;
strength +1.&lt;br /&gt;
&lt;br /&gt;
=Credits=&lt;br /&gt;
'''Design''': Brad DeFruiter, Evan Lorentz.&lt;br /&gt;
'''Development''': Joe Alread, Mike Girard, Geoff Snider, Kendrick Summers.&lt;br /&gt;
'''Art Direction''': Dan Burns.&lt;br /&gt;
'''Art Design''': Joe Boulden, Rob Burns, Kieran Yanner, Jeff Hellerman.&lt;br /&gt;
'''Production''': Ross Campbell, Mike Carosi, David Watson, Sandy Wible.&lt;br /&gt;
'''For New Line Cinema''': John Mayo, Mark Ordesky, Glen Sharah.&lt;br /&gt;
'''For Tolkien Enterprises''': Laurie Battle.&lt;br /&gt;
'''Special Thanks''': Tim Ellington, Chuck Kallenbach, Tom Lischke, Mike Reynolds, our many playtesters, Weta Workshop, Richard Taylor, Daniel Falconer, and — as always — Warren Holland.&lt;br /&gt;
&lt;br /&gt;
=Contacting Decipher=&lt;br /&gt;
• websites: decipher.com &amp;amp; lotrfanclub.com&lt;br /&gt;
• customer service email: customer.service=decipher.com&lt;br /&gt;
• telephone: 757-623-3600&lt;br /&gt;
• address: P.O. Box 56, Norfolk, VA, USA 23501-0056&lt;br /&gt;
&lt;br /&gt;
© MMIV New Line Productions, Inc. All Rights Reserved. &lt;br /&gt;
“The Lord of the Rings” and names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. Decipher Inc. Authorized User. TM, ®, &amp;amp; © 2004 Decipher Inc., P.O. Box 56, Norfolk, Virginia U.S.A. 23501. All Rights Reserved. Printed in the U.S.A.&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Comprehensive_Rules_4.0&amp;diff=17102</id>
		<title>Comprehensive Rules 4.0</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Comprehensive_Rules_4.0&amp;diff=17102"/>
		<updated>2020-09-07T09:19:05Z</updated>

		<summary type="html">&lt;p&gt;Teltura: Fixed culture table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Version of the Comprehensive Rules=&lt;br /&gt;
''See [[Rulebooks]] for an explanation of the various mediums that the official rules have been distributed in over the years.  The below is an easily referenced version of the Comprehensive Rules 4.0 document released by Decipher.  It, in conjunction with the last seven iterations of the [[current_rulings_document|Current Rulings Document]], constitutes the last official word from Decipher on the Lord of the Rings TCG.''&lt;br /&gt;
&lt;br /&gt;
=The Lord of the Rings Trading Card Game Comprehensive Rules 4.0=&lt;br /&gt;
==If you have never played a trading card game...===&lt;br /&gt;
The best way to learn is from a friend who already knows how to play. If your friends aren’t players yet, we suggest you begin with a [[Rulebooks|Starter Rulebook]], which is included in [[starter decks]] and available for download.&lt;br /&gt;
&lt;br /&gt;
==If you have played this game before...===&lt;br /&gt;
&lt;br /&gt;
These '''Comprehensive Rules''' provides complete documentation of all rules for [[lord of the rings tcg|The Lord of the Rings TCG]] as of October 2004. It replaces and supersedes all previous rulebooks. It is divided into three sections.&lt;br /&gt;
&lt;br /&gt;
'''Section One''' is a chronological overview of gameplay. '''Section Two''' provides complete rules to the game, organized alphabetically by topic. '''Section Three''' provides entries on individual cards, including errata and clarifications.&lt;br /&gt;
&lt;br /&gt;
=What's New?=&lt;br /&gt;
&lt;br /&gt;
All material from the ''Shadows'' Starter Rulebook is included here. The most important updates are:&lt;br /&gt;
&lt;br /&gt;
* Changes in the Open format to the way sites are played on the adventure path, and the addition of regions. (See Section One: “Moving your fellowship,” “Playing sites,” “Adding twilight tokens for movement,” and “Building Your Deck”; or Section Two: “building your deck,” “moving your fellowship,” “region,” and “site.”)&lt;br /&gt;
* The increased role of resistance in the game, and the effect that has on burdens. (See “resistance” in Section One or Two.)&lt;br /&gt;
* The addition of the keywords “lurker,” “muster,” and “'''[[toil]]'''.” (See the Section Two entries for those terms.)&lt;br /&gt;
&lt;br /&gt;
Note that none of these new rules take effect until the release of ''Shadows''. Until then, Open format games continue to use King block sites,&lt;br /&gt;
and players still play them to the adventure path and add pool as before – that is, as defined for the Fellowship block, Tower block, and King&lt;br /&gt;
block formats. (See Section One: “Formats” or Section Two: “format.”)&lt;br /&gt;
&lt;br /&gt;
=Section One: Overview=&lt;br /&gt;
&lt;br /&gt;
This section of the Comprehensive Rules mirrors the presentation of a Starter Rulebook. Important concepts are explained first, followed by game setup and an explanation of the turn sequence in order. &lt;br /&gt;
&lt;br /&gt;
This section is offered only as a chronological overview of gameplay. There are few examples of play, and few specific rulings. For such material, refer to Section Two. &lt;br /&gt;
&lt;br /&gt;
Again, if you are not familiar with the game, we strongly suggest you begin with a Starter Rulebook, rather than the Comprehensive Rules.&lt;br /&gt;
&lt;br /&gt;
=Important Concepts=&lt;br /&gt;
==Kinds of Cards==&lt;br /&gt;
Most cards in The Lord of the Rings TCG are one of two basic kinds: Free Peoples or Shadow. There are also sites and The One Ring, which are neither Free Peoples cards nor Shadow cards.&lt;br /&gt;
&lt;br /&gt;
===Free Peoples Cards===&lt;br /&gt;
Free Peoples cards represent the forces of good. Each player has his own fellowship, made up of a Ring-bearer and other companions. When you take your turn, you play and use your Free Peoples cards.&lt;br /&gt;
'''Free Peoples cards have a light colored circular field in the upper left corner.'''&lt;br /&gt;
&lt;br /&gt;
===Shadow Cards===&lt;br /&gt;
Shadow cards represent the forces of evil and corruption. When another player takes his turn, you play and use your Shadow cards to hinder that player.&lt;br /&gt;
'''Shadow cards have a dark colored diamond-shaped field in the upper left corner.'''&lt;br /&gt;
&lt;br /&gt;
==Card Types==&lt;br /&gt;
There are nine different card types in the game: The One Ring, site, companion, ally, minion, possession, artifact, event, and condition. Companion, ally, and minion cards are also collectively referred to as character cards.&lt;br /&gt;
&lt;br /&gt;
==The One Ring==&lt;br /&gt;
This card type represents the uniquely powerful item that is the focus of the story of The Lord of the Rings. In the middle of the card, The One Ring has its subtitle. It has no twilight cost. &lt;br /&gt;
''There are several versions of The One Ring, represented by different cards, but you’ll only use one version at a time.''&lt;br /&gt;
&lt;br /&gt;
==Site==&lt;br /&gt;
Site cards represent locations in Middle-earth, and are used to chart the progress of the game. Nine sites are placed in your adventure deck, and are kept separately from the other cards you draw and play during the game, which are placed in the draw deck.&lt;br /&gt;
&lt;br /&gt;
'''Site cards have a dark compass in the upper left corner.'''&lt;br /&gt;
&lt;br /&gt;
This symbol is used on sites from the ''Shadows'' expansion set onward, differentiating them from sites found in previous sets (which use a different compass symbol, and may also use a block symbol).&lt;br /&gt;
&lt;br /&gt;
==Companion==&lt;br /&gt;
A companion is a Free Peoples character in your fellowship.&lt;br /&gt;
&lt;br /&gt;
==Ally==&lt;br /&gt;
An ally is a character that helps your companions from afar but does not move with them.&lt;br /&gt;
&lt;br /&gt;
==Minion==&lt;br /&gt;
A minion is a Shadow character that attacks other players’ fellowships.&lt;br /&gt;
&lt;br /&gt;
==Possession==&lt;br /&gt;
A possession is a weapon, suit of armor, or other kind of object used by a character. Most possessions tell you who their bearer can be, which is the kind of character you can play them on.&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
An artifact is a unique weapon, suit of armor, or other kind of special object used by a character. &lt;br /&gt;
&lt;br /&gt;
Though artifacts are played and used much like possessions, they are a different card type. Artifacts are not affected by cards that affect possessions.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
An event is a card played from your hand representing an important occurrence, which you discard after you play it.&lt;br /&gt;
&lt;br /&gt;
==Condition==&lt;br /&gt;
A condition is a card representing a significant change in the world, which stays in play until discarded. Most conditions play to your support area, though some play on other cards, and tell you who or what their bearer can be.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Most cards are part of a specific culture. A card’s color, its background texture, and an icon in its upper right corner indicate its culture. Your deck may contain cards from several different cultures.&lt;br /&gt;
&lt;br /&gt;
Site cards and The One Ring are not part of any culture.&lt;br /&gt;
&lt;br /&gt;
===Culture names and symbols===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:95%; margin: auto; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;| [[Alignment#Free_Peoples|Free Peoples]]&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;| [[Alignment#Shadow|Shadow]]&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
| [[Dwarven Culture|Dwarven]]  &lt;br /&gt;
| [[Elven Culture|Elven]]  &lt;br /&gt;
| [[Gandalf Culture|Gandalf]]  &lt;br /&gt;
| [[Gollum Culture|Gollum]]  &lt;br /&gt;
| [[Gondor Culture|Gondor]]  &lt;br /&gt;
| [[Rohan Culture|Rohan]]  &lt;br /&gt;
| [[Shire Culture|Shire]]  &lt;br /&gt;
| [[Dunland Culture|Dunland]]  &lt;br /&gt;
| [[Gollum Culture|Gollum]]  &lt;br /&gt;
| [[Isengard Culture|Isengard]]  &lt;br /&gt;
| [[Moria Culture|Moria]]  &lt;br /&gt;
| [[Raider Culture|Raider]]  &lt;br /&gt;
| [[Wraith Culture|Ringwraith]]  &lt;br /&gt;
| [[Sauron Culture|Sauron]]&lt;br /&gt;
| [[Men Culture|Men]]&lt;br /&gt;
| [[Orc Culture|Orc]]&lt;br /&gt;
| [[Uruk-hai Culture|Uruk-hai]]&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
| {{C|Dwarven}}  &lt;br /&gt;
| {{C|Elven}}  &lt;br /&gt;
| {{C|Gandalf}}  &lt;br /&gt;
| {{C|Gollum}}  &lt;br /&gt;
| {{C|Gondor}}  &lt;br /&gt;
| {{C|Rohan}}  &lt;br /&gt;
| {{C|Shire}}  &lt;br /&gt;
| {{C|Dunland}}  &lt;br /&gt;
| {{C|Gollum}}  &lt;br /&gt;
| {{C|Isengard}}  &lt;br /&gt;
| {{C|Moria}}  &lt;br /&gt;
| {{C|Raider}}  &lt;br /&gt;
| {{C|Ringwraith}}  &lt;br /&gt;
| {{C|Sauron}}&lt;br /&gt;
| {{C|Men}}&lt;br /&gt;
| {{C|Orc}}&lt;br /&gt;
| {{C|Uruk-hai}}&lt;br /&gt;
! Icon&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
==Vitality==&lt;br /&gt;
All characters in the game have vitality. This number represents a character’s life force, stamina, sturdiness, and will to live.&lt;br /&gt;
&lt;br /&gt;
==Wounds==&lt;br /&gt;
When a character is wounded by an enemy attack, his vitality is depleted. Place a wound token on the character to illustrate this. Glass beads (preferably blood red) make good tokens for this purpose. &lt;br /&gt;
&lt;br /&gt;
When you “wound a character,” you place only one wound.&lt;br /&gt;
&lt;br /&gt;
Each wound a character has reduces its vitality by 1. When a character’s vitality is reduced to zero, that character is immediately killed. (Reducing &lt;br /&gt;
a character’s strength to zero does not kill that character.)&lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
When a wound is removed from a character, this represents resting or healing. When you “heal a character,” you remove one wound.&lt;br /&gt;
&lt;br /&gt;
Generally, your fellowship only heals at a sanctuary – that is, a site 3 or site 6 – you reach on the adventure path. At the start of your turn when your fellowship is at a sanctuary, you may heal up to 5 wounds from your companions (not allies).&lt;br /&gt;
&lt;br /&gt;
==Killed==&lt;br /&gt;
When a character’s vitality is reduced to zero, that character is immediately killed. Place killed Free Peoples characters (companions and allies) in your dead pile. The dead pile is separate from and next to your discard pile. Place killed minions in your discard pile. &lt;br /&gt;
&lt;br /&gt;
When you have a unique companion or ally in your dead pile, you cannot play another copy of that card, or any other card with the same title. (You may play another copy of a non-unique card that is in your dead pile.)&lt;br /&gt;
&lt;br /&gt;
==Exert==&lt;br /&gt;
Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality.&lt;br /&gt;
&lt;br /&gt;
Exerting a character is different from wounding a character, even though both require placement of a wound token. Cards that prevent wounds cannot prevent a wound token placed by exerting.&lt;br /&gt;
&lt;br /&gt;
Once a wound token is placed, whether from exerting or wounding, it can be healed by any effect that heals a wound.&lt;br /&gt;
&lt;br /&gt;
No player may exert a character who is exhausted (who has only 1 vitality). If the effect of an action says a character “must exert” and that character is exhausted, then nothing happens. To exhaust a character means to exert that character as many times as you can.&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
Companion cards have resistance. This number represents a companion’s ability to withstand the lure of The One Ring. Some characters have a ring around their resistance icon, meaning they can be chosen begin the game as your Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
Companions preceding the ''Shadows'' expansion set (other than versions of Frodo or Sam) do not have their resistance printed on the card. These companions have a resistance of 6.&lt;br /&gt;
&lt;br /&gt;
Allies have a resistance of zero.&lt;br /&gt;
&lt;br /&gt;
==Burdens==&lt;br /&gt;
When your Ring-bearer loses will against the power of The One Ring, you place a burden token on him. Glass beads (preferably black) make good burden tokens, but anything you won’t confuse with a wound will do.&lt;br /&gt;
&lt;br /&gt;
There are many cards that add or remove burdens. Burdens are only placed on your Ring-bearer. Each burden on your Ring-bearer reduces the resistance of every companion in your fellowship by 1.&lt;br /&gt;
&lt;br /&gt;
If your Ring-bearer’s resistance is reduced to zero, he is corrupted, and you lose the game. Only your Ring-bearer can be corrupted. If the resistance of any of your other companions is reduced to zero, there is no immediate penalty, though your opponent may play Shadow cards to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
==Signet==&lt;br /&gt;
Some Free Peoples character cards have a signet, found in the lower left corner of the card. Cards with the same signet generally give bonuses to each other and work well in the same deck.&lt;br /&gt;
&lt;br /&gt;
Each signet is based around an important character in the story. The available signets are Aragorn, Frodo, Gandalf, and Théoden.&lt;br /&gt;
&lt;br /&gt;
==Twilight Pool==&lt;br /&gt;
The twilight pool is an area on the table where twilight tokens are placed. The tokens in the twilight pool represent how dangerous the world is for the fellowship. Glass beads (preferably black) make good twilight tokens, but any convenient tokens will do. Keep a large reserve of twilight tokens handy.&lt;br /&gt;
&lt;br /&gt;
===Twilight Cost===&lt;br /&gt;
In the upper left corner of each Free Peoples and Shadow card is that card’s twilight cost. This is the number of twilight tokens that must be added to or removed from the twilight pool to play that card.&lt;br /&gt;
&lt;br /&gt;
When you play a Free Peoples card, you must add a number of twilight tokens (from the reserve) to the twilight pool equal to that card’s twilight cost.&lt;br /&gt;
&lt;br /&gt;
When your opponent plays a Shadow card, he must removea number of twilight tokens from the twilight pool equal to that card’s twilight cost. A Shadow card cannot be played if its twilight cost cannot be met by the tokens available in the twilight pool.&lt;br /&gt;
&lt;br /&gt;
In game text, you will find phrases like “Add [1]” which means, “Add 1 twilight token to the twilight pool.”&lt;br /&gt;
&lt;br /&gt;
You must meet any requirements to play a card (or perform an action) before paying its costs.&lt;br /&gt;
&lt;br /&gt;
==Phase Actions==&lt;br /&gt;
During each phase of a turn, one or more players are allowed to perform phase actions that use a word matching the name of that phase. These words are printed in boldface and followed by a colon.&lt;br /&gt;
&lt;br /&gt;
Each phase action lasts for the duration of the phase named in the boldface word (unless otherwise specified).&lt;br /&gt;
''The effects of a phase action with the keyword '''Skirmish:''' last only for the skirmish phase in which it is used.''&lt;br /&gt;
&lt;br /&gt;
Each phase action must be completely performed before another phase action can be performed. Phase actions cannot be combined.&lt;br /&gt;
&lt;br /&gt;
An action labeled with the word “'''Response:'''” is not a phase action. Responses are explained later in this rulebook.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Most event cards have a phase action that defines when you may play that card from your hand. The game text on that event may be performed only once for each copy of that event played. You cannot play an event during a phase that does not match its phase action.&lt;br /&gt;
&lt;br /&gt;
Discard an event after you play it, and before the next action is taken. Even after being discarded, an event often has an ongoing or delayed effect &lt;br /&gt;
until the end of the phase, or until a specified phase or condition is met.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
Besides events, other types of cards may have a phase action as a part of their game text called a special ability, which may be used only while the card is in play. (The boldfaced word defines when you may do so.)&lt;br /&gt;
&lt;br /&gt;
Each special ability is optional; you don’t have to use it if you don’t want to. You may use each special ability as many times as you like (even repeatedly during the same phase), as long as you meet the requirements for it and pay its costs.&lt;br /&gt;
&lt;br /&gt;
==When, Each Time, and While==&lt;br /&gt;
A few special words or phrases you’ll see in game text govern the timing of an action, just like the names of phases that are in phase actions. These &lt;br /&gt;
include when, each time, and while; each is described below with an example.&lt;br /&gt;
* '''When''' is used if an effect can happen only once. ''When you play this possession, you may draw a card.'' his game text activates only once, when this card is played.&lt;br /&gt;
* '''Each time''' is used if an effect can happen more than once. ''Each time you play a possession or artifact on your companion, draw a card.'' If you play one possession, this game text activates once; if you play a second possession, it activates again, and so on.&lt;br /&gt;
* '''While''' is used if an effect is continuous. ''While Merry bears a weapon, he is strength +2.'' When you play a weapon on Merry, this game text is activated; if that weapon is discarded, then this game text “turns off.”&lt;br /&gt;
Each of these effects has a ''trigger'' describing what makes it happen. The trigger is always described first, and followed by a comma.&lt;br /&gt;
&lt;br /&gt;
=Setting Up the Game=&lt;br /&gt;
Players need a supply of wound tokens (preferably red) and twilight tokens (preferably black). Each player will also need a player marker (a differently-colored token) that shows where his fellowship is on the adventure path.&lt;br /&gt;
===Who goes first?====&lt;br /&gt;
In the Starter Rules, players decide randomly who goes first. Normally, however, players bid burdens to determine this.&lt;br /&gt;
&lt;br /&gt;
Players place secret bids for the right to determine who goes first in the game. The bidding is done with black tokens, which will become burdens on your Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
Each player secretly places a number of burdens in his hand (you may bid zero). When all players are ready, simultaneously reveal the bids. The highest bid wins the right to choose where he goes in the turn order. Any choice is available.&lt;br /&gt;
&lt;br /&gt;
Next, the second highest bidder chooses from the remaining positions in the turn order, and so on. Keep track of each player’s bid, as these tokens will become burdens on his Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
If there are any ties, then the tied players resolve randomly who chooses first among them.&lt;br /&gt;
&lt;br /&gt;
''Tom, Chuck, Tim, and Mike are playing, and the initial bids are Tom 3, Chuck 4, Tim 3, and Mike 1. Chuck wins the right to choose, and he chooses to go first (placing 4 burdens on his Ring-bearer). Tom and Tim are tied, so they flip a coin, and Tom wins the tiebreak. He chooses second (placing 3 burdens on his Ring-bearer). Tim chooses to go fourth (3 burdens), leaving third for Mike (1 burden).''&lt;br /&gt;
&lt;br /&gt;
The first player sits down, and the others then sit in clockwise order around the table according to their choices.&lt;br /&gt;
&lt;br /&gt;
===Adventure Deck===&lt;br /&gt;
Take all 9 of your site cards and place them face down in a pile on the table. This is your adventure deck.&lt;br /&gt;
&lt;br /&gt;
No other player may look through your adventure deck during the game.&lt;br /&gt;
&lt;br /&gt;
You don’t have to keep your adventure deck in any order. Just look through it to get a card when you need to.&lt;br /&gt;
&lt;br /&gt;
The first player chooses any site from his adventure deck and places it on the table to begin the adventure path. This becomes site 1. Each player places his player marker onto that site.&lt;br /&gt;
&lt;br /&gt;
All players use the same adventure path for their player markers. The cards that make up that path are taken from the adventure decks of the players.&lt;br /&gt;
&lt;br /&gt;
Place the adventure path off to the side, opposite from the twilight pool. That leaves room in the middle of the table for minions.&lt;br /&gt;
&lt;br /&gt;
===Starting Fellowship===&lt;br /&gt;
In the Starter Rules, players select their starting fellowships based upon which deck they have. Normally, however, players customize their starting fellowships.&lt;br /&gt;
&lt;br /&gt;
Your fellowship begins with a character bearing The One Ring. This can be any character with the ringed resistance icon, or any version of Frodo. That character gains the keywords Ring-bearer and Ring-bound, if he does not already have them.&lt;br /&gt;
&lt;br /&gt;
Place your Ring-bearer face up on the table. Place The One Ring under your Ring-bearer (so the title is showing) and place on him the burdens that you bid.&lt;br /&gt;
&lt;br /&gt;
You may then play other companions (not allies, possessions, artifacts, or conditions) one at a time from your draw deck, as long as the total twilight cost of these companions is 4 or less. The twilight cost of your Ring-bearer is not included in this total.&lt;br /&gt;
&lt;br /&gt;
Don’t place any tokens into the twilight pool for the cards in your starting fellowship. Site text is not active when the starting fellowships are played.&lt;br /&gt;
&lt;br /&gt;
Select and reveal starting fellowships in player order. (In tournament play, you may change your starting fellowship from game to game.)&lt;br /&gt;
&lt;br /&gt;
===Draw Deck===&lt;br /&gt;
The rest of your cards form your draw deck. Shuffle your draw deck, give the opponent on your right the opportunity to cut it, and draw eight cards to form your starting hand.&lt;br /&gt;
&lt;br /&gt;
When you draw the last card from your draw deck, you don’t lose the game. Continue with the cards you have in hand and in play.&lt;br /&gt;
&lt;br /&gt;
In the Starter Rules, if you have no cards in your draw deck, you are allowed to reshuffle your discard pile to make a new one once per game. Normally, however, you are not allowed to do this.&lt;br /&gt;
&lt;br /&gt;
===Game Setup Summary===&lt;br /&gt;
* Bid to determine who goes first.&lt;br /&gt;
* Each player places his adventure deck on the table.&lt;br /&gt;
* First player plays a site from his adventure deck.&lt;br /&gt;
* Each player puts his player marker on that site.&lt;br /&gt;
* Each player places his starting fellowship on the table, placing the burdens he bid on his Ring-bearer.&lt;br /&gt;
* Each player shuffles his draw deck and draws 8 cards.&lt;br /&gt;
&lt;br /&gt;
=Playing the Game=&lt;br /&gt;
Each player, going clockwise around the table, takes turns according to the following turn sequence.&lt;br /&gt;
&lt;br /&gt;
  - Fellowship Phase&lt;br /&gt;
  - Shadow Phase(s)&lt;br /&gt;
  - Maneuver Phase&lt;br /&gt;
  - Archery Phase&lt;br /&gt;
  - '''[[Assignment Phase]]'''&lt;br /&gt;
  - Skirmish Phase(s)&lt;br /&gt;
  - Regroup Phase&lt;br /&gt;
&lt;br /&gt;
When one player finishes his turn, the next player in clockwise rotation (to his left) takes a turn and so on.&lt;br /&gt;
&lt;br /&gt;
Although the turn order rotates to the left (clockwise), note that many other procedures in the game actually rotate to the right (counter-clockwise).&lt;br /&gt;
&lt;br /&gt;
=Start of Turn=&lt;br /&gt;
When your turn begins, remove all tokens from the twilight pool. (The pool begins the game empty, so this is not necessary on the first turn of the game.)&lt;br /&gt;
&lt;br /&gt;
Then you complete any “at the start of each turn” (or “at the start of each of your turns”) actions. Each of these actions may be performed only once per turn.&lt;br /&gt;
&lt;br /&gt;
==1. Fellowship Phase==&lt;br /&gt;
During your fellowship phase, you may perform fellowship actions, including playing most Free Peoples cards. Finally, move your fellowship forward along the adventure path.&lt;br /&gt;
&lt;br /&gt;
===Perform fellowship actions===&lt;br /&gt;
If you are the Free Peoples player, you may perform fellowship actions during this phase, in any order.&lt;br /&gt;
&lt;br /&gt;
Two fellowship actions are always available:&lt;br /&gt;
* Play a Free Peoples companion, ally, possession, artifact, or condition from your hand to the table.&lt;br /&gt;
* “Discard to heal.” Spot a unique companion or unique ally with at least one wound and discard a card from your hand with the same card title (it may have a different subtitle) to heal that character.&lt;br /&gt;
&lt;br /&gt;
You may find other fellowship actions on events in your hand, or as special abilities on cards you already have in play.&lt;br /&gt;
&lt;br /&gt;
Some card effects allow you to draw cards in the fellowship phase. You cannot draw (or take into hand) more than 4 cards during your fellowship phase. This is referred to as The Rule of 4.&lt;br /&gt;
&lt;br /&gt;
===Playing Companions===&lt;br /&gt;
Play companion cards in a row, near the other members of your fellowship already in play. You cannot have more than nine total companions in play and in your dead pile at any time. (Each copy of a companion in play or in your dead pile counts as a separate companion, whether it is unique or non-unique.) This is referred to as The Rule of 9.&lt;br /&gt;
&lt;br /&gt;
===Playing Allies===&lt;br /&gt;
Allies are characters that do not count as members of your fellowship. Play them to your support area (a row of cards behind your fellowship). There is no limit to the number of allies you may have in play.&lt;br /&gt;
&lt;br /&gt;
Ally cards have a home site number indicated just after the card’s type, on the same line (such as Ally • Home 3 • Elf). These home site numbers all refer to adventure paths from the Fellowship block, Tower block, and King block. Allies have no home sites on adventure paths from the ''Shadows'' expansion set onward.&lt;br /&gt;
&lt;br /&gt;
Each ally in your support area is considered to be at his home site.&lt;br /&gt;
&lt;br /&gt;
===Playing possessions===&lt;br /&gt;
Play Free Peoples possessions under a character, with the left edge of the card visible for its card title and attribute bonuses (positive modifiers for the character’s strength, vitality, and/or resistance, written with a plus sign like “+2”). Some possessions play to your support area.&lt;br /&gt;
&lt;br /&gt;
===Playing artifacts===&lt;br /&gt;
Play Free Peoples artifacts just as you play Free Peoples possessions.&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
Each character may bear one possession or artifact of each class at one time. For example, a character may bear only one hand weapon, only one ranged weapon, only one armor, only one cloak, and only one staff.&lt;br /&gt;
&lt;br /&gt;
Some possessions and artifacts do not have a class. There is no limit to the number of cards without a class that a character may bear.&lt;br /&gt;
&lt;br /&gt;
===Playing conditions===&lt;br /&gt;
Play Free Peoples conditions either under a character (like a possession, if the card says, “Bearer must be...”) or to your support area, as indicated by the condition card. Free Peoples conditions are always played during the fellowship phase, even if they provide a special ability that is performed during a different phase.&lt;br /&gt;
&lt;br /&gt;
===Moving your fellowship===&lt;br /&gt;
During each of your fellowship phases, when you are finished performing fellowship actions, your fellowship must move forward to the next site on the adventure path. &lt;br /&gt;
&lt;br /&gt;
Place your player marker on the next site on the adventure path. If there is no site there yet (as is the case for the first player in the first turn), then a new site must be played from one of the Shadow players’ adventure decks, as described below under “playing sites.”&lt;br /&gt;
&lt;br /&gt;
When you move your player marker to the next site, first perform any actions triggered by leaving the old site. Then perform actions that say, “When the fellowship moves...” Then, perform actions that occur when moving to the new site. Finally, add tokens to the twilight pool, as described below under “adding twilight tokens for movement.”&lt;br /&gt;
&lt;br /&gt;
Note that when you are playing using the Fellowship block, Tower block, or King block formats, the playing of sites and adding of twilight tokens works differently than what is explained below. Refer to “Formats,” later in Section One under “Building Your Deck,” for an explanation of these differences.&lt;br /&gt;
&lt;br /&gt;
===Playing sites===&lt;br /&gt;
If your fellowship moves to a site that has not been played yet, one of the Shadow players must place a new site on the adventure path. To determine which player, look at the site you are moving from. Each site has an arrow at the bottom center of the card. This indicates who is to play the new site, with &amp;gt;&amp;gt; meaning the Shadow player to your right and &amp;lt;&amp;lt; meaning the Shadow player to your left. (In a two-player game, there is only one Shadow player at a time, so that player always plays the new site.)&lt;br /&gt;
&lt;br /&gt;
That player looks through his adventure deck and chooses any site to play as the next site. It takes on the next consecutive number on the adventure path as its '''site number'''. It also takes on a '''region number''': sites 1-3 are in region 1, sites 4-6 are in region 2, and sites 7-9 are in region 3.&lt;br /&gt;
&lt;br /&gt;
''The first time the first player moves during the game, a Shadow player looks through his adventure deck and chooses the next site to place on the adventure path. It becomes site 2. The next time a site is added after that, it will be site 3. Both of those sites are in region 1.''&lt;br /&gt;
&lt;br /&gt;
You may play a copy of a site on the adventure path even if an opponent’s copy was already played as an earlier site. The copies are treated as different sites, with each given a different site number.&lt;br /&gt;
&lt;br /&gt;
===Adding twilight tokens for movement===&lt;br /&gt;
Each time your fellowship moves to a new site, you must add twilight tokens to the twilight pool for each of the following:&lt;br /&gt;
* Add the number of twilight tokens indicated by the Shadow number of the site you’re moving to.&lt;br /&gt;
* Add 3 twilight tokens if you are in region 2, or 6 twilight tokens if you are in region 3. (You may find it easier to remember this: add 3 if you’ve passed the sanctuary at site 3, or add 6 if you’ve passed the sanctuary at site 6).&lt;br /&gt;
* Add 1 twilight token for each companion in your fellowship.&lt;br /&gt;
&lt;br /&gt;
''You move a fellowship of four companions to a site 5 that has a Shadow number of 2. You add 2 twilight tokens for the Shadow number, 3 tokens for the region (region 2), and 4 tokens for your companions, for a total of 9 twilight tokens added to the twilight pool.''&lt;br /&gt;
&lt;br /&gt;
===Movement Summary===&lt;br /&gt;
* A Shadow player places the next site card, if needed.&lt;br /&gt;
* Move your player marker to the next site.&lt;br /&gt;
* Perform “When you move from...” actions.&lt;br /&gt;
* Perform “When the fellowship moves...” actions.&lt;br /&gt;
* Perform “When you move to...” actions.&lt;br /&gt;
* Add twilight tokens equal to the new site’s Shadow number.&lt;br /&gt;
* Add 3 twilight tokens if the new site is in region 2; or 6 if it is in region 3.&lt;br /&gt;
* Add 1 twilight token for each companion.&lt;br /&gt;
&lt;br /&gt;
==2. Shadow Phase(s)===&lt;br /&gt;
Each other player in the game, starting with the player immediately to your right, has one Shadow phase. &lt;br /&gt;
&lt;br /&gt;
During each player’s Shadow phase, that player may perform Shadow actions in any order, including playing most Shadow cards.&lt;br /&gt;
&lt;br /&gt;
===Perform Shadow actions===&lt;br /&gt;
One Shadow action is always available:&lt;br /&gt;
* Play a Shadow minion, possession, artifact, or condition from your hand to the table.&lt;br /&gt;
&lt;br /&gt;
A Shadow player may find other Shadow actions on events in his hand, or as special abilities on cards he already has in play.&lt;br /&gt;
&lt;br /&gt;
When one Shadow player has completed all of the Shadow actions he wishes to perform, the next Shadow player to his right (if any) then performs a Shadow phase.&lt;br /&gt;
&lt;br /&gt;
All Shadow players pay for cards by using the same twilight pool. The second Shadow player uses twilight tokens left over from the first Shadow player, and so on.&lt;br /&gt;
&lt;br /&gt;
You may use (and exert) another player’s character to pay a cost for your Shadow card or special ability.&lt;br /&gt;
&lt;br /&gt;
===Playing Shadow cards===&lt;br /&gt;
A minion is played to the center of the table, across from the active fellowship. Artifacts, possessions, and conditions state in their game text where they play.&lt;br /&gt;
&lt;br /&gt;
Each minion is normally played to a certain range of sites beginning with the minion’s site number. If the minion is played to (or is currently at) a site that has a lower site number, that minion is roaming. The player must pay a roaming penalty by removing an additional two twilight tokens when playing that minion.&lt;br /&gt;
&lt;br /&gt;
A Shadow player cannot play a Shadow artifact, condition, or possession on another Shadow player’s minion, or to another player’s support area. However, Shadow cards may give bonuses or other game effects to other players’ Shadow cards, and Shadow players may play events for other players’ Shadow cards as appropriate.&lt;br /&gt;
&lt;br /&gt;
When all Shadow players have each completed a Shadow phase, proceed to the maneuver phase. If there are no minions in play at the end of the final Shadow phase, then skip directly to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
==3. Maneuver Phase==&lt;br /&gt;
===Perform Maneuver actions===&lt;br /&gt;
During this phase, players may perform maneuver actions (special abilities on cards in play with “'''Maneuver:'''” and events with that keyword) using the action procedure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;block 80:0:white;black;4px outset black;arial,sans-serif/10pt;&amp;gt;'''Action Procedure'''&lt;br /&gt;
As the Free Peoples player, you get the first opportunity to perform an action, and then the player on your right gets an opportunity, and so on counter-clockwise around the table.&lt;br /&gt;
&lt;br /&gt;
If a player does not wish to perform an action, he may simply pass. Passing does not prevent a player from performing an action later in the same phase.&amp;lt;/block&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When all players consecutively pass, proceed to the archery phase. If there are no minions left after the maneuver phase, then skip directly to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
==4. Archery Phase==&lt;br /&gt;
===Perform archery actions===&lt;br /&gt;
During this phase, players may perform archery actions (special abilities on cards in play with “'''Archery:'''” and events with that keyword) using the action procedure. When all players consecutively pass, conduct archery fire.&lt;br /&gt;
&lt;br /&gt;
===Archery fire===&lt;br /&gt;
All Shadow players count the number of all their minions with the keyword '''archer''' to determine the “minion archery total.” No matter how many Shadow players there are, there is only one minion archery total.&lt;br /&gt;
&lt;br /&gt;
As the Free Peoples player, you also count the number of your Free Peoples archer companions to determine the “fellowship archery total.”&lt;br /&gt;
&lt;br /&gt;
The Free Peoples player then assigns a number of wounds equal to the minion archery total to his companions (and participating allies), in any way he wishes.&lt;br /&gt;
&lt;br /&gt;
He then chooses one Shadow player who must assign a number of wounds equal to the fellowship archery total to his minions, in any way he wishes.&lt;br /&gt;
&lt;br /&gt;
There is always a “default” archery total of zero for each side. A card may add to your archery total even though you have no archers in play at that time.&lt;br /&gt;
&lt;br /&gt;
When the fellowship is at an ally’s home site (or a card has allowed them to participate in archery fire), you may count archer allies for the fellowship archery total, and assign archery wounds to them.&lt;br /&gt;
&lt;br /&gt;
When all archery wounds have been assigned, proceed to the assignment phase. If there are no minions left after the archery phase, then skip directly to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
===Archery Phase Summary===&lt;br /&gt;
* Perform archery actions&lt;br /&gt;
* Determine archery totals for each side.&lt;br /&gt;
* Free Peoples player assigns archery wounds to his companions (and participating allies).&lt;br /&gt;
* Free Peoples player chooses one Shadow player.&lt;br /&gt;
* That Shadow player assigns archery wounds to his minions.&lt;br /&gt;
&lt;br /&gt;
==5. Assignment Phase==&lt;br /&gt;
===Perform assignment actions===&lt;br /&gt;
During the assignment phase, players may perform assignment actions (special abilities on cards in play with “'''Assignment:'''” and events with that keyword) using the action procedure.&lt;br /&gt;
&lt;br /&gt;
Many assignment actions assign a minion to a companion. You cannot do this unless both of them are unassigned.&lt;br /&gt;
&lt;br /&gt;
When all players consecutively pass, proceed to assign defenders. &lt;br /&gt;
&lt;br /&gt;
===Assign defenders===&lt;br /&gt;
During your assignment phase, you may assign companions to defend against attacking minions.&lt;br /&gt;
&lt;br /&gt;
A player cannot assign more than one companion to the same minion.&lt;br /&gt;
&lt;br /&gt;
Inform the Shadow players when you are done making assignments.&lt;br /&gt;
&lt;br /&gt;
All assignments of characters are on a one-to-one basis, with the following two exceptions:&lt;br /&gt;
* If your assigned companion has the keyword '''defender +1''', you may assign that character at this time to one additional unassigned minion. Defender +2 allows that companion to defend against two additional unassigned minions, and so on. A character with defender +2 (or greater) satisfies any requirement for defender +1.&lt;br /&gt;
* When you have informed the Shadow players that you are done making assignments, they may assign any leftover unassigned minions to any companions (even if those companions are already assigned). The first Shadow player on your right may assign any of his unassigned minions, and so on, counter-clockwise around the table.&lt;br /&gt;
&lt;br /&gt;
When the fellowship is at an ally’s home site (or if a card effect has allowed an ally to participate in skirmishes), that ally may be assigned to a skirmish in the same way that companions are assigned to skirmishes.&lt;br /&gt;
&lt;br /&gt;
When the assignment phase is complete, each companion being attacked will lead to a separate skirmish phase.&lt;br /&gt;
&lt;br /&gt;
===Assignment Phase Summary===&lt;br /&gt;
* Perform assignment actions&lt;br /&gt;
* Free Peoples player may assign defending companions to minions.&lt;br /&gt;
* Shadow players may assign leftover unassigned minions to any companions.&lt;br /&gt;
&lt;br /&gt;
==6. Skirmish Phase(s)===&lt;br /&gt;
When the assignment phase is complete, each defending character will fight in a separate skirmish phase. In an order decided by the Free Peoples player, skirmishes are resolved one at a time by conducting a skirmish phase for each.&lt;br /&gt;
&lt;br /&gt;
Once a skirmish phase has finished, the Free Peoples player must select another defending companion (one who is still assigned to a minion), and perform another skirmish phase.&lt;br /&gt;
&lt;br /&gt;
===Perform skirmish actions===&lt;br /&gt;
During each skirmish phase, players may perform skirmish actions (special abilities on cards in play with “'''Skirmish:'''” and events with that keyword) using the action procedure. Each skirmish action lasts only for a single skirmish. When all players consecutively pass, proceed to resolve that skirmish.&lt;br /&gt;
&lt;br /&gt;
===Resolve that skirmish===&lt;br /&gt;
If the total strength of one side is more than the strength of the other side (but less than double), the side with the most strength wins that skirmish. (If there is a tie, the Shadow side wins.) Place one wound on each character on the losing side.&lt;br /&gt;
&lt;br /&gt;
When the winning side has one or more characters with the keyword damage +1, then each losing character takes one additional wound for each '''damage +1'''. (Damage +2 adds two wounds, and so on.) This is called a damage bonus, which may be added to or removed by various effects.&lt;br /&gt;
&lt;br /&gt;
If the total strength of one side is at least double the total strength of the other side, all the characters on the losing side are '''overwhelmed''' and killed (regardless of how many wounds or how much vitality each has). When a character is overwhelmed, that character does not take any more wounds — he simply dies.&lt;br /&gt;
&lt;br /&gt;
A skirmish phase ends after all actions triggered by winning or losing that skirmish have resolved. A surviving minion or companion may skirmish again this turn if the fellowship makes another move (or if the minion has the keyword '''fierce''').&lt;br /&gt;
&lt;br /&gt;
===Skirmish Phase Summary===&lt;br /&gt;
* Free Peoples player chooses a skirmish.&lt;br /&gt;
* Players perform skirmish actions.&lt;br /&gt;
* Resolve that skirmish and assign wounds.&lt;br /&gt;
* If any skirmishes are unresolved, repeat this procedure.&lt;br /&gt;
&lt;br /&gt;
==Fierce==&lt;br /&gt;
After all normal skirmishes are resolved, surviving minions with the keyword '''fierce''' must be defended against a second time.&lt;br /&gt;
&lt;br /&gt;
Players perform another assignment phase and then complete a separate skirmish phase for each fierce skirmish.&lt;br /&gt;
&lt;br /&gt;
===Assignment Phase (Fierce)====&lt;br /&gt;
Players may again perform assignment actions (special abilities on cards in play with “'''Assignment:'''” and events with that keyword) using the action procedure.&lt;br /&gt;
&lt;br /&gt;
The Free Peoples player then assigns defenders just as during the regular assignment phase, and then Shadow players assign any fierce minions that remain unassigned.&lt;br /&gt;
&lt;br /&gt;
===Skirmish Phase(s) (Fierce)====&lt;br /&gt;
Then each defending companion fights in a separate skirmish phase, just as during the regular skirmish phases, in an order decided by the Free Peoples player.&lt;br /&gt;
&lt;br /&gt;
When all skirmishes (both normal and fierce) have been resolved, proceed to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
==7. Regroup Phase==&lt;br /&gt;
During the regroup phase, players may perform regroup actions (special abilities on cards in play with “'''Regroup:'''” and events with that keyword) using the action procedure. When all players consecutively pass, proceed to reconcile the Shadow players’ hands.&lt;br /&gt;
&lt;br /&gt;
===Shadow players reconcile===&lt;br /&gt;
Each Shadow player must reconcile his hand to eight cards, as follows:&lt;br /&gt;
* He may first discard one card from his hand.&lt;br /&gt;
* If he then has less than eight cards in his hand, he must draw cards until he has eight.&lt;br /&gt;
* Otherwise (when he has more than eight cards in his hand), he must discard from his hand until he has only eight.&lt;br /&gt;
&lt;br /&gt;
===Free Peoples player chooses===&lt;br /&gt;
At the end of the regroup phase, if you are the Free Peoples player, you must select one of the following two choices:&lt;br /&gt;
* Move the fellowship to the next site (allowing the proper Shadow player to place a new site if needed), add tokens to the twilight pool (for the Shadow number of the new site, the region of that site, and the number of companions in the fellowship), and return to the Shadow phase(s).&lt;br /&gt;
* Or, reconcile your hand (just as the Shadow players did above). Then the Shadow players discard all minions in play (and cards borne by them), and your turn ends.&lt;br /&gt;
&lt;br /&gt;
===Move limit===&lt;br /&gt;
During each of your turns, your fellowship must move once, and may move a number of times up to your move limit.&lt;br /&gt;
&lt;br /&gt;
In a two- or three-player game, your move limit is two. In a game with four or more players, your move limit is equal to the number of your opponents when the game begins. During your regroup phase, you may decide to move your fellowship again, subject to this move limit.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase Summary===&lt;br /&gt;
* Players perform regroup actions.&lt;br /&gt;
* Shadow players reconcile.&lt;br /&gt;
* The Free Peoples player chooses to move again if his move limit allows (returning to the Shadow phase), or to reconcile and end his turn.&lt;br /&gt;
&lt;br /&gt;
==Winning the Game==&lt;br /&gt;
A player wins the game when his fellowship is at site 9 and his Ring-bearer survives all skirmish phases. The game ends, and there is no regroup phase on the last turn.&lt;br /&gt;
&lt;br /&gt;
A player may also win the game if he becomes the last player left in the game (see below).&lt;br /&gt;
&lt;br /&gt;
===Losing the Game===&lt;br /&gt;
A player loses the game if his Ring-bearer is killed, unless he uses game text allowing another character to carry on as Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
A player also loses the game if his Ring-bearer becomes corrupted by having burdens reduce his resistance to zero. There are cards that can corrupt the Ring-bearer, regardless of how many burdens he might have.&lt;br /&gt;
&lt;br /&gt;
If a player loses a game and there are at least two other players remaining, remove his player marker and all of his cards from play (and discard any opponent’s cards that were on them).&lt;br /&gt;
&lt;br /&gt;
Remove his sites on the adventure path in numerical order, then each opponent, starting to the player’s right and proceeding counter-clockwise, chooses a site from his adventure deck to replace each one removed.&lt;br /&gt;
&lt;br /&gt;
The other players complete the losing player’s turn.&lt;br /&gt;
&lt;br /&gt;
=Building Your Deck=&lt;br /&gt;
Each player brings to the game at least 71 cards:&lt;br /&gt;
* a Ring-bearer, bearing The One Ring (2 cards),&lt;br /&gt;
* a draw deck of at least 60 cards, and&lt;br /&gt;
* a 9-card adventure deck.&lt;br /&gt;
&lt;br /&gt;
===Formats===&lt;br /&gt;
Each game has one of the following formats:&lt;br /&gt;
* Fellowship block – only cards from sets 1, 2, and 3,&lt;br /&gt;
* Tower block – only cards from sets 4, 5, and 6, &lt;br /&gt;
* King block – only cards from sets 7, 8, and 10,&lt;br /&gt;
* War of the Ring block – only cards from sets 11, 12, and 13,&lt;br /&gt;
* Open – all cards allowed, including set 9 (Reflections), using only sites from set 11 onward (Shadows).&lt;br /&gt;
* Standard – a tournament format similar to Open, but including the X-List (see the Current Rulings document, available for download).&lt;br /&gt;
&lt;br /&gt;
You and your opponents must each have a deck built for the same format.&lt;br /&gt;
&lt;br /&gt;
When you play a game using the Fellowship block, Tower block, or King block format, you cannot choose any site from your adventure deck when it is time to play a new site on the adventure path. Instead, the site which has the next consecutive site number must be played.&lt;br /&gt;
&lt;br /&gt;
When you play a game using the Fellowship block, Tower block, or King block format, you do not add pool for the fellowship’s region number when you are moving your fellowship.&lt;br /&gt;
&lt;br /&gt;
===Ring-bearer and The One Ring===&lt;br /&gt;
You may choose any character with the ringed resistance icon, or any version of Frodo, to be your Ring-bearer. You may choose any version of The One Ring. These two cards are not part of your draw deck (they do not count against your total of Free Peoples cards).&lt;br /&gt;
&lt;br /&gt;
===Draw Deck===&lt;br /&gt;
Your draw deck must have at least 60 cards and must have an equal number of Shadow cards and Free Peoples cards, shuffled together. You cannot have any copies of The One Ring or sites in your draw deck.&lt;br /&gt;
&lt;br /&gt;
You may have up to four copies of each card title (ignoring subtitles) in your draw deck.&lt;br /&gt;
&lt;br /&gt;
''Exception:// Since one copy of your Ring-bearer is always part of your starting fellowship, you may have only three copies of that character in our &lt;br /&gt;
draw deck.&lt;br /&gt;
&lt;br /&gt;
===Adventure Deck===&lt;br /&gt;
Your adventure deck must have exactly nine site cards in it. Each site must be different. The contents of your adventure deck depends on which format you are playing.&lt;br /&gt;
&lt;br /&gt;
In the Open format and War of the Ring block, your adventure deck may include no more than three sites that have the same given Shadow number.&lt;br /&gt;
&lt;br /&gt;
In the Fellowship block, Tower block, or King block, sites are numbered, and you must include one for each of the nine site numbers.&lt;br /&gt;
&lt;br /&gt;
=Other Important Rules=&lt;br /&gt;
Refer to the entries in Section Two for active, block symbol, discard, discard pile, draw deck, keyword, loaded keyword, response, Ring-bearer, site, spot, and unique. These entries contain the most commonly used rules that have not already been described in Section One.&lt;br /&gt;
&lt;br /&gt;
=Section Two: Glossary of Terms=&lt;br /&gt;
This section of the Comprehensive Rules provides complete rules to the game, organized alphabetically by topic. All material in Section One is duplicated in this section under its appropriate heading, accompanied by rulings that cover less frequent gameplay situations and by more specific examples.&lt;br /&gt;
&lt;br /&gt;
Cross-references from one topic to others that provide additional rules on the same topic are listed in '''bold type'''.&lt;br /&gt;
&lt;br /&gt;
For entries on individual cards, refer to Section Three.&lt;br /&gt;
----&lt;br /&gt;
===action===&lt;br /&gt;
Nearly everything that occurs during the game is some kind of action. Players perform actions to play cards, use special abilities, move their fellowships, reconcile, and so on.&lt;br /&gt;
&lt;br /&gt;
Every action is either optional or required. An optional action is defined as: an action that uses the word “may,” an event, or a special ability. All other actions are required actions.&lt;br /&gt;
&lt;br /&gt;
If two or more required actions are occurring at the same time (for example, more than one “start of turn” action), the Free Peoples player decides in which order they occur.&lt;br /&gt;
&lt;br /&gt;
All required actions responding to a particular trigger are performed before any optional actions. After all such required actions have resolved, players may perform optional actions responding to that same trigger using the '''action procedure'''. (See '''response'''.)&lt;br /&gt;
&lt;br /&gt;
See also '''cost''', '''effect''', '''loops'''.&lt;br /&gt;
----&lt;br /&gt;
===action procedure===&lt;br /&gt;
As the Free Peoples player, you get the first opportunity to perform an action, and then the player on your right gets an opportunity, and so on counter-clockwise around the table.&lt;br /&gt;
&lt;br /&gt;
If a player does not wish to perform an action, he may simply pass. Passing does not prevent a player from performing an action later in the same phase.&lt;br /&gt;
----&lt;br /&gt;
===active===&lt;br /&gt;
During your turn, only these cards in play are active:&lt;br /&gt;
* sites on the adventure path,&lt;br /&gt;
* sites in any player’s support area,&lt;br /&gt;
* your Free Peoples cards,&lt;br /&gt;
* your copy of The One Ring, and&lt;br /&gt;
* your opponents’ Shadow cards.&lt;br /&gt;
&lt;br /&gt;
All other cards in play are inactive. Inactive cards are not affected by the game and do not affect the game. Any tokens on them are ignored (such as burdens, culture tokens, threats, and wounds). &lt;br /&gt;
&lt;br /&gt;
(See also '''stack'''.)&lt;br /&gt;
&lt;br /&gt;
''Your companions and your opponent’s minions are active. Your opponents’ companions are not.''&lt;br /&gt;
&lt;br /&gt;
''Exception'':Any cards that are borne by inactive cards are also inactive.&lt;br /&gt;
&lt;br /&gt;
''An opponent’s Shadow condition on another opponent’s companion is not active because that companion is not.''&lt;br /&gt;
&lt;br /&gt;
Sites are always active. A site’s game text cannot be used unless the fellowship is there, although some cards may copy and use that game text.&lt;br /&gt;
&lt;br /&gt;
''If the game text of a site has a Shadow special ability, you may use that special ability only when the active fellowship is at that site and you are a Shadow player.''&lt;br /&gt;
&lt;br /&gt;
''Exception'':Site text is not active when the starting fellowships are played.&lt;br /&gt;
&lt;br /&gt;
Occasionally in a multiplayer game, two copies of the same unique Shadow condition may be in play at the same time. Only the first copy of a unique Shadow condition (or the first 4 copies of a non-unique Shadow condition) closest to the right of the Free Peoples player are in effect at any time. All other copies are also active, but their game text is ignored.&lt;br /&gt;
----&lt;br /&gt;
===adventure deck===&lt;br /&gt;
Your adventure deck is kept separately from your draw deck during the game.&lt;br /&gt;
&lt;br /&gt;
No other player may look through your adventure deck during the game.&lt;br /&gt;
&lt;br /&gt;
You don’t have to keep your adventure deck in any order. Just look through it to get a card when you need to.&lt;br /&gt;
&lt;br /&gt;
Sites in your adventure deck do not have a site number until they are played on the adventure path. ''Exception'':See '''format'''.&lt;br /&gt;
See also '''building your deck''', '''moving your fellowship''', '''setting up the game''', '''site'''.&lt;br /&gt;
----&lt;br /&gt;
===adventure path===&lt;br /&gt;
All players use the same adventure path for their player markers. The cards that make up that path are taken from the adventure decks of the players.&lt;br /&gt;
&lt;br /&gt;
See also '''moving your fellowship''', '''setting up the game''', '''site'''.&lt;br /&gt;
----&lt;br /&gt;
===ally===&lt;br /&gt;
An ally is a '''character''' that helps your companions from afar but does not move with them.&lt;br /&gt;
&lt;br /&gt;
Allies do not count as members of your fellowship. Play them to your support area. There is no limit to the number of allies you may have in play.&lt;br /&gt;
&lt;br /&gt;
Ally cards have a home site number indicated just after the card’s type, on the same line (such as Ally • Home 3 • Elf). These home site numbers all refer to adventure paths from the Fellowship block, Tower block, and King block. Allies have no home sites on adventure paths from the ''Shadows'' expansion set onward. (See '''format'''.)&lt;br /&gt;
&lt;br /&gt;
Block symbol is a factor in determining an ally’s home site.&lt;br /&gt;
&lt;br /&gt;
''An ally with a home site of 2[Tower] has a home site only on the Tower block adventure path.''&lt;br /&gt;
&lt;br /&gt;
You may play an ally during any of your fellowship phases. You do not have to wait until your fellowship is at the ally’s home site.&lt;br /&gt;
&lt;br /&gt;
Each ally in your support area is considered to be at his home site. When your fellowship is at your ally’s home site, that ally is considered to be at the same site as the fellowship.&lt;br /&gt;
&lt;br /&gt;
Allies normally do not participate in archery fire and skirmishes. Special abilities on allies (such as archery actions or skirmish actions) may be used as normal.&lt;br /&gt;
&lt;br /&gt;
During the archery phase, if the fellowship is at an ally’s home site (or a card has allowed them to participate in archery fire), you may count archer allies for the fellowship archery total, and assign archery wounds to them.&lt;br /&gt;
&lt;br /&gt;
During the assignment phase, if the fellowship is at an ally’s home site (or if a card effect has allowed an ally to participate in skirmishes), that &lt;br /&gt;
ally may be assigned to a skirmish in the same way that companions are assigned to skirmishes.&lt;br /&gt;
&lt;br /&gt;
''This doesn’t mean that such an ally must take an archery wound or be assigned by the Free Peoples player to defend a skirmish, but that character is eligible to do so if the Free Peoples player so chooses.''&lt;br /&gt;
&lt;br /&gt;
The Shadow player may assign an unassigned minion to an ally when the fellowship is at that ally’s home site.&lt;br /&gt;
&lt;br /&gt;
An ally that was able to be assigned to a normal skirmish is also able to be assigned to a fierce skirmish.&lt;br /&gt;
&lt;br /&gt;
See also '''resistance''', '''Ring-bound''', '''sanctuary''', &lt;br /&gt;
'''unbound'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===ambush===&lt;br /&gt;
When the Free Peoples player assigns one of his characters to skirmish a minion with the keyword “ambush [X],” the Shadow player who owns that minion may add [x]. (See '''assignment phase'''.)&lt;br /&gt;
&lt;br /&gt;
''If your minion with ambush [2] is assigned by the Free Peoples player, you may add two tokens to the twilight pool. The Free Peoples player may decide not to assign any characters to your minion with ambush, allowing you to assign it later in the assignment phase.''&lt;br /&gt;
&lt;br /&gt;
When a minion with the keyword ambush [X] is given the keyword ambush [X] by another card or special ability, each of those instances of ambush is resolved separately. When that minion is assigned to a skirmish by the Free Peoples player, the Shadow player has the option to add pool for each instance in the minion’s text.&lt;br /&gt;
&lt;br /&gt;
''Desert Scout (“Ambush [1].”) is equipped with Raider Bow (“Bearer is ... ambush [5].”). When it is assigned to a skirmish by the Free Peoples player, the Shadow player may add [1], [5], neither, or both (as separate actions).''&lt;br /&gt;
----&lt;br /&gt;
===archery phase===&lt;br /&gt;
During this phase, players may perform archery actions (special abilities on cards in play with “Archery:” and events with that keyword) using the '''action procedure'''. When all players consecutively pass, conduct archery fire.&lt;br /&gt;
&lt;br /&gt;
All Shadow players count the number of all their minions with the keyword archer to determine the “minion archery total.” No matter how many Shadow players there are, there is only one minion archery total.&lt;br /&gt;
&lt;br /&gt;
As the Free Peoples player, you also count the number of your Free Peoples archer companions to determine the “fellowship archery total.” (See &lt;br /&gt;
'''ally'''.)&lt;br /&gt;
&lt;br /&gt;
The Free Peoples player then assigns a number of wounds equal to the minion archery total to his companions (and participating allies), in any way &lt;br /&gt;
he wishes.&lt;br /&gt;
&lt;br /&gt;
He then chooses one Shadow player who must assign a number of wounds equal to the fellowship archery total to his minions, in any way he wishes.&lt;br /&gt;
&lt;br /&gt;
Since these tokens are assigned as wounds and not from exertion, any player may assign enough wounds to kill his own minion or companion. The wounds are assigned one at a time, so a character cannot have more wounds assigned than its vitality. Ignore any leftover wounds that cannot be assigned.&lt;br /&gt;
&lt;br /&gt;
There is always a “default” archery total of zero for each side. A card may add to your archery total even though you have no archers in play at that time.&lt;br /&gt;
&lt;br /&gt;
When all archery wounds have been assigned, proceed to the assignment phase. If there are no minions left after the archery phase, then skip directly to the regroup phase.&lt;br /&gt;
See also '''ally'''.&lt;br /&gt;
----&lt;br /&gt;
===artifact===&lt;br /&gt;
An artifact is a unique weapon, suit of armor, or other kind of special object used by a character. Most artifacts tell you who their '''bearer''' can be. Other artifacts play to your support area.&lt;br /&gt;
&lt;br /&gt;
Though artifacts are played and used much like possessions, they are a different card type. Artifacts are not affected by cards that affect possessions.&lt;br /&gt;
&lt;br /&gt;
See also '''transfer'''.&lt;br /&gt;
----&lt;br /&gt;
===assignment phase===&lt;br /&gt;
During the assignment phase, players may perform assignment actions (special abilities on cards in play with “Assignment:” and events with that keyword) using the '''action procedure'''. Many assignment actions assign a minion to a companion. You cannot do this unless both of them are unassigned.&lt;br /&gt;
&lt;br /&gt;
When all players consecutively pass, proceed to assign defenders.&lt;br /&gt;
&lt;br /&gt;
During your assignment phase, you may assign companions to defend against attacking minions. A player cannot assign more than one companion to the same minion.&lt;br /&gt;
&lt;br /&gt;
''Frodo and Aragorn face a single Uruk-hai. The Free Peoples player assigns Aragorn to the Uruk-hai, protecting Frodo from harm. He cannot assign both companions to the Uruk-hai.''&lt;br /&gt;
&lt;br /&gt;
Inform the Shadow players when you are done making assignments. All assignments of characters are on a one-to-one basis, with the following two exceptions:&lt;br /&gt;
* Companions who have the '''defender +X''' keyword.&lt;br /&gt;
* When you have informed the Shadow players that you are done making assignments, they may assign any leftover unassigned minions to any companions (even if those companions are already assigned). The first Shadow player on your right may assign any of his unassigned minions, and so on, counter-clockwise around the table.&lt;br /&gt;
&lt;br /&gt;
''Frodo and Aragorn face three Uruk-hai. The Free Peoples player assigns Aragorn to defend against one, and Frodo to another. This leaves one unassigned Uruk-hai, so the Shadow player assigns it, choosing to assign it to Frodo.''&lt;br /&gt;
&lt;br /&gt;
The creation of leftover minions happens only when the Free Peoples player is done making assignments. If an assigned minion subsequently becomes unassigned as a result of a card’s game text (e.g. a triggered ability), it is not a leftover minion and is not eligible to be assigned by the Shadow player.&lt;br /&gt;
&lt;br /&gt;
A card which cannot participate in skirmishes:&lt;br /&gt;
* cannot be assigned to a skirmish,&lt;br /&gt;
* cannot be affected by assignment actions (except an assignment action that would allow such a card to skirmish), and&lt;br /&gt;
* cannot be assigned leftover minions by a Shadow player.&lt;br /&gt;
&lt;br /&gt;
Once all assignments have been made, they take effect simultaneously. (See '''action'''.)&lt;br /&gt;
&lt;br /&gt;
When the assignment phase is complete, each companion being attacked will lead to a separate skirmish phase.&lt;br /&gt;
See also '''ally''', '''ambush''', '''fierce''', '''unhasty'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===attribute bonus===&lt;br /&gt;
An attribute bonus is a positive '''modifier''' for a character’s strength, vitality, and/or resistance, written with a plus sign (like “+2”).&lt;br /&gt;
----&lt;br /&gt;
===bearer===&lt;br /&gt;
Most possessions and artifacts, and some conditions, tell you who or what their bearer can be, which is the sort of card you can play them on.&lt;br /&gt;
&lt;br /&gt;
Each character may bear one possession or artifact of each class at one time. (See '''mounted'''.)&lt;br /&gt;
&lt;br /&gt;
''A character may bear only one hand weapon, only one ranged weapon, only one armor, only one cloak, and only one staff.''&lt;br /&gt;
&lt;br /&gt;
Some possessions and artifacts do not have a class. There is no limit to the number of cards without a class that a character may bear.&lt;br /&gt;
&lt;br /&gt;
When you play a card on a bearer, put it beneath the bearer with the left edge of the card visible, for its card title and any attribute bonuses it has.&lt;br /&gt;
&lt;br /&gt;
You cannot voluntarily discard a card borne by your character.&lt;br /&gt;
&lt;br /&gt;
See also '''killed''', '''leaving play''', '''Man''', '''Shadow cards''', '''transfer'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===bid===&lt;br /&gt;
Players place secret bids for the right to determine who goes first in the game. (See '''setting up the game'''.) The bidding is done with black tokens, which will become burdens on your Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
Each player secretly places a number of burdens in his hand (you may bid zero). When all players are ready, simultaneously reveal the bids. The highest bid wins the right to choose where he goes in the turn order. Any choice is available. Next, the second highest bidder chooses from the remaining positions in the turn order, and so on. Keep track of each player’s bid, as these tokens will become burdens on his Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
If there are any ties, then the tied players resolve randomly who chooses first among them.&lt;br /&gt;
&lt;br /&gt;
''Tom, Chuck, Tim, and Mike are playing, and the initial bids are Tom 3, Chuck 4, Tim 3, and Mike 1. Chuck wins the right to choose, and he chooses to go first (placing 4 burdens on his Ring-bearer). Tom and Tim are tied, so they flip a coin, and Tom wins the tiebreak. He chooses second (placing 3 burdens on his Ring-bearer). Tim chooses to go fourth (3 burdens), leaving third for Mike (1 burden).''&lt;br /&gt;
&lt;br /&gt;
The first player sits down, and the others then sit in clockwise order around the table according to their choices.&lt;br /&gt;
&lt;br /&gt;
If you bid a number of burdens equal to or higher than your Ring-bearer’s resistance, your Ring-bearer becomes corrupted before the game starts and you lose the game.&lt;br /&gt;
----&lt;br /&gt;
===block symbol===&lt;br /&gt;
The sites provided in sets from the Shadows expansion onward have a dark compass in the upper left corner. They have no site number.&lt;br /&gt;
&lt;br /&gt;
The sites provided in Fellowship block sets have no block symbol. The sites provided in Tower block sets have site numbers identified with the Tower symbol ([tower]). The sites provided in King block sets have site numbers identified with the King symbol ([king]).&lt;br /&gt;
&lt;br /&gt;
Sites with different block symbols are alternatives to each other, not an extension of one another. When a site’s number is specifically mentioned in game text, that number uses a block symbol.&lt;br /&gt;
&lt;br /&gt;
''Hobbit Stealth (“Skirmish: At sites 1 to 5, cancel a skirmish involving a Hobbit. At any other site, make a Hobbit strength +2.”) can cancel a skirmish only at a Fellowship block site. However, this card adds its strength bonus at any other site.''&lt;br /&gt;
&lt;br /&gt;
When an effect says “site X or higher,” it applies only to sites from the Fellowship block.&lt;br /&gt;
&lt;br /&gt;
When game text refers to “any site X,” it applies to any adventure path, regardless of block symbol.&lt;br /&gt;
&lt;br /&gt;
''A card which says “any site 5” works at site 5 and at site 5[Tower].''&lt;br /&gt;
See also '''ally''', '''format''', '''roaming'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===building your deck===&lt;br /&gt;
Each player brings to the game at least 71 cards:&lt;br /&gt;
* a Ring-bearer, bearing The One Ring (2 cards),&lt;br /&gt;
* a draw deck of at least 60 cards, and&lt;br /&gt;
* a 9-card adventure deck.&lt;br /&gt;
&lt;br /&gt;
You and your opponents must each have a deck built for the same '''format'''.&lt;br /&gt;
&lt;br /&gt;
You may choose any character with the ringed resistance icon, or any version of Frodo, to be your Ring-bearer. You may choose any version of The One Ring. These two cards are not part of your draw deck (they do not count against your total of Free Peoples cards).&lt;br /&gt;
&lt;br /&gt;
Your draw deck must have at least 60 cards and must have an equal number of Shadow cards and Free Peoples cards, shuffled together. You cannot have any copies of The One Ring or sites in your draw deck.&lt;br /&gt;
&lt;br /&gt;
You may have up to four copies of each card title (ignoring subtitles) in your draw deck.&lt;br /&gt;
&lt;br /&gt;
''You may have four copies of Aragorn, King in Exile in your draw deck, or you may have two copies of that card and two copies of Aragorn, Ranger of the North. You cannot have four copies of each of those cards, since they have the same title (although they have different subtitles).''&lt;br /&gt;
&lt;br /&gt;
Exception:Since one copy of your Ring-bearer is always part of your starting fellowship, you may have only three copies of that character in your draw deck.&lt;br /&gt;
&lt;br /&gt;
Your adventure deck must have exactly nine site cards in it. Each site must be different. The contents of your adventure deck depends on which format you are playing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===burden===&lt;br /&gt;
When your Ring-bearer loses will against the power of The One Ring, you place a burden token on him. Glass beads (preferably black) make good burden tokens, but anything you won’t confuse with a wound will do.&lt;br /&gt;
&lt;br /&gt;
There are many cards that add or remove burdens. Burdens are only placed on your Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
See also '''active''', '''corrupted''', '''resistance'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===card type===&lt;br /&gt;
There are nine different card types in the game: The One Ring, site, companion, ally, minion, possession, artifact, event, and condition&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===character===&lt;br /&gt;
Companion, ally, and minion cards are also collectively referred to as character cards.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===class===&lt;br /&gt;
See '''bearer'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===collector's info===&lt;br /&gt;
In the lower right corner of every card, you’ll see a code like “4 R 12.”&lt;br /&gt;
&lt;br /&gt;
The first number is the set number.&lt;br /&gt;
&lt;br /&gt;
The letter is the rarity code, with R for rare, U for uncommon, C for common, P for premium, and S for starter.&lt;br /&gt;
&lt;br /&gt;
Last is the number for that card in the set.&lt;br /&gt;
&lt;br /&gt;
The first time a card is printed, it gets a “[1]” first printing mark at the end of its copyright line. This mark is removed on any subsequent printings. There is no way to tell a second printing from a third, for example.&lt;br /&gt;
&lt;br /&gt;
When a reprint card has its wording changed, that card gets an “A” revision mark at the end of its copyright line. When an “A” card is reprinted with a change, that card gets a “B.” Cards have their wording changed for errata, clarifications, spelling errors, and game text convention changes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===companion===&lt;br /&gt;
A companion is a Free Peoples '''character''' in your fellowship.&lt;br /&gt;
&lt;br /&gt;
Play companion cards in a row, near the other members of your fellowship already in play.&lt;br /&gt;
&lt;br /&gt;
See also '''resistance''', '''The Rule of 9'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===condition===&lt;br /&gt;
A condition is a card representing a significant change in the world, which stays in play until discarded. Most conditions play to your support area. Other conditions tell you who their '''bearer'''can be.&lt;br /&gt;
&lt;br /&gt;
A condition is always played during the fellowship phase (if it is a Free Peoples card) or the Shadow phase (if it is a Shadow card), even if it provides a special ability that is performed during a different phase.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===control===&lt;br /&gt;
Shadow players may use effects to take control of sites on the adventure path. When you take control of a site, place that site in your support area, lengthwise.&lt;br /&gt;
&lt;br /&gt;
A Shadow player may only take control of a site on the adventure path if all player markers are on sites with higher site numbers.&lt;br /&gt;
&lt;br /&gt;
''When all player markers are at site 2 or higher, you may take control of site 1.''&lt;br /&gt;
&lt;br /&gt;
When a Shadow player takes control of a site, the site on the adventure path with the lowest site number must be selected.&lt;br /&gt;
&lt;br /&gt;
''An opponent controls site 1 and all player markers are at site 3 or higher, so you must take control of site 2.''&lt;br /&gt;
&lt;br /&gt;
The game text of a controlled site cannot be used by any player. ''Exception'':The keywords of a controlled site still apply.&lt;br /&gt;
&lt;br /&gt;
''A player may “control a battleground.”''&lt;br /&gt;
&lt;br /&gt;
When your opponent controls a site from your adventure deck, it’s still your site.Some cards can replace a controlled site. Move any cards stacked on the site being replaced to the new site, then return the old site to its owner’s adventure deck.&lt;br /&gt;
&lt;br /&gt;
See also '''active''', '''liberate''', '''losing the game'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===corrupted===&lt;br /&gt;
If your Ring-bearer’s '''resistance''' is reduced to zero, he is corrupted. (See '''losing the game'''.) Only your Ring-bearer can be corrupted.&lt;br /&gt;
&lt;br /&gt;
There are cards that can corrupt the Ring-bearer, regardless of how many burdens he might have.&lt;br /&gt;
&lt;br /&gt;
See also '''bid'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===cost===&lt;br /&gt;
A cost of an '''action''' could be adding or removing twilight tokens, exerting a character, discarding a card, or any number of other possibilities. The &lt;br /&gt;
costs for an action are usually listed before the word “to” (so the action takes the form of “pay X to do Y,” with X being the cost and Y the '''effect''').&lt;br /&gt;
&lt;br /&gt;
If a card or special ability has a cost, you must pay that cost or you cannot use that card or special ability. (See '''exert''', '''Shadow phase(s)'''.)&lt;br /&gt;
&lt;br /&gt;
You must meet any requirements to play a card (or perform an action) before paying its costs. (See '''spot'''.)&lt;br /&gt;
&lt;br /&gt;
''If a Free Peoples event requires you to spot twilight tokens, they must be there before you add tokens to pay for that card’s cost.&lt;br /&gt;
&lt;br /&gt;
Madril says, “Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.” You check that you have at least four cards in hand before you discard cards to pay for that ability’s cost.''&lt;br /&gt;
&lt;br /&gt;
When you pay the cost for an action, you cannot use that payment for more than one action.&lt;br /&gt;
&lt;br /&gt;
''If you have two copies of Weapons of Isengard in play (“Shadow: Play an [Isengard] archer to place an [Isengard] token on this card.”), playing a single [Isengard] archer allows you to place a token on only one of those copies.''&lt;br /&gt;
&lt;br /&gt;
If an action is prevented, its effects are ignored but its costs and requirements are still paid.&lt;br /&gt;
&lt;br /&gt;
If a player is paying costs for a card and a '''response''' action occurs which modifies those costs, that player must continue to pay as many costs as he can, even if it is no longer possible to pay them all. If all the costs cannot be paid, that card has no effect.&lt;br /&gt;
&lt;br /&gt;
''A Shadow player attempts to pay the cost for the special ability on Grishnákh, Orc Captain (A 3 vitality minion which reads: “Shadow: Exert Grishnákh twice and spot another [Sauron] Orc to draw 3 cards...”). After exerting Grishnákh once, the Free Peoples player plays Unheeded to wound Grishnákh (“If a minion exerts, exert an unbound Hobbit to wound that minion.”). In this case, the Shadow player is no longer able to exert Grishnákh the second time. Therefore, the Shadow player is not able to draw 3 cards.''&lt;br /&gt;
&lt;br /&gt;
See also '''discard pile''', '''draw deck''', '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===culture===&lt;br /&gt;
Most cards are part of a specific culture. A card’s color, its background texture, and an icon in its upper right corner indicate its culture. Your deck may contain cards from several different cultures. Site cards and The One Ring are not part of any culture.&lt;br /&gt;
&lt;br /&gt;
The culture names and icons are:&lt;br /&gt;
&lt;br /&gt;
^ ^  [[Free Peoples]]  ^^^^^^^ ^  [[Shadow]]  ^^^^^^^^^^^&lt;br /&gt;
^  Name  |  Dwarven]]  |  [[Elven Culture|Elven]]  |  [[Gandalf Culture| Gandalf]]  |  [[Gollum Culture|Gollum]]  |  [[Gondor Culture|Gondor]]  |  [[Rohan Culture|Rohan]]  |  [[Shire Culture|Shire]]  ^:::|  [[Dunland Culture|Dunland]]  |  [[Gollum Culture|Gollum]]  |  [[Isengard Culture|Isengard]]  |  [[Moria Culture|Moria]]  |  [[Raider Culture|Raider]]  |  [[Wraith Culture|Ringwraith]]  |  [[Sauron Culture|Sauron]]  |  [[Men Culture|Men]]  |  [[Orc Culture|Orc]]  |  [[Uruk-hai Culture|Uruk-hai  ^  Name  &lt;br /&gt;
^  Icon  |  [Dwarven]  |  [Elven]  |  [Gandalf]  |  [Gollum]  |  [Gondor]  |  [Rohan]  |  [Shire]  ^:::|  [Dunland]  |  [Gollum]  |  [Isengard]  |  [Moria]  |  [Raider]  |  [Wraith]  |  [Sauron]  |  [Men]  |  [Orc]  |  [Uruk-hai]  ^  Icon  &lt;br /&gt;
&lt;br /&gt;
You don’t have to memorize these names, since cultures are always referred to with icons in game text.&lt;br /&gt;
&lt;br /&gt;
See also '''spot'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===culture tokens===&lt;br /&gt;
Some conditions tell you to “place an [Elf] token on this card” (or “a [Raider] token,” and so on). You can use any convenient markers for these tokens. They don’t have to be any particular color. You can use the same tokens you’re using for burdens or wounds, since these tokens are not placed on a character card.&lt;br /&gt;
&lt;br /&gt;
See also active, leaving play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===damage bonus===&lt;br /&gt;
When the winning side in a '''skirmish phase'''has one or more characters with the keyword damage +1, then each losing character takes one additional wound for each damage +1. (Damage +2 adds two wounds, and so on.) This is called a damage bonus, which may be added to or removed by various effects.&lt;br /&gt;
&lt;br /&gt;
''Aragorn wins a skirmish while facing two Orcs. If Aragorn has damage +1, then each Orc takes two wounds. But if both Orcs have damage +1 and they win the skirmish, then Aragorn takes three wounds instead.''&lt;br /&gt;
&lt;br /&gt;
When a character with a damage bonus is given an additional damage bonus by a card or special ability, the bonuses are added together.&lt;br /&gt;
&lt;br /&gt;
When an effect says that a character “loses all damage bonuses,” that character cannot gain a damage bonus due to some other effect.&lt;br /&gt;
----&lt;br /&gt;
===damage +X===&lt;br /&gt;
see '''damage bonus'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===dead pile===&lt;br /&gt;
Killed Free Peoples characters are placed in your dead pile. The dead pile is separate from and next to your discard pile.&lt;br /&gt;
&lt;br /&gt;
When you have a '''unique''' companion or ally in your dead pile, you cannot play another copy of that card, or any other card with the same title. You may play another copy of a non-unique card that is in your dead pile.&lt;br /&gt;
&lt;br /&gt;
When game text instructs you to place a character in the dead pile, that character has been killed.&lt;br /&gt;
&lt;br /&gt;
See also '''discard''', '''leaving play''', '''The Rule of 9''', '''threats'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===defender +X===&lt;br /&gt;
During the '''assignment phase''', if your assigned companion has the keyword defender +1, you may assign that character to one additional unassigned minion. Defender +2 allows that companion to defend against two additional unassigned minions, and so on. A character with defender +2 (or greater) satisfies any requirement for defender +1.&lt;br /&gt;
&lt;br /&gt;
''Frodo and Aragorn face two Uruk-hai. The Free Peoples player could assign Aragorn to one and Frodo to the other. However, this version of Aragorn has defender +1, so he may be assigned to defend against both minions, leaving Frodo unharmed.''&lt;br /&gt;
&lt;br /&gt;
When a character with defender +X is given an additional defender +X by a card or special ability, the bonuses are added together.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===discard===&lt;br /&gt;
The default meaning of the word “discard” is “discard from play.” Discarding from other locations (such as from your hand or from the top of your draw deck) is always specified.&lt;br /&gt;
&lt;br /&gt;
Cards are discarded one at a time so all players can see which cards are being discarded.&lt;br /&gt;
&lt;br /&gt;
When you discard a companion or ally to use its game text or as a result of some other effect, place that card in your discard pile (not your dead pile).&lt;br /&gt;
&lt;br /&gt;
If a card is discarded when it comes into play, ignore any effects triggered when it comes into play. This includes effects from a minion’s own game text (such as “When you play this minion...”) and effects from other cards in play (such as “Each time you play...”).&lt;br /&gt;
&lt;br /&gt;
If Watcher in the Water is in play (“While you can spot Watcher in the Water, discard all other minions...”) and you play Goblin Runner (“When you play this minion, you may add [2].”), [2] is not added.&lt;br /&gt;
&lt;br /&gt;
See also '''bearer''', '''discard to heal''', '''killed''', '''leaving play'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===discard pile===&lt;br /&gt;
Discard piles are always face-up. The order of your discard pile is irrelevant.&lt;br /&gt;
&lt;br /&gt;
You may look through your own discard pile at any time, but you cannot look through an opponent’s discard pile.&lt;br /&gt;
&lt;br /&gt;
Some cards allow you to play a card directly from your discard pile. You must still pay any costs and meet requirements necessary for playing that &lt;br /&gt;
card.&lt;br /&gt;
&lt;br /&gt;
See also '''discard''', '''effect''', '''moving cards'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===discard to heal===&lt;br /&gt;
As a fellowship action during your fellowship phase, you may spot a unique companion or unique ally with at least one wound and discard a card from your hand with the same card title(it may have a different subtitle) to heal that character. (See '''healing'''.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===draw deck===&lt;br /&gt;
When you draw the last card from your draw deck, you don’t lose the game. Continue with the cards you have in hand and in play.&lt;br /&gt;
&lt;br /&gt;
Some cards allow you to play a card directly from your draw deck. You must still pay any costs and meet requirements necessary for playing that card. When you finish looking through it, reshuffle it and give the player to your right the opportunity to cut it. There is no penalty if you &lt;br /&gt;
don’t find (or choose not to play) a card you are looking for in your draw deck.&lt;br /&gt;
&lt;br /&gt;
In the Starter Rules, if you have no cards in your draw deck, you are allowed to reshuffle your discard pile to make a new one once per game. Normally, however, you are not allowed to do this.&lt;br /&gt;
&lt;br /&gt;
See also '''building your deck''', '''moving cards'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===each time===&lt;br /&gt;
This phrase you’ll see in game text governs the timing of an action, just like the names of phases that are in phase actions. “Each time” is used if an effect can happen more than once. Each such effect has a trigger describing what makes it happen. The trigger is always described first, and followed by a comma.&lt;br /&gt;
&lt;br /&gt;
''“Each time you play a possession or artifact on your companion, draw a card.” If you play one possession, this game text activates once; if you play a second possession, it activates again, and so on.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===effect===&lt;br /&gt;
A effect of an '''action''' could be adding or removing twilight tokens, exerting a character, discarding a card, or any number of other possibilities. The effects of an action are usually listed after the word “to” (so the action takes the form of “pay X to do Y,” with X being the '''cost''' and Y the effect).&lt;br /&gt;
&lt;br /&gt;
The source of an effect is the card on which that effect is printed. Even though a card like an event may require a minion to exert to pay its cost, the source of that effect is the event card and not the minion.&lt;br /&gt;
&lt;br /&gt;
Some cards have multiple effects that respond to the same kind of trigger. They count something in play, and when there is more of that thing, more effects happen.&lt;br /&gt;
&lt;br /&gt;
''Uglúk, Servant of Saruman reads:&lt;br /&gt;
While you can spot 2 [Isengard] trackers, Uglúk is strength +3.&lt;br /&gt;
While you can spot 3 [Isengard] trackers, Uglúk is damage +1.&lt;br /&gt;
You don’t have to spot 5 trackers to get both benefits. Three trackers is enough to satisfy the first requirement (if you have 3, you can spot 2) and the last requirement (spot 3).''&lt;br /&gt;
&lt;br /&gt;
When an effect says a player should look at a card, that card is shown only to that player.&lt;br /&gt;
&lt;br /&gt;
When an effect says to reveal a card, that card is shown to all players.&lt;br /&gt;
&lt;br /&gt;
If the effect of a card or special ability requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest. (See '''limit'''.)&lt;br /&gt;
&lt;br /&gt;
If the effect of an event requires you to discard 2 cards from your hand and you only have 1 card in hand, just discard the 1 card and ignore the rest.&lt;br /&gt;
&lt;br /&gt;
If the effect of a card or special ability requires you to choose one of two different actions, you must choose an action that you are fully capable of performing (if possible).&lt;br /&gt;
&lt;br /&gt;
If an action plays a card from your hand (or discard pile) as part of its effect, then that card must be in your hand (or discard pile) before you can begin to perform that action.&lt;br /&gt;
&lt;br /&gt;
''The Orc you play with They Are Coming (“Shadow: Discard 3 cards from hand to play a [Moria] Orc from your discard pile.”) cannot be one of the cards you discarded from your hand to pay the cost of that special ability.''&lt;br /&gt;
&lt;br /&gt;
If you meet all the requirements and pay all the costs for playing a card, you may play that card even if the card will have no effect. ''Exception'': If you perform an action that has playing a card from hand or discard pile as part of its effect, you must play that card. This exception applies to all kinds of actions and all the different ways you can play a card (except playing a card directly from your draw deck).&lt;br /&gt;
&lt;br /&gt;
If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed.&lt;br /&gt;
&lt;br /&gt;
''Morgul Destroyer is played.(“When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this.”) The Free Peoples player wounds the Ring-bearer to prevent the threats from being added. The Free Peoples player then discards Sapling of the White Tree. (“Response: If a [Gondor] Man is about to take a wound, discard this artifact to prevent that.”) Because Sapling has prevented the effect (a wound) that would have prevented Morgul Destroyer’s effect, the threats are now added.See also discard, modifier, twilight cost.''&lt;br /&gt;
&lt;br /&gt;
See also '''discard''', '''modifier''', '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===enduring===&lt;br /&gt;
For each wound on a character with the enduring keyword, that character is strength +2.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===event===&lt;br /&gt;
An event is a card played from your hand representing an important occurrence, which you discard after you play it.&lt;br /&gt;
&lt;br /&gt;
Most event cards have a phase action that defines when you may play that card from your hand. The game text on that event may be performed only once for each copy of that event played. You cannot play an event during a phase that does not match its phase action.&lt;br /&gt;
&lt;br /&gt;
Discard an event after you play it, and before the next action is taken. (See '''spot'''.) Even after being discarded, an event often has an ongoing or delayed effect until the end of the phase, or until a specified phase or condition is met.&lt;br /&gt;
&lt;br /&gt;
Some event cards affect only cards that are currently in play, even though their effects might seem to apply to cards played later in the &lt;br /&gt;
same turn. These events take a “snapshot” of the current game state, and only those cards are affected.&lt;br /&gt;
&lt;br /&gt;
''Eregion’s Trails (“Maneuver: Exert a ranger to make each roaming minion strength –3 until the regroup phase.”) affects only minions that are roaming when that event is played.&lt;br /&gt;
&lt;br /&gt;
Deft in Their Movements (Regroup: “Spot 2 Hobbits to make each site’s Shadow number –2 until the end of the turn.”) affects only sites that are in play when it is played.''&lt;br /&gt;
&lt;br /&gt;
See also '''action'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===exert===&lt;br /&gt;
Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality.&lt;br /&gt;
&lt;br /&gt;
If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed.&lt;br /&gt;
&lt;br /&gt;
Exerting a character is different from wounding a character, even though both require placement of a wound token. Cards that prevent wounds cannot prevent a wound token placed by exerting.&lt;br /&gt;
&lt;br /&gt;
''Conceptually, wearing armor protects you from a sword strike (taking a wound token), but it won’t help you lift a heavy weight (placing an exertion token).''&lt;br /&gt;
&lt;br /&gt;
See also '''exhausted''', '''for each''', '''healing'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===exhausted===&lt;br /&gt;
A character who has only 1 vitality remaining is exhausted.&lt;br /&gt;
&lt;br /&gt;
''A character with a vitality of 2 is exhausted with a single wound. A character with a vitality of 1 is always exhausted.''&lt;br /&gt;
&lt;br /&gt;
No player may '''exert''' a character who is exhausted. If the effect of an action says a character “must exert” and that character is exhausted, then nothing happens.&lt;br /&gt;
&lt;br /&gt;
''A mount says, “At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.” If an exhausted minion is skirmishing a character bearing this mount, this exertion is ignored.''&lt;br /&gt;
&lt;br /&gt;
To exhaust a character means to exert that character as many times as you can.&lt;br /&gt;
&lt;br /&gt;
''If a card tells you to exhaust a character with a vitality of 3, then you must exert that character 2 times by placing 2 wound tokens.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===fellowship phase===&lt;br /&gt;
During your fellowship phase, you may perform fellowship actions in any order, including playing most Free Peoples cards. Finally, move your fellowship forward along the adventure path.&lt;br /&gt;
&lt;br /&gt;
Two fellowship actions are always available:&lt;br /&gt;
&lt;br /&gt;
* Play a Free Peoples '''companion''', '''ally''', '''possession''', '''artifact''', or '''condition''' from your hand to the table. (See '''The Rule of 9''', '''unique'''.)&lt;br /&gt;
* '''Discard to heal'''.&lt;br /&gt;
&lt;br /&gt;
You may find other fellowship actions on events in your hand, or as special abilities on cards you already have in play. (See '''The Rule of 4'''.)&lt;br /&gt;
&lt;br /&gt;
When you have completed all of the fellowship actions you wish to perform, proceed to '''moving your fellowship'''.&lt;br /&gt;
&lt;br /&gt;
See also '''transfer'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===fierce===&lt;br /&gt;
During a turn, after all normal skirmishes are resolved, surviving minions with the keyword fierce must be defended against a second time.&lt;br /&gt;
&lt;br /&gt;
Players perform another '''assignment phase''' and then complete a separate '''skirmish phase''' for each fierce skirmish.&lt;br /&gt;
&lt;br /&gt;
Players may again perform assignment actions (special abilities on cards in play with “Assignment:” and events with that keyword) using the '''action procedure'''.&lt;br /&gt;
&lt;br /&gt;
The Free Peoples player then assigns defenders just as during the regular assignment phase, and then Shadow players assign any fierce minions that remain unassigned. (See '''ally'''.)&lt;br /&gt;
&lt;br /&gt;
Then each defending companion fights in a separate skirmish phase, just as during the regular skirmish phases, in an order decided by the Free Peoples player.&lt;br /&gt;
&lt;br /&gt;
''Aragorn is assigned to defend against a fierce Uruk-hai. In the normal skirmish phase, Aragorn wins and the Uruk-hai takes one wound. During the following fierce skirmish phase, the Free Peoples player may once more assign a companion to defend against the Uruk-hai. This companion may be Aragorn or may be a different companion.''&lt;br /&gt;
&lt;br /&gt;
A minion must be in play and fierce at the start of the fierce assignment phase to participate in a fierce skirmish. During the fierce assignment phase, ignore any effect that results in assignment &lt;br /&gt;
with a minion that is not fierce.&lt;br /&gt;
&lt;br /&gt;
Once a minion is assigned in the fierce assignment phase, that minion’s fierce skirmish must be resolved, even if that minion somehow becomes no longer fierce.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===for each===&lt;br /&gt;
When an effect wounds (or exerts or heals) characters using the phrase “for each,” you may wound (or exert or heal) a character more than once. (See '''toil'''.)&lt;br /&gt;
&lt;br /&gt;
''Aragorn, Wingfoot says, “Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.” If you spot two unbound Hobbits, you may wound two minions each once or one minion twice.''&lt;br /&gt;
&lt;br /&gt;
When a card says “for each companion over X,” that means the same as “do this Y times, where Y is the number of companions in the fellowship minus X.”&lt;br /&gt;
&lt;br /&gt;
''Anduin Banks says, “For each companion in the fellowship over 4, add 2 to the minion archery total.” If there are 4 or less companions in the fellowship, nothing is added. For 5 companions, 2 is added; for 6 companions, 4 is added; and so on.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===format===&lt;br /&gt;
Each game has one of the following formats:&lt;br /&gt;
* Fellowship block – only cards from sets 1, 2, and 3,&lt;br /&gt;
* Tower block – only cards from sets 4, 5, and 6, &lt;br /&gt;
* King block – only cards from sets 7, 8, and 10,&lt;br /&gt;
* War of the Ring block – only cards from sets 11, 12, and 13,&lt;br /&gt;
* Open – all cards allowed, including set 9 (Reflections) using only sites from set 11 onward (Shadows).&lt;br /&gt;
* Standard – a tournament format similar to Open, but including the X-List (see the Current Rulings document, available for download).&lt;br /&gt;
&lt;br /&gt;
In the Open format and War of the Ring block, your adventure deck may include no more than three sites that have the same given Shadow number.&lt;br /&gt;
&lt;br /&gt;
In the Fellowship block, Tower block, or King block, sites are numbered, and you must include one for each of the nine site numbers. (See '''block symbol'''.)&lt;br /&gt;
&lt;br /&gt;
When you play a game using the Fellowship block, Tower block, or King block format, you cannot choose any '''site''' from your adventure &lt;br /&gt;
deck when it is time to play a new site on the adventure path. Instead, the site which has the next consecutive site number must be played.&lt;br /&gt;
&lt;br /&gt;
'''When the first player moves for the first time, place a site with the site number of 2. If he moves again, place a site with the site number of 3'''.&lt;br /&gt;
&lt;br /&gt;
When you play a game using the Fellowship block, Tower block, or King block format, you do not add pool for the fellowship’s region number when you are '''moving your fellowship'''.&lt;br /&gt;
&lt;br /&gt;
Do not add 3 twilight tokens when the fellowship moves to a site in region 2, nor 6 when the fellowship moves to a site in region 3.&lt;br /&gt;
&lt;br /&gt;
See also '''building your deck''', '''losing the game'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Free Peoples cards===&lt;br /&gt;
Free Peoples cards represent the forces of good. Each player has his own fellowship, made up of a Ring-bearer and other companions. When &lt;br /&gt;
you take your turn, you play and use your Free Peoples cards.&lt;br /&gt;
&lt;br /&gt;
Free Peoples cards have a light colored circular field in the upper left corner.&lt;br /&gt;
&lt;br /&gt;
See also '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Frodo===&lt;br /&gt;
See '''Ring-bearer''', '''Ring-bound'''.&lt;br /&gt;
----&lt;br /&gt;
===healing===&lt;br /&gt;
When a wound is removed from a character, this represents resting or healing. When you “heal a character,” you remove one wound.&lt;br /&gt;
&lt;br /&gt;
If a card tells you to “heal 2 companions,” you must choose two different companions to heal one time each (you cannot heal one companion twice).&lt;br /&gt;
&lt;br /&gt;
Once a wound token is placed, whether from exerting or wounding, it can be healed by any effect that heals a wound.&lt;br /&gt;
&lt;br /&gt;
Generally, your fellowship only heals at a '''sanctuary''' you reach on the adventure path.&lt;br /&gt;
&lt;br /&gt;
See also '''discard to heal''', '''for each'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===home site===&lt;br /&gt;
See '''ally'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===initiative===&lt;br /&gt;
At any time, either one side or the other side has initiative. The Free Peoples player has initiative while he has four or more cards in hand. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the Shadow has initiative. If there is more than one Shadow player, then all of those Shadow players have initiative when the Free Peoples player does not.&lt;br /&gt;
&lt;br /&gt;
''Besieging Pike says, “If you have initiative, bearer is strength +3.” Since this is a Shadow card, it only gets this bonus when the Free Peoples player has 3 or fewer cards in hand (the cards in the hands of the Shadow players don’t matter).''&lt;br /&gt;
&lt;br /&gt;
See also '''cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===keyword===&lt;br /&gt;
Each card has one or more keywords that identify it. Most keywords are '''unloaded keyword'''s, with no special rules (although they may be referenced by other cards). Keywords with rules are called '''loaded keywords'''.&lt;br /&gt;
&lt;br /&gt;
Though a word which appears in the title or subtitle of a card may be the same as a keyword that exists in the game, that title or subtitle does not confer the keyword on that card.&lt;br /&gt;
&lt;br /&gt;
''“Úlairë Attëa, The Easterling” does not have the keyword “Easterling” in his game text, so he is not an Easterling.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===killed===&lt;br /&gt;
When a character’s '''vitality''' is reduced to zero, that character is immediately killed. Reducing a character’s strength to zero does not kill that character. (See '''wound''', '''overwhelmed'''.)&lt;br /&gt;
&lt;br /&gt;
Place killed Free Peoples characters in your '''dead pile'''. Place killed minions in your discard pile.&lt;br /&gt;
&lt;br /&gt;
When a card that provides a vitality bonus for its bearer is discarded, that bearer is immediately killed if his vitality is then reduced to zero.&lt;br /&gt;
&lt;br /&gt;
See also '''leaving play''', '''losing the game'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===kinds of cards===&lt;br /&gt;
Most cards in ''The Lord of the Rings'' TCG are one of two basic kinds: Free Peoples or Shadow. There are also sites and The One Ring, which are neither Free Peoples cards nor Shadow cards.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===leaving play===&lt;br /&gt;
When a card (other than a '''site''') leaves play for any reason, any cards played on that card (or borne by or stacked on that card) are discarded. Any tokens on that card are removed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===liberate===&lt;br /&gt;
A Free Peoples player may have a card effect that allows him to liberate a site. Only a site that another player '''control'''s may be liberated. You cannot liberate a site on the adventure path, a site in any adventure deck, or a site you control.&lt;br /&gt;
&lt;br /&gt;
When you liberate a site, place it back on the adventure path. Any cards on that site are discarded. You must liberate the site with the &lt;br /&gt;
highest site number controlled by one of your opponents first, regardless of which opponent controls that site. (If you control the site with the highest site number, you must liberate the next highest site controlled by an opponent.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===limit===&lt;br /&gt;
When a card has a limit, such as “(limit +3),” the limit applies to that card for an entire phase.&lt;br /&gt;
&lt;br /&gt;
''Trust Me As You Once Did reads: “Skirmish: Exert Gandalf to make a companion strength +1 for each companion with the Gandalf signet you can spot (limit +3).” With one copy in play, assuming you have sufficient signets and exertions, during a single skirmish phase:&lt;br /&gt;
* You may add +3 to one companion in a single action (if you can spot at least 3 signets).&lt;br /&gt;
* You may add +1 to three different companions in three different actions (if you can spot only 1 signet).&lt;br /&gt;
* You may add +2 to one companion and +1 to another in two different actions (if you can spot only 2 signets). Once the limit is reached, no more may be added, and the last +1 is ignored.&lt;br /&gt;
&lt;br /&gt;
A limit does not does not span multiple phases. Trust Me As You Once Did could be used for +3 in each of two or more separate skirmish phases during the same turn.''&lt;br /&gt;
&lt;br /&gt;
A limit does not apply to a different copy of the same card.&lt;br /&gt;
&lt;br /&gt;
''With two copies of Trust Me As You Once Did in play, you could give up to +6 in strength bonuses during a single skirmish phase (+3 from one copy, and +3 from the other).''&lt;br /&gt;
&lt;br /&gt;
See also '''effect'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===loaded keyword===&lt;br /&gt;
Card type and class (see '''bearer''') are loaded keywords. Other loaded keywords include '''ambush''', archer (see '''archery phase'''), damage +X (see '''damage bonus'''), '''defender +X''', '''enduring''', '''fierce''', '''lurker''', '''muster''', '''Ring-bearer''', '''sanctuary''', '''toil''', and '''unhasty'''.&lt;br /&gt;
&lt;br /&gt;
See also '''keyword'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===look at===&lt;br /&gt;
See '''effect'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===loops===&lt;br /&gt;
Occasionally, a game will reach a state in which a set of '''action'''s can be repeated forever.&lt;br /&gt;
&lt;br /&gt;
If a loop contains one or more optional actions and one player controls them all, that player chooses a number. The loop is treated as repeating that number of times, or until another player intervenes with his own action, whichever comes first.&lt;br /&gt;
&lt;br /&gt;
''A player wishes to repeatedly use the ability of Sam, Faithful Companion (“Fellowship: Play Bill the Pony from your draw deck.”). He chooses a number of times this action will take place. The action is treated as repeating that number of times unless another player intervenes with a different action.''&lt;br /&gt;
&lt;br /&gt;
If a loop contains one or more optional actions each controlled by different players and actions by both are needed to continue the loop, the Free Peoples player chooses a number. The Shadow player then has two choices:&lt;br /&gt;
* He or she can choose a lower number, in which case the loop continues that number of times, with a final action in that loop by the Free Peoples player.&lt;br /&gt;
* He or she can agree to the number chosen by the active player, in which case the loop continues that number of times, with a final action in that loop by the Shadow player.&lt;br /&gt;
&lt;br /&gt;
''The Free Peoples player has Sméagol, Slinker (“Skirmish: Add a burden to make Sméagol strength +2...”) skirmishing a minion at Anduin Banks (“Skirmish: Spot your minion and remove a burden to make that minion strength +2.”). The repeated adding and removing of a burden for strength bonuses creates a loop, so the Free Peoples player names a number of iterations for these actions. The Shadow player then has two choices:&lt;br /&gt;
* He may name a lower number of iterations. The loop would continue for that many iterations, with the Free Peoples player taking the final action (adding one final action at the end of the loop, if &lt;br /&gt;
necessary for the Free Peoples player to have the final action).&lt;br /&gt;
* He may agree with the Free Peoples player’s choice of iterations. The loop would continue for that number of iterations, with the Shadow player taking the final action (adding one final action at the end of the loop, if necessary for the Shadow player to have the final action).''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===losing the game===&lt;br /&gt;
A player loses the game if his Ring-bearer is '''killed''' (see '''overwhelmed'''), unless he uses game text allowing another character to carry on as Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
''Many versions of Sam may become the Ring-bearer if Frodo is killed.''&lt;br /&gt;
&lt;br /&gt;
When a new character becomes your Ring-bearer, he is not wearing The One Ring, even if the old Ring-bearer was wearing it when he was killed.&lt;br /&gt;
&lt;br /&gt;
A player also loses the game if his Ring-bearer becomes '''corrupted'''.&lt;br /&gt;
&lt;br /&gt;
If a player loses a game and there are at least two other players remaining, remove his player marker and all of his cards from play (and discard any opponent’s cards that were on them).&lt;br /&gt;
&lt;br /&gt;
Remove his sites both on the adventure path and under another player’s '''control''' in numerical order, then each opponent, starting to the player’s right and proceeding counter-clockwise, chooses a site from his adventure deck to replace each one removed. ''Exception'': In a game using the Fellowship block, Tower block, or King block '''format''', instead replace each site with the corresponding number from the appropriate opponent’s deck.&lt;br /&gt;
&lt;br /&gt;
If a losing player has sites under his control, replace them first (using the above procedure) and then '''liberate''' them.&lt;br /&gt;
&lt;br /&gt;
The other players complete the losing player’s turn.&lt;br /&gt;
&lt;br /&gt;
See also '''winning the game'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===lurker===&lt;br /&gt;
During the skirmish phase(s), the Free Peoples player must resolve all skirmishes involving minions who do ''not'' have the lurker keyword before he may choose to resolve any skirmishes involving one or more minions who do have it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Man===&lt;br /&gt;
The race of “Man” includes women of the appropriate culture.&lt;br /&gt;
&lt;br /&gt;
A possession that requires a [Rohan] Man bearer may be borne by a [Rohan] female character who has the race of “Man.”&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===maneuver phase===&lt;br /&gt;
During this phase, players may perform maneuver actions (special abilities on cards in play with “Maneuver:” and events with that keyword) using the '''action procedure'''.&lt;br /&gt;
&lt;br /&gt;
When all players consecutively pass, proceed to the archery phase. If there are no minions left after the maneuver phase, then skip directly to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===may not===&lt;br /&gt;
Some older cards use the phrase “may not.” In all such cases, this means “cannot.”&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===minion===&lt;br /&gt;
A minion is a Shadow '''character''' that attacks other players’ fellowships.&lt;br /&gt;
&lt;br /&gt;
A minion is played to the center of the table, across from the '''active''' fellowship.&lt;br /&gt;
&lt;br /&gt;
See also '''roaming'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===modifier===&lt;br /&gt;
When a card specifically names itself in its game text, that card can be modified by its own game text when played. Otherwise, the modification takes effect only after the card is in play.&lt;br /&gt;
&lt;br /&gt;
''Orc Ambusher says, “The roaming penalty for each [Sauron] minion you play is –1.” It does not specifically name itself, so this does not apply to Orc Ambusher when it is played.&lt;br /&gt;
&lt;br /&gt;
Éomer, Third Marshal of Riddermark says, “While you can spot a [Rohan] Man, Éomer’s twilight cost is –1.” This specifically names Éomer himself, so it does apply to Éomer when he is played.&lt;br /&gt;
&lt;br /&gt;
Grishnákh, Orc Captain says, “The site number of each [Sauron] Orc is –3.” This does not apply to Grishnákh when you play him, but he is himself a [Sauron] Orc, so his site number would be reduced after he entered play.''&lt;br /&gt;
&lt;br /&gt;
Each time a value is used, all applicable modifiers to that value are reapplied. If the result at that point is then less than zero, that result is changed to zero. (Numbers can go below zero until the final check is made.)&lt;br /&gt;
&lt;br /&gt;
''Frodo (strength 3) bears The One Ring, The Ruling Ring (strength +1). His strength is 4. During a skirmish, Enduring Evil is played (“Skirmish: Spot X burdens to make a character skirmishing a [Sauron] Orc strength –X.”), spotting 6 burdens on Frodo. &lt;br /&gt;
&lt;br /&gt;
Frodo’s strength is 3 + 1 – 6 ===== –2. This is reset to zero. Hobbit Intuition is played (“Skirmish: ...make a Hobbit strength +3.”) All applicable modifiers are reapplied to Frodo’s strength. He has strength 3 (Frodo) +1 (Ring) – 6 (Enduring Evil) + 3 (Intuition) ===== 1.''&lt;br /&gt;
&lt;br /&gt;
The order of modifiers doesn’t matter, since every applicable modifier is reapplied each time a value is used.&lt;br /&gt;
&lt;br /&gt;
Modifiers are not recalculated when they are reapplied. The same modifiers are just applied again.&lt;br /&gt;
&lt;br /&gt;
''Merry, Friend to Sam reads: “Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion.” If Merry’s strength is changed later during a skirmish after you have used this ability, the amount already added to the other companion does not change.''&lt;br /&gt;
&lt;br /&gt;
See also '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===mounted===&lt;br /&gt;
A mounted character means one who is “bearing a possession with the class of mount.” (See '''bearer'''.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===move limit===&lt;br /&gt;
During each of your turns, your fellowship must move once, and may move a number of times up to your move limit.&lt;br /&gt;
&lt;br /&gt;
In a two- or three-player game, your move limit is two. In a game with four or more players, your move limit is equal to the number of your opponents when the game begins. During your regroup phase, you may decide to move your fellowship again, subject to this move limit.&lt;br /&gt;
&lt;br /&gt;
If the move limit is modified for a turn, then that modification is in effect for the whole turn, even if the conditions for the modification change.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===moving cards===&lt;br /&gt;
Whenever you move a card from one pile to another (such as shuffling a card from your discard pile into your draw deck), you must reveal that card to all players so they can verify that the correct card was moved.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===moving your fellowship===&lt;br /&gt;
During each of your fellowship phases, when you are finished performing fellowship actions, your fellowship must move forward to the next site on the adventure path. You may also move at the end of your regroup phase, subject to the '''move limit'''.&lt;br /&gt;
&lt;br /&gt;
Place your player marker on the next site on the adventure path. If there is no site there yet (as is the case for the first player in the first turn), then a new '''site''' must be played from one of the Shadow players’ adventure decks.&lt;br /&gt;
&lt;br /&gt;
When you move your player marker to the next site, first perform any actions triggered by leaving the old site. Then perform actions that say, “When the fellowship moves...” Then, perform actions that occur when moving to the new site. Finally, you must add tokens to the twilight pool as follows:&lt;br /&gt;
* Add the number of twilight tokens indicated by the Shadow number of the site you’re moving to.&lt;br /&gt;
* Add 3 twilight tokens if you are in '''region''' 2, or 6 twilight tokens if you are in region 3. (You may find it easier to remember this: add 3 if you’ve passed the sanctuary at site 3, or add 6 if &lt;br /&gt;
you’ve passed the sanctuary at site 6). ''Exception'': See '''format'''.&lt;br /&gt;
* Add 1 twilight token for each companion in your fellowship.&lt;br /&gt;
&lt;br /&gt;
''You move a fellowship of four companions to a site 5 that has a Shadow number of 2. You add 2 twilight tokens for the Shadow number, 3 tokens for the region (region 2), and 4 tokens for your companions, for a total of 9 twilight tokens added to the twilight pool.''&lt;br /&gt;
&lt;br /&gt;
After you have completed any moving actions and have added twilight tokens to the twilight pool, the fellowship has moved to the new site &lt;br /&gt;
and the game text there can be used).&lt;br /&gt;
&lt;br /&gt;
When you have finished moving your fellowship, proceed to the Shadow phase(s).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===muster===&lt;br /&gt;
At the start of the regroup phase, for each of your characters who has the muster keyword, you may discard a card from hand, then draw a card. You must discard all at once.&lt;br /&gt;
&lt;br /&gt;
''If you have two muster characters, you cannot choose to discard a card, draw a card, then discard another card and draw a card. You must instead choose to discard 0, 1, or 2 cards, then draw that same number of cards.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===non-unique===&lt;br /&gt;
All cards that do not have a dot (•) before their card title are non-unique. This means that all players may have multiple copies of those cards in play at one time.&lt;br /&gt;
&lt;br /&gt;
If you have multiple copies of a non-unique card in play, the effects of those copies are cumulative.&lt;br /&gt;
&lt;br /&gt;
See also '''unique'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===The One Ring===&lt;br /&gt;
This card type represents the uniquely powerful item that is the focus of the story of ''The Lord of the Rings''. In the middle of the card, The One Ring has its subtitle. It has no twilight cost.&lt;br /&gt;
&lt;br /&gt;
''There are several versions of The One Ring, represented by different cards, but you’ll only use one version at a time.''&lt;br /&gt;
&lt;br /&gt;
See also '''building your deck''', '''culture''', '''kinds of cards''', '''overwhelmed''', '''Ring-bearer'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===opponent===&lt;br /&gt;
If you are the Free Peoples player, all Shadow players are your opponents. If you are a Shadow player, only the Free Peoples player is your opponent (not other Shadow players).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===overwhelmed===&lt;br /&gt;
If the total strength of one side in a '''skirmish phase''' is at least double the total strength of the other side, all the characters on the losing side are overwhelmed and '''killed''' (regardless of how many wounds or how much vitality each has). When a character is overwhelmed, that character does not take any more wounds — he simply dies.&lt;br /&gt;
&lt;br /&gt;
A side with a total strength greater than zero will overwhelm a side whose total strength is zero. If the strength of both sides is zero, the Shadow side wins the skirmish (but does not overwhelm).&lt;br /&gt;
&lt;br /&gt;
When the Ring-bearer is overwhelmed, he is killed, regardless of whether he wears the Ring.&lt;br /&gt;
&lt;br /&gt;
See also '''leaving play'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===phase action===&lt;br /&gt;
Phase actions include performing special abilities and playing '''event''' cards.&lt;br /&gt;
&lt;br /&gt;
During each phase of a turn, one or more players are allowed to perform phase actions that use a word matching the name of that phase. These words are printed in boldface and followed by a colon. (See '''condition'''.)&lt;br /&gt;
&lt;br /&gt;
Each phase action lasts for the duration of the phase named in the boldface word (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
''The effects of a phase action with the keyword Skirmish: last only for the skirmish phase in which it is used.''&lt;br /&gt;
&lt;br /&gt;
Each phase action must be completely performed before another phase action can be performed. Phase actions cannot be combined.&lt;br /&gt;
&lt;br /&gt;
''If one card says, “Fellowship: Play an Elf from your draw deck” and another card says, “Fellowship: Play an Elf to draw a card,” you cannot play one Elf from your draw deck to draw a card. You must choose one phase action or the other.''&lt;br /&gt;
&lt;br /&gt;
If a phase action can be played in multiple phases (for example, “Maneuver or Skirmish:”), its action type is of the phase during which the action is taken.&lt;br /&gt;
&lt;br /&gt;
See also '''action''', '''cost''', '''effect''', '''response'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===possession===&lt;br /&gt;
A possession is a weapon, suit of armor, or other kind of object used by a character.&lt;br /&gt;
&lt;br /&gt;
Most possessions tell you who their '''bearer''' can be. Other possessions play to your support area.&lt;br /&gt;
&lt;br /&gt;
See also '''transfer'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===race===&lt;br /&gt;
See '''Man''', '''unloaded keyword''', '''Uruk-hai'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===reconcile===&lt;br /&gt;
A player reconciles his hand as follows:&lt;br /&gt;
* He may first discard one card from his hand.&lt;br /&gt;
* If he then has less than eight cards in his hand, he must draw cards until he has eight.&lt;br /&gt;
* Otherwise (when he has more than eight cards in his hand), he must discard from his hand until he has only eight.&lt;br /&gt;
&lt;br /&gt;
See also '''regroup phase'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===region===&lt;br /&gt;
Sites 1-3 are in region 1, sites 4-6 are in region 2, and sites 7-9 are in region 3.&lt;br /&gt;
&lt;br /&gt;
See also '''moving your fellowship'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===regroup phase===&lt;br /&gt;
During the regroup phase, players may perform regroup actions (special abilities on cards in play with “Regroup:” and events with that keyword) using the '''action procedure'''.&lt;br /&gt;
&lt;br /&gt;
When all players consecutively pass, each Shadow player must '''reconcile''' his hand.&lt;br /&gt;
&lt;br /&gt;
Then, at the end of the regroup phase, if you are the Free Peoples player, you must select one of the following two choices:&lt;br /&gt;
* '''Moving your fellowship''' to the next site, subject to the '''move limit''', and returning to the Shadow phase(s).&lt;br /&gt;
* Or, reconciling your hand. Then the Shadow players discard all minions in play (and cards borne by them), and your turn ends.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===replace===&lt;br /&gt;
See '''site''', '''unique'''.&lt;br /&gt;
----&lt;br /&gt;
===requirement===&lt;br /&gt;
See '''cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===resistance===&lt;br /&gt;
Companion cards have resistance. This number represents a companion’s ability to withstand the lure of The One Ring. Some characters have a &lt;br /&gt;
ring around their resistance icon, meaning they can be chosen begin the game as your Ring-bearer. (See '''building your deck'''.)&lt;br /&gt;
&lt;br /&gt;
Companions preceding the ''Shadows'' expansion set (other than versions of Frodo or Sam) do not have their resistance printed on the card. These companions have a resistance of 6.&lt;br /&gt;
&lt;br /&gt;
Allies have a resistance of zero.&lt;br /&gt;
&lt;br /&gt;
Each '''burden''' on your Ring-bearer reduces the resistance of ''every'' companion in your fellowship by 1.&lt;br /&gt;
&lt;br /&gt;
If your Ring-bearer’s resistance is reduced to zero, he is '''corrupted''', and you lose the game. If the resistance of any of your other companions is reduced to zero, there is no immediate penalty, though your opponent may play Shadow cards to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===response===&lt;br /&gt;
A special ability or event labeled with the word “Response:” indicates that you may perform that '''action''' whenever the trigger described in its game text happens.&lt;br /&gt;
&lt;br /&gt;
You may respond more than once to the same situation.&lt;br /&gt;
&lt;br /&gt;
A response action is not a '''phase action''' (because there is no “response phase”).&lt;br /&gt;
&lt;br /&gt;
Some responses are performed when a described situation is “about to” happen. Typically, only one such response can be performed in a given situation, because its effect will “prevent” that situation or replace it with another effect “instead.”&lt;br /&gt;
&lt;br /&gt;
''Isildur is wearing The One Ring, Answer to All Riddles. (“While wearing The One Ring,... each time he is about to take a wound in a skirmish, add a burden instead.”) The Free Peoples player has Sapling of the White Tree in play. (“Response: If a [Gondor] Man is about to take a wound, discard this artifact to prevent that.”) Isildur loses a skirmish and is about to take a wound. Because the required action of The One Ring causes a burden to be added “instead” of a wound, the optional action of Sapling of the White Tree cannot be used, as the situation it responds to no longer exists.''&lt;br /&gt;
&lt;br /&gt;
See also '''action procedure''', '''cost''', '''effect'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===reveal===&lt;br /&gt;
See '''effect'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Ring-bearer===&lt;br /&gt;
One Free Peoples character always begins the game as your Ring-bearer. (See '''building your deck'''.) He bears The One Ring for you, much as when Frodo carried the Ring in his pocket or on a chain around his neck.&lt;br /&gt;
&lt;br /&gt;
If a character other than Frodo is your Ring-bearer, you cannot play any version of Frodo with the Ring-bearer keyword during the game.&lt;br /&gt;
&lt;br /&gt;
While wearing The One Ring, your Ring-bearer can perform all normal actions such as moving and skirmishing. He may defend against attacking minions as usual.&lt;br /&gt;
&lt;br /&gt;
The Ring-bearer cannot be discarded or returned to your hand, and skirmishes involving the Ring-bearer cannot be cancelled.&lt;br /&gt;
&lt;br /&gt;
''If Sméagol is the Ring-bearer, you cannot play Be Back Soon to discard him (“Maneuver: Discard Sméagol to discard a minion...”), or Sneaking to cancel his skirmish (“...cancel Sméagol’s skirmish if &lt;br /&gt;
he has more vitality that the minion or minions he is skirmishing.”).&lt;br /&gt;
&lt;br /&gt;
If Frodo is the Ring-bearer, you cannot use Frodo’s Cloak to cancel his skirmish (“...add a burden and discard Frodo’s Cloak to cancel a skirmish involving Frodo.”)''&lt;br /&gt;
&lt;br /&gt;
See also '''losing the game''', '''overwhelmed''', '''starting fellowship'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Ring-bound===&lt;br /&gt;
Only companions can be Ring-bound (not allies or minions).&lt;br /&gt;
&lt;br /&gt;
All versions of Frodo and Sam are Ring-bound.&lt;br /&gt;
&lt;br /&gt;
See also '''starting fellowship''', '''unbound'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===roaming===&lt;br /&gt;
Each minion is normally played to a certain range of sites beginning with the minion’s site number. If the minion is played to (or is currently at) a site that has a lower '''site''' number, that minion is roaming. The player must pay a roaming penalty by removing an additional two twilight tokens when playing that minion.&lt;br /&gt;
&lt;br /&gt;
'''Block symbol''' has no effect on whether a minion is roaming or not.&lt;br /&gt;
&lt;br /&gt;
''A minion with a site number of 4 must remove 2 more twilight tokens to play at site 3 (or site 3[Tower]). If that same minion plays to site 4 (or site 4[Tower]), there is no roaming penalty. If he survives the fellowship’s first move to 3, he would no longer be roaming when the fellowship moves to site 4.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===The Rule of 4===&lt;br /&gt;
Some card '''effect'''s allow you to draw cards in the fellowship phase. You cannot draw (or take into hand) more than 4 cards during your fellowship phase.&lt;br /&gt;
&lt;br /&gt;
This applies to cards taken into hand by any means. This does not apply to cards drawn “at the start of each of your turns.”&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===The Rule of 9===&lt;br /&gt;
You cannot have more than nine total companions in play and in your dead pile at any time. (Each copy of a companion in play or in your dead pile counts as a separate companion, whether it is unique or non-unique.)&lt;br /&gt;
&lt;br /&gt;
''If you have •Merry (a unique companion) and two copies of Dwarf Guard (a non-unique companion) in your dead pile, you cannot have more than 6 companions in your fellowship.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Sam===&lt;br /&gt;
See '''losing the game''', '''Ring-bound'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===sanctuary===&lt;br /&gt;
A sanctuary is any '''site''' 3 or site 6 on the adventure path. Sites preceding the Shadows expansion set mark this with a keyword.&lt;br /&gt;
&lt;br /&gt;
At the start of your turn when your fellowship is at a sanctuary, you may heal up to 5 wounds from your companions (not allies). (See '''healing'''.) You may choose to heal 5 different companions once, or one companion twice and another three times, or any other combination. You don’t have to heal any wounds at all – you may choose any number from zero to 5.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===setting up the game===&lt;br /&gt;
Players need a supply of wound tokens (preferably red) and twilight tokens (preferably black). Each player will also need a player marker &lt;br /&gt;
(a differently-colored token) that shows where his fellowship is on the adventure path.&lt;br /&gt;
&lt;br /&gt;
Players '''bid''' to determine who goes first.&lt;br /&gt;
&lt;br /&gt;
Place your '''adventure deck''' face down in a pile on the table.&lt;br /&gt;
&lt;br /&gt;
The first player chooses any site from his adventure deck and places it on the table to begin the adventure path. This becomes site 1. Each player places his player marker onto that site.&lt;br /&gt;
&lt;br /&gt;
Place the adventure path off to the side, opposite from the twilight pool. That leaves room in the middle of the table for minions.&lt;br /&gt;
&lt;br /&gt;
Players then select and reveal their '''starting fellowship'''s in player order. (In tournament play, you may change your starting fellowship from game to game.)&lt;br /&gt;
&lt;br /&gt;
The rest of your cards form your draw deck. Shuffle your draw deck, give the opponent on your right the opportunity to cut it, and draw &lt;br /&gt;
eight cards to form your starting hand.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Shadow cards===&lt;br /&gt;
Shadow cards represent the forces of evil and corruption. When another player takes his turn, you play and use your Shadow cards to hinder that player.&lt;br /&gt;
&lt;br /&gt;
Shadow cards have a dark colored diamond-shaped field in the upper left corner.&lt;br /&gt;
&lt;br /&gt;
A Shadow player cannot play a Shadow artifact, condition, or possession on another Shadow player’s minion, or to another player’s support area. However, Shadow cards may give bonuses or other game effects to other players’ Shadow cards, and Shadow players may play events for other players’ Shadow cards as appropriate.&lt;br /&gt;
&lt;br /&gt;
''A Shadow player’s minion may receive a strength bonus from another Shadow player’s condition.''&lt;br /&gt;
&lt;br /&gt;
See also '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Shadow phase(s)===&lt;br /&gt;
After your fellowship phase, each other player in the game, starting with the player immediately to your right, has one Shadow phase.&lt;br /&gt;
&lt;br /&gt;
During each player’s Shadow phase, that player may perform Shadow actions in any order, including playing most Shadow cards.&lt;br /&gt;
&lt;br /&gt;
One Shadow action is always available:&lt;br /&gt;
&lt;br /&gt;
* Play a Shadow '''minion''', '''possession''', '''artifact''', or '''condition''' from your hand to the table. (See '''unique'''.)&lt;br /&gt;
&lt;br /&gt;
A Shadow player may find other Shadow actions on events in his hand, or as special abilities on cards he already has in play.&lt;br /&gt;
&lt;br /&gt;
When one Shadow player has completed all of the Shadow actions he wishes to perform, the next Shadow player to his right (if any) then &lt;br /&gt;
performs a Shadow phase.&lt;br /&gt;
&lt;br /&gt;
Shadow players may converse and plan among themselves. They may name cards in their hands, but they cannot actually show each other those &lt;br /&gt;
cards. They may make agreements, but those agreements are not binding.&lt;br /&gt;
&lt;br /&gt;
You may use (and exert) another player’s character to pay a cost for your Shadow card or special ability.&lt;br /&gt;
&lt;br /&gt;
When all Shadow players have each completed a Shadow phase, proceed to the maneuver phase. If there are no minions in play at the end of the final Shadow phase, then skip directly to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
See also '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===signet===&lt;br /&gt;
Some Free Peoples character cards have a signet, found in the lower left corner of the card. Cards with the same signet generally give bonuses to each other and work well in the same deck.&lt;br /&gt;
&lt;br /&gt;
Each signet is based around an important character in the story. The available signets are Aragorn, Frodo, Gandalf, and Théoden.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===site===&lt;br /&gt;
Site cards represent locations in Middle-earth, and are used to chart the progress of the game. Nine sites are placed in your '''adventure deck'''. (See '''building your deck'''.)&lt;br /&gt;
&lt;br /&gt;
Site cards have a dark compass in the upper left corner. This symbol is used on sites from the ''Shadows'' expansion set onward, differentiating them from sites found in previous sets (which use &lt;br /&gt;
a different compass symbol, and may also use a '''block symbol''').&lt;br /&gt;
&lt;br /&gt;
If your fellowship moves to a site that has not been played yet, one of the Shadow players must place a new site on the adventure path. (See '''moving your fellowship'''.) To determine which player, look at the site you are moving from. Each site has an arrow at the bottom center of the card. This indicates who is to play the new site, with &amp;gt;&amp;gt; meaning the Shadow player to your right and &amp;lt;&amp;lt; meaning the Shadow &lt;br /&gt;
player to your left. In a two-player game, there is only one Shadow player at a time, so that player always plays the new site.&lt;br /&gt;
&lt;br /&gt;
That player looks through his adventure deck and chooses any site to play as the next site. It takes on the next consecutive number on the &lt;br /&gt;
adventure path as its site number. It also takes on a '''region''' number. ''Exception'': See '''format'''.&lt;br /&gt;
&lt;br /&gt;
''The first time the first player moves during the game, a Shadow player looks through his adventure deck and chooses the next site to place on the adventure path. It becomes site 2. The next time a site is added after that, it will be site 3. Both of those sites are in region 1.''&lt;br /&gt;
&lt;br /&gt;
You may play a copy of a site on the adventure path even if an opponent’s copy was already played as an earlier site and is still '''active'''. The copies are treated as different sites, with each&lt;br /&gt;
given a different site number.&lt;br /&gt;
&lt;br /&gt;
Some cards allow a player to play the next site on the adventure path at times when the fellowship is not moving. These may be used even when the next site is already there. In such cases, the new site replaces the old one; put the old site back in its owner’s adventure deck. The new site takes the same site number the old site had, so that there is always only one site 1 in play, one site 2, and so on. When a site is replaced, all cards played on or stacked on the old site are moved to the new site.&lt;br /&gt;
&lt;br /&gt;
Shadow players may take '''control''' of sites on the adventure path and the Free Peoples player may '''liberate''' controlled sites. Various card effects refer to these controlled sites as well.&lt;br /&gt;
&lt;br /&gt;
See also '''culture''', '''kinds of cards'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===skirmish phase(s)===&lt;br /&gt;
When the '''assignment phase''' is complete, each defending character will fight in a separate skirmish phase. In an order decided by the Free Peoples player, skirmishes are resolved one at a time by conducting a skirmish phase for each.&lt;br /&gt;
&lt;br /&gt;
During each skirmish phase, players may perform skirmish actions (special abilities on cards in play with “Skirmish:” and events with &lt;br /&gt;
that keyword) using the '''action procedure'''. Each skirmish action lasts only for a single skirmish. When all players consecutively pass, proceed to resolve that skirmish.&lt;br /&gt;
&lt;br /&gt;
If the total strength of one side is more than the strength of the other side (but less than double), the side with the most strength wins that skirmish. (If there is a tie, the Shadow side wins.) Place one wound on each character on the losing side. (See '''damage bonus''', '''killed''', '''overwhelmed'''.)&lt;br /&gt;
&lt;br /&gt;
''If Aragorn, with strength of 8, faces two Orcs, each with strength of 3 (total strength of 6), then Aragorn wins that skirmish and each losing Orc takes one wound.''&lt;br /&gt;
&lt;br /&gt;
If all characters of one side are removed during a skirmish before strength has been totaled, the skirmish resolves and the other side wins.&lt;br /&gt;
&lt;br /&gt;
If all characters of one side are removed from a skirmish before that skirmish begins, that skirmish does not occur.&lt;br /&gt;
&lt;br /&gt;
A character is “skirmishing” or in a skirmish “involving” that character only while the skirmish phase that character is assigned to is happening.&lt;br /&gt;
&lt;br /&gt;
''Sméagol, Slippery Sneak (“Skirmish: Add threats equal to the total vitality of minions Sméagol is skirmishing to discard Sméagol.”) and Frodo are each assigned to different skirmishes. The Free Peoples player chooses to resolve Frodo’s skirmish first. He cannot use Sméagol’s ability during Frodo’s skirmish.''&lt;br /&gt;
&lt;br /&gt;
A losing character is any character on the losing side in a skirmish when it resolves. Also, any character removed during his or her skirmish is a losing character, even if that character’s side &lt;br /&gt;
eventually wins. That character is not wounded (or overwhelmed) when the skirmish resolves.&lt;br /&gt;
&lt;br /&gt;
''Boromir, bearing a Blade of Gondor (“Skirmish: Exert Boromir to wound an Orc or Uruk-hai he is skirmishing.”), faces two Uruk-hai who each have only 1 vitality remaining. Boromir exerts once to use the Blade and kill one of the Uruk-hai. That Uruk-hai is a losing character. If the surviving Uruk-hai goes on to win the skirmish, Boromir will be a losing character, and that second Uruk-hai will &lt;br /&gt;
be a winning character.''&lt;br /&gt;
&lt;br /&gt;
If a skirmish is canceled, it ends immediately with no winner or loser.&lt;br /&gt;
&lt;br /&gt;
When a skirmish resolves (or is canceled) for any reason, no more skirmish actions may be taken.&lt;br /&gt;
&lt;br /&gt;
A skirmish phase ends after all actions triggered by winning or losing that skirmish have resolved. At this point, characters who were involved in that skirmish are no longer assigned.&lt;br /&gt;
&lt;br /&gt;
A surviving minion or companion may skirmish again this turn if the fellowship makes another move (or if the minion has the keyword '''fierce''').&lt;br /&gt;
&lt;br /&gt;
Once a skirmish phase has finished, the Free Peoples player must select another defending companion (one who is still assigned to a &lt;br /&gt;
minion), and perform another skirmish phase. &lt;br /&gt;
&lt;br /&gt;
When all skirmishes (both normal and fierce) have been resolved, proceed to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
See also '''enduring''', '''lurker'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===special ability===&lt;br /&gt;
Besides events, other types of cards may have a '''phase action''' as a part of their game text called a special ability, which may be used only while the card is in play. The boldfaced word defines when you may do so.&lt;br /&gt;
&lt;br /&gt;
Each special ability is optional; you don’t have to use it if you don’t want to. You may use each special ability as many times as you like (even repeatedly during the same phase), as long as you meet the requirements for it and pay its costs.&lt;br /&gt;
&lt;br /&gt;
See also '''action'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===spot===&lt;br /&gt;
The word spot sets up a requirement for playing a card or using a special ability in conjunction with a noun such as, “To play, spot an Elf.” This is equivalent to, “An Elf must be in play and '''active''' for you to play this card.”&lt;br /&gt;
&lt;br /&gt;
''Cards in your dead pile are active during your turn, but they’re not in play. You can’t spot a card in your dead pile.''&lt;br /&gt;
&lt;br /&gt;
Normally, you don’t have to spot all the cards in play that meet the requirement if you don’t want to.&lt;br /&gt;
&lt;br /&gt;
''If a card says, “for each Elf you spot” and there are 2 Elves in play (and active), you may choose to spot 2 Elves, 1 Elf, or none.''&lt;br /&gt;
&lt;br /&gt;
However, if a card says, “you can spot,” that means you don’t have a choice and you have to spot anything and everything that meets the &lt;br /&gt;
requirement.&lt;br /&gt;
&lt;br /&gt;
''“While you can spot The Balrog, skip the archery phase” means you can’t make a choice (it either works or it doesn’t).''&lt;br /&gt;
&lt;br /&gt;
To spot a “Free Peoples culture” means to spot any Free Peoples card of that culture. You cannot spot a Gollum culture Shadow card to spot a Free Peoples culture.&lt;br /&gt;
&lt;br /&gt;
Events are not in play and can never be spotted.&lt;br /&gt;
&lt;br /&gt;
See also '''stack'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===stack===&lt;br /&gt;
Stacking a card is not playing a card. Stacked cards are placed face up and may be looked at by any player at any time.&lt;br /&gt;
&lt;br /&gt;
Stacked cards are not in play and are not active. You cannot spot them. They do not count for uniqueness. A stacked unique card may be in play elsewhere. Multiple copies of the same unique card may be stacked together.&lt;br /&gt;
&lt;br /&gt;
See also '''leaving play''', '''liberate''', '''site'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===start of turn===&lt;br /&gt;
When your turn begins, remove all tokens from the twilight pool. (The pool begins the game empty, so this is not necessary on the first turn of the game.)&lt;br /&gt;
&lt;br /&gt;
Then you complete any “at the start of each turn” (or “at the start of each of your turns”) actions. Each of these actions may be performed only once per turn.&lt;br /&gt;
&lt;br /&gt;
See also '''sanctuary'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===starting fellowship===&lt;br /&gt;
Your fellowship begins with a character bearing The One Ring. This can be any character with the ringed resistance icon, or any version of Frodo. That character gains the keywords Ring-bearer and Ring-bound, if he does not already have them.&lt;br /&gt;
&lt;br /&gt;
Place your Ring-bearer face up on the table. Place The One Ring under your Ring-bearer (so the title is showing) and place on him the burdens that you '''bid'''.&lt;br /&gt;
&lt;br /&gt;
You may then play other companions (not allies, possessions, artifacts, or conditions) one at a time from your draw deck, as long as the total twilight cost of these companions is 4 or less. The &lt;br /&gt;
twilight cost of your Ring-bearer is not included in this total.&lt;br /&gt;
&lt;br /&gt;
Don’t place any tokens into the twilight pool for the cards in your starting fellowship. One companion you play may effect the play of a &lt;br /&gt;
later companion you play.&lt;br /&gt;
&lt;br /&gt;
''Some versions of Éomer cost 3, but read, “While you can spot a [Rohan] Man, Éomer’s twilight cost is –1.” If you play another [Rohan] Man who costs 2 first, you can spot him to play Éomer, as the total cost of your starting companions will be 4 instead of 5. You may use “When you play” game text on a starting companion.''&lt;br /&gt;
&lt;br /&gt;
In the Starter Rules, players select their starting fellowships based upon which deck they have.&lt;br /&gt;
&lt;br /&gt;
See also '''active'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===strength===&lt;br /&gt;
See '''killed'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===support area===&lt;br /&gt;
Your support area is a row of cards behind your fellowship.&lt;br /&gt;
&lt;br /&gt;
See also '''Shadow cards'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===threats===&lt;br /&gt;
A threat is a token placed on the dead pile by the Free Peoples player. The same tokens that are used for wounds can be used for threats. There are many cards that add or remove threats, much in the same way that burdens are added or removed. However, threats cannot be added if the number of threats on the dead pile is equal to or greater than the number of companions in play.&lt;br /&gt;
&lt;br /&gt;
''If the dead pile has four threats and there are four companions in play, no more threats may be added. Sometimes a companion will be discarded, and there will be more threats than companions in play.''&lt;br /&gt;
&lt;br /&gt;
When a companion or ally is killed and that card is placed in the dead pile, the Free Peoples player counts the number of threats on the dead pile and then removes them. Then the Free Peoples player must assign a number of wounds equal to the number of threats removed to his companions in any way he wishes.&lt;br /&gt;
&lt;br /&gt;
''If there are three threats on the dead pile when an ally is killed, the Free Peoples player must remove those tokens and assign three wounds to his companions (not allies). This may be three wounds to one companion, one wound each to three different companions, or any other possible combination.''&lt;br /&gt;
&lt;br /&gt;
See also '''active'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===token===&lt;br /&gt;
See '''burden''', '''culture tokens''', '''wound''', '''threats''', &lt;br /&gt;
'''twilight pool'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===toil===&lt;br /&gt;
When you play a card that has the toil keyword, you may reduce its twilight cost by the number specified. You do this by exerting one of your characters of the same culture as that card.&lt;br /&gt;
&lt;br /&gt;
You may exert multiple characters of the same culture. Each different character you exert reduces the twilight cost by the number specified. You may exert a given character only once when playing a toil card.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===transfer===&lt;br /&gt;
You may transfer an artifact or possession between your Free Peoples characters during your fellowship phase by paying the twilight cost &lt;br /&gt;
for that artifact or possession again. (Minions cannot transfer artifacts or possessions.)&lt;br /&gt;
&lt;br /&gt;
Both characters involved in the transfer must be at the same site. (See '''ally'''.)&lt;br /&gt;
&lt;br /&gt;
An artifact or possession may be transferred only to a character who may bear it. (See '''bearer'''.)&lt;br /&gt;
&lt;br /&gt;
Transferring a card is not playing that card, even though you must pay its twilight cost. “When you play” game text is not performed when transferring a card.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===turn sequence===&lt;br /&gt;
Each player, going clockwise around the table, takes turns according to the following turn sequence.&lt;br /&gt;
&lt;br /&gt;
Remove all tokens from the twilight pool.&lt;br /&gt;
&lt;br /&gt;
Perform any “start of turn” actions.&lt;br /&gt;
&lt;br /&gt;
 1. Fellowship Phase&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform fellowship actions&lt;br /&gt;
Move to the next site&lt;br /&gt;
 2. Shadow Phase(s) – one for each Shadow &lt;br /&gt;
player&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform Shadow actions&lt;br /&gt;
 3. Maneuver Phase&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform maneuver actions&lt;br /&gt;
 4. Archery Phase&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform archery actions&lt;br /&gt;
Conduct archery fire&lt;br /&gt;
 5. Assignment Phase&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform assignment actions&lt;br /&gt;
Assign defenders&lt;br /&gt;
 6. Skirmish Phase(s) – one for each skirmish&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform skirmish actions&lt;br /&gt;
Resolve that skirmish&lt;br /&gt;
 7. Regroup Phase&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform regroup actions&lt;br /&gt;
Reconcile Shadow players’ hands&lt;br /&gt;
Free Peoples player chooses:&lt;br /&gt;
move to the next site (''return to Shadow phase'')&lt;br /&gt;
reconcile, and Shadow players discard all minions in play.&lt;br /&gt;
When one player finishes his turn, the next player in clockwise rotation (to his left) takes a turn and so on.&lt;br /&gt;
&lt;br /&gt;
Although the turn order rotates to the left (clockwise), note that many other procedures in the game actually rotate to the right (counter-clockwise).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===twilight cost===&lt;br /&gt;
In the upper left corner of each Free Peoples and Shadow card is that card’s twilight cost. This is the number of twilight tokens that must be added to or removed from the twilight pool to play that card.&lt;br /&gt;
&lt;br /&gt;
When you play a Free Peoples card, you must add a number of twilight tokens (from the reserve) to the twilight pool equal to that card’s twilight cost.&lt;br /&gt;
&lt;br /&gt;
When your opponent plays a Shadow card, he must remove a number of twilight tokens from the twilight pool equal to that card’s twilight cost. A Shadow card cannot be played if its twilight cost cannot be met by the tokens available in the twilight pool.&lt;br /&gt;
&lt;br /&gt;
All Shadow players pay for cards by using the same twilight pool. The second Shadow player uses twilight tokens left over from the first Shadow player, and so on.&lt;br /&gt;
&lt;br /&gt;
Cards already in play that affect another card’s twilight cost have that effect only when the card to be modified is coming into play.&lt;br /&gt;
&lt;br /&gt;
''A Free Peoples player uses the site text of Rohirrim Road (“Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn.”).That player then uses Catapult during that turn (“Maneuver: Discard 2 cards from hand to reveal the top card of an opponent’s draw deck. Choose an opponent who must discard a Shadow card that has a twilight cost that is the same as the twilight cost of the revealed card.”). Catapult reveals a condition from the top of an opponent’s deck. The condition’s twilight cost is not modified by the site text of Rohirrim Road, because the condition is not coming into play.''&lt;br /&gt;
&lt;br /&gt;
See also '''cost''', '''discard pile''', '''draw deck'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===twilight pool===&lt;br /&gt;
The twilight pool is an area on the table where twilight tokens are placed. The tokens in the twilight pool represent how dangerous the world is for the fellowship. Glass beads (preferably black) make good twilight tokens, but any convenient tokens will do. Keep a large reserve of twilight tokens handy.&lt;br /&gt;
&lt;br /&gt;
In game text, you will find phrases like “Add [1]” which means, “Add 1 twilight token to the twilight pool.”&lt;br /&gt;
&lt;br /&gt;
See also '''start of turn''', '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===unbound===&lt;br /&gt;
Only companions can be unbound (not allies or minions). Any companion without the '''Ring-bound''' keyword is an unbound companion.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===unhasty===&lt;br /&gt;
The Free Peoples player cannot assign a character with this keyword to a skirmish unless it is at its home site (see '''ally''') or when a [Gandalf] card allows it do so.&lt;br /&gt;
&lt;br /&gt;
Shadow players may assign any leftover unassigned minions to unhasty companions.&lt;br /&gt;
&lt;br /&gt;
See also '''assignment phase'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===unique===&lt;br /&gt;
Many character, possession, artifact, and condition cards represent a thing that there is only one of. Such a card has a dot (•) before the &lt;br /&gt;
card title and is unique. When a unique card is in play and currently '''active''', you cannot play another card that has the same title.&lt;br /&gt;
&lt;br /&gt;
You may have only one card with the card title of •Gandalf in play at one time. Other players may also have a card with the title of •Gandalf in play, but only one is allowed per player.&lt;br /&gt;
&lt;br /&gt;
Two cards represent the same thing if they have the same card title (even if their subtitles or collector’s info are different) or they have the same collector’s info (even if their titles and subtitles are different). Two cards can have the same card title even if they are in different languages.&lt;br /&gt;
&lt;br /&gt;
''The cards Gandalf’s Staff, Walking Stick and Gandalf’s Staff (no subtitle) represent the same thing.''&lt;br /&gt;
&lt;br /&gt;
You cannot play a card from your hand to replace another card in play, even if those cards have the same card title or represent the same personality.&lt;br /&gt;
&lt;br /&gt;
See also '''dead pile''', '''discard to heal''', '''non-unique''', '''stack'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===unloaded keyword===&lt;br /&gt;
Race (such as '''Man''', Elf, Ent, Orc, '''Uruk-hai''', or Wizard) is an unloaded '''keyword'''.&lt;br /&gt;
&lt;br /&gt;
Sites have unloaded keywords like battleground, dwelling, forest, marsh, mountain, plains, river, and underground. Other unloaded &lt;br /&gt;
keywords include besieger, Corsair, Easterling, engine, fortification, knight, machine, ranger, '''Ring-bound''', search, Southron, spell, stealth, tale, tracker, valiant, villager, and warg-rider.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Uruk-hai===&lt;br /&gt;
In ''The Lord of the Rings'' TCG, Uruk-hai is a different race from Orc.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===vitality===&lt;br /&gt;
All characters in the game have vitality. This number represents a character’s life force, stamina, sturdiness, and will to live.&lt;br /&gt;
&lt;br /&gt;
Each wound token on a character depletes that character’s vitality by 1.&lt;br /&gt;
&lt;br /&gt;
See also '''exhausted''', '''killed'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===when===&lt;br /&gt;
This word you’ll see in game text governs the timing of an action, just like the names of phases that are in phase actions. “When” is used if an effect can happen only once. Each such effect has a trigger describing what makes it happen. The trigger is always described first, and followed by a comma.&lt;br /&gt;
&lt;br /&gt;
''“When you play this possession, you may draw a card.” This game text activates only once, when this card is played.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===while===&lt;br /&gt;
This word you’ll see in game text governs the timing of an action, just like the names of phases that are in phase actions. “While” is used if an effect is continuous. Each such effect has a trigger describing what makes it happen. The trigger is always described first, and followed by a comma.&lt;br /&gt;
&lt;br /&gt;
''“While Merry bears a weapon, he is strength +2.” When you play a weapon on Merry, this game text is activated; if that weapon is discarded, then this game text “turns off.”''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===who goes first?===&lt;br /&gt;
In the Starter Rules, players decide randomly who goes first. Normally, however, players '''bid''' burdens to determine this.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===winning the game===&lt;br /&gt;
A player wins the game when his fellowship is at site 9 and his Ring-bearer survives all skirmish phases. The game ends, and there is no regroup phase on the last turn.&lt;br /&gt;
&lt;br /&gt;
A player may also win the game if he becomes the last player left in the game. (See '''losing the game'''.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===wound===&lt;br /&gt;
When a character is wounded by an enemy attack, his vitalityis depleted. Place a wound token on the character to illustrate this. Glass beads (preferably blood red) make good tokens for this purpose.&lt;br /&gt;
&lt;br /&gt;
Wounds are always placed on a character one at a time.&lt;br /&gt;
&lt;br /&gt;
When you “wound a character,” you place only one wound.&lt;br /&gt;
&lt;br /&gt;
If a card tells you to wound a number of companions, you must choose different companions to wound one time each (you cannot wound a single companion more than once).&lt;br /&gt;
&lt;br /&gt;
A wounded character is a character who has at least one wound token.&lt;br /&gt;
&lt;br /&gt;
If a character cannot take wounds, wounds cannot be assigned to that character. However, if a card prevents wounds, wounds may still be assigned to that character.&lt;br /&gt;
&lt;br /&gt;
''Faramir, Wizard’s Pupil reads: “Skirmish: Exert Gandalf to prevent all wounds to Faramir.” This prevents wounds as they are assigned to Faramir, not the assignments themselves.''&lt;br /&gt;
&lt;br /&gt;
See also '''active''', '''exert''', '''for each''', '''killed'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===X-List===&lt;br /&gt;
The X-List is maintained in the Current Rulings document, also available for download.&lt;br /&gt;
&lt;br /&gt;
=Section Three: Individual Card Rulings=&lt;br /&gt;
This section of the Comprehensive Rules provides entries on individual cards, organized by collector’s info.&lt;br /&gt;
&lt;br /&gt;
If an entry is marked “Erratum” or “Clarification,” the text of the card has changed since it was first printed. If Decipher reprints the card in a future set, its text will be corrected.&lt;br /&gt;
&lt;br /&gt;
An “Erratum” is a text change which alters the original gameplay of the card. All versions should be played as stated in the entry.&lt;br /&gt;
&lt;br /&gt;
A “Clarification” is an update to the text made to ease comprehension. It does not alter the original gameplay.&lt;br /&gt;
&lt;br /&gt;
For entries on general game topics, refer to Section Two.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====BOOK OF MAZARBUL====&lt;br /&gt;
'''0P7'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
'''Tale'''. Bearer must be a Dwarf.&lt;br /&gt;
At the start of each fellowship phase when the &lt;br /&gt;
fellowship is at site 4 or higher, you may draw a &lt;br /&gt;
card for each Dwarf companion.&lt;br /&gt;
''Reprinted correctly as Realms of the Elf-lords card 3R1.''&lt;br /&gt;
&lt;br /&gt;
====AXE STRIKE==== '''1C3''' &lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Skirmish''': Make a Dwarf strength +2 (or +3 if &lt;br /&gt;
bearing a [Dwarven] hand weapon).&lt;br /&gt;
Only copies of this card from ''The Fellowship of the Ring'' set need this clarification.&lt;br /&gt;
&lt;br /&gt;
====DWARVEN AXE====  '''1C9'''&lt;br /&gt;
This card can trigger only once for each Shadow player with a minion in that skirmish, regardless of how many minions that player had.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====GIMLI, DWARF OF EREBOR====&lt;br /&gt;
'''1U12'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
'''Damage +1'''.&lt;br /&gt;
'''Fellowship''': If the twilight pool has fewer than 2 &lt;br /&gt;
twilight tokens, add [2] to place a card from hand &lt;br /&gt;
beneath your draw deck.&lt;br /&gt;
''Reprinted correctly in the Legolas starter deck for Realms of the Elf-lords.''&lt;br /&gt;
&lt;br /&gt;
====FAR-SEEING EYES====&lt;br /&gt;
'''1C43'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
This Elven condition is unique (•FAR-SEEING EYES).&lt;br /&gt;
''Reprinted correctly in the Legolas starter deck for Realms of the Elf-lords.''&lt;br /&gt;
&lt;br /&gt;
====GALADRIEL, LADY OF LIGHT====&lt;br /&gt;
'''1R45'''&lt;br /&gt;
The twilight cost of an Elf played using Galadriel’s text is zero, and cannot be raised or lowered.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====GIFT OF BOATS====&lt;br /&gt;
'''1U46'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
To play, exert an Elf ally. Plays to your support &lt;br /&gt;
area.&lt;br /&gt;
When the fellowship moves from a river during &lt;br /&gt;
the fellowship phase, the move limit for this turn &lt;br /&gt;
is +1.&lt;br /&gt;
&lt;br /&gt;
====THE MIRROR OF GALADRIEL====&lt;br /&gt;
'''1R55'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
Plays to your support area. Each Elf ally whose &lt;br /&gt;
home is site 6 is strength +1.&lt;br /&gt;
'''Maneuver''': If an opponent has at least 7 cards in &lt;br /&gt;
hand, exert Galadriel to look at 2 of those cards &lt;br /&gt;
at random. Discard one and replace the other.&lt;br /&gt;
&lt;br /&gt;
If you cannot look at a Shadow player’s hand, the effect of The Mirror of Galadriel’s special ability is ignored.&lt;br /&gt;
&lt;br /&gt;
''Reprinted correctly as a random rare in Fellowship beta Starter Decks.''&lt;br /&gt;
&lt;br /&gt;
====SLEEP, CARADHRAS====&lt;br /&gt;
'''1C84'''&lt;br /&gt;
“Discard every condition” means to discard every active condition. Inactive conditions are not discarded.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ONE WHOM MEN WOULD FOLLOW====&lt;br /&gt;
'''1U109'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Maneuver''': Exert Aragorn to spot an ally. Until &lt;br /&gt;
the regroup phase, that ally is strength +2 and &lt;br /&gt;
participates in archery fire and skirmishes.&lt;br /&gt;
&lt;br /&gt;
====A RANGER’S VERSATILITY====&lt;br /&gt;
'''1U113'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
'''Maneuver''': Exert a ranger at a river or forest to &lt;br /&gt;
exhaust a minion.&lt;br /&gt;
&lt;br /&gt;
====SARUMAN’S CHILL====&lt;br /&gt;
'''1C134'''&lt;br /&gt;
The cost of this condition is 1. Some copies of this card are misprinted.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====SARUMAN’S SNOWS====&lt;br /&gt;
'''1C138'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Spell'''. '''Weather'''. To play, exert a [Isengard] minion. &lt;br /&gt;
Plays on a site. No player may play skirmish &lt;br /&gt;
events or use skirmish special abilities during &lt;br /&gt;
skirmishes at this site. Discard this condition at &lt;br /&gt;
the end of the turn.&lt;br /&gt;
&lt;br /&gt;
====SAVAGERY TO MATCH THEIR NUMBERS====&lt;br /&gt;
'''1R139'''&lt;br /&gt;
The strength +4 bonus lasts until the regroup phase.&lt;br /&gt;
&lt;br /&gt;
====WORRY====&lt;br /&gt;
1U162&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
To play, exert an Uruk-hai. Plays to your support &lt;br /&gt;
area.&lt;br /&gt;
Each time a companion or ally loses a skirmish &lt;br /&gt;
involving an Uruk-hai, the opponent must &lt;br /&gt;
choose to either exert the Ring-bearer or add a &lt;br /&gt;
burden.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====GOBLIN MARKSMAN====&lt;br /&gt;
'''1C176'''&lt;br /&gt;
Italic text within parentheses is descriptive only, and has no added gameplay effect.&lt;br /&gt;
&lt;br /&gt;
====PLUNDERED ARMORIES====&lt;br /&gt;
'''1C193'''&lt;br /&gt;
If a minion bearing a [Moria] weapon is discarded due to losing a skirmish, Plundered Armories takes effect before optional actions triggered by winning/losing that skirmish occur.&lt;br /&gt;
When an effect discards “all” minions (thereby discarding their weapons), they are discarded at the same time. None of those minions may have weapons played on them with Plundered Armories.&lt;br /&gt;
&lt;br /&gt;
====DRAWN TO ITS POWER====&lt;br /&gt;
'''1U211'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
Each time a companion is killed in a skirmish &lt;br /&gt;
involving a Nazgûl, add a burden.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====PATHS SELDOM TRODDEN====&lt;br /&gt;
'''1U222'''&lt;br /&gt;
This card can replace sites only in the Fellowship block format. See Section Two, '''adventure deck'''.&lt;br /&gt;
&lt;br /&gt;
====RETURN TO ITS MASTER====&lt;br /&gt;
'''1R224'''&lt;br /&gt;
This card creates a skirmish in addition to regular and fierce skirmishes.&lt;br /&gt;
&lt;br /&gt;
====ÚLAIRË NELYA, LIEUTENANT OF MORGUL====&lt;br /&gt;
'''1U233'''&lt;br /&gt;
This card can replace sites only in the Fellowship block format. See Section Two, '''adventure deck'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ÚLAIRË NERTËA, MESSENGER OF DOL GULDUR====&lt;br /&gt;
'''1U234'''&lt;br /&gt;
If two or more minions are played, the Shadow player decides in what order those minions are played.&lt;br /&gt;
&lt;br /&gt;
====ÚLAIRË OSTËA, LIEUTENANT OF MORGUL====&lt;br /&gt;
'''1U235'''&lt;br /&gt;
'''Shadow''': Exert Úlairë Otsëa to make a [Nazgul] &lt;br /&gt;
minion '''fierce''' until the regroup phase.&lt;br /&gt;
The name “Ostëa” in the title of this card should be “Otsëa.” Future printings will have this correction. All versions of this card have the same card title for uniqueness purposes.&lt;br /&gt;
&lt;br /&gt;
====A HOST AVAILS LITTLE====&lt;br /&gt;
'''1U251'''&lt;br /&gt;
If you can spot 7 or more companions, you may wound the same companion more than once.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ORC AMBUSHER====&lt;br /&gt;
'''1C261'''&lt;br /&gt;
This ''Fellowship of the Ring'' card was misprinted in the Gimli ''Mines of Moria'' starter deck. The word “non-native” should be “roaming.”&lt;br /&gt;
&lt;br /&gt;
====ORC ASSASSIN====&lt;br /&gt;
'''1U262'''&lt;br /&gt;
This ''Fellowship of the Ring'' card was misprinted in the Gimli ''Mines of Moria'' starter deck. The word “non-native” should be “roaming.”&lt;br /&gt;
&lt;br /&gt;
====ORC BANNER====&lt;br /&gt;
'''1R263'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
Each time a companion or ally loses a skirmish &lt;br /&gt;
involving a [Sauron] Orc, each [Sauron] Orc is strength &lt;br /&gt;
+1 until the regroup phase.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====BILBO BAGGINS, RETIRED ADVENTURER====&lt;br /&gt;
'''1R284'''&lt;br /&gt;
This card’s title should now be read as: •Bilbo, Retired Adventurer&lt;br /&gt;
&lt;br /&gt;
====ROSIE COTTON====&lt;br /&gt;
'''1U309'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Sam is strength +1.&lt;br /&gt;
'''Fellowship''': Exert Rosie Cotton to heal Sam.&lt;br /&gt;
&lt;br /&gt;
====THRÓR’S MAP====&lt;br /&gt;
'''1R318'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
'''Fellowship''' ''or'' '''Regroup''': Exert 2 Hobbits and &lt;br /&gt;
discard Thrór’s Map to play the fellowship’s next &lt;br /&gt;
site (replacing opponent’s site if necessary).&lt;br /&gt;
''Reprinted correctly as a random rare in Fellowship beta Starter Decks.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ETTENMOORS====&lt;br /&gt;
'''1C331'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Plains'''. '''Skirmish''': Exert your companion or &lt;br /&gt;
minion to make that character strength +2.&lt;br /&gt;
&lt;br /&gt;
====FORD OF BRUINEN====&lt;br /&gt;
'''1U338'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''River'''. '''Sanctuary'''. The twilight cost of the first &lt;br /&gt;
Nazgûl played to Ford of Bruinen each turn is &lt;br /&gt;
–5.&lt;br /&gt;
&lt;br /&gt;
====BALIN’S TOMB====&lt;br /&gt;
'''1U343'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Underground'''. '''Maneuver''': Discard your tale &lt;br /&gt;
from play or from hand to heal your companion.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====EMYN MUIL====&lt;br /&gt;
'''1U360'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Maneuver''': Exert your minion to make that &lt;br /&gt;
minion fierce until the regroup phase.&lt;br /&gt;
&lt;br /&gt;
====WHAT ARE WE WAITING FOR?====&lt;br /&gt;
'''2R15'''&lt;br /&gt;
If a second copy of this card is played and that Shadow player has already chosen to skip his or her next Shadow phase, that player may choose to skip the same Shadow phase again (which has no effect).&lt;br /&gt;
&lt;br /&gt;
====DARK PLACES====&lt;br /&gt;
'''2C45'''&lt;br /&gt;
This card can replace sites only in the Fellowship block format. See Section Two, '''adventure deck'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====URUK SCOUT====&lt;br /&gt;
'''2C47'''&lt;br /&gt;
The special ability of this minion may only cancel an event that specifically requires a ranger in its game text.&lt;br /&gt;
&lt;br /&gt;
====CAVE TROLL’S CHAIN====&lt;br /&gt;
'''2R53'''&lt;br /&gt;
When an exhausted Cave Troll, armed with the Cave Troll’s Chain, takes its last wound during the archery phase, the Chain cannot be used to wound an archer companion (since the wound is a required action and takes effect before the Chain can be used).&lt;br /&gt;
&lt;br /&gt;
====ORC SCOUT====&lt;br /&gt;
'''2C89'''&lt;br /&gt;
The special ability of this minion may only cancel an event that specifically requires a ranger in its game text.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====BILBO BAGGINS, WELL-SPOKEN GENTLEHOBBIT====&lt;br /&gt;
'''2U96'''&lt;br /&gt;
This card’s title should now be read as: •Bilbo, Well-spoken Gentlehobbit&lt;br /&gt;
&lt;br /&gt;
====O ELBERETH! GITHONIEL!==== &lt;br /&gt;
'''2R108'''&lt;br /&gt;
As skirmishes involving the Ring-bearer cannot be cancelled, the skirmish action of this&lt;br /&gt;
condition can only be used to take off The One Ring.&lt;br /&gt;
&lt;br /&gt;
====WE MUST GO WARILY====&lt;br /&gt;
'''3C48'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
'''Response''': If the fellowship moves in the regroup &lt;br /&gt;
phase, exert a [Gondor] companion twice to make each &lt;br /&gt;
minion’s twilight cost +1 until the next regroup &lt;br /&gt;
phase.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ÚLAIRË OTSËA, RINGWRAITH IN TWILIGHT====&lt;br /&gt;
'''3U86'''&lt;br /&gt;
If Frodo dies in a skirmish involving Otsëa with Sam also in play, The One Ring is transferred to Sam before Blade Tip may be transferred with Otsëa’s game text.&lt;br /&gt;
&lt;br /&gt;
====MELILOT BRANDYBUCK, MERRY DANCER====&lt;br /&gt;
'''3R110'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Response''': If a burden is about to be added by &lt;br /&gt;
a Shadow card, exert Melilot Brandybuck to &lt;br /&gt;
prevent that burden.&lt;br /&gt;
&lt;br /&gt;
====OLD NOAKES, PURVEYOR OF WISDOMS====&lt;br /&gt;
'''3C111'''&lt;br /&gt;
If a Shadow card gives you the choice of discarding a card from hand or taking a different action, that card does not activate Old Noakes’ game text.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====THE ONE RING (OVERSIZED VERSION)====&lt;br /&gt;
'''4M1'''&lt;br /&gt;
A special, promotional version of this oversized card has been produced in regular card size. This card cannot be used to play the game.&lt;br /&gt;
&lt;br /&gt;
====MY AXE IS NOTCHED====&lt;br /&gt;
'''4R52'''&lt;br /&gt;
The strength bonus derived from this condition is based on the lowest number of tokens on either card.&lt;br /&gt;
''If there are two [Elven] tokens on Final Count and three [Dwarven] tokens on My Axe Is Notched, the strength bonus is +2.''&lt;br /&gt;
&lt;br /&gt;
====FINAL COUNT====&lt;br /&gt;
'''4R69'''&lt;br /&gt;
See My Axe Is Notched 4R52.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ELVEN BROOCH====&lt;br /&gt;
'''4U63'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
To play, spot an Elf. Bearer must be a &lt;br /&gt;
companion.&lt;br /&gt;
'''Response''':If another possession borne by bearer &lt;br /&gt;
is about to be discarded by a Shadow card, &lt;br /&gt;
discard this possession instead.&lt;br /&gt;
&lt;br /&gt;
====UNDER THE LIVING EARTH====&lt;br /&gt;
'''4C105'''&lt;br /&gt;
The twilight token added for the cost of this card adds to the strength bonus provided by its effect.&lt;br /&gt;
''If the twilight pool is empty when this card is played, Gandalf is strength +1.''&lt;br /&gt;
&lt;br /&gt;
====COME DOWN====&lt;br /&gt;
'''4R146'''&lt;br /&gt;
This card allows all allies to take wounds from archery fire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====URUK REGULAR====&lt;br /&gt;
'''4C192'''&lt;br /&gt;
This card’s special ability makes the twilight cost of an Uruk-hai –1 for each Uruk-hai you spot other than this card.&lt;br /&gt;
''If you have four Uruk Regulars in play and you use the special ability on one of them to play an Uruk Searcher (twilight cost of 4), the Searcher’s twilight cost is 1.''&lt;br /&gt;
&lt;br /&gt;
====HOWL OF HARAD====&lt;br /&gt;
'''4U236'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
Each time a companion or ally loses a skirmish &lt;br /&gt;
involving a Southron, you may remove [4] to &lt;br /&gt;
make the Free Peoples Player wound a Ring-bound companion.&lt;br /&gt;
&lt;br /&gt;
====ITHILIEN WILDERNESS====&lt;br /&gt;
'''4R237'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
At the end of each phase during which the &lt;br /&gt;
fellowship moved to 7[Tower], 8[Tower], or 9[Tower] and the twilight &lt;br /&gt;
pool has fewer than 7 twilight tokens, you may &lt;br /&gt;
add [8].&lt;br /&gt;
Skirmish:Discard this condition to make a [Raider] &lt;br /&gt;
Man strength +2.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====SOUTHRON FIGHTER====&lt;br /&gt;
'''4R251'''&lt;br /&gt;
The foil version of this card has a different image from the non-foil version.&lt;br /&gt;
&lt;br /&gt;
====FRODO, COURTEOUS HALFLING====&lt;br /&gt;
'''4R301'''&lt;br /&gt;
This card only prevents Shadow cards that make you discard from hand or draw deck. If a &lt;br /&gt;
Shadow card gives you a choice, you may choose to discard.&lt;br /&gt;
''If a Dunlending Rampager is played, Courteous Halfling does not prevent the Free Peoples player from discarding. Since the game text of the Rampager says “may discard,” a choice is provided.''&lt;br /&gt;
&lt;br /&gt;
====HORSE-COUNTRY====&lt;br /&gt;
'''4U326'''&lt;br /&gt;
This ''Two Towers'' card was misprinted in an ''Ents of Fangorn'' starter deck. The correct text follows:&lt;br /&gt;
'''Plains'''. While you can spot a [Rohan] mount at &lt;br /&gt;
Horse-country, the move limit is +1 for this turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====DERNDINGLE====&lt;br /&gt;
'''4U330'''&lt;br /&gt;
This ''Two Towers'' card was misprinted in an ''Ents of Fangorn'' starter deck. The correct text follows:&lt;br /&gt;
'''Forest'''. While you can spot an unbound Hobbit &lt;br /&gt;
at Derndingle, the move limit is +1 for this turn.&lt;br /&gt;
&lt;br /&gt;
====ERED NIMRAIS====&lt;br /&gt;
'''4U343'''&lt;br /&gt;
When Sméagol is played to Ered Nimrais and The Nine Walkers is in play, his twilight cost is 1.&lt;br /&gt;
&lt;br /&gt;
====CAVES OF AGLAROND====&lt;br /&gt;
'''4U352'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Underground'''. '''Sanctuary'''. '''Maneuver''': Spot &lt;br /&gt;
your Uruk-hai and remove [2] to make one of &lt;br /&gt;
your Uruk-hai '''fierce''' until the regroup phase. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====GREAT HALL====&lt;br /&gt;
'''4U353'''&lt;br /&gt;
Each [Rohan] ally participates in archery fire and skirmishes at this site as if this were his or her home site.&lt;br /&gt;
&lt;br /&gt;
====BERSERK RAGER====&lt;br /&gt;
'''5U45'''&lt;br /&gt;
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.&lt;br /&gt;
The tokens removed for the special ability on this card must all be removed from the same machine.&lt;br /&gt;
&lt;br /&gt;
====BERSERK SAVAGE====&lt;br /&gt;
'''5R46'''&lt;br /&gt;
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.&lt;br /&gt;
The tokens removed for the special ability on this card must all be removed from the same machine.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====BERSERK SLAYER====&lt;br /&gt;
'''5R47'''&lt;br /&gt;
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.&lt;br /&gt;
The tokens removed for the special ability on this card must all be removed from the same machine.&lt;br /&gt;
&lt;br /&gt;
====URUK-HAI BERSERKER====&lt;br /&gt;
'''5U63'''&lt;br /&gt;
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.&lt;br /&gt;
&lt;br /&gt;
====EYE OF BARAD-DÛR====&lt;br /&gt;
'''5R96'''&lt;br /&gt;
This card must be played in order to use its response text, which is affected by cards like Legolas, Dauntless Hunter. The text “discard this card to” is superfluous.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====STING, BAGGINS HEIRLOOM====&lt;br /&gt;
'''5R116'''&lt;br /&gt;
The collector’s information printed on the Tengwar version of this card (a tournament &lt;br /&gt;
promo card) was printed incorrectly as 4 R 100. This information should be read as 5 R 116.&lt;br /&gt;
&lt;br /&gt;
====QUICKBEAM, BREGALAD====&lt;br /&gt;
'''6C33'''&lt;br /&gt;
Like other similar cards, this card’s game text should say “Ent or unbound Hobbit.” For each Ent or each unbound Hobbit, the twilight cost is –1.&lt;br /&gt;
&lt;br /&gt;
====SWORD OF DOL GULDUR====&lt;br /&gt;
'''6R85'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Bearer must be a Nazgûl.&lt;br /&gt;
While bearer is Úlairë Toldëa, each time he wins &lt;br /&gt;
a skirmish the Free Peoples player must discard &lt;br /&gt;
a Free Peoples possession or a Free Peoples &lt;br /&gt;
condition.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====HELD====  &lt;br /&gt;
6R109&lt;br /&gt;
The “site 9” referred to on this card is any site 9 card from any block.&lt;br /&gt;
&lt;br /&gt;
====DON’T LOOK AT THEM====&lt;br /&gt;
'''6R39'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
'''Skirmish''': Spot Sméagol and discard 3 cards &lt;br /&gt;
from hand to wound a minion Sméagol is &lt;br /&gt;
skirmishing once (or twice if that minion is a [Nazgul] &lt;br /&gt;
minion).&lt;br /&gt;
&lt;br /&gt;
====THEY STOLE IT====&lt;br /&gt;
'''6R46'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
'''Skirmish''': Spot Gollum and discard 3 cards &lt;br /&gt;
from hand to wound a companion Gollum is &lt;br /&gt;
skirmishing once (or twice if that companion is a &lt;br /&gt;
[Shire] companion).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====IT BURNS US====&lt;br /&gt;
'''6U110'''&lt;br /&gt;
This card counts both Free Peoples cultures and Shadow cultures when cards are revealed.&lt;br /&gt;
&lt;br /&gt;
====LOYALTY UNSHAKEN====&lt;br /&gt;
'''7R10'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
When you play this condition, you may stack 2 &lt;br /&gt;
cards from hand here and draw a card for each &lt;br /&gt;
[Dwarven] card you stack.&lt;br /&gt;
'''Skirmish''': Make a Dwarf strength +2. Also, &lt;br /&gt;
make that Dwarf '''damage +2''' for each [Dwarven] card &lt;br /&gt;
stacked on this condition. Discard this condition.&lt;br /&gt;
&lt;br /&gt;
====SLAKED THIRSTS====&lt;br /&gt;
'''7U14'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Choose one: Spot a Dwarf to draw a card; or, if &lt;br /&gt;
this card is stacked on a [Dwarven] condition, spot a &lt;br /&gt;
Dwarf companion and discard this event to exert &lt;br /&gt;
a minion twice.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====TERRIBLE AND EVIL====&lt;br /&gt;
'''7R50'''&lt;br /&gt;
If Gandalf is exhausted, he cannot exert to pay the cost of this card, even if X is equal to zero.&lt;br /&gt;
&lt;br /&gt;
====NO SAFE PLACES====&lt;br /&gt;
'''7R66'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Exert Sméagol to reveal an opponent’s hand. &lt;br /&gt;
That opponent must discard a card from hand &lt;br /&gt;
for each culture revealed.&lt;br /&gt;
&lt;br /&gt;
====CITY OF MEN====&lt;br /&gt;
'''7C83'''&lt;br /&gt;
You may discard only one [Sauron] minion for each copy of this card played.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====FOOTMAN’S ARMOR====&lt;br /&gt;
'''7U93'''&lt;br /&gt;
Each time the response for this card is activated, the conditions for being overwhelmed must be checked again.&lt;br /&gt;
&lt;br /&gt;
====PIPPIN’S SWORD====&lt;br /&gt;
'''7R114'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Bearer must be Pippin.&lt;br /&gt;
Skirmish:Exert Pippin twice to make him &lt;br /&gt;
strength +1 for each µ companion you spot.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====DESERT RUNNER====&lt;br /&gt;
'''7C133'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Southron. Ambush [1].&lt;br /&gt;
When the Free Peoples player assigns this minion&lt;br /&gt;
to a character and you have initiative, you may&lt;br /&gt;
wound that character.&lt;br /&gt;
&lt;br /&gt;
====DESERT SCOUT====&lt;br /&gt;
'''7C134'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Southron'''. '''Ambush''' [1].&lt;br /&gt;
When the Free Peoples player assigns this minion &lt;br /&gt;
to a character and you have initiative, you may &lt;br /&gt;
wound that character.&lt;br /&gt;
&lt;br /&gt;
====DESERT SNEAK====&lt;br /&gt;
'''7C135'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Southron'''. '''Ambush''' [1].&lt;br /&gt;
When the Free Peoples player assigns this minion &lt;br /&gt;
to a character and you have initiative, you may &lt;br /&gt;
wound that character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====LOATHSOME====&lt;br /&gt;
'''7R182'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
If a skirmish that involved a Nazgûl is about to &lt;br /&gt;
end, discard a possession borne by a companion &lt;br /&gt;
in that skirmish.&lt;br /&gt;
This card is played as a response to the end of a skirmish that involved a Nazgûl, even if that skirmish ends before resolution. If the skirmish is ending because it is resolving normally, the discard of the possession does not effect the resolution of that skirmish.&lt;br /&gt;
&lt;br /&gt;
====GRIMBOLD, MARSHAL OF ROHAN====&lt;br /&gt;
'''7R233'''&lt;br /&gt;
This card can replace sites only in the King block format. See Section Two, '''adventure deck'''.&lt;br /&gt;
&lt;br /&gt;
====ABOVE THE BATTLEMENT====&lt;br /&gt;
'''7C262'''&lt;br /&gt;
When you play this card you must choose one of the following actions: (1) play a besieger stacked on a site you control; or (2) remove a burden to play a [Sauron] Orc from your discard pile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====MORDOR ASSASSIN====&lt;br /&gt;
'''7R284'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Response''': If a companion is overwhelmed &lt;br /&gt;
during a skirmish involving a [Sauron] Orc and &lt;br /&gt;
threat wounds are about to be placed, remove a &lt;br /&gt;
threat to assign this minion to the Ring-bearer &lt;br /&gt;
(even if the Ring-bearer is already assigned).&lt;br /&gt;
Removing the threat is a cost that must be paid before threats are triggered.&lt;br /&gt;
&lt;br /&gt;
====MORDOR DEFENDER====&lt;br /&gt;
'''7C285'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Skirmish''': Exert this minion and spot another &lt;br /&gt;
[Sauron] minion to add a threat.&lt;br /&gt;
&lt;br /&gt;
====MORDOR SAVAGE====&lt;br /&gt;
'''7C289'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Skirmish''': Exert this minion and spot another &lt;br /&gt;
[Sauron] minion to add a threat.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ORC OFFICER====&lt;br /&gt;
'''7U302'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Each time a companion is overwhelmed in &lt;br /&gt;
a skirmish that involves a [Sauron] Orc, add 3 &lt;br /&gt;
burdens.&lt;br /&gt;
&lt;br /&gt;
====ORC PURSUER====&lt;br /&gt;
'''7C303'''&lt;br /&gt;
This card from ''The Return of the King'' set has the same name as card 5 C 108 from the ''Battle of Helm’s Deep'' set. You may have up to four &lt;br /&gt;
copies of 5 C 108 and up to four copies of 7 C 303 in your deck.&lt;br /&gt;
&lt;br /&gt;
====ISENGARD RUINED====&lt;br /&gt;
'''7U331'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Fellowship''': Spot Gandalf to add [2]. Each player &lt;br /&gt;
may draw a card.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ANDUIN BANKS====&lt;br /&gt;
'''7U341'''&lt;br /&gt;
This card from ''The Return of the King'' set has the same name as card '''1C356''' from the ''Fellowship of the Ring'' set.&lt;br /&gt;
&lt;br /&gt;
====MORGUL VALE====&lt;br /&gt;
'''7U357'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Skirmish''': Spot your [Sauron] minion and remove 2 &lt;br /&gt;
threats to make your [Sauron] minion strength +3.&lt;br /&gt;
&lt;br /&gt;
====SAVED FROM THE FIRE====&lt;br /&gt;
'''8R20'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Spot Gandalf and place a companion (except &lt;br /&gt;
the Ring-bearer) in the dead pile to take up to 3 &lt;br /&gt;
cards from that companion’s culture into hand &lt;br /&gt;
from your draw deck. Shuffle your draw deck.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ELESSAR’S EDICT====&lt;br /&gt;
'''8R33'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
If a [Gondor] Wraith is about to be killed, discard him &lt;br /&gt;
and either exhaust another [Gondor] Wraith or spot &lt;br /&gt;
another exhausted [Gondor] Wraith to prevent that.&lt;br /&gt;
&lt;br /&gt;
====BLACK DART====&lt;br /&gt;
'''8U69'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Archery''': Spot your enduring or mounted &lt;br /&gt;
Nazgûl to transfer this condition from your &lt;br /&gt;
support area to an unbound companion. Discard &lt;br /&gt;
a mount borne by that companion.&lt;br /&gt;
Bearer cannot heal or bear mounts.&lt;br /&gt;
&lt;br /&gt;
====SMÉAGOL, BEARER OF GREAT SECRETS====&lt;br /&gt;
'''9R+30'''&lt;br /&gt;
You do not add a burden when you start this card as your Ring-bearer. (Your Ring-bearer is placed on the table, not played.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====CELEBORN, LORD OF THE GALADHRIM====&lt;br /&gt;
'''10R7'''&lt;br /&gt;
This card’s collector’s info was misprinted as 10R6.&lt;br /&gt;
&lt;br /&gt;
====GOLLUM, MAD THING====&lt;br /&gt;
'''10R21'''&lt;br /&gt;
Gollum’s game text does not apply if a Shadow player assigns him to a skirmish.&lt;br /&gt;
&lt;br /&gt;
====FIELD OF THE FALLEN====&lt;br /&gt;
'''10U43'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
To play, spot a [Raider] Man.&lt;br /&gt;
While there is a character in the dead pile, each &lt;br /&gt;
companion of the same culture as that character &lt;br /&gt;
is strength –1.&lt;br /&gt;
'''Skirmish''': Exert your Southron to make him &lt;br /&gt;
strength +1.&lt;br /&gt;
&lt;br /&gt;
=Credits=&lt;br /&gt;
'''Design''': Brad DeFruiter, Evan Lorentz.&lt;br /&gt;
'''Development''': Joe Alread, Mike Girard, Geoff Snider, Kendrick Summers.&lt;br /&gt;
'''Art Direction''': Dan Burns.&lt;br /&gt;
'''Art Design''': Joe Boulden, Rob Burns, Kieran Yanner, Jeff Hellerman.&lt;br /&gt;
'''Production''': Ross Campbell, Mike Carosi, David Watson, Sandy Wible.&lt;br /&gt;
'''For New Line Cinema''': John Mayo, Mark Ordesky, Glen Sharah.&lt;br /&gt;
'''For Tolkien Enterprises''': Laurie Battle.&lt;br /&gt;
'''Special Thanks''': Tim Ellington, Chuck Kallenbach, Tom Lischke, Mike Reynolds, our many playtesters, Weta Workshop, Richard Taylor, Daniel Falconer, and — as always — Warren Holland.&lt;br /&gt;
&lt;br /&gt;
=Contacting Decipher=&lt;br /&gt;
• websites: decipher.com &amp;amp; lotrfanclub.com&lt;br /&gt;
• customer service email: customer.service=decipher.com&lt;br /&gt;
• telephone: 757-623-3600&lt;br /&gt;
• address: P.O. Box 56, Norfolk, VA, USA 23501-0056&lt;br /&gt;
&lt;br /&gt;
© MMIV New Line Productions, Inc. All Rights Reserved. &lt;br /&gt;
“The Lord of the Rings” and names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. Decipher Inc. Authorized User. TM, ®, &amp;amp; © 2004 Decipher Inc., P.O. Box 56, Norfolk, Virginia U.S.A. 23501. All Rights Reserved. Printed in the U.S.A.&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Wizard&amp;diff=17101</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Wizard&amp;diff=17101"/>
		<updated>2020-09-07T09:10:39Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wizard=&lt;br /&gt;
{{cardmedia:istari.jpg  |The Five Istari}}&lt;br /&gt;
&lt;br /&gt;
About 1600 years before the events of The Lord of the Rings, the Valar gods in Valinor grew troubled at Sauron's growth in power and worried that the Free Peoples of Middle-earth would be unable to stop him unaided.  To this end the Valar sent a group of the [[Maia|Maiar]] under their command to oppose and ultimately throw down Sauron from his dark throne.  &lt;br /&gt;
&lt;br /&gt;
Those selected were Curumo, sent by Aulë the Smith, and Alatar, sent by Oromë the huntsman.  These two were not deemed enough, and Manwë, chief of the Valar, sought out Olórin to aid them.  Olórin at first refused, claiming he was weak and expressing fear of Sauron, but at this he was rebuked and told that this was all the more reason to resist him.  Yavanna, keeper of the woods, then requested Curumo that he take Aiwendil as a companion, as Aiwendil was like unto her in his lore and love of all living things.  Alatar then chose Pallando as a friend.&lt;br /&gt;
&lt;br /&gt;
These Five were commanded to resist Sauron through uprising; to incite courage and steadfastness in the peoples of Middle-earth and were forbidden to fight Power with Power.  They took the forms of old men, though as [[Maia|Maiar]] they were immortal and seemed to have incredible stamina and longevity to the ignorant watcher. As they mingled with the Free Peoples of Middle-earth, they took the names given them rather than reveal their own:  Curumo was called by Men Saruman; Aiwendil was called Radagast; Olórin was named Gandalf, and Alatar and Pallando passed into the East and were never named by the Men of Gondor.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In The Lord of the Rings TCG, Wizard is the [[Race]] given to these five ''Istari''.  Gandalf and the traitor Saruman are the most prominent and powerful, successfully emboldening the forces around them to oppose their enemies.  See the [[Gandalf Culture]] and [[Isengard Culture]] for more information on strategy and use.  Radagast the Brown and his [[lotr00057|Staff]] have been represented as limited-edition [[Gandalf Culture]] cards; and Followers representing the distant influence of the two Blue Wizards Alatar and Pallando are also present.&lt;br /&gt;
&lt;br /&gt;
There are a handful of cards which are set apart in that they may regularly interact with both Free Peoples and Shadow wizards. While it is rare that the Free Peoples would need to spot a Shadow Wizard rather than Gandalf or Radagast, the Shadow player can use this to his or her advantage when matched up against the [[Gandalf Culture]]. These cards are Perspective, Alatar Deceived, Pallando Deceived, Radagast Deceived, Staff of Saruman, Fallen Istar's Stave, and Throne of Isengard.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that a generic [[lotr02029|Wizard's Staff]] possession has been printed a few times as a [[Gandalf Culture]] card with the very particular requirement of &amp;quot;Bearer must be a Wizard&amp;quot;, rather than &amp;quot;Bearer must be Gandalf&amp;quot;.  It could be surmised that there was to be some card or strategy in place that would allow Shadow players using Saruman to &amp;quot;steal&amp;quot; such a Staff from the Free Peoples Gandalf, and so weaken him. This was never directly implemented, though Strange-looking Men (banned or restricted in all formats) is capable of transferring [[lotr02029|Wizard's Staff]] to Saruman.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Cards with the Race of Wizard==&lt;br /&gt;
&lt;br /&gt;
====Free Peoples====&lt;br /&gt;
[Gandalf] Gandalf, The Grey Wizard&lt;br /&gt;
[Gandalf] Gandalf, The Grey Pilgrim&lt;br /&gt;
[Gandalf] Gandalf, Greyhame&lt;br /&gt;
[Gandalf] Gandalf, The White Wizard&lt;br /&gt;
[Gandalf] Gandalf, Mithrandir&lt;br /&gt;
[Gandalf] Gandalf, Defender of the West&lt;br /&gt;
[Gandalf] Gandalf, Manager of Wizards&lt;br /&gt;
[Gandalf] Gandalf, Leader of Men&lt;br /&gt;
[Gandalf] Gandalf, Leader of the Company&lt;br /&gt;
[Gandalf] Gandalf, The White Rider&lt;br /&gt;
[Gandalf] Gandalf, Bearer of Obligation&lt;br /&gt;
[Gandalf] Gandalf, Powerful Guide&lt;br /&gt;
[Gandalf] Gandalf, Returned&lt;br /&gt;
[Gandalf] Gandalf, Wise Guide&lt;br /&gt;
[Gandalf] Gandalf, Stormcrow&lt;br /&gt;
[Gandalf] Radagast, The Brown&lt;br /&gt;
&lt;br /&gt;
====Shadow==== &lt;br /&gt;
[Isengard] Saruman, Keeper of Isengard&lt;br /&gt;
[Isengard] Saruman, Servant of the Eye&lt;br /&gt;
[Dunland]Saruman, Rabble-rouser&lt;br /&gt;
[Isengard] Saruman, Black Traitor&lt;br /&gt;
[Isengard] Saruman, Master of Foul Folk&lt;br /&gt;
[Isengard] Saruman, Of Many Colours&lt;br /&gt;
[Uruk-hai] Saruman, Agent of the Dark Lord&lt;br /&gt;
[Isengard] Saruman, Instigator of Insurrection&lt;br /&gt;
[Men] Saruman, Coldly Still&lt;br /&gt;
[Uruk-hai] Saruman, Curunir&lt;br /&gt;
[Uruk-hai] Saruman, Master of the White Hand&lt;br /&gt;
[Isengard] Alatar Deceived&lt;br /&gt;
[Isengard] Pallando Deceived&lt;br /&gt;
[Isengard] Radagast Deceived&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div CLEAR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cards which Interact with the Wizards==&lt;br /&gt;
While many cards call out Gandalf and Saruman by name, these cards interact with any Wizard or with either of the [Gandalf] Wizards. Free Peoples cards are overwhelmingly from the [[Gandalf Culture]] while Shadow cards mostly come from the [[Isengard Culture]], with exceptions noted.&lt;br /&gt;
&lt;br /&gt;
====Free Peoples====&lt;br /&gt;
&lt;br /&gt;
* Artifacts:&lt;br /&gt;
  * Gandalf's Staff, Ash-staff&lt;br /&gt;
&lt;br /&gt;
* Possessions:&lt;br /&gt;
  * Wizard Staff&lt;br /&gt;
  * [[LOTR04263|Brego]] ([Rohan])&lt;br /&gt;
  * [[LOTR04283|Horse of Rohan]] ([Rohan])&lt;br /&gt;
  * The Art of Gandalf&lt;br /&gt;
  * Shadowfax, Roaring Wind&lt;br /&gt;
  * Shadowfax, Greatest of the Mearas&lt;br /&gt;
  * Radagast's Herb Bag&lt;br /&gt;
&lt;br /&gt;
* Conditions:&lt;br /&gt;
  * Sent Back&lt;br /&gt;
  * G for Grand&lt;br /&gt;
  * New Authority&lt;br /&gt;
  * Salve&lt;br /&gt;
  * Traveler's Homestead&lt;br /&gt;
  * Scintillating Bird&lt;br /&gt;
  * Perspective&lt;br /&gt;
  * Stern Words&lt;br /&gt;
&lt;br /&gt;
* Followers:&lt;br /&gt;
  * Gwaihir, The Windlord&lt;br /&gt;
&lt;br /&gt;
* Events:&lt;br /&gt;
  * Borne Far Away&lt;br /&gt;
  * Gathering Wind&lt;br /&gt;
  * Out of the High Airs&lt;br /&gt;
  * Ease the Burden&lt;br /&gt;
  * Final Account&lt;br /&gt;
  * Inspiration&lt;br /&gt;
  * New-awakened&lt;br /&gt;
  * Prolonged Struggle&lt;br /&gt;
  * Discoveries&lt;br /&gt;
  * Introspection&lt;br /&gt;
  * Traveled Leader&lt;br /&gt;
  * A New Light&lt;br /&gt;
  * Drawn to Full Height&lt;br /&gt;
  * One-Upsmanship&lt;br /&gt;
&lt;br /&gt;
====Shadow====&lt;br /&gt;
* Artifacts:&lt;br /&gt;
  * Staff of Saruman, Fallen Istar's Stave&lt;br /&gt;
  * Throne of Isengard&lt;br /&gt;
&lt;br /&gt;
* Conditions&lt;br /&gt;
  * Alatar Deceived&lt;br /&gt;
  * Pallando Deceived&lt;br /&gt;
  * Radagast Deceived&lt;br /&gt;
&lt;br /&gt;
* Events&lt;br /&gt;
  * One of You Must Do This&lt;br /&gt;
  * [[LOTR03063|Massing in the East]] ([Sauron])&lt;br /&gt;
&lt;br /&gt;
{{:Unloaded Keyword Table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Uruk-hai_culture&amp;diff=17100</id>
		<title>Uruk-hai culture</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Uruk-hai_culture&amp;diff=17100"/>
		<updated>2020-09-07T09:08:25Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Uruk-hai Culture=&lt;br /&gt;
&lt;br /&gt;
The Uruk-hai Culture was one of three reworked cultures following the release of Shadows.  Decipher's goals in redrawing Shadow cultural lines by Race rather than by nation are unknown, but it had the result of causing a schism between the Movie block era and the post-Shadows era, since the new and old cultures do not play well together.  This had the effect of alienating the playerbase, who viewed the move as a marketing ploy to force players to purchase new cards (since the old ones were now incompatible).  &lt;br /&gt;
&lt;br /&gt;
The Uruk-hai culture replaced the previous Isengard culture. It was the least justifiable of the reworked cultures, as it was essentially just a rebranding of Isengard without any real changes to content or what it represented.  Indeed, since it lost Warg-riders to the Orc culture, it actually lost some of its defining characteristics.&lt;br /&gt;
&lt;br /&gt;
{{:Culture Table}}&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Orc_culture&amp;diff=17099</id>
		<title>Orc culture</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Orc_culture&amp;diff=17099"/>
		<updated>2020-09-07T09:08:03Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Orc Culture=&lt;br /&gt;
&lt;br /&gt;
The Orc Culture was one of three reworked cultures following the release of Shadows.  Decipher's goals in redrawing Shadow cultural lines by Race rather than by nation are unknown, but it had the result of causing a schism between the Movie block era and the post-Shadows era, since the new and old cultures do not play well together.  This had the effect of alienating the playerbase, who viewed the move as a marketing ploy to force players to purchase new cards (since the old ones were now incompatible).  &lt;br /&gt;
&lt;br /&gt;
The Orc culture combined Moria, Sauron, and the orcish elements of the Ringwraith and Isengard cultures. It is one of the strongest shadow cultures of the later sets, and specialises primarily in recursion; it was possible to recover any Orc culture card from the discard pile, although the banning of Orkish Smith took condition recovery out of the equation. The Orc culture also had the monopoly on Follower hate, until Frenzy of Arrows was rendered extinct by its erratum. Even without these powerful cards, the Orc culture still has a wide variety of powerful strategies at its disposal for the later formats, ranging from corruption to wounding (during Maneuver or Skirmish phases) to swarms (Lurker, Troll or regular).&lt;br /&gt;
&lt;br /&gt;
{{:Culture Table}}&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Men_culture&amp;diff=17098</id>
		<title>Men culture</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Men_culture&amp;diff=17098"/>
		<updated>2020-09-07T09:07:30Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Men Culture=&lt;br /&gt;
&lt;br /&gt;
The Men Culture was one of three reworked cultures following the release of Shadows.  Decipher's goals in redrawing Shadow cultural lines by Race rather than by nation are unknown, but it had the result of causing a schism between the Movie block era and the post-Shadows era, since the new and old cultures do not play well together.  This had the effect of alienating the playerbase, who viewed the move as a marketing ploy to force players to purchase new cards (since the old ones were now incompatible).  &lt;br /&gt;
&lt;br /&gt;
The Men culture combined the Dunland and Raider cultures.  Of the three new cultures it is arguably the most justified, as the original design called for both Dunland and Raider to be part of the same &amp;quot;Evil Men&amp;quot; culture, and for each nation to be represented by divisions of strategy and [[unloaded_keyword|unloaded keywords]]. This turned out to be how it ended up working anyway, since the Dunland culture stagnated and Raider was divided between [[Southron|Southrons]], [[Easterling|Easterlings]], and [[Corsair|Corsairs]]; thus, the Men Culture was a move to promote the ''de facto'' state of these two cultures to a ''de jure'' unification.&lt;br /&gt;
&lt;br /&gt;
{{:Culture Table}}&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Maia&amp;diff=17097</id>
		<title>Maia</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Maia&amp;diff=17097"/>
		<updated>2020-09-07T09:04:45Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maia Race=&lt;br /&gt;
* [[lotr09048|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr09048.jpg?200|Sauron, Lieutenant of Morgoth}}]]&lt;br /&gt;
&lt;br /&gt;
When Arda, the World-That-Is, was concieved, it was done so at the hands of a mighty being named Eru.  He instructed the spirits he had created, named the Ainur, in all manner of music.  For eons he taught them, in pairs or small groups, until finally his grand concert was ready.  When the Music, the Ainulindalë, began, the Ainur were astonished at its beauty, and amazed to find that their Music actually sang of a world, describing it in great detail.  When the Music was finished, Eru revealed that some of the most powerful spirits of the Ainur would have the chance to go down and form the world that had been Sung about.  Many spirits jumped at the chance, some greater, some lesser.  Those greater were named the Valar, with power as gods, and the lesser Maiar, as demigods.  &lt;br /&gt;
&lt;br /&gt;
Centuries passed as the Valar struggled to fashion a beautiful world like unto the one they had witnessed in the Music.  Just as it seemed that the world began to approach its prophesied beauty, one of the most powerful Vala, Melkor, betrayed his brothers and sisters and waged war, taking the name of Morgoth and marring the young world.  He tempted and corrupted many of the Maiar to his command; some becoming Balrogs, some becoming great Were-wolves and demonic Vampires.  The greatest of his servants was a great craftsman of the household of Aulë, the Smith.  He was called Mairon, the Admirable, and was named ''Sauron'' by Morgoth, his new master.  &lt;br /&gt;
&lt;br /&gt;
Many wars and upheavals predate the events of the War of the Ring in Middle-earth, but even though his power had lessened over the ages, Sauron was still perhaps the single most powerful being this side of Valinor, home of the gods.  It is thus fitting that we are reminded of this power as he is the only card in the entire Lord of the Rings TCG with the [[Race]] of Maia.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==List of Cards with the Race of Maia==&lt;br /&gt;
* Sauron, the Lord of the Rings&lt;br /&gt;
* Sauron, Dark Lord of Mordor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{:Unloaded Keyword Table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Wound&amp;diff=17096</id>
		<title>Wound</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Wound&amp;diff=17096"/>
		<updated>2020-09-07T09:03:28Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Wounds =&lt;br /&gt;
&lt;br /&gt;
'''Wounds''' are used to represent injury sustained in battle that affects a character's vitality.  Wounds are shown through the use of [[tokens|wound tokens]], which are usually blood-red glass beads.  Once a character has wounds equal to their vitality, they are immediately killed.  This is in contrast to [[exert|exertion]], which a character cannot die from.&lt;br /&gt;
&lt;br /&gt;
The most common way that wounds occur is through losing [[skirmish_phase|skirmishes]]; once a skirmish has resolved, the losing characters each receive one wound (or more if the winner has any '''[[damage]]''' bonuses).  Archery is also a common form of wound-dealing, either through indirect archery fire (that is, your opponent gets to pick where the arrows land) or directed archery fire (such as through use of cards such as Legolas, Greenleaf or Aragorn's Bow).  In King block and beyond, threats also became a potent form of wounding, with mechanics similar to a surprise Archery phase.&lt;br /&gt;
&lt;br /&gt;
However, there are a great many cards that allow wounds to be assigned at plenty of other times, such as Hate shown to the right.  [Sauron] orcs in particular are well-known for this type of direct exert-to-wound setup, but [raider] men and [isengard] orcs also have a number of cards that deal damage in similar ways.  See the index below for a list of such cards.&lt;br /&gt;
&lt;br /&gt;
Preventing wounds is done through a number of different avenues depending on the culture.  [Gandalf], for instance, relies primarily on spell events such as [[lotr01076|Intimidate]] to prevent wounds at the last moment, whereas [Gondor] and [Dwarf] have possessions such as Armor and Gimli's Helm, respectively.  Wound prevention can certainly be a powerful avenue to keeping your Fellowship alive, but for most decks it's a secondary consideration at best, since healing is more versatile (in that it can also help against exertions). &lt;br /&gt;
&lt;br /&gt;
See also exhausted, heal, exert, threat. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* [[lotr01250|{{ cards:lotr01250.jpg?300 |Good, good, let it flow through...what do you mean, &amp;quot;wrong franchise&amp;quot;?  }}]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Comprehensive Rules References That Need Fixed]]'''From the [[comprehensive_rules_4-0#wound|Comprehensive Rules 4.0]]:'''&lt;br /&gt;
&lt;br /&gt;
When a character is wounded by an enemy attack, his vitality is depleted. Place a [[tokens|wound token]] on the character to illustrate this. Glass beads (preferably blood red) make good tokens for this purpose.&lt;br /&gt;
&lt;br /&gt;
Wounds are always placed on a character one at a time.&lt;br /&gt;
&lt;br /&gt;
When you “wound a character,” you place only one wound.&lt;br /&gt;
&lt;br /&gt;
If a card tells you to wound a number of companions, you must choose different companions to wound one time each (you cannot wound a single companion more than once).&lt;br /&gt;
&lt;br /&gt;
A wounded character is a character who has at least one wound token.&lt;br /&gt;
&lt;br /&gt;
If a character cannot take wounds, wounds cannot be assigned to that character. However, if a card prevents wounds, wounds may still be assigned to that character.&lt;br /&gt;
&lt;br /&gt;
''Faramir, Wizard’s Pupil reads: “Skirmish: Exert Gandalf to prevent all wounds to Faramir.” This prevents wounds as they are assigned to Faramir, not the assignments themselves.''&lt;br /&gt;
&lt;br /&gt;
==Cards That Prevent Wounds==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  The One Ring  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P68  |  [[LOTR00068|The One Ring, The Binding Ring (P)]]  |  The One Ring  |Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.   &lt;br /&gt;
|  1R1  |  [[LOTR01001|The One Ring, Isildur's Bane]]  |  The One Ring  |Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add 2 burdens instead.   &lt;br /&gt;
|  1C2  |  [[LOTR01002|The One Ring, The Ruling Ring]]  |  The One Ring  |Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.   &lt;br /&gt;
|  4R1  |  [[LOTR04001|The One Ring, Answer To All Riddles]]  |  The One Ring  |While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.   &lt;br /&gt;
|  4C2  |  [[LOTR04002|The One Ring, The Ruling Ring]]  |  The One Ring  |Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.   &lt;br /&gt;
|  7C1  |  [[LOTR07001|The One Ring, The Ruling Ring]]  |  The One Ring  |Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.   &lt;br /&gt;
|  7R2  |  [[LOTR07002T|The One Ring, Such A Weight To Carry (T)]]  |  The One Ring  |Maneuver: Add a burden to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.   &lt;br /&gt;
|  9R+1  |  [[LOTR09001|The One Ring, The Binding Ring]]  |  The One Ring  |Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.   &lt;br /&gt;
|  11R1  |  [[LOTR11001|The One Ring, The Ring of Rings]]  |  The One Ring  |Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.   &lt;br /&gt;
|  11S2  |  [[LOTR11002|The One Ring, The Ruling Ring]]  |  The One Ring  |Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.   &lt;br /&gt;
|  11RF1  |  [[LOTR11F01|The One Ring, The Ring of Rings (F)]]  |  The One Ring  |Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.   &lt;br /&gt;
|  15R1  |  [[LOTR15001|The One Ring, The Ring of Doom]]  |  The One Ring  |While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.   &lt;br /&gt;
|  15RF1  |  [[LOTR15F01|The One Ring, The Ring of Doom (F)]]  |  The One Ring  |While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.   &lt;br /&gt;
|  19P1  |  [[LOTR19001|The One Ring, The Great Ring]]  |  The One Ring  |While wearing The One Ring, each time the bearer is about to take a wound, add a burden instead. Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3.   &lt;br /&gt;
| |||&lt;br /&gt;
^  Dunland  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4R19  |  [[LOTR04019T|Hides (T)]]  |  Possession  |When you play this possession, you may draw a card. Response: If a [Dunland] Man is about to take a wound, remove (2) or discard this possession to prevent that wound.   &lt;br /&gt;
|  6C1  |  [[LOTR06001|Bound By Rage]]  |  Condition  |Plays to your support area. When you play this condition, you may spot 2 [DUNLAND] Men to place 2 [DUNLAND] tokens here. Response: If a [DUNLAND] Man is about to take a wound, discard this condition or remove a [DUNLAND] token from here to prevent that wound.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Dwarven  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P34  |  [[LOTR00034|Gimli's Helm (P)]]  |  Possession • Helm  |Bearer must be Gimli. He takes no more than 1 wound during each skirmish phase. Skirmish: Discard Gimli's Helm to prevent all wounds to him.  &lt;br /&gt;
|  1R15  |  [[LOTR01015|Gimli's Helm]]  |  Possession • Helm  |Bearer must be Gimli. He takes no more than 1 wound during each skirmish phase. Skirmish: Discard Gimli's Helm to prevent all wounds to him.  &lt;br /&gt;
|  2U3  |  [[LOTR02003|Dwarven Bracers]]  |  Possession • Bracers  |Bearer must be a Dwarf. Response: If bearer is about to take a wound, discard this possession to prevent that wound.  &lt;br /&gt;
|  4U47  |  [[LOTR04047|From the Armory]]  |  Condition  |Plays to your support area. Skirmish: Exert a Dwarf and stack a Free Peoples card from hand here to prevent all wounds to that Dwarf.  &lt;br /&gt;
|  7U8  |  [[LOTR07008|Gimli's Armor]]  |  Possession • Armor  |Bearer must be Gimli. Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound.  &lt;br /&gt;
|  8C5  |  [[LOTR08005|Gimli, Counter of Foes]]  |  Companion • Dwarf  |Damage +1. For each wound on Gimli, he is strength +1 and damage +1.  &lt;br /&gt;
|  11C4  |  [[LOTR11004|Battle to the Last]]  |  Event • Skirmish  |Spot a Dwarf. For each wound on that Dwarf, make him strength +2 and damage +1.  &lt;br /&gt;
|  11R10  |  [[LOTR11010|Grimir, Dwarven Emissary]]  |  Companion • Dwarf  |Response: If a [DWARVEN] companion is about to take a wound in a skirmish, discard 2 [DWARVEN] cards from play (except characters) to prevent that.  &lt;br /&gt;
|  11C13  |  [[LOTR11013|On Guard]]  |  Event • Response  |If a Dwarf who has resistance 3 or more is about to take a wound, prevent that.  &lt;br /&gt;
|  12U5  |  [[LOTR12005|Dwarven Bracers]]  |  Possession • Bracers  |Bearer must be a Dwarf. Response: If bearer is about to take a wound, discard this possession to prevent that wound.  &lt;br /&gt;
|  13R1  |  [[LOTR13001|Arod, Rohirrim Steed]]  |  Possession • Mount  |Bearer must be a Dwarf. When you play Arod, you may reinforce a [DWARVEN] token. Response: If bearer is about to take a wound during a skirmish, remove 2 [DWARVEN] tokens to prevent that.  &lt;br /&gt;
|  15R9  |  [[LOTR15009|Well-crafted Armor]]  |  Possession • Armor  |Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1.  &lt;br /&gt;
|  15RF2  |  [[LOTR15F02|Well-crafted Armor (F)]]  |  Possession • Armor  |Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1.  &lt;br /&gt;
|  17U1  |  [[LOTR17001|Armor of Khazad]]  |  Possession • Armor  |Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. Regroup: Discard this possession to take up to 2 other [DWARVEN] possessions into hand from your discard pile.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Elven  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P24  |  [[LOTR00024|Legolas, Elven Stalwart (P)]]  |  Companion • Elf  |Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3.  &lt;br /&gt;
|  2U18  |  [[LOTR02018|Hosts of the Last Alliance]]  |  Condition  |Tale. Plays to your support area. While you can spot an Elf companion, the minion archery total is -1. Response: If an Elf is about to take a wound, discard this condition to prevent that wound.  &lt;br /&gt;
|  3U7  |  [[LOTR03007|Arwen, Elven Rider]]  |  Companion • Elf  |Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound.  &lt;br /&gt;
|  3C14  |  [[LOTR03014|Erestor, Chief Advisor to Elrond]]  |  Ally • Home 3 • Elf  |To play, spot an Elf. Response: If an Elf is about to take a wound from a [SAURON] minion or [SAURON] event, exert Erestor to prevent that wound.  &lt;br /&gt;
|  3M1  |  [[LOTR03M01|Arwen, Elven Rider (M)]]  |  Companion • Elf  |Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound.  &lt;br /&gt;
|  4U60  |  [[LOTR04060|Blades Drawn]]  |  Condition  |To play, spot 3 Elves. Plays to your support area. For each wound on each minion, that minion is strength -2. Discard this condition during the regroup phase.  &lt;br /&gt;
|  4U66  |  [[LOTR04066|Feathered]]  |  Event  |Skirmish: Make a minion skirmishing an Elf strength -2 for each wound on that minion.  &lt;br /&gt;
|  4C78  |  [[LOTR04078|Lorien Swordsman]]  |  Companion • Elf  |Each minion skirmishing this companion is strength -2 for each wound on that minion.  &lt;br /&gt;
|  5U10  |  [[LOTR05010|Balglin, Elven Warrior]]  |  Companion • Elf  |To play, spot an Elf. While skirmishing a wounded minion, Balglin takes no more than 1 wound during each skirmish phase.  &lt;br /&gt;
|  6R23  |  [[LOTR06023|Naith Warband]]  |  Companion • Elf  |To play, spot 3 Elf companions. While Naith Warband bears a ranged weapon, it takes no more than 1 wound during each skirmish phase and does not add to the fellowship archery total.  &lt;br /&gt;
|  8C10  |  [[LOTR08010|Legolas, Elven Stalwart]]  |  Companion • Elf  |Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3.  &lt;br /&gt;
|  10R6  |  [[LOTR10006T|Arwen, Queen of Elves and Men (T)]]  |  Companion • Elf  |Each minion skirmishing Arwen is strength -2 for each wounded minion you can spot.   &lt;br /&gt;
|  13S20  |  [[LOTR13020|Lorien Protector]]  |  Companion • Elf  |While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.  &lt;br /&gt;
|  15C25  |  [[LOTR15025|Sword of the Fallen]]  |  Possession • Hand Weapon  |Bearer must be an Elf. Each minion skirmishing bearer is strength -1 for each wound on that minion. Skirmish: Exert bearer to exert a minion skirmishing bearer.  &lt;br /&gt;
|  17S12  |  [[LOTR17012|Rumil, Silvan Elf]]  |  Companion • Elf  |Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While you can spot a wounded minion, Rumil is strength +1 and gains archer. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gandalf  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1C76  |  [[LOTR01076|Intimidate]]  |  Event  |Spell. Response: If a companion is about to take a wound, spot Gandalf to prevent that wound.  &lt;br /&gt;
|  3C36  |  [[LOTR03036|Unknown Perils]]  |  Condition  |Plays to your support area. Response: If a companion is about to take a wound, spot 4 twilight tokens and exert Gandalf to prevent that wound.  &lt;br /&gt;
|  4U96  |  [[LOTR04096|Keep Your Forked Tongue]]  |  Event  |Skirmish: Spot Gandalf and 3 twilight tokens to prevent all wounds to a companion who has the Gandalf signet.  &lt;br /&gt;
|  4C97  |  [[LOTR04097|Long I Fell]]  |  Event  |Spell. Skirmish: Spot Gandalf to prevent all wounds to him. Any Shadow player may make you wound a minion to prevent this.  &lt;br /&gt;
|  4C102  |  [[LOTR04102|Task Was Not Done]]  |  Event  |Spell. Regroup: Exert Gandalf to discard up to 2 wounded minions.  &lt;br /&gt;
|  6R35  |  [[LOTR06035|Skinbark, Fladrif]]  |  Companion • Ent  |Skinbark's twilight cost is -1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound.  &lt;br /&gt;
|  6U36  |  [[LOTR06036|Threw Down My Enemy]]  |  Event  |Spell. Skirmish: Make a minion skirmishing Gandalf strength -1 for each wound on each character in the skirmish.  &lt;br /&gt;
|  6R124  |  [[LOTR06124|Skinbark, Fladrif (AI)]]  |  Companion • Ent  |Skinbark's twilight cost is -1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound.  &lt;br /&gt;
|  7C41  |  [[LOTR07041|Intimidate]]  |  Event • Response  |Spell. If a companion is about to take a wound, spot Gandalf to prevent that wound.  &lt;br /&gt;
|  7U45  |  [[LOTR07045|Numenor's Pride]]  |  Condition • Support Area  |To play, spot Gandalf and add 3 threats. Gandalf is defender +1 and cannot take wounds. Discard this condition at the start of the regroup phase.  &lt;br /&gt;
|  9R25  |  [[LOTR09025|Huorn]]  |  Companion • Tree  |Damage +1. This companion is strength +1 for each Ent you spot. Response: If this companion is about to take a wound, exert an Ent to prevent that.  &lt;br /&gt;
|  11U40  |  [[LOTR11040|Shadowfax, Unequaled Steed]]  |  Possession • Mount  |Bearer must be Gandalf. Each time Gandalf is about to take a wound, you may add a burden to prevent that.  &lt;br /&gt;
|  12C32  |  [[LOTR12032|Salve]]  |  Condition  |Spell. To play, spot a [GANDALF] Wizard. Bearer must be a companion. Limit 1 per bearer. Response: If bearer is about to take a wound that would kill him or her, discard this condition to prevent that wound.  &lt;br /&gt;
|  17R18  |  [[LOTR17018|Glamdring, Orc Beater]]  |  Possession • Hand Weapon  |Bearer must be Gandalf. Bearer is damage +1. Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.  &lt;br /&gt;
|  17RF2  |  [[LOTR17F02|Glamdring, Orc Beater (F)]]  |  Possession • Hand Weapon  |Bearer must be Gandalf. Bearer is damage +1. Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Free Peoples)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  5R29  |  [[LOTR05029T|Smeagol, Slinker (T)]]  |  Companion  |Ring-bound. To play, add a burden. Skirmish: Add a burden to make Smeagol strength +2 and take no wounds.   &lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Shadow)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  7C75  |  [[LOTR07075|Sweeter Meats]]  |  Event • Response  |If a minion is about to take a wound, spot Gollum to prevent that wound.  &lt;br /&gt;
|  8R24  |  [[LOTR08024|Promise Keeping]]  |  Condition • Support Area  |Each time a companion takes a wound during a skirmish that involves a [GOLLUM] minion, exert a companion.  &lt;br /&gt;
|  13R57  |  [[LOTR13057|Trap Is Sprung]]  |  Event • Regroup  |To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gondor  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1C92  |  [[LOTR01092|Armor]]  |  Possession • Armor  |Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase.  &lt;br /&gt;
|  1R118  |  [[LOTR01118|Valiant Man of the West]]  |  Event  |Maneuver: Make Aragorn defender +1 and he takes no more than 1 wound during each skirmish phase until the regroup phase.  &lt;br /&gt;
|  2U34  |  [[LOTR02034|Gondor Will See It Done]]  |  Event  |Response: If a companion is about to take a wound, exert a [GONDOR] companion to prevent that wound.  &lt;br /&gt;
|  4R120  |  [[LOTR04120|Forbidden Pool]]  |  Condition  |Plays to your support area. While the fellowship is at site 6T, each Ring-bound Man takes no more than 1 wound during each skirmish phase. Fellowship: Add (2) and discard this condition to heal a Ring-bound Man.  &lt;br /&gt;
|  7R91  |  [[LOTR07091|Faramir, Wizard's Pupil]]  |  Companion • Man  |Ranger. Fellowship: Play a [ROHAN] Man to heal Faramir. Skirmish: Exert Faramir to make an unbound Hobbit strength +2. Skirmish: Exert Gandalf to prevent all wounds to Faramir.  &lt;br /&gt;
|  7R113  |  [[LOTR07113|Pippin's Armor]]  |  Possession • Armor  |Bearer must be Pippin. While you can spot 3 [GONDOR] Men, Pippin may take no more than 1 wound in a skirmish.  &lt;br /&gt;
|  8R38  |  [[LOTR08038T|King of the Dead, Oathbreaker (T)]]  |  Companion • Wraith  |Enduring. To play, spot a [GONDOR] Wraith and add 2 threats. Response: If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound.   &lt;br /&gt;
|  8C48  |  [[LOTR08048|Swept Away]]  |  Condition • Support Area  |Each time the fellowship moves, add a threat or discard this condition. While you have initiative, exhausted [GONDOR] Wraiths cannot take wounds.  &lt;br /&gt;
|  9R+34  |  [[LOTR09034|Narsil, Blade of the Faithful]]  |  Artifact • Hand Weapon  |Bearer must be a [GONDOR] Man. If bearer is Elendil or Isildur, he is strength +1 for each [GONDOR] artifact you can spot (limit +6). Response: If bearer is about to take a wound, exert 2 [GONDOR] Men to prevent that.  &lt;br /&gt;
|  9R35  |  [[LOTR09035|Sapling of the White Tree]]  |  Artifact • Support Area  |To play, spot an unbound [GONDOR] Man. Response: If a [GONDOR] Man is about to take a wound, discard this artifact to prevent that.  &lt;br /&gt;
|  12R47  |  [[LOTR12047|Faramir, Dunadan of Gondor]]  |  Companion • Man  |Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.  &lt;br /&gt;
|  12RF4  |  [[LOTR12F04|Faramir, Dunadan of Gondor (F)]]  |  Companion • Man  |Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.  &lt;br /&gt;
|  12O2  |  [[LOTR12O02|Faramir, Dunadan of Gondor (O)]]  |  Companion • Man  |Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.   &lt;br /&gt;
|  13U60  |  [[LOTR13060|Away on the Wind]]  |  Condition • Support Area  |Response: If Faramir is about to take a wound, discard this condition from play and place Boromir or Denethor in the dead pile from play to prevent that and heal Faramir twice.  &lt;br /&gt;
|  15R70  |  [[LOTR15070|Tremendous Wall]]  |  Condition • Support Area  |Fortification. Characters skirmishing bearer cannot take wounds from losing a skirmish involving bearer. Skirmish: Exert a [GONDOR] Man or spot 3 rangers to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.  &lt;br /&gt;
|  19P12  |  [[LOTR19012|Aragorn, Well-traveled Guide]]  |  Companion • Man  |Fellowship. Ranger. While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Isengard  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P11  |  [[LOTR00011|Saruman, Servant of the Eye (P)]]  |  Minion • Wizard  |Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this.  &lt;br /&gt;
|  3C59  |  [[LOTR03059|Isengard Shaman]]  |  Minion • Orc  |Response: If an [ISENGARD] Orc is about to take a wound, remove (2) to prevent that wound.  &lt;br /&gt;
|  3R68  |  [[LOTR03068|Saruman, Keeper of Isengard]]  |  Minion • Wizard  |Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.  &lt;br /&gt;
|  3C69  |  [[LOTR03069|Saruman, Servant of the Eye]]  |  Minion • Wizard  |Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this.  &lt;br /&gt;
|  4C142  |  [[LOTR04142|Broad-bladed Sword]]  |  Possession • Hand Weapon  |Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases).  &lt;br /&gt;
|  4R160  |  [[LOTR04160|Mauhur, Patrol Leader]]  |  Minion • Uruk  |Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds.  &lt;br /&gt;
|  4R173  |  [[LOTR04173T|Saruman, Black Traitor (T)]]  |  Minion • Wizard  |Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile.   &lt;br /&gt;
|  4R179  |  [[LOTR04179|Uruk Assault Band]]  |  Minion • Uruk  |Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds.  &lt;br /&gt;
|  5U45  |  [[LOTR05045|Berserk Rager]]  |  Minion • Uruk  |Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice.  &lt;br /&gt;
|  5R46  |  [[LOTR05046|Berserk Savage]]  |  Minion • Uruk  |Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8.  &lt;br /&gt;
|  5R47  |  [[LOTR05047|Berserk Slayer]]  |  Minion • Uruk  |Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion.  &lt;br /&gt;
|  5R56  |  [[LOTR05056|Saruman, Master of Foul Folk]]  |  Minion • Wizard  |Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile.  &lt;br /&gt;
|  5U63  |  [[LOTR05063|Uruk-hai Berserker]]  |  Minion • Uruk  |Damage +1. This minion is strength +1 for each wound on a character in its skirmish.  &lt;br /&gt;
|  6R60  |  [[LOTR06060|Berserk Butcher]]  |  Minion • Uruk  |Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.  &lt;br /&gt;
|  6U73  |  [[LOTR06073|Scaffolding]]  |  Possession  |Plays to your support area. Each time a regroup action discards an [ISENGARD] Orc, you may stack that Orc on this card. Response: If an [ISENGARD] Orc is about to take a wound, discard 2 cards stacked here to prevent that wound.  &lt;br /&gt;
|  13R78  |  [[LOTR13078|Alatar Deceived]]  |  Condition • Support Area  |Each time a Wizard wins a skirmish, this condition becomes a fierce, damage +1 Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.  &lt;br /&gt;
|  13U79  |  [[LOTR13079|Pallando Deceived]]  |  Condition • Support Area  |At the start of the maneuver phase, you may exert a Wizard to make this condition a fierce Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.  &lt;br /&gt;
|  13R80  |  [[LOTR13080|Radagast Deceived]]  |  Condition • Support Area  |Each time a Wizard heals, this condition becomes a fierce Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.  &lt;br /&gt;
|  17R37  |  [[LOTR17037|Saruman, Instigator of Insurrection]]  |  Minion • Wizard  |Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Men  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  11C76  |  [[LOTR11076|Easterling Shield Wall]]  |  Minion • Man  |Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a [MEN] minion is about to take a wound in a skirmish, exert this minion and remove (1) to prevent that.  &lt;br /&gt;
|  11C94  |  [[LOTR11094|Pavise]]  |  Possession • Shield  |Bearer must be a [MEN] minion. The twilight cost of this possession is -1 for each Free Peoples possession you spot. Bearer cannot take wounds except during a skirmish.  &lt;br /&gt;
|  11R96  |  [[LOTR11096|Precision Targeting]]  |  Event • Archery  |Spot a [MEN] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds.  &lt;br /&gt;
|  12U63  |  [[LOTR12063|Easterling Banner-bearer]]  |  Minion • Man  |This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).  &lt;br /&gt;
|  12R72  |  [[LOTR12072|Messenger's Mount]]  |  Possession • Mount  |Bearer must be The Mouth of Sauron. He is fierce. Response: If a [MEN] minion is about to take a wound, remove (3) to prevent that.  &lt;br /&gt;
|  13C82  |  [[LOTR13082|Bring Down the Wall]]  |  Event • Skirmish  |Spot a companion to make a [MEN] minion strength +1 for each wound on that companion.  &lt;br /&gt;
|  13U88  |  [[LOTR13088|Dunlending Patriarch]]  |  Minion • Man  |When you play this, you may spot another [MEN] minion to make this minion twilight cost -1 for each wound on the Ring-bearer. While each companion is wounded, this minion is fierce.  &lt;br /&gt;
|  13R93  |  [[LOTR13093|Harmless]]  |  Condition • Support Area  |Response: If a companion loses a skirmish involving a [MEN] minion, transfer this condition from your support area to that companion. Limit 1 per companion. Minions cannot take wounds during skirmishes involving bearer.  &lt;br /&gt;
|  13U98  |  [[LOTR13098|Southron Murderer]]  |  Minion • Man  |Archer. While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.  &lt;br /&gt;
|  13R101  |  [[LOTR13101|Voice of the Desert, Southron Troop]]  |  Minion • Man  |To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce.  &lt;br /&gt;
|  13RF9  |  [[LOTR13F09|Voice of the Desert, Southron Troop (F)]]  |  Minion • Man  |To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce.  &lt;br /&gt;
|  15U81  |  [[LOTR15081|Grieving the Fallen]]  |  Condition  |To play, spot a [MEN] Man. Bearer must be a companion. Bearer cannot take wounds during the archery phase. At the start of the regroup phase, discard this condition.  &lt;br /&gt;
|  17R41  |  [[LOTR17041|Ceremonial Armor]]  |  Possession • Support Area  |Each time a [MEN] minion is discarded during the maneuver phase, you may stack it here. Response: Discard a minion stacked here or discard this to prevent a wound to a [MEN] minion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Moria  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1R173  |  [[LOTR01173|Goblin Armory]]  |  Condition  |Plays to your support area. Each time you play a [MORIA] weapon, add (1). Response: If a [MORIA] Orc is about to take a wound, discard this condition to prevent that wound.  &lt;br /&gt;
|  1R183  |  [[LOTR01183|Goblin Swarms]]  |  Condition  |Plays to your support area. Response: If your [MORIA] Orc wins a skirmish, discard cards and wounds on that Orc and stack that Orc on this condition. Shadow: Play an Orc stacked here as if played from hand.  &lt;br /&gt;
|  1R189  |  [[LOTR01189|Lost to the Goblins]]  |  Event  |Response: If the Ring-bearer exerts or takes a wound, discard a card from the top of your draw deck for each [MORIA] minion you spot. For each Shadow card discarded in this way, add a burden (limit 3 burdens).  &lt;br /&gt;
|  2R53  |  [[LOTR02053|Cave Troll's Chain]]  |  Possession  |Bearer must be Cave Troll of Moria. The Free Peoples player may choose for the archery phase to be skipped. Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.  &lt;br /&gt;
|  12R79  |  [[LOTR12079|The Balrog, The Terror of Khazad-dum]]  |  Minion • Balrog  |Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.  &lt;br /&gt;
|  12RF8  |  [[LOTR12F08|The Balrog, The Terror of Khazad-dum (F)]]  |  Minion • Balrog  |Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.  &lt;br /&gt;
|  12O4  |  [[LOTR12O04|The Balrog, The Terror of Khazad-dum (O)]]  |  Minion • Balrog  |Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.   &lt;br /&gt;
|  13R79  |  [[LOTR12079T|The Balrog, The Terror of Khazad-dum (T)]]  |  Minion • Balrog  |Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.   &lt;br /&gt;
| |||&lt;br /&gt;
^  Orc  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  13R104  |  [[LOTR13104|Chamber Patrol]]  |  Minion • Orc  |To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2.  &lt;br /&gt;
|  13S118  |  [[LOTR13118|Picket Denizen]]  |  Minion • Orc  |Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If another [ORC] minion is about to take a wound, exert this minion to prevent that.  &lt;br /&gt;
|  13C119  |  [[LOTR13119|Underdeeps Denizen]]  |  Minion • Orc  |While this minion is at an underground site, it cannot take wounds.  &lt;br /&gt;
|  13RF10  |  [[LOTR13F10|Chamber Patrol (F)]]  |  Minion • Orc  |To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2.  &lt;br /&gt;
|  17U90  |  [[LOTR17090|Rider's Gear]]  |  Possession • Armor  |Bearer must be an [ORC] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase.  &lt;br /&gt;
|  18C88  |  [[LOTR18088|Orkish Defender]]  |  Minion • Orc  |While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Raider  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  5C76  |  [[LOTR05076|Southron Traveler]]  |  Minion • Man  |Southron. Ambush (2). Response: If a Southron is about to take a wound, remove (3) to prevent that wound.  &lt;br /&gt;
|  6U79  |  [[LOTR06079|Easterling Polearm]]  |  Possession • Hand Weapon  |Bearer must be an Easterling. While you can spot 2 burdens, bearer cannot take wounds. While you can spot 5 burdens, bearer is damage +1.  &lt;br /&gt;
|  7R170  |  [[LOTR07170|Suzerain of Harad]]  |  Minion • Man  |Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8).  &lt;br /&gt;
|  8U60  |  [[LOTR08060|Haradrim Marksman]]  |  Minion • Man  |Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds.  &lt;br /&gt;
|  8C63  |  [[LOTR08063|Line of Defense]]  |  Condition • Support Area  |While you can spot a mounted [RAIDER] Man, [RAIDER] Men cannot take wounds (except during skirmishes).  &lt;br /&gt;
|  10U44  |  [[LOTR10044|High Vantage]]  |  Event • Shadow  |Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Rohan  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P17  |  [[LOTR00017|Eowyn, Lady of Rohan (P)]]  |  Companion • Man  |Valiant. Response: If an unbound companion is about to take a wound, exert Eowyn and add (1) to prevent that wound.  &lt;br /&gt;
|  0P39  |  [[LOTR00039|Eowyn, Sister-daughter of Theoden (P)]]  |  Companion • Man  |Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.  &lt;br /&gt;
|  0P45  |  [[LOTR00045|Eomer, Third Marshal of Riddermark (P)]]  |  Companion • Man  |While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Eomer is strength +2 for each wound on each minion he is skirmishing.  &lt;br /&gt;
|  0D23  |  [[LOTR00D23|Eomer, Forthwith Banished (D)]]  |  Companion • Man  |Valiant. Damage +3. Fellowship: Exert Eomer to play a mount on him from your draw deck. Eomer is strength +2 for each wound on each minion he is skirmishing. At the start of your turn, you may heal a [ROHAN] ally. While you can spot a [ROHAN] man, Eomer is twilight cost -1.   &lt;br /&gt;
|  4R267  |  [[LOTR04267|Eomer, Third Marshal of Riddermark]]  |  Companion • Man  |While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Eomer is strength +2 for each wound on each minion he is skirmishing.  &lt;br /&gt;
|  4C270  |  [[LOTR04270|Eowyn, Lady of Rohan]]  |  Companion • Man  |Valiant. Response: If an unbound companion is about to take a wound, exert Eowyn and add (1) to prevent that wound.  &lt;br /&gt;
|  4R271  |  [[LOTR04271|Eowyn, Sister-daughter of Theoden]]  |  Companion • Man  |Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.  &lt;br /&gt;
|  4R284  |  [[LOTR04284|King's Mail]]  |  Possession • Armor  |Bearer must be a [ROHAN] Man. Bearer takes no more than 1 wound during each skirmish phase. If bearer is Theoden, he may not take wounds except during a skirmish involving him.  &lt;br /&gt;
|  6R92  |  [[LOTR06092|Eomer, Rohirrim Captain]]  |  Companion • Man  |Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Skirmish: Discard 3 cards from hand to make a [ROHAN] Man strength +2 for each wound on each minion in his or her skirmish.  &lt;br /&gt;
|  6U93  |  [[LOTR06093|Ever the Hope of Men]]  |  Event  |Regroup: Exert 2 mounted [ROHAN] Men to discard up to 2 wounded minions.  &lt;br /&gt;
|  7R236  |  [[LOTR07236|Herugrim, Sword of the Mark]]  |  Possession • Hand Weapon  |Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound.  &lt;br /&gt;
|  7U245  |  [[LOTR07245|Riding Armor]]  |  Possession • Armor  |Bearer must be a [ROHAN] Man. Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound.  &lt;br /&gt;
|  7C253  |  [[LOTR07253|Swift Steed]]  |  Possession • Mount  |Bearer must be a [ROHAN] Man. While at a plains site, bearer takes no more than 1 wound during each skirmish. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.  &lt;br /&gt;
|  10R72  |  [[LOTR10072|Eowyn, Lady of Ithilien]]  |  Companion • Man  |Skirmish: Exert Eowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Eowyn.  &lt;br /&gt;
|  11C148  |  [[LOTR11148|Hrothlac, Man of Rohan]]  |  Companion • Man  |Response: If a [ROHAN] companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that.  &lt;br /&gt;
|  11S150  |  [[LOTR11150|Rally Cry]]  |  Event • Skirmish  |Make a [ROHAN] Man who has resistance 4 or more strength +2 for each wound on each minion he or she is skirmishing.  &lt;br /&gt;
|  12C115  |  [[LOTR12115|Golden Glimmer]]  |  Condition • Support Area  |Response: If a companion is about to take a wound, spot a [ROHAN] companion and add 2 burdens to prevent that.  &lt;br /&gt;
|  12R116  |  [[LOTR12116|Haethen, Veteran Fighter]]  |  Companion • Man  |Haethen cannot take wounds during fierce skirmishes. Skirmish: Exert Haethen to make him strength +1.  &lt;br /&gt;
|  13U122  |  [[LOTR13122|Bitter Tidings]]  |  Event • Response  |If Theoden is about to take a wound in a skirmish, you may discard from play Eomer or Theodred to prevent that. If Theodred is about to take a wound in a skirmish, you may discard from play Eomer or Eowyn to prevent that.  &lt;br /&gt;
|  15R122  |  [[LOTR15122|Burial Mounds]]  |  Event • Assignment  |Make a [ROHAN] companion defender +1 and minions skirmishing that companion cannot take wounds during a skirmish involving that companion until the regroup phase.  &lt;br /&gt;
|  15C125  |  [[LOTR15125|Eowyn, Willing Fighter]]  |  Companion • Man  |Valiant. Response: If a hunter companion or valiant Man is about to take a wound, exert Eowyn to prevent that wound.  &lt;br /&gt;
|  17R96  |  [[LOTR17096|Eowyn, Northwoman]]  |  Companion • Man  |While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ringbearer to make that minion lose all game text keywords and unable to gain game text keywords until the regroup phase.  &lt;br /&gt;
|  17R98  |  [[LOTR17098|Throne of the Golden Hall]]  |  Artifact • Support Area  |To play, spot Theoden (or 2 [ROHAN] companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a [ROHAN] Man is about to take a wound, exert another [ROHAN] Man and add (2) to prevent that.  &lt;br /&gt;
|  17RF13  |  [[LOTR17F13|Throne of the Golden Hall (F)]]  |  Artifact • Support Area  |To play, spot Theoden (or 2 [ROHAN] companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a [ROHAN] Man is about to take a wound, exert another [ROHAN] Man and add (2) to prevent that.  &lt;br /&gt;
|  17O5  |  [[LOTR17O05|Throne of the Golden Hall (O)]]  |  Artifact • Support Area  |To play, spot Theoden (or 2 [ROHAN] companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a [ROHAN] Man is about to take a wound, exert another [ROHAN] Man and add (2) to prevent that.   &lt;br /&gt;
|  18R97  |  [[LOTR18097|Erkenbrand's Shield]]  |  Possession • Shield  |Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a [ROHAN] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.  &lt;br /&gt;
|  18RF12  |  [[LOTR18F12|Erkenbrand's Shield (F)]]  |  Possession • Shield  |Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a [ROHAN] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.  &lt;br /&gt;
|  18O7  |  [[LOTR18O07|Erkenbrand's Shield (O)]]  |  Possession • Shield  |Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a [ROHAN] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.  &lt;br /&gt;
|  19P25  |  [[LOTR19025|Eomer, Eored Captain]]  |  Companion • Man  |Valiant. Eomer is strength +2 for each wound on each minion he is skirmishing.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Sauron  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  5U101  |  [[LOTR05101|I'd Make You Squeak]]  |  Condition  |To play, exert 2 [SAURON] Orcs. Plays to your support area. The Shadow number of each site is +1 for each wound on a Hobbit (limit +3).  &lt;br /&gt;
|  7U278  |  [[LOTR07278|Gorgoroth Soldier]]  |  Minion • Orc  |Besieger. Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it.  &lt;br /&gt;
|  10C90  |  [[LOTR10090|Mordor Brute]]  |  Minion • Orc  |Each [SAURON] Orc bearing a possession cannot take wounds (except during skirmish phases).  &lt;br /&gt;
|  10R95  |  [[LOTR10095|Orc Slaughterer]]  |  Minion • Orc  |Enduring. For each wound on this minion, it is strength +2.  &lt;br /&gt;
|  10U96  |  [[LOTR10096|Rank and File]]  |  Condition • Support Area  |Each time a roaming [SAURON] minion takes a wound, you may add a [SAURON] token here. Regroup: Exert an Uruk-hai or discard a [SAURON] minion to add a [SAURON] token here. Skirmish: Remove 2 [SAURON] tokens from here to make a [SAURON] minion strength +2.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Shire  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1R307  |  [[LOTR01307|Pippin, Hobbit of Some Intelligence]]  |  Companion • Hobbit  |When you play Pippin, remove a burden or wound from a companion.  &lt;br /&gt;
|  2R97  |  [[LOTR02097|Consorting With Wizards]]  |  Condition  |Tale. Bearer must be Bilbo. Bilbo may not take wounds (except during the archery phase). Fellowship or Regroup: Exert Bilbo or discard this condition to remove (1).  &lt;br /&gt;
|  2U106  |  [[LOTR02106|Nice Imitation]]  |  Condition  |Stealth. Plays to your support area. Response: If a Hobbit is about to take a wound, discard this condition to prevent that wound.  &lt;br /&gt;
|  4C321  |  [[LOTR04321|Swiftly and Softly]]  |  Event  |Stealth. Skirmish: At sites 1T to 5T, cancel a skirmish involving a Hobbit. At any other site, prevent a Hobbit from taking more than 1 wound.  &lt;br /&gt;
|  6R109  |  [[LOTR06109|Held]]  |  Condition  |Bearer must be Frodo. Each time Frodo is about to be killed by a wound, add a burden instead. When the fellowship moves to site 9, Frodo is corrupted. Regroup: If you can spot no minions, discard this condition.  &lt;br /&gt;
|  6C111  |  [[LOTR06111|Kept Safe]]  |  Condition  |Plays to your support area. When you play this condition, place 2 [SHIRE] tokens here. Response: If an unbound Hobbit is about to take a wound, discard this condition or remove a [SHIRE] token from here to prevent that wound.  &lt;br /&gt;
|  15R146  |  [[LOTR15146|Hobbiton Brewer, Maker of Fine Ales]]  |  Follower  |Aid - Add 2 burdens. (At the start of the maneuver phase, you may add 2 burdens to transfer this to a companion.) To play, spot a Hobbit. Response: If bearer is about to take a wound, transfer Hobbiton Brewer to your support area to prevent that wound.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Uruk-hai  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  11R184  |  [[LOTR11184|Force of Uruk-hai]]  |  Minion • Uruk  |Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another [URUK-HAI] card to make the Free Peoples player draw a card instead.  &lt;br /&gt;
|  11U185  |  [[LOTR11185|Fortitude]]  |  Condition • Support Area  |When you play this condition, spot an [URUK-HAI] minion to add 3 [URUK-HAI] tokens here. Response: If an [URUK-HAI] minion is about to take a wound, discard this condition or remove an [URUK-HAI] token from here to prevent that.  &lt;br /&gt;
|  11S190  |  [[LOTR11190|Invincible Uruk]]  |  Minion • Uruk  |Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds.  &lt;br /&gt;
|  11C198  |  [[LOTR11198|Patrol of Uruk-hai]]  |  Minion • Uruk  |Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.  &lt;br /&gt;
|  11C201  |  [[LOTR11201|Sentinel Uruk]]  |  Minion • Uruk  |Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.  &lt;br /&gt;
|  11C203  |  [[LOTR11203|Swarming Uruk]]  |  Minion • Uruk  |Damage +1. While you can spot another [URUK-HAI] minion assigned to a skirmish, this minion cannot take wounds.  &lt;br /&gt;
|  12U136  |  [[LOTR12136|Berserker Torch]]  |  Possession • Hand Weapon  |Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1) Bearer must be an [URUK-HAI] Uruk-hai. Bearer is strength +2 for each wound on each character in its skirmish.  &lt;br /&gt;
|  12S151  |  [[LOTR12151|Uruk Desecrator]]  |  Minion • Uruk  |Damage +1. Each unbound companion is resistance -2 for each wound he or she has.  &lt;br /&gt;
|  12U158  |  [[LOTR12158|Vicious Uruk]]  |  Minion • Uruk  |Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.  &lt;br /&gt;
|  13C160  |  [[LOTR13160|Cavern Denizen]]  |  Minion • Uruk  |Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.  &lt;br /&gt;
|  13U177  |  [[LOTR13177|Weapons of Control]]  |  Condition • Support Area  |When you play this, add an [URUK-HAI] token here for each wounded companion. Skirmish: Discard this from play or remove 2 tokens from here to make a companion skirmishing an [URUK-HAI] minion strength -1.  &lt;br /&gt;
|  15R173  |  [[LOTR15173|Ugluk's Sword, Weapon of Command]]  |  Possession • Hand Weapon  |Bearer must be an [URUK-HAI] Uruk-hai. While you control 2 or more sites, bearer can not take wounds (except during skirmish phases). If bearer is Ugluk, he is damage +1.  &lt;br /&gt;
|  15U177  |  [[LOTR15177|Uruk Village Rager]]  |  Minion • Uruk  |Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).  &lt;br /&gt;
|  15R180  |  [[LOTR15180|With All Possible Speed]]  |  Condition • Support Area  |Each unwounded hunter [URUK-HAI] minion is strength +1. Response: If your hunter minion is about to take a wound during a skirmish, discard that minion to exert a non-hunter companion.  &lt;br /&gt;
|  17C119  |  [[LOTR17119|White Hand Aggressor]]  |  Minion • Uruk  |Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase.  &lt;br /&gt;
|  18U121  |  [[LOTR18121|Pikes Upon Pikes]]  |  Condition • Support Area  |Each [URUK-HAI] minion bearing a hand weapon cannot take wounds during the archery phase. Skirmish: Discard this condition from play to make an [URUK-HAI] minion bearing a possession strength +2.  &lt;br /&gt;
|  18R122  |  [[LOTR18122|Shagrat, Tower Captain]]  |  Minion • Uruk  |Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).  &lt;br /&gt;
|  18C128  |  [[LOTR18128|White Hand Mystic]]  |  Minion • Uruk  |Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound.  &lt;br /&gt;
|  18RF17  |  [[LOTR18F17|Shagrat, Tower Captain (F)]]  |  Minion • Uruk  |Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).  &lt;br /&gt;
|  19P33  |  [[LOTR19033|Lurtz, Resilient Captain]]  |  Minion • Uruk  |Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Wraith  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P43  |  [[LOTR00043|Ulaire Nelya, Ringwraith in Twilight (P)]]  |  Minion • Nazgul  |Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1.  &lt;br /&gt;
|  0P105  |  [[LOTR00105|Ulaire Otsea, Seventh of the Nine Riders (P)]]  |  Minion • Nazgul  |When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand.  &lt;br /&gt;
|  0P114  |  [[LOTR00114|Ulaire Otsea, Seventh of the Nine Riders (P)]]  |  Minion • Nazgul  |When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand.  &lt;br /&gt;
|  1U203  |  [[LOTR01203|All Blades Perish]]  |  Event  |Response: If a Nazgul is about to take a wound, prevent that wound.  &lt;br /&gt;
|  2R77  |  [[LOTR02077|His Terrible Servants]]  |  Condition  |Plays to your support area. Response: If a twilight Nazgul is about to take a wound, remove (1) to prevent that wound.  &lt;br /&gt;
|  2R84  |  [[LOTR02084|Ulaire Nelya, Ringwraith in Twilight]]  |  Minion • Nazgul  |Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1.  &lt;br /&gt;
|  7C186  |  [[LOTR07186|Morgul Axe]]  |  Possession • Hand Weapon  |Bearer must be a [WRAITH] Orc. While you can spot 2 wounds on the Ring-bearer, bearer is damage +1.  &lt;br /&gt;
|  7C192  |  [[LOTR07192|Morgul Hound]]  |  Minion • Orc  |While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce.  &lt;br /&gt;
|  7C194  |  [[LOTR07194|Morgul Mongrel]]  |  Minion • Orc  |While you can spot 3 wounds on the Ring-bearer, this minion is fierce and damage +1.  &lt;br /&gt;
|  7C198  |  [[LOTR07198|Morgul Ruffian]]  |  Minion • Orc  |While you can spot a Nazgul, this minion may only take wounds during skirmish phases.  &lt;br /&gt;
|  7U202  |  [[LOTR07202|Morgul Whelp]]  |  Minion • Orc  |While you can spot a wound on the Ring-bearer, this minion is strength +6.  &lt;br /&gt;
|  7C220  |  [[LOTR07220|War Long Planned]]  |  Event • Skirmish  |Make a [WRAITH] Orc strength +2 (or +4 if you spot 2 wounds on the Ring-bearer).  &lt;br /&gt;
|  7R221  |  [[LOTR07221T|The Witch-king, Morgul King (T)]]  |  Minion • Nazgul  |Fierce. When you play The Witch-king, you may remove a threat to take a [WRAITH] card into hand from your discard pile. The Ring-bearer cannot take threat wounds.   &lt;br /&gt;
|  8U83  |  [[LOTR08083|Winged Mount]]  |  Possession • Mount  |To play, discard 2 cards from hand. Bearer must be a Nazgul. Response: If bearer is about to take a wound, remove a threat to prevent that wound.  &lt;br /&gt;
|  10R59  |  [[LOTR10059|Gorbag, Covetous Captain]]  |  Minion • Orc  |For each wound on the Ring-bearer, each [WRAITH] Orc is strength +1.  &lt;br /&gt;
|  10C66  |  [[LOTR10066|Ten Times Outnumbered]]  |  Event • Skirmish  |Make a [WRAITH] Orc strength +2 for each wound on the Ring-bearer.  &lt;br /&gt;
|  11R224  |  [[LOTR11224|Ulaire Otsea, Seventh of the Nine Riders]]  |  Minion • Nazgul  |When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [WRAITH] card revealed this way into hand.  &lt;br /&gt;
|  12U166  |  [[LOTR12166|Lingering Shadow]]  |  Condition • Support Area  |Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgul. Each time a wound is removed from bearer, add a burden.  &lt;br /&gt;
|  12R183  |  [[LOTR12183|The Witch-king, Black Lord]]  |  Minion • Nazgul  |Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.  &lt;br /&gt;
|  12RF18  |  [[LOTR12F18|The Witch-king, Black Lord (F)]]  |  Minion • Nazgul  |Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.  &lt;br /&gt;
|  12O9  |  [[LOTR12O09|The Witch-king, Black Lord (O)]]  |  Minion • Nazgul  |Fierce. The Witch-king is twilight cost-1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.   &lt;br /&gt;
|  13R178  |  [[LOTR13178|Dark Fell About Him]]  |  Event • Regroup  |To play, exert your Nazgul twice and spot an exhausted companion. Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion.  &lt;br /&gt;
|  13R180  |  [[LOTR13180|Shadow in the East]]  |  Event • Shadow  |Toil 1. (For each [WRAITH] character you exert when playing this, it is twilight cost -1.) To play, spot a [WRAITH] card in your support area. Spot a companion to draw a card for each wound on that companion (and draw an additional card if you can spot a Nazgul).  &lt;br /&gt;
|  15U183  |  [[LOTR15183|They Feel the Precious]]  |  Condition • Support Area  |Response: If a Nazgul is about to take a wound, remove a threat to prevent that wound.  &lt;br /&gt;
|  15R186  |  [[LOTR15186|Ulaire Nelya, Fell Rider]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.  &lt;br /&gt;
|  15RF17  |  [[LOTR15F17|Ulaire Nelya, Fell Rider (F)]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.  &lt;br /&gt;
|  15O9  |  [[LOTR15O09|Ulaire Nelya, Fell Rider (O)]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.   &lt;br /&gt;
|  16R1  |  [[LOTR16001|Barrow-wight Stalker]]  |  Minion • Wraith  |Enduring. Each [WRAITH] Wraith cannot take wounds (except during skirmishes). Shadow: Remove a burden to play a [WRAITH] Wraith. That minion's twilight cost is -2.  &lt;br /&gt;
|  16R5  |  [[LOTR16005|Spirit of Dread]]  |  Minion • Wraith  |Enduring. While you can spot another [WRAITH] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another [WRAITH] Wraith strength +1.  &lt;br /&gt;
|  17R141  |  [[LOTR17141|Ulaire Otsea, Duplicitous Specter]]  |  Minion • Nazgul  |Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden.  &lt;br /&gt;
|  17RF16  |  [[LOTR17F16|Ulaire Otsea, Duplicitous Specter (F)]]  |  Minion • Nazgul  |Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden.  &lt;br /&gt;
|  17O7  |  [[LOTR17O07|Ulaire Otsea, Duplicitous Specter (O)]]  |  Minion • Nazgul  |Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden.   &lt;br /&gt;
| |||&lt;br /&gt;
^  Site  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4U333  |  [[LOTR04333|Plains of Rohan Camp]]  |  Site  |Plains. At the start of each fellowship phase, heal up to 3 wounds from companions.   &lt;br /&gt;
|  4U334  |  [[LOTR04334|Rohirrim Village]]  |  Site  |Each [DUNLAND] Man may not take wounds during the archery phase.   &lt;br /&gt;
|  4U342  |  [[LOTR04342|Westemnet Plains]]  |  Site  |Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase.   &lt;br /&gt;
|  5U119  |  [[LOTR05119|Nan Curunir]]  |  Site  |Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound.   &lt;br /&gt;
|  6U120  |  [[LOTR06120|Saruman's Laboratory]]  |  Site  |Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound.   &lt;br /&gt;
|  11S257  |  [[LOTR11257|Rohan Uplands]]  |  Site  |Plains. During the archery phase, [URUK] minions cannot take wounds.   &lt;br /&gt;
&lt;br /&gt;
==Cards That Wound==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Dwarven  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P46  |  [[LOTR00046|Gimli, Skilled Defender (P)]]  |  Companion • Dwarf  |Damage +1. Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion.  &lt;br /&gt;
|  1R14  |  [[LOTR01014T|Gimli's Battle Axe (T)]]  |  Possession • Hand Weapon  |Bearer must be Gimli. He is damage +1. Each time Gimli wins a skirmish, you may wound an Orc.   &lt;br /&gt;
|  1C19  |  [[LOTR01019|Here Lies Balin, Son of Fundin]]  |  Event  |Maneuver: Exert a Dwarf to wound 2 Orcs or to wound 1 Orc twice.  &lt;br /&gt;
|  4U53  |  [[LOTR04053|Quick As May Be]]  |  Event  |Maneuver: Spot a Dwarf companion and an Elf companion to wound a minion.  &lt;br /&gt;
|  5R5  |  [[LOTR05005|Baruk Khazad]]  |  Event  |Maneuver: Exert a Dwarf to wound a minion. You may take the next maneuver action.  &lt;br /&gt;
|  5R7  |  [[LOTR05007|Gimli, Skilled Defender]]  |  Companion • Dwarf  |Damage +1. Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion.  &lt;br /&gt;
|  5R123  |  [[LOTR05123|Baruk Khazad (AI)]]  |  Event  |Maneuver: Exert a Dwarf to wound a minion. You may take the next maneuver action.  &lt;br /&gt;
|  7R12  |  [[LOTR07012|Preparations]]  |  Condition • Support Area  |Regroup: Exert a Dwarf companion to stack a card from your discard pile here. Skirmish: Wound a minion skirmishing a Dwarf once for each [DWARVEN] card stacked here. Discard this condition.  &lt;br /&gt;
|  8R2  |  [[LOTR08002|Battle in Earnest]]  |  Event • Regroup  |Spot a Dwarf who is damage +X to place X wounds on minions.  &lt;br /&gt;
|  8R7  |  [[LOTR08007|Unheard of]]  |  Event • Response  |If a Dwarf who is damage +X wins a skirmish, wound a minion not assigned to a skirmish X times.  &lt;br /&gt;
|  10R3  |  [[LOTR10003|More Yet to Come]]  |  Event • Response  |If a Dwarf kills a minion in a skirmish and that minion did not take all wounds caused by that Dwarf's damage bonus, assign those remaining wounds to minions not assigned to a skirmish.  &lt;br /&gt;
|  11R9  |  [[LOTR11009|Gimli's Battle Axe, Vicious Weapon]]  |  Possession • Hand Weapon  |Bearer must be a Dwarf. Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Skirmish: If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing.  &lt;br /&gt;
|  13U3  |  [[LOTR13003|Deep Hatred]]  |  Condition • Support Area  |Each time the fellowship moves, add (2). Skirmish: Exert a Dwarf who is not assigned to a skirmish to wound 2 Orcs (or to wound 1 Orc twice). Discard this from play if the fellowship is ahead on the adventure path.  &lt;br /&gt;
|  15U4  |  [[LOTR15004|The Fortunes of Balin's Folk]]  |  Event • Maneuver  |Exert a Dwarf to shuffle a [DWARVEN] condition with one or more [DWARVEN] tokens on it into your draw deck. Wound a minion for each [DWARVEN] token that was on that condition.  &lt;br /&gt;
|  15C60  |  [[LOTR15060D|Forth the Three Hunters!]]  |  Condition • Support Area  |Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters).  &lt;br /&gt;
|  18R1  |  [[LOTR18001|Gimli, Sprinter]]  |  Companion • Dwarf  |Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice).  &lt;br /&gt;
| |||&lt;br /&gt;
^  Elven  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P13  |  [[LOTR00013|Legolas, Greenleaf (P)]]  |  Companion • Elf  |Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.  &lt;br /&gt;
|  0P69  |  [[LOTR00069|Nocked (P)]]  |  Event • Archery  |Exert an Elf who has resistance 4 or more to wound a minion.  &lt;br /&gt;
|  1R33  |  [[LOTR01033|Bow of the Galadhrim]]  |  Possession • Ranged Weapon  |Bearer must be Legolas. Each time Legolas wins a skirmish, you may wound a minion.  &lt;br /&gt;
|  1R50  |  [[LOTR01050T|Legolas, Greenleaf (T)]]  |  Companion • Elf  |Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.   &lt;br /&gt;
|  1U56  |  [[LOTR01056|Orophin, Lorien Bowman]]  |  Ally • Home 6 • Elf  |Archer. Archery: Exert Orophin to wound an Uruk-hai.  &lt;br /&gt;
|  1U57  |  [[LOTR01057|Rumil, Elven Protector]]  |  Ally • Home 6 • Elf  |Archer. Archery: Exert Rumil to wound an Orc.  &lt;br /&gt;
|  2R19  |  [[LOTR02019|Release the Angry Flood]]  |  Event  |Maneuver: Exert an Elf to wound each Nazgul once (or twice if at a river).  &lt;br /&gt;
|  3U10  |  [[LOTR03010|Calaglin, Elf of Lorien]]  |  Ally • Home 6 • Elf  |Archer. Regroup: Exert Calaglin to wound a minion.  &lt;br /&gt;
|  3R15  |  [[LOTR03015|Forests of Lothlorien]]  |  Condition  |Plays to your support area. Each time the fellowship moves, you may spot 3 [ELVEN] allies to wound a minion.  &lt;br /&gt;
|  4C67  |  [[LOTR04067|Fereveldir, Son of Thandronen]]  |  Companion • Elf  |To play, spot an Elf. Skirmish: Exert Fereveldir and discard an [ELVEN] token from your condition to wound a minion Fereveldir is skirmishing.  &lt;br /&gt;
|  4C76  |  [[LOTR04076|Lorien Guardian]]  |  Companion • Elf  |Regroup: Exert this companion to make a Shadow player wound a minion.  &lt;br /&gt;
|  4R79  |  [[LOTR04079|Night Without End]]  |  Event  |Response: If an Elf wins a skirmish, exert that Elf to liberate a site or wound a minion.  &lt;br /&gt;
|  7R25  |  [[LOTR07025|Legolas, Fearless Marksman]]  |  Companion • Elf  |Archer. Archery: If you have initiative, discard 4 cards from hand to wound a minion.  &lt;br /&gt;
|  8R12  |  [[LOTR08012|Reckless We Rode]]  |  Event • Archery  |Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities.  &lt;br /&gt;
|  9R+12  |  [[LOTR09012|Aiglos]]  |  Artifact • Hand Weapon  |Bearer must be an Elf. If bearer is Gil-galad, he is strength +1 for each [ELVEN] artifact you can spot (limit +6). Regroup: Discard Aiglos to wound a minion for each Elf you spot.  &lt;br /&gt;
|  9R+15  |  [[LOTR09015|Gil-galad, Elven High King]]  |  Companion • Elf  |To play, spot 2 [ELVEN] companions. Regroup: Exert Gil-Galad to wound each wounded minion.  &lt;br /&gt;
|  9R+17  |  [[LOTR09017|Knife of the Galadhrim]]  |  Possession • Hand Weapon  |Bearer must be a [GONDOR] Man. If bearer is Aragorn, he may bear this hand weapon in addition to 1 other hand weapon. Skirmish: Discard this weapon to wound a minion bearer is skirmishing.  &lt;br /&gt;
|  9R18  |  [[LOTR09018|Merry's Dagger]]  |  Possession • Hand Weapon  |Bearer must be Merry. Skirmish: Exert Merry twice or discard this possession to wound a minion he is skirmishing. Any Shadow player may remove (1) to prevent this.  &lt;br /&gt;
|  9R21  |  [[LOTR09021|Pippin's Dagger]]  |  Possession • Hand Weapon  |Bearer must be Pippin. Skirmish: Exert Pippin twice or discard this possession to wound a minion an Elf is skirmishing. Any Shadow player may remove (1) to prevent this.  &lt;br /&gt;
|  10R7  |  [[LOTR10007|Celeborn, Lord of the Galadhrim]]  |  Companion • Elf  |At the start of each skirmish involving Celeborn, you may reveal the top card of your draw deck. If it is an [ELVEN] card, you may discard it to wound each minion in that skirmish.  &lt;br /&gt;
|  11U25  |  [[LOTR11025|Nocked]]  |  Event • Archery  |Exert an Elf who has resistance 4 or more to wound a minion.  &lt;br /&gt;
|  13R18  |  [[LOTR13018|Legolas, of the Grey Company]]  |  Companion • Elf  |Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion.  &lt;br /&gt;
|  13U19  |  [[LOTR13019|Let Fly]]  |  Event • Archery  |Spot 3 Elves, spot a Shadow race, and choose a Shadow player to wound each of that player?s minions which is not of that race.  &lt;br /&gt;
|  13RF3  |  [[LOTR13F03|Legolas, of the Grey Company (F)]]  |  Companion • Elf  |Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion.  &lt;br /&gt;
|  13O3  |  [[LOTR13O03|Legolas, of the Grey Company (O)]]  |  Companion • Elf  |Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion.   &lt;br /&gt;
|  15C60  |  [[LOTR15060E|Forth the Three Hunters!]]  |  Condition • Support Area  |Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters).  &lt;br /&gt;
|  17S11  |  [[LOTR17011|Orophin, Silvan Elf]]  |  Companion • Elf  |Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While Orophin is skirmishing a wounded minion, he is strength +3. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.  &lt;br /&gt;
|  17S12  |  [[LOTR17012|Rumil, Silvan Elf]]  |  Companion • Elf  |Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While you can spot a wounded minion, Rumil is strength +1 and gains archer. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.  &lt;br /&gt;
|  17U14  |  [[LOTR17014|Weapons of Lothlorien]]  |  Event • Archery  |Spot an [ELVEN] archer and add a threat to wound a minion (or add three threats to exert three minions).  &lt;br /&gt;
|  18R4  |  [[LOTR18004|Arwen's Bow]]  |  Possession • Ranged Weapon  |Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion.  &lt;br /&gt;
|  18RF1  |  [[LOTR18F01|Arwen's Bow (F)]]  |  Possession • Ranged Weapon  |Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion.  &lt;br /&gt;
|  19P7  |  [[LOTR19007|Legolas, Skeptical Guide]]  |  Companion • Elf  |Archer. Fellowship. Archery: Add two threats to wound a minion; Legolas does not add to the fellowship archery total.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gandalf  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P32  |  [[LOTR00032|Gandalf, Mithrandir (P)]]  |  Companion • Wizard  |Damage +1. Each time the fellowship moves, wound Gandalf.  &lt;br /&gt;
|  3R29  |  [[LOTR03029|Betrayal of Isengard]]  |  Condition  |Plays to your support area. Each time an opponent draws a card (or takes a card into hand) during the Shadow phase, you may remove (1). Maneuver: Exert Gandalf to wound Saruman twice.  &lt;br /&gt;
|  4U88  |  [[LOTR04088|Behold the White Rider]]  |  Condition  |Plays to your support area. Each time Gandalf wins a skirmish, you may place a [GANDALF] token here. Skirmish: Wound a minion skirmishing Gandalf for each [GANDALF] token here. Discard this condition.  &lt;br /&gt;
|  4C97  |  [[LOTR04097|Long I Fell]]  |  Event  |Spell. Skirmish: Spot Gandalf to prevent all wounds to him. Any Shadow player may make you wound a minion to prevent this.  &lt;br /&gt;
|  4C98  |  [[LOTR04098|Mithrandir, Mithrandir!]]  |  Event  |Spell. Maneuver: Exert Gandalf to wound each minion who has strength of 6 or less.  &lt;br /&gt;
|  5R16  |  [[LOTR05016|Down From the Hills]]  |  Event  |Spell. Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase.  &lt;br /&gt;
|  5R18  |  [[LOTR05018|Fury of the White Rider]]  |  Event  |Spell. Maneuver: Spot 3 twilight tokens and exert Gandalf to wound a minion twice.  &lt;br /&gt;
|  5R19  |  [[LOTR05019|Lindenroot, Elder Shepherd]]  |  Companion • Ent  |Unhasty. Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow Lidenroot to skirmish. Skirmish: Exert Lidenroot to wound an [ISENGARD] minion he is skirmishing.  &lt;br /&gt;
|  6R30  |  [[LOTR06030|Gandalf, Mithrandir]]  |  Companion • Wizard  |Damage +1. Each time the fellowship moves, wound Gandalf.  &lt;br /&gt;
|  7R48  |  [[LOTR07048|Stay This Madness]]  |  Condition • Support Area  |To play, spot Gandalf. Each time the fellowship moves, add a threat or discard this condition. Regroup: Discard this condition to wound 2 minions.  &lt;br /&gt;
|  7R50  |  [[LOTR07050|Terrible and Evil]]  |  Event • Maneuver  |Spell. Exert Gandalf X times to wound a minion X times. If that minion is a Nazgul, wound it again.  &lt;br /&gt;
|  11R34  |  [[LOTR11034|Gandalf's Staff, Ash-Staff]]  |  Artifact • Staff  |Bearer must be a Wizard. If bearer is Gandalf, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion.  &lt;br /&gt;
|  11C39  |  [[LOTR11039|Prolonged Struggle]]  |  Event • Skirmish  |Exert a [GANDALF] Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that Wizard is skirmishing twice.  &lt;br /&gt;
|  12U25  |  [[LOTR12025|Betrayal of Isengard]]  |  Condition • Support Area  |Each time an opponent draws a card (or takes a card into hand) during the Shadow phase, you may remove (1). Maneuver: Exert Gandalf to wound Saruman twice.  &lt;br /&gt;
|  13R40  |  [[LOTR13040|Shadowfax, Roaring Wind]]  |  Possession • Mount  |Bearer must be a Wizard. When you play Shadowfax, you may reinforce a [GANDALF] token. Skirmish: Remove 2 [GANDALF] tokens to wound a minion skirmishing bearer.  &lt;br /&gt;
|  15R29  |  [[LOTR15029H|Gandalf, Powerful Guide (H)]]  |  Companion • Wizard  |To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand.  &lt;br /&gt;
|  15RF5  |  [[LOTR15F05|Gandalf, Powerful Guide (F)]]  |  Companion • Wizard  |To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand.  &lt;br /&gt;
|  15O2  |  [[LOTR15O02|Gandalf, Powerful Guide (O)]]  |  Companion • Wizard  |To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card, then discard a card from your hand.   &lt;br /&gt;
|  17R20  |  [[LOTR17020|Gwaihir, The Windlord]]  |  Follower  |Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.) If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).  &lt;br /&gt;
|  17RF4  |  [[LOTR17F04|Gwaihir, The Windlord (F)]]  |  Follower  |Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.) If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).  &lt;br /&gt;
|  17O2  |  [[LOTR17O02|Gwaihir, The Windlord (O)]]  |  Follower  |Aid - Add a threat. If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).   &lt;br /&gt;
|  18R26  |  [[LOTR18026|Radagast's Herb Bag]]  |  Possession  |Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion.  &lt;br /&gt;
|  18RF5  |  [[LOTR18F05|Radagast's Herb Bag (F)]]  |  Possession  |Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion.  &lt;br /&gt;
|  18O2  |  [[LOTR18O02|Radagast's Herb Bag (O)]]  |  Possession  |Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Free Peoples)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P18  |  [[LOTR00018|Smeagol, Old Noser (P)]]  |  Companion  |Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.  &lt;br /&gt;
|  5C28  |  [[LOTR05028|Smeagol, Old Noser]]  |  Companion  |Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.  &lt;br /&gt;
|  6R39  |  [[LOTR06039|Don't Look at Them]]  |  Condition  |Plays to your support area. Skirmish: Spot Smeagol and discard 3 cards from hand to wound a minion Smeagol is skirmishing once (or twice if that minion is a [WRAITH] minion).  &lt;br /&gt;
|  6R44  |  [[LOTR06044|Safe Paths]]  |  Event  |Regroup: Exert Smeagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile.  &lt;br /&gt;
|  6R125  |  [[LOTR06125|Don't Look at Them (AI)]]  |  Condition  |Plays to your support area. Skirmish: Spot Smeagol and discard 3 cards from hand to wound a minion Smeagol is skirmishing once (or twice if that minion is a [WRAITH] minion).  &lt;br /&gt;
|  7U78  |  [[LOTR07078|Where Shall We Go]]  |  Event • Skirmish  |If you have initiative, discard 2 cards from hand to wound a minion Smeagol is skirmishing twice.  &lt;br /&gt;
|  12R37  |  [[LOTR12037|Come Away]]  |  Condition • Support Area  |While you can spot Smeagol, the Shadow number of each site is -1. Each time the fellowship moves, wound a companion or discard this condition.  &lt;br /&gt;
|  15U39  |  [[LOTR15039|Called to Mordor]]  |  Condition  |Bearer must be Smeagol. While you can spot 2 Ring-bound Hobbits, each time an opponent uses a skirmish special ability in a skirmish involving Gollum or Smeagol, you may wound a minion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Shadow)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  6R41  |  [[LOTR06041|Master Broke His Promise]]  |  Event  |Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is -1.  &lt;br /&gt;
|  6R46  |  [[LOTR06046|They Stole It]]  |  Condition  |Plays to your support arear Skirmish: Spot Gollum and discard 3 cards from hand to wound a companion Gollum is skirmishing once (or twice if that companion is a [SHIRE] companion).  &lt;br /&gt;
|  6C47  |  [[LOTR06047|You're a Liar and a Thief]]  |  Event  |Response: If Gollum wins a skirmish, wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  9R+28  |  [[LOTR09028|Gollum, Dark as Darkness]]  |  Minion  |Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer.  &lt;br /&gt;
|  11U41  |  [[LOTR11041|Frenzied Attack]]  |  Event • Skirmish  |If a minion is skirmishing a Free Peoples character who has resistance 2 or less, spot Gollum to wound that character twice.  &lt;br /&gt;
|  11R43  |  [[LOTR11043|Horribly Strong]]  |  Event • Shadow  |Discard Gollum from play to wound an unbound companion who has resistance 6 or less.  &lt;br /&gt;
|  13U52  |  [[LOTR13052|Little Snuffler]]  |  Event • Shadow  |If the fellowship is in region 1, spot Gollum to wound a companion. If the fellowship is in region 2, spot Gollum to exert a companion. If the fellowship is in region 3, play a [GOLLUM] minion from your discard pile.  &lt;br /&gt;
|  15R47  |  [[LOTR15047|Not This Time!]]  |  Condition • Support Area  |Skirmish: Exert Gollum and remove a threat to wound a companion Gollum is skirmishing.  &lt;br /&gt;
|  15R53  |  [[LOTR15053|Unseen Foe]]  |  Event • Regroup  |Discard a [GOLLUM] minion from play to wound each companion with strength 8 or more.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gondor  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P41  |  [[LOTR00041|Aragorn's Bow (P)]]  |  Possession • Ranged Weapon  |Bearer must be Aragorn. He is an archer. Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total.  &lt;br /&gt;
|  0P47  |  [[LOTR00047|Aragorn, Defender of Free Peoples (P)]]  |  Companion • Man  |Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice.  &lt;br /&gt;
|  0W6  |  [[LOTR00W06|Aragorn, The Dunadan (W)]]  |  Companion • Man  |Ranger. Triumph - At the start of the maneuver phase, you may wound a minion.   &lt;br /&gt;
|  1R90  |  [[LOTR01090|Aragorn's Bow]]  |  Possession • Ranged Weapon  |Bearer must be Aragorn. He is an archer. Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total.  &lt;br /&gt;
|  1R95  |  [[LOTR01095|Blade of Gondor]]  |  Possession • Hand Weapon  |Bearer must be Boromir. He is damage +1. Skirmish: Exert Boromir to wound an Orc or Uruk-hai he is skirmishing.  &lt;br /&gt;
|  1U105  |  [[LOTR01105|Foes of Mordor]]  |  Condition  |Plays to your support area. Maneuver: Exert a [GONDOR] character to wound a [SAURON] minion.  &lt;br /&gt;
|  1R111  |  [[LOTR01111|Pursuit Just Behind]]  |  Event  |Regroup: Exert a ranger companion to wound every minion.  &lt;br /&gt;
|  4U110  |  [[LOTR04110|Arrows Thick in the Air]]  |  Event  |Archery or Skirmish: Exert 2 Ring-bound Men to wound each roaming minion.  &lt;br /&gt;
|  4C115  |  [[LOTR04115|Defend It and Hope]]  |  Event  |Maneuver: Exert a [GONDOR] Man to wound a minion once (or twice if that minion is an Uruk-hai).  &lt;br /&gt;
|  4R118  |  [[LOTR04118|Faramir's Bow]]  |  Possession • Ranged Weapon  |Bearer must be Faramir. He is an archer. Skirmish: If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion.  &lt;br /&gt;
|  4R125  |  [[LOTR04125|Henneth Annun]]  |  Condition  |Plays to your support area. While the fellowship is at site 6T, each roaming minion skirmishing a Ring-bound companion is strength -2. Skirmish: Spot a [GONDOR] Man and discard this condition to wound a roaming minion.  &lt;br /&gt;
|  4C128  |  [[LOTR04128|New Errand]]  |  Event  |Skirmish: Spot a Ring-bound Man to make a minion's site number +2. If that minion loses this skirmish, you may wound a minion.  &lt;br /&gt;
|  4C131  |  [[LOTR04131|Ranger's Bow]]  |  Possession • Ranged Weapon  |Bearer must be Ring-bound Man. Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion.  &lt;br /&gt;
|  4R133  |  [[LOTR04133|Ruins of Osgiliath]]  |  Condition  |Plays to your support area. While the fellowship is at site 7T, each Ring-bound Man is defender +1. Skirmish: Spot a Ringbound Man and discard this condition to wound an opponent's Man.  &lt;br /&gt;
|  4P364  |  [[LOTR04364T|Aragorn, Wingfoot (T)]]  |  Companion • Man  |Ranger. Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.   &lt;br /&gt;
|  5C37  |  [[LOTR05037|Men of Numenor]]  |  Event  |Skirmish: Wound a minion bearing a [GONDOR] fortification.  &lt;br /&gt;
|  5U42  |  [[LOTR05042|Turgon, Man of Belfalas]]  |  Companion • Man  |Knight. To play, spot a knight. Maneuver: Exert Turgon to wound a minion bearing a [GONDOR] fortification.  &lt;br /&gt;
|  6R50  |  [[LOTR06050|Aragorn, Defender of Free Peoples]]  |  Companion • Man  |Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice.  &lt;br /&gt;
|  6M2  |  [[LOTR06M02|Aragorn, Defender of Free Peoples (M)]]  |  Companion • Man  |Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice.  &lt;br /&gt;
|  7U94  |  [[LOTR07094|Gondor Bow]]  |  Possession • Ranged Weapon  |Bearer must be a [GONDOR] Man. If bearer is a knight, he or she is strength +1. Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a fortification.  &lt;br /&gt;
|  7R95  |  [[LOTR07095|Gondor Still Stands]]  |  Condition • Support Area  |To play, spot 3 [GONDOR] companions. While no opponent controls a site, wound a minion at the start of each regroup phase. Regroup: Discard this condition to place a [GONDOR] fortification from your discard pile on top of your draw deck.  &lt;br /&gt;
|  7U109  |  [[LOTR07109|Long Prepared]]  |  Condition • Support Area  |To play, add 2 threats. Skirmish: Exert a [GONDOR] Man to wound a roaming minion that Man is skirmishing. Discard this condition at the start of the regroup phase.  &lt;br /&gt;
|  7U110  |  [[LOTR07110|Madril, Faramir's Aide]]  |  Companion • Man  |Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.  &lt;br /&gt;
|  7U120  |  [[LOTR07120|Stand to Arms]]  |  Event • Skirmish  |If you have initiative, discard 2 cards from hand to wound a roaming minion skirmishing a [GONDOR] Man twice.  &lt;br /&gt;
|  7C124  |  [[LOTR07124|Targon]]  |  Companion • Man  |Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.  &lt;br /&gt;
|  8C39  |  [[LOTR08039|Knight of Dol Amroth]]  |  Companion • Man  |Knight. Each time this companion wins a skirmish, you may wound a minion he is skirmishing.  &lt;br /&gt;
|  8C40  |  [[LOTR08040|Knight's Mount]]  |  Possession • Mount  |Bearer must be a knight. Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish.  &lt;br /&gt;
|  9R+31  |  [[LOTR09031|Boromir, Bearer of Council]]  |  Companion • Man  |While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing.  &lt;br /&gt;
|  10C31  |  [[LOTR10031|Every Little is a Gain]]  |  Event • Maneuver  |Spot a [GONDOR] Man to discard a stacked Shadow card or to wound a minion bearing a fortification.  &lt;br /&gt;
|  10U33  |  [[LOTR10033|Hardy Garrison]]  |  Condition • Support Area  |To play, spot 2 [GONDOR] Men. Each time you lose initiative, you may wound a minion.  &lt;br /&gt;
|  11S53  |  [[LOTR11053|Aragorn, Guide and Protector]]  |  Companion • Man  |Ranger. Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing.  &lt;br /&gt;
|  13R63  |  [[LOTR13063|Brego, Loyal Steed]]  |  Possession • Mount  |Bearer must be a [GONDOR] companion. When you play Brego, you may reinforce a [GONDOR] token. Maneuver: Exert bearer and remove 2 [GONDOR] tokens to wound a minion.  &lt;br /&gt;
|  15R56  |  [[LOTR15056|Aragorn's Bow, Ranger's Longbow]]  |  Possession • Ranged Weapon  |Bearer must be Aragorn. He is an archer. Archery: Add a threat to wound a minion?with the lowest strength.  &lt;br /&gt;
|  15C60  |  [[LOTR15060G|Forth the Three Hunters!]]  |  Condition • Support Area  |Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters).  &lt;br /&gt;
|  15U63  |  [[LOTR15063|Mablung, Ranger of Ithilien]]  |  Companion • Man  |Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Mablung to wound a roaming minion he is skirmishing.  &lt;br /&gt;
|  15U66  |  [[LOTR15066|No Travellers In This Land]]  |  Event • Maneuver  |Exert a [GONDOR] Man to wound a minion (or wound that minion twice if it is a hunter).  &lt;br /&gt;
|  17R28  |  [[LOTR17028|Faramir, Bearer of Quality]]  |  Companion • Man  |While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [GONDOR] Man roaming until the end of turn.  &lt;br /&gt;
|  17S35  |  [[LOTR17035|Soldier's Cache]]  |  Condition • Support Area  |Fortification. At the start of your maneuver phase, you may spot 3 rangers or exert a [GONDOR] Man to transfer this condition to a minion. Wound that minion. Regroup: Exert a ranger to reinforce a [GONDOR] token.  &lt;br /&gt;
|  17RF6  |  [[LOTR17F06|Faramir, Bearer of Quality (F)]]  |  Companion • Man  |While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [GONDOR] Man roaming until the end of turn.  &lt;br /&gt;
|  18U58  |  [[LOTR18058|Soldier's Cache]]  |  Condition • Support Area  |Fortification. At the start of your maneuver phase, you may spot 3 rangers or exert a [GONDOR] Man to transfer this condition to a minion. Wound that minion. Regroup: Exert a ranger to reinforce a [GONDOR] token.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Isengard  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1R125  |  [[LOTR01125|Greed]]  |  Condition  |To play, spot an Uruk-hai. Plays to your support area. Maneuver: Spot 6 companions and remove (2) to wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  3U57  |  [[LOTR03057|Isengard Retainer]]  |  Minion • Orc  |Regroup: Exert this minion to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  3U58  |  [[LOTR03058|Isengard Servant]]  |  Minion • Orc  |Regroup: Exert this minion to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  3U61  |  [[LOTR03061|Isengard Warrior]]  |  Minion • Orc  |While you can spot another [ISENGARD] Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.  &lt;br /&gt;
|  3C62  |  [[LOTR03062|Isengard Worker]]  |  Minion • Orc  |Regroup: Exert this minion to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  3R64  |  [[LOTR03064|Orc Commander]]  |  Minion • Orc  |Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  3U73  |  [[LOTR03073|The Trees Are Strong]]  |  Event  |Regroup: Discard X [ISENGARD] Orcs to make the Free Peoples player wound X companions.  &lt;br /&gt;
|  4R146  |  [[LOTR04146|Come Down]]  |  Condition  |Plays to your support area. Archery: Spot 2 [ISENGARD] archers to make allies take wounds from archery fire instead of companions.  &lt;br /&gt;
|  4R150  |  [[LOTR04150|Elite Crossbowmen]]  |  Minion • Uruk  |Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.  &lt;br /&gt;
|  4R169  |  [[LOTR04169|Ranged Commander]]  |  Minion • Uruk  |Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.  &lt;br /&gt;
|  4C183  |  [[LOTR04183|Uruk Crossbowman]]  |  Minion • Uruk  |Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.  &lt;br /&gt;
|  4C190  |  [[LOTR04190|Uruk Pursuer]]  |  Minion • Uruk  |Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.  &lt;br /&gt;
|  5U45  |  [[LOTR05045|Berserk Rager]]  |  Minion • Uruk  |Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice.  &lt;br /&gt;
|  5R47  |  [[LOTR05047|Berserk Slayer]]  |  Minion • Uruk  |Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion.  &lt;br /&gt;
|  5U48  |  [[LOTR05048|Black Shapes Crawling]]  |  Event  |Maneuver: Spot X Uruk-hai. The Free Peoples player may assign X wounds to your minions. Play X [ISENGARD] weapons from your discard pile.  &lt;br /&gt;
|  5R69  |  [[LOTR05069|Wolves of Isengard]]  |  Condition  |Plays on a plains site you control. Regroup: Exert an [ISENGARD] Orc to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  6R62  |  [[LOTR06062|Fires and Foul Fumes]]  |  Event  |Regroup: Discard 4 [ISENGARD] orcs to wound a companion 4 times (except the Ring-bearer).  &lt;br /&gt;
|  6C65  |  [[LOTR06065|Isengard Artisan]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  6C67  |  [[LOTR06067|Isengard Journeyman]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  6R68  |  [[LOTR06068|Isengard Mechanics]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3).  &lt;br /&gt;
|  6C69  |  [[LOTR06069|Isengard Plodder]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  6C71  |  [[LOTR06071|Isengard Tinker]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  6R127  |  [[LOTR06127|Isengard Mechanics (AI)]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3).  &lt;br /&gt;
| |||&lt;br /&gt;
^  Men  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  11R70  |  [[LOTR11070|Bloodthirsty]]  |  Event • Regroup  |Spot 2 [MEN] minions to wound an unbound companion.  &lt;br /&gt;
|  11U104  |  [[LOTR11104|Whistling Death]]  |  Event • Skirmish  |Wound a character skirmishing a [MEN] minion. If the fellowship is at a battleground site, you may remove (3) to wound that character again.  &lt;br /&gt;
|  11RF8  |  [[LOTR11F08|Bloodthirsty (F)]]  |  Event • Regroup  |Spot 2 [MEN] minions to wound an unbound companion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Moria  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1U164  |  [[LOTR01164|Bitter Hatred]]  |  Event  |Archery: Spot a [MORIA] archer to wound an Elf.  &lt;br /&gt;
|  2R53  |  [[LOTR02053|Cave Troll's Chain]]  |  Possession  |Bearer must be Cave Troll of Moria. The Free Peoples player may choose for the archery phase to be skipped. Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.  &lt;br /&gt;
|  2R57  |  [[LOTR02057|Final Cry]]  |  Event  |Response: If a skirmish that involved The Balrog bearing Whip of Many Thongs is about to end, wound a companion in that skirmish twice.  &lt;br /&gt;
|  3U79  |  [[LOTR03079|Malice]]  |  Event  |Archery: Spot a [MORIA] Orc and a [SAURON] Orc to wound an archer.  &lt;br /&gt;
|  3R80  |  [[LOTR03080|Such a Little Thing]]  |  Event  |Maneuver: Spot a [MORIA] minion to wound Boromir 3 times. The Free Peoples player may discard 2 Free Peoples possessions to prevent this.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Orc  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  12C84  |  [[LOTR12084|Bloodstained Field]]  |  Event • Archery  |Spot an [ORC] lurker to wound an Elf.  &lt;br /&gt;
|  15U98  |  [[LOTR15098|Black Gate Sentry]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a companion it is skirmishing.  &lt;br /&gt;
|  15C116  |  [[LOTR15116|Scouting Orc]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a companion it is skirmishing.  &lt;br /&gt;
|  15C120  |  [[LOTR15120|Veteran War Chief]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a companion it is skirmishing.  &lt;br /&gt;
|  17R79  |  [[LOTR17079|Orkish Invader]]  |  Minion • Orc  |At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.  &lt;br /&gt;
|  17C80  |  [[LOTR17080|Orkish Lackey]]  |  Minion • Orc  |Maneuver: Spot 2 [ORC] conditions and discard this minion from play to wound an unbound companion.  &lt;br /&gt;
|  17R86  |  [[LOTR17086|Orkish Veteran]]  |  Minion • Orc  |Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  17RF11  |  [[LOTR17F11|Orkish Invader (F)]]  |  Minion • Orc  |At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.  &lt;br /&gt;
|  18C90  |  [[LOTR18090|Orkish Skirmisher]]  |  Minion • Orc  |Each time this minion wins a skirmish, you may exert him twice to wound a companion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Raider  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4U220  |  [[LOTR04220|Desert Soldier]]  |  Minion • Man  |Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.  &lt;br /&gt;
|  4C221  |  [[LOTR04221|Desert Spearman]]  |  Minion • Man  |Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.  &lt;br /&gt;
|  4C222  |  [[LOTR04222|Desert Warrior]]  |  Minion • Man  |Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.  &lt;br /&gt;
|  4U236  |  [[LOTR04236|Howl of Harad]]  |  Condition  |Plays to your support area. Each time a companion or ally loses a skirmish involving a Southron, you may remove (4) to make the Free Peoples Player wound a Ring-bound companion.  &lt;br /&gt;
|  4R246  |  [[LOTR04246|Southron Assassin]]  |  Minion • Man  |Southron. Each time a companion or ally loses a skirmish involving a Southron, you may remove (1) to make the Free Peoples player wound a Ring-bound companion.  &lt;br /&gt;
|  4C255  |  [[LOTR04255|Southron Spear]]  |  Possession • Hand Weapon  |Bearer must be a Southron. Skirmish: Remove (4) and exert bearer to wound a companion or ally bearer is skirmishing.  &lt;br /&gt;
|  4C260  |  [[LOTR04260|Whirling Strike]]  |  Event  |Skirmish: Wound a companion or ally skirmishing a [RAIDER] Man.  &lt;br /&gt;
|  7C133  |  [[LOTR07133|Desert Runner]]  |  Minion • Man  |Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character.  &lt;br /&gt;
|  7U134  |  [[LOTR07134|Desert Scout]]  |  Minion • Man  |Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character.  &lt;br /&gt;
|  7C135  |  [[LOTR07135|Desert Sneak]]  |  Minion • Man  |Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character.  &lt;br /&gt;
|  7U136  |  [[LOTR07136|Desert Soldier]]  |  Minion • Man  |Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.  &lt;br /&gt;
|  7C137  |  [[LOTR07137|Desert Spearman]]  |  Minion • Man  |Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.  &lt;br /&gt;
|  7U157  |  [[LOTR07157|Red Wrath]]  |  Event • Skirmish  |Exert a [RAIDER] Man to wound a companion he is skirmishing twice.  &lt;br /&gt;
|  7R166  |  [[LOTR07166|Southron Leader]]  |  Minion • Man  |Southron. Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  10C36  |  [[LOTR10036|Cast Unto the Winds]]  |  Condition • Support Area  |Regroup: Spot a Southron, remove a threat, and remove (3) to wound an unbound companion.  &lt;br /&gt;
|  10R38  |  [[LOTR10038|Corsair Brute]]  |  Minion • Man  |Corsair. At the start of each skirmish involving this minion, you may remove a [RAIDER] token to wound a companion he is skirmishing.  &lt;br /&gt;
|  10R40  |  [[LOTR10040|Easterling Berserker]]  |  Minion • Man  |Easterling. To play, spot an Easterling. While this minion is unwounded, he is damage +2. Skirmish: Wound 2 other [RAIDER] Men to heal this minion.  &lt;br /&gt;
|  10C49  |  [[LOTR10049|Southron Fanatic]]  |  Minion • Man  |Southron. Each time a Man is assigned to skirmish this minion, wound that Man.  &lt;br /&gt;
|  10R51  |  [[LOTR10051|Stampeded]]  |  Event • Response  |If a Free Peoples possession is played, spot a [RAIDER] card to discard that possession. If that possession was a [GONDOR] or [ROHAN] possession, wound an unbound Man.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Rohan  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  5C88  |  [[LOTR05088|Rohirrim Bow]]  |  Possession • Ranged Weapon  |Bearer must be a [ROHAN] Man. Archery: Exert bearer and discard this possession to wound a minion.  &lt;br /&gt;
|  7R230  |  [[LOTR07230|Eowyn's Sword, Dernhelm's Blade]]  |  Possession • Hand Weapon  |Bearer must be Eowyn. You may play this possession anytime you could play a skirmish event. When you play this possession, you may wound a minion Eowyn is skirmishing.  &lt;br /&gt;
|  7C256  |  [[LOTR07256|They Sang as They Slew]]  |  Event • Regroup  |Exert X mounted companions to wound X minions.  &lt;br /&gt;
|  7R260  |  [[LOTR07260|Windfola]]  |  Possession • Mount  |Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. Skirmish: If bearer is Eowyn, exert her twice to wound a fierce minion she is skirmishing.  &lt;br /&gt;
|  10R72  |  [[LOTR10072|Eowyn, Lady of Ithilien]]  |  Companion • Man  |Skirmish: Exert Eowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Eowyn.  &lt;br /&gt;
|  10U74  |  [[LOTR10074|Unyielding]]  |  Event • Response  |If your [ROHAN] Man wins a skirmish, discard a [ROHAN] possession to wound a minion or to liberate a site.  &lt;br /&gt;
|  13U135  |  [[LOTR13135|Rider's Bow]]  |  Possession • Ranged Weapon  |Bearer must be a [ROHAN] Man. If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions.  &lt;br /&gt;
|  15R124  |  [[LOTR15124|Eomer's Spear, Trusty Weapon]]  |  Possession • Hand Weapon  |Bearer must be a [ROHAN] Man. If bearer is Eomer and he is unwounded, he is damage +1 and resistance +1. Skirmish: If bearer is Eomer, discard this possession to wound a minion he is skirmishing.  &lt;br /&gt;
|  18C101  |  [[LOTR18101|Precise Attack]]  |  Event • Archery  |Discard a [ROHAN] possession from play to choose one: Wound an unwounded minion; exert a minion; or discard a Shadow card the Ring-bearer is bearing.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Sauron  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0D24  |  [[LOTR00D24|Morgul Patrol (D)]]  |  Minion • Orc  |Besieger. Tracker. The site number of each [SAURON] Orc is -3. Response: If Morgul Patrol wins a skirmish, exert it to make it fierce until the regroup phase. Skirmish: Exert Morgul Patrol to wound a character it is skirmishing. Regroup: Exert Morgul Patrol to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.   &lt;br /&gt;
|  1R250  |  [[LOTR01250|Hate]]  |  Event  |Maneuver: Exert a [SAURON] Orc to wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  1U251  |  [[LOTR01251|A Host Avails Little]]  |  Event  |Search. Maneuver: Spot a [SAURON] Orc and 6 companions to wound a companion (except the Ring-bearer). Do this once for each companion over 5.  &lt;br /&gt;
|  1C255  |  [[LOTR01255|Mordor's Strength]]  |  Event  |Skirmish: Exert a [SAURON] Orc to wound a character he is skirmishing.  &lt;br /&gt;
|  1U267  |  [[LOTR01267|Orc Hunters]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a character he is skirmishing.  &lt;br /&gt;
|  1U270  |  [[LOTR01270|Orc Scouting Band]]  |  Minion • Orc  |Tracker. The roaming penalty for each [SAURON] minion you play is -1. Skirmish: Exert this minion to wound a character it is skirmishing.  &lt;br /&gt;
|  1C271  |  [[LOTR01271|Orc Soldier]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a character he is skirmishing.  &lt;br /&gt;
|  1R272  |  [[LOTR01272|Orc War Band]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a character it is skirmishing.  &lt;br /&gt;
|  2R93  |  [[LOTR02093|Tower Assassin]]  |  Minion • Orc  |Maneuver: Exert Tower Assassin to wound an ally.  &lt;br /&gt;
|  3R93  |  [[LOTR03093|Morgul Slayer]]  |  Minion • Orc  |Regroup: Exert this minion to wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  3U97  |  [[LOTR03097|Orc Slayer]]  |  Minion • Orc  |Regroup: Exert this minion to wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  3R103  |  [[LOTR03103|Terrible as the Dawn]]  |  Event  |Maneuver: Spot a [SAURON] minion to wound Galadriel 3 times. The Free Peoples player may discard 2 Elves to prevent this.  &lt;br /&gt;
|  5U104  |  [[LOTR05104|Orc Cutthroat]]  |  Minion • Orc  |Tracker. The site number of each [SAURON] Orc is -3. Skirmish: Discard another [SAURON] Orc and exert Orc Cutthroat to wound a companion he is skirmishing.  &lt;br /&gt;
|  6R101  |  [[LOTR06101|Gate Picket]]  |  Minion • Orc  |Maneuver: Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture.  &lt;br /&gt;
|  7R284  |  [[LOTR07284|Mordor Assassin]]  |  Minion • Orc  |Response: If a companion is overwhelmed during a skirmish involving a [SAURON] Orc and threat wounds are about to be placed, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).  &lt;br /&gt;
|  10R88  |  [[LOTR10088T|Gothmog, Lieutenant of Morgul (T)]]  |  Minion • Orc  |Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce.   &lt;br /&gt;
|  10C103  |  [[LOTR10103|Window of the Eye]]  |  Condition • Support Area  |To play, spot a [SAURON] minion. Each time the fellowship moves during the regroup phase, you may remove a threat to wound an unbound companion.  &lt;br /&gt;
|  13R141  |  [[LOTR13141|Sceptre of the Dark Lord]]  |  Artifact • Hand Weapon  |Bearer must be Sauron. He is damage +1. Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Shire  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1R308  |  [[LOTR01308|Power According to His Stature]]  |  Event  |Skirmish: Add 1 burden to wound each minion skirmishing the Ring-bearer.  &lt;br /&gt;
|  2U103  |  [[LOTR02103|Hobbit Sword-play]]  |  Event  |Maneuver: Exert a Hobbit bearing a weapon to wound a minion. That minion's owner may remove (3) to prevent this.  &lt;br /&gt;
|  2R109  |  [[LOTR02109|Orc-bane]]  |  Event  |Maneuver: Spot Sting or Glamdring and exert its bearer X times to wound X Orcs or X Uruk-hai.  &lt;br /&gt;
|  3C108  |  [[LOTR03108|Frying Pan]]  |  Possession • Hand Weapon  |Bearer must be a Hobbit. Skirmish: Exert bearer to wound an Orc he or she is skirmishing.  &lt;br /&gt;
|  4R299  |  [[LOTR04299|Cliffs of Emyn Muil]]  |  Condition  |Plays to your support area. When the fellowship moves from site 1T, remove up to 2 burdens. Skirmish: Discard this condition to wound a minion a Hobbit companion is skirmishing.  &lt;br /&gt;
|  4U312  |  [[LOTR04312|Mind Your Own Affairs]]  |  Event  |Skirmish: Spot Frodo and add a burden to wound a minion skirmishing a companion who has the Frodo signet.  &lt;br /&gt;
|  5R113  |  [[LOTR05113|No Use That Way]]  |  Event  |Skirmish: Add 3 burdens to wound a minion skirmishing a companion who has the Frodo signet twice.  &lt;br /&gt;
|  6U110  |  [[LOTR06110|It Burns Us]]  |  Event  |Regroup: Spot Sam and Smeagol (or Gollum) to choose an opponent who must reveal his or her hand. Wound a minion X times, where X is the number of different cultures revealed.  &lt;br /&gt;
|  6R114  |  [[LOTR06114|Pippin, Hastiest of All]]  |  Companion • Hobbit  |Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions.  &lt;br /&gt;
|  7R318  |  [[LOTR07318|Frodo, Wicked Masster!]]  |  Companion • Hobbit  |Ring-bearer (resistance 10). Ring-bound. Skirmish: At sites 6K to 8K, add 4 burdens to wound a minion skirmishing Frodo.  &lt;br /&gt;
|  7R324  |  [[LOTR07324T|Pippin, Wearer of Black and Silver (T)]]  |  Companion • Hobbit  |Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.   &lt;br /&gt;
|  8R115  |  [[LOTR08115|Unheeded]]  |  Event • Response  |If a minion exerts, exert an unbound Hobbit to wound that minion.  &lt;br /&gt;
|  8P122  |  [[LOTR08122|Pippin, Guard of Minas Tirith]]  |  Companion • Hobbit  |To play, spot a [GONDOR] Man. Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification.  &lt;br /&gt;
|  10C107  |  [[LOTR10107|Great Heart]]  |  Condition  |Play this condition only during a skirmish. Bearer must be a Hobbit. When this condition is played, wound a minion skirmishing bearer.  &lt;br /&gt;
|  15R154  |  [[LOTR15154|Second Breakfast]]  |  Event • Skirmish  |Add a threat and exert your Ring-bearer to wound each non-hunter minion skirmishing your [SHIRE] Ring-bearer.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Wraith  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P37  |  [[LOTR00037|The Witch-king, Lord of the Nazgul (P)]]  |  Minion • Nazgul  |Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.  &lt;br /&gt;
|  1U209  |  [[LOTR01209|Blade Tip]]  |  Condition  |Plays to your support area. Response: If your Nazgul wins a skirmish, transfer this condition from your support area to the losing character. Limit 1 per character. Wound bearer at the start of each fellowship phase. (If bearer is the Ring-bearer, add a burden instead )  &lt;br /&gt;
|  1U223  |  [[LOTR01223|Relentless Charge]]  |  Event  |Maneuver: Exert a Nazgul to wound every archer companion.  &lt;br /&gt;
|  1U226  |  [[LOTR01226|Their Power Is in Terror]]  |  Event  |Maneuver: Exert a Nazgul to wound every ally.  &lt;br /&gt;
|  1U231  |  [[LOTR01231T|Ulaire Enquea, Lieutenant of Morgul (T)]]  |  Minion • Nazgul  |Fierce. Maneuver: Spot 6 companions (or 5 burdens) and exert Ulaire Enquea to wound a companion (except the Ring-bearer).   &lt;br /&gt;
|  2U82  |  [[LOTR02082|Ulaire Attea, The Easterling]]  |  Minion • Nazgul  |Twilight. When you play Ulaire Attea, you may wound an ally.  &lt;br /&gt;
|  2U83  |  [[LOTR02083|Ulaire Enquea, Ringwraith in Twilight]]  |  Minion • Nazgul  |Twilight. Each time Ulaire Enquea wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens).  &lt;br /&gt;
|  2R85  |  [[LOTR02085|The Witch-king, Lord of the Nazgul]]  |  Minion • Nazgul  |Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.  &lt;br /&gt;
|  2M1  |  [[LOTR02M01|The Witch-king, Lord of the Nazgul (M)]]  |  Minion • Nazgul  |Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.  &lt;br /&gt;
|  3R85  |  [[LOTR03085|Too Great and Terrible]]  |  Event  |Maneuver: Spot a Nazgul to wound Gandalf twice. The Free Peoples player may discard 2 [GANDALF] cards from hand to prevent this.  &lt;br /&gt;
|  6P122  |  [[LOTR06122|The Witch-king, Deathless Lord]]  |  Minion • Nazgul  |Fierce. Each time a companion is killed in a skirmish involving a Nazgul, wound an ally twice or exert a companion.  &lt;br /&gt;
|  7R183  |  [[LOTR07183|Mind and Body]]  |  Event • Response  |If a Nazgul kills a character, wound each character bearing a [WRAITH] condition.  &lt;br /&gt;
|  7R188  |  [[LOTR07188|Morgul Brute]]  |  Minion • Orc  |When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.  &lt;br /&gt;
|  7U190  |  [[LOTR07190|Morgul Destroyer]]  |  Minion • Orc  |When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.  &lt;br /&gt;
|  7U207  |  [[LOTR07207|Their Power Is in Terror]]  |  Event • Maneuver  |Exert a Nazgul to wound each ally.  &lt;br /&gt;
|  9R42  |  [[LOTR09042|Ring of Asperity]]  |  Artifact • Ring  |Bearer must be a Nazgul. When you play this artifact, you may wound an unwounded companion. Response: If a player reconciles, return bearer to his owner's hand.  &lt;br /&gt;
|  10C65  |  [[LOTR10065|Swarming Like Beetles]]  |  Condition • Support Area  |Maneuver: Spot a [WRAITH] Orc and remove a threat to wound an unwounded companion.  &lt;br /&gt;
|  10U69  |  [[LOTR10069|Ulaire Lemenya, Thrall of the One]]  |  Minion • Nazgul  |Enduring. Fierce. Shadow cards cannot exert Ulaire Lemenya during a skirmish phase. Skirmish: Heal Ulaire Lemenya to wound up to 3 other [WRAITH] minions.  &lt;br /&gt;
|  15R186  |  [[LOTR15186|Ulaire Nelya, Fell Rider]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.  &lt;br /&gt;
|  15RF17  |  [[LOTR15F17|Ulaire Nelya, Fell Rider (F)]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.  &lt;br /&gt;
|  15O9  |  [[LOTR15O09|Ulaire Nelya, Fell Rider (O)]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.   &lt;br /&gt;
|  16R2  |  [[LOTR16002|Candle Corpses]]  |  Minion • Wraith  |Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion.  &lt;br /&gt;
|  19P36  |  [[LOTR19036|Ulaire Enquea, Dark Threat]]  |  Minion • Nazgul  |Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Site  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  3U120  |  [[LOTR03120|Wastes of Emyn Muil]]  |  Site  |Maneuver: Spot 4 companions and exert your [ISENGARD] Orc to make the Free Peoples player wound a companion.   &lt;br /&gt;
|  7U347  |  [[LOTR07347|Minas Tirith First Circle]]  |  Site  |Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion.   &lt;br /&gt;
|  11S234  |  [[LOTR11234|Crags of Emyn Muil]]  |  Site  |Mountain. If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.   &lt;br /&gt;
|  11S264  |  [[LOTR11264|Westemnet Village]]  |  Site  |Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.   &lt;br /&gt;
|  12S189  |  [[LOTR12189|Hobbiton Market]]  |  Site  |Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker.   &lt;br /&gt;
|  18U134  |  [[LOTR18134|Doorway to Doom]]  |  Site  |Mountain. When the fellowship moves to this site, each player wounds two of his characters.   &lt;br /&gt;
&lt;br /&gt;
{{:card_layout_table}}&lt;br /&gt;
[[Category:Pages With Tables To Fix]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Wizard&amp;diff=17094</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Wizard&amp;diff=17094"/>
		<updated>2020-09-07T09:03:28Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wizard=&lt;br /&gt;
{{cardmedia:istari.jpg  |The Five Istari}}&lt;br /&gt;
&lt;br /&gt;
About 1600 years before the events of The Lord of the Rings, the Valar gods in Valinor grew troubled at Sauron's growth in power and worried that the Free Peoples of Middle-earth would be unable to stop him unaided.  To this end the Valar sent a group of the [[Maia|Maiar]] under their command to oppose and ultimately throw down Sauron from his dark throne.  &lt;br /&gt;
&lt;br /&gt;
Those selected were Curumo, sent by Aulë the Smith, and Alatar, sent by Oromë the huntsman.  These two were not deemed enough, and Manwë, chief of the Valar, sought out Olórin to aid them.  Olórin at first refused, claiming he was weak and expressing fear of Sauron, but at this he was rebuked and told that this was all the more reason to resist him.  Yavanna, keeper of the woods, then requested Curumo that he take Aiwendil as a companion, as Aiwendil was like unto her in his lore and love of all living things.  Alatar then chose Pallando as a friend.&lt;br /&gt;
&lt;br /&gt;
These Five were commanded to resist Sauron through uprising; to incite courage and steadfastness in the peoples of Middle-earth and were forbidden to fight Power with Power.  They took the forms of old men, though as [[Maia|Maiar]] they were immortal and seemed to have incredible stamina and longevity to the ignorant watcher. As they mingled with the Free Peoples of Middle-earth, they took the names given them rather than reveal their own:  Curumo was called by Men Saruman; Aiwendil was called Radagast; Olórin was named Gandalf, and Alatar and Pallando passed into the East and were never named by the Men of Gondor.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In The Lord of the Rings TCG, Wizard is the [[Race]] given to these five ''Istari''.  Gandalf and the traitor Saruman are the most prominent and powerful, successfully emboldening the forces around them to oppose their enemies.  See the [[Gandalf Culture]] and [[Isengard Culture]] for more information on strategy and use.  Radagast the Brown and his [[lotr00057|Staff]] have been represented as limited-edition [[Gandalf Culture]] cards; and Followers representing the distant influence of the two Blue Wizards Alatar and Pallando are also present.&lt;br /&gt;
&lt;br /&gt;
There are a handful of cards which are set apart in that they may regularly interact with both Free Peoples and Shadow wizards. While it is rare that the Free Peoples would need to spot a Shadow Wizard rather than Gandalf or Radagast, the Shadow player can use this to his or her advantage when matched up against the [[Gandalf Culture]]. These cards are Perspective, Alatar Deceived, Pallando Deceived, Radagast Deceived, Staff of Saruman, Fallen Istar's Stave, and Throne of Isengard.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that a generic [[lotr02029|Wizard's Staff]] possession has been printed a few times as a [[Gandalf Culture]] card with the very particular requirement of &amp;quot;Bearer must be a Wizard&amp;quot;, rather than &amp;quot;Bearer must be Gandalf&amp;quot;.  It could be surmised that there was to be some card or strategy in place that would allow Shadow players using Saruman to &amp;quot;steal&amp;quot; such a Staff from the Free Peoples Gandalf, and so weaken him. This was never directly implemented, though Strange-looking Men (banned or restricted in all formats) is capable of transferring [[lotr02029|Wizard's Staff]] to Saruman.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Cards with the Race of Wizard==&lt;br /&gt;
&lt;br /&gt;
====Free Peoples====&lt;br /&gt;
[Gandalf] Gandalf, The Grey Wizard&lt;br /&gt;
[Gandalf] Gandalf, The Grey Pilgrim&lt;br /&gt;
[Gandalf] Gandalf, Greyhame&lt;br /&gt;
[Gandalf] Gandalf, The White Wizard&lt;br /&gt;
[Gandalf] Gandalf, Mithrandir&lt;br /&gt;
[Gandalf] Gandalf, Defender of the West&lt;br /&gt;
[Gandalf] Gandalf, Manager of Wizards&lt;br /&gt;
[Gandalf] Gandalf, Leader of Men&lt;br /&gt;
[Gandalf] Gandalf, Leader of the Company&lt;br /&gt;
[Gandalf] Gandalf, The White Rider&lt;br /&gt;
[Gandalf] Gandalf, Bearer of Obligation&lt;br /&gt;
[Gandalf] Gandalf, Powerful Guide&lt;br /&gt;
[Gandalf] Gandalf, Returned&lt;br /&gt;
[Gandalf] Gandalf, Wise Guide&lt;br /&gt;
[Gandalf] Gandalf, Stormcrow&lt;br /&gt;
[Gandalf] Radagast, The Brown&lt;br /&gt;
&lt;br /&gt;
====Shadow==== &lt;br /&gt;
[Isengard] Saruman, Keeper of Isengard&lt;br /&gt;
[Isengard] Saruman, Servant of the Eye&lt;br /&gt;
[Dunland]Saruman, Rabble-rouser&lt;br /&gt;
[Isengard] Saruman, Black Traitor&lt;br /&gt;
[Isengard] Saruman, Master of Foul Folk&lt;br /&gt;
[Isengard] Saruman, Of Many Colours&lt;br /&gt;
[Uruk-hai] Saruman, Agent of the Dark Lord&lt;br /&gt;
[Isengard] Saruman, Instigator of Insurrection&lt;br /&gt;
[Men] Saruman, Coldly Still&lt;br /&gt;
[Uruk-hai] Saruman, Curunir&lt;br /&gt;
[Uruk-hai] Saruman, Master of the White Hand&lt;br /&gt;
[Isengard] Alatar Deceived&lt;br /&gt;
[Isengard] Pallando Deceived&lt;br /&gt;
[Isengard] Radagast Deceived&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div CLEAR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cards which Interact with the Wizards==&lt;br /&gt;
While many cards call out Gandalf and Saruman by name, these cards interact with any Wizard or with either of the [Gandalf] Wizards. Free Peoples cards are overwhelmingly from the [[Gandalf Culture]] while Shadow cards mostly come from the [[Isengard Culture]], with exceptions noted.&lt;br /&gt;
&lt;br /&gt;
====Free Peoples====&lt;br /&gt;
&lt;br /&gt;
* Artifacts:&lt;br /&gt;
  * Gandalf's Staff, Ash-staff&lt;br /&gt;
&lt;br /&gt;
* Possessions:&lt;br /&gt;
  * Wizard Staff&lt;br /&gt;
  * [[LOTR04263|Brego]] ([Rohan])&lt;br /&gt;
  * [[LOTR04283|Horse of Rohan]] ([Rohan])&lt;br /&gt;
  * The Art of Gandalf&lt;br /&gt;
  * Shadowfax, Roaring Wind&lt;br /&gt;
  * Shadowfax, Greatest of the Mearas&lt;br /&gt;
  * Radagast's Herb Bag&lt;br /&gt;
&lt;br /&gt;
* Conditions:&lt;br /&gt;
  * Sent Back&lt;br /&gt;
  * G for Grand&lt;br /&gt;
  * New Authority&lt;br /&gt;
  * Salve&lt;br /&gt;
  * Traveler's Homestead&lt;br /&gt;
  * Scintillating Bird&lt;br /&gt;
  * Perspective&lt;br /&gt;
  * Stern Words&lt;br /&gt;
&lt;br /&gt;
* Followers:&lt;br /&gt;
  * Gwaihir, The Windlord&lt;br /&gt;
&lt;br /&gt;
* Events:&lt;br /&gt;
  * Borne Far Away&lt;br /&gt;
  * Gathering Wind&lt;br /&gt;
  * Out of the High Airs&lt;br /&gt;
  * Ease the Burden&lt;br /&gt;
  * Final Account&lt;br /&gt;
  * Inspiration&lt;br /&gt;
  * New-awakened&lt;br /&gt;
  * Prolonged Struggle&lt;br /&gt;
  * Discoveries&lt;br /&gt;
  * Introspection&lt;br /&gt;
  * Traveled Leader&lt;br /&gt;
  * A New Light&lt;br /&gt;
  * Drawn to Full Height&lt;br /&gt;
  * One-Upsmanship&lt;br /&gt;
&lt;br /&gt;
====Shadow====&lt;br /&gt;
* Artifacts:&lt;br /&gt;
  * Staff of Saruman, Fallen Istar's Stave&lt;br /&gt;
  * Throne of Isengard&lt;br /&gt;
&lt;br /&gt;
* Conditions&lt;br /&gt;
  * Alatar Deceived&lt;br /&gt;
  * Pallando Deceived&lt;br /&gt;
  * Radagast Deceived&lt;br /&gt;
&lt;br /&gt;
* Events&lt;br /&gt;
  * One of You Must Do This&lt;br /&gt;
  * [[LOTR03063|Massing in the East]] ([Sauron])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div CLEAR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
^  [[Race]]  ^^^^^^^^^^^^^^ &lt;br /&gt;
^  Shadow  |  Balrog  |  Creature  |  Half-Troll  |  Maia  |  [[Nazgul|Nazgûl]]  |  Orc  |  Spider  |  Troll  |  Uruk-hai  |  Man  |  '''''Wizard'''''  |  Wraith  |  [[[Raceless]]]  &lt;br /&gt;
^ ^^^^^^ ^ ^ ^ |:::|:::|:::|:::&lt;br /&gt;
^  Free Peoples  |  Dwarf  |  Elf  |  Ent  |  Hobbit  |  Tree  ^:::^:::^:::^:::|:::|:::|:::|:::&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages With Tables To Fix]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Uruk-hai_culture&amp;diff=17093</id>
		<title>Uruk-hai culture</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Uruk-hai_culture&amp;diff=17093"/>
		<updated>2020-09-07T09:03:28Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Uruk-hai Culture=&lt;br /&gt;
&lt;br /&gt;
The Uruk-hai Culture was one of three reworked cultures following the release of Shadows.  Decipher's goals in redrawing Shadow cultural lines by Race rather than by nation are unknown, but it had the result of causing a schism between the Movie block era and the post-Shadows era, since the new and old cultures do not play well together.  This had the effect of alienating the playerbase, who viewed the move as a marketing ploy to force players to purchase new cards (since the old ones were now incompatible).  &lt;br /&gt;
&lt;br /&gt;
The Uruk-hai culture replaced the previous Isengard culture. It was the least justifiable of the reworked cultures, as it was essentially just a rebranding of Isengard without any real changes to content or what it represented.  Indeed, since it lost Warg-riders to the Orc culture, it actually lost some of its defining characteristics.&lt;br /&gt;
&lt;br /&gt;
^  [[Movie Block]] Cultures  ^^^^^^^^^^^^^^^^^&lt;br /&gt;
^ ^  [[kinds of cards#Free Peoples|Free Peoples]]  ^^^^^^^ ^  [[kinds of cards#Shadow|Shadow]]  ^^^^^^^^&lt;br /&gt;
^  Name  |  Dwarven]]  |  [[Elven Culture|Elven]]  |  [[Gandalf Culture| Gandalf]]  |  [[Gollum Culture|Gollum]]  |  [[Gondor Culture|Gondor]]  |  [[Rohan Culture|Rohan]]  |  [[Shire Culture|Shire]]  ^:::|  [[Dunland Culture|Dunland]]  |  [[Gollum Culture|Gollum]]  |  [[Isengard Culture|Isengard]]  |  [[Moria Culture|Moria]]  |  [[Raider Culture|Raider]]  |  [[Wraith Culture|Ringwraith]]  |  [[Sauron Culture|Sauron  ^  Name  &lt;br /&gt;
^  Icon  |  [Dwarven]  |  [Elven]  |  [Gandalf]  |  [Gollum]  |  [Gondor]  |  [Rohan]  |  [Shire]  ^:::|  [Dunland]  |  [Gollum]  |  [Isengard]  |  [Moria]  |  [Raider]  |  [Wraith]  |  [Sauron]  ^  Icon  &lt;br /&gt;
^  [[Post-Shadows]] Cultures  ^^^^^^^^^^^^^^^^^&lt;br /&gt;
^  Name  ^ ^^^^^^^ |  Men]]  ||  [[Orc Culture|Orc]]  ||  [[Uruk-hai Culture|Uruk-hai]]  ||  [[Wraith Culture|Wraith  ^  Name  &lt;br /&gt;
^  Icon  ^ ^^^^^^^:::|  [Men]  ||  [Orc]  ||  [Uruk-hai]  ||  [Wraith]  ^  Icon  &lt;br /&gt;
&lt;br /&gt;
\\&lt;br /&gt;
[[Category:Pages With Tables To Fix]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Signet&amp;diff=17095</id>
		<title>Signet</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Signet&amp;diff=17095"/>
		<updated>2020-09-07T09:03:27Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=  Signet  =&lt;br /&gt;
&lt;br /&gt;
== Mechanics and History ==&lt;br /&gt;
&lt;br /&gt;
'''Signets''' are used to signify groups of characters that work well together, even reaching across [[culture|cultural]] boundaries.  Indeed, some cards with the same signet can all be viewed as if they were labeled with a unifying [[unloaded_keyword|Unloaded Keyword]] such as Ranger or Besieger.  It is thus no coincidence that the four signets center around particularly important characters, with those Characters or cards unique to them activating various signet abilities.  Usually, however, (and this is true of Unloaded Keywords in general) signets are not something to be overly concerned about unless there is a particular signet-targeting ability that is going to be exploited.&lt;br /&gt;
&lt;br /&gt;
Three of the signets (Aragorn, Gandalf, and Frodo) were introduced in the very beginning with the release of ''Fellowship of the Ring'', while Theoden was introduced in ''The Two Towers'' (naturally).  Particularly general wording in the rulebooks suggests that more were planned, but following the end of the Movie block signets were dropped entirely, their space replaced with an icon indicating personal Resistance instead.  &lt;br /&gt;
&lt;br /&gt;
Below are four cards each bearing one of the four signets in their lower left-hand corner.  From left to right: Gandalf, Aragorn, Frodo, and Theoden:  &lt;br /&gt;
&lt;br /&gt;
* [[lotr01051|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr01051.jpg?200  |Legolas, Not As Good As Greenleaf}}]]&lt;br /&gt;
[[lotr01012|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr01012.jpg?200  |Gimli, Lord of the Glittering Errata}}]]&lt;br /&gt;
* [[lotr01097|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr01097.jpg?200  |Boromir, Hero to Many a Hobbit}}]]&lt;br /&gt;
[[lotr04270|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr04270.jpg?200  |Eowyn, Takes Hits Like A Girl}}]]&lt;br /&gt;
&lt;br /&gt;
And here are four of their counterparts, cards that can activate to benefit (or be benefited by) those with particular signets:&lt;br /&gt;
&lt;br /&gt;
* [[lotr03035|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr03035.jpg?200  |Trust Me Like That Time I Took You To A Dragon And Abandoned You There}}]]&lt;br /&gt;
[[lotr01365|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr01365.jpg?200  |Aragorn, Walking Corpsman}}]]&lt;br /&gt;
* [[lotr01290|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr01290.jpg?200  |Frodo, That Hits The Spot}}]]&lt;br /&gt;
[[lotr04275|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr04275.jpg?200  |Theoden the Cheerleeder}}]]&lt;br /&gt;
&lt;br /&gt;
It should be noted that there is no rule stopping a character from boosting himself with a signet-targeting ability, such as if Theoden, Lord of the Mark were to grant himself '''Defender +1''' using Forth Eorlingas! above.  Indeed, most signet abilities have at least the option of boosting the signet's avatar, so if one of the four signet characters is a major part of your deck's strategy, these abilities can be used to great effect.&lt;br /&gt;
&lt;br /&gt;
==Post-Shadows==&lt;br /&gt;
As noted above, following Movie block Companions were no longer printed with any signets at all, and no more cards having costs or effects affecting only signeted cards were made. However, there is a curious case in that some cards were reprinted in later sets, notably [[LOTR12043|Boromir, Defender of Minas Tirith]] and [[LOTR12127|Pippin, Hobbit of Some Intelligence]].  Both of these cards have the new Resistance icon in place of a signet, but since they are word-for-word reprints of an earlier card, it was ruled that they both have the Gandalf signet of the originals.  They are therefore unique in being the only signeted cards not actually bearing the signet on the card itself.&lt;br /&gt;
&lt;br /&gt;
[[Category: Comprehensive Rules References That Need Fixed]]'''From the [[comprehensive_rules_4-0#signet|Comprehensive Rules 4.0]]:'''&lt;br /&gt;
&lt;br /&gt;
Some Free Peoples character cards have a signet, found in the lower left corner of the card. Cards with the same signet generally give bonuses to each other and work well in the same deck.&lt;br /&gt;
&lt;br /&gt;
Each signet is based around an important character in the story. The available signets are Aragorn, Frodo, Gandalf, and Théoden. &lt;br /&gt;
&lt;br /&gt;
== List of Signet-Targeting Abilities ==&lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Aragorn Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1P365  |  [[LOTR01365|Aragorn, King in Exile]]  |  Companion • Man  |Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet.  &lt;br /&gt;
|  2R36  |  [[LOTR02036|No Mere Ranger]]  |  Event  |Skirmish: Exert Aragorn to make another companion strength +2 (or +3 if that companion has the Aragorn signet).  &lt;br /&gt;
|  3U47  |  [[LOTR03047|Voice of Rauros]]  |  Event  |Maneuver: Exert Aragorn to make each companion with the Aragorn signet damage +1 until the regroup phase.  &lt;br /&gt;
|  4U123  |  [[LOTR04123|Hard Choice]]  |  Event  |Fellowship: Spot Aragorn to heal a companion who has the Aragorn signet twice.  &lt;br /&gt;
|  5R41  |  [[LOTR05041|These Are My People]]  |  Event  |Fellowship: Exert Aragorn twice to play any number of possessions from your discard pile onto companions with the Aragorn signet.  &lt;br /&gt;
|  6U116  |  [[LOTR06116|Westfold]]  |  Site  |Fellowship: Exert Aragorn twice to play a companion with the Aragorn signet from your draw deck.   &lt;br /&gt;
|  8C31  |  [[LOTR08031|At His Command]]  |  Event • Skirmish  |Exert Aragorn to make an unbound companion with the Aragorn signet strength +1 for each threat you spot.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gandalf Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1P364  |  [[LOTR01364|Gandalf, The Grey Wizard]]  |  Companion • Wizard  |Fellowship: Exert Gandalf to play a companion who has the Gandalf signet. The twilight cost of that companion is -2.  &lt;br /&gt;
|  2C23  |  [[LOTR02023|Gandalf's Wisdom]]  |  Condition  |Plays to your support area. The twilight cost of each possession or artifact played on Gandalf or a character who has the Gandalf signet is -1.  &lt;br /&gt;
|  3U35  |  [[LOTR03035|Trust Me as You Once Did]]  |  Condition  |Plays to your support area. Skirmish: Exert Gandalf to make a companion strength +1 for each companion with the Gandalf signet you can spot (limit +3).  &lt;br /&gt;
|  4U96  |  [[LOTR04096|Keep Your Forked Tongue]]  |  Event  |Skirmish: Spot Gandalf and 3 twilight tokens to prevent all wounds to a companion who has the Gandalf signet.  &lt;br /&gt;
|  5R16  |  [[LOTR05016|Down From the Hills]]  |  Event  |Spell. Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase.  &lt;br /&gt;
|  6U117  |  [[LOTR06117|Meduseld]]  |  Site  |Sanctuary. Fellowship: Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile.   &lt;br /&gt;
|  8U16  |  [[LOTR08016|Let Us Not Tarry]]  |  Event • Skirmish  |Exert Gandalf to make a minion skirmishing an unbound companion strength -1 for each Gandalf signet you spot.  &lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Frodo Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1C290  |  [[LOTR01290|Frodo, Son of Drogo]]  |  Companion • Hobbit  |Ring-bearer (resistance 10). Fellowship: Exert another companion who has the Frodo signet to heal Frodo.  &lt;br /&gt;
|  2U98  |  [[LOTR02098|Dear Friends]]  |  Event  |Fellowship: Exert a companion to place a Free Peoples card from your discard pile beneath your draw deck (or 2 Free Peoples cards if that companion has the Frodo signet).  &lt;br /&gt;
|  3U107  |  [[LOTR03107|Frodo's Pipe]]  |  Possession • Pipe  |Bearer must be Frodo. Fellowship: Discard a pipeweed possession and spot X pipes to heal a companion with the Frodo signet X times.  &lt;br /&gt;
|  4U312  |  [[LOTR04312|Mind Your Own Affairs]]  |  Event  |Skirmish: Spot Frodo and add a burden to wound a minion skirmishing a companion who has the Frodo signet.  &lt;br /&gt;
|  5R113  |  [[LOTR05113|No Use That Way]]  |  Event  |Skirmish: Add 3 burdens to wound a minion skirmishing a companion who has the Frodo signet twice.  &lt;br /&gt;
|  6U115  |  [[LOTR06115|Rocks of Emyn Muil]]  |  Site  |Fellowship: Play a companion with the Frodo signet to remove a burden.   &lt;br /&gt;
|  8C114  |  [[LOTR08114|Straining Towards Us]]  |  Event • Regroup  |Exert Frodo to remove (1) for each Frodo signet you spot.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Theoden Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4U275  |  [[LOTR04275|Forth Eorlingas!]]  |  Event  |Maneuver: Exert Theoden to make a companion who has the Theoden signet defender +1 until the regroup phase.  &lt;br /&gt;
|  5R84  |  [[LOTR05084|I Am Here]]  |  Event  |Fellowship: Exert Theoden twice to heal every other companion with the Theoden signet twice.  &lt;br /&gt;
|  6U118  |  [[LOTR06118|Hornburg Hall]]  |  Site  |Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards.   &lt;br /&gt;
|  8C90  |  [[LOTR08090|No Living Man]]  |  Event • Skirmish  |Exert Theoden to exert a minion for each Theoden signet you spot.  &lt;br /&gt;
|  9R45  |  [[LOTR09045|Horn of the Mark]]  |  Possession  |Bearer must be Merry or Pippin. Bearer gains the Theoden signet. Response: If bearer wins a skirmish, exert him to discard each minion involved in that skirmish.  &lt;br /&gt;
&lt;br /&gt;
== List of Characters Bearing Signets ==&lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Aragorn Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Signet  ^&lt;br /&gt;
|  0P15  |  [[LOTR00015|Legolas, Son of Thranduil (P)]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  0P23  |  [[LOTR00023|Aragorn, Captain of Gondor (P)]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  0P24  |  [[LOTR00024|Legolas, Elven Stalwart (P)]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  0P25  |  [[LOTR00025|Denethor, Wizened Steward (P)]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  0P32  |  [[LOTR00032|Gandalf, Mithrandir (P)]]  |  Companion • Wizard  |  Aragorn  &lt;br /&gt;
|  0P35  |  [[LOTR00035|Faramir, Captain of Gondor (P)]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  0P39  |  [[LOTR00039|Eowyn, Sister-daughter of Theoden (P)]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  0D16D  |  [[LOTR00D16|Arwen, Maiden of Rivendell (D)]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  1U12  |  [[LOTR01012|Gimli, Dwarf of Erebor]]  |  Companion • Dwarf  |  Aragorn  &lt;br /&gt;
|  1R30  |  [[LOTR01030|Arwen, Daughter of Elrond]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  1R30T  |  [[LOTR01030T|Arwen, Daughter of Elrond (T)]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  1R96  |  [[LOTR01096|Boromir, Lord of Gondor]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  1R96T  |  [[LOTR01096T|Boromir, Lord of Gondor (T)]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  1C303  |  [[LOTR01303|Merry, From O'er the Brandywine]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  1C311  |  [[LOTR01311|Sam, Son of Hamfast]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  1P365  |  [[LOTR01365|Aragorn, King in Exile]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  2C102  |  [[LOTR02102|Frodo, Reluctant Adventurer]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  2C102T  |  [[LOTR02102T|Frodo, Reluctant Adventurer (T)]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  2C110  |  [[LOTR02110|Pippin, Mr. Took]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  2P122  |  [[LOTR02122|Gandalf, The Grey Pilgrim]]  |  Companion • Wizard  |  Aragorn  &lt;br /&gt;
|  2M2M  |  [[LOTR02M02|Frodo, Reluctant Adventurer (M)]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  3P121  |  [[LOTR03121|Legolas, Son of Thranduil]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  4R48  |  [[LOTR04048|Gimli, Lockbearer]]  |  Companion • Dwarf  |  Aragorn  &lt;br /&gt;
|  4R73  |  [[LOTR04073|Legolas, Dauntless Hunter]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  4R73T  |  [[LOTR04073T|Legolas, Dauntless Hunter (T)]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  4R116  |  [[LOTR04116|Faramir, Captain of Gondor]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  4C266  |  [[LOTR04266|Eomer, Sister-son of Theoden]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  4R271  |  [[LOTR04271|Eowyn, Sister-daughter of Theoden]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  4C292  |  [[LOTR04292|Theoden, Son of Thengel]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  4P364  |  [[LOTR04364|Aragorn, Wingfoot]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  4P364T  |  [[LOTR04364T|Aragorn, Wingfoot (T)]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  4M2M  |  [[LOTR04M02|Legolas, Dauntless Hunter (M)]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  5U111  |  [[LOTR05111|Frodo, Master of the Precious]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  5U115  |  [[LOTR05115|Sam, Nice Sensible Hobbit]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  6U13  |  [[LOTR06013|Arwen, Evenstar of Her People]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  6R30  |  [[LOTR06030|Gandalf, Mithrandir]]  |  Companion • Wizard  |  Aragorn  &lt;br /&gt;
|  6R113  |  [[LOTR06113|Merry, Impatient Hobbit]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  6R114  |  [[LOTR06114|Pippin, Hastiest of All]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  6M3M  |  [[LOTR06M03|Merry, Impatient Hobbit (M)]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  7R7  |  [[LOTR07007|Gimli, Feared Axeman]]  |  Companion • Dwarf  |  Aragorn  &lt;br /&gt;
|  7R25  |  [[LOTR07025|Legolas, Fearless Marksman]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  7C81  |  [[LOTR07081|Aragorn, Captain of Gondor]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  7R85  |  [[LOTR07085|Denethor, Steward of the City]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  7C86  |  [[LOTR07086|Denethor, Wizened Steward]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  7R227  |  [[LOTR07227|Eomer, Skilled Tactician]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  7R227T  |  [[LOTR07227T|Eomer, Skilled Tactician (T)]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  7C229  |  [[LOTR07229|Eowyn, Restless Maiden]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  7C317  |  [[LOTR07317|Frodo, Hope of Free Peoples]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  7R324  |  [[LOTR07324|Pippin, Wearer of Black and Silver]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  7R324T  |  [[LOTR07324T|Pippin, Wearer of Black and Silver (T)]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  7C326  |  [[LOTR07326|Sam, Needer of Vittles]]  |  Companion • Hobbit  |  Aragorn  &lt;br /&gt;
|  8C10  |  [[LOTR08010|Legolas, Elven Stalwart]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  8R15  |  [[LOTR08015|Gandalf, Leader of Men]]  |  Companion • Wizard  |  Aragorn  &lt;br /&gt;
|  8R15T  |  [[LOTR08015T|Gandalf, Leader of Men (T)]]  |  Companion • Wizard  |  Aragorn  &lt;br /&gt;
|  8R38  |  [[LOTR08038|King of the Dead, Oathbreaker]]  |  Companion • Wraith  |  Aragorn  &lt;br /&gt;
|  8R38T  |  [[LOTR08038T|King of the Dead, Oathbreaker (T)]]  |  Companion • Wraith  |  Aragorn  &lt;br /&gt;
|  8C41  |  [[LOTR08041|Oathbreaker]]  |  Companion • Wraith  |  Aragorn  &lt;br /&gt;
|  8R43  |  [[LOTR08043|Shadow Host]]  |  Companion • Wraith  |  Aragorn  &lt;br /&gt;
|  8U45  |  [[LOTR08045|Sleepless Dead]]  |  Companion • Wraith  |  Aragorn  &lt;br /&gt;
|  8R92  |  [[LOTR08092|Theoden, Tall and Proud]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
|  10U5  |  [[LOTR10005|Arwen, Echo of Luthien]]  |  Companion • Elf  |  Aragorn  &lt;br /&gt;
|  10R28  |  [[LOTR10028|Denethor, Lord of Minas Tirith]]  |  Companion • Man  |  Aragorn  &lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Frodo Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Signet  ^&lt;br /&gt;
|  0P13  |  [[LOTR00013|Legolas, Greenleaf (P)]]  |  Companion • Elf  |  Frodo  &lt;br /&gt;
|  0P16  |  [[LOTR00016|Faramir, Son of Denethor (P)]]  |  Companion • Man  |  Frodo  &lt;br /&gt;
|  0P18  |  [[LOTR00018|Smeagol, Old Noser (P)]]  |  Companion  |  Frodo  &lt;br /&gt;
|  0P27  |  [[LOTR00027|Frodo, Resolute Hobbit (P)]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  1R50  |  [[LOTR01050|Legolas, Greenleaf]]  |  Companion • Elf  |  Frodo  &lt;br /&gt;
|  1R50T  |  [[LOTR01050T|Legolas, Greenleaf (T)]]  |  Companion • Elf  |  Frodo  &lt;br /&gt;
|  1R72  |  [[LOTR01072|Gandalf, Friend of the Shirefolk]]  |  Companion • Wizard  |  Frodo  &lt;br /&gt;
|  1R72T  |  [[LOTR01072T|Gandalf, Friend of the Shirefolk (T)]]  |  Companion • Wizard  |  Frodo  &lt;br /&gt;
|  1U97  |  [[LOTR01097|Boromir, Son of Denethor]]  |  Companion • Man  |  Frodo  &lt;br /&gt;
|  1C290  |  [[LOTR01290|Frodo, Son of Drogo]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  1R302  |  [[LOTR01302|Merry, Friend to Sam]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  1C306  |  [[LOTR01306|Pippin, Friend to Frodo]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  1R310  |  [[LOTR01310|Sam, Faithful Companion]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  2P121  |  [[LOTR02121|Gimli, Dwarf of the Mountain-race]]  |  Companion • Dwarf  |  Frodo  &lt;br /&gt;
|  2M4M  |  [[LOTR02M04|Gimli, Dwarf of the Mountain-race (M)]]  |  Companion • Dwarf  |  Frodo  &lt;br /&gt;
|  3U7  |  [[LOTR03007|Arwen, Elven Rider]]  |  Companion • Elf  |  Frodo  &lt;br /&gt;
|  3R38  |  [[LOTR03038|Aragorn, Heir to the White City]]  |  Companion • Man  |  Frodo  &lt;br /&gt;
|  3M1M  |  [[LOTR03M01|Arwen, Elven Rider (M)]]  |  Companion • Elf  |  Frodo  &lt;br /&gt;
|  4C117  |  [[LOTR04117|Faramir, Son of Denethor]]  |  Companion • Man  |  Frodo  &lt;br /&gt;
|  4R301  |  [[LOTR04301|Frodo, Courteous Halfling]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  4R301T  |  [[LOTR04301T|Frodo, Courteous Halfling (T)]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  4C310  |  [[LOTR04310|Merry, Learned Guide]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  4C314  |  [[LOTR04314|Pippin, Woolly-footed Rascal]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  4R315  |  [[LOTR04315|Sam, Frodo's Gardener]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  5C28  |  [[LOTR05028|Smeagol, Old Noser]]  |  Companion  |  Frodo  &lt;br /&gt;
|  5R29  |  [[LOTR05029|Smeagol, Slinker]]  |  Companion  |  Frodo  &lt;br /&gt;
|  5R29T  |  [[LOTR05029T|Smeagol, Slinker (T)]]  |  Companion  |  Frodo  &lt;br /&gt;
|  6C45  |  [[LOTR06045|Smeagol, Poor Creature]]  |  Companion  |  Frodo  &lt;br /&gt;
|  7R71  |  [[LOTR07071|Smeagol, Always Helps]]  |  Companion  |  Frodo  &lt;br /&gt;
|  7C72  |  [[LOTR07072|Smeagol, Hurried Guide]]  |  Companion  |  Frodo  &lt;br /&gt;
|  7R91  |  [[LOTR07091|Faramir, Wizard's Pupil]]  |  Companion • Man  |  Frodo  &lt;br /&gt;
|  7R327  |  [[LOTR07327|Sam, Resolute Halfling]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  8R27  |  [[LOTR08027|Smeagol, Slippery Sneak]]  |  Companion  |  Frodo  &lt;br /&gt;
|  8P121  |  [[LOTR08121|Merry, Noble Warrior]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  8P122  |  [[LOTR08122|Pippin, Guard of Minas Tirith]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
|  10R6  |  [[LOTR10006|Arwen, Queen of Elves and Men]]  |  Companion • Elf  |  Frodo  &lt;br /&gt;
|  10R6T  |  [[LOTR10006T|Arwen, Queen of Elves and Men (T)]]  |  Companion • Elf  |  Frodo  &lt;br /&gt;
|  10R25  |  [[LOTR10025|Aragorn, Elessar Telcontar]]  |  Companion • Man  |  Frodo  &lt;br /&gt;
|  10R25T  |  [[LOTR10025T|Aragorn, Elessar Telcontar (T)]]  |  Companion • Man  |  Frodo  &lt;br /&gt;
|  10P121  |  [[LOTR10121|Frodo, Resolute Hobbit]]  |  Companion • Hobbit  |  Frodo  &lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Gandalf Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Signet  ^&lt;br /&gt;
|  0P12  |  [[LOTR00012|Gimli, Son of Gloin (P)]]  |  Companion • Dwarf  |  Gandalf  &lt;br /&gt;
|  0P14  |  [[LOTR00014|Aragorn, Ranger of the North (P)]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  0P19  |  [[LOTR00019|Theoden, King of the Golden Hall (P)]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  0P26  |  [[LOTR00026|Gandalf, Defender of the West (P)]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  0P28  |  [[LOTR00028|Arwen, Fair Elf Maiden (P)]]  |  Companion • Elf  |  Gandalf  &lt;br /&gt;
|  0P49  |  [[LOTR00049|Eomer, Keeper of Oaths (P)]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  0P51  |  [[LOTR00051|Radagast, The Brown (P)]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  0P67  |  [[LOTR00067|Frodo, Mr. Underhill (P)]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  0D17D  |  [[LOTR00D17|Gandalf, Stormcrow (D)]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  1R13  |  [[LOTR01013|Gimli, Son of Gloin]]  |  Companion • Dwarf  |  Gandalf  &lt;br /&gt;
|  1R13T  |  [[LOTR01013T|Gimli, Son of Gloin (T)]]  |  Companion • Dwarf  |  Gandalf  &lt;br /&gt;
|  1U51  |  [[LOTR01051|Legolas, Prince of Mirkwood]]  |  Companion • Elf  |  Gandalf  &lt;br /&gt;
|  1R89  |  [[LOTR01089|Aragorn, Ranger of the North]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  1R89T  |  [[LOTR01089T|Aragorn, Ranger of the North (T)]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  1R289  |  [[LOTR01289|Frodo, Old Bilbo's Heir]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  1R307  |  [[LOTR01307|Pippin, Hobbit of Some Intelligence]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  1P364  |  [[LOTR01364|Gandalf, The Grey Wizard]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  2C104  |  [[LOTR02104|Merry, Horticulturalist]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  2C114  |  [[LOTR02114|Sam, Proper Poet]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  2M3M  |  [[LOTR02M03|Sam, Proper Poet (M)]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  3R8  |  [[LOTR03008|Arwen, Lady Undomiel]]  |  Companion • Elf  |  Gandalf  &lt;br /&gt;
|  3P122  |  [[LOTR03122|Boromir, Defender of Minas Tirith]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  4C49  |  [[LOTR04049|Gimli, Unbidden Guest]]  |  Companion • Dwarf  |  Gandalf  &lt;br /&gt;
|  4C74  |  [[LOTR04074|Legolas, Elven Comrade]]  |  Companion • Elf  |  Gandalf  &lt;br /&gt;
|  4C90  |  [[LOTR04090|Gandalf, The White Wizard]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  4C90T  |  [[LOTR04090T|Gandalf, The White Wizard (T)]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  4C109  |  [[LOTR04109|Aragorn, Heir of Elendil]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  4C302  |  [[LOTR04302|Frodo, Tired Traveller]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  4R311  |  [[LOTR04311|Merry, Unquenchable Hobbit]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  4R313  |  [[LOTR04313|Pippin, Just a Nuisance]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  4C316  |  [[LOTR04316|Sam, Samwise the Brave]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  5C93  |  [[LOTR05093|Theoden, King of the Golden Hall]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  5P122  |  [[LOTR05122|Eowyn, Daughter of Eomund]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  6R92  |  [[LOTR06092|Eomer, Rohirrim Captain]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  6P121  |  [[LOTR06121|Faramir, Ithilien Ranger]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  7R16  |  [[LOTR07016|Arwen, Fair Elf Maiden]]  |  Companion • Elf  |  Gandalf  &lt;br /&gt;
|  7C36  |  [[LOTR07036|Gandalf, Defender of the West]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  7R255  |  [[LOTR07255|Theoden, Rekindled King]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  7R318  |  [[LOTR07318|Frodo, Wicked Masster!]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  7C320  |  [[LOTR07320|Merry, Rohirrim Squire]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  7C323  |  [[LOTR07323|Pippin, Sworn to Service]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  7P364  |  [[LOTR07364|Aragorn, Driven by Need]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  8C5  |  [[LOTR08005|Gimli, Counter of Foes]]  |  Companion • Dwarf  |  Gandalf  &lt;br /&gt;
|  8C34  |  [[LOTR08034|Faramir, Defender of Osgiliath]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  8C87  |  [[LOTR08087|Eomer, Keeper of Oaths]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  9R+26  |  [[LOTR09026|Radagast, The Brown]]  |  Companion • Wizard  |  Gandalf  &lt;br /&gt;
|  10R72  |  [[LOTR10072|Eowyn, Lady of Ithilien]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  10P122  |  [[LOTR10122|Sam, Great Elf Warrior]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  10P122T  |  [[LOTR10122T|Sam, Great Elf Warrior (T)]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
|  12U43  |  [[LOTR12043|Boromir, Defender of Minas Tirith]]  |  Companion • Man  |  Gandalf  &lt;br /&gt;
|  12R127  |  [[LOTR12127|Pippin, Hobbit of Some Intelligence]]  |  Companion • Hobbit  |  Gandalf  &lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Theoden Signet  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Signet  ^&lt;br /&gt;
|  0P17  |  [[LOTR00017|Eowyn, Lady of Rohan (P)]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  0P29  |  [[LOTR00029|Eowyn, Dernhelm (P)]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  0P45  |  [[LOTR00045|Eomer, Third Marshal of Riddermark (P)]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  0P46  |  [[LOTR00046|Gimli, Skilled Defender (P)]]  |  Companion • Dwarf  |  Theoden  &lt;br /&gt;
|  0P47  |  [[LOTR00047|Aragorn, Defender of Free Peoples (P)]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  4R89  |  [[LOTR04089|Gandalf, Greyhame]]  |  Companion • Wizard  |  Theoden  &lt;br /&gt;
|  4R267  |  [[LOTR04267|Eomer, Third Marshal of Riddermark]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  4C270  |  [[LOTR04270|Eowyn, Lady of Rohan]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  4P365  |  [[LOTR04365|Theoden, Lord of the Mark]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  5R7  |  [[LOTR05007|Gimli, Skilled Defender]]  |  Companion • Dwarf  |  Theoden  &lt;br /&gt;
|  5P121  |  [[LOTR05121|Legolas, Archer of Mirkwood]]  |  Companion • Elf  |  Theoden  &lt;br /&gt;
|  6R50  |  [[LOTR06050|Aragorn, Defender of Free Peoples]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  6M2M  |  [[LOTR06M02|Aragorn, Defender of Free Peoples (M)]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  7C6  |  [[LOTR07006|Gimli, Faithful Companion]]  |  Companion • Dwarf  |  Theoden  &lt;br /&gt;
|  7C26  |  [[LOTR07026|Legolas, Nimble Warrior]]  |  Companion • Elf  |  Theoden  &lt;br /&gt;
|  7R37  |  [[LOTR07037|Gandalf, Manager of Wizards]]  |  Companion • Wizard  |  Theoden  &lt;br /&gt;
|  7C90  |  [[LOTR07090|Faramir, Stout Captain]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  7R228  |  [[LOTR07228|Eowyn, Dernhelm]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  7U254  |  [[LOTR07254|Theoden, Leader of Spears]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
|  7R321  |  [[LOTR07321|Merry, Swordthain]]  |  Companion • Hobbit  |  Theoden  &lt;br /&gt;
|  7R321T  |  [[LOTR07321T|Merry, Swordthain (T)]]  |  Companion • Hobbit  |  Theoden  &lt;br /&gt;
|  7P365  |  [[LOTR07365|Eomer, Valiant Warchief]]  |  Companion • Man  |  Theoden  &lt;br /&gt;
&lt;br /&gt;
{{:card_layout_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages With Tables To Fix]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Ts_sealed&amp;diff=17092</id>
		<title>Ts sealed</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Ts_sealed&amp;diff=17092"/>
		<updated>2020-09-07T09:03:27Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Towers Standard Sealed&lt;br /&gt;
&lt;br /&gt;
This page contains the decks used in Towers Standard Block sealed leagues on GEMP. The starters are fan creations very similar to the [[sealed-movie|Sealed Movie]] League format.  Players receive cards at the start of each series, and must build a legal deck using the Two Towers Block site path and any cards opened during the league. Cards are cumulative from series to series (so series 1 cards may be used during series 2).&lt;br /&gt;
&lt;br /&gt;
During each of the first three series, players have a choice of one of the three decks listed below. Players also receive a certain number of booster packs each series, including the fourth series:&lt;br /&gt;
&lt;br /&gt;
Series 1: 2x The Fellowship of the Ring, 2x The Two Towers, 2x Player's Choice&lt;br /&gt;
Series 2: 1x Mines of Moria, 1x Battle of Helm's Deep, 1x Player's Choice&lt;br /&gt;
Series 3: 1x Realms of the Elf-lords, 1x Ents of Fangorn, 1x Player's Choice&lt;br /&gt;
Series 4: 6x Player's Choice&lt;br /&gt;
&lt;br /&gt;
Note: Player's choice boosters are restricted to Towers Standard sets (Sets 1-6).&lt;br /&gt;
&lt;br /&gt;
Credits:&lt;br /&gt;
The starters for this format were conceived by bigredmf, dmaz, DurinsHeir, Eukalyptus, Idleninja and Merrick_H&lt;br /&gt;
Play testing was performed by bigredmf, dmaz, Merrick_H and TinkerT &lt;br /&gt;
Starter Box art was created by dmaz&lt;br /&gt;
&lt;br /&gt;
^  Series 1  ^^^&lt;br /&gt;
| '''Deck 1: Gandalf/Dwarves and Sauron Trackers (Grind)''' \\  \\  Ring-bearer: • Frodo, Reluctant Adventurer\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Western Emyn Muil\\ 2 Wold of Rohan\\ 3 Barrows of Edoras\\ 4 White Mountains\\ 5 [[lotr04349|Helm's Gate]]\\ 6 Hornburg Armory\\ 7 Hornburg Causeway\\ 8 Wizard's Vale\\ 9 Orthanc Library\\  \\ Free Peoples Draw Deck\\ 1x • Farin, Dwarven Emissary\\ 1x • Fror, Gimli's Kinsman\\ 2x • Gimli, Unbidden Guest\\ 2x • Thrarin Smith of Erebor\\ 3x • Gandalf, The Grey Pilgrim\\ 1x • Grimir, Dwarven Elder\\ 1x Wielder of the Flame\\ 2x Dwarven Axe\\ 2x [[lotr02003|Dwarven Bracers]]\\ 2x Hand Axe\\ 1x [[lotr02029|Wizard Staff]]\\ 2x [[lotr04306|Hobbit Sword]]\\ 3x Axe Strike\\ 1x Flurry of Blows\\ 1x [[lotr04093|Have Patience]]\\ 2x [[lotr01078|Mysterious Wizard]]\\ 1x Sleep Caradhras\\ 2x Severed His Bonds\\  \\ Shadow Draw Deck\\ 1x Gate Veteran\\ 2x Orc Assassin\\ 2x [[lotr03094|Orc Butcher]]\\ 3x • Orc Cutthroat\\ 2x • Orc Insurgent\\ 1x • Orc Patrol\\ 2x Orc Runner\\ 3x Orc Scouting Band\\ 2x Orc Swordsman\\ 3x Orc Scimitar\\ 1x A Host Avails Little\\ 2x I'd Make You Squeak\\ 2x Teeth of Mordor\\ 1x The Number Must Be Few\\ 3x Under the Watching Eye| '''Deck 2: Rohan Allies/Moria and Isengard Archery'''\\  \\ Ring-bearer: • Frodo, Tired Traveller\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Horse-Country\\ 2 Plains of Rohan Camp\\ 3 Throne Room\\ 4 White Mountains\\ 5 [[lotr04349|Helm's Gate]]\\ 6 Hornburg Hall\\ 7 King's Room\\ 8 Wizard's Vale\\ 9 [[lotr04360|Fortress of Orthanc]]\\  \\ Free Peoples Draw Deck\\ 1x • Eomer, Sister-son of Theoden\\ 1x • Eowyn, Lady of Rohan\\ 2x • Theoden, Lord of the Mark\\ 2x Rider of Rohan\\ 1x • Guma, Plains Farmer\\ 1x • Hlafwine, Village Farmhand\\ 1x • Weland, Smith of the Riddermark\\ 1x Armor\\ 1x • Brego\\ 1x [[lotr04283|Horse of Rohan]]\\ 1x [[lotr04287|Rider's Mount]]\\ 2x [[lotr04291|Sword of Rohan]]\\ 1x • Herugrim\\ 1x Rohirrim Shield\\ 2x [[lotr04306|Hobbit Sword]]\\ 2x Well Stored\\ 2x Severed His Bonds\\ 1x Noble Intentions\\ 2x An Honorable Charge\\ 2x Fight for the Villagers\\ 2x Work for the Sword\\  \\ Shadow Draw Deck\\ 3x Uruk Crossbow Troop\\ 4x Uruk Crossbowman\\ 4x Goblin Bowman\\ 3x Goblin Runner\\ 3x Goblin Marksman\\ 2x Moria Archer Troop\\ 1x • Ulaire Enquea, Lieutenant of Morgul\\ 2x Hate and Anger\\ 2x Cloud of Arrows\\ 2x Host of Thousands\\ 2x Saruman's Ambition\\ 2x They Are Coming\\  \\  \\ | '''Deck 3: The Three Hunters/Uruk Trackers''' \\  \\ Ring-bearer: • Frodo, Reluctant Adventurer\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 The Riddermark\\ 2 Eastfold\\ 3 Barrows of Edoras\\ 4 Ered Nimrais\\ 5 Deep of Helm\\ 6 Hornburg Armory\\ 7 Hornburg Wall\\ 8 Wizard's Vale\\ 9 Saruman's Laboratory\\  \\ Free Peoples Draw Deck\\ 2x • Gimli, Dwarven Delegate\\ 1x • Fereveldir, Son of Thandronen\\ 1x • Haldir, Emissary of the Galadhrim\\ 2x • Legolas, Archer of Mirkwood\\ 2x • Aragorn, Heir of Elendil\\ 1x Bounder\\ 1x Dwarven Axe\\ 1x [[lotr02003|Dwarven Bracers]]\\ 2x Elven Sword\\ 2x Athelas\\ 2x • Ranger's Sword, Blade of Aragorn\\ 2x [[lotr04306|Hobbit Sword]]\\ 2x Khazad Ai-menu\\ 1x Quick As May Be\\ 2x Valor\\ 1x Defend It and Hope\\ 2x Trust\\ 2x Severed His Bonds\\ 1x Agility\\  \\ Shadow Draw Deck\\ 3x Uruk Chaser\\ 2x Uruk Hunter\\ 2x Uruk Pursuer\\ 3x Uruk Runner\\ 3x Uruk Scout\\ 2x Uruk Searcher\\ 2x Uruk Seeker\\ 1x • Ulaire Enquea, Lieutenant of Morgul\\ 2x Broad-bladed Sword\\ 2x Kill Them Now\\ 3x Many Riddles\\ 2x Saruman's Ambition\\ 3x Weary\\ \\ | &lt;br /&gt;
^  Series 2  ^^^&lt;br /&gt;
| '''Deck 1: Ringbound Companions and Easterlings/Gollum''' \\  \\  Ring-bearer: • Frodo, Tired Traveller\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 [[lotr04323|East Wall of Rohan]]\\ 2 Uruk Camp\\ 3 Barrows of Edoras\\ 4 Ered Nimrais\\ 5 Hornburg Parapet\\ 6 Hornburg Armory\\ 7 Hornburg Causeway\\ 8 Wizard's Vale\\ 9 Palantir Chamber\\ \\ Free Peoples Draw Deck\\ 2x Faramir, Ithilien Ranger\\ 2x Gondorian Ranger\\ 2x Ranger of Ithilien\\ 2x Sam, Proper Poet\\ 1x Boromir's Gauntlets\\ 2x Ranger's Bow\\ 3x Sword of Gondor\\ 2x [[lotr04306|Hobbit Sword]]\\ 1x [[lotr01102|Dagger Strike]]\\ 1x [[lotr01103|Elendil's Valor]]\\ 1x Pathfinder\\ 2x Swordsman of the Northern Kingdom\\ 2x War and Valor\\ 1x What Are They?\\ 2x Severed His Bonds\\ 1x City Wall\\ 1x Garrison of Osgiliath\\ 1x Ithilien Trap\\ 1x There and Back Again\\ \\ Shadow Draw Deck\\ 2x Gollum, Old Villain\\ 2x Easterling Axeman\\ 3x Easterling Guard\\ 3x Easterling Infantry\\ 3x Easterling Lieutenant\\ 2x Easterling Pillager\\ 2x Easterling Polearm\\ 2x Nasty, Foul Hobbitses\\ 3x We Must Have It\\ 3x Gathering to the Summons\\ 3x Men of Rhun\\ 2x Evil-smelling Fens\\ \\ | '''Deck 2: Knights and Dunland Discard''' \\  \\  Ring-bearer: • Frodo, Reluctant Adventurer\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Eastemnet Downs\\ 2 Rohirrim Village\\ 3 Westemnet Plains\\ 4 Westemnet Hills\\ 5 Deeping Wall\\ 6 Hornburg Armory\\ 7 Hornburg Causeway\\ 8 Ring of Isengard\\ 9 Saruman's Laboratory\\ \\ Free Peoples Draw Deck\\ 2x Boromir, Steward's Heir\\ 2x Gondorian Knight\\ 1x Turgon, Man of Belfalas\\ 1x Merry, From O'er the Brandywine\\ 1x Armor\\ 1x Banner of Westernesse\\ 1x Knight's Mount\\ 3x Sword of Gondor\\ 2x [[lotr04306|Hobbit Sword]]\\ 1x [[lotr01103|Elendil's Valor]]\\ 1x Gondor Will See It Done\\ 2x Might of Numenor\\ 2x Take Cover\\ 3x War Must Be\\ 2x Severed His Bonds\\ 1x Citadel of the Stars\\ 3x City Wall\\ 1x Garrison of Osgiliath\\ \\ Shadow Draw Deck\\ 2x Dunlending Arsonist\\ 2x Dunlending Headman\\ 3x Dunlending Looter\\ 3x Dunlending Rampager\\ 3x Dunlending Renegade\\ 3x Hillman Tribe\\ 3x Wild Man of Dunland\\ 3x Orc Inquisitor\\ 2x Tower Lieutenant\\ 2x Burn Every Village\\ 2x Death to the Strawheads\\ 2x Bound By Rage\\ \\ \\ | '''Deck 3: Rohan/Gandalf and Twilight Nazgul''' \\  \\  Ring-bearer: • Frodo, Mr. Underhill\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Horse-country\\ 2 Uruk Camp\\ 3 Meduseld\\ 4 Westemnet Hills\\ 5 [[lotr04349|Helm's Gate]]\\ 6 Hornburg Armory\\ 7 King's Room\\ 8 Nan Curunir\\ 9 [[lotr04360|Fortress of Orthanc]]\\ \\ Free Peoples Draw Deck\\ 2x Eowyn, Daughter of Eomund\\ 2x Theoden, King of the Golden Hall\\ 2x Household Guard\\ 2x Gandalf, The White Wizard\\ 1x Leod, Westfold Herdsman\\ 1x Ecglaf, Courageous Farmer\\ 1x Brego\\ 2x Horse of Rohan\\ 1x Herugrim\\ 2x [[lotr04288|Rider's Spear]]\\ 2x Rohirrim Javelin\\ 1x [[lotr02029|Wizard Staff]]\\ 2x [[lotr04306|Hobbit Sword]]\\ 2x Trust Me As You Once Did\\ 1x Armory\\ 2x An Honorable Charge\\ 1x [[lotr04093|Have Patience]]\\ 1x Behold the White Rider\\ 1x Ever the Hope of Men\\ 1x Severed His Bonds\\ \\ Shadow Draw Deck\\ 3x Morgul Skulker\\ 2x The Witch-king, Deathless Lord\\ 3x Ulaire Attea, The Easterling\\ 3x Ulaire Enquea, Ringwraith in Twilight\\ 2x Ulaire Nertea, Winged Hunter\\ 3x Ulaire Otsea, Ringwraith in Twilight\\ 2x Fell Beast\\ 2x Nazgul Sword\\ 3x It Wants to be Found\\ 3x Threshold of Shadow\\ 2x Blade Tip\\ 2x [[lotr01211|Drawn to Its Power]]| &lt;br /&gt;
^  Series 3  ^^^&lt;br /&gt;
| '''Deck 1: Unbound Rangers and Berserkers''' \\  \\  Ring-bearer: • Frodo, Son of Drogo\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Rocks of Emyn Muil\\ 2 Uruk Camp\\ 3 Barrows of Edoras\\ 4 White Rocks\\ 5 Deep of Helm\\ 6 [[lotr04352|Caves of Aglarond]]\\ 7 Hornburg Causeway\\ 8 Valley of Saruman\\ 9 [[lotr04360|Fortress of Orthanc]]\\ \\ Free Peoples Draw Deck\\ 2x Arwen, Elven Rider\\ 2x Aragorn, King in Exile\\ 2x [[lotr03122|Boromir, Defender of Minas Tirith]]\\ 2x Faramir, Son of Denethor\\ 2x Merry, From O'er the Brandywine\\ 1x Bounder\\ 1x Asfaloth\\ 2x Athelas\\ 1x Boromir's Gauntlets\\ 1x Ranger's Sword\\ 2x Sword of Gondor\\ 1x [[lotr01037|Defiance]]\\ 1x [[lotr01102|Dagger Strike]]\\ 1x Gondor's Vengeance\\ 1x Might of Numenor\\ 1x Pathfinder\\ 1x Eregion's Trails\\ 1x Perilous Ventures\\ 1x We Must Go Warily\\ 3x Swordsman of the Northern Kingdom\\ 1x No Stranger to the Shadows\\ \\ Shadow Draw Deck\\ 2x Berserk Rager\\ 2x Uruk Engineer\\ 3x Uruk Sapper\\ 2x Uruk Shaman\\ 2x Uruk Slayer\\ 2x Uruk Warrior\\ 4x Uruk-Hai Berserker\\ 3x Broad Bladed Sword\\ 1x Uruk Spear\\ 3x Bred for Battle\\ 2x Assault Ladder\\ 2x Battering Ram\\ 2x Uruk-hai Rampage | '''Deck 2: Shoulder to Shoulder and Southrons''' \\  \\  Ring-bearer: • Frodo, Reluctant Adventurer\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Eastemnet Gullies\\ 2 Wold of Rohan\\ 3 Barrows of Edoras\\ 4 White Rocks\\ 5 [[lotr04349|Helm's Gate]]\\ 6 Hornburg Armory\\ 7 Hornburg Wall\\ 8 Nan Curunir\\ 9 [[lotr04360|Fortress of Orthanc]]\\ \\ Free Peoples Draw Deck\\ 2x Fror, Gimli's Kinsman\\ 1x Gimli, Lively Combatant \\ 2x Balglin, Elven Warrior\\ 1x Legolas, Archer of Mirkwood\\ 1x Ordulus, Young Warrior\\ 1x Grimir, Dwarven Elder\\ 1x Thrarin, Dwarven Smith\\ 1x Erestor, Chief Advisor to Elrond\\ 1x Golradir, Councilor of Imladris\\ 1x Saelbeth, Elven Councilor\\ 1x Dwarven Axe\\ 1x [[lotr02003|Dwarven Bracers]]\\ 2x Hand Axe\\ 2x Elven Sword\\ 2x Naith Longbow\\ 2x Khazad Ai-menu\\ 2x Still Draws Breath\\ 2x Flashing Steel\\ 2x Valor\\ 2x Shoulder to Shoulder\\ \\ Shadow Draw Deck\\ 3x [[lotr04221|Desert Spearman]]\\ 2x Desert Warrior\\ 3x Elite Archer\\ 2x Far Harad Mercenaries\\ 3x Southron Bowman\\ 1x Southron Commander\\ 2x Southron Explorer\\ 3x Southron Traveler\\ 3x Mumak\\ 2x Southron Spear\\ 2x Flanking Attack\\ 2x On the March\\ 2x Whirling Strike\\ \\ | '''Deck 3: Hobbits/Smeagol and Rohirrim Traitors''' \\  \\  Ring-bearer: • Frodo, Master of the Precious\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Eastemnet Downs\\ 2 Derndingle\\ 3 Golden Hall\\ 4 White Rocks\\ 5 Deeping Wall\\ 6 Hornburg Armory\\ 7 Hornburg Causeway\\ 8 Wizard's Vale\\ 9 Caverns of Isengard\\ \\ Free Peoples Draw Deck\\ 1x Smeagol, Poor Creature\\ 1x Merry, From O'er the Brandywine\\ 1x Pippin, Friend to Frodo\\ 1x Sam, Nice Sensible Hobbit\\ 1x Bounder\\ 1x Rosie Cotton, Hobbiton Lass\\ 2x Brace of Coneys\\ 1x Frying Pan\\ 2x Don't Follow the Lights\\ 2x Not Listening\\ 3x Hobbit Intuition\\ 1x It Burns Us\\ 2x Mind Your Own Affairs\\ 2x Stout and Sturdy\\ 2x Swiftly and Softly\\ 3x Poor Wretch\\ 1x A Talent for Not Being Seen\\ 1x Kept Safe\\ 1x Rare Good Ballast\\ 1x There and Back Again\\ \\ Shadow Draw Deck\\ 3x Grima, Son of Galmod\\ 2x Isengard Retainer\\ 2x Isengard Servant\\ 2x Isengard Smith\\ 2x Isengard Worker\\ 4x Rohirrim Traitor\\ 3x Saruman, Servant of the Eye\\ 3x Unferth, Grima's Bodyguard\\ 4x Men Will Fall\\ 4x Desertion\\ 1x Twisted Tales\\ \\ \\ \\ | &lt;br /&gt;
&lt;br /&gt;
[[Category:Pages With Tables To Fix]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Sealed-movie&amp;diff=17091</id>
		<title>Sealed-movie</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Sealed-movie&amp;diff=17091"/>
		<updated>2020-09-07T09:03:27Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Movie Block Sealed&lt;br /&gt;
&lt;br /&gt;
This page contains the decks used in Movie Block sealed leagues on Gemp. Players recieve cards at the start of each series, and must build a legal deck using the King Block site path and any cards opened during the league. Cards are cumulative from series to series (so series 1 cards may be used during series 2).&lt;br /&gt;
&lt;br /&gt;
During each of the first three series, players have a choice of one of the three decks listed below. Players also recieve a certain number of booster packs each series, including the fourth series:&lt;br /&gt;
&lt;br /&gt;
Series 1: 1x The Fellowship of the Ring, 1x The Two Towers, 1x The Return of the King, 3x Player's Choice&lt;br /&gt;
Series 2: 1x Mines of Moria, 1x Battle of Helm's Deep, 1x Siege of Gondor&lt;br /&gt;
Series 3: 1x Realms of the Elf-lords, 1x Ents of Fangorn, 1x Mount Doom&lt;br /&gt;
Series 4: 1x Reflections, 5x Player's Choice&lt;br /&gt;
&lt;br /&gt;
Note: Player's choice boosters are restricted to Movie Block sets other than Reflections.&lt;br /&gt;
&lt;br /&gt;
^  Series 1  ^^^&lt;br /&gt;
| '''Deck 1: Gandalf/Shire and Southrons''' \\ \\ 0P67 • Frodo, Mr. Underhill \\ 7C1 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U333 Sleeping Quarters \\ 2 7U337 West Road \\ 3 7U339 Hall of the Kings \\ 4 7U343 Pelennor Plain \\ 5 10U119 Steward's Tomb \\ 6 7U346 Minas Tirith Fifth Circle \\ 7 7U354 Pelennor Grassland \\ 8 7U356 Cross Roads \\ 9 7U360 Dagorlad \\ \\ Free Peoples Draw Deck \\ 1x 6C33 • Quickbeam, Bregalad \\ 3x 7C36 • Gandalf, Defender of the West \\ 1x 2C29 Wizard Staff \\ 1x 2C23 Gandalf's Wisdom \\ 2x 3U35 Trust Me as You Once Did \\ 1x 4U88 • Behold the White Rider \\ 2x 8U18 Not the First Halfling \\ 2x 1C76 Intimidate \\ 2x 7C31 All Save One \\ 2x 8C87 • Eomer, Keeper of Oaths \\ 1x 7C320 • Merry, Rohirrim Squire \\ 1x 7C323 • Pippin, Sworn to Service \\ 2x 10P122 • Sam, Great Elf Warrior \\ 1x 10C113 Orc Armor \\ 3x 1C299 Hobbit Sword \\ 1x 1U316 • A Talent for Not Being Seen \\ 1x 8C109 Closer and Closer He Bent \\ 1x 8U112 Song of the Shire \\ 2x 10U111 Narrow Escape \\ \\ Shadow Draw Deck \\ 2x 7U168 Southron Thief \\ 3x 8U60 • Haradrim Marksman \\ 2x 4U249 Southron Commander \\ 3x 4U232 Elite Archer \\ 4x 4C248 Southron Bowman \\ 2x 10C42 Far Harad Mercenaries \\ 2x 5C76 Southron Traveler \\ 2x 7C172 Troop of Haradrim \\ 2x 6C81 Southron Invaders \\ 2x 7C155 Raider Bow \\ 2x 4C255 Southron Spear \\ 1x 4U216 • Arrow From the South \\ 1x 10U47 Rallying Call \\ 2x 4C260 Whirling Strike \\ \\ \\ | '''Deck 2: Dwarves/Elves and Dunland''' \\ \\ 15C144 • Frodo, Weary From the Journey \\ 7C1 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U332 Rohirrim Road \\ 2 7U335 King's Tent \\ 3 7U338 Beacon of Minas Tirith \\ 4 7U341 Anduin Banks \\ 5 8U119 Crashed Gate \\ 6 7U350 Minas Tirith Seventh Circle \\ 7 8U120 Osgiliath Channel \\ 8 7U358 Morgulduin \\ 9 7U361 Haunted Pass \\  \\ Free Peoples Draw Deck \\ 2x 12U15 • Thrarin, Smith of Erebor \\ 1x 8C5 • Gimli, Counter of Foes \\ 2x 4C71 • Haldir, Emissary of the Galadhrim \\ 1x 5P121 • Legolas, Archer of Mirkwood \\ 2x 10U5 • Arwen, Echo of Luthien \\ 2x 4U86 • Thonnas, Naith Captain \\ 1x 2U3 Dwarven Bracers \\ 1x 7U8 • Gimli's Armor \\ 2x 1C9 Dwarven Axe \\ 2x 2C10 Hand Axe \\ 1x 6C21 Naith Longbow \\ 2x 8U8 Wish For Our Kinfolk \\ 1x 8U13 Shake Off the Shadow \\ 3x 2U4 Endurance of Dwarves \\ 2x 6U9 Lend Us Your Aid \\ 3x 4U53 Quick As May Be \\ 2x 1C299 Hobbit Sword \\  \\ Shadow Draw Deck \\ 3x 6C2 Dunlending Elder \\ 2x 6C4 Dunlending Headman \\ 3x 4C25 Hillman Tribe \\ 3x 4C21 Hillman Band \\ 2x 4U9 Dunlending Arsonist \\ 2x 4U11 Dunlending Looter \\ 3x 4C17 Dunlending Savage \\ 2x 4C18 Dunlending Warrior \\ 2x 6C3 Dunlending Footmen \\ 2x 4U36 War Club \\ 2x 6C1 • Bound By Rage \\ 2x 4C5 Burn Every Village \\ 1x 6U8 Too Long Have These Peasants Stood \\ 1x 1U231 • Ulaire Enquea, Lieutenant of Morgul \\ \\ \\ \\ \\ | '''Deck 3: Gondor/Rohan and Uruk-hai''' \\ \\ 10P121 • Frodo, Resolute Hobbit \\ 1C2 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U334 Steps of Edoras \\ 2 7U336 Rohirrim Camp \\ 3 10U117 Base of Mindolluin \\ 4 10U118 Pelennor Prairie \\ 5 7U345 Pelennor Flat \\ 6 7U351 Minas Tirith Sixth Circle \\ 7 7U355 Ruined Capitol \\ 8 7U357 Morgul Vale \\ 9 7U363 Slag Mounds \\  \\ Free Peoples Draw Deck \\ 2x 3P122 • Boromir, Defender of Minas Tirith \\ 2x 4C109 • Aragorn, Heir of Elendil \\ 1x 7U110 • Madril, Faramir's Aide \\ 1x 4C270 • Eowyn, Lady of Rohan \\ 2x 6C95 • Hrethel, Rider of Rohan \\ 2x 7U254 • Theoden, Leader of Spears \\ 1x 1C92 Armor \\ 1x 7U93 Footman's Armor \\ 1x 1U112 • Ranger's Sword \\ 1x 7C108 Knight's Spear \\ 1x 4U268 • Eomer's Spear \\ 1x 4U280 • Herugrim \\ 2x 1C299 Hobbit Sword \\ 1x 4U263 • Brego \\ 1x 5C88 Rohirrim Bow \\ 1x 4U126 • Ithilien Trap \\ 1x 5C32 • Citadel of the Stars \\ 1x 7U126 • Unexpected Visitor \\ 1x 8U42 A Path Appointed \\ 2x 8U86 Doom Drove Them \\ 2x 1C102 Dagger Strike \\ 2x 4U282 An Honorable Charge \\  \\ Shadow Draw Deck \\ 3x 5C61 Uruk Engineer \\ 3x 5C62 Uruk Sapper \\ 2x 1C146 Uruk Fighter \\ 2x 1C158 Uruk-hai Raiding Party \\ 1x 4U136 Advance Uruk Patrol \\ 2x 4C191 Uruk Rear Guard \\ 3x 10C81 Cirith Ungol Guard \\ 3x 10U82 Cirith Ungol Patroller \\ 3x 10C84 Cirith Ungol Sentry \\ 3x 6U58 Assault Ladder \\ 1x 1U260 The Number Must Be Few \\ 2x 10U35 Suffered Much Loss \\ 2x 4C151 Ferocity &lt;br /&gt;
^  Series 2  ^^^&lt;br /&gt;
| '''Deck 1: Elves/Gandalf and Uruk Trackers''' \\ \\ 7C317 • Frodo, Hope of Free Peoples \\ 1C2 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U331 Isengard Ruined \\ 2 7U336 Rohirrim Camp \\ 3 7U339 Hall of the Kings \\ 4 7U342 Osgiliath Fallen \\ 5 7U344 City Gates \\ 6 7U350 Minas Tirith Seventh Circle \\ 7 7U353 Osgiliath Crossing \\ 8 7U358 Morgulduin \\ 9 7U363 Slag Mounds \\  \\ Free Peoples Draw Deck \\ 2x 10U4 • Aegnor, Elven Escort \\ 1x 0P63 • Arwen, Maiden of Rivendell \\ 3x 2P122 • Gandalf, The Grey Pilgrim \\ 1x 8C10 • Legolas, Elven Stalwart \\ 1x 4C71 • Haldir, Emissary of the Galadhrim \\ 2x 12C22 • Rumil, Brother of Haldir \\ 3x 1C41 Elven Bow \\ 1x 2C29 Wizard Staff \\ 2x 4C64 Elven Sword \\ 2x 1C299 Hobbit Sword \\ 1x 3U10 • Calaglin, Elf of Lorien \\ 1x 3U12 • Dinendal, Silent Scout \\ 2x 8U13 Shake Off the Shadow \\ 1x 8U18 Not the First Halfling \\ 1x 1U27 • Thrarin, Dwarven Smith \\ 2x 1C78 Mysterious Wizard \\ 2x 4C87 Valor \\ 2x 4C102 Task Was Not Done \\  \\ Shadow Draw Deck \\ 3x 2C47 Uruk Scout \\ 2x 4C187 Uruk Foot Soldier \\ 3x 4C189 Uruk Plains Runner \\ 3x 4C193 Uruk Runner \\ 3x 4C195 Uruk Seeker \\ 2x 4U194 Uruk Searcher \\ 2x 4U188 Uruk Hunter \\ 2x 3C69 • Saruman, Servant of the Eye \\ 2x 4C196 Uruk Spear \\ 3x 4U159 Many Riddles \\ 2x 3C63 One of You Must Do This \\ 2x 4C156 Kill Them Now \\ 1x 1U231 • Ulaire Enquea, Lieutenant of Morgul \\ \\ \\ \\ | '''Deck 2: Dwarves/Gondor and Easterlings''' \\ \\ 1C290 • Frodo, Son of Drogo \\ 1C2 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U329 Dunharrow Plateau \\ 2 7U337 West Road \\ 3 7U340 Tower of Ecthelion \\ 4 7U341 Anduin Banks \\ 5 7U345 Pelennor Flat \\ 6 7U347 Minas Tirith First Circle \\ 7 8U120 Osgiliath Channel \\ 8 7U356 Cross Roads \\ 9 7U362 Narchost \\  \\ Free Peoples Draw Deck \\ 2x 2C6 • Fror, Gimli's Kinsman \\ 1x 7C6 • Gimli, Faithful Companion \\ 2x 0P16 • Faramir, Son of Denethor \\ 3x 0P23 • Aragorn, Captain of Gondor \\ 1x 0P25 • Denethor, Wizened Steward \\ 1x 0P58 • Anarion, Lord of Anorien \\ 1x 1U27 • Thrarin, Dwarven Smith \\ 1x 1C92 Armor \\ 1x 2U3 Dwarven Bracers \\ 2x 1C9 Dwarven Axe \\ 2x 7U98 Gondorian Sword \\ 2x 1C299 Hobbit Sword \\ 1x 4U57 • Stout and Strong \\ 1x 5C32 • Citadel of the Stars \\ 1x 7U126 • Unexpected Visitor \\ 1x 8U8 Wish For Our Kinfolk \\ 2x 8U42 A Path Appointed \\ 2x 1C3 Axe Strike \\ 3x 4C135 War and Valor \\  \\ Shadow Draw Deck \\ 2x 4C224 Easterling Axeman \\ 3x 4C226 Easterling Guard \\ 2x 4C227 Easterling Infantry \\ 3x 4C228 Easterling Lieutenant \\ 2x 7C139 Easterling Aggressor \\ 2x 7C140 Easterling Assailant \\ 2x 7C141 Easterling Attacker \\ 2x 7C142 Easterling Blademaster \\ 3x 10C41 • Easterling Pillager \\ 2x 6U79 Easterling Polearm \\ 2x 4C235 Gathering to the Summons \\ 2x 4C239 Men of Rhun \\ 1x 4C260 Whirling Strike \\ 2x 7C173 War Towers \\ \\ | '''Rohan/Shire and Nazgul''' \\ \\ 4C302 • Frodo, Tired Traveller \\ 1C2 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U330 Edoras Hall \\ 2 7U337 West Road \\ 3 7U339 Hall of the Kings \\ 4 10U118 Pelennor Prairie \\ 5 7U344 City Gates \\ 6 7U352 Minas Tirith Third Circle \\ 7 7U355 Ruined Capitol \\ 8 7U358 Morgulduin \\ 9 7U361 Haunted Pass \\  \\ Free Peoples Draw Deck \\ 1x 1C303 • Merry, From O'er the Brandywine \\ 3x 4C314 • Pippin, Woolly-footed Rascal \\ 1x 7C225 Elite Rider \\ 2x 0P66 • Eomer, Forthwith Banished \\ 1x 7C229 • Eowyn, Restless Maiden \\ 2x 7U254 • Theoden, Leader of Spears \\ 1x 4U263 • Brego \\ 1x 4C287 Rider's Mount \\ 2x 4C288 Rider's Spear \\ 2x 1C299 Hobbit Sword \\ 1x 3C108 Frying Pan \\ 3x 10U114 Shadowplay \\ 2x 8U112 Song of the Shire \\ 1x 8U86 Doom Drove Them \\ 1x 1C317 • There and Back Again \\ 1x 6C97 • We Left None Alive \\ 1x 1C294 Hobbit Appetite \\ 2x 10C109 Make Haste \\ 2x 7U231 Fey He Seemed \\  \\ Shadow Draw Deck \\ 2x 6P122 • The Witch-king, Deathless Lord \\ 3x 8U79 • Ulaire Attea, Thrall of The One \\ 1x 7U212 • Ulaire Enquea, Faster Than Winds \\ 1x 1U231 • Ulaire Enquea, Lieutenant of Morgul \\ 1x 2U83 • Ulaire Enquea, Ringwraith in Twilight \\ 3x 1U232 • Ulaire Lemenya, Lieutenant of Morgul \\ 3x 7U216 • Ulaire Nelya, Black-Mantled Wraith \\ 2x 7U217 • Ulaire Nertea, Black-Mantled Wraith \\ 2x 1U235 • Ulaire Otsea, Lieutenant of Morgul \\ 2x 7U218 • Ulaire Otsea, Black-Mantled Wraith \\ 3x 1U207 Black Breath \\ 2x 1U209 Blade Tip \\ 1x 10C64 • Stooping to the Kill \\ 2x 10C61 Houses of Lamentation \\ 2x 1U203 All Blades Perish | &lt;br /&gt;
^  Series 3  ^^^&lt;br /&gt;
| '''Deck 1: Ring-bound Companions and Isengard Orcs''' \\ \\ 4C302 • Frodo, Tired Traveller \\ 1C2 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U334 Steps of Edoras \\ 2 7U336 Rohirrim Camp \\ 3 7U339 Hall of the Kings \\ 4 10U118 Pelennor Prairie \\ 5 10U119 Steward's Tomb \\ 6 7U347 Minas Tirith First Circle \\ 7 7U353 Osgiliath Crossing \\ 8 7U358 Morgulduin \\ 9 7U360 Dagorlad \\  \\ Free Peoples Draw Deck \\ 3x 0P16 • Faramir, Son of Denethor \\ 1x 5U115 • Sam, Nice Sensible Hobbit \\ 1x 2C114 • Sam, Proper Poet \\ 1x 6P121 • Faramir, Ithilien Ranger \\ 1x 6C45 • Smeagol, Poor Creature \\ 2x 2P122 • Gandalf, The Grey Pilgrim \\ 1x 7U110 • Madril, Faramir's Aide \\ 1x 11U59 Gondorian Blade \\ 1x 7U93 Footman's Armor \\ 1x 4C112 • Boromir's Gauntlets \\ 1x 3C108 Frying Pan \\ 2x 10C113 Orc Armor \\ 1x 1C286 Bounder \\ 1x 2U96 • Bilbo Baggins, Well-spoken Gentlehobbit \\ 1x 10U116 • The Tale of the Great Ring \\ 1x 1C317 • There and Back Again \\ 1x 13U53 Naked Waste \\ 2x 7U78 Where Shall We Go \\ 1x 8U29 Still Far Ahead \\ 2x 6C38 Don't Follow The Lights \\ 1x 6C43 Not Listening \\ 1x 1U309 • Rosie Cotton, Hobbiton Lass \\ 2x 4U309 Light Shining Faintly \\  \\ Shadow Draw Deck \\ 3x 3U58 Isengard Servant \\ 2x 3U60 Isengard Smith \\ 2x 3U61 Isengard Warrior \\ 2x 3U57 Isengard Retainer \\ 3x 3C56 Isengard Forger \\ 2x 2C42 Goblin Man \\ 3x 6C67 Isengard Journeyman \\ 2x 3C59 Isengard Shaman \\ 2x 3C62 Isengard Worker \\ 2x 3C55 Isengard Axe \\ 2x 3U72 Trapped and Alone \\ 2x 1U142 Traitor's Voice \\ 1x 2U48 Wizard Storm \\ 2x 3C69 • Saruman, Servant of the Eye | '''Deck 2: Pipe-weed and Shelob''' \\ \\ 10P121 • Frodo, Resolute Hobbit \\ 1C2 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U334 Steps of Edoras \\ 2 7U335 King's Tent \\ 3 7U339 Hall of the Kings \\ 4 8U118 City of the Dead \\ 5 7U345 Pelennor Flat \\ 6 7U346 Minas Tirith Fifth Circle \\ 7 7U355 Ruined Capitol \\ 8 7U359 Northern Ithilien \\ 9 7U363 Slag Mounds \\  \\ Free Peoples Draw Deck \\ 1x 1U285 • Bilbo's Pipe \\ 2x 3U107 • Frodo's Pipe \\ 2x 1U74 • Gandalf's Pipe \\ 1x 1U292 • The Gaffer's Pipe \\ 1x 3U2 • Gimli's Pipe \\ 2x 1U91 • Aragorn's Pipe \\ 3x 1C300 Longbottom Leaf \\ 3x 1C305 Old Toby \\ 2x 1C286 Bounder \\ 1x 1U309 • Rosie Cotton, Hobbiton Lass \\ 1x 1U301 • Master Proudfoot, Distant Relative of Bilbo \\ 2x 0P64 • Gandalf, Stormcrow \\ 1x 7C6 • Gimli, Faithful Companion \\ 2x 7C81 • Aragorn, Captain of Gondor \\ 2x 1U97 • Boromir, Son of Denethor \\ 2x 7U98 Gondorian Sword \\ 1x 1C9 Dwarven Axe \\ 1x 2C10 Hand Axe \\  \\ Shadow Draw Deck \\ 1x 5C24 • Gollum, Nasty Treacherous Creature \\ 1x 6C40 • Gollum, Old Villain \\ 1x 7C59 • Gollum, Vile Creature \\ 3x 8C26 • Shelob, Last Child of Ungoliant \\ 3x 8U23 Larder \\ 3x 8C28 Spider Poison \\ 2x 8C30 Web \\ 1x 5U22 Evil-smelling Fens \\ 1x 10U20 Final Strike \\ 1x 10C24 • Unabated in Malice \\ 2x 7C53 Captured by the Ring \\ 3x 5C99 Gate Veteran \\ 2x 1C191 Moria Scout \\ 3x 10C62 Morgul Banner-bearer \\ 3x 3U58 Isengard Servant \\ \\ \\ \\ \\ | '''Deck 3: Rangers and Archers''' \\ \\ 2C102 • Frodo, Reluctant Adventurer \\ 1C2 • The One Ring, The Ruling Ring \\  \\ Adventure Deck \\ 1 7U334 Steps of Edoras \\ 2 7U336 Rohirrim Camp \\ 3 10U117 Base of Mindolluin \\ 4 7U343 Pelennor Plain \\ 5 8U119 Crashed Gate \\ 6 7U347 Minas Tirith First Circle \\ 7 7U354 Pelennor Grassland \\ 8 7U356 Cross Roads \\ 9 7U360 Dagorlad \\  \\ Free Peoples Draw Deck \\ 2x 4C109 • Aragorn, Heir of Elendil \\ 2x 3P122 • Boromir, Defender of Minas Tirith \\ 2x 7C90 • Faramir, Stout Captain \\ 1x 3U7 • Arwen, Elven Rider \\ 2x 8C10 • Legolas, Elven Stalwart \\ 1x 4C71 • Haldir, Emissary of the Galadhrim \\ 1x 3U10 • Calaglin, Elf of Lorien \\ 1x 3U12 • Dinendal, Silent Scout \\ 1x 1U56 • Orophin, Lorien Bowman \\ 1x 1U57 • Rumil, Elven Protector \\ 2x 1U65 Swan-ship of the Galadhrim \\ 1x 1C286 Bounder \\ 1x 1U31 • Asfaloth \\ 1x 1C41 Elven Bow \\ 1x 1U112 • Ranger's Sword \\ 1x 6U51 Banner of Westernesse \\ 1x 5U12 • Legolas' Sword \\ 1x 4C134 Sword of Gondor \\ 1x 5C32 • Citadel of the Stars \\ 1x 6C52 • Garrison of Osgiliath \\ 1x 1U108 No Stranger to the Shadows \\ 3x 1C117 Swordsman of the Northern Kingdom \\ 1x 4C129 Pathfinder \\  \\ Shadow Draw Deck \\ 3x 1C176 Goblin Marksman \\ 3x 4C248 Southron Bowman \\ 3x 4C183 Uruk Crossbowman \\ 3x 4U232 Elite Archer \\ 3x 2U67 Moria Archer Troop \\ 3x 4U138 Band of Uruk Bowmen \\ 3x 2C60 Goblin Bowman \\ 3x 8C76 Morgul Lurker \\ 3x 8C75 Morgul Creeper \\ 3x 8C74 Morgul Ambusher \\ \\ \\ \\ \\ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages With Tables To Fix]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Ring-bound&amp;diff=17090</id>
		<title>Ring-bound</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Ring-bound&amp;diff=17090"/>
		<updated>2020-09-07T09:03:27Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ring-bound =&lt;br /&gt;
[[Category: Comprehensive Rules References That Need Fixed]]'''From the Comprehensive Rules 4.0:'''&lt;br /&gt;
&lt;br /&gt;
Only companions can be Ring-bound (not allies or minions).&lt;br /&gt;
&lt;br /&gt;
All versions of Frodo and Sam are Ring-bound.&lt;br /&gt;
&lt;br /&gt;
See also starting fellowship, unbound.&lt;br /&gt;
&lt;br /&gt;
==Ring-bound Characters==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Free Peoples)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P18  |  [[LOTR00018|Smeagol, Old Noser (P)]]  |  Companion  |Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.  &lt;br /&gt;
|  5C28  |  [[LOTR05028|Smeagol, Old Noser]]  |  Companion  |Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.  &lt;br /&gt;
|  5R29  |  [[LOTR05029|Smeagol, Slinker]]  |  Companion  |Ring-bound. To play, add a burden. Skirmish: Add a burden to make Smeagol strength +2 and take no wounds.  &lt;br /&gt;
|  5R29T  |  [[LOTR05029T|Smeagol, Slinker (T)]]  |  Companion  |Ring-bound. To play, add a burden. Skirmish: Add a burden to make Smeagol strength +2 and take no wounds.   &lt;br /&gt;
|  6C45  |  [[LOTR06045|Smeagol, Poor Creature]]  |  Companion  |Ring-bound. To play, add a burden. Skirmish: Discard a card from hand to make Smeagol strength +1.  &lt;br /&gt;
|  7R71  |  [[LOTR07071|Smeagol, Always Helps]]  |  Companion  |Ring-bound. To play, add a burden. Assignment: Assign a minion to Smeagol and add 2 threats to exhaust that minion.  &lt;br /&gt;
|  7C72  |  [[LOTR07072|Smeagol, Hurried Guide]]  |  Companion  |Ring-bound. To play, add a burden. Skirmish: If you have initiative, discard 2 cards from your hand. Smeagol cannot be overwhelmed unless his strength is tripled.  &lt;br /&gt;
|  8R27  |  [[LOTR08027|Smeagol, Slippery Sneak]]  |  Companion  |Ring-bound. To play, add a burden. Skirmish: Add threats equal to the total vitality of the minions Smeagol is skirmishing to discard Smeagol. Regroup: Discard Smeagol to take a [GOLLUM] minion from your discard pile into hand.  &lt;br /&gt;
|  9R+30  |  [[LOTR09030|Smeagol, Bearer of Great Secrets]]  |  Companion  |Ring-bound. To play, add a burden. Each time the fellowship moves, place an unbound companion in the dead pile. Regroup: If Smeagol is the Ring-bearer, add 2 burdens to discard each minion.  &lt;br /&gt;
|  11R51  |  [[LOTR11051|Smeagol, Scout and Guide]]  |  Companion  |Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him.  &lt;br /&gt;
|  11RF6RF  |  [[LOTR11F06|Smeagol, Scout and Guide (F)]]  |  Companion  |Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him.  &lt;br /&gt;
|  13U55  |  [[LOTR13055|Smeagol, Simple Stoor]]  |  Companion  |Ring-bound. To play, add a burden. For each card titled Deagol in your discard pile, Smeagol is strength +2 and resistance -1. Each time Smeagol wins a skirmish, you may take a [GOLLUM] card from your draw deck and place it in your discard pile.  &lt;br /&gt;
|  15R49  |  [[LOTR15049|Smeagol, Wretched and Hungry]]  |  Companion  |Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.  &lt;br /&gt;
|  15RF8RF  |  [[LOTR15F08|Smeagol, Wretched and Hungry (F)]]  |  Companion  |Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.  &lt;br /&gt;
|  19P11  |  [[LOTR19011|Smeagol, Pitiable Guide]]  |  Companion  |Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may shuffle up to 2 [GOLLUM] cards from your discard pile into your draw deck. Skirmish: Exert a Ring-bound companion to make Smeagol strength +2.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gondor  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P16  |  [[LOTR00016|Faramir, Son of Denethor (P)]]  |  Companion • Man  |Ring-bound. Ranger. An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir.  &lt;br /&gt;
|  0P35  |  [[LOTR00035|Faramir, Captain of Gondor (P)]]  |  Companion • Man  |Ring-bound. Ranger. The twilight cost of each other [GONDOR] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2.  &lt;br /&gt;
|  0P65  |  [[LOTR00065|Boromir, Steward's Heir (P)]]  |  Companion • Man  |Knight. Ranger. Ring-bound.  &lt;br /&gt;
|  4U114  |  [[LOTR04114|Damrod, Ranger of Ithilien]]  |  Companion • Man  |Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Damrod to exhaust a Man he is skirmishing.  &lt;br /&gt;
|  4R116  |  [[LOTR04116|Faramir, Captain of Gondor]]  |  Companion • Man  |Ring-bound. Ranger. The twilight cost of each other [GONDOR] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2.  &lt;br /&gt;
|  4C117  |  [[LOTR04117|Faramir, Son of Denethor]]  |  Companion • Man  |Ring-bound. Ranger. An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir.  &lt;br /&gt;
|  4C122  |  [[LOTR04122|Gondorian Ranger]]  |  Companion • Man  |Ring-bound. Ranger. The site number of each minion assigned to skirmish a Ring-bound Man is +2.  &lt;br /&gt;
|  4U127  |  [[LOTR04127|Mablung, Soldier of Gondor]]  |  Companion • Man  |Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Mablung to exhaust a roaming minion he is skirmishing.  &lt;br /&gt;
|  4C130  |  [[LOTR04130|Ranger of Ithilien]]  |  Companion • Man  |Ring-bound. Ranger. When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2.  &lt;br /&gt;
|  6C48  |  [[LOTR06048|Anborn, Skilled Huntsman]]  |  Companion • Man  |Ring-bound. Ranger. Each time Anborn wins a skirmish, you may make a minion's site number +3 until the regroup phase.  &lt;br /&gt;
|  6P121  |  [[LOTR06121|Faramir, Ithilien Ranger]]  |  Companion • Man  |Ring-bound. Ranger. If Faramir is in your starting fellowship, his twilight cost is -1. Fellowship: Play a ranger to heal a Ring-bound companion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Shire  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P78  |  [[LOTR00078|Sam, Steadfast Friend (P)]]  |  Companion • Hobbit  |Ring-bound. Each other companion is resistance +1.  &lt;br /&gt;
|  0D8D  |  [[LOTR00D08|Bilbo, Aged Ring-bearer (D)]]  |  Companion • Hobbit  |Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.  &lt;br /&gt;
|  2C102T  |  [[LOTR02102T|Frodo, Reluctant Adventurer (T)]]  |  Companion • Hobbit  |Ring-bound. Ring-bearer. The cost of each artifact, possession, and [SHIRE] tale played on Frodo is -1.   &lt;br /&gt;
|  4R315  |  [[LOTR04315|Sam, Frodo's Gardener]]  |  Companion • Hobbit  |Ring-bound. Fellowship: Play Sam's Pack from your draw deck. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).  &lt;br /&gt;
|  4C316  |  [[LOTR04316|Sam, Samwise the Brave]]  |  Companion • Hobbit  |Ring-bound. Response: If a Shadow card is about to add any number of burdens, spot Frodo and exert Sam to prevent this. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).  &lt;br /&gt;
|  5U115  |  [[LOTR05115|Sam, Nice Sensible Hobbit]]  |  Companion • Hobbit  |Ring-bound. While you can spot Frodo and Smeagol, Sam may not be overwhelmed unless is strength is tripled. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).  &lt;br /&gt;
|  7C317  |  [[LOTR07317|Frodo, Hope of Free Peoples]]  |  Companion • Hobbit  |Ring-bearer (resistance 10). Ring-bound. Each time the fellowship moves, you may add (3) to remove a threat.  &lt;br /&gt;
|  7R318  |  [[LOTR07318|Frodo, Wicked Masster!]]  |  Companion • Hobbit  |Ring-bearer (resistance 10). Ring-bound. Skirmish: At sites 6K to 8K, add 4 burdens to wound a minion skirmishing Frodo.  &lt;br /&gt;
|  7C326  |  [[LOTR07326|Sam, Needer of Vittles]]  |  Companion • Hobbit  |Ring-bound. Fellowship: Play a Hobbit companion to remove a burden. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).  &lt;br /&gt;
|  7R327  |  [[LOTR07327|Sam, Resolute Halfling]]  |  Companion • Hobbit  |Ring-bound. Fellowship: If you have initiative, discard a card from hand to heal Sam. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).  &lt;br /&gt;
|  9R+49  |  [[LOTR09049|Bilbo, Bearer of Things Burgled]]  |  Companion • Hobbit  |Ring-bound. Each time the fellowship moves, if the twilight pool has 2 or fewer twilight tokens, add 2 burdens or add (3). Regroup: Add a burden to play a [SHIRE] tale.  &lt;br /&gt;
|  10P122  |  [[LOTR10122|Sam, Great Elf Warrior]]  |  Companion • Hobbit  |Ring-bound. Sam is strength +1 for each [SHIRE] companion you can spot. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).  &lt;br /&gt;
|  10P122T  |  [[LOTR10122T|Sam, Great Elf Warrior (T)]]  |  Companion • Hobbit  |Ring-bound. Sam is strength +1 for each [SHIRE] companion you can spot. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).   &lt;br /&gt;
|  11S164  |  [[LOTR11164|Frodo, Protected by Many]]  |  Companion • Hobbit  |Ring-bearer. Ring-bound. At the start of the regroup phase, you may exert Frodo to make him gain muster until the end of the regroup phase. (At the start of the regroup phase, you may discard a card from hand to draw a card.)  &lt;br /&gt;
|  11U172  |  [[LOTR11172|Sam, Steadfast Friend]]  |  Companion • Hobbit  |Ring-bound. Each other companion is resistance +1.  &lt;br /&gt;
|  12R119  |  [[LOTR12119|Bilbo, Melancholy Hobbit]]  |  Companion • Hobbit  |Ring-bound. At the start of each skirmish involving Bilbo, you may exert him to take a [SHIRE] skirmish event into hand from your discard pile.  &lt;br /&gt;
|  12RF12RF  |  [[LOTR12F12|Bilbo, Melancholy Hobbit (F)]]  |  Companion • Hobbit  |Ring-bound. At the start of each skirmish involving Bilbo, you may exert him to take a [SHIRE] skirmish event into hand from your discard pile.  &lt;br /&gt;
|  13R142  |  [[LOTR13142|Bilbo, Aged Ring-bearer]]  |  Companion • Hobbit  |Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.  &lt;br /&gt;
|  13R149  |  [[LOTR13149|Frodo, Frenzied Fighter]]  |  Companion • Hobbit  |Ring-bound. While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled. Skirmish: If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.  &lt;br /&gt;
|  13R156  |  [[LOTR13156|Sam, Bearer of Great Need]]  |  Companion • Hobbit  |Ring-bound. Sam is resistance +1 for each Hobbit you can spot. Regroup: Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play.  &lt;br /&gt;
|  13R156T  |  [[LOTR13156T|Sam, Bearer of Great Need (T)]]  |  Companion • Hobbit  |Ring-bound. Sam is resistance +1 for each Hobbit you can spot. Regroup: Exert Sam and transfer a follower her is bearing to your support area to discard a minion from play.   &lt;br /&gt;
|  13RF15RF  |  [[LOTR13F15|Frodo, Frenzied Fighter (F)]]  |  Companion • Hobbit  |Ring-bound. While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled. Skirmish: If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.  &lt;br /&gt;
|  13RF16RF  |  [[LOTR13F16|Sam, Bearer of Great Need (F)]]  |  Companion • Hobbit  |Ring-bound. Sam is resistance +1 for each Hobbit you can spot. Regroup: Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play.  &lt;br /&gt;
|  15C144  |  [[LOTR15144|Frodo, Weary From the Journey]]  |  Companion • Hobbit  |Ring-bearer. Ring-bound. While skirmishing a minion of strength 8 or less, Frodo is strength +2.  &lt;br /&gt;
|  15U153  |  [[LOTR15153|Sam, Innocent Traveler]]  |  Companion • Hobbit  |Ring-bound. While Sam bears the One Ring, he is resistance -4. Maneuver: If Sam is bearing a follower, exert him to heal another Hobbit. Response: If Frodo is killed, make Sam the Ring-bearer.  &lt;br /&gt;
|  19P28  |  [[LOTR19028|Frodo, Little Master]]  |  Companion • Hobbit  |Fellowship. Ring-bearer. Ring-bound. While you cannot spot 4 threats, Shadow cards cannot discard cards from your hand or from the top of your draw deck.  &lt;br /&gt;
|  19P32  |  [[LOTR19032|Sam, Loyal Friend]]  |  Companion • Hobbit  |Fellowship. Ring-bound. While Sam bears The One Ring, he is resistance -4. While you can spot 3 [SHIRE] companions, Sam is strength +2. Response: If Frodo dies, make Sam the Ring-bearer.  &lt;br /&gt;
&lt;br /&gt;
==Abilities Which Target Ring-bound Characters==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Free Peoples)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  13U53  |  [[LOTR13053|Naked Waste]]  |  Event • Skirmish  |You may remove from the game 4 other [GOLLUM] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Spot Smeagol to make a Ring-bound companion strength +3.  &lt;br /&gt;
|  15U39  |  [[LOTR15039|Called to Mordor]]  |  Condition  |Bearer must be Smeagol. While you can spot 2 Ring-bound Hobbits, each time an opponent uses a skirmish special ability in a skirmish involving Gollum or Smeagol, you may wound a minion.  &lt;br /&gt;
|  15R40  |  [[LOTR15040|Connected by Fate]]  |  Condition • Support Area  |To play, spot Smeagol. While you can spot 2 Ring-bound Hobbits, each Shadow event is twilight cost +1. Skirmish: Discard this condition to make each Ring-bound companion strength +1 until the regroup phase.  &lt;br /&gt;
|  15C45  |  [[LOTR15045|Hurry Hobbitses]]  |  Event • Skirmish  |Make Smeagol strength +1 for each Ring-bound Hobbit you can spot.  &lt;br /&gt;
|  15C46  |  [[LOTR15046|Nice Fish]]  |  Condition • Support Area  |Each time Smeagol wins a skirmish, place a [GOLLUM] token here. Regroup: Heal a Ring-bound companion for each token here. Discard this condition.  &lt;br /&gt;
|  15C48  |  [[LOTR15048|Release Them]]  |  Event • Skirmish  |Spot Smeagol to prevent a Ring-bound Hobbit from being overwhelmed unless his or her strength is tripled. While this card is in your discard pile, Smeagol is resistance +1.  &lt;br /&gt;
|  15R49  |  [[LOTR15049|Smeagol, Wretched and Hungry]]  |  Companion  |Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.  &lt;br /&gt;
|  15RF8RF  |  [[LOTR15F08|Smeagol, Wretched and Hungry (F)]]  |  Companion  |Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.  &lt;br /&gt;
|  19P11  |  [[LOTR19011|Smeagol, Pitiable Guide]]  |  Companion  |Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may shuffle up to 2 [GOLLUM] cards from your discard pile into your draw deck. Skirmish: Exert a Ring-bound companion to make Smeagol strength +2.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Shadow)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  13R44  |  [[LOTR13044|Chasm's Edge]]  |  Condition • Support Area  |Gollum is strength +1 for each Ring-bound companion you can spot.  &lt;br /&gt;
|  18U30  |  [[LOTR18030|Enemy in Your Midst]]  |  Event • Shadow  |Heal a Ring-bound companion to reinforce a [GOLLUM] token.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gondor  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4U110  |  [[LOTR04110|Arrows Thick in the Air]]  |  Event  |Archery or Skirmish: Exert 2 Ring-bound Men to wound each roaming minion.  &lt;br /&gt;
|  4C113  |  [[LOTR04113|Curse Them]]  |  Event  |Skirmish: Exert a Ring-bound Man to cancel a skirmish involving a roaming minion.  &lt;br /&gt;
|  4U114  |  [[LOTR04114|Damrod, Ranger of Ithilien]]  |  Companion • Man  |Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Damrod to exhaust a Man he is skirmishing.  &lt;br /&gt;
|  4R119  |  [[LOTR04119|Faramir's Cloak]]  |  Possession • Cloak  |Bearer must be Faramir. Each roaming minion skirmishing a Ring-bound Man is strength -1.  &lt;br /&gt;
|  4R120  |  [[LOTR04120|Forbidden Pool]]  |  Condition  |Plays to your support area. While the fellowship is at site 6T, each Ring-bound Man takes no more than 1 wound during each skirmish phase. Fellowship: Add (2) and discard this condition to heal a Ring-bound Man.  &lt;br /&gt;
|  4R121  |  [[LOTR04121|Forests of Ithilien]]  |  Condition  |Plays to your support area. While the fellowship is at site 5T, the site number of each Man in a skirmish is +2. Regroup: Discard this condition and exert a Ring-bound Man to liberate a site.  &lt;br /&gt;
|  4C122  |  [[LOTR04122|Gondorian Ranger]]  |  Companion • Man  |Ring-bound. Ranger. The site number of each minion assigned to skirmish a Ring-bound Man is +2.  &lt;br /&gt;
|  4R125  |  [[LOTR04125|Henneth Annun]]  |  Condition  |Plays to your support area. While the fellowship is at site 6T, each roaming minion skirmishing a Ring-bound companion is strength -2. Skirmish: Spot a [GONDOR] Man and discard this condition to wound a roaming minion.  &lt;br /&gt;
|  4U127  |  [[LOTR04127|Mablung, Soldier of Gondor]]  |  Companion • Man  |Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Mablung to exhaust a roaming minion he is skirmishing.  &lt;br /&gt;
|  4C128  |  [[LOTR04128|New Errand]]  |  Event  |Skirmish: Spot a Ring-bound Man to make a minion's site number +2. If that minion loses this skirmish, you may wound a minion.  &lt;br /&gt;
|  4C131  |  [[LOTR04131|Ranger's Bow]]  |  Possession • Ranged Weapon  |Bearer must be Ring-bound Man. Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion.  &lt;br /&gt;
|  4R133  |  [[LOTR04133|Ruins of Osgiliath]]  |  Condition  |Plays to your support area. While the fellowship is at site 7T, each Ring-bound Man is defender +1. Skirmish: Spot a Ringbound Man and discard this condition to wound an opponent's Man.  &lt;br /&gt;
|  6P121  |  [[LOTR06121|Faramir, Ithilien Ranger]]  |  Companion • Man  |Ring-bound. Ranger. If Faramir is in your starting fellowship, his twilight cost is -1. Fellowship: Play a ranger to heal a Ring-bound companion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Orc  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  13R112  |  [[LOTR13112|Orc Crusher]]  |  Minion • Orc  |To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden.  &lt;br /&gt;
|  13R112T  |  [[LOTR13112T|Orc Crusher (T)]]  |  Minion • Orc  |To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden.   &lt;br /&gt;
|  13RF11RF  |  [[LOTR13F11|Orc Crusher (F)]]  |  Minion • Orc  |To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Raider  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4R231  |  [[LOTR04231|Eastern Emyn Muil]]  |  Condition  |Plays to your support area. Each Ring-bound companion moving from site 2T must exert twice. Maneuver: Discard this condition and exert a [RAIDER] Man to exert a Ringbound companion.  &lt;br /&gt;
|  4C235  |  [[LOTR04235|Gathering to the Summons]]  |  Event  |Skirmish: Spot a [RAIDER] Man skirmishing a Ring-bound companion to add a burden.  &lt;br /&gt;
|  4U236  |  [[LOTR04236|Howl of Harad]]  |  Condition  |Plays to your support area. Each time a companion or ally loses a skirmish involving a Southron, you may remove (4) to make the Free Peoples Player wound a Ring-bound companion.  &lt;br /&gt;
|  4R246  |  [[LOTR04246|Southron Assassin]]  |  Minion • Man  |Southron. Each time a companion or ally loses a skirmish involving a Southron, you may remove (1) to make the Free Peoples player wound a Ring-bound companion.  &lt;br /&gt;
|  8U60  |  [[LOTR08060|Haradrim Marksman]]  |  Minion • Man  |Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Sauron  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  5R95  |  [[LOTR05095|Dead Marshes]]  |  Condition  |Plays to your support area. While the fellowship is at site 4T, Ring-bound companions skirmishing [SAURON] orcs are strength -1. Maneuver: Spot 2 [SAURON] Orcs to play up to 2 [SAURON] conditions from your discard pile. Discard this condition.  &lt;br /&gt;
|  5R96  |  [[LOTR05096|Eye of Barad-Dur]]  |  Event  |Skirmish: Make a companion or ally skirmishing a [SAURON] Orc strength -1 for each ring-bound companion. Response: If a free people player reveals this card from your hand, discard this card to add 2 burdens.  &lt;br /&gt;
|  10C79  |  [[LOTR10079|Barren Land]]  |  Condition • Support Area  |To play, spot a [SAURON] minion. Each time the fellowship moves to any site 8 or 9, exert each Ring-bound companion. Shadow: Discard this condition to play a [SAURON] minion. Its twilight cost is -2.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Shire  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P94  |  [[LOTR00094|Mithril-coat, Dwarf-mail (P)]]  |  Artifact • Armor  |Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase.  &lt;br /&gt;
|  0D8D  |  [[LOTR00D08|Bilbo, Aged Ring-bearer (D)]]  |  Companion • Hobbit  |Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.  &lt;br /&gt;
|  4C298  |  [[LOTR04298|Brace of Coneys]]  |  Possession  |Bearer must be a Ring-bound Hobbit. Fellowship: Discard this possession to remove a burden.  &lt;br /&gt;
|  4C302  |  [[LOTR04302|Frodo, Tired Traveller]]  |  Companion • Hobbit  |Ring-bearer (resistance 10). Fellowship: Play a Ring-bound companion to remove a burden.  &lt;br /&gt;
|  4U309  |  [[LOTR04309|Light Shining Faintly]]  |  Event  |Fellowship: Add a burden to heal a Ring-bound companion twice.  &lt;br /&gt;
|  4R317  |  [[LOTR04317|Sam's Pack]]  |  Possession  |Bearer must be a Ring-bound Hobbit. At the start of each turn, you may add (2) to heal a Ring-bound companion.  &lt;br /&gt;
|  5C117  |  [[LOTR05117|You Must Help Us]]  |  Event  |Fellowship: Play Smeagol from your discard pile to heal each Ring-bound Hobbit twice.  &lt;br /&gt;
|  8U110  |  [[LOTR08110|Morgai Foothills]]  |  Condition • Support Area  |When the fellowship moves from site 4K, remove (1) for each Ring-bound companion you spot. Regroup: Discard a card from hand for each Ring-bound companion you spot. Discard this condition.  &lt;br /&gt;
|  13R142  |  [[LOTR13142|Bilbo, Aged Ring-bearer]]  |  Companion • Hobbit  |Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.  &lt;br /&gt;
|  13R143  |  [[LOTR13143|Bill the Pony, Dearly-loved]]  |  Possession • Mount  |Bearer must be a Ring-bound Hobbit. When you play Bill the Pony, you may reinforce a [SHIRE] token. Regroup: Spot 2 minions and remove 2 [SHIRE] tokens to make a Shadow player discard a minion from play.  &lt;br /&gt;
|  13R149  |  [[LOTR13149|Frodo, Frenzied Fighter]]  |  Companion • Hobbit  |Ring-bound. While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled. Skirmish: If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.  &lt;br /&gt;
|  13U150  |  [[LOTR13150|Frodo Gamgee, Son of Samwise]]  |  Follower  |Aid - Add 2 burdens. (At the start of the maneuver phase, you may add 2 burdens to transfer this to a companion.) To play, spot a Ring-bound Hobbit. Bearer is strength +1 for each Ring-bound Hobbit you can spot.  &lt;br /&gt;
|  13R153  |  [[LOTR13153|Mithril-coat, Dwarf-mail]]  |  Artifact • Armor  |Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase.  &lt;br /&gt;
|  13R155  |  [[LOTR13155|Phial of Galadriel, The Light of Earendil]]  |  Artifact • Phial  |Bearer must be a Ring-bound Hobbit. While bearer is in region 1, bearer gains muster. While bearer is in region 2, each of your [SHIRE] companions gains muster. While bearer is in region 3, each character gains muster.  &lt;br /&gt;
|  13RF15RF  |  [[LOTR13F15|Frodo, Frenzied Fighter (F)]]  |  Companion • Hobbit  |Ring-bound. While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled. Skirmish: If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Wraith  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  6U87  |  [[LOTR06087|Ulaire Nertea, Winged Hunter]]  |  Minion • Nazgul  |When you play Ulaire Nertea, spot another Nazgul to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2.  &lt;br /&gt;
|  7U216  |  [[LOTR07216|Ulaire Nelya, Black-Mantled Wraith]]  |  Minion • Nazgul  |Fierce. Regroup: If you have initiative, discard Ulaire Nelya to exert each Ring-bound companion.  &lt;br /&gt;
|  7U218  |  [[LOTR07218|Ulaire Otsea, Black-Mantled Wraith]]  |  Minion • Nazgul  |Regroup: If you have initiative, discard Ulaire Otsea to make the Free Peoples player exert a Ring-bound companion twice or return and unbound companion to his or her hand.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Site  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4U329  |  [[LOTR04329|Western Emyn Muil]]  |  Site  |When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert.   &lt;br /&gt;
&lt;br /&gt;
{{:unloaded_keyword_table}}&lt;br /&gt;
[[Category:Pages With Tables To Fix]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Orc_culture&amp;diff=17088</id>
		<title>Orc culture</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Orc_culture&amp;diff=17088"/>
		<updated>2020-09-07T09:03:27Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Orc Culture=&lt;br /&gt;
&lt;br /&gt;
The Orc Culture was one of three reworked cultures following the release of Shadows.  Decipher's goals in redrawing Shadow cultural lines by Race rather than by nation are unknown, but it had the result of causing a schism between the Movie block era and the post-Shadows era, since the new and old cultures do not play well together.  This had the effect of alienating the playerbase, who viewed the move as a marketing ploy to force players to purchase new cards (since the old ones were now incompatible).  &lt;br /&gt;
&lt;br /&gt;
The Orc culture combined Moria, Sauron, and the orcish elements of the Ringwraith and Isengard cultures. It is one of the strongest shadow cultures of the later sets, and specialises primarily in recursion; it was possible to recover any Orc culture card from the discard pile, although the banning of Orkish Smith took condition recovery out of the equation. The Orc culture also had the monopoly on Follower hate, until Frenzy of Arrows was rendered extinct by its erratum. Even without these powerful cards, the Orc culture still has a wide variety of powerful strategies at its disposal for the later formats, ranging from corruption to wounding (during Maneuver or Skirmish phases) to swarms (Lurker, Troll or regular).&lt;br /&gt;
&lt;br /&gt;
^  [[Movie Block]] Cultures  ^^^^^^^^^^^^^^^^^&lt;br /&gt;
^ ^  [[kinds of cards#Free Peoples|Free Peoples]]  ^^^^^^^ ^  [[kinds of cards#Shadow|Shadow]]  ^^^^^^^^&lt;br /&gt;
^  Name  |  Dwarven]]  |  [[Elven Culture|Elven]]  |  [[Gandalf Culture| Gandalf]]  |  [[Gollum Culture|Gollum]]  |  [[Gondor Culture|Gondor]]  |  [[Rohan Culture|Rohan]]  |  [[Shire Culture|Shire]]  ^:::|  [[Dunland Culture|Dunland]]  |  [[Gollum Culture|Gollum]]  |  [[Isengard Culture|Isengard]]  |  [[Moria Culture|Moria]]  |  [[Raider Culture|Raider]]  |  [[Wraith Culture|Ringwraith]]  |  [[Sauron Culture|Sauron  ^  Name  &lt;br /&gt;
^  Icon  |  [Dwarven]  |  [Elven]  |  [Gandalf]  |  [Gollum]  |  [Gondor]  |  [Rohan]  |  [Shire]  ^:::|  [Dunland]  |  [Gollum]  |  [Isengard]  |  [Moria]  |  [Raider]  |  [Wraith]  |  [Sauron]  ^  Icon  &lt;br /&gt;
^  [[Post-Shadows]] Cultures  ^^^^^^^^^^^^^^^^^&lt;br /&gt;
^  Name  ^ ^^^^^^^ |  Men]]  ||  [[Orc Culture|Orc]]  ||  [[Uruk-hai Culture|Uruk-hai]]  ||  [[Wraith Culture|Wraith  ^  Name  &lt;br /&gt;
^  Icon  ^ ^^^^^^^:::|  [Men]  ||  [Orc]  ||  [Uruk-hai]  ||  [Wraith]  ^  Icon  &lt;br /&gt;
&lt;br /&gt;
\\&lt;br /&gt;
[[Category:Pages With Tables To Fix]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Men_culture&amp;diff=17087</id>
		<title>Men culture</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Men_culture&amp;diff=17087"/>
		<updated>2020-09-07T09:03:27Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Men Culture=&lt;br /&gt;
&lt;br /&gt;
The Men Culture was one of three reworked cultures following the release of Shadows.  Decipher's goals in redrawing Shadow cultural lines by Race rather than by nation are unknown, but it had the result of causing a schism between the Movie block era and the post-Shadows era, since the new and old cultures do not play well together.  This had the effect of alienating the playerbase, who viewed the move as a marketing ploy to force players to purchase new cards (since the old ones were now incompatible).  &lt;br /&gt;
&lt;br /&gt;
The Men culture combined the Dunland and Raider cultures.  Of the three new cultures it is arguably the most justified, as the original design called for both Dunland and Raider to be part of the same &amp;quot;Evil Men&amp;quot; culture, and for each nation to be represented by divisions of strategy and [[unloaded_keyword|unloaded keywords]]. This turned out to be how it ended up working anyway, since the Dunland culture stagnated and Raider was divided between [[Southron|Southrons]], [[Easterling|Easterlings]], and [[Corsair|Corsairs]]; thus, the Men Culture was a move to promote the ''de facto'' state of these two cultures to a ''!du jure'' unification.&lt;br /&gt;
&lt;br /&gt;
^  [[Movie Block]] Cultures  ^^^^^^^^^^^^^^^^^&lt;br /&gt;
^ ^  [[kinds of cards#Free Peoples|Free Peoples]]  ^^^^^^^ ^  [[kinds of cards#Shadow|Shadow]]  ^^^^^^^^&lt;br /&gt;
^  Name  |  Dwarven]]  |  [[Elven Culture|Elven]]  |  [[Gandalf Culture| Gandalf]]  |  [[Gollum Culture|Gollum]]  |  [[Gondor Culture|Gondor]]  |  [[Rohan Culture|Rohan]]  |  [[Shire Culture|Shire]]  ^:::|  [[Dunland Culture|Dunland]]  |  [[Gollum Culture|Gollum]]  |  [[Isengard Culture|Isengard]]  |  [[Moria Culture|Moria]]  |  [[Raider Culture|Raider]]  |  [[Wraith Culture|Ringwraith]]  |  [[Sauron Culture|Sauron  ^  Name  &lt;br /&gt;
^  Icon  |  [Dwarven]  |  [Elven]  |  [Gandalf]  |  [Gollum]  |  [Gondor]  |  [Rohan]  |  [Shire]  ^:::|  [Dunland]  |  [Gollum]  |  [Isengard]  |  [Moria]  |  [Raider]  |  [Wraith]  |  [Sauron]  ^  Icon  &lt;br /&gt;
^  [[Post-Shadows]] Cultures  ^^^^^^^^^^^^^^^^^&lt;br /&gt;
^  Name  ^ ^^^^^^^ |  Men]]  ||  [[Orc Culture|Orc]]  ||  [[Uruk-hai Culture|Uruk-hai]]  ||  [[Wraith Culture|Wraith  ^  Name  &lt;br /&gt;
^  Icon  ^ ^^^^^^^:::|  [Men]  ||  [Orc]  ||  [Uruk-hai]  ||  [Wraith]  ^  Icon  &lt;br /&gt;
&lt;br /&gt;
\\&lt;br /&gt;
[[Category:Pages With Tables To Fix]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Comprehensive_Rules_4.0&amp;diff=17086</id>
		<title>Comprehensive Rules 4.0</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Comprehensive_Rules_4.0&amp;diff=17086"/>
		<updated>2020-09-07T09:03:26Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiki Version of the Comprehensive Rules=&lt;br /&gt;
''See [[Rulebooks]] for an explanation of the various mediums that the official rules have been distributed in over the years.  The below is an easily referenced version of the Comprehensive Rules 4.0 document released by Decipher.  It, in conjunction with the last seven iterations of the [[current_rulings_document|Current Rulings Document]], constitutes the last official word from Decipher on the Lord of the Rings TCG.''&lt;br /&gt;
&lt;br /&gt;
=The Lord of the Rings Trading Card Game Comprehensive Rules 4.0=&lt;br /&gt;
==If you have never played a trading card game...===&lt;br /&gt;
The best way to learn is from a friend who already knows how to play. If your friends aren’t players yet, we suggest you begin with a [[Rulebooks|Starter Rulebook]], which is included in [[starter decks]] and available for download.&lt;br /&gt;
&lt;br /&gt;
==If you have played this game before...===&lt;br /&gt;
&lt;br /&gt;
These '''Comprehensive Rules''' provides complete documentation of all rules for [[lord of the rings tcg|The Lord of the Rings TCG]] as of October 2004. It replaces and supersedes all previous rulebooks. It is divided into three sections.&lt;br /&gt;
&lt;br /&gt;
'''Section One''' is a chronological overview of gameplay. '''Section Two''' provides complete rules to the game, organized alphabetically by topic. '''Section Three''' provides entries on individual cards, including errata and clarifications.&lt;br /&gt;
&lt;br /&gt;
=What's New?==&lt;br /&gt;
&lt;br /&gt;
All material from the ''Shadows'' Starter Rulebook is included here. The most important updates are:&lt;br /&gt;
&lt;br /&gt;
* Changes in the Open format to the way sites are played on the adventure path, and the addition of regions. (See Section One: “Moving your fellowship,” “Playing sites,” “Adding twilight tokens for movement,” and “Building Your Deck”; or Section Two: “building your deck,” “moving your fellowship,” “region,” and “site.”)&lt;br /&gt;
* The increased role of resistance in the game, and the effect that has on burdens. (See “resistance” in Section One or Two.)&lt;br /&gt;
* The addition of the keywords “lurker,” “muster,” and “'''[[toil]]'''.” (See the Section Two entries for those terms.)&lt;br /&gt;
&lt;br /&gt;
Note that none of these new rules take effect until the release of ''Shadows''. Until then, Open format games continue to use King block sites,&lt;br /&gt;
and players still play them to the adventure path and add pool as before – that is, as defined for the Fellowship block, Tower block, and King&lt;br /&gt;
block formats. (See Section One: “Formats” or Section Two: “format.”)&lt;br /&gt;
&lt;br /&gt;
=Section One: Overview=&lt;br /&gt;
&lt;br /&gt;
This section of the Comprehensive Rules mirrors the presentation of a Starter Rulebook. Important concepts are explained first, followed by game setup and an explanation of the turn sequence in order. &lt;br /&gt;
&lt;br /&gt;
This section is offered only as a chronological overview of gameplay. There are few examples of play, and few specific rulings. For such material, refer to Section Two. &lt;br /&gt;
&lt;br /&gt;
Again, if you are not familiar with the game, we strongly suggest you begin with a Starter Rulebook, rather than the Comprehensive Rules.&lt;br /&gt;
&lt;br /&gt;
=Important Concepts=&lt;br /&gt;
==Kinds of Cards==&lt;br /&gt;
Most cards in The Lord of the Rings TCG are one of two basic kinds: Free Peoples or Shadow. There are also sites and The One Ring, which are neither Free Peoples cards nor Shadow cards.&lt;br /&gt;
&lt;br /&gt;
===Free Peoples Cards===&lt;br /&gt;
Free Peoples cards represent the forces of good. Each player has his own fellowship, made up of a Ring-bearer and other companions. When you take your turn, you play and use your Free Peoples cards.&lt;br /&gt;
'''Free Peoples cards have a light colored circular field in the upper left corner.'''&lt;br /&gt;
&lt;br /&gt;
===Shadow Cards===&lt;br /&gt;
Shadow cards represent the forces of evil and corruption. When another player takes his turn, you play and use your Shadow cards to hinder that player.&lt;br /&gt;
'''Shadow cards have a dark colored diamond-shaped field in the upper left corner.'''&lt;br /&gt;
&lt;br /&gt;
==Card Types==&lt;br /&gt;
There are nine different card types in the game: The One Ring, site, companion, ally, minion, possession, artifact, event, and condition. Companion, ally, and minion cards are also collectively referred to as character cards.&lt;br /&gt;
&lt;br /&gt;
==The One Ring==&lt;br /&gt;
This card type represents the uniquely powerful item that is the focus of the story of The Lord of the Rings. In the middle of the card, The One Ring has its subtitle. It has no twilight cost. &lt;br /&gt;
''There are several versions of The One Ring, represented by different cards, but you’ll only use one version at a time.''&lt;br /&gt;
&lt;br /&gt;
==Site==&lt;br /&gt;
Site cards represent locations in Middle-earth, and are used to chart the progress of the game. Nine sites are placed in your adventure deck, and are kept separately from the other cards you draw and play during the game, which are placed in the draw deck.&lt;br /&gt;
&lt;br /&gt;
'''Site cards have a dark compass in the upper left corner.'''&lt;br /&gt;
&lt;br /&gt;
This symbol is used on sites from the ''Shadows'' expansion set onward, differentiating them from sites found in previous sets (which use a different compass symbol, and may also use a block symbol).&lt;br /&gt;
&lt;br /&gt;
==Companion==&lt;br /&gt;
A companion is a Free Peoples character in your fellowship.&lt;br /&gt;
&lt;br /&gt;
==Ally==&lt;br /&gt;
An ally is a character that helps your companions from afar but does not move with them.&lt;br /&gt;
&lt;br /&gt;
==Minion==&lt;br /&gt;
A minion is a Shadow character that attacks other players’ fellowships.&lt;br /&gt;
&lt;br /&gt;
==Possession==&lt;br /&gt;
A possession is a weapon, suit of armor, or other kind of object used by a character. Most possessions tell you who their bearer can be, which is the kind of character you can play them on.&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
An artifact is a unique weapon, suit of armor, or other kind of special object used by a character. &lt;br /&gt;
&lt;br /&gt;
Though artifacts are played and used much like possessions, they are a different card type. Artifacts are not affected by cards that affect possessions.&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
An event is a card played from your hand representing an important occurrence, which you discard after you play it.&lt;br /&gt;
&lt;br /&gt;
==Condition==&lt;br /&gt;
A condition is a card representing a significant change in the world, which stays in play until discarded. Most conditions play to your support area, though some play on other cards, and tell you who or what their bearer can be.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Most cards are part of a specific culture. A card’s color, its background texture, and an icon in its upper right corner indicate its culture. Your deck may contain cards from several different cultures.&lt;br /&gt;
&lt;br /&gt;
Site cards and The One Ring are not part of any culture.&lt;br /&gt;
&lt;br /&gt;
===Culture names and symbols===&lt;br /&gt;
&lt;br /&gt;
^ ^  [[Free Peoples]]  ^^^^^^^ ^  [[Shadow]]  ^^^^^^^^^^^&lt;br /&gt;
^  Name  |  Dwarven]]  |  [[Elven Culture|Elven]]  |  [[Gandalf Culture| Gandalf]]  |  [[Gollum Culture|Gollum]]  |  [[Gondor Culture|Gondor]]  |  [[Rohan Culture|Rohan]]  |  [[Shire Culture|Shire]]  ^:::|  [[Dunland Culture|Dunland]]  |  [[Gollum Culture|Gollum]]  |  [[Isengard Culture|Isengard]]  |  [[Moria Culture|Moria]]  |  [[Raider Culture|Raider]]  |  [[Wraith Culture|Ringwraith]]  |  [[Sauron Culture|Sauron]]  |  [[Men Culture|Men]]  |  [[Orc Culture|Orc]]  |  [[Uruk-hai Culture|Uruk-hai  ^  Name  &lt;br /&gt;
^  Icon  |  [Dwarven]  |  [Elven]  |  [Gandalf]  |  [Gollum]  |  [Gondor]  |  [Rohan]  |  [Shire]  ^:::|  [Dunland]  |  [Gollum]  |  [Isengard]  |  [Moria]  |  [Raider]  |  [Wraith]  |  [Sauron]  |  [Men]  |  [Orc]  |  [Uruk-hai]  ^  Icon  &lt;br /&gt;
&lt;br /&gt;
==Vitality==&lt;br /&gt;
All characters in the game have vitality. This number represents a character’s life force, stamina, sturdiness, and will to live.&lt;br /&gt;
&lt;br /&gt;
==Wounds==&lt;br /&gt;
When a character is wounded by an enemy attack, his vitality is depleted. Place a wound token on the character to illustrate this. Glass beads (preferably blood red) make good tokens for this purpose. &lt;br /&gt;
&lt;br /&gt;
When you “wound a character,” you place only one wound.&lt;br /&gt;
&lt;br /&gt;
Each wound a character has reduces its vitality by 1. When a character’s vitality is reduced to zero, that character is immediately killed. (Reducing &lt;br /&gt;
a character’s strength to zero does not kill that character.)&lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
When a wound is removed from a character, this represents resting or healing. When you “heal a character,” you remove one wound.&lt;br /&gt;
&lt;br /&gt;
Generally, your fellowship only heals at a sanctuary – that is, a site 3 or site 6 – you reach on the adventure path. At the start of your turn when your fellowship is at a sanctuary, you may heal up to 5 wounds from your companions (not allies).&lt;br /&gt;
&lt;br /&gt;
==Killed==&lt;br /&gt;
When a character’s vitality is reduced to zero, that character is immediately killed. Place killed Free Peoples characters (companions and allies) in your dead pile. The dead pile is separate from and next to your discard pile. Place killed minions in your discard pile. &lt;br /&gt;
&lt;br /&gt;
When you have a unique companion or ally in your dead pile, you cannot play another copy of that card, or any other card with the same title. (You may play another copy of a non-unique card that is in your dead pile.)&lt;br /&gt;
&lt;br /&gt;
==Exert==&lt;br /&gt;
Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality.&lt;br /&gt;
&lt;br /&gt;
Exerting a character is different from wounding a character, even though both require placement of a wound token. Cards that prevent wounds cannot prevent a wound token placed by exerting.&lt;br /&gt;
&lt;br /&gt;
Once a wound token is placed, whether from exerting or wounding, it can be healed by any effect that heals a wound.&lt;br /&gt;
&lt;br /&gt;
No player may exert a character who is exhausted (who has only 1 vitality). If the effect of an action says a character “must exert” and that character is exhausted, then nothing happens. To exhaust a character means to exert that character as many times as you can.&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
Companion cards have resistance. This number represents a companion’s ability to withstand the lure of The One Ring. Some characters have a ring around their resistance icon, meaning they can be chosen begin the game as your Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
Companions preceding the ''Shadows'' expansion set (other than versions of Frodo or Sam) do not have their resistance printed on the card. These companions have a resistance of 6.&lt;br /&gt;
&lt;br /&gt;
Allies have a resistance of zero.&lt;br /&gt;
&lt;br /&gt;
==Burdens==&lt;br /&gt;
When your Ring-bearer loses will against the power of The One Ring, you place a burden token on him. Glass beads (preferably black) make good burden tokens, but anything you won’t confuse with a wound will do.&lt;br /&gt;
&lt;br /&gt;
There are many cards that add or remove burdens. Burdens are only placed on your Ring-bearer. Each burden on your Ring-bearer reduces the resistance of every companion in your fellowship by 1.&lt;br /&gt;
&lt;br /&gt;
If your Ring-bearer’s resistance is reduced to zero, he is corrupted, and you lose the game. Only your Ring-bearer can be corrupted. If the resistance of any of your other companions is reduced to zero, there is no immediate penalty, though your opponent may play Shadow cards to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
==Signet==&lt;br /&gt;
Some Free Peoples character cards have a signet, found in the lower left corner of the card. Cards with the same signet generally give bonuses to each other and work well in the same deck.&lt;br /&gt;
&lt;br /&gt;
Each signet is based around an important character in the story. The available signets are Aragorn, Frodo, Gandalf, and Théoden.&lt;br /&gt;
&lt;br /&gt;
==Twilight Pool==&lt;br /&gt;
The twilight pool is an area on the table where twilight tokens are placed. The tokens in the twilight pool represent how dangerous the world is for the fellowship. Glass beads (preferably black) make good twilight tokens, but any convenient tokens will do. Keep a large reserve of twilight tokens handy.&lt;br /&gt;
&lt;br /&gt;
===Twilight Cost===&lt;br /&gt;
In the upper left corner of each Free Peoples and Shadow card is that card’s twilight cost. This is the number of twilight tokens that must be added to or removed from the twilight pool to play that card.&lt;br /&gt;
&lt;br /&gt;
When you play a Free Peoples card, you must add a number of twilight tokens (from the reserve) to the twilight pool equal to that card’s twilight cost.&lt;br /&gt;
&lt;br /&gt;
When your opponent plays a Shadow card, he must removea number of twilight tokens from the twilight pool equal to that card’s twilight cost. A Shadow card cannot be played if its twilight cost cannot be met by the tokens available in the twilight pool.&lt;br /&gt;
&lt;br /&gt;
In game text, you will find phrases like “Add [1]” which means, “Add 1 twilight token to the twilight pool.”&lt;br /&gt;
&lt;br /&gt;
You must meet any requirements to play a card (or perform an action) before paying its costs.&lt;br /&gt;
&lt;br /&gt;
==Phase Actions==&lt;br /&gt;
During each phase of a turn, one or more players are allowed to perform phase actions that use a word matching the name of that phase. These words are printed in boldface and followed by a colon.&lt;br /&gt;
&lt;br /&gt;
Each phase action lasts for the duration of the phase named in the boldface word (unless otherwise specified).&lt;br /&gt;
''The effects of a phase action with the keyword '''Skirmish:''' last only for the skirmish phase in which it is used.''&lt;br /&gt;
&lt;br /&gt;
Each phase action must be completely performed before another phase action can be performed. Phase actions cannot be combined.&lt;br /&gt;
&lt;br /&gt;
An action labeled with the word “'''Response:'''” is not a phase action. Responses are explained later in this rulebook.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Most event cards have a phase action that defines when you may play that card from your hand. The game text on that event may be performed only once for each copy of that event played. You cannot play an event during a phase that does not match its phase action.&lt;br /&gt;
&lt;br /&gt;
Discard an event after you play it, and before the next action is taken. Even after being discarded, an event often has an ongoing or delayed effect &lt;br /&gt;
until the end of the phase, or until a specified phase or condition is met.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
Besides events, other types of cards may have a phase action as a part of their game text called a special ability, which may be used only while the card is in play. (The boldfaced word defines when you may do so.)&lt;br /&gt;
&lt;br /&gt;
Each special ability is optional; you don’t have to use it if you don’t want to. You may use each special ability as many times as you like (even repeatedly during the same phase), as long as you meet the requirements for it and pay its costs.&lt;br /&gt;
&lt;br /&gt;
==When, Each Time, and While==&lt;br /&gt;
A few special words or phrases you’ll see in game text govern the timing of an action, just like the names of phases that are in phase actions. These &lt;br /&gt;
include when, each time, and while; each is described below with an example.&lt;br /&gt;
* '''When''' is used if an effect can happen only once. ''When you play this possession, you may draw a card.'' his game text activates only once, when this card is played.&lt;br /&gt;
* '''Each time''' is used if an effect can happen more than once. ''Each time you play a possession or artifact on your companion, draw a card.'' If you play one possession, this game text activates once; if you play a second possession, it activates again, and so on.&lt;br /&gt;
* '''While''' is used if an effect is continuous. ''While Merry bears a weapon, he is strength +2.'' When you play a weapon on Merry, this game text is activated; if that weapon is discarded, then this game text “turns off.”&lt;br /&gt;
Each of these effects has a ''trigger'' describing what makes it happen. The trigger is always described first, and followed by a comma.&lt;br /&gt;
&lt;br /&gt;
=Setting Up the Game=&lt;br /&gt;
Players need a supply of wound tokens (preferably red) and twilight tokens (preferably black). Each player will also need a player marker (a differently-colored token) that shows where his fellowship is on the adventure path.&lt;br /&gt;
===Who goes first?====&lt;br /&gt;
In the Starter Rules, players decide randomly who goes first. Normally, however, players bid burdens to determine this.&lt;br /&gt;
&lt;br /&gt;
Players place secret bids for the right to determine who goes first in the game. The bidding is done with black tokens, which will become burdens on your Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
Each player secretly places a number of burdens in his hand (you may bid zero). When all players are ready, simultaneously reveal the bids. The highest bid wins the right to choose where he goes in the turn order. Any choice is available.&lt;br /&gt;
&lt;br /&gt;
Next, the second highest bidder chooses from the remaining positions in the turn order, and so on. Keep track of each player’s bid, as these tokens will become burdens on his Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
If there are any ties, then the tied players resolve randomly who chooses first among them.&lt;br /&gt;
&lt;br /&gt;
''Tom, Chuck, Tim, and Mike are playing, and the initial bids are Tom 3, Chuck 4, Tim 3, and Mike 1. Chuck wins the right to choose, and he chooses to go first (placing 4 burdens on his Ring-bearer). Tom and Tim are tied, so they flip a coin, and Tom wins the tiebreak. He chooses second (placing 3 burdens on his Ring-bearer). Tim chooses to go fourth (3 burdens), leaving third for Mike (1 burden).''&lt;br /&gt;
&lt;br /&gt;
The first player sits down, and the others then sit in clockwise order around the table according to their choices.&lt;br /&gt;
&lt;br /&gt;
===Adventure Deck===&lt;br /&gt;
Take all 9 of your site cards and place them face down in a pile on the table. This is your adventure deck.&lt;br /&gt;
&lt;br /&gt;
No other player may look through your adventure deck during the game.&lt;br /&gt;
&lt;br /&gt;
You don’t have to keep your adventure deck in any order. Just look through it to get a card when you need to.&lt;br /&gt;
&lt;br /&gt;
The first player chooses any site from his adventure deck and places it on the table to begin the adventure path. This becomes site 1. Each player places his player marker onto that site.&lt;br /&gt;
&lt;br /&gt;
All players use the same adventure path for their player markers. The cards that make up that path are taken from the adventure decks of the players.&lt;br /&gt;
&lt;br /&gt;
Place the adventure path off to the side, opposite from the twilight pool. That leaves room in the middle of the table for minions.&lt;br /&gt;
&lt;br /&gt;
===Starting Fellowship===&lt;br /&gt;
In the Starter Rules, players select their starting fellowships based upon which deck they have. Normally, however, players customize their starting fellowships.&lt;br /&gt;
&lt;br /&gt;
Your fellowship begins with a character bearing The One Ring. This can be any character with the ringed resistance icon, or any version of Frodo. That character gains the keywords Ring-bearer and Ring-bound, if he does not already have them.&lt;br /&gt;
&lt;br /&gt;
Place your Ring-bearer face up on the table. Place The One Ring under your Ring-bearer (so the title is showing) and place on him the burdens that you bid.&lt;br /&gt;
&lt;br /&gt;
You may then play other companions (not allies, possessions, artifacts, or conditions) one at a time from your draw deck, as long as the total twilight cost of these companions is 4 or less. The twilight cost of your Ring-bearer is not included in this total.&lt;br /&gt;
&lt;br /&gt;
Don’t place any tokens into the twilight pool for the cards in your starting fellowship. Site text is not active when the starting fellowships are played.&lt;br /&gt;
&lt;br /&gt;
Select and reveal starting fellowships in player order. (In tournament play, you may change your starting fellowship from game to game.)&lt;br /&gt;
&lt;br /&gt;
===Draw Deck===&lt;br /&gt;
The rest of your cards form your draw deck. Shuffle your draw deck, give the opponent on your right the opportunity to cut it, and draw eight cards to form your starting hand.&lt;br /&gt;
&lt;br /&gt;
When you draw the last card from your draw deck, you don’t lose the game. Continue with the cards you have in hand and in play.&lt;br /&gt;
&lt;br /&gt;
In the Starter Rules, if you have no cards in your draw deck, you are allowed to reshuffle your discard pile to make a new one once per game. Normally, however, you are not allowed to do this.&lt;br /&gt;
&lt;br /&gt;
===Game Setup Summary===&lt;br /&gt;
* Bid to determine who goes first.&lt;br /&gt;
* Each player places his adventure deck on the table.&lt;br /&gt;
* First player plays a site from his adventure deck.&lt;br /&gt;
* Each player puts his player marker on that site.&lt;br /&gt;
* Each player places his starting fellowship on the table, placing the burdens he bid on his Ring-bearer.&lt;br /&gt;
* Each player shuffles his draw deck and draws 8 cards.&lt;br /&gt;
&lt;br /&gt;
=Playing the Game=&lt;br /&gt;
Each player, going clockwise around the table, takes turns according to the following turn sequence.&lt;br /&gt;
&lt;br /&gt;
  - Fellowship Phase&lt;br /&gt;
  - Shadow Phase(s)&lt;br /&gt;
  - Maneuver Phase&lt;br /&gt;
  - Archery Phase&lt;br /&gt;
  - '''[[Assignment Phase]]'''&lt;br /&gt;
  - Skirmish Phase(s)&lt;br /&gt;
  - Regroup Phase&lt;br /&gt;
&lt;br /&gt;
When one player finishes his turn, the next player in clockwise rotation (to his left) takes a turn and so on.&lt;br /&gt;
&lt;br /&gt;
Although the turn order rotates to the left (clockwise), note that many other procedures in the game actually rotate to the right (counter-clockwise).&lt;br /&gt;
&lt;br /&gt;
=Start of Turn=&lt;br /&gt;
When your turn begins, remove all tokens from the twilight pool. (The pool begins the game empty, so this is not necessary on the first turn of the game.)&lt;br /&gt;
&lt;br /&gt;
Then you complete any “at the start of each turn” (or “at the start of each of your turns”) actions. Each of these actions may be performed only once per turn.&lt;br /&gt;
&lt;br /&gt;
==1. Fellowship Phase==&lt;br /&gt;
During your fellowship phase, you may perform fellowship actions, including playing most Free Peoples cards. Finally, move your fellowship forward along the adventure path.&lt;br /&gt;
&lt;br /&gt;
===Perform fellowship actions===&lt;br /&gt;
If you are the Free Peoples player, you may perform fellowship actions during this phase, in any order.&lt;br /&gt;
&lt;br /&gt;
Two fellowship actions are always available:&lt;br /&gt;
* Play a Free Peoples companion, ally, possession, artifact, or condition from your hand to the table.&lt;br /&gt;
* “Discard to heal.” Spot a unique companion or unique ally with at least one wound and discard a card from your hand with the same card title (it may have a different subtitle) to heal that character.&lt;br /&gt;
&lt;br /&gt;
You may find other fellowship actions on events in your hand, or as special abilities on cards you already have in play.&lt;br /&gt;
&lt;br /&gt;
Some card effects allow you to draw cards in the fellowship phase. You cannot draw (or take into hand) more than 4 cards during your fellowship phase. This is referred to as The Rule of 4.&lt;br /&gt;
&lt;br /&gt;
===Playing Companions===&lt;br /&gt;
Play companion cards in a row, near the other members of your fellowship already in play. You cannot have more than nine total companions in play and in your dead pile at any time. (Each copy of a companion in play or in your dead pile counts as a separate companion, whether it is unique or non-unique.) This is referred to as The Rule of 9.&lt;br /&gt;
&lt;br /&gt;
===Playing Allies===&lt;br /&gt;
Allies are characters that do not count as members of your fellowship. Play them to your support area (a row of cards behind your fellowship). There is no limit to the number of allies you may have in play.&lt;br /&gt;
&lt;br /&gt;
Ally cards have a home site number indicated just after the card’s type, on the same line (such as Ally • Home 3 • Elf). These home site numbers all refer to adventure paths from the Fellowship block, Tower block, and King block. Allies have no home sites on adventure paths from the ''Shadows'' expansion set onward.&lt;br /&gt;
&lt;br /&gt;
Each ally in your support area is considered to be at his home site.&lt;br /&gt;
&lt;br /&gt;
===Playing possessions===&lt;br /&gt;
Play Free Peoples possessions under a character, with the left edge of the card visible for its card title and attribute bonuses (positive modifiers for the character’s strength, vitality, and/or resistance, written with a plus sign like “+2”). Some possessions play to your support area.&lt;br /&gt;
&lt;br /&gt;
===Playing artifacts===&lt;br /&gt;
Play Free Peoples artifacts just as you play Free Peoples possessions.&lt;br /&gt;
&lt;br /&gt;
===Class===&lt;br /&gt;
Each character may bear one possession or artifact of each class at one time. For example, a character may bear only one hand weapon, only one ranged weapon, only one armor, only one cloak, and only one staff.&lt;br /&gt;
&lt;br /&gt;
Some possessions and artifacts do not have a class. There is no limit to the number of cards without a class that a character may bear.&lt;br /&gt;
&lt;br /&gt;
===Playing conditions===&lt;br /&gt;
Play Free Peoples conditions either under a character (like a possession, if the card says, “Bearer must be...”) or to your support area, as indicated by the condition card. Free Peoples conditions are always played during the fellowship phase, even if they provide a special ability that is performed during a different phase.&lt;br /&gt;
&lt;br /&gt;
===Moving your fellowship===&lt;br /&gt;
During each of your fellowship phases, when you are finished performing fellowship actions, your fellowship must move forward to the next site on the adventure path. &lt;br /&gt;
&lt;br /&gt;
Place your player marker on the next site on the adventure path. If there is no site there yet (as is the case for the first player in the first turn), then a new site must be played from one of the Shadow players’ adventure decks, as described below under “playing sites.”&lt;br /&gt;
&lt;br /&gt;
When you move your player marker to the next site, first perform any actions triggered by leaving the old site. Then perform actions that say, “When the fellowship moves...” Then, perform actions that occur when moving to the new site. Finally, add tokens to the twilight pool, as described below under “adding twilight tokens for movement.”&lt;br /&gt;
&lt;br /&gt;
Note that when you are playing using the Fellowship block, Tower block, or King block formats, the playing of sites and adding of twilight tokens works differently than what is explained below. Refer to “Formats,” later in Section One under “Building Your Deck,” for an explanation of these differences.&lt;br /&gt;
&lt;br /&gt;
===Playing sites===&lt;br /&gt;
If your fellowship moves to a site that has not been played yet, one of the Shadow players must place a new site on the adventure path. To determine which player, look at the site you are moving from. Each site has an arrow at the bottom center of the card. This indicates who is to play the new site, with &amp;gt;&amp;gt; meaning the Shadow player to your right and &amp;lt;&amp;lt; meaning the Shadow player to your left. (In a two-player game, there is only one Shadow player at a time, so that player always plays the new site.)&lt;br /&gt;
&lt;br /&gt;
That player looks through his adventure deck and chooses any site to play as the next site. It takes on the next consecutive number on the adventure path as its '''site number'''. It also takes on a '''region number''': sites 1-3 are in region 1, sites 4-6 are in region 2, and sites 7-9 are in region 3.&lt;br /&gt;
&lt;br /&gt;
''The first time the first player moves during the game, a Shadow player looks through his adventure deck and chooses the next site to place on the adventure path. It becomes site 2. The next time a site is added after that, it will be site 3. Both of those sites are in region 1.''&lt;br /&gt;
&lt;br /&gt;
You may play a copy of a site on the adventure path even if an opponent’s copy was already played as an earlier site. The copies are treated as different sites, with each given a different site number.&lt;br /&gt;
&lt;br /&gt;
===Adding twilight tokens for movement===&lt;br /&gt;
Each time your fellowship moves to a new site, you must add twilight tokens to the twilight pool for each of the following:&lt;br /&gt;
* Add the number of twilight tokens indicated by the Shadow number of the site you’re moving to.&lt;br /&gt;
* Add 3 twilight tokens if you are in region 2, or 6 twilight tokens if you are in region 3. (You may find it easier to remember this: add 3 if you’ve passed the sanctuary at site 3, or add 6 if you’ve passed the sanctuary at site 6).&lt;br /&gt;
* Add 1 twilight token for each companion in your fellowship.&lt;br /&gt;
&lt;br /&gt;
''You move a fellowship of four companions to a site 5 that has a Shadow number of 2. You add 2 twilight tokens for the Shadow number, 3 tokens for the region (region 2), and 4 tokens for your companions, for a total of 9 twilight tokens added to the twilight pool.''&lt;br /&gt;
&lt;br /&gt;
===Movement Summary===&lt;br /&gt;
* A Shadow player places the next site card, if needed.&lt;br /&gt;
* Move your player marker to the next site.&lt;br /&gt;
* Perform “When you move from...” actions.&lt;br /&gt;
* Perform “When the fellowship moves...” actions.&lt;br /&gt;
* Perform “When you move to...” actions.&lt;br /&gt;
* Add twilight tokens equal to the new site’s Shadow number.&lt;br /&gt;
* Add 3 twilight tokens if the new site is in region 2; or 6 if it is in region 3.&lt;br /&gt;
* Add 1 twilight token for each companion.&lt;br /&gt;
&lt;br /&gt;
==2. Shadow Phase(s)===&lt;br /&gt;
Each other player in the game, starting with the player immediately to your right, has one Shadow phase. &lt;br /&gt;
&lt;br /&gt;
During each player’s Shadow phase, that player may perform Shadow actions in any order, including playing most Shadow cards.&lt;br /&gt;
&lt;br /&gt;
===Perform Shadow actions===&lt;br /&gt;
One Shadow action is always available:&lt;br /&gt;
* Play a Shadow minion, possession, artifact, or condition from your hand to the table.&lt;br /&gt;
&lt;br /&gt;
A Shadow player may find other Shadow actions on events in his hand, or as special abilities on cards he already has in play.&lt;br /&gt;
&lt;br /&gt;
When one Shadow player has completed all of the Shadow actions he wishes to perform, the next Shadow player to his right (if any) then performs a Shadow phase.&lt;br /&gt;
&lt;br /&gt;
All Shadow players pay for cards by using the same twilight pool. The second Shadow player uses twilight tokens left over from the first Shadow player, and so on.&lt;br /&gt;
&lt;br /&gt;
You may use (and exert) another player’s character to pay a cost for your Shadow card or special ability.&lt;br /&gt;
&lt;br /&gt;
===Playing Shadow cards===&lt;br /&gt;
A minion is played to the center of the table, across from the active fellowship. Artifacts, possessions, and conditions state in their game text where they play.&lt;br /&gt;
&lt;br /&gt;
Each minion is normally played to a certain range of sites beginning with the minion’s site number. If the minion is played to (or is currently at) a site that has a lower site number, that minion is roaming. The player must pay a roaming penalty by removing an additional two twilight tokens when playing that minion.&lt;br /&gt;
&lt;br /&gt;
A Shadow player cannot play a Shadow artifact, condition, or possession on another Shadow player’s minion, or to another player’s support area. However, Shadow cards may give bonuses or other game effects to other players’ Shadow cards, and Shadow players may play events for other players’ Shadow cards as appropriate.&lt;br /&gt;
&lt;br /&gt;
When all Shadow players have each completed a Shadow phase, proceed to the maneuver phase. If there are no minions in play at the end of the final Shadow phase, then skip directly to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
==3. Maneuver Phase==&lt;br /&gt;
===Perform Maneuver actions===&lt;br /&gt;
During this phase, players may perform maneuver actions (special abilities on cards in play with “'''Maneuver:'''” and events with that keyword) using the action procedure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;block 80:0:white;black;4px outset black;arial,sans-serif/10pt;&amp;gt;'''Action Procedure'''&lt;br /&gt;
As the Free Peoples player, you get the first opportunity to perform an action, and then the player on your right gets an opportunity, and so on counter-clockwise around the table.&lt;br /&gt;
&lt;br /&gt;
If a player does not wish to perform an action, he may simply pass. Passing does not prevent a player from performing an action later in the same phase.&amp;lt;/block&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When all players consecutively pass, proceed to the archery phase. If there are no minions left after the maneuver phase, then skip directly to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
==4. Archery Phase==&lt;br /&gt;
===Perform archery actions===&lt;br /&gt;
During this phase, players may perform archery actions (special abilities on cards in play with “'''Archery:'''” and events with that keyword) using the action procedure. When all players consecutively pass, conduct archery fire.&lt;br /&gt;
&lt;br /&gt;
===Archery fire===&lt;br /&gt;
All Shadow players count the number of all their minions with the keyword '''archer''' to determine the “minion archery total.” No matter how many Shadow players there are, there is only one minion archery total.&lt;br /&gt;
&lt;br /&gt;
As the Free Peoples player, you also count the number of your Free Peoples archer companions to determine the “fellowship archery total.”&lt;br /&gt;
&lt;br /&gt;
The Free Peoples player then assigns a number of wounds equal to the minion archery total to his companions (and participating allies), in any way he wishes.&lt;br /&gt;
&lt;br /&gt;
He then chooses one Shadow player who must assign a number of wounds equal to the fellowship archery total to his minions, in any way he wishes.&lt;br /&gt;
&lt;br /&gt;
There is always a “default” archery total of zero for each side. A card may add to your archery total even though you have no archers in play at that time.&lt;br /&gt;
&lt;br /&gt;
When the fellowship is at an ally’s home site (or a card has allowed them to participate in archery fire), you may count archer allies for the fellowship archery total, and assign archery wounds to them.&lt;br /&gt;
&lt;br /&gt;
When all archery wounds have been assigned, proceed to the assignment phase. If there are no minions left after the archery phase, then skip directly to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
===Archery Phase Summary===&lt;br /&gt;
* Perform archery actions&lt;br /&gt;
* Determine archery totals for each side.&lt;br /&gt;
* Free Peoples player assigns archery wounds to his companions (and participating allies).&lt;br /&gt;
* Free Peoples player chooses one Shadow player.&lt;br /&gt;
* That Shadow player assigns archery wounds to his minions.&lt;br /&gt;
&lt;br /&gt;
==5. Assignment Phase==&lt;br /&gt;
===Perform assignment actions===&lt;br /&gt;
During the assignment phase, players may perform assignment actions (special abilities on cards in play with “'''Assignment:'''” and events with that keyword) using the action procedure.&lt;br /&gt;
&lt;br /&gt;
Many assignment actions assign a minion to a companion. You cannot do this unless both of them are unassigned.&lt;br /&gt;
&lt;br /&gt;
When all players consecutively pass, proceed to assign defenders. &lt;br /&gt;
&lt;br /&gt;
===Assign defenders===&lt;br /&gt;
During your assignment phase, you may assign companions to defend against attacking minions.&lt;br /&gt;
&lt;br /&gt;
A player cannot assign more than one companion to the same minion.&lt;br /&gt;
&lt;br /&gt;
Inform the Shadow players when you are done making assignments.&lt;br /&gt;
&lt;br /&gt;
All assignments of characters are on a one-to-one basis, with the following two exceptions:&lt;br /&gt;
* If your assigned companion has the keyword '''defender +1''', you may assign that character at this time to one additional unassigned minion. Defender +2 allows that companion to defend against two additional unassigned minions, and so on. A character with defender +2 (or greater) satisfies any requirement for defender +1.&lt;br /&gt;
* When you have informed the Shadow players that you are done making assignments, they may assign any leftover unassigned minions to any companions (even if those companions are already assigned). The first Shadow player on your right may assign any of his unassigned minions, and so on, counter-clockwise around the table.&lt;br /&gt;
&lt;br /&gt;
When the fellowship is at an ally’s home site (or if a card effect has allowed an ally to participate in skirmishes), that ally may be assigned to a skirmish in the same way that companions are assigned to skirmishes.&lt;br /&gt;
&lt;br /&gt;
When the assignment phase is complete, each companion being attacked will lead to a separate skirmish phase.&lt;br /&gt;
&lt;br /&gt;
===Assignment Phase Summary===&lt;br /&gt;
* Perform assignment actions&lt;br /&gt;
* Free Peoples player may assign defending companions to minions.&lt;br /&gt;
* Shadow players may assign leftover unassigned minions to any companions.&lt;br /&gt;
&lt;br /&gt;
==6. Skirmish Phase(s)===&lt;br /&gt;
When the assignment phase is complete, each defending character will fight in a separate skirmish phase. In an order decided by the Free Peoples player, skirmishes are resolved one at a time by conducting a skirmish phase for each.&lt;br /&gt;
&lt;br /&gt;
Once a skirmish phase has finished, the Free Peoples player must select another defending companion (one who is still assigned to a minion), and perform another skirmish phase.&lt;br /&gt;
&lt;br /&gt;
===Perform skirmish actions===&lt;br /&gt;
During each skirmish phase, players may perform skirmish actions (special abilities on cards in play with “'''Skirmish:'''” and events with that keyword) using the action procedure. Each skirmish action lasts only for a single skirmish. When all players consecutively pass, proceed to resolve that skirmish.&lt;br /&gt;
&lt;br /&gt;
===Resolve that skirmish===&lt;br /&gt;
If the total strength of one side is more than the strength of the other side (but less than double), the side with the most strength wins that skirmish. (If there is a tie, the Shadow side wins.) Place one wound on each character on the losing side.&lt;br /&gt;
&lt;br /&gt;
When the winning side has one or more characters with the keyword damage +1, then each losing character takes one additional wound for each '''damage +1'''. (Damage +2 adds two wounds, and so on.) This is called a damage bonus, which may be added to or removed by various effects.&lt;br /&gt;
&lt;br /&gt;
If the total strength of one side is at least double the total strength of the other side, all the characters on the losing side are '''overwhelmed''' and killed (regardless of how many wounds or how much vitality each has). When a character is overwhelmed, that character does not take any more wounds — he simply dies.&lt;br /&gt;
&lt;br /&gt;
A skirmish phase ends after all actions triggered by winning or losing that skirmish have resolved. A surviving minion or companion may skirmish again this turn if the fellowship makes another move (or if the minion has the keyword '''fierce''').&lt;br /&gt;
&lt;br /&gt;
===Skirmish Phase Summary===&lt;br /&gt;
* Free Peoples player chooses a skirmish.&lt;br /&gt;
* Players perform skirmish actions.&lt;br /&gt;
* Resolve that skirmish and assign wounds.&lt;br /&gt;
* If any skirmishes are unresolved, repeat this procedure.&lt;br /&gt;
&lt;br /&gt;
==Fierce==&lt;br /&gt;
After all normal skirmishes are resolved, surviving minions with the keyword '''fierce''' must be defended against a second time.&lt;br /&gt;
&lt;br /&gt;
Players perform another assignment phase and then complete a separate skirmish phase for each fierce skirmish.&lt;br /&gt;
&lt;br /&gt;
===Assignment Phase (Fierce)====&lt;br /&gt;
Players may again perform assignment actions (special abilities on cards in play with “'''Assignment:'''” and events with that keyword) using the action procedure.&lt;br /&gt;
&lt;br /&gt;
The Free Peoples player then assigns defenders just as during the regular assignment phase, and then Shadow players assign any fierce minions that remain unassigned.&lt;br /&gt;
&lt;br /&gt;
===Skirmish Phase(s) (Fierce)====&lt;br /&gt;
Then each defending companion fights in a separate skirmish phase, just as during the regular skirmish phases, in an order decided by the Free Peoples player.&lt;br /&gt;
&lt;br /&gt;
When all skirmishes (both normal and fierce) have been resolved, proceed to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
==7. Regroup Phase==&lt;br /&gt;
During the regroup phase, players may perform regroup actions (special abilities on cards in play with “'''Regroup:'''” and events with that keyword) using the action procedure. When all players consecutively pass, proceed to reconcile the Shadow players’ hands.&lt;br /&gt;
&lt;br /&gt;
===Shadow players reconcile===&lt;br /&gt;
Each Shadow player must reconcile his hand to eight cards, as follows:&lt;br /&gt;
* He may first discard one card from his hand.&lt;br /&gt;
* If he then has less than eight cards in his hand, he must draw cards until he has eight.&lt;br /&gt;
* Otherwise (when he has more than eight cards in his hand), he must discard from his hand until he has only eight.&lt;br /&gt;
&lt;br /&gt;
===Free Peoples player chooses===&lt;br /&gt;
At the end of the regroup phase, if you are the Free Peoples player, you must select one of the following two choices:&lt;br /&gt;
* Move the fellowship to the next site (allowing the proper Shadow player to place a new site if needed), add tokens to the twilight pool (for the Shadow number of the new site, the region of that site, and the number of companions in the fellowship), and return to the Shadow phase(s).&lt;br /&gt;
* Or, reconcile your hand (just as the Shadow players did above). Then the Shadow players discard all minions in play (and cards borne by them), and your turn ends.&lt;br /&gt;
&lt;br /&gt;
===Move limit===&lt;br /&gt;
During each of your turns, your fellowship must move once, and may move a number of times up to your move limit.&lt;br /&gt;
&lt;br /&gt;
In a two- or three-player game, your move limit is two. In a game with four or more players, your move limit is equal to the number of your opponents when the game begins. During your regroup phase, you may decide to move your fellowship again, subject to this move limit.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase Summary===&lt;br /&gt;
* Players perform regroup actions.&lt;br /&gt;
* Shadow players reconcile.&lt;br /&gt;
* The Free Peoples player chooses to move again if his move limit allows (returning to the Shadow phase), or to reconcile and end his turn.&lt;br /&gt;
&lt;br /&gt;
==Winning the Game==&lt;br /&gt;
A player wins the game when his fellowship is at site 9 and his Ring-bearer survives all skirmish phases. The game ends, and there is no regroup phase on the last turn.&lt;br /&gt;
&lt;br /&gt;
A player may also win the game if he becomes the last player left in the game (see below).&lt;br /&gt;
&lt;br /&gt;
===Losing the Game===&lt;br /&gt;
A player loses the game if his Ring-bearer is killed, unless he uses game text allowing another character to carry on as Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
A player also loses the game if his Ring-bearer becomes corrupted by having burdens reduce his resistance to zero. There are cards that can corrupt the Ring-bearer, regardless of how many burdens he might have.&lt;br /&gt;
&lt;br /&gt;
If a player loses a game and there are at least two other players remaining, remove his player marker and all of his cards from play (and discard any opponent’s cards that were on them).&lt;br /&gt;
&lt;br /&gt;
Remove his sites on the adventure path in numerical order, then each opponent, starting to the player’s right and proceeding counter-clockwise, chooses a site from his adventure deck to replace each one removed.&lt;br /&gt;
&lt;br /&gt;
The other players complete the losing player’s turn.&lt;br /&gt;
&lt;br /&gt;
=Building Your Deck=&lt;br /&gt;
Each player brings to the game at least 71 cards:&lt;br /&gt;
* a Ring-bearer, bearing The One Ring (2 cards),&lt;br /&gt;
* a draw deck of at least 60 cards, and&lt;br /&gt;
* a 9-card adventure deck.&lt;br /&gt;
&lt;br /&gt;
===Formats===&lt;br /&gt;
Each game has one of the following formats:&lt;br /&gt;
* Fellowship block – only cards from sets 1, 2, and 3,&lt;br /&gt;
* Tower block – only cards from sets 4, 5, and 6, &lt;br /&gt;
* King block – only cards from sets 7, 8, and 10,&lt;br /&gt;
* War of the Ring block – only cards from sets 11, 12, and 13,&lt;br /&gt;
* Open – all cards allowed, including set 9 (Reflections), using only sites from set 11 onward (Shadows).&lt;br /&gt;
* Standard – a tournament format similar to Open, but including the X-List (see the Current Rulings document, available for download).&lt;br /&gt;
&lt;br /&gt;
You and your opponents must each have a deck built for the same format.&lt;br /&gt;
&lt;br /&gt;
When you play a game using the Fellowship block, Tower block, or King block format, you cannot choose any site from your adventure deck when it is time to play a new site on the adventure path. Instead, the site which has the next consecutive site number must be played.&lt;br /&gt;
&lt;br /&gt;
When you play a game using the Fellowship block, Tower block, or King block format, you do not add pool for the fellowship’s region number when you are moving your fellowship.&lt;br /&gt;
&lt;br /&gt;
===Ring-bearer and The One Ring===&lt;br /&gt;
You may choose any character with the ringed resistance icon, or any version of Frodo, to be your Ring-bearer. You may choose any version of The One Ring. These two cards are not part of your draw deck (they do not count against your total of Free Peoples cards).&lt;br /&gt;
&lt;br /&gt;
===Draw Deck===&lt;br /&gt;
Your draw deck must have at least 60 cards and must have an equal number of Shadow cards and Free Peoples cards, shuffled together. You cannot have any copies of The One Ring or sites in your draw deck.&lt;br /&gt;
&lt;br /&gt;
You may have up to four copies of each card title (ignoring subtitles) in your draw deck.&lt;br /&gt;
&lt;br /&gt;
''Exception:// Since one copy of your Ring-bearer is always part of your starting fellowship, you may have only three copies of that character in our &lt;br /&gt;
draw deck.&lt;br /&gt;
&lt;br /&gt;
===Adventure Deck===&lt;br /&gt;
Your adventure deck must have exactly nine site cards in it. Each site must be different. The contents of your adventure deck depends on which format you are playing.&lt;br /&gt;
&lt;br /&gt;
In the Open format and War of the Ring block, your adventure deck may include no more than three sites that have the same given Shadow number.&lt;br /&gt;
&lt;br /&gt;
In the Fellowship block, Tower block, or King block, sites are numbered, and you must include one for each of the nine site numbers.&lt;br /&gt;
&lt;br /&gt;
=Other Important Rules=&lt;br /&gt;
Refer to the entries in Section Two for active, block symbol, discard, discard pile, draw deck, keyword, loaded keyword, response, Ring-bearer, site, spot, and unique. These entries contain the most commonly used rules that have not already been described in Section One.&lt;br /&gt;
&lt;br /&gt;
=Section Two: Glossary of Terms=&lt;br /&gt;
This section of the Comprehensive Rules provides complete rules to the game, organized alphabetically by topic. All material in Section One is duplicated in this section under its appropriate heading, accompanied by rulings that cover less frequent gameplay situations and by more specific examples.&lt;br /&gt;
&lt;br /&gt;
Cross-references from one topic to others that provide additional rules on the same topic are listed in '''bold type'''.&lt;br /&gt;
&lt;br /&gt;
For entries on individual cards, refer to Section Three.&lt;br /&gt;
----&lt;br /&gt;
===action===&lt;br /&gt;
Nearly everything that occurs during the game is some kind of action. Players perform actions to play cards, use special abilities, move their fellowships, reconcile, and so on.&lt;br /&gt;
&lt;br /&gt;
Every action is either optional or required. An optional action is defined as: an action that uses the word “may,” an event, or a special ability. All other actions are required actions.&lt;br /&gt;
&lt;br /&gt;
If two or more required actions are occurring at the same time (for example, more than one “start of turn” action), the Free Peoples player decides in which order they occur.&lt;br /&gt;
&lt;br /&gt;
All required actions responding to a particular trigger are performed before any optional actions. After all such required actions have resolved, players may perform optional actions responding to that same trigger using the '''action procedure'''. (See '''response'''.)&lt;br /&gt;
&lt;br /&gt;
See also '''cost''', '''effect''', '''loops'''.&lt;br /&gt;
----&lt;br /&gt;
===action procedure===&lt;br /&gt;
As the Free Peoples player, you get the first opportunity to perform an action, and then the player on your right gets an opportunity, and so on counter-clockwise around the table.&lt;br /&gt;
&lt;br /&gt;
If a player does not wish to perform an action, he may simply pass. Passing does not prevent a player from performing an action later in the same phase.&lt;br /&gt;
----&lt;br /&gt;
===active===&lt;br /&gt;
During your turn, only these cards in play are active:&lt;br /&gt;
* sites on the adventure path,&lt;br /&gt;
* sites in any player’s support area,&lt;br /&gt;
* your Free Peoples cards,&lt;br /&gt;
* your copy of The One Ring, and&lt;br /&gt;
* your opponents’ Shadow cards.&lt;br /&gt;
&lt;br /&gt;
All other cards in play are inactive. Inactive cards are not affected by the game and do not affect the game. Any tokens on them are ignored (such as burdens, culture tokens, threats, and wounds). &lt;br /&gt;
&lt;br /&gt;
(See also '''stack'''.)&lt;br /&gt;
&lt;br /&gt;
''Your companions and your opponent’s minions are active. Your opponents’ companions are not.''&lt;br /&gt;
&lt;br /&gt;
''Exception'':Any cards that are borne by inactive cards are also inactive.&lt;br /&gt;
&lt;br /&gt;
''An opponent’s Shadow condition on another opponent’s companion is not active because that companion is not.''&lt;br /&gt;
&lt;br /&gt;
Sites are always active. A site’s game text cannot be used unless the fellowship is there, although some cards may copy and use that game text.&lt;br /&gt;
&lt;br /&gt;
''If the game text of a site has a Shadow special ability, you may use that special ability only when the active fellowship is at that site and you are a Shadow player.''&lt;br /&gt;
&lt;br /&gt;
''Exception'':Site text is not active when the starting fellowships are played.&lt;br /&gt;
&lt;br /&gt;
Occasionally in a multiplayer game, two copies of the same unique Shadow condition may be in play at the same time. Only the first copy of a unique Shadow condition (or the first 4 copies of a non-unique Shadow condition) closest to the right of the Free Peoples player are in effect at any time. All other copies are also active, but their game text is ignored.&lt;br /&gt;
----&lt;br /&gt;
===adventure deck===&lt;br /&gt;
Your adventure deck is kept separately from your draw deck during the game.&lt;br /&gt;
&lt;br /&gt;
No other player may look through your adventure deck during the game.&lt;br /&gt;
&lt;br /&gt;
You don’t have to keep your adventure deck in any order. Just look through it to get a card when you need to.&lt;br /&gt;
&lt;br /&gt;
Sites in your adventure deck do not have a site number until they are played on the adventure path. ''Exception'':See '''format'''.&lt;br /&gt;
See also '''building your deck''', '''moving your fellowship''', '''setting up the game''', '''site'''.&lt;br /&gt;
----&lt;br /&gt;
===adventure path===&lt;br /&gt;
All players use the same adventure path for their player markers. The cards that make up that path are taken from the adventure decks of the players.&lt;br /&gt;
&lt;br /&gt;
See also '''moving your fellowship''', '''setting up the game''', '''site'''.&lt;br /&gt;
----&lt;br /&gt;
===ally===&lt;br /&gt;
An ally is a '''character''' that helps your companions from afar but does not move with them.&lt;br /&gt;
&lt;br /&gt;
Allies do not count as members of your fellowship. Play them to your support area. There is no limit to the number of allies you may have in play.&lt;br /&gt;
&lt;br /&gt;
Ally cards have a home site number indicated just after the card’s type, on the same line (such as Ally • Home 3 • Elf). These home site numbers all refer to adventure paths from the Fellowship block, Tower block, and King block. Allies have no home sites on adventure paths from the ''Shadows'' expansion set onward. (See '''format'''.)&lt;br /&gt;
&lt;br /&gt;
Block symbol is a factor in determining an ally’s home site.&lt;br /&gt;
&lt;br /&gt;
''An ally with a home site of 2[Tower] has a home site only on the Tower block adventure path.''&lt;br /&gt;
&lt;br /&gt;
You may play an ally during any of your fellowship phases. You do not have to wait until your fellowship is at the ally’s home site.&lt;br /&gt;
&lt;br /&gt;
Each ally in your support area is considered to be at his home site. When your fellowship is at your ally’s home site, that ally is considered to be at the same site as the fellowship.&lt;br /&gt;
&lt;br /&gt;
Allies normally do not participate in archery fire and skirmishes. Special abilities on allies (such as archery actions or skirmish actions) may be used as normal.&lt;br /&gt;
&lt;br /&gt;
During the archery phase, if the fellowship is at an ally’s home site (or a card has allowed them to participate in archery fire), you may count archer allies for the fellowship archery total, and assign archery wounds to them.&lt;br /&gt;
&lt;br /&gt;
During the assignment phase, if the fellowship is at an ally’s home site (or if a card effect has allowed an ally to participate in skirmishes), that &lt;br /&gt;
ally may be assigned to a skirmish in the same way that companions are assigned to skirmishes.&lt;br /&gt;
&lt;br /&gt;
''This doesn’t mean that such an ally must take an archery wound or be assigned by the Free Peoples player to defend a skirmish, but that character is eligible to do so if the Free Peoples player so chooses.''&lt;br /&gt;
&lt;br /&gt;
The Shadow player may assign an unassigned minion to an ally when the fellowship is at that ally’s home site.&lt;br /&gt;
&lt;br /&gt;
An ally that was able to be assigned to a normal skirmish is also able to be assigned to a fierce skirmish.&lt;br /&gt;
&lt;br /&gt;
See also '''resistance''', '''Ring-bound''', '''sanctuary''', &lt;br /&gt;
'''unbound'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===ambush===&lt;br /&gt;
When the Free Peoples player assigns one of his characters to skirmish a minion with the keyword “ambush [X],” the Shadow player who owns that minion may add [x]. (See '''assignment phase'''.)&lt;br /&gt;
&lt;br /&gt;
''If your minion with ambush [2] is assigned by the Free Peoples player, you may add two tokens to the twilight pool. The Free Peoples player may decide not to assign any characters to your minion with ambush, allowing you to assign it later in the assignment phase.''&lt;br /&gt;
&lt;br /&gt;
When a minion with the keyword ambush [X] is given the keyword ambush [X] by another card or special ability, each of those instances of ambush is resolved separately. When that minion is assigned to a skirmish by the Free Peoples player, the Shadow player has the option to add pool for each instance in the minion’s text.&lt;br /&gt;
&lt;br /&gt;
''Desert Scout (“Ambush [1].”) is equipped with Raider Bow (“Bearer is ... ambush [5].”). When it is assigned to a skirmish by the Free Peoples player, the Shadow player may add [1], [5], neither, or both (as separate actions).''&lt;br /&gt;
----&lt;br /&gt;
===archery phase===&lt;br /&gt;
During this phase, players may perform archery actions (special abilities on cards in play with “Archery:” and events with that keyword) using the '''action procedure'''. When all players consecutively pass, conduct archery fire.&lt;br /&gt;
&lt;br /&gt;
All Shadow players count the number of all their minions with the keyword archer to determine the “minion archery total.” No matter how many Shadow players there are, there is only one minion archery total.&lt;br /&gt;
&lt;br /&gt;
As the Free Peoples player, you also count the number of your Free Peoples archer companions to determine the “fellowship archery total.” (See &lt;br /&gt;
'''ally'''.)&lt;br /&gt;
&lt;br /&gt;
The Free Peoples player then assigns a number of wounds equal to the minion archery total to his companions (and participating allies), in any way &lt;br /&gt;
he wishes.&lt;br /&gt;
&lt;br /&gt;
He then chooses one Shadow player who must assign a number of wounds equal to the fellowship archery total to his minions, in any way he wishes.&lt;br /&gt;
&lt;br /&gt;
Since these tokens are assigned as wounds and not from exertion, any player may assign enough wounds to kill his own minion or companion. The wounds are assigned one at a time, so a character cannot have more wounds assigned than its vitality. Ignore any leftover wounds that cannot be assigned.&lt;br /&gt;
&lt;br /&gt;
There is always a “default” archery total of zero for each side. A card may add to your archery total even though you have no archers in play at that time.&lt;br /&gt;
&lt;br /&gt;
When all archery wounds have been assigned, proceed to the assignment phase. If there are no minions left after the archery phase, then skip directly to the regroup phase.&lt;br /&gt;
See also '''ally'''.&lt;br /&gt;
----&lt;br /&gt;
===artifact===&lt;br /&gt;
An artifact is a unique weapon, suit of armor, or other kind of special object used by a character. Most artifacts tell you who their '''bearer''' can be. Other artifacts play to your support area.&lt;br /&gt;
&lt;br /&gt;
Though artifacts are played and used much like possessions, they are a different card type. Artifacts are not affected by cards that affect possessions.&lt;br /&gt;
&lt;br /&gt;
See also '''transfer'''.&lt;br /&gt;
----&lt;br /&gt;
===assignment phase===&lt;br /&gt;
During the assignment phase, players may perform assignment actions (special abilities on cards in play with “Assignment:” and events with that keyword) using the '''action procedure'''. Many assignment actions assign a minion to a companion. You cannot do this unless both of them are unassigned.&lt;br /&gt;
&lt;br /&gt;
When all players consecutively pass, proceed to assign defenders.&lt;br /&gt;
&lt;br /&gt;
During your assignment phase, you may assign companions to defend against attacking minions. A player cannot assign more than one companion to the same minion.&lt;br /&gt;
&lt;br /&gt;
''Frodo and Aragorn face a single Uruk-hai. The Free Peoples player assigns Aragorn to the Uruk-hai, protecting Frodo from harm. He cannot assign both companions to the Uruk-hai.''&lt;br /&gt;
&lt;br /&gt;
Inform the Shadow players when you are done making assignments. All assignments of characters are on a one-to-one basis, with the following two exceptions:&lt;br /&gt;
* Companions who have the '''defender +X''' keyword.&lt;br /&gt;
* When you have informed the Shadow players that you are done making assignments, they may assign any leftover unassigned minions to any companions (even if those companions are already assigned). The first Shadow player on your right may assign any of his unassigned minions, and so on, counter-clockwise around the table.&lt;br /&gt;
&lt;br /&gt;
''Frodo and Aragorn face three Uruk-hai. The Free Peoples player assigns Aragorn to defend against one, and Frodo to another. This leaves one unassigned Uruk-hai, so the Shadow player assigns it, choosing to assign it to Frodo.''&lt;br /&gt;
&lt;br /&gt;
The creation of leftover minions happens only when the Free Peoples player is done making assignments. If an assigned minion subsequently becomes unassigned as a result of a card’s game text (e.g. a triggered ability), it is not a leftover minion and is not eligible to be assigned by the Shadow player.&lt;br /&gt;
&lt;br /&gt;
A card which cannot participate in skirmishes:&lt;br /&gt;
* cannot be assigned to a skirmish,&lt;br /&gt;
* cannot be affected by assignment actions (except an assignment action that would allow such a card to skirmish), and&lt;br /&gt;
* cannot be assigned leftover minions by a Shadow player.&lt;br /&gt;
&lt;br /&gt;
Once all assignments have been made, they take effect simultaneously. (See '''action'''.)&lt;br /&gt;
&lt;br /&gt;
When the assignment phase is complete, each companion being attacked will lead to a separate skirmish phase.&lt;br /&gt;
See also '''ally''', '''ambush''', '''fierce''', '''unhasty'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===attribute bonus===&lt;br /&gt;
An attribute bonus is a positive '''modifier''' for a character’s strength, vitality, and/or resistance, written with a plus sign (like “+2”).&lt;br /&gt;
----&lt;br /&gt;
===bearer===&lt;br /&gt;
Most possessions and artifacts, and some conditions, tell you who or what their bearer can be, which is the sort of card you can play them on.&lt;br /&gt;
&lt;br /&gt;
Each character may bear one possession or artifact of each class at one time. (See '''mounted'''.)&lt;br /&gt;
&lt;br /&gt;
''A character may bear only one hand weapon, only one ranged weapon, only one armor, only one cloak, and only one staff.''&lt;br /&gt;
&lt;br /&gt;
Some possessions and artifacts do not have a class. There is no limit to the number of cards without a class that a character may bear.&lt;br /&gt;
&lt;br /&gt;
When you play a card on a bearer, put it beneath the bearer with the left edge of the card visible, for its card title and any attribute bonuses it has.&lt;br /&gt;
&lt;br /&gt;
You cannot voluntarily discard a card borne by your character.&lt;br /&gt;
&lt;br /&gt;
See also '''killed''', '''leaving play''', '''Man''', '''Shadow cards''', '''transfer'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===bid===&lt;br /&gt;
Players place secret bids for the right to determine who goes first in the game. (See '''setting up the game'''.) The bidding is done with black tokens, which will become burdens on your Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
Each player secretly places a number of burdens in his hand (you may bid zero). When all players are ready, simultaneously reveal the bids. The highest bid wins the right to choose where he goes in the turn order. Any choice is available. Next, the second highest bidder chooses from the remaining positions in the turn order, and so on. Keep track of each player’s bid, as these tokens will become burdens on his Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
If there are any ties, then the tied players resolve randomly who chooses first among them.&lt;br /&gt;
&lt;br /&gt;
''Tom, Chuck, Tim, and Mike are playing, and the initial bids are Tom 3, Chuck 4, Tim 3, and Mike 1. Chuck wins the right to choose, and he chooses to go first (placing 4 burdens on his Ring-bearer). Tom and Tim are tied, so they flip a coin, and Tom wins the tiebreak. He chooses second (placing 3 burdens on his Ring-bearer). Tim chooses to go fourth (3 burdens), leaving third for Mike (1 burden).''&lt;br /&gt;
&lt;br /&gt;
The first player sits down, and the others then sit in clockwise order around the table according to their choices.&lt;br /&gt;
&lt;br /&gt;
If you bid a number of burdens equal to or higher than your Ring-bearer’s resistance, your Ring-bearer becomes corrupted before the game starts and you lose the game.&lt;br /&gt;
----&lt;br /&gt;
===block symbol===&lt;br /&gt;
The sites provided in sets from the Shadows expansion onward have a dark compass in the upper left corner. They have no site number.&lt;br /&gt;
&lt;br /&gt;
The sites provided in Fellowship block sets have no block symbol. The sites provided in Tower block sets have site numbers identified with the Tower symbol ([tower]). The sites provided in King block sets have site numbers identified with the King symbol ([king]).&lt;br /&gt;
&lt;br /&gt;
Sites with different block symbols are alternatives to each other, not an extension of one another. When a site’s number is specifically mentioned in game text, that number uses a block symbol.&lt;br /&gt;
&lt;br /&gt;
''Hobbit Stealth (“Skirmish: At sites 1 to 5, cancel a skirmish involving a Hobbit. At any other site, make a Hobbit strength +2.”) can cancel a skirmish only at a Fellowship block site. However, this card adds its strength bonus at any other site.''&lt;br /&gt;
&lt;br /&gt;
When an effect says “site X or higher,” it applies only to sites from the Fellowship block.&lt;br /&gt;
&lt;br /&gt;
When game text refers to “any site X,” it applies to any adventure path, regardless of block symbol.&lt;br /&gt;
&lt;br /&gt;
''A card which says “any site 5” works at site 5 and at site 5[Tower].''&lt;br /&gt;
See also '''ally''', '''format''', '''roaming'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===building your deck===&lt;br /&gt;
Each player brings to the game at least 71 cards:&lt;br /&gt;
* a Ring-bearer, bearing The One Ring (2 cards),&lt;br /&gt;
* a draw deck of at least 60 cards, and&lt;br /&gt;
* a 9-card adventure deck.&lt;br /&gt;
&lt;br /&gt;
You and your opponents must each have a deck built for the same '''format'''.&lt;br /&gt;
&lt;br /&gt;
You may choose any character with the ringed resistance icon, or any version of Frodo, to be your Ring-bearer. You may choose any version of The One Ring. These two cards are not part of your draw deck (they do not count against your total of Free Peoples cards).&lt;br /&gt;
&lt;br /&gt;
Your draw deck must have at least 60 cards and must have an equal number of Shadow cards and Free Peoples cards, shuffled together. You cannot have any copies of The One Ring or sites in your draw deck.&lt;br /&gt;
&lt;br /&gt;
You may have up to four copies of each card title (ignoring subtitles) in your draw deck.&lt;br /&gt;
&lt;br /&gt;
''You may have four copies of Aragorn, King in Exile in your draw deck, or you may have two copies of that card and two copies of Aragorn, Ranger of the North. You cannot have four copies of each of those cards, since they have the same title (although they have different subtitles).''&lt;br /&gt;
&lt;br /&gt;
Exception:Since one copy of your Ring-bearer is always part of your starting fellowship, you may have only three copies of that character in your draw deck.&lt;br /&gt;
&lt;br /&gt;
Your adventure deck must have exactly nine site cards in it. Each site must be different. The contents of your adventure deck depends on which format you are playing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===burden===&lt;br /&gt;
When your Ring-bearer loses will against the power of The One Ring, you place a burden token on him. Glass beads (preferably black) make good burden tokens, but anything you won’t confuse with a wound will do.&lt;br /&gt;
&lt;br /&gt;
There are many cards that add or remove burdens. Burdens are only placed on your Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
See also '''active''', '''corrupted''', '''resistance'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===card type===&lt;br /&gt;
There are nine different card types in the game: The One Ring, site, companion, ally, minion, possession, artifact, event, and condition&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===character===&lt;br /&gt;
Companion, ally, and minion cards are also collectively referred to as character cards.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===class===&lt;br /&gt;
See '''bearer'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===collector's info===&lt;br /&gt;
In the lower right corner of every card, you’ll see a code like “4 R 12.”&lt;br /&gt;
&lt;br /&gt;
The first number is the set number.&lt;br /&gt;
&lt;br /&gt;
The letter is the rarity code, with R for rare, U for uncommon, C for common, P for premium, and S for starter.&lt;br /&gt;
&lt;br /&gt;
Last is the number for that card in the set.&lt;br /&gt;
&lt;br /&gt;
The first time a card is printed, it gets a “[1]” first printing mark at the end of its copyright line. This mark is removed on any subsequent printings. There is no way to tell a second printing from a third, for example.&lt;br /&gt;
&lt;br /&gt;
When a reprint card has its wording changed, that card gets an “A” revision mark at the end of its copyright line. When an “A” card is reprinted with a change, that card gets a “B.” Cards have their wording changed for errata, clarifications, spelling errors, and game text convention changes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===companion===&lt;br /&gt;
A companion is a Free Peoples '''character''' in your fellowship.&lt;br /&gt;
&lt;br /&gt;
Play companion cards in a row, near the other members of your fellowship already in play.&lt;br /&gt;
&lt;br /&gt;
See also '''resistance''', '''The Rule of 9'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===condition===&lt;br /&gt;
A condition is a card representing a significant change in the world, which stays in play until discarded. Most conditions play to your support area. Other conditions tell you who their '''bearer'''can be.&lt;br /&gt;
&lt;br /&gt;
A condition is always played during the fellowship phase (if it is a Free Peoples card) or the Shadow phase (if it is a Shadow card), even if it provides a special ability that is performed during a different phase.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===control===&lt;br /&gt;
Shadow players may use effects to take control of sites on the adventure path. When you take control of a site, place that site in your support area, lengthwise.&lt;br /&gt;
&lt;br /&gt;
A Shadow player may only take control of a site on the adventure path if all player markers are on sites with higher site numbers.&lt;br /&gt;
&lt;br /&gt;
''When all player markers are at site 2 or higher, you may take control of site 1.''&lt;br /&gt;
&lt;br /&gt;
When a Shadow player takes control of a site, the site on the adventure path with the lowest site number must be selected.&lt;br /&gt;
&lt;br /&gt;
''An opponent controls site 1 and all player markers are at site 3 or higher, so you must take control of site 2.''&lt;br /&gt;
&lt;br /&gt;
The game text of a controlled site cannot be used by any player. ''Exception'':The keywords of a controlled site still apply.&lt;br /&gt;
&lt;br /&gt;
''A player may “control a battleground.”''&lt;br /&gt;
&lt;br /&gt;
When your opponent controls a site from your adventure deck, it’s still your site.Some cards can replace a controlled site. Move any cards stacked on the site being replaced to the new site, then return the old site to its owner’s adventure deck.&lt;br /&gt;
&lt;br /&gt;
See also '''active''', '''liberate''', '''losing the game'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===corrupted===&lt;br /&gt;
If your Ring-bearer’s '''resistance''' is reduced to zero, he is corrupted. (See '''losing the game'''.) Only your Ring-bearer can be corrupted.&lt;br /&gt;
&lt;br /&gt;
There are cards that can corrupt the Ring-bearer, regardless of how many burdens he might have.&lt;br /&gt;
&lt;br /&gt;
See also '''bid'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===cost===&lt;br /&gt;
A cost of an '''action''' could be adding or removing twilight tokens, exerting a character, discarding a card, or any number of other possibilities. The &lt;br /&gt;
costs for an action are usually listed before the word “to” (so the action takes the form of “pay X to do Y,” with X being the cost and Y the '''effect''').&lt;br /&gt;
&lt;br /&gt;
If a card or special ability has a cost, you must pay that cost or you cannot use that card or special ability. (See '''exert''', '''Shadow phase(s)'''.)&lt;br /&gt;
&lt;br /&gt;
You must meet any requirements to play a card (or perform an action) before paying its costs. (See '''spot'''.)&lt;br /&gt;
&lt;br /&gt;
''If a Free Peoples event requires you to spot twilight tokens, they must be there before you add tokens to pay for that card’s cost.&lt;br /&gt;
&lt;br /&gt;
Madril says, “Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.” You check that you have at least four cards in hand before you discard cards to pay for that ability’s cost.''&lt;br /&gt;
&lt;br /&gt;
When you pay the cost for an action, you cannot use that payment for more than one action.&lt;br /&gt;
&lt;br /&gt;
''If you have two copies of Weapons of Isengard in play (“Shadow: Play an [Isengard] archer to place an [Isengard] token on this card.”), playing a single [Isengard] archer allows you to place a token on only one of those copies.''&lt;br /&gt;
&lt;br /&gt;
If an action is prevented, its effects are ignored but its costs and requirements are still paid.&lt;br /&gt;
&lt;br /&gt;
If a player is paying costs for a card and a '''response''' action occurs which modifies those costs, that player must continue to pay as many costs as he can, even if it is no longer possible to pay them all. If all the costs cannot be paid, that card has no effect.&lt;br /&gt;
&lt;br /&gt;
''A Shadow player attempts to pay the cost for the special ability on Grishnákh, Orc Captain (A 3 vitality minion which reads: “Shadow: Exert Grishnákh twice and spot another [Sauron] Orc to draw 3 cards...”). After exerting Grishnákh once, the Free Peoples player plays Unheeded to wound Grishnákh (“If a minion exerts, exert an unbound Hobbit to wound that minion.”). In this case, the Shadow player is no longer able to exert Grishnákh the second time. Therefore, the Shadow player is not able to draw 3 cards.''&lt;br /&gt;
&lt;br /&gt;
See also '''discard pile''', '''draw deck''', '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===culture===&lt;br /&gt;
Most cards are part of a specific culture. A card’s color, its background texture, and an icon in its upper right corner indicate its culture. Your deck may contain cards from several different cultures. Site cards and The One Ring are not part of any culture.&lt;br /&gt;
&lt;br /&gt;
The culture names and icons are:&lt;br /&gt;
&lt;br /&gt;
^ ^  [[Free Peoples]]  ^^^^^^^ ^  [[Shadow]]  ^^^^^^^^^^^&lt;br /&gt;
^  Name  |  Dwarven]]  |  [[Elven Culture|Elven]]  |  [[Gandalf Culture| Gandalf]]  |  [[Gollum Culture|Gollum]]  |  [[Gondor Culture|Gondor]]  |  [[Rohan Culture|Rohan]]  |  [[Shire Culture|Shire]]  ^:::|  [[Dunland Culture|Dunland]]  |  [[Gollum Culture|Gollum]]  |  [[Isengard Culture|Isengard]]  |  [[Moria Culture|Moria]]  |  [[Raider Culture|Raider]]  |  [[Wraith Culture|Ringwraith]]  |  [[Sauron Culture|Sauron]]  |  [[Men Culture|Men]]  |  [[Orc Culture|Orc]]  |  [[Uruk-hai Culture|Uruk-hai  ^  Name  &lt;br /&gt;
^  Icon  |  [Dwarven]  |  [Elven]  |  [Gandalf]  |  [Gollum]  |  [Gondor]  |  [Rohan]  |  [Shire]  ^:::|  [Dunland]  |  [Gollum]  |  [Isengard]  |  [Moria]  |  [Raider]  |  [Wraith]  |  [Sauron]  |  [Men]  |  [Orc]  |  [Uruk-hai]  ^  Icon  &lt;br /&gt;
&lt;br /&gt;
You don’t have to memorize these names, since cultures are always referred to with icons in game text.&lt;br /&gt;
&lt;br /&gt;
See also '''spot'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===culture tokens===&lt;br /&gt;
Some conditions tell you to “place an [Elf] token on this card” (or “a [Raider] token,” and so on). You can use any convenient markers for these tokens. They don’t have to be any particular color. You can use the same tokens you’re using for burdens or wounds, since these tokens are not placed on a character card.&lt;br /&gt;
&lt;br /&gt;
See also active, leaving play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===damage bonus===&lt;br /&gt;
When the winning side in a '''skirmish phase'''has one or more characters with the keyword damage +1, then each losing character takes one additional wound for each damage +1. (Damage +2 adds two wounds, and so on.) This is called a damage bonus, which may be added to or removed by various effects.&lt;br /&gt;
&lt;br /&gt;
''Aragorn wins a skirmish while facing two Orcs. If Aragorn has damage +1, then each Orc takes two wounds. But if both Orcs have damage +1 and they win the skirmish, then Aragorn takes three wounds instead.''&lt;br /&gt;
&lt;br /&gt;
When a character with a damage bonus is given an additional damage bonus by a card or special ability, the bonuses are added together.&lt;br /&gt;
&lt;br /&gt;
When an effect says that a character “loses all damage bonuses,” that character cannot gain a damage bonus due to some other effect.&lt;br /&gt;
----&lt;br /&gt;
===damage +X===&lt;br /&gt;
see '''damage bonus'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===dead pile===&lt;br /&gt;
Killed Free Peoples characters are placed in your dead pile. The dead pile is separate from and next to your discard pile.&lt;br /&gt;
&lt;br /&gt;
When you have a '''unique''' companion or ally in your dead pile, you cannot play another copy of that card, or any other card with the same title. You may play another copy of a non-unique card that is in your dead pile.&lt;br /&gt;
&lt;br /&gt;
When game text instructs you to place a character in the dead pile, that character has been killed.&lt;br /&gt;
&lt;br /&gt;
See also '''discard''', '''leaving play''', '''The Rule of 9''', '''threats'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===defender +X===&lt;br /&gt;
During the '''assignment phase''', if your assigned companion has the keyword defender +1, you may assign that character to one additional unassigned minion. Defender +2 allows that companion to defend against two additional unassigned minions, and so on. A character with defender +2 (or greater) satisfies any requirement for defender +1.&lt;br /&gt;
&lt;br /&gt;
''Frodo and Aragorn face two Uruk-hai. The Free Peoples player could assign Aragorn to one and Frodo to the other. However, this version of Aragorn has defender +1, so he may be assigned to defend against both minions, leaving Frodo unharmed.''&lt;br /&gt;
&lt;br /&gt;
When a character with defender +X is given an additional defender +X by a card or special ability, the bonuses are added together.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===discard===&lt;br /&gt;
The default meaning of the word “discard” is “discard from play.” Discarding from other locations (such as from your hand or from the top of your draw deck) is always specified.&lt;br /&gt;
&lt;br /&gt;
Cards are discarded one at a time so all players can see which cards are being discarded.&lt;br /&gt;
&lt;br /&gt;
When you discard a companion or ally to use its game text or as a result of some other effect, place that card in your discard pile (not your dead pile).&lt;br /&gt;
&lt;br /&gt;
If a card is discarded when it comes into play, ignore any effects triggered when it comes into play. This includes effects from a minion’s own game text (such as “When you play this minion...”) and effects from other cards in play (such as “Each time you play...”).&lt;br /&gt;
&lt;br /&gt;
If Watcher in the Water is in play (“While you can spot Watcher in the Water, discard all other minions...”) and you play Goblin Runner (“When you play this minion, you may add [2].”), [2] is not added.&lt;br /&gt;
&lt;br /&gt;
See also '''bearer''', '''discard to heal''', '''killed''', '''leaving play'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===discard pile===&lt;br /&gt;
Discard piles are always face-up. The order of your discard pile is irrelevant.&lt;br /&gt;
&lt;br /&gt;
You may look through your own discard pile at any time, but you cannot look through an opponent’s discard pile.&lt;br /&gt;
&lt;br /&gt;
Some cards allow you to play a card directly from your discard pile. You must still pay any costs and meet requirements necessary for playing that &lt;br /&gt;
card.&lt;br /&gt;
&lt;br /&gt;
See also '''discard''', '''effect''', '''moving cards'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===discard to heal===&lt;br /&gt;
As a fellowship action during your fellowship phase, you may spot a unique companion or unique ally with at least one wound and discard a card from your hand with the same card title(it may have a different subtitle) to heal that character. (See '''healing'''.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===draw deck===&lt;br /&gt;
When you draw the last card from your draw deck, you don’t lose the game. Continue with the cards you have in hand and in play.&lt;br /&gt;
&lt;br /&gt;
Some cards allow you to play a card directly from your draw deck. You must still pay any costs and meet requirements necessary for playing that card. When you finish looking through it, reshuffle it and give the player to your right the opportunity to cut it. There is no penalty if you &lt;br /&gt;
don’t find (or choose not to play) a card you are looking for in your draw deck.&lt;br /&gt;
&lt;br /&gt;
In the Starter Rules, if you have no cards in your draw deck, you are allowed to reshuffle your discard pile to make a new one once per game. Normally, however, you are not allowed to do this.&lt;br /&gt;
&lt;br /&gt;
See also '''building your deck''', '''moving cards'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===each time===&lt;br /&gt;
This phrase you’ll see in game text governs the timing of an action, just like the names of phases that are in phase actions. “Each time” is used if an effect can happen more than once. Each such effect has a trigger describing what makes it happen. The trigger is always described first, and followed by a comma.&lt;br /&gt;
&lt;br /&gt;
''“Each time you play a possession or artifact on your companion, draw a card.” If you play one possession, this game text activates once; if you play a second possession, it activates again, and so on.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===effect===&lt;br /&gt;
A effect of an '''action''' could be adding or removing twilight tokens, exerting a character, discarding a card, or any number of other possibilities. The effects of an action are usually listed after the word “to” (so the action takes the form of “pay X to do Y,” with X being the '''cost''' and Y the effect).&lt;br /&gt;
&lt;br /&gt;
The source of an effect is the card on which that effect is printed. Even though a card like an event may require a minion to exert to pay its cost, the source of that effect is the event card and not the minion.&lt;br /&gt;
&lt;br /&gt;
Some cards have multiple effects that respond to the same kind of trigger. They count something in play, and when there is more of that thing, more effects happen.&lt;br /&gt;
&lt;br /&gt;
''Uglúk, Servant of Saruman reads:&lt;br /&gt;
While you can spot 2 [Isengard] trackers, Uglúk is strength +3.&lt;br /&gt;
While you can spot 3 [Isengard] trackers, Uglúk is damage +1.&lt;br /&gt;
You don’t have to spot 5 trackers to get both benefits. Three trackers is enough to satisfy the first requirement (if you have 3, you can spot 2) and the last requirement (spot 3).''&lt;br /&gt;
&lt;br /&gt;
When an effect says a player should look at a card, that card is shown only to that player.&lt;br /&gt;
&lt;br /&gt;
When an effect says to reveal a card, that card is shown to all players.&lt;br /&gt;
&lt;br /&gt;
If the effect of a card or special ability requires you to perform an action and you cannot, you must perform as much as you can and ignore the rest. (See '''limit'''.)&lt;br /&gt;
&lt;br /&gt;
If the effect of an event requires you to discard 2 cards from your hand and you only have 1 card in hand, just discard the 1 card and ignore the rest.&lt;br /&gt;
&lt;br /&gt;
If the effect of a card or special ability requires you to choose one of two different actions, you must choose an action that you are fully capable of performing (if possible).&lt;br /&gt;
&lt;br /&gt;
If an action plays a card from your hand (or discard pile) as part of its effect, then that card must be in your hand (or discard pile) before you can begin to perform that action.&lt;br /&gt;
&lt;br /&gt;
''The Orc you play with They Are Coming (“Shadow: Discard 3 cards from hand to play a [Moria] Orc from your discard pile.”) cannot be one of the cards you discarded from your hand to pay the cost of that special ability.''&lt;br /&gt;
&lt;br /&gt;
If you meet all the requirements and pay all the costs for playing a card, you may play that card even if the card will have no effect. ''Exception'': If you perform an action that has playing a card from hand or discard pile as part of its effect, you must play that card. This exception applies to all kinds of actions and all the different ways you can play a card (except playing a card directly from your draw deck).&lt;br /&gt;
&lt;br /&gt;
If something happens to prevent one effect which in turn would have prevented a second effect, the second effect is performed.&lt;br /&gt;
&lt;br /&gt;
''Morgul Destroyer is played.(“When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this.”) The Free Peoples player wounds the Ring-bearer to prevent the threats from being added. The Free Peoples player then discards Sapling of the White Tree. (“Response: If a [Gondor] Man is about to take a wound, discard this artifact to prevent that.”) Because Sapling has prevented the effect (a wound) that would have prevented Morgul Destroyer’s effect, the threats are now added.See also discard, modifier, twilight cost.''&lt;br /&gt;
&lt;br /&gt;
See also '''discard''', '''modifier''', '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===enduring===&lt;br /&gt;
For each wound on a character with the enduring keyword, that character is strength +2.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===event===&lt;br /&gt;
An event is a card played from your hand representing an important occurrence, which you discard after you play it.&lt;br /&gt;
&lt;br /&gt;
Most event cards have a phase action that defines when you may play that card from your hand. The game text on that event may be performed only once for each copy of that event played. You cannot play an event during a phase that does not match its phase action.&lt;br /&gt;
&lt;br /&gt;
Discard an event after you play it, and before the next action is taken. (See '''spot'''.) Even after being discarded, an event often has an ongoing or delayed effect until the end of the phase, or until a specified phase or condition is met.&lt;br /&gt;
&lt;br /&gt;
Some event cards affect only cards that are currently in play, even though their effects might seem to apply to cards played later in the &lt;br /&gt;
same turn. These events take a “snapshot” of the current game state, and only those cards are affected.&lt;br /&gt;
&lt;br /&gt;
''Eregion’s Trails (“Maneuver: Exert a ranger to make each roaming minion strength –3 until the regroup phase.”) affects only minions that are roaming when that event is played.&lt;br /&gt;
&lt;br /&gt;
Deft in Their Movements (Regroup: “Spot 2 Hobbits to make each site’s Shadow number –2 until the end of the turn.”) affects only sites that are in play when it is played.''&lt;br /&gt;
&lt;br /&gt;
See also '''action'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===exert===&lt;br /&gt;
Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality.&lt;br /&gt;
&lt;br /&gt;
If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed.&lt;br /&gt;
&lt;br /&gt;
Exerting a character is different from wounding a character, even though both require placement of a wound token. Cards that prevent wounds cannot prevent a wound token placed by exerting.&lt;br /&gt;
&lt;br /&gt;
''Conceptually, wearing armor protects you from a sword strike (taking a wound token), but it won’t help you lift a heavy weight (placing an exertion token).''&lt;br /&gt;
&lt;br /&gt;
See also '''exhausted''', '''for each''', '''healing'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===exhausted===&lt;br /&gt;
A character who has only 1 vitality remaining is exhausted.&lt;br /&gt;
&lt;br /&gt;
''A character with a vitality of 2 is exhausted with a single wound. A character with a vitality of 1 is always exhausted.''&lt;br /&gt;
&lt;br /&gt;
No player may '''exert''' a character who is exhausted. If the effect of an action says a character “must exert” and that character is exhausted, then nothing happens.&lt;br /&gt;
&lt;br /&gt;
''A mount says, “At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.” If an exhausted minion is skirmishing a character bearing this mount, this exertion is ignored.''&lt;br /&gt;
&lt;br /&gt;
To exhaust a character means to exert that character as many times as you can.&lt;br /&gt;
&lt;br /&gt;
''If a card tells you to exhaust a character with a vitality of 3, then you must exert that character 2 times by placing 2 wound tokens.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===fellowship phase===&lt;br /&gt;
During your fellowship phase, you may perform fellowship actions in any order, including playing most Free Peoples cards. Finally, move your fellowship forward along the adventure path.&lt;br /&gt;
&lt;br /&gt;
Two fellowship actions are always available:&lt;br /&gt;
&lt;br /&gt;
* Play a Free Peoples '''companion''', '''ally''', '''possession''', '''artifact''', or '''condition''' from your hand to the table. (See '''The Rule of 9''', '''unique'''.)&lt;br /&gt;
* '''Discard to heal'''.&lt;br /&gt;
&lt;br /&gt;
You may find other fellowship actions on events in your hand, or as special abilities on cards you already have in play. (See '''The Rule of 4'''.)&lt;br /&gt;
&lt;br /&gt;
When you have completed all of the fellowship actions you wish to perform, proceed to '''moving your fellowship'''.&lt;br /&gt;
&lt;br /&gt;
See also '''transfer'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===fierce===&lt;br /&gt;
During a turn, after all normal skirmishes are resolved, surviving minions with the keyword fierce must be defended against a second time.&lt;br /&gt;
&lt;br /&gt;
Players perform another '''assignment phase''' and then complete a separate '''skirmish phase''' for each fierce skirmish.&lt;br /&gt;
&lt;br /&gt;
Players may again perform assignment actions (special abilities on cards in play with “Assignment:” and events with that keyword) using the '''action procedure'''.&lt;br /&gt;
&lt;br /&gt;
The Free Peoples player then assigns defenders just as during the regular assignment phase, and then Shadow players assign any fierce minions that remain unassigned. (See '''ally'''.)&lt;br /&gt;
&lt;br /&gt;
Then each defending companion fights in a separate skirmish phase, just as during the regular skirmish phases, in an order decided by the Free Peoples player.&lt;br /&gt;
&lt;br /&gt;
''Aragorn is assigned to defend against a fierce Uruk-hai. In the normal skirmish phase, Aragorn wins and the Uruk-hai takes one wound. During the following fierce skirmish phase, the Free Peoples player may once more assign a companion to defend against the Uruk-hai. This companion may be Aragorn or may be a different companion.''&lt;br /&gt;
&lt;br /&gt;
A minion must be in play and fierce at the start of the fierce assignment phase to participate in a fierce skirmish. During the fierce assignment phase, ignore any effect that results in assignment &lt;br /&gt;
with a minion that is not fierce.&lt;br /&gt;
&lt;br /&gt;
Once a minion is assigned in the fierce assignment phase, that minion’s fierce skirmish must be resolved, even if that minion somehow becomes no longer fierce.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===for each===&lt;br /&gt;
When an effect wounds (or exerts or heals) characters using the phrase “for each,” you may wound (or exert or heal) a character more than once. (See '''toil'''.)&lt;br /&gt;
&lt;br /&gt;
''Aragorn, Wingfoot says, “Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.” If you spot two unbound Hobbits, you may wound two minions each once or one minion twice.''&lt;br /&gt;
&lt;br /&gt;
When a card says “for each companion over X,” that means the same as “do this Y times, where Y is the number of companions in the fellowship minus X.”&lt;br /&gt;
&lt;br /&gt;
''Anduin Banks says, “For each companion in the fellowship over 4, add 2 to the minion archery total.” If there are 4 or less companions in the fellowship, nothing is added. For 5 companions, 2 is added; for 6 companions, 4 is added; and so on.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===format===&lt;br /&gt;
Each game has one of the following formats:&lt;br /&gt;
* Fellowship block – only cards from sets 1, 2, and 3,&lt;br /&gt;
* Tower block – only cards from sets 4, 5, and 6, &lt;br /&gt;
* King block – only cards from sets 7, 8, and 10,&lt;br /&gt;
* War of the Ring block – only cards from sets 11, 12, and 13,&lt;br /&gt;
* Open – all cards allowed, including set 9 (Reflections) using only sites from set 11 onward (Shadows).&lt;br /&gt;
* Standard – a tournament format similar to Open, but including the X-List (see the Current Rulings document, available for download).&lt;br /&gt;
&lt;br /&gt;
In the Open format and War of the Ring block, your adventure deck may include no more than three sites that have the same given Shadow number.&lt;br /&gt;
&lt;br /&gt;
In the Fellowship block, Tower block, or King block, sites are numbered, and you must include one for each of the nine site numbers. (See '''block symbol'''.)&lt;br /&gt;
&lt;br /&gt;
When you play a game using the Fellowship block, Tower block, or King block format, you cannot choose any '''site''' from your adventure &lt;br /&gt;
deck when it is time to play a new site on the adventure path. Instead, the site which has the next consecutive site number must be played.&lt;br /&gt;
&lt;br /&gt;
'''When the first player moves for the first time, place a site with the site number of 2. If he moves again, place a site with the site number of 3'''.&lt;br /&gt;
&lt;br /&gt;
When you play a game using the Fellowship block, Tower block, or King block format, you do not add pool for the fellowship’s region number when you are '''moving your fellowship'''.&lt;br /&gt;
&lt;br /&gt;
Do not add 3 twilight tokens when the fellowship moves to a site in region 2, nor 6 when the fellowship moves to a site in region 3.&lt;br /&gt;
&lt;br /&gt;
See also '''building your deck''', '''losing the game'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Free Peoples cards===&lt;br /&gt;
Free Peoples cards represent the forces of good. Each player has his own fellowship, made up of a Ring-bearer and other companions. When &lt;br /&gt;
you take your turn, you play and use your Free Peoples cards.&lt;br /&gt;
&lt;br /&gt;
Free Peoples cards have a light colored circular field in the upper left corner.&lt;br /&gt;
&lt;br /&gt;
See also '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Frodo===&lt;br /&gt;
See '''Ring-bearer''', '''Ring-bound'''.&lt;br /&gt;
----&lt;br /&gt;
===healing===&lt;br /&gt;
When a wound is removed from a character, this represents resting or healing. When you “heal a character,” you remove one wound.&lt;br /&gt;
&lt;br /&gt;
If a card tells you to “heal 2 companions,” you must choose two different companions to heal one time each (you cannot heal one companion twice).&lt;br /&gt;
&lt;br /&gt;
Once a wound token is placed, whether from exerting or wounding, it can be healed by any effect that heals a wound.&lt;br /&gt;
&lt;br /&gt;
Generally, your fellowship only heals at a '''sanctuary''' you reach on the adventure path.&lt;br /&gt;
&lt;br /&gt;
See also '''discard to heal''', '''for each'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===home site===&lt;br /&gt;
See '''ally'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===initiative===&lt;br /&gt;
At any time, either one side or the other side has initiative. The Free Peoples player has initiative while he has four or more cards in hand. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the Shadow has initiative. If there is more than one Shadow player, then all of those Shadow players have initiative when the Free Peoples player does not.&lt;br /&gt;
&lt;br /&gt;
''Besieging Pike says, “If you have initiative, bearer is strength +3.” Since this is a Shadow card, it only gets this bonus when the Free Peoples player has 3 or fewer cards in hand (the cards in the hands of the Shadow players don’t matter).''&lt;br /&gt;
&lt;br /&gt;
See also '''cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===keyword===&lt;br /&gt;
Each card has one or more keywords that identify it. Most keywords are '''unloaded keyword'''s, with no special rules (although they may be referenced by other cards). Keywords with rules are called '''loaded keywords'''.&lt;br /&gt;
&lt;br /&gt;
Though a word which appears in the title or subtitle of a card may be the same as a keyword that exists in the game, that title or subtitle does not confer the keyword on that card.&lt;br /&gt;
&lt;br /&gt;
''“Úlairë Attëa, The Easterling” does not have the keyword “Easterling” in his game text, so he is not an Easterling.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===killed===&lt;br /&gt;
When a character’s '''vitality''' is reduced to zero, that character is immediately killed. Reducing a character’s strength to zero does not kill that character. (See '''wound''', '''overwhelmed'''.)&lt;br /&gt;
&lt;br /&gt;
Place killed Free Peoples characters in your '''dead pile'''. Place killed minions in your discard pile.&lt;br /&gt;
&lt;br /&gt;
When a card that provides a vitality bonus for its bearer is discarded, that bearer is immediately killed if his vitality is then reduced to zero.&lt;br /&gt;
&lt;br /&gt;
See also '''leaving play''', '''losing the game'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===kinds of cards===&lt;br /&gt;
Most cards in ''The Lord of the Rings'' TCG are one of two basic kinds: Free Peoples or Shadow. There are also sites and The One Ring, which are neither Free Peoples cards nor Shadow cards.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===leaving play===&lt;br /&gt;
When a card (other than a '''site''') leaves play for any reason, any cards played on that card (or borne by or stacked on that card) are discarded. Any tokens on that card are removed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===liberate===&lt;br /&gt;
A Free Peoples player may have a card effect that allows him to liberate a site. Only a site that another player '''control'''s may be liberated. You cannot liberate a site on the adventure path, a site in any adventure deck, or a site you control.&lt;br /&gt;
&lt;br /&gt;
When you liberate a site, place it back on the adventure path. Any cards on that site are discarded. You must liberate the site with the &lt;br /&gt;
highest site number controlled by one of your opponents first, regardless of which opponent controls that site. (If you control the site with the highest site number, you must liberate the next highest site controlled by an opponent.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===limit===&lt;br /&gt;
When a card has a limit, such as “(limit +3),” the limit applies to that card for an entire phase.&lt;br /&gt;
&lt;br /&gt;
''Trust Me As You Once Did reads: “Skirmish: Exert Gandalf to make a companion strength +1 for each companion with the Gandalf signet you can spot (limit +3).” With one copy in play, assuming you have sufficient signets and exertions, during a single skirmish phase:&lt;br /&gt;
* You may add +3 to one companion in a single action (if you can spot at least 3 signets).&lt;br /&gt;
* You may add +1 to three different companions in three different actions (if you can spot only 1 signet).&lt;br /&gt;
* You may add +2 to one companion and +1 to another in two different actions (if you can spot only 2 signets). Once the limit is reached, no more may be added, and the last +1 is ignored.&lt;br /&gt;
&lt;br /&gt;
A limit does not does not span multiple phases. Trust Me As You Once Did could be used for +3 in each of two or more separate skirmish phases during the same turn.''&lt;br /&gt;
&lt;br /&gt;
A limit does not apply to a different copy of the same card.&lt;br /&gt;
&lt;br /&gt;
''With two copies of Trust Me As You Once Did in play, you could give up to +6 in strength bonuses during a single skirmish phase (+3 from one copy, and +3 from the other).''&lt;br /&gt;
&lt;br /&gt;
See also '''effect'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===loaded keyword===&lt;br /&gt;
Card type and class (see '''bearer''') are loaded keywords. Other loaded keywords include '''ambush''', archer (see '''archery phase'''), damage +X (see '''damage bonus'''), '''defender +X''', '''enduring''', '''fierce''', '''lurker''', '''muster''', '''Ring-bearer''', '''sanctuary''', '''toil''', and '''unhasty'''.&lt;br /&gt;
&lt;br /&gt;
See also '''keyword'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===look at===&lt;br /&gt;
See '''effect'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===loops===&lt;br /&gt;
Occasionally, a game will reach a state in which a set of '''action'''s can be repeated forever.&lt;br /&gt;
&lt;br /&gt;
If a loop contains one or more optional actions and one player controls them all, that player chooses a number. The loop is treated as repeating that number of times, or until another player intervenes with his own action, whichever comes first.&lt;br /&gt;
&lt;br /&gt;
''A player wishes to repeatedly use the ability of Sam, Faithful Companion (“Fellowship: Play Bill the Pony from your draw deck.”). He chooses a number of times this action will take place. The action is treated as repeating that number of times unless another player intervenes with a different action.''&lt;br /&gt;
&lt;br /&gt;
If a loop contains one or more optional actions each controlled by different players and actions by both are needed to continue the loop, the Free Peoples player chooses a number. The Shadow player then has two choices:&lt;br /&gt;
* He or she can choose a lower number, in which case the loop continues that number of times, with a final action in that loop by the Free Peoples player.&lt;br /&gt;
* He or she can agree to the number chosen by the active player, in which case the loop continues that number of times, with a final action in that loop by the Shadow player.&lt;br /&gt;
&lt;br /&gt;
''The Free Peoples player has Sméagol, Slinker (“Skirmish: Add a burden to make Sméagol strength +2...”) skirmishing a minion at Anduin Banks (“Skirmish: Spot your minion and remove a burden to make that minion strength +2.”). The repeated adding and removing of a burden for strength bonuses creates a loop, so the Free Peoples player names a number of iterations for these actions. The Shadow player then has two choices:&lt;br /&gt;
* He may name a lower number of iterations. The loop would continue for that many iterations, with the Free Peoples player taking the final action (adding one final action at the end of the loop, if &lt;br /&gt;
necessary for the Free Peoples player to have the final action).&lt;br /&gt;
* He may agree with the Free Peoples player’s choice of iterations. The loop would continue for that number of iterations, with the Shadow player taking the final action (adding one final action at the end of the loop, if necessary for the Shadow player to have the final action).''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===losing the game===&lt;br /&gt;
A player loses the game if his Ring-bearer is '''killed''' (see '''overwhelmed'''), unless he uses game text allowing another character to carry on as Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
''Many versions of Sam may become the Ring-bearer if Frodo is killed.''&lt;br /&gt;
&lt;br /&gt;
When a new character becomes your Ring-bearer, he is not wearing The One Ring, even if the old Ring-bearer was wearing it when he was killed.&lt;br /&gt;
&lt;br /&gt;
A player also loses the game if his Ring-bearer becomes '''corrupted'''.&lt;br /&gt;
&lt;br /&gt;
If a player loses a game and there are at least two other players remaining, remove his player marker and all of his cards from play (and discard any opponent’s cards that were on them).&lt;br /&gt;
&lt;br /&gt;
Remove his sites both on the adventure path and under another player’s '''control''' in numerical order, then each opponent, starting to the player’s right and proceeding counter-clockwise, chooses a site from his adventure deck to replace each one removed. ''Exception'': In a game using the Fellowship block, Tower block, or King block '''format''', instead replace each site with the corresponding number from the appropriate opponent’s deck.&lt;br /&gt;
&lt;br /&gt;
If a losing player has sites under his control, replace them first (using the above procedure) and then '''liberate''' them.&lt;br /&gt;
&lt;br /&gt;
The other players complete the losing player’s turn.&lt;br /&gt;
&lt;br /&gt;
See also '''winning the game'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===lurker===&lt;br /&gt;
During the skirmish phase(s), the Free Peoples player must resolve all skirmishes involving minions who do ''not'' have the lurker keyword before he may choose to resolve any skirmishes involving one or more minions who do have it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Man===&lt;br /&gt;
The race of “Man” includes women of the appropriate culture.&lt;br /&gt;
&lt;br /&gt;
A possession that requires a [Rohan] Man bearer may be borne by a [Rohan] female character who has the race of “Man.”&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===maneuver phase===&lt;br /&gt;
During this phase, players may perform maneuver actions (special abilities on cards in play with “Maneuver:” and events with that keyword) using the '''action procedure'''.&lt;br /&gt;
&lt;br /&gt;
When all players consecutively pass, proceed to the archery phase. If there are no minions left after the maneuver phase, then skip directly to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===may not===&lt;br /&gt;
Some older cards use the phrase “may not.” In all such cases, this means “cannot.”&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===minion===&lt;br /&gt;
A minion is a Shadow '''character''' that attacks other players’ fellowships.&lt;br /&gt;
&lt;br /&gt;
A minion is played to the center of the table, across from the '''active''' fellowship.&lt;br /&gt;
&lt;br /&gt;
See also '''roaming'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===modifier===&lt;br /&gt;
When a card specifically names itself in its game text, that card can be modified by its own game text when played. Otherwise, the modification takes effect only after the card is in play.&lt;br /&gt;
&lt;br /&gt;
''Orc Ambusher says, “The roaming penalty for each [Sauron] minion you play is –1.” It does not specifically name itself, so this does not apply to Orc Ambusher when it is played.&lt;br /&gt;
&lt;br /&gt;
Éomer, Third Marshal of Riddermark says, “While you can spot a [Rohan] Man, Éomer’s twilight cost is –1.” This specifically names Éomer himself, so it does apply to Éomer when he is played.&lt;br /&gt;
&lt;br /&gt;
Grishnákh, Orc Captain says, “The site number of each [Sauron] Orc is –3.” This does not apply to Grishnákh when you play him, but he is himself a [Sauron] Orc, so his site number would be reduced after he entered play.''&lt;br /&gt;
&lt;br /&gt;
Each time a value is used, all applicable modifiers to that value are reapplied. If the result at that point is then less than zero, that result is changed to zero. (Numbers can go below zero until the final check is made.)&lt;br /&gt;
&lt;br /&gt;
''Frodo (strength 3) bears The One Ring, The Ruling Ring (strength +1). His strength is 4. During a skirmish, Enduring Evil is played (“Skirmish: Spot X burdens to make a character skirmishing a [Sauron] Orc strength –X.”), spotting 6 burdens on Frodo. &lt;br /&gt;
&lt;br /&gt;
Frodo’s strength is 3 + 1 – 6 ===== –2. This is reset to zero. Hobbit Intuition is played (“Skirmish: ...make a Hobbit strength +3.”) All applicable modifiers are reapplied to Frodo’s strength. He has strength 3 (Frodo) +1 (Ring) – 6 (Enduring Evil) + 3 (Intuition) ===== 1.''&lt;br /&gt;
&lt;br /&gt;
The order of modifiers doesn’t matter, since every applicable modifier is reapplied each time a value is used.&lt;br /&gt;
&lt;br /&gt;
Modifiers are not recalculated when they are reapplied. The same modifiers are just applied again.&lt;br /&gt;
&lt;br /&gt;
''Merry, Friend to Sam reads: “Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion.” If Merry’s strength is changed later during a skirmish after you have used this ability, the amount already added to the other companion does not change.''&lt;br /&gt;
&lt;br /&gt;
See also '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===mounted===&lt;br /&gt;
A mounted character means one who is “bearing a possession with the class of mount.” (See '''bearer'''.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===move limit===&lt;br /&gt;
During each of your turns, your fellowship must move once, and may move a number of times up to your move limit.&lt;br /&gt;
&lt;br /&gt;
In a two- or three-player game, your move limit is two. In a game with four or more players, your move limit is equal to the number of your opponents when the game begins. During your regroup phase, you may decide to move your fellowship again, subject to this move limit.&lt;br /&gt;
&lt;br /&gt;
If the move limit is modified for a turn, then that modification is in effect for the whole turn, even if the conditions for the modification change.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===moving cards===&lt;br /&gt;
Whenever you move a card from one pile to another (such as shuffling a card from your discard pile into your draw deck), you must reveal that card to all players so they can verify that the correct card was moved.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===moving your fellowship===&lt;br /&gt;
During each of your fellowship phases, when you are finished performing fellowship actions, your fellowship must move forward to the next site on the adventure path. You may also move at the end of your regroup phase, subject to the '''move limit'''.&lt;br /&gt;
&lt;br /&gt;
Place your player marker on the next site on the adventure path. If there is no site there yet (as is the case for the first player in the first turn), then a new '''site''' must be played from one of the Shadow players’ adventure decks.&lt;br /&gt;
&lt;br /&gt;
When you move your player marker to the next site, first perform any actions triggered by leaving the old site. Then perform actions that say, “When the fellowship moves...” Then, perform actions that occur when moving to the new site. Finally, you must add tokens to the twilight pool as follows:&lt;br /&gt;
* Add the number of twilight tokens indicated by the Shadow number of the site you’re moving to.&lt;br /&gt;
* Add 3 twilight tokens if you are in '''region''' 2, or 6 twilight tokens if you are in region 3. (You may find it easier to remember this: add 3 if you’ve passed the sanctuary at site 3, or add 6 if &lt;br /&gt;
you’ve passed the sanctuary at site 6). ''Exception'': See '''format'''.&lt;br /&gt;
* Add 1 twilight token for each companion in your fellowship.&lt;br /&gt;
&lt;br /&gt;
''You move a fellowship of four companions to a site 5 that has a Shadow number of 2. You add 2 twilight tokens for the Shadow number, 3 tokens for the region (region 2), and 4 tokens for your companions, for a total of 9 twilight tokens added to the twilight pool.''&lt;br /&gt;
&lt;br /&gt;
After you have completed any moving actions and have added twilight tokens to the twilight pool, the fellowship has moved to the new site &lt;br /&gt;
and the game text there can be used).&lt;br /&gt;
&lt;br /&gt;
When you have finished moving your fellowship, proceed to the Shadow phase(s).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===muster===&lt;br /&gt;
At the start of the regroup phase, for each of your characters who has the muster keyword, you may discard a card from hand, then draw a card. You must discard all at once.&lt;br /&gt;
&lt;br /&gt;
''If you have two muster characters, you cannot choose to discard a card, draw a card, then discard another card and draw a card. You must instead choose to discard 0, 1, or 2 cards, then draw that same number of cards.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===non-unique===&lt;br /&gt;
All cards that do not have a dot (•) before their card title are non-unique. This means that all players may have multiple copies of those cards in play at one time.&lt;br /&gt;
&lt;br /&gt;
If you have multiple copies of a non-unique card in play, the effects of those copies are cumulative.&lt;br /&gt;
&lt;br /&gt;
See also '''unique'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===The One Ring===&lt;br /&gt;
This card type represents the uniquely powerful item that is the focus of the story of ''The Lord of the Rings''. In the middle of the card, The One Ring has its subtitle. It has no twilight cost.&lt;br /&gt;
&lt;br /&gt;
''There are several versions of The One Ring, represented by different cards, but you’ll only use one version at a time.''&lt;br /&gt;
&lt;br /&gt;
See also '''building your deck''', '''culture''', '''kinds of cards''', '''overwhelmed''', '''Ring-bearer'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===opponent===&lt;br /&gt;
If you are the Free Peoples player, all Shadow players are your opponents. If you are a Shadow player, only the Free Peoples player is your opponent (not other Shadow players).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===overwhelmed===&lt;br /&gt;
If the total strength of one side in a '''skirmish phase''' is at least double the total strength of the other side, all the characters on the losing side are overwhelmed and '''killed''' (regardless of how many wounds or how much vitality each has). When a character is overwhelmed, that character does not take any more wounds — he simply dies.&lt;br /&gt;
&lt;br /&gt;
A side with a total strength greater than zero will overwhelm a side whose total strength is zero. If the strength of both sides is zero, the Shadow side wins the skirmish (but does not overwhelm).&lt;br /&gt;
&lt;br /&gt;
When the Ring-bearer is overwhelmed, he is killed, regardless of whether he wears the Ring.&lt;br /&gt;
&lt;br /&gt;
See also '''leaving play'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===phase action===&lt;br /&gt;
Phase actions include performing special abilities and playing '''event''' cards.&lt;br /&gt;
&lt;br /&gt;
During each phase of a turn, one or more players are allowed to perform phase actions that use a word matching the name of that phase. These words are printed in boldface and followed by a colon. (See '''condition'''.)&lt;br /&gt;
&lt;br /&gt;
Each phase action lasts for the duration of the phase named in the boldface word (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
''The effects of a phase action with the keyword Skirmish: last only for the skirmish phase in which it is used.''&lt;br /&gt;
&lt;br /&gt;
Each phase action must be completely performed before another phase action can be performed. Phase actions cannot be combined.&lt;br /&gt;
&lt;br /&gt;
''If one card says, “Fellowship: Play an Elf from your draw deck” and another card says, “Fellowship: Play an Elf to draw a card,” you cannot play one Elf from your draw deck to draw a card. You must choose one phase action or the other.''&lt;br /&gt;
&lt;br /&gt;
If a phase action can be played in multiple phases (for example, “Maneuver or Skirmish:”), its action type is of the phase during which the action is taken.&lt;br /&gt;
&lt;br /&gt;
See also '''action''', '''cost''', '''effect''', '''response'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===possession===&lt;br /&gt;
A possession is a weapon, suit of armor, or other kind of object used by a character.&lt;br /&gt;
&lt;br /&gt;
Most possessions tell you who their '''bearer''' can be. Other possessions play to your support area.&lt;br /&gt;
&lt;br /&gt;
See also '''transfer'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===race===&lt;br /&gt;
See '''Man''', '''unloaded keyword''', '''Uruk-hai'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===reconcile===&lt;br /&gt;
A player reconciles his hand as follows:&lt;br /&gt;
* He may first discard one card from his hand.&lt;br /&gt;
* If he then has less than eight cards in his hand, he must draw cards until he has eight.&lt;br /&gt;
* Otherwise (when he has more than eight cards in his hand), he must discard from his hand until he has only eight.&lt;br /&gt;
&lt;br /&gt;
See also '''regroup phase'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===region===&lt;br /&gt;
Sites 1-3 are in region 1, sites 4-6 are in region 2, and sites 7-9 are in region 3.&lt;br /&gt;
&lt;br /&gt;
See also '''moving your fellowship'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===regroup phase===&lt;br /&gt;
During the regroup phase, players may perform regroup actions (special abilities on cards in play with “Regroup:” and events with that keyword) using the '''action procedure'''.&lt;br /&gt;
&lt;br /&gt;
When all players consecutively pass, each Shadow player must '''reconcile''' his hand.&lt;br /&gt;
&lt;br /&gt;
Then, at the end of the regroup phase, if you are the Free Peoples player, you must select one of the following two choices:&lt;br /&gt;
* '''Moving your fellowship''' to the next site, subject to the '''move limit''', and returning to the Shadow phase(s).&lt;br /&gt;
* Or, reconciling your hand. Then the Shadow players discard all minions in play (and cards borne by them), and your turn ends.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===replace===&lt;br /&gt;
See '''site''', '''unique'''.&lt;br /&gt;
----&lt;br /&gt;
===requirement===&lt;br /&gt;
See '''cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===resistance===&lt;br /&gt;
Companion cards have resistance. This number represents a companion’s ability to withstand the lure of The One Ring. Some characters have a &lt;br /&gt;
ring around their resistance icon, meaning they can be chosen begin the game as your Ring-bearer. (See '''building your deck'''.)&lt;br /&gt;
&lt;br /&gt;
Companions preceding the ''Shadows'' expansion set (other than versions of Frodo or Sam) do not have their resistance printed on the card. These companions have a resistance of 6.&lt;br /&gt;
&lt;br /&gt;
Allies have a resistance of zero.&lt;br /&gt;
&lt;br /&gt;
Each '''burden''' on your Ring-bearer reduces the resistance of ''every'' companion in your fellowship by 1.&lt;br /&gt;
&lt;br /&gt;
If your Ring-bearer’s resistance is reduced to zero, he is '''corrupted''', and you lose the game. If the resistance of any of your other companions is reduced to zero, there is no immediate penalty, though your opponent may play Shadow cards to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===response===&lt;br /&gt;
A special ability or event labeled with the word “Response:” indicates that you may perform that '''action''' whenever the trigger described in its game text happens.&lt;br /&gt;
&lt;br /&gt;
You may respond more than once to the same situation.&lt;br /&gt;
&lt;br /&gt;
A response action is not a '''phase action''' (because there is no “response phase”).&lt;br /&gt;
&lt;br /&gt;
Some responses are performed when a described situation is “about to” happen. Typically, only one such response can be performed in a given situation, because its effect will “prevent” that situation or replace it with another effect “instead.”&lt;br /&gt;
&lt;br /&gt;
''Isildur is wearing The One Ring, Answer to All Riddles. (“While wearing The One Ring,... each time he is about to take a wound in a skirmish, add a burden instead.”) The Free Peoples player has Sapling of the White Tree in play. (“Response: If a [Gondor] Man is about to take a wound, discard this artifact to prevent that.”) Isildur loses a skirmish and is about to take a wound. Because the required action of The One Ring causes a burden to be added “instead” of a wound, the optional action of Sapling of the White Tree cannot be used, as the situation it responds to no longer exists.''&lt;br /&gt;
&lt;br /&gt;
See also '''action procedure''', '''cost''', '''effect'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===reveal===&lt;br /&gt;
See '''effect'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Ring-bearer===&lt;br /&gt;
One Free Peoples character always begins the game as your Ring-bearer. (See '''building your deck'''.) He bears The One Ring for you, much as when Frodo carried the Ring in his pocket or on a chain around his neck.&lt;br /&gt;
&lt;br /&gt;
If a character other than Frodo is your Ring-bearer, you cannot play any version of Frodo with the Ring-bearer keyword during the game.&lt;br /&gt;
&lt;br /&gt;
While wearing The One Ring, your Ring-bearer can perform all normal actions such as moving and skirmishing. He may defend against attacking minions as usual.&lt;br /&gt;
&lt;br /&gt;
The Ring-bearer cannot be discarded or returned to your hand, and skirmishes involving the Ring-bearer cannot be cancelled.&lt;br /&gt;
&lt;br /&gt;
''If Sméagol is the Ring-bearer, you cannot play Be Back Soon to discard him (“Maneuver: Discard Sméagol to discard a minion...”), or Sneaking to cancel his skirmish (“...cancel Sméagol’s skirmish if &lt;br /&gt;
he has more vitality that the minion or minions he is skirmishing.”).&lt;br /&gt;
&lt;br /&gt;
If Frodo is the Ring-bearer, you cannot use Frodo’s Cloak to cancel his skirmish (“...add a burden and discard Frodo’s Cloak to cancel a skirmish involving Frodo.”)''&lt;br /&gt;
&lt;br /&gt;
See also '''losing the game''', '''overwhelmed''', '''starting fellowship'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Ring-bound===&lt;br /&gt;
Only companions can be Ring-bound (not allies or minions).&lt;br /&gt;
&lt;br /&gt;
All versions of Frodo and Sam are Ring-bound.&lt;br /&gt;
&lt;br /&gt;
See also '''starting fellowship''', '''unbound'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===roaming===&lt;br /&gt;
Each minion is normally played to a certain range of sites beginning with the minion’s site number. If the minion is played to (or is currently at) a site that has a lower '''site''' number, that minion is roaming. The player must pay a roaming penalty by removing an additional two twilight tokens when playing that minion.&lt;br /&gt;
&lt;br /&gt;
'''Block symbol''' has no effect on whether a minion is roaming or not.&lt;br /&gt;
&lt;br /&gt;
''A minion with a site number of 4 must remove 2 more twilight tokens to play at site 3 (or site 3[Tower]). If that same minion plays to site 4 (or site 4[Tower]), there is no roaming penalty. If he survives the fellowship’s first move to 3, he would no longer be roaming when the fellowship moves to site 4.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===The Rule of 4===&lt;br /&gt;
Some card '''effect'''s allow you to draw cards in the fellowship phase. You cannot draw (or take into hand) more than 4 cards during your fellowship phase.&lt;br /&gt;
&lt;br /&gt;
This applies to cards taken into hand by any means. This does not apply to cards drawn “at the start of each of your turns.”&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===The Rule of 9===&lt;br /&gt;
You cannot have more than nine total companions in play and in your dead pile at any time. (Each copy of a companion in play or in your dead pile counts as a separate companion, whether it is unique or non-unique.)&lt;br /&gt;
&lt;br /&gt;
''If you have •Merry (a unique companion) and two copies of Dwarf Guard (a non-unique companion) in your dead pile, you cannot have more than 6 companions in your fellowship.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Sam===&lt;br /&gt;
See '''losing the game''', '''Ring-bound'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===sanctuary===&lt;br /&gt;
A sanctuary is any '''site''' 3 or site 6 on the adventure path. Sites preceding the Shadows expansion set mark this with a keyword.&lt;br /&gt;
&lt;br /&gt;
At the start of your turn when your fellowship is at a sanctuary, you may heal up to 5 wounds from your companions (not allies). (See '''healing'''.) You may choose to heal 5 different companions once, or one companion twice and another three times, or any other combination. You don’t have to heal any wounds at all – you may choose any number from zero to 5.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===setting up the game===&lt;br /&gt;
Players need a supply of wound tokens (preferably red) and twilight tokens (preferably black). Each player will also need a player marker &lt;br /&gt;
(a differently-colored token) that shows where his fellowship is on the adventure path.&lt;br /&gt;
&lt;br /&gt;
Players '''bid''' to determine who goes first.&lt;br /&gt;
&lt;br /&gt;
Place your '''adventure deck''' face down in a pile on the table.&lt;br /&gt;
&lt;br /&gt;
The first player chooses any site from his adventure deck and places it on the table to begin the adventure path. This becomes site 1. Each player places his player marker onto that site.&lt;br /&gt;
&lt;br /&gt;
Place the adventure path off to the side, opposite from the twilight pool. That leaves room in the middle of the table for minions.&lt;br /&gt;
&lt;br /&gt;
Players then select and reveal their '''starting fellowship'''s in player order. (In tournament play, you may change your starting fellowship from game to game.)&lt;br /&gt;
&lt;br /&gt;
The rest of your cards form your draw deck. Shuffle your draw deck, give the opponent on your right the opportunity to cut it, and draw &lt;br /&gt;
eight cards to form your starting hand.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Shadow cards===&lt;br /&gt;
Shadow cards represent the forces of evil and corruption. When another player takes his turn, you play and use your Shadow cards to hinder that player.&lt;br /&gt;
&lt;br /&gt;
Shadow cards have a dark colored diamond-shaped field in the upper left corner.&lt;br /&gt;
&lt;br /&gt;
A Shadow player cannot play a Shadow artifact, condition, or possession on another Shadow player’s minion, or to another player’s support area. However, Shadow cards may give bonuses or other game effects to other players’ Shadow cards, and Shadow players may play events for other players’ Shadow cards as appropriate.&lt;br /&gt;
&lt;br /&gt;
''A Shadow player’s minion may receive a strength bonus from another Shadow player’s condition.''&lt;br /&gt;
&lt;br /&gt;
See also '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Shadow phase(s)===&lt;br /&gt;
After your fellowship phase, each other player in the game, starting with the player immediately to your right, has one Shadow phase.&lt;br /&gt;
&lt;br /&gt;
During each player’s Shadow phase, that player may perform Shadow actions in any order, including playing most Shadow cards.&lt;br /&gt;
&lt;br /&gt;
One Shadow action is always available:&lt;br /&gt;
&lt;br /&gt;
* Play a Shadow '''minion''', '''possession''', '''artifact''', or '''condition''' from your hand to the table. (See '''unique'''.)&lt;br /&gt;
&lt;br /&gt;
A Shadow player may find other Shadow actions on events in his hand, or as special abilities on cards he already has in play.&lt;br /&gt;
&lt;br /&gt;
When one Shadow player has completed all of the Shadow actions he wishes to perform, the next Shadow player to his right (if any) then &lt;br /&gt;
performs a Shadow phase.&lt;br /&gt;
&lt;br /&gt;
Shadow players may converse and plan among themselves. They may name cards in their hands, but they cannot actually show each other those &lt;br /&gt;
cards. They may make agreements, but those agreements are not binding.&lt;br /&gt;
&lt;br /&gt;
You may use (and exert) another player’s character to pay a cost for your Shadow card or special ability.&lt;br /&gt;
&lt;br /&gt;
When all Shadow players have each completed a Shadow phase, proceed to the maneuver phase. If there are no minions in play at the end of the final Shadow phase, then skip directly to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
See also '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===signet===&lt;br /&gt;
Some Free Peoples character cards have a signet, found in the lower left corner of the card. Cards with the same signet generally give bonuses to each other and work well in the same deck.&lt;br /&gt;
&lt;br /&gt;
Each signet is based around an important character in the story. The available signets are Aragorn, Frodo, Gandalf, and Théoden.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===site===&lt;br /&gt;
Site cards represent locations in Middle-earth, and are used to chart the progress of the game. Nine sites are placed in your '''adventure deck'''. (See '''building your deck'''.)&lt;br /&gt;
&lt;br /&gt;
Site cards have a dark compass in the upper left corner. This symbol is used on sites from the ''Shadows'' expansion set onward, differentiating them from sites found in previous sets (which use &lt;br /&gt;
a different compass symbol, and may also use a '''block symbol''').&lt;br /&gt;
&lt;br /&gt;
If your fellowship moves to a site that has not been played yet, one of the Shadow players must place a new site on the adventure path. (See '''moving your fellowship'''.) To determine which player, look at the site you are moving from. Each site has an arrow at the bottom center of the card. This indicates who is to play the new site, with &amp;gt;&amp;gt; meaning the Shadow player to your right and &amp;lt;&amp;lt; meaning the Shadow &lt;br /&gt;
player to your left. In a two-player game, there is only one Shadow player at a time, so that player always plays the new site.&lt;br /&gt;
&lt;br /&gt;
That player looks through his adventure deck and chooses any site to play as the next site. It takes on the next consecutive number on the &lt;br /&gt;
adventure path as its site number. It also takes on a '''region''' number. ''Exception'': See '''format'''.&lt;br /&gt;
&lt;br /&gt;
''The first time the first player moves during the game, a Shadow player looks through his adventure deck and chooses the next site to place on the adventure path. It becomes site 2. The next time a site is added after that, it will be site 3. Both of those sites are in region 1.''&lt;br /&gt;
&lt;br /&gt;
You may play a copy of a site on the adventure path even if an opponent’s copy was already played as an earlier site and is still '''active'''. The copies are treated as different sites, with each&lt;br /&gt;
given a different site number.&lt;br /&gt;
&lt;br /&gt;
Some cards allow a player to play the next site on the adventure path at times when the fellowship is not moving. These may be used even when the next site is already there. In such cases, the new site replaces the old one; put the old site back in its owner’s adventure deck. The new site takes the same site number the old site had, so that there is always only one site 1 in play, one site 2, and so on. When a site is replaced, all cards played on or stacked on the old site are moved to the new site.&lt;br /&gt;
&lt;br /&gt;
Shadow players may take '''control''' of sites on the adventure path and the Free Peoples player may '''liberate''' controlled sites. Various card effects refer to these controlled sites as well.&lt;br /&gt;
&lt;br /&gt;
See also '''culture''', '''kinds of cards'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===skirmish phase(s)===&lt;br /&gt;
When the '''assignment phase''' is complete, each defending character will fight in a separate skirmish phase. In an order decided by the Free Peoples player, skirmishes are resolved one at a time by conducting a skirmish phase for each.&lt;br /&gt;
&lt;br /&gt;
During each skirmish phase, players may perform skirmish actions (special abilities on cards in play with “Skirmish:” and events with &lt;br /&gt;
that keyword) using the '''action procedure'''. Each skirmish action lasts only for a single skirmish. When all players consecutively pass, proceed to resolve that skirmish.&lt;br /&gt;
&lt;br /&gt;
If the total strength of one side is more than the strength of the other side (but less than double), the side with the most strength wins that skirmish. (If there is a tie, the Shadow side wins.) Place one wound on each character on the losing side. (See '''damage bonus''', '''killed''', '''overwhelmed'''.)&lt;br /&gt;
&lt;br /&gt;
''If Aragorn, with strength of 8, faces two Orcs, each with strength of 3 (total strength of 6), then Aragorn wins that skirmish and each losing Orc takes one wound.''&lt;br /&gt;
&lt;br /&gt;
If all characters of one side are removed during a skirmish before strength has been totaled, the skirmish resolves and the other side wins.&lt;br /&gt;
&lt;br /&gt;
If all characters of one side are removed from a skirmish before that skirmish begins, that skirmish does not occur.&lt;br /&gt;
&lt;br /&gt;
A character is “skirmishing” or in a skirmish “involving” that character only while the skirmish phase that character is assigned to is happening.&lt;br /&gt;
&lt;br /&gt;
''Sméagol, Slippery Sneak (“Skirmish: Add threats equal to the total vitality of minions Sméagol is skirmishing to discard Sméagol.”) and Frodo are each assigned to different skirmishes. The Free Peoples player chooses to resolve Frodo’s skirmish first. He cannot use Sméagol’s ability during Frodo’s skirmish.''&lt;br /&gt;
&lt;br /&gt;
A losing character is any character on the losing side in a skirmish when it resolves. Also, any character removed during his or her skirmish is a losing character, even if that character’s side &lt;br /&gt;
eventually wins. That character is not wounded (or overwhelmed) when the skirmish resolves.&lt;br /&gt;
&lt;br /&gt;
''Boromir, bearing a Blade of Gondor (“Skirmish: Exert Boromir to wound an Orc or Uruk-hai he is skirmishing.”), faces two Uruk-hai who each have only 1 vitality remaining. Boromir exerts once to use the Blade and kill one of the Uruk-hai. That Uruk-hai is a losing character. If the surviving Uruk-hai goes on to win the skirmish, Boromir will be a losing character, and that second Uruk-hai will &lt;br /&gt;
be a winning character.''&lt;br /&gt;
&lt;br /&gt;
If a skirmish is canceled, it ends immediately with no winner or loser.&lt;br /&gt;
&lt;br /&gt;
When a skirmish resolves (or is canceled) for any reason, no more skirmish actions may be taken.&lt;br /&gt;
&lt;br /&gt;
A skirmish phase ends after all actions triggered by winning or losing that skirmish have resolved. At this point, characters who were involved in that skirmish are no longer assigned.&lt;br /&gt;
&lt;br /&gt;
A surviving minion or companion may skirmish again this turn if the fellowship makes another move (or if the minion has the keyword '''fierce''').&lt;br /&gt;
&lt;br /&gt;
Once a skirmish phase has finished, the Free Peoples player must select another defending companion (one who is still assigned to a &lt;br /&gt;
minion), and perform another skirmish phase. &lt;br /&gt;
&lt;br /&gt;
When all skirmishes (both normal and fierce) have been resolved, proceed to the regroup phase.&lt;br /&gt;
&lt;br /&gt;
See also '''enduring''', '''lurker'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===special ability===&lt;br /&gt;
Besides events, other types of cards may have a '''phase action''' as a part of their game text called a special ability, which may be used only while the card is in play. The boldfaced word defines when you may do so.&lt;br /&gt;
&lt;br /&gt;
Each special ability is optional; you don’t have to use it if you don’t want to. You may use each special ability as many times as you like (even repeatedly during the same phase), as long as you meet the requirements for it and pay its costs.&lt;br /&gt;
&lt;br /&gt;
See also '''action'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===spot===&lt;br /&gt;
The word spot sets up a requirement for playing a card or using a special ability in conjunction with a noun such as, “To play, spot an Elf.” This is equivalent to, “An Elf must be in play and '''active''' for you to play this card.”&lt;br /&gt;
&lt;br /&gt;
''Cards in your dead pile are active during your turn, but they’re not in play. You can’t spot a card in your dead pile.''&lt;br /&gt;
&lt;br /&gt;
Normally, you don’t have to spot all the cards in play that meet the requirement if you don’t want to.&lt;br /&gt;
&lt;br /&gt;
''If a card says, “for each Elf you spot” and there are 2 Elves in play (and active), you may choose to spot 2 Elves, 1 Elf, or none.''&lt;br /&gt;
&lt;br /&gt;
However, if a card says, “you can spot,” that means you don’t have a choice and you have to spot anything and everything that meets the &lt;br /&gt;
requirement.&lt;br /&gt;
&lt;br /&gt;
''“While you can spot The Balrog, skip the archery phase” means you can’t make a choice (it either works or it doesn’t).''&lt;br /&gt;
&lt;br /&gt;
To spot a “Free Peoples culture” means to spot any Free Peoples card of that culture. You cannot spot a Gollum culture Shadow card to spot a Free Peoples culture.&lt;br /&gt;
&lt;br /&gt;
Events are not in play and can never be spotted.&lt;br /&gt;
&lt;br /&gt;
See also '''stack'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===stack===&lt;br /&gt;
Stacking a card is not playing a card. Stacked cards are placed face up and may be looked at by any player at any time.&lt;br /&gt;
&lt;br /&gt;
Stacked cards are not in play and are not active. You cannot spot them. They do not count for uniqueness. A stacked unique card may be in play elsewhere. Multiple copies of the same unique card may be stacked together.&lt;br /&gt;
&lt;br /&gt;
See also '''leaving play''', '''liberate''', '''site'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===start of turn===&lt;br /&gt;
When your turn begins, remove all tokens from the twilight pool. (The pool begins the game empty, so this is not necessary on the first turn of the game.)&lt;br /&gt;
&lt;br /&gt;
Then you complete any “at the start of each turn” (or “at the start of each of your turns”) actions. Each of these actions may be performed only once per turn.&lt;br /&gt;
&lt;br /&gt;
See also '''sanctuary'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===starting fellowship===&lt;br /&gt;
Your fellowship begins with a character bearing The One Ring. This can be any character with the ringed resistance icon, or any version of Frodo. That character gains the keywords Ring-bearer and Ring-bound, if he does not already have them.&lt;br /&gt;
&lt;br /&gt;
Place your Ring-bearer face up on the table. Place The One Ring under your Ring-bearer (so the title is showing) and place on him the burdens that you '''bid'''.&lt;br /&gt;
&lt;br /&gt;
You may then play other companions (not allies, possessions, artifacts, or conditions) one at a time from your draw deck, as long as the total twilight cost of these companions is 4 or less. The &lt;br /&gt;
twilight cost of your Ring-bearer is not included in this total.&lt;br /&gt;
&lt;br /&gt;
Don’t place any tokens into the twilight pool for the cards in your starting fellowship. One companion you play may effect the play of a &lt;br /&gt;
later companion you play.&lt;br /&gt;
&lt;br /&gt;
''Some versions of Éomer cost 3, but read, “While you can spot a [Rohan] Man, Éomer’s twilight cost is –1.” If you play another [Rohan] Man who costs 2 first, you can spot him to play Éomer, as the total cost of your starting companions will be 4 instead of 5. You may use “When you play” game text on a starting companion.''&lt;br /&gt;
&lt;br /&gt;
In the Starter Rules, players select their starting fellowships based upon which deck they have.&lt;br /&gt;
&lt;br /&gt;
See also '''active'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===strength===&lt;br /&gt;
See '''killed'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===support area===&lt;br /&gt;
Your support area is a row of cards behind your fellowship.&lt;br /&gt;
&lt;br /&gt;
See also '''Shadow cards'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===threats===&lt;br /&gt;
A threat is a token placed on the dead pile by the Free Peoples player. The same tokens that are used for wounds can be used for threats. There are many cards that add or remove threats, much in the same way that burdens are added or removed. However, threats cannot be added if the number of threats on the dead pile is equal to or greater than the number of companions in play.&lt;br /&gt;
&lt;br /&gt;
''If the dead pile has four threats and there are four companions in play, no more threats may be added. Sometimes a companion will be discarded, and there will be more threats than companions in play.''&lt;br /&gt;
&lt;br /&gt;
When a companion or ally is killed and that card is placed in the dead pile, the Free Peoples player counts the number of threats on the dead pile and then removes them. Then the Free Peoples player must assign a number of wounds equal to the number of threats removed to his companions in any way he wishes.&lt;br /&gt;
&lt;br /&gt;
''If there are three threats on the dead pile when an ally is killed, the Free Peoples player must remove those tokens and assign three wounds to his companions (not allies). This may be three wounds to one companion, one wound each to three different companions, or any other possible combination.''&lt;br /&gt;
&lt;br /&gt;
See also '''active'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===token===&lt;br /&gt;
See '''burden''', '''culture tokens''', '''wound''', '''threats''', &lt;br /&gt;
'''twilight pool'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===toil===&lt;br /&gt;
When you play a card that has the toil keyword, you may reduce its twilight cost by the number specified. You do this by exerting one of your characters of the same culture as that card.&lt;br /&gt;
&lt;br /&gt;
You may exert multiple characters of the same culture. Each different character you exert reduces the twilight cost by the number specified. You may exert a given character only once when playing a toil card.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===transfer===&lt;br /&gt;
You may transfer an artifact or possession between your Free Peoples characters during your fellowship phase by paying the twilight cost &lt;br /&gt;
for that artifact or possession again. (Minions cannot transfer artifacts or possessions.)&lt;br /&gt;
&lt;br /&gt;
Both characters involved in the transfer must be at the same site. (See '''ally'''.)&lt;br /&gt;
&lt;br /&gt;
An artifact or possession may be transferred only to a character who may bear it. (See '''bearer'''.)&lt;br /&gt;
&lt;br /&gt;
Transferring a card is not playing that card, even though you must pay its twilight cost. “When you play” game text is not performed when transferring a card.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===turn sequence===&lt;br /&gt;
Each player, going clockwise around the table, takes turns according to the following turn sequence.&lt;br /&gt;
&lt;br /&gt;
Remove all tokens from the twilight pool.&lt;br /&gt;
&lt;br /&gt;
Perform any “start of turn” actions.&lt;br /&gt;
&lt;br /&gt;
 1. Fellowship Phase&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform fellowship actions&lt;br /&gt;
Move to the next site&lt;br /&gt;
 2. Shadow Phase(s) – one for each Shadow &lt;br /&gt;
player&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform Shadow actions&lt;br /&gt;
 3. Maneuver Phase&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform maneuver actions&lt;br /&gt;
 4. Archery Phase&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform archery actions&lt;br /&gt;
Conduct archery fire&lt;br /&gt;
 5. Assignment Phase&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform assignment actions&lt;br /&gt;
Assign defenders&lt;br /&gt;
 6. Skirmish Phase(s) – one for each skirmish&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform skirmish actions&lt;br /&gt;
Resolve that skirmish&lt;br /&gt;
 7. Regroup Phase&lt;br /&gt;
&amp;lt;div indent&amp;gt;Perform regroup actions&lt;br /&gt;
Reconcile Shadow players’ hands&lt;br /&gt;
Free Peoples player chooses:&lt;br /&gt;
move to the next site (''return to Shadow phase'')&lt;br /&gt;
reconcile, and Shadow players discard all minions in play.&lt;br /&gt;
When one player finishes his turn, the next player in clockwise rotation (to his left) takes a turn and so on.&lt;br /&gt;
&lt;br /&gt;
Although the turn order rotates to the left (clockwise), note that many other procedures in the game actually rotate to the right (counter-clockwise).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===twilight cost===&lt;br /&gt;
In the upper left corner of each Free Peoples and Shadow card is that card’s twilight cost. This is the number of twilight tokens that must be added to or removed from the twilight pool to play that card.&lt;br /&gt;
&lt;br /&gt;
When you play a Free Peoples card, you must add a number of twilight tokens (from the reserve) to the twilight pool equal to that card’s twilight cost.&lt;br /&gt;
&lt;br /&gt;
When your opponent plays a Shadow card, he must remove a number of twilight tokens from the twilight pool equal to that card’s twilight cost. A Shadow card cannot be played if its twilight cost cannot be met by the tokens available in the twilight pool.&lt;br /&gt;
&lt;br /&gt;
All Shadow players pay for cards by using the same twilight pool. The second Shadow player uses twilight tokens left over from the first Shadow player, and so on.&lt;br /&gt;
&lt;br /&gt;
Cards already in play that affect another card’s twilight cost have that effect only when the card to be modified is coming into play.&lt;br /&gt;
&lt;br /&gt;
''A Free Peoples player uses the site text of Rohirrim Road (“Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn.”).That player then uses Catapult during that turn (“Maneuver: Discard 2 cards from hand to reveal the top card of an opponent’s draw deck. Choose an opponent who must discard a Shadow card that has a twilight cost that is the same as the twilight cost of the revealed card.”). Catapult reveals a condition from the top of an opponent’s deck. The condition’s twilight cost is not modified by the site text of Rohirrim Road, because the condition is not coming into play.''&lt;br /&gt;
&lt;br /&gt;
See also '''cost''', '''discard pile''', '''draw deck'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===twilight pool===&lt;br /&gt;
The twilight pool is an area on the table where twilight tokens are placed. The tokens in the twilight pool represent how dangerous the world is for the fellowship. Glass beads (preferably black) make good twilight tokens, but any convenient tokens will do. Keep a large reserve of twilight tokens handy.&lt;br /&gt;
&lt;br /&gt;
In game text, you will find phrases like “Add [1]” which means, “Add 1 twilight token to the twilight pool.”&lt;br /&gt;
&lt;br /&gt;
See also '''start of turn''', '''twilight cost'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===unbound===&lt;br /&gt;
Only companions can be unbound (not allies or minions). Any companion without the '''Ring-bound''' keyword is an unbound companion.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===unhasty===&lt;br /&gt;
The Free Peoples player cannot assign a character with this keyword to a skirmish unless it is at its home site (see '''ally''') or when a [Gandalf] card allows it do so.&lt;br /&gt;
&lt;br /&gt;
Shadow players may assign any leftover unassigned minions to unhasty companions.&lt;br /&gt;
&lt;br /&gt;
See also '''assignment phase'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===unique===&lt;br /&gt;
Many character, possession, artifact, and condition cards represent a thing that there is only one of. Such a card has a dot (•) before the &lt;br /&gt;
card title and is unique. When a unique card is in play and currently '''active''', you cannot play another card that has the same title.&lt;br /&gt;
&lt;br /&gt;
You may have only one card with the card title of •Gandalf in play at one time. Other players may also have a card with the title of •Gandalf in play, but only one is allowed per player.&lt;br /&gt;
&lt;br /&gt;
Two cards represent the same thing if they have the same card title (even if their subtitles or collector’s info are different) or they have the same collector’s info (even if their titles and subtitles are different). Two cards can have the same card title even if they are in different languages.&lt;br /&gt;
&lt;br /&gt;
''The cards Gandalf’s Staff, Walking Stick and Gandalf’s Staff (no subtitle) represent the same thing.''&lt;br /&gt;
&lt;br /&gt;
You cannot play a card from your hand to replace another card in play, even if those cards have the same card title or represent the same personality.&lt;br /&gt;
&lt;br /&gt;
See also '''dead pile''', '''discard to heal''', '''non-unique''', '''stack'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===unloaded keyword===&lt;br /&gt;
Race (such as '''Man''', Elf, Ent, Orc, '''Uruk-hai''', or Wizard) is an unloaded '''keyword'''.&lt;br /&gt;
&lt;br /&gt;
Sites have unloaded keywords like battleground, dwelling, forest, marsh, mountain, plains, river, and underground. Other unloaded &lt;br /&gt;
keywords include besieger, Corsair, Easterling, engine, fortification, knight, machine, ranger, '''Ring-bound''', search, Southron, spell, stealth, tale, tracker, valiant, villager, and warg-rider.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Uruk-hai===&lt;br /&gt;
In ''The Lord of the Rings'' TCG, Uruk-hai is a different race from Orc.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===vitality===&lt;br /&gt;
All characters in the game have vitality. This number represents a character’s life force, stamina, sturdiness, and will to live.&lt;br /&gt;
&lt;br /&gt;
Each wound token on a character depletes that character’s vitality by 1.&lt;br /&gt;
&lt;br /&gt;
See also '''exhausted''', '''killed'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===when===&lt;br /&gt;
This word you’ll see in game text governs the timing of an action, just like the names of phases that are in phase actions. “When” is used if an effect can happen only once. Each such effect has a trigger describing what makes it happen. The trigger is always described first, and followed by a comma.&lt;br /&gt;
&lt;br /&gt;
''“When you play this possession, you may draw a card.” This game text activates only once, when this card is played.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===while===&lt;br /&gt;
This word you’ll see in game text governs the timing of an action, just like the names of phases that are in phase actions. “While” is used if an effect is continuous. Each such effect has a trigger describing what makes it happen. The trigger is always described first, and followed by a comma.&lt;br /&gt;
&lt;br /&gt;
''“While Merry bears a weapon, he is strength +2.” When you play a weapon on Merry, this game text is activated; if that weapon is discarded, then this game text “turns off.”''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===who goes first?===&lt;br /&gt;
In the Starter Rules, players decide randomly who goes first. Normally, however, players '''bid''' burdens to determine this.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===winning the game===&lt;br /&gt;
A player wins the game when his fellowship is at site 9 and his Ring-bearer survives all skirmish phases. The game ends, and there is no regroup phase on the last turn.&lt;br /&gt;
&lt;br /&gt;
A player may also win the game if he becomes the last player left in the game. (See '''losing the game'''.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===wound===&lt;br /&gt;
When a character is wounded by an enemy attack, his vitalityis depleted. Place a wound token on the character to illustrate this. Glass beads (preferably blood red) make good tokens for this purpose.&lt;br /&gt;
&lt;br /&gt;
Wounds are always placed on a character one at a time.&lt;br /&gt;
&lt;br /&gt;
When you “wound a character,” you place only one wound.&lt;br /&gt;
&lt;br /&gt;
If a card tells you to wound a number of companions, you must choose different companions to wound one time each (you cannot wound a single companion more than once).&lt;br /&gt;
&lt;br /&gt;
A wounded character is a character who has at least one wound token.&lt;br /&gt;
&lt;br /&gt;
If a character cannot take wounds, wounds cannot be assigned to that character. However, if a card prevents wounds, wounds may still be assigned to that character.&lt;br /&gt;
&lt;br /&gt;
''Faramir, Wizard’s Pupil reads: “Skirmish: Exert Gandalf to prevent all wounds to Faramir.” This prevents wounds as they are assigned to Faramir, not the assignments themselves.''&lt;br /&gt;
&lt;br /&gt;
See also '''active''', '''exert''', '''for each''', '''killed'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===X-List===&lt;br /&gt;
The X-List is maintained in the Current Rulings document, also available for download.&lt;br /&gt;
&lt;br /&gt;
=Section Three: Individual Card Rulings=&lt;br /&gt;
This section of the Comprehensive Rules provides entries on individual cards, organized by collector’s info.&lt;br /&gt;
&lt;br /&gt;
If an entry is marked “Erratum” or “Clarification,” the text of the card has changed since it was first printed. If Decipher reprints the card in a future set, its text will be corrected.&lt;br /&gt;
&lt;br /&gt;
An “Erratum” is a text change which alters the original gameplay of the card. All versions should be played as stated in the entry.&lt;br /&gt;
&lt;br /&gt;
A “Clarification” is an update to the text made to ease comprehension. It does not alter the original gameplay.&lt;br /&gt;
&lt;br /&gt;
For entries on general game topics, refer to Section Two.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====BOOK OF MAZARBUL====&lt;br /&gt;
'''0P7'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
'''Tale'''. Bearer must be a Dwarf.&lt;br /&gt;
At the start of each fellowship phase when the &lt;br /&gt;
fellowship is at site 4 or higher, you may draw a &lt;br /&gt;
card for each Dwarf companion.&lt;br /&gt;
''Reprinted correctly as Realms of the Elf-lords card 3R1.''&lt;br /&gt;
&lt;br /&gt;
====AXE STRIKE==== '''1C3''' &lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Skirmish''': Make a Dwarf strength +2 (or +3 if &lt;br /&gt;
bearing a [Dwarven] hand weapon).&lt;br /&gt;
Only copies of this card from ''The Fellowship of the Ring'' set need this clarification.&lt;br /&gt;
&lt;br /&gt;
====DWARVEN AXE====  '''1C9'''&lt;br /&gt;
This card can trigger only once for each Shadow player with a minion in that skirmish, regardless of how many minions that player had.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====GIMLI, DWARF OF EREBOR====&lt;br /&gt;
'''1U12'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
'''Damage +1'''.&lt;br /&gt;
'''Fellowship''': If the twilight pool has fewer than 2 &lt;br /&gt;
twilight tokens, add [2] to place a card from hand &lt;br /&gt;
beneath your draw deck.&lt;br /&gt;
''Reprinted correctly in the Legolas starter deck for Realms of the Elf-lords.''&lt;br /&gt;
&lt;br /&gt;
====FAR-SEEING EYES====&lt;br /&gt;
'''1C43'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
This Elven condition is unique (•FAR-SEEING EYES).&lt;br /&gt;
''Reprinted correctly in the Legolas starter deck for Realms of the Elf-lords.''&lt;br /&gt;
&lt;br /&gt;
====GALADRIEL, LADY OF LIGHT====&lt;br /&gt;
'''1R45'''&lt;br /&gt;
The twilight cost of an Elf played using Galadriel’s text is zero, and cannot be raised or lowered.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====GIFT OF BOATS====&lt;br /&gt;
'''1U46'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
To play, exert an Elf ally. Plays to your support &lt;br /&gt;
area.&lt;br /&gt;
When the fellowship moves from a river during &lt;br /&gt;
the fellowship phase, the move limit for this turn &lt;br /&gt;
is +1.&lt;br /&gt;
&lt;br /&gt;
====THE MIRROR OF GALADRIEL====&lt;br /&gt;
'''1R55'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
Plays to your support area. Each Elf ally whose &lt;br /&gt;
home is site 6 is strength +1.&lt;br /&gt;
'''Maneuver''': If an opponent has at least 7 cards in &lt;br /&gt;
hand, exert Galadriel to look at 2 of those cards &lt;br /&gt;
at random. Discard one and replace the other.&lt;br /&gt;
&lt;br /&gt;
If you cannot look at a Shadow player’s hand, the effect of The Mirror of Galadriel’s special ability is ignored.&lt;br /&gt;
&lt;br /&gt;
''Reprinted correctly as a random rare in Fellowship beta Starter Decks.''&lt;br /&gt;
&lt;br /&gt;
====SLEEP, CARADHRAS====&lt;br /&gt;
'''1C84'''&lt;br /&gt;
“Discard every condition” means to discard every active condition. Inactive conditions are not discarded.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ONE WHOM MEN WOULD FOLLOW====&lt;br /&gt;
'''1U109'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Maneuver''': Exert Aragorn to spot an ally. Until &lt;br /&gt;
the regroup phase, that ally is strength +2 and &lt;br /&gt;
participates in archery fire and skirmishes.&lt;br /&gt;
&lt;br /&gt;
====A RANGER’S VERSATILITY====&lt;br /&gt;
'''1U113'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
'''Maneuver''': Exert a ranger at a river or forest to &lt;br /&gt;
exhaust a minion.&lt;br /&gt;
&lt;br /&gt;
====SARUMAN’S CHILL====&lt;br /&gt;
'''1C134'''&lt;br /&gt;
The cost of this condition is 1. Some copies of this card are misprinted.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====SARUMAN’S SNOWS====&lt;br /&gt;
'''1C138'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Spell'''. '''Weather'''. To play, exert a [Isengard] minion. &lt;br /&gt;
Plays on a site. No player may play skirmish &lt;br /&gt;
events or use skirmish special abilities during &lt;br /&gt;
skirmishes at this site. Discard this condition at &lt;br /&gt;
the end of the turn.&lt;br /&gt;
&lt;br /&gt;
====SAVAGERY TO MATCH THEIR NUMBERS====&lt;br /&gt;
'''1R139'''&lt;br /&gt;
The strength +4 bonus lasts until the regroup phase.&lt;br /&gt;
&lt;br /&gt;
====WORRY====&lt;br /&gt;
1U162&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
To play, exert an Uruk-hai. Plays to your support &lt;br /&gt;
area.&lt;br /&gt;
Each time a companion or ally loses a skirmish &lt;br /&gt;
involving an Uruk-hai, the opponent must &lt;br /&gt;
choose to either exert the Ring-bearer or add a &lt;br /&gt;
burden.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====GOBLIN MARKSMAN====&lt;br /&gt;
'''1C176'''&lt;br /&gt;
Italic text within parentheses is descriptive only, and has no added gameplay effect.&lt;br /&gt;
&lt;br /&gt;
====PLUNDERED ARMORIES====&lt;br /&gt;
'''1C193'''&lt;br /&gt;
If a minion bearing a [Moria] weapon is discarded due to losing a skirmish, Plundered Armories takes effect before optional actions triggered by winning/losing that skirmish occur.&lt;br /&gt;
When an effect discards “all” minions (thereby discarding their weapons), they are discarded at the same time. None of those minions may have weapons played on them with Plundered Armories.&lt;br /&gt;
&lt;br /&gt;
====DRAWN TO ITS POWER====&lt;br /&gt;
'''1U211'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
Each time a companion is killed in a skirmish &lt;br /&gt;
involving a Nazgûl, add a burden.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====PATHS SELDOM TRODDEN====&lt;br /&gt;
'''1U222'''&lt;br /&gt;
This card can replace sites only in the Fellowship block format. See Section Two, '''adventure deck'''.&lt;br /&gt;
&lt;br /&gt;
====RETURN TO ITS MASTER====&lt;br /&gt;
'''1R224'''&lt;br /&gt;
This card creates a skirmish in addition to regular and fierce skirmishes.&lt;br /&gt;
&lt;br /&gt;
====ÚLAIRË NELYA, LIEUTENANT OF MORGUL====&lt;br /&gt;
'''1U233'''&lt;br /&gt;
This card can replace sites only in the Fellowship block format. See Section Two, '''adventure deck'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ÚLAIRË NERTËA, MESSENGER OF DOL GULDUR====&lt;br /&gt;
'''1U234'''&lt;br /&gt;
If two or more minions are played, the Shadow player decides in what order those minions are played.&lt;br /&gt;
&lt;br /&gt;
====ÚLAIRË OSTËA, LIEUTENANT OF MORGUL====&lt;br /&gt;
'''1U235'''&lt;br /&gt;
'''Shadow''': Exert Úlairë Otsëa to make a [Nazgul] &lt;br /&gt;
minion '''fierce''' until the regroup phase.&lt;br /&gt;
The name “Ostëa” in the title of this card should be “Otsëa.” Future printings will have this correction. All versions of this card have the same card title for uniqueness purposes.&lt;br /&gt;
&lt;br /&gt;
====A HOST AVAILS LITTLE====&lt;br /&gt;
'''1U251'''&lt;br /&gt;
If you can spot 7 or more companions, you may wound the same companion more than once.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ORC AMBUSHER====&lt;br /&gt;
'''1C261'''&lt;br /&gt;
This ''Fellowship of the Ring'' card was misprinted in the Gimli ''Mines of Moria'' starter deck. The word “non-native” should be “roaming.”&lt;br /&gt;
&lt;br /&gt;
====ORC ASSASSIN====&lt;br /&gt;
'''1U262'''&lt;br /&gt;
This ''Fellowship of the Ring'' card was misprinted in the Gimli ''Mines of Moria'' starter deck. The word “non-native” should be “roaming.”&lt;br /&gt;
&lt;br /&gt;
====ORC BANNER====&lt;br /&gt;
'''1R263'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
Each time a companion or ally loses a skirmish &lt;br /&gt;
involving a [Sauron] Orc, each [Sauron] Orc is strength &lt;br /&gt;
+1 until the regroup phase.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====BILBO BAGGINS, RETIRED ADVENTURER====&lt;br /&gt;
'''1R284'''&lt;br /&gt;
This card’s title should now be read as: •Bilbo, Retired Adventurer&lt;br /&gt;
&lt;br /&gt;
====ROSIE COTTON====&lt;br /&gt;
'''1U309'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Sam is strength +1.&lt;br /&gt;
'''Fellowship''': Exert Rosie Cotton to heal Sam.&lt;br /&gt;
&lt;br /&gt;
====THRÓR’S MAP====&lt;br /&gt;
'''1R318'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
'''Fellowship''' ''or'' '''Regroup''': Exert 2 Hobbits and &lt;br /&gt;
discard Thrór’s Map to play the fellowship’s next &lt;br /&gt;
site (replacing opponent’s site if necessary).&lt;br /&gt;
''Reprinted correctly as a random rare in Fellowship beta Starter Decks.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ETTENMOORS====&lt;br /&gt;
'''1C331'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Plains'''. '''Skirmish''': Exert your companion or &lt;br /&gt;
minion to make that character strength +2.&lt;br /&gt;
&lt;br /&gt;
====FORD OF BRUINEN====&lt;br /&gt;
'''1U338'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''River'''. '''Sanctuary'''. The twilight cost of the first &lt;br /&gt;
Nazgûl played to Ford of Bruinen each turn is &lt;br /&gt;
–5.&lt;br /&gt;
&lt;br /&gt;
====BALIN’S TOMB====&lt;br /&gt;
'''1U343'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Underground'''. '''Maneuver''': Discard your tale &lt;br /&gt;
from play or from hand to heal your companion.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====EMYN MUIL====&lt;br /&gt;
'''1U360'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Maneuver''': Exert your minion to make that &lt;br /&gt;
minion fierce until the regroup phase.&lt;br /&gt;
&lt;br /&gt;
====WHAT ARE WE WAITING FOR?====&lt;br /&gt;
'''2R15'''&lt;br /&gt;
If a second copy of this card is played and that Shadow player has already chosen to skip his or her next Shadow phase, that player may choose to skip the same Shadow phase again (which has no effect).&lt;br /&gt;
&lt;br /&gt;
====DARK PLACES====&lt;br /&gt;
'''2C45'''&lt;br /&gt;
This card can replace sites only in the Fellowship block format. See Section Two, '''adventure deck'''.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====URUK SCOUT====&lt;br /&gt;
'''2C47'''&lt;br /&gt;
The special ability of this minion may only cancel an event that specifically requires a ranger in its game text.&lt;br /&gt;
&lt;br /&gt;
====CAVE TROLL’S CHAIN====&lt;br /&gt;
'''2R53'''&lt;br /&gt;
When an exhausted Cave Troll, armed with the Cave Troll’s Chain, takes its last wound during the archery phase, the Chain cannot be used to wound an archer companion (since the wound is a required action and takes effect before the Chain can be used).&lt;br /&gt;
&lt;br /&gt;
====ORC SCOUT====&lt;br /&gt;
'''2C89'''&lt;br /&gt;
The special ability of this minion may only cancel an event that specifically requires a ranger in its game text.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====BILBO BAGGINS, WELL-SPOKEN GENTLEHOBBIT====&lt;br /&gt;
'''2U96'''&lt;br /&gt;
This card’s title should now be read as: •Bilbo, Well-spoken Gentlehobbit&lt;br /&gt;
&lt;br /&gt;
====O ELBERETH! GITHONIEL!==== &lt;br /&gt;
'''2R108'''&lt;br /&gt;
As skirmishes involving the Ring-bearer cannot be cancelled, the skirmish action of this&lt;br /&gt;
condition can only be used to take off The One Ring.&lt;br /&gt;
&lt;br /&gt;
====WE MUST GO WARILY====&lt;br /&gt;
'''3C48'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
'''Response''': If the fellowship moves in the regroup &lt;br /&gt;
phase, exert a [Gondor] companion twice to make each &lt;br /&gt;
minion’s twilight cost +1 until the next regroup &lt;br /&gt;
phase.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ÚLAIRË OTSËA, RINGWRAITH IN TWILIGHT====&lt;br /&gt;
'''3U86'''&lt;br /&gt;
If Frodo dies in a skirmish involving Otsëa with Sam also in play, The One Ring is transferred to Sam before Blade Tip may be transferred with Otsëa’s game text.&lt;br /&gt;
&lt;br /&gt;
====MELILOT BRANDYBUCK, MERRY DANCER====&lt;br /&gt;
'''3R110'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Response''': If a burden is about to be added by &lt;br /&gt;
a Shadow card, exert Melilot Brandybuck to &lt;br /&gt;
prevent that burden.&lt;br /&gt;
&lt;br /&gt;
====OLD NOAKES, PURVEYOR OF WISDOMS====&lt;br /&gt;
'''3C111'''&lt;br /&gt;
If a Shadow card gives you the choice of discarding a card from hand or taking a different action, that card does not activate Old Noakes’ game text.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====THE ONE RING (OVERSIZED VERSION)====&lt;br /&gt;
'''4M1'''&lt;br /&gt;
A special, promotional version of this oversized card has been produced in regular card size. This card cannot be used to play the game.&lt;br /&gt;
&lt;br /&gt;
====MY AXE IS NOTCHED====&lt;br /&gt;
'''4R52'''&lt;br /&gt;
The strength bonus derived from this condition is based on the lowest number of tokens on either card.&lt;br /&gt;
''If there are two [Elven] tokens on Final Count and three [Dwarven] tokens on My Axe Is Notched, the strength bonus is +2.''&lt;br /&gt;
&lt;br /&gt;
====FINAL COUNT====&lt;br /&gt;
'''4R69'''&lt;br /&gt;
See My Axe Is Notched 4R52.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ELVEN BROOCH====&lt;br /&gt;
'''4U63'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
To play, spot an Elf. Bearer must be a &lt;br /&gt;
companion.&lt;br /&gt;
'''Response''':If another possession borne by bearer &lt;br /&gt;
is about to be discarded by a Shadow card, &lt;br /&gt;
discard this possession instead.&lt;br /&gt;
&lt;br /&gt;
====UNDER THE LIVING EARTH====&lt;br /&gt;
'''4C105'''&lt;br /&gt;
The twilight token added for the cost of this card adds to the strength bonus provided by its effect.&lt;br /&gt;
''If the twilight pool is empty when this card is played, Gandalf is strength +1.''&lt;br /&gt;
&lt;br /&gt;
====COME DOWN====&lt;br /&gt;
'''4R146'''&lt;br /&gt;
This card allows all allies to take wounds from archery fire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====URUK REGULAR====&lt;br /&gt;
'''4C192'''&lt;br /&gt;
This card’s special ability makes the twilight cost of an Uruk-hai –1 for each Uruk-hai you spot other than this card.&lt;br /&gt;
''If you have four Uruk Regulars in play and you use the special ability on one of them to play an Uruk Searcher (twilight cost of 4), the Searcher’s twilight cost is 1.''&lt;br /&gt;
&lt;br /&gt;
====HOWL OF HARAD====&lt;br /&gt;
'''4U236'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
Each time a companion or ally loses a skirmish &lt;br /&gt;
involving a Southron, you may remove [4] to &lt;br /&gt;
make the Free Peoples Player wound a Ring-bound companion.&lt;br /&gt;
&lt;br /&gt;
====ITHILIEN WILDERNESS====&lt;br /&gt;
'''4R237'''&lt;br /&gt;
'''''Erratum''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
At the end of each phase during which the &lt;br /&gt;
fellowship moved to 7[Tower], 8[Tower], or 9[Tower] and the twilight &lt;br /&gt;
pool has fewer than 7 twilight tokens, you may &lt;br /&gt;
add [8].&lt;br /&gt;
Skirmish:Discard this condition to make a [Raider] &lt;br /&gt;
Man strength +2.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====SOUTHRON FIGHTER====&lt;br /&gt;
'''4R251'''&lt;br /&gt;
The foil version of this card has a different image from the non-foil version.&lt;br /&gt;
&lt;br /&gt;
====FRODO, COURTEOUS HALFLING====&lt;br /&gt;
'''4R301'''&lt;br /&gt;
This card only prevents Shadow cards that make you discard from hand or draw deck. If a &lt;br /&gt;
Shadow card gives you a choice, you may choose to discard.&lt;br /&gt;
''If a Dunlending Rampager is played, Courteous Halfling does not prevent the Free Peoples player from discarding. Since the game text of the Rampager says “may discard,” a choice is provided.''&lt;br /&gt;
&lt;br /&gt;
====HORSE-COUNTRY====&lt;br /&gt;
'''4U326'''&lt;br /&gt;
This ''Two Towers'' card was misprinted in an ''Ents of Fangorn'' starter deck. The correct text follows:&lt;br /&gt;
'''Plains'''. While you can spot a [Rohan] mount at &lt;br /&gt;
Horse-country, the move limit is +1 for this turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====DERNDINGLE====&lt;br /&gt;
'''4U330'''&lt;br /&gt;
This ''Two Towers'' card was misprinted in an ''Ents of Fangorn'' starter deck. The correct text follows:&lt;br /&gt;
'''Forest'''. While you can spot an unbound Hobbit &lt;br /&gt;
at Derndingle, the move limit is +1 for this turn.&lt;br /&gt;
&lt;br /&gt;
====ERED NIMRAIS====&lt;br /&gt;
'''4U343'''&lt;br /&gt;
When Sméagol is played to Ered Nimrais and The Nine Walkers is in play, his twilight cost is 1.&lt;br /&gt;
&lt;br /&gt;
====CAVES OF AGLAROND====&lt;br /&gt;
'''4U352'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Underground'''. '''Sanctuary'''. '''Maneuver''': Spot &lt;br /&gt;
your Uruk-hai and remove [2] to make one of &lt;br /&gt;
your Uruk-hai '''fierce''' until the regroup phase. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====GREAT HALL====&lt;br /&gt;
'''4U353'''&lt;br /&gt;
Each [Rohan] ally participates in archery fire and skirmishes at this site as if this were his or her home site.&lt;br /&gt;
&lt;br /&gt;
====BERSERK RAGER====&lt;br /&gt;
'''5U45'''&lt;br /&gt;
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.&lt;br /&gt;
The tokens removed for the special ability on this card must all be removed from the same machine.&lt;br /&gt;
&lt;br /&gt;
====BERSERK SAVAGE====&lt;br /&gt;
'''5R46'''&lt;br /&gt;
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.&lt;br /&gt;
The tokens removed for the special ability on this card must all be removed from the same machine.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====BERSERK SLAYER====&lt;br /&gt;
'''5R47'''&lt;br /&gt;
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.&lt;br /&gt;
The tokens removed for the special ability on this card must all be removed from the same machine.&lt;br /&gt;
&lt;br /&gt;
====URUK-HAI BERSERKER====&lt;br /&gt;
'''5U63'''&lt;br /&gt;
The strength bonus for this minion is increased for any wound on any minion, companion, or ally in its skirmish.&lt;br /&gt;
&lt;br /&gt;
====EYE OF BARAD-DÛR====&lt;br /&gt;
'''5R96'''&lt;br /&gt;
This card must be played in order to use its response text, which is affected by cards like Legolas, Dauntless Hunter. The text “discard this card to” is superfluous.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====STING, BAGGINS HEIRLOOM====&lt;br /&gt;
'''5R116'''&lt;br /&gt;
The collector’s information printed on the Tengwar version of this card (a tournament &lt;br /&gt;
promo card) was printed incorrectly as 4 R 100. This information should be read as 5 R 116.&lt;br /&gt;
&lt;br /&gt;
====QUICKBEAM, BREGALAD====&lt;br /&gt;
'''6C33'''&lt;br /&gt;
Like other similar cards, this card’s game text should say “Ent or unbound Hobbit.” For each Ent or each unbound Hobbit, the twilight cost is –1.&lt;br /&gt;
&lt;br /&gt;
====SWORD OF DOL GULDUR====&lt;br /&gt;
'''6R85'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Bearer must be a Nazgûl.&lt;br /&gt;
While bearer is Úlairë Toldëa, each time he wins &lt;br /&gt;
a skirmish the Free Peoples player must discard &lt;br /&gt;
a Free Peoples possession or a Free Peoples &lt;br /&gt;
condition.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====HELD====  &lt;br /&gt;
6R109&lt;br /&gt;
The “site 9” referred to on this card is any site 9 card from any block.&lt;br /&gt;
&lt;br /&gt;
====DON’T LOOK AT THEM====&lt;br /&gt;
'''6R39'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
'''Skirmish''': Spot Sméagol and discard 3 cards &lt;br /&gt;
from hand to wound a minion Sméagol is &lt;br /&gt;
skirmishing once (or twice if that minion is a [Nazgul] &lt;br /&gt;
minion).&lt;br /&gt;
&lt;br /&gt;
====THEY STOLE IT====&lt;br /&gt;
'''6R46'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Plays to your support area.&lt;br /&gt;
'''Skirmish''': Spot Gollum and discard 3 cards &lt;br /&gt;
from hand to wound a companion Gollum is &lt;br /&gt;
skirmishing once (or twice if that companion is a &lt;br /&gt;
[Shire] companion).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====IT BURNS US====&lt;br /&gt;
'''6U110'''&lt;br /&gt;
This card counts both Free Peoples cultures and Shadow cultures when cards are revealed.&lt;br /&gt;
&lt;br /&gt;
====LOYALTY UNSHAKEN====&lt;br /&gt;
'''7R10'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
When you play this condition, you may stack 2 &lt;br /&gt;
cards from hand here and draw a card for each &lt;br /&gt;
[Dwarven] card you stack.&lt;br /&gt;
'''Skirmish''': Make a Dwarf strength +2. Also, &lt;br /&gt;
make that Dwarf '''damage +2''' for each [Dwarven] card &lt;br /&gt;
stacked on this condition. Discard this condition.&lt;br /&gt;
&lt;br /&gt;
====SLAKED THIRSTS====&lt;br /&gt;
'''7U14'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Choose one: Spot a Dwarf to draw a card; or, if &lt;br /&gt;
this card is stacked on a [Dwarven] condition, spot a &lt;br /&gt;
Dwarf companion and discard this event to exert &lt;br /&gt;
a minion twice.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====TERRIBLE AND EVIL====&lt;br /&gt;
'''7R50'''&lt;br /&gt;
If Gandalf is exhausted, he cannot exert to pay the cost of this card, even if X is equal to zero.&lt;br /&gt;
&lt;br /&gt;
====NO SAFE PLACES====&lt;br /&gt;
'''7R66'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Exert Sméagol to reveal an opponent’s hand. &lt;br /&gt;
That opponent must discard a card from hand &lt;br /&gt;
for each culture revealed.&lt;br /&gt;
&lt;br /&gt;
====CITY OF MEN====&lt;br /&gt;
'''7C83'''&lt;br /&gt;
You may discard only one [Sauron] minion for each copy of this card played.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====FOOTMAN’S ARMOR====&lt;br /&gt;
'''7U93'''&lt;br /&gt;
Each time the response for this card is activated, the conditions for being overwhelmed must be checked again.&lt;br /&gt;
&lt;br /&gt;
====PIPPIN’S SWORD====&lt;br /&gt;
'''7R114'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Bearer must be Pippin.&lt;br /&gt;
Skirmish:Exert Pippin twice to make him &lt;br /&gt;
strength +1 for each µ companion you spot.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====DESERT RUNNER====&lt;br /&gt;
'''7C133'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Southron. Ambush [1].&lt;br /&gt;
When the Free Peoples player assigns this minion&lt;br /&gt;
to a character and you have initiative, you may&lt;br /&gt;
wound that character.&lt;br /&gt;
&lt;br /&gt;
====DESERT SCOUT====&lt;br /&gt;
'''7C134'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Southron'''. '''Ambush''' [1].&lt;br /&gt;
When the Free Peoples player assigns this minion &lt;br /&gt;
to a character and you have initiative, you may &lt;br /&gt;
wound that character.&lt;br /&gt;
&lt;br /&gt;
====DESERT SNEAK====&lt;br /&gt;
'''7C135'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Southron'''. '''Ambush''' [1].&lt;br /&gt;
When the Free Peoples player assigns this minion &lt;br /&gt;
to a character and you have initiative, you may &lt;br /&gt;
wound that character.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====LOATHSOME====&lt;br /&gt;
'''7R182'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
If a skirmish that involved a Nazgûl is about to &lt;br /&gt;
end, discard a possession borne by a companion &lt;br /&gt;
in that skirmish.&lt;br /&gt;
This card is played as a response to the end of a skirmish that involved a Nazgûl, even if that skirmish ends before resolution. If the skirmish is ending because it is resolving normally, the discard of the possession does not effect the resolution of that skirmish.&lt;br /&gt;
&lt;br /&gt;
====GRIMBOLD, MARSHAL OF ROHAN====&lt;br /&gt;
'''7R233'''&lt;br /&gt;
This card can replace sites only in the King block format. See Section Two, '''adventure deck'''.&lt;br /&gt;
&lt;br /&gt;
====ABOVE THE BATTLEMENT====&lt;br /&gt;
'''7C262'''&lt;br /&gt;
When you play this card you must choose one of the following actions: (1) play a besieger stacked on a site you control; or (2) remove a burden to play a [Sauron] Orc from your discard pile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====MORDOR ASSASSIN====&lt;br /&gt;
'''7R284'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Response''': If a companion is overwhelmed &lt;br /&gt;
during a skirmish involving a [Sauron] Orc and &lt;br /&gt;
threat wounds are about to be placed, remove a &lt;br /&gt;
threat to assign this minion to the Ring-bearer &lt;br /&gt;
(even if the Ring-bearer is already assigned).&lt;br /&gt;
Removing the threat is a cost that must be paid before threats are triggered.&lt;br /&gt;
&lt;br /&gt;
====MORDOR DEFENDER====&lt;br /&gt;
'''7C285'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Skirmish''': Exert this minion and spot another &lt;br /&gt;
[Sauron] minion to add a threat.&lt;br /&gt;
&lt;br /&gt;
====MORDOR SAVAGE====&lt;br /&gt;
'''7C289'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Skirmish''': Exert this minion and spot another &lt;br /&gt;
[Sauron] minion to add a threat.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ORC OFFICER====&lt;br /&gt;
'''7U302'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Each time a companion is overwhelmed in &lt;br /&gt;
a skirmish that involves a [Sauron] Orc, add 3 &lt;br /&gt;
burdens.&lt;br /&gt;
&lt;br /&gt;
====ORC PURSUER====&lt;br /&gt;
'''7C303'''&lt;br /&gt;
This card from ''The Return of the King'' set has the same name as card 5 C 108 from the ''Battle of Helm’s Deep'' set. You may have up to four &lt;br /&gt;
copies of 5 C 108 and up to four copies of 7 C 303 in your deck.&lt;br /&gt;
&lt;br /&gt;
====ISENGARD RUINED====&lt;br /&gt;
'''7U331'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Fellowship''': Spot Gandalf to add [2]. Each player &lt;br /&gt;
may draw a card.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ANDUIN BANKS====&lt;br /&gt;
'''7U341'''&lt;br /&gt;
This card from ''The Return of the King'' set has the same name as card '''1C356''' from the ''Fellowship of the Ring'' set.&lt;br /&gt;
&lt;br /&gt;
====MORGUL VALE====&lt;br /&gt;
'''7U357'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Skirmish''': Spot your [Sauron] minion and remove 2 &lt;br /&gt;
threats to make your [Sauron] minion strength +3.&lt;br /&gt;
&lt;br /&gt;
====SAVED FROM THE FIRE====&lt;br /&gt;
'''8R20'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
Spot Gandalf and place a companion (except &lt;br /&gt;
the Ring-bearer) in the dead pile to take up to 3 &lt;br /&gt;
cards from that companion’s culture into hand &lt;br /&gt;
from your draw deck. Shuffle your draw deck.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====ELESSAR’S EDICT====&lt;br /&gt;
'''8R33'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
If a [Gondor] Wraith is about to be killed, discard him &lt;br /&gt;
and either exhaust another [Gondor] Wraith or spot &lt;br /&gt;
another exhausted [Gondor] Wraith to prevent that.&lt;br /&gt;
&lt;br /&gt;
====BLACK DART====&lt;br /&gt;
'''8U69'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
'''Archery''': Spot your enduring or mounted &lt;br /&gt;
Nazgûl to transfer this condition from your &lt;br /&gt;
support area to an unbound companion. Discard &lt;br /&gt;
a mount borne by that companion.&lt;br /&gt;
Bearer cannot heal or bear mounts.&lt;br /&gt;
&lt;br /&gt;
====SMÉAGOL, BEARER OF GREAT SECRETS====&lt;br /&gt;
'''9R+30'''&lt;br /&gt;
You do not add a burden when you start this card as your Ring-bearer. (Your Ring-bearer is placed on the table, not played.)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====CELEBORN, LORD OF THE GALADHRIM====&lt;br /&gt;
'''10R7'''&lt;br /&gt;
This card’s collector’s info was misprinted as 10R6.&lt;br /&gt;
&lt;br /&gt;
====GOLLUM, MAD THING====&lt;br /&gt;
'''10R21'''&lt;br /&gt;
Gollum’s game text does not apply if a Shadow player assigns him to a skirmish.&lt;br /&gt;
&lt;br /&gt;
====FIELD OF THE FALLEN====&lt;br /&gt;
'''10U43'''&lt;br /&gt;
'''''Clarification''''':&lt;br /&gt;
To play, spot a [Raider] Man.&lt;br /&gt;
While there is a character in the dead pile, each &lt;br /&gt;
companion of the same culture as that character &lt;br /&gt;
is strength –1.&lt;br /&gt;
'''Skirmish''': Exert your Southron to make him &lt;br /&gt;
strength +1.&lt;br /&gt;
&lt;br /&gt;
=Credits=&lt;br /&gt;
'''Design''': Brad DeFruiter, Evan Lorentz.&lt;br /&gt;
'''Development''': Joe Alread, Mike Girard, Geoff Snider, Kendrick Summers.&lt;br /&gt;
'''Art Direction''': Dan Burns.&lt;br /&gt;
'''Art Design''': Joe Boulden, Rob Burns, Kieran Yanner, Jeff Hellerman.&lt;br /&gt;
'''Production''': Ross Campbell, Mike Carosi, David Watson, Sandy Wible.&lt;br /&gt;
'''For New Line Cinema''': John Mayo, Mark Ordesky, Glen Sharah.&lt;br /&gt;
'''For Tolkien Enterprises''': Laurie Battle.&lt;br /&gt;
'''Special Thanks''': Tim Ellington, Chuck Kallenbach, Tom Lischke, Mike Reynolds, our many playtesters, Weta Workshop, Richard Taylor, Daniel Falconer, and — as always — Warren Holland.&lt;br /&gt;
&lt;br /&gt;
=Contacting Decipher=&lt;br /&gt;
• websites: decipher.com &amp;amp; lotrfanclub.com&lt;br /&gt;
• customer service email: customer.service=decipher.com&lt;br /&gt;
• telephone: 757-623-3600&lt;br /&gt;
• address: P.O. Box 56, Norfolk, VA, USA 23501-0056&lt;br /&gt;
&lt;br /&gt;
© MMIV New Line Productions, Inc. All Rights Reserved. &lt;br /&gt;
“The Lord of the Rings” and names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. Decipher Inc. Authorized User. TM, ®, &amp;amp; © 2004 Decipher Inc., P.O. Box 56, Norfolk, Virginia U.S.A. 23501. All Rights Reserved. Printed in the U.S.A.&lt;br /&gt;
[[Category:Pages With Tables To Fix]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Maia&amp;diff=17084</id>
		<title>Maia</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Maia&amp;diff=17084"/>
		<updated>2020-09-07T09:03:26Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maia Race=&lt;br /&gt;
* [[lotr09048|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr09048.jpg?200|Sauron, Lieutenant of Morgoth}}]]&lt;br /&gt;
&lt;br /&gt;
When Arda, the World-That-Is, was concieved, it was done so at the hands of a mighty being named Eru.  He instructed the spirits he had created, named the Ainur, in all manner of music.  For eons he taught them, in pairs or small groups, until finally his grand concert was ready.  When the Music, the Ainulindalë, began, the Ainur were astonished at its beauty, and amazed to find that their Music actually sang of a world, describing it in great detail.  When the Music was finished, Eru revealed that some of the most powerful spirits of the Ainur would have the chance to go down and form the world that had been Sung about.  Many spirits jumped at the chance, some greater, some lesser.  Those greater were named the Valar, with power as gods, and the lesser Maiar, as demigods.  &lt;br /&gt;
&lt;br /&gt;
Centuries passed as the Valar struggled to fashion a beautiful world like unto the one they had witnessed in the Music.  Just as it seemed that the world began to approach its prophesied beauty, one of the most powerful Vala, Melkor, betrayed his brothers and sisters and waged war, taking the name of Morgoth and marring the young world.  He tempted and corrupted many of the Maiar to his command; some becoming Balrogs, some becoming great Were-wolves and demonic Vampires.  The greatest of his servants was a great craftsman of the household of Aulë, the Smith.  He was called Mairon, the Admirable, and was named ''Sauron'' by Morgoth, his new master.  &lt;br /&gt;
&lt;br /&gt;
Many wars and upheavals predate the events of the War of the Ring in Middle-earth, but even though his power had lessened over the ages, Sauron was still perhaps the single most powerful being this side of Valinor, home of the gods.  It is thus fitting that we are reminded of this power as he is the only card in the entire Lord of the Rings TCG with the [[Race]] of Maia.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==List of Cards with the Race of Maia==&lt;br /&gt;
* Sauron, the Lord of the Rings&lt;br /&gt;
* Sauron, Dark Lord of Mordor&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
^  [[Race]]  ^^^^^^^^^^^^^^ &lt;br /&gt;
^  Shadow  |  Balrog  |  Creature  |  Half-Troll  |  '''''Maia'''''  |  [[Nazgul|Nazgûl]]  |  Orc  |  Spider  |  Troll  |  Uruk-hai  |  Man  |  Wizard  |  Wraith  |  [[[Raceless]]]  &lt;br /&gt;
^ ^^^^^^ ^ ^ ^ |:::|:::|:::|:::&lt;br /&gt;
^  Free Peoples  |  Dwarf  |  Elf  |  Ent  |  Hobbit  |  Tree  ^:::^:::^:::^:::|:::|:::|:::|:::&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages With Tables To Fix]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Item_class_table&amp;diff=17083</id>
		<title>Item class table</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Item_class_table&amp;diff=17083"/>
		<updated>2020-09-07T09:02:51Z</updated>

		<summary type="html">&lt;p&gt;Teltura: Redirected page to Loaded Keyword Table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Loaded Keyword Table]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Item_class&amp;diff=17082</id>
		<title>Item class</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Item_class&amp;diff=17082"/>
		<updated>2020-09-07T09:01:44Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Item Class=&lt;br /&gt;
&lt;br /&gt;
'''Item Class''' is a [[loaded keyword]] associated exclusively with Artifacts and Possessions.  In the example of [[lotr01299|Hobbit Sword]] to the right, you can see its item class listed directly below the portrait picture: Hand Weapon.  &lt;br /&gt;
&lt;br /&gt;
Each Character may bear only one Possession or Artifact of each class at one time.  In other words, a character may bear only one hand weapon, only one [[ranged weapon]], only one [[armor|armor]], only one cloak, etc etc (however, see Flaming Brand for an example of when this does not apply).  &lt;br /&gt;
&lt;br /&gt;
Some Possessions do not have a class (such as Athelas); there is no limit to the number of such Possessions that a character may bear, assuming they are not [[unique]] (see [[[Classless]]]). &lt;br /&gt;
&lt;br /&gt;
See [[Race]] for a similar unloaded keyword limited to Characters.&lt;br /&gt;
&lt;br /&gt;
See the keywords listed below for an in-depth discussion of strategy and use of each class.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
* [[lotr01299|{{  http://lotrtcgwiki.com/wiki/_media/cards:lotr01299.jpg?300|The ubiquitous Hobbit Sword  }}]]&lt;br /&gt;
&lt;br /&gt;
* [[Category: Comprehensive Rules References That Need Fixed]]&lt;br /&gt;
'''From the [[comprehensive_rules_4-0#class|Comprehensive Guide 4.0]]:'''&lt;br /&gt;
&lt;br /&gt;
Each character may bear one possession or artifact of each class at one time. For example, a character may bear only one hand weapon, only one [[ranged weapon]], only one armor, only one cloak, and only one staff.&lt;br /&gt;
&lt;br /&gt;
Some possessions and artifacts do not have a class. There is no limit to the number of cards without a class that a character may bear.&lt;br /&gt;
&lt;br /&gt;
{{:Loaded Keyword Table}}&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Category:Navigation_Tables&amp;diff=17081</id>
		<title>Category:Navigation Tables</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Category:Navigation_Tables&amp;diff=17081"/>
		<updated>2020-09-07T09:00:25Z</updated>

		<summary type="html">&lt;p&gt;Teltura: Created page with &amp;quot;These are tables which are referenced in articles which discuss the associated concepts, and act as a way of browsing other related concepts.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are tables which are referenced in articles which discuss the associated concepts, and act as a way of browsing other related concepts.&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Race&amp;diff=17080</id>
		<title>Race</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Race&amp;diff=17080"/>
		<updated>2020-09-07T08:58:09Z</updated>

		<summary type="html">&lt;p&gt;Teltura: Modified hard-coded table to be a reference to the unloaded keywords table (until a cargo query is available).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Race=&lt;br /&gt;
&lt;br /&gt;
''(For the adventure path strategy, please see [[Site Race]].)''&lt;br /&gt;
&lt;br /&gt;
In [[lord of the rings tcg|The Lord of the Rings TCG]], people and creatures from the movies are represented on cards like [[companion|companions]] and [[minion|minions]]. The majority of these cards also list a given '''race''', which can then be targeted by other cards and players.&lt;br /&gt;
&lt;br /&gt;
To learn about stategies revovling specifically around race, please see [[race strategies]].&lt;br /&gt;
&lt;br /&gt;
{{:Unloaded Keyword Table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Pending Cargo Tables]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Game_setup_table&amp;diff=17079</id>
		<title>Game setup table</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Game_setup_table&amp;diff=17079"/>
		<updated>2020-09-07T08:54:45Z</updated>

		<summary type="html">&lt;p&gt;Teltura: Redirected page to Game Concepts Table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game Concepts Table]]&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=X-list&amp;diff=17078</id>
		<title>X-list</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=X-list&amp;diff=17078"/>
		<updated>2020-09-07T08:52:44Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=X-List=&lt;br /&gt;
The [[Standard Format]] Exclusion List or X-List was created by Decipher on March 25, 2003 in an effort to create a more vibrant and competitive tournament environment.  The cards on this list were prohibited from being played in decks because they were deemed by Decipher to be over-powered, under-costed, or lacking cultural enforcement.  The X-list underwent a regular review by the DGMA every three months (March 31, June 30, September 30, December 31).  Cards were added and removed to the list as warranted.  &lt;br /&gt;
&lt;br /&gt;
After the introduction of set [[rotation]] on March 25, 2005 when Black Rider cards became tournament legal and Expanded Format was created as an official Format by Decipher, the Expanded format X- and R-Lists were also created.  The cards that were on the [[Standard Format]] Exclusion list were voted upon by players, master players and Decipher playtesters for inclusion on either the initial [[Expanded Format]] X- or R-List.  The results were announced on March 22, 2005.&lt;br /&gt;
&lt;br /&gt;
== Cards on the Standard Format Exclusion List ==&lt;br /&gt;
Cards that were on the [[Standard Format]] Exclusion list included:&lt;br /&gt;
^| '''Card Name''' | '''Date Added''' | '''Date Removed''' | '''Notes''' |^&lt;br /&gt;
^| Elrond, Lord of Rivendell | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Galadriel, Lady of Light | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Ottar, Man of Laketown | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| No Stranger to the Shadows | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Savagery to Match Their Numbers | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Ulaire Nertea, Messenger of Dol Guldur | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Forces of Mordor | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Sting | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Flaming Brand | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Filibert Bolger, Wily Rascal | March 25, 2003| May 4, 2004 | Removed when it was ruled that Ringbearer skirmishes could not be cancelled |^&lt;br /&gt;
^| O Elbereth! Gilthoniel! | March 25, 2003| May 4, 2004 | Removed when it was ruled that Ringbearer skirmishes could not be cancelled |^&lt;br /&gt;
^| Aragorn, Heir to the White City | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Horn of Boromir | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Saruman, Keeper of Isengard | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Uruk Regular | March 25, 2003| January 12, 2004 | Removed after Deep of Helm was no longer on the site path.  |^&lt;br /&gt;
^| Relics of Moria | January 12, 2004 | March 25, 2005 | Added to take some power away from Moria once RotK was released. Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| The Palantir of Orthanc | January 12, 2004 | March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Frying Pan | January 12, 2004 | March 25, 2005 | Added as a counter to removing Relics of MoriaRemoved when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Bill The Pony | January 12, 2004 | March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Steadfast Champion | July 6, 2004 |  | Added due to interactions with Treebeard, Keeper of the Watchwood |^&lt;br /&gt;
^| Gondorian Captain | July 6, 2004 | November 10, 2004 | Added due to interactions with Base of Mindolluin, removed when Shadows Sites became legal |^&lt;br /&gt;
^| Aggression | July 6, 2004 |  | Added due to being under-costed |^&lt;br /&gt;
^| Mordor Fiend | July 15, 2004 |  | Added the day after the set released, before he would have been legal to use in a deck. |^&lt;br /&gt;
^| Memories of Darkness | August 3, 2004 |  |  |^&lt;br /&gt;
^| Saruman's Snows | Prior to November 3, 2004 | March 25, 2005 | Added prior to Shadows Release date before rotation was introduced |^&lt;br /&gt;
^| Bill Ferny, Swarthy Sneering Fellow | Prior to November 3, 2004 | March 25, 2005 | Added prior to Shadows Release date before rotation was introduced |^&lt;br /&gt;
^| Sam, Son of Hamfast | Prior to November 3, 2004 | March 25, 2005 | Added prior to Shadows Release date before rotation was introduced |^&lt;br /&gt;
^| A Talent for Not Being Seen | Prior to November 3, 2004 | March 25, 2005 | Added prior to Shadows Release date before rotation was introduced |^&lt;br /&gt;
^| Gimli, Dwarf of the Mountain Race | Prior to November 3, 2004 | March 25, 2005 | Added prior to Shadows Release date before rotation was introduced. Deemed to be abusive with the focus on site path introduced in Shadows |^&lt;br /&gt;
^| Galadriel, Lady of the Golden Wood | Prior to November 3, 2004 | March 25, 2005 | Added prior to Shadows Release date before rotation was introduced. Granted easy site path manipulation without cultural enforcement |^&lt;br /&gt;
^| The Shire Countryside | Prior to November 3, 2004 | March 25, 2005 | Added prior to Shadows Release date before rotation was introduced |^&lt;br /&gt;
^| Legolas, Dauntless Hunter | Prior to November 3, 2004 | June 9, 2006 | Added prior to Shadows Release date before rotation was introduced. Abusive with the new unbound hobbits released in Shadows |^&lt;br /&gt;
^| Fortress Never Fallen | Prior to November 3, 2004 | June 9, 2006 | Added prior to Shadows Release date before rotation was introduced |^&lt;br /&gt;
^| Get On and Get Away | Prior to November 3, 2004 | June 9, 2006 | Added prior to Shadows Release date before rotation was introduced.  Provided too much site path manipulation. |^&lt;br /&gt;
^| Galadriel, Lady Redeemed | January 18, 2005 |  |  |^&lt;br /&gt;
^| Final Account | January 18, 2005 |  |  |^&lt;br /&gt;
^| Demoralized | Prior to May 22, 2006 |  |  |^&lt;br /&gt;
^| Courtyard Parapet | January 29, 2007 |  |  |^&lt;br /&gt;
^| Madril, Defender of Osgiliath | January 29, 2007 |  |  |^&lt;br /&gt;
^| Strange Looking Men | August 13, 2007 |  |  |^&lt;br /&gt;
^| Orkish Smith | August 13, 2007 |  |  |^&lt;br /&gt;
&lt;br /&gt;
== Cards on the Expanded Format Exclusion List ==&lt;br /&gt;
^| '''Card Name''' | '''Date Added''' |^&lt;br /&gt;
^| Galadriel, Lady of Light | March 25, 2005|^&lt;br /&gt;
^| Saruman's Snows | March 25, 2005 |^&lt;br /&gt;
^| Ulaire Nertea, Messenger of Dol Guldur | March 25, 2005|^&lt;br /&gt;
^| A Talent for Not Being Seen | March 25, 2005 |^&lt;br /&gt;
^| Sam, Son of Hamfast | March 25, 2005 |^&lt;br /&gt;
^| Sting | March 25, 2005 |^&lt;br /&gt;
^| Galadriel, Lady of the Golden Wood | March 25, 2005 |^&lt;br /&gt;
^| Gimli, Dwarf of the Mountain Race | March 25, 2005 |^&lt;br /&gt;
^| Aragorn, Heir to the White City | March 25, 2005|^&lt;br /&gt;
^| Horn of Boromir | March 25, 2005|^&lt;br /&gt;
^| Saruman, Keeper of Isengard | March 25, 2005|^&lt;br /&gt;
^| The Palantir of Orthanc | March 25, 2005 |^&lt;br /&gt;
^| Frying Pan | March 25, 2005 |^&lt;br /&gt;
^| The Shire Countryside | March 25, 2005 |^&lt;br /&gt;
^| Legolas, Dauntless Hunter | March 25, 2005 |^&lt;br /&gt;
^| Steadfast Champion | March 25, 2005 |^&lt;br /&gt;
^| Aggression | March 25, 2005 |^&lt;br /&gt;
^| Memories of Darkness | March 25, 2005 |^&lt;br /&gt;
^| Galadriel, Lady Redeemed | March 25, 2005 |^&lt;br /&gt;
^| Mordor Fiend | March 25, 2005 |^&lt;br /&gt;
^| Final Account | March 25, 2005 |^&lt;br /&gt;
^| Strange Looking Men | August 13, 2007 |^&lt;br /&gt;
^| Orkish Smith | August 13, 2007 |^&lt;br /&gt;
&lt;br /&gt;
== Links and Resources ==&lt;br /&gt;
* [[https://web.archive.org/web/20030819062227/http://www.dgma.com:80/content/default.asp?id=====363|DGMA First Standard Format Exclusion List (X-List)]]&lt;br /&gt;
[[https://web.archive.org/web/20030423234726/http://www.dgma.com:80/content/default.asp?id=====362|Decipher designers explain why cards wound up on the first X-List]]&lt;br /&gt;
* [[http://lotrtcgwiki.com/forums/index.php/topic,120.msg35699.html#msg35699|Decipher designer quoted explaining why cards wound up on the Shadows X-List]]&lt;br /&gt;
[[http://www.gondorian.com/lotrtcg/xlist.php|Mordor Fiend X-Listing update]]&lt;br /&gt;
* [[https://web.archive.org/web/20060522203637/http://www.dgma.com:80/content/default.asp?id=====1116|Expanded Format X-/R-List voting announcment]]&lt;br /&gt;
[[https://web.archive.org/web/20050829032758/http://www.dgma.com:80/content/default.asp?id=====1235|Expanded Format X-/R-List announcement]]&lt;br /&gt;
&lt;br /&gt;
{{:Game Concepts Table}}&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Unique&amp;diff=17077</id>
		<title>Unique</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Unique&amp;diff=17077"/>
		<updated>2020-09-07T08:52:44Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unique=&lt;br /&gt;
&lt;br /&gt;
'''Unique''' cards are indicated by a dot (•) to the left of card title.  This indicates that only one copy of a card with this title may be in play and active at any given time.&lt;br /&gt;
&lt;br /&gt;
Unique cards have some special rules associated with them including:&lt;br /&gt;
* If the card is a companion or ally, you may discard another card from hand with the same title to heal the companion or ally with at least one wound during your fellowship phase&lt;br /&gt;
* There can only be one copy of a unique companion or ally in your dead pile or in play.  If a unique companion or ally is killed additional copies may not be played for the rest of the game&lt;br /&gt;
* A stacked unique card may be in play elsewhere&lt;br /&gt;
* Multiple copies of a unique card may be stacked together&lt;br /&gt;
* In a multi-player game, only the first copy of a unique card closest to the Free People's Player's right is active although other copies may be in play&lt;br /&gt;
&lt;br /&gt;
* [[lotr01040|{{ cards:lotr01040.jpg?300 | •!Elrond, Lord of Rivendell - a unique Ally from the Fellowship of the Ring set  }}]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Comprehensive Rules References That Need Fixed]]'''From the [[comprehensive_rules_4-0#unique|Comprehensive Rules 4.0]]:'''&lt;br /&gt;
&lt;br /&gt;
Many character, possession, artifact, and condition cards represent a thing that there is only one of. Such a card has a dot (•) before the card title and is unique. When a unique card is in play and currently active, you cannot play another card that has the same title. &lt;br /&gt;
&lt;br /&gt;
''You may have only one card with the card title of •Gandalf in play at one time. Other players may also have a card with the title of •Gandalf in play, but only one is allowed per player.''&lt;br /&gt;
&lt;br /&gt;
Two cards represent the same thing if they have the same card title (even if their subtitles or collector’s info are different) or they have the same collector’s info (even if their titles and subtitles are different). Two cards can have the same card title even if they are in different languages.&lt;br /&gt;
&lt;br /&gt;
''The cards Gandalf’s Staff, Walking Stick and Gandalf’s Staff (no subtitle) represent the same thing.''&lt;br /&gt;
&lt;br /&gt;
You cannot play a card from your hand to replace another card in play, even if those cards have the same card title or represent the same personality.&lt;br /&gt;
See also '''dead pile''', '''discard to heal''', '''non-unique''', '''stack'''.&lt;br /&gt;
&lt;br /&gt;
{{:Game Concepts Table}}&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Starting_fellowship&amp;diff=17076</id>
		<title>Starting fellowship</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Starting_fellowship&amp;diff=17076"/>
		<updated>2020-09-07T08:52:43Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Starting Fellowship =&lt;br /&gt;
[[Category: Comprehensive Rules References That Need Fixed]]'''From the Comprehensive Rules 4.0:'''&lt;br /&gt;
&lt;br /&gt;
Your fellowship begins with a character bearing The One Ring. This can be any character with the ringed resistance icon, or any version of Frodo. That character gains the keywords Ring-bearer and Ring-bound, if he does not already have them.&lt;br /&gt;
&lt;br /&gt;
Place your Ring-bearer face up on the table. Place The One Ring under your Ring-bearer (so the title is showing) and place on him the burdens that you bid.&lt;br /&gt;
&lt;br /&gt;
You may then play other companions (not allies, possessions, artifacts, or conditions) one at a time from your draw deck, as long as the total twilight cost of these companions is 4 or less. The twilight cost of your Ring-bearer is not included in this total.&lt;br /&gt;
&lt;br /&gt;
Don’t place any tokens into the twilight pool for the cards in your starting fellowship.&lt;br /&gt;
&lt;br /&gt;
One companion you play may effect the play of a later companion you play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div fgbrown&amp;gt;''Some versions of Éomer cost 3, but read, “While you can spot a [Rohan] Man, Éomer’s twilight cost is –1.” If you play another [Rohan] Man who costs 2 first, you can spot him to play Éomer, as the total cost of your starting companions will be 4 instead of 5. You may use “When you play” game text on a starting companion.''&lt;br /&gt;
&lt;br /&gt;
In the Starter Rules, players select their starting fellowships based upon which deck they have.&lt;br /&gt;
&lt;br /&gt;
See also active.&lt;br /&gt;
&lt;br /&gt;
{{:Game Concepts Table}}&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Rule_of_4&amp;diff=17075</id>
		<title>Rule of 4</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Rule_of_4&amp;diff=17075"/>
		<updated>2020-09-07T08:52:43Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Rule of 4=&lt;br /&gt;
&lt;br /&gt;
'''The Rule of 4''' was one of the few core rules that was not in the game when it first debuted with ''Fellowship of the Ring''.  In ''!Fellowship'', Allies were a much bigger aspect of the game than they were in later sets, meant to represent the aid given to the Fellowship by Elrond and Galadriel in the first movie, which resulted in players using allies almost universally.  After all, why not pack your deck full of allies?  There is no limit to the number that you can have in play at once (whereas the Fellowship is [[rule_of_9|limited to 9 in play and in the dead pile]]) and their [[special_ability|special abilities]] can often be used to great effect.&lt;br /&gt;
&lt;br /&gt;
There was one card that was particularly useful because of a combination of reasons, and that was Elrond, Lord of Rivendell, shown to the right.  Any deck packing Elves or Gandalf could use him, and due to the prevalence of Legolas, Greenleaf, that meant practically everyone could use him.  On the turn that you dropped Elrond, you could draw 3 cards, and if any of those were other copies of Elrond, you could discard to heal and draw more.  Put this in combination with any other drawing mechanism and you could easily play the turn with double the normal hand limit.  There are hardly any strategies where this did not work in the player's favor, and so Agent Smith rose to huge popularity.&lt;br /&gt;
&lt;br /&gt;
To combat this, Decipher ruled sometime before the release of Realms of the Elf-Lords to instigate a new rule, known as the ''!Rule of 4'': no more than 4 cards can be put into your hand during the Fellowship phase.  This includes drawing from the draw deck, recovering from the discard pile, or taking cards into hand from play.  Cards that play directly from the draw deck or discard pile do not count towards this rule, only cards placed &amp;quot;into hand&amp;quot;.  This also does not affect cards drawn &amp;quot;at the start of your turn&amp;quot; (such as Gandalf, The Grey Pilgrim) , as this happens before the Fellowship phase.&lt;br /&gt;
&lt;br /&gt;
For this reason, card cycling is usually done on the Shadow side of play, since there is no limit to the number of cards that can be put into hand while acting as Shadow player.  A list of cards that are affected by the Rule of 4 are shown below.&lt;br /&gt;
&lt;br /&gt;
See also draw deck, [[draw]], discard pile, [[hand]], Fellowship phase.&lt;br /&gt;
&lt;br /&gt;
* [[lotr01040|{{ cards:lotr01040.jpg?300 |How many cards do you know that were so broken they needed an entire rule drafted to combat it?  }}]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Comprehensive Rules References That Need Fixed]]'''From the [[comprehensive_rules_4-0#the_rule_of_4|Comprehensive Rules 4.0]]:'''&lt;br /&gt;
&lt;br /&gt;
Some card effects allow you to draw cards in the fellowship phase. You cannot draw (or take into hand) more than 4 cards during your fellowship phase.&lt;br /&gt;
&lt;br /&gt;
This applies to cards taken into hand by any means. This does not apply to cards drawn “at the start of each of your turns.”&lt;br /&gt;
&lt;br /&gt;
==Cards Limited by the Rule of 4==&lt;br /&gt;
&lt;br /&gt;
===Dwarven===&lt;br /&gt;
&lt;br /&gt;
* [[LOTR01006|Delving]]&lt;br /&gt;
* [[LOTR01028|Wealth of Moria]]&lt;br /&gt;
* [[LOTR02009|Great Works Begun There]]&lt;br /&gt;
* [[LOTR03001|Book of Mazarbul]]&lt;br /&gt;
* [[LOTR04045|Dwarven Foresight]]&lt;br /&gt;
* [[LOTR04046|Ever My Heart Rises]]&lt;br /&gt;
* [[LOTR04056|Search Far and Wide]]&lt;br /&gt;
* [[LOTR05006|Defending the Keep]]&lt;br /&gt;
* [[LOTR07004|Calculated Risk]]&lt;br /&gt;
* [[LOTR07010|Loyalty Unshaken]]&lt;br /&gt;
* [[LOTR08001|Aggression]]&lt;br /&gt;
* [[LOTR09008|Ring of Guile]]&lt;br /&gt;
* [[LOTR19002|Gimli, Opinionated Guide]]&lt;br /&gt;
&lt;br /&gt;
===Elven===&lt;br /&gt;
&lt;br /&gt;
* [[LOTR00D16|Arwen, Maiden of Rivendell (D)]]&lt;br /&gt;
* [[LOTR01040|Elrond, Lord of Rivendell]]&lt;br /&gt;
* [[LOTR01044|Foul Creation]]&lt;br /&gt;
* [[LOTR04058|Alliance Reforged]]&lt;br /&gt;
* [[LOTR06015|Elrond, Keeper of Vilya]]&lt;br /&gt;
* [[LOTR06019|Gift of Foresight]]&lt;br /&gt;
* [[LOTR09022|Strands of Elven Hair]]&lt;br /&gt;
* [[LOTR15022|The Mirror of Galadriel, Dangerous Guide]]&lt;br /&gt;
&lt;br /&gt;
===Gandalf===&lt;br /&gt;
&lt;br /&gt;
* [[LOTR01070|Barliman Butterbur, Prancing Pony Proprietor]]&lt;br /&gt;
* [[LOTR01080|Ottar, Man of Laketown]]&lt;br /&gt;
* [[LOTR01081|Questions That Need Answering]]&lt;br /&gt;
* [[LOTR01082|Risk a Little Light]]&lt;br /&gt;
* [[LOTR02026|Speak &amp;quot;Friend&amp;quot; and Enter]]&lt;br /&gt;
* [[LOTR08020|Saved From the Fire]]&lt;br /&gt;
* [[LOTR11028|The Art of Gandalf]]&lt;br /&gt;
* [[LOTR11031|Final Account]]&lt;br /&gt;
* [[LOTR13029|Dasron, Merchant from Dorwinion]]&lt;br /&gt;
* [[LOTR13039|Return to Us]]&lt;br /&gt;
* [[LOTR15032|Momentous Gathering]]&lt;br /&gt;
* [[LOTR17023|Scintillating Bird]]&lt;br /&gt;
* [[LOTR18027|Ship of Smoke]]&lt;br /&gt;
&lt;br /&gt;
===Gollum (Free Peoples)===&lt;br /&gt;
&lt;br /&gt;
* [[LOTR11049|One Good Turn Deserves Another]]&lt;br /&gt;
&lt;br /&gt;
===Gondor===&lt;br /&gt;
&lt;br /&gt;
* [[LOTR03044|The Shards of Narsil]]&lt;br /&gt;
* [[LOTR10028|Denethor, Lord of Minas Tirith]]&lt;br /&gt;
* [[LOTR13071|Isildur, Heir of Elendil]]&lt;br /&gt;
&lt;br /&gt;
===Rohan===&lt;br /&gt;
&lt;br /&gt;
* [[LOTR07227|Eomer, Skilled Tactician]]&lt;br /&gt;
&lt;br /&gt;
===Shire===&lt;br /&gt;
&lt;br /&gt;
* [[LOTR01301|Master Proudfoot, Distant Relative of Bilbo]]&lt;br /&gt;
* [[LOTR01305|Old Toby]]&lt;br /&gt;
* [[LOTR02113|Red Book of Westmarch]]&lt;br /&gt;
* [[LOTR10104|Birthday Present]]&lt;br /&gt;
&lt;br /&gt;
{{:Game Concepts Table}}&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Rule_of_9&amp;diff=17074</id>
		<title>Rule of 9</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Rule_of_9&amp;diff=17074"/>
		<updated>2020-09-07T08:52:43Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Rule of 9 =&lt;br /&gt;
&lt;br /&gt;
[[Category: Comprehensive Rules References That Need Fixed]]'''From the [[comprehensive_rules_4-0|Comprehensive Rulebook]]:'''&lt;br /&gt;
&lt;br /&gt;
Play companion cards in a row, near the other members of your fellowship already in play. You cannot have more than nine total companions in play and in your dead pile at any time. (Each copy of a companion in play or in your dead pile counts as a separate companion, whether it is unique or non-unique.) This is referred to as The Rule of 9. &lt;br /&gt;
&lt;br /&gt;
A nod to the nine members of The Fellowship of The Ring, a player is prevented from having more than 9 companions between the fellowship and the dead pile (companions in the discard pile are not counted). This keeps a player from constantly playing companions to replace those killed and allows the Shadow Player to make measurable progress with each member of the fellowship slain, whether a key companion or throwaway like Dwarf Guard. Further, the Comprehensive Rulebook clarifies that if a card like Sent Back is used to play another copy of a card already in the dead pile, those cards with the same name '''do''' contribute towards the fellowship total of 9 companions. Thus, if 4 copies of the same companion are in the dead pile, the fellowship is restricted to at most 5 companions rather than 8. &lt;br /&gt;
&lt;br /&gt;
{{:Game Concepts Table}}&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Mulligan&amp;diff=17073</id>
		<title>Mulligan</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Mulligan&amp;diff=17073"/>
		<updated>2020-09-07T08:52:43Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''!Mulligan''' is a rule specifically made for tournaments which permits players to shuffle their starting hand back into their deck at a penalty (redrawing only 6 cards instead of the usual 8) if they decide that hand was too poor.  This was done as in other card games to try and alleviate poor luck somewhat and reduce friction in a tournament setting.&lt;br /&gt;
&lt;br /&gt;
This ruling has since been widely adopted for casual play within the community.&lt;br /&gt;
&lt;br /&gt;
[[Category: Comprehensive Rules References That Need Fixed]]'''From the Official Tournament Guidelines:'''&lt;br /&gt;
&lt;br /&gt;
After all players have drawn their starting hands (before the first turn begins), each player (in player order) may shuffle his or her hand into his or her draw deck and draw 6 cards. &lt;br /&gt;
The cards in the original hand are not revealed to anyone. This redraw may be for any reason. Each player may redraw only once per game. A player who passes on the opportunity to redraw may not change his mind.&lt;br /&gt;
&lt;br /&gt;
See also [[http://lotrtcgwiki.com/community/viewtopic.php?t=====2342|this thread]] on the old CobraCards forums.&lt;br /&gt;
&lt;br /&gt;
{{:Game Concepts Table}}&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Bidding&amp;diff=17072</id>
		<title>Bidding</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Bidding&amp;diff=17072"/>
		<updated>2020-09-07T08:52:43Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category: Comprehensive Rules References That Need Fixed]]'''From the [[comprehensive_rules_4-0#who_goes_first|Comprehensive Rules 4.0]]:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div bigger&amp;gt;Who goes first?&lt;br /&gt;
&lt;br /&gt;
In the Starter Rules, players decide randomly who goes first. Normally, however, players bid burdens to determine this.&lt;br /&gt;
&lt;br /&gt;
Players place secret bids for the right to determine who goes first in the game. The bidding is done with black tokens, which will become burdens on your Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
Each player secretly places a number of burdens in his hand (you may bid zero). When all players are ready, simultaneously reveal the bids. The highest bid wins the right to choose where he goes in the turn order. Any choice is available.&lt;br /&gt;
&lt;br /&gt;
Next, the second highest bidder chooses from the remaining positions in the turn order, and so on. Keep track of each player’s bid, as these tokens will become burdens on his Ring-bearer.&lt;br /&gt;
&lt;br /&gt;
If there are any ties, then the tied players resolve randomly who chooses first among them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div fgbrown&amp;gt;''Tom, Chuck, Tim, and Mike are playing, and the initial bids are Tom 3, Chuck 4, Tim 3, and Mike 1. Chuck wins the right to choose, and he chooses to go first (placing 4 burdens on his Ring-bearer). Tom and Tim are tied, so they flip a coin, and Tom wins the tiebreak. He chooses second (placing 3 burdens on his Ring-bearer). Tim chooses to go fourth (3 burdens), leaving third for Mike (1 burden).''&lt;br /&gt;
&lt;br /&gt;
The first player sits down, and the others then sit in clockwise order around the table according to their choices.&lt;br /&gt;
&lt;br /&gt;
{{:Game Concepts Table}}&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Wound&amp;diff=17071</id>
		<title>Wound</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Wound&amp;diff=17071"/>
		<updated>2020-09-07T08:51:01Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Wounds =&lt;br /&gt;
&lt;br /&gt;
'''Wounds''' are used to represent injury sustained in battle that affects a character's vitality.  Wounds are shown through the use of [[tokens|wound tokens]], which are usually blood-red glass beads.  Once a character has wounds equal to their vitality, they are immediately killed.  This is in contrast to [[exert|exertion]], which a character cannot die from.&lt;br /&gt;
&lt;br /&gt;
The most common way that wounds occur is through losing [[skirmish_phase|skirmishes]]; once a skirmish has resolved, the losing characters each receive one wound (or more if the winner has any '''[[damage]]''' bonuses).  Archery is also a common form of wound-dealing, either through indirect archery fire (that is, your opponent gets to pick where the arrows land) or directed archery fire (such as through use of cards such as Legolas, Greenleaf or Aragorn's Bow).  In King block and beyond, threats also became a potent form of wounding, with mechanics similar to a surprise Archery phase.&lt;br /&gt;
&lt;br /&gt;
However, there are a great many cards that allow wounds to be assigned at plenty of other times, such as Hate shown to the right.  [Sauron] orcs in particular are well-known for this type of direct exert-to-wound setup, but [raider] men and [isengard] orcs also have a number of cards that deal damage in similar ways.  See the index below for a list of such cards.&lt;br /&gt;
&lt;br /&gt;
Preventing wounds is done through a number of different avenues depending on the culture.  [Gandalf], for instance, relies primarily on spell events such as [[lotr01076|Intimidate]] to prevent wounds at the last moment, whereas [Gondor] and [Dwarf] have possessions such as Armor and Gimli's Helm, respectively.  Wound prevention can certainly be a powerful avenue to keeping your Fellowship alive, but for most decks it's a secondary consideration at best, since healing is more versatile (in that it can also help against exertions). &lt;br /&gt;
&lt;br /&gt;
See also exhausted, heal, exert, threat. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* [[lotr01250|{{ cards:lotr01250.jpg?300 |Good, good, let it flow through...what do you mean, &amp;quot;wrong franchise&amp;quot;?  }}]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Comprehensive Rules References That Need Fixed]]'''From the [[comprehensive_rules_4-0#wound|Comprehensive Rules 4.0]]:'''&lt;br /&gt;
&lt;br /&gt;
When a character is wounded by an enemy attack, his vitality is depleted. Place a [[tokens|wound token]] on the character to illustrate this. Glass beads (preferably blood red) make good tokens for this purpose.&lt;br /&gt;
&lt;br /&gt;
Wounds are always placed on a character one at a time.&lt;br /&gt;
&lt;br /&gt;
When you “wound a character,” you place only one wound.&lt;br /&gt;
&lt;br /&gt;
If a card tells you to wound a number of companions, you must choose different companions to wound one time each (you cannot wound a single companion more than once).&lt;br /&gt;
&lt;br /&gt;
A wounded character is a character who has at least one wound token.&lt;br /&gt;
&lt;br /&gt;
If a character cannot take wounds, wounds cannot be assigned to that character. However, if a card prevents wounds, wounds may still be assigned to that character.&lt;br /&gt;
&lt;br /&gt;
''Faramir, Wizard’s Pupil reads: “Skirmish: Exert Gandalf to prevent all wounds to Faramir.” This prevents wounds as they are assigned to Faramir, not the assignments themselves.''&lt;br /&gt;
&lt;br /&gt;
==Cards That Prevent Wounds==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  The One Ring  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P68  |  [[LOTR00068|The One Ring, The Binding Ring (P)]]  |  The One Ring  |Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.   &lt;br /&gt;
|  1R1  |  [[LOTR01001|The One Ring, Isildur's Bane]]  |  The One Ring  |Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add 2 burdens instead.   &lt;br /&gt;
|  1C2  |  [[LOTR01002|The One Ring, The Ruling Ring]]  |  The One Ring  |Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.   &lt;br /&gt;
|  4R1  |  [[LOTR04001|The One Ring, Answer To All Riddles]]  |  The One Ring  |While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.   &lt;br /&gt;
|  4C2  |  [[LOTR04002|The One Ring, The Ruling Ring]]  |  The One Ring  |Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.   &lt;br /&gt;
|  7C1  |  [[LOTR07001|The One Ring, The Ruling Ring]]  |  The One Ring  |Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.   &lt;br /&gt;
|  7R2  |  [[LOTR07002T|The One Ring, Such A Weight To Carry (T)]]  |  The One Ring  |Maneuver: Add a burden to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.   &lt;br /&gt;
|  9R+1  |  [[LOTR09001|The One Ring, The Binding Ring]]  |  The One Ring  |Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.   &lt;br /&gt;
|  11R1  |  [[LOTR11001|The One Ring, The Ring of Rings]]  |  The One Ring  |Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.   &lt;br /&gt;
|  11S2  |  [[LOTR11002|The One Ring, The Ruling Ring]]  |  The One Ring  |Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.   &lt;br /&gt;
|  11RF1  |  [[LOTR11F01|The One Ring, The Ring of Rings (F)]]  |  The One Ring  |Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.   &lt;br /&gt;
|  15R1  |  [[LOTR15001|The One Ring, The Ring of Doom]]  |  The One Ring  |While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.   &lt;br /&gt;
|  15RF1  |  [[LOTR15F01|The One Ring, The Ring of Doom (F)]]  |  The One Ring  |While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.   &lt;br /&gt;
|  19P1  |  [[LOTR19001|The One Ring, The Great Ring]]  |  The One Ring  |While wearing The One Ring, each time the bearer is about to take a wound, add a burden instead. Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3.   &lt;br /&gt;
| |||&lt;br /&gt;
^  Dunland  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4R19  |  [[LOTR04019T|Hides (T)]]  |  Possession  |When you play this possession, you may draw a card. Response: If a [Dunland] Man is about to take a wound, remove (2) or discard this possession to prevent that wound.   &lt;br /&gt;
|  6C1  |  [[LOTR06001|Bound By Rage]]  |  Condition  |Plays to your support area. When you play this condition, you may spot 2 [DUNLAND] Men to place 2 [DUNLAND] tokens here. Response: If a [DUNLAND] Man is about to take a wound, discard this condition or remove a [DUNLAND] token from here to prevent that wound.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Dwarven  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P34  |  [[LOTR00034|Gimli's Helm (P)]]  |  Possession • Helm  |Bearer must be Gimli. He takes no more than 1 wound during each skirmish phase. Skirmish: Discard Gimli's Helm to prevent all wounds to him.  &lt;br /&gt;
|  1R15  |  [[LOTR01015|Gimli's Helm]]  |  Possession • Helm  |Bearer must be Gimli. He takes no more than 1 wound during each skirmish phase. Skirmish: Discard Gimli's Helm to prevent all wounds to him.  &lt;br /&gt;
|  2U3  |  [[LOTR02003|Dwarven Bracers]]  |  Possession • Bracers  |Bearer must be a Dwarf. Response: If bearer is about to take a wound, discard this possession to prevent that wound.  &lt;br /&gt;
|  4U47  |  [[LOTR04047|From the Armory]]  |  Condition  |Plays to your support area. Skirmish: Exert a Dwarf and stack a Free Peoples card from hand here to prevent all wounds to that Dwarf.  &lt;br /&gt;
|  7U8  |  [[LOTR07008|Gimli's Armor]]  |  Possession • Armor  |Bearer must be Gimli. Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound.  &lt;br /&gt;
|  8C5  |  [[LOTR08005|Gimli, Counter of Foes]]  |  Companion • Dwarf  |Damage +1. For each wound on Gimli, he is strength +1 and damage +1.  &lt;br /&gt;
|  11C4  |  [[LOTR11004|Battle to the Last]]  |  Event • Skirmish  |Spot a Dwarf. For each wound on that Dwarf, make him strength +2 and damage +1.  &lt;br /&gt;
|  11R10  |  [[LOTR11010|Grimir, Dwarven Emissary]]  |  Companion • Dwarf  |Response: If a [DWARVEN] companion is about to take a wound in a skirmish, discard 2 [DWARVEN] cards from play (except characters) to prevent that.  &lt;br /&gt;
|  11C13  |  [[LOTR11013|On Guard]]  |  Event • Response  |If a Dwarf who has resistance 3 or more is about to take a wound, prevent that.  &lt;br /&gt;
|  12U5  |  [[LOTR12005|Dwarven Bracers]]  |  Possession • Bracers  |Bearer must be a Dwarf. Response: If bearer is about to take a wound, discard this possession to prevent that wound.  &lt;br /&gt;
|  13R1  |  [[LOTR13001|Arod, Rohirrim Steed]]  |  Possession • Mount  |Bearer must be a Dwarf. When you play Arod, you may reinforce a [DWARVEN] token. Response: If bearer is about to take a wound during a skirmish, remove 2 [DWARVEN] tokens to prevent that.  &lt;br /&gt;
|  15R9  |  [[LOTR15009|Well-crafted Armor]]  |  Possession • Armor  |Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1.  &lt;br /&gt;
|  15RF2  |  [[LOTR15F02|Well-crafted Armor (F)]]  |  Possession • Armor  |Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1.  &lt;br /&gt;
|  17U1  |  [[LOTR17001|Armor of Khazad]]  |  Possession • Armor  |Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. Regroup: Discard this possession to take up to 2 other [DWARVEN] possessions into hand from your discard pile.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Elven  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P24  |  [[LOTR00024|Legolas, Elven Stalwart (P)]]  |  Companion • Elf  |Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3.  &lt;br /&gt;
|  2U18  |  [[LOTR02018|Hosts of the Last Alliance]]  |  Condition  |Tale. Plays to your support area. While you can spot an Elf companion, the minion archery total is -1. Response: If an Elf is about to take a wound, discard this condition to prevent that wound.  &lt;br /&gt;
|  3U7  |  [[LOTR03007|Arwen, Elven Rider]]  |  Companion • Elf  |Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound.  &lt;br /&gt;
|  3C14  |  [[LOTR03014|Erestor, Chief Advisor to Elrond]]  |  Ally • Home 3 • Elf  |To play, spot an Elf. Response: If an Elf is about to take a wound from a [SAURON] minion or [SAURON] event, exert Erestor to prevent that wound.  &lt;br /&gt;
|  3M1  |  [[LOTR03M01|Arwen, Elven Rider (M)]]  |  Companion • Elf  |Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound.  &lt;br /&gt;
|  4U60  |  [[LOTR04060|Blades Drawn]]  |  Condition  |To play, spot 3 Elves. Plays to your support area. For each wound on each minion, that minion is strength -2. Discard this condition during the regroup phase.  &lt;br /&gt;
|  4U66  |  [[LOTR04066|Feathered]]  |  Event  |Skirmish: Make a minion skirmishing an Elf strength -2 for each wound on that minion.  &lt;br /&gt;
|  4C78  |  [[LOTR04078|Lorien Swordsman]]  |  Companion • Elf  |Each minion skirmishing this companion is strength -2 for each wound on that minion.  &lt;br /&gt;
|  5U10  |  [[LOTR05010|Balglin, Elven Warrior]]  |  Companion • Elf  |To play, spot an Elf. While skirmishing a wounded minion, Balglin takes no more than 1 wound during each skirmish phase.  &lt;br /&gt;
|  6R23  |  [[LOTR06023|Naith Warband]]  |  Companion • Elf  |To play, spot 3 Elf companions. While Naith Warband bears a ranged weapon, it takes no more than 1 wound during each skirmish phase and does not add to the fellowship archery total.  &lt;br /&gt;
|  8C10  |  [[LOTR08010|Legolas, Elven Stalwart]]  |  Companion • Elf  |Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3.  &lt;br /&gt;
|  10R6  |  [[LOTR10006T|Arwen, Queen of Elves and Men (T)]]  |  Companion • Elf  |Each minion skirmishing Arwen is strength -2 for each wounded minion you can spot.   &lt;br /&gt;
|  13S20  |  [[LOTR13020|Lorien Protector]]  |  Companion • Elf  |While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.  &lt;br /&gt;
|  15C25  |  [[LOTR15025|Sword of the Fallen]]  |  Possession • Hand Weapon  |Bearer must be an Elf. Each minion skirmishing bearer is strength -1 for each wound on that minion. Skirmish: Exert bearer to exert a minion skirmishing bearer.  &lt;br /&gt;
|  17S12  |  [[LOTR17012|Rumil, Silvan Elf]]  |  Companion • Elf  |Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While you can spot a wounded minion, Rumil is strength +1 and gains archer. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gandalf  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1C76  |  [[LOTR01076|Intimidate]]  |  Event  |Spell. Response: If a companion is about to take a wound, spot Gandalf to prevent that wound.  &lt;br /&gt;
|  3C36  |  [[LOTR03036|Unknown Perils]]  |  Condition  |Plays to your support area. Response: If a companion is about to take a wound, spot 4 twilight tokens and exert Gandalf to prevent that wound.  &lt;br /&gt;
|  4U96  |  [[LOTR04096|Keep Your Forked Tongue]]  |  Event  |Skirmish: Spot Gandalf and 3 twilight tokens to prevent all wounds to a companion who has the Gandalf signet.  &lt;br /&gt;
|  4C97  |  [[LOTR04097|Long I Fell]]  |  Event  |Spell. Skirmish: Spot Gandalf to prevent all wounds to him. Any Shadow player may make you wound a minion to prevent this.  &lt;br /&gt;
|  4C102  |  [[LOTR04102|Task Was Not Done]]  |  Event  |Spell. Regroup: Exert Gandalf to discard up to 2 wounded minions.  &lt;br /&gt;
|  6R35  |  [[LOTR06035|Skinbark, Fladrif]]  |  Companion • Ent  |Skinbark's twilight cost is -1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound.  &lt;br /&gt;
|  6U36  |  [[LOTR06036|Threw Down My Enemy]]  |  Event  |Spell. Skirmish: Make a minion skirmishing Gandalf strength -1 for each wound on each character in the skirmish.  &lt;br /&gt;
|  6R124  |  [[LOTR06124|Skinbark, Fladrif (AI)]]  |  Companion • Ent  |Skinbark's twilight cost is -1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound.  &lt;br /&gt;
|  7C41  |  [[LOTR07041|Intimidate]]  |  Event • Response  |Spell. If a companion is about to take a wound, spot Gandalf to prevent that wound.  &lt;br /&gt;
|  7U45  |  [[LOTR07045|Numenor's Pride]]  |  Condition • Support Area  |To play, spot Gandalf and add 3 threats. Gandalf is defender +1 and cannot take wounds. Discard this condition at the start of the regroup phase.  &lt;br /&gt;
|  9R25  |  [[LOTR09025|Huorn]]  |  Companion • Tree  |Damage +1. This companion is strength +1 for each Ent you spot. Response: If this companion is about to take a wound, exert an Ent to prevent that.  &lt;br /&gt;
|  11U40  |  [[LOTR11040|Shadowfax, Unequaled Steed]]  |  Possession • Mount  |Bearer must be Gandalf. Each time Gandalf is about to take a wound, you may add a burden to prevent that.  &lt;br /&gt;
|  12C32  |  [[LOTR12032|Salve]]  |  Condition  |Spell. To play, spot a [GANDALF] Wizard. Bearer must be a companion. Limit 1 per bearer. Response: If bearer is about to take a wound that would kill him or her, discard this condition to prevent that wound.  &lt;br /&gt;
|  17R18  |  [[LOTR17018|Glamdring, Orc Beater]]  |  Possession • Hand Weapon  |Bearer must be Gandalf. Bearer is damage +1. Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.  &lt;br /&gt;
|  17RF2  |  [[LOTR17F02|Glamdring, Orc Beater (F)]]  |  Possession • Hand Weapon  |Bearer must be Gandalf. Bearer is damage +1. Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Free Peoples)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  5R29  |  [[LOTR05029T|Smeagol, Slinker (T)]]  |  Companion  |Ring-bound. To play, add a burden. Skirmish: Add a burden to make Smeagol strength +2 and take no wounds.   &lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Shadow)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  7C75  |  [[LOTR07075|Sweeter Meats]]  |  Event • Response  |If a minion is about to take a wound, spot Gollum to prevent that wound.  &lt;br /&gt;
|  8R24  |  [[LOTR08024|Promise Keeping]]  |  Condition • Support Area  |Each time a companion takes a wound during a skirmish that involves a [GOLLUM] minion, exert a companion.  &lt;br /&gt;
|  13R57  |  [[LOTR13057|Trap Is Sprung]]  |  Event • Regroup  |To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gondor  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1C92  |  [[LOTR01092|Armor]]  |  Possession • Armor  |Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase.  &lt;br /&gt;
|  1R118  |  [[LOTR01118|Valiant Man of the West]]  |  Event  |Maneuver: Make Aragorn defender +1 and he takes no more than 1 wound during each skirmish phase until the regroup phase.  &lt;br /&gt;
|  2U34  |  [[LOTR02034|Gondor Will See It Done]]  |  Event  |Response: If a companion is about to take a wound, exert a [GONDOR] companion to prevent that wound.  &lt;br /&gt;
|  4R120  |  [[LOTR04120|Forbidden Pool]]  |  Condition  |Plays to your support area. While the fellowship is at site 6T, each Ring-bound Man takes no more than 1 wound during each skirmish phase. Fellowship: Add (2) and discard this condition to heal a Ring-bound Man.  &lt;br /&gt;
|  7R91  |  [[LOTR07091|Faramir, Wizard's Pupil]]  |  Companion • Man  |Ranger. Fellowship: Play a [ROHAN] Man to heal Faramir. Skirmish: Exert Faramir to make an unbound Hobbit strength +2. Skirmish: Exert Gandalf to prevent all wounds to Faramir.  &lt;br /&gt;
|  7R113  |  [[LOTR07113|Pippin's Armor]]  |  Possession • Armor  |Bearer must be Pippin. While you can spot 3 [GONDOR] Men, Pippin may take no more than 1 wound in a skirmish.  &lt;br /&gt;
|  8R38  |  [[LOTR08038T|King of the Dead, Oathbreaker (T)]]  |  Companion • Wraith  |Enduring. To play, spot a [GONDOR] Wraith and add 2 threats. Response: If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound.   &lt;br /&gt;
|  8C48  |  [[LOTR08048|Swept Away]]  |  Condition • Support Area  |Each time the fellowship moves, add a threat or discard this condition. While you have initiative, exhausted [GONDOR] Wraiths cannot take wounds.  &lt;br /&gt;
|  9R+34  |  [[LOTR09034|Narsil, Blade of the Faithful]]  |  Artifact • Hand Weapon  |Bearer must be a [GONDOR] Man. If bearer is Elendil or Isildur, he is strength +1 for each [GONDOR] artifact you can spot (limit +6). Response: If bearer is about to take a wound, exert 2 [GONDOR] Men to prevent that.  &lt;br /&gt;
|  9R35  |  [[LOTR09035|Sapling of the White Tree]]  |  Artifact • Support Area  |To play, spot an unbound [GONDOR] Man. Response: If a [GONDOR] Man is about to take a wound, discard this artifact to prevent that.  &lt;br /&gt;
|  12R47  |  [[LOTR12047|Faramir, Dunadan of Gondor]]  |  Companion • Man  |Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.  &lt;br /&gt;
|  12RF4  |  [[LOTR12F04|Faramir, Dunadan of Gondor (F)]]  |  Companion • Man  |Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.  &lt;br /&gt;
|  12O2  |  [[LOTR12O02|Faramir, Dunadan of Gondor (O)]]  |  Companion • Man  |Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.   &lt;br /&gt;
|  13U60  |  [[LOTR13060|Away on the Wind]]  |  Condition • Support Area  |Response: If Faramir is about to take a wound, discard this condition from play and place Boromir or Denethor in the dead pile from play to prevent that and heal Faramir twice.  &lt;br /&gt;
|  15R70  |  [[LOTR15070|Tremendous Wall]]  |  Condition • Support Area  |Fortification. Characters skirmishing bearer cannot take wounds from losing a skirmish involving bearer. Skirmish: Exert a [GONDOR] Man or spot 3 rangers to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.  &lt;br /&gt;
|  19P12  |  [[LOTR19012|Aragorn, Well-traveled Guide]]  |  Companion • Man  |Fellowship. Ranger. While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Isengard  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P11  |  [[LOTR00011|Saruman, Servant of the Eye (P)]]  |  Minion • Wizard  |Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this.  &lt;br /&gt;
|  3C59  |  [[LOTR03059|Isengard Shaman]]  |  Minion • Orc  |Response: If an [ISENGARD] Orc is about to take a wound, remove (2) to prevent that wound.  &lt;br /&gt;
|  3R68  |  [[LOTR03068|Saruman, Keeper of Isengard]]  |  Minion • Wizard  |Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.  &lt;br /&gt;
|  3C69  |  [[LOTR03069|Saruman, Servant of the Eye]]  |  Minion • Wizard  |Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this.  &lt;br /&gt;
|  4C142  |  [[LOTR04142|Broad-bladed Sword]]  |  Possession • Hand Weapon  |Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases).  &lt;br /&gt;
|  4R160  |  [[LOTR04160|Mauhur, Patrol Leader]]  |  Minion • Uruk  |Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds.  &lt;br /&gt;
|  4R173  |  [[LOTR04173T|Saruman, Black Traitor (T)]]  |  Minion • Wizard  |Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile.   &lt;br /&gt;
|  4R179  |  [[LOTR04179|Uruk Assault Band]]  |  Minion • Uruk  |Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds.  &lt;br /&gt;
|  5U45  |  [[LOTR05045|Berserk Rager]]  |  Minion • Uruk  |Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice.  &lt;br /&gt;
|  5R46  |  [[LOTR05046|Berserk Savage]]  |  Minion • Uruk  |Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8.  &lt;br /&gt;
|  5R47  |  [[LOTR05047|Berserk Slayer]]  |  Minion • Uruk  |Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion.  &lt;br /&gt;
|  5R56  |  [[LOTR05056|Saruman, Master of Foul Folk]]  |  Minion • Wizard  |Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile.  &lt;br /&gt;
|  5U63  |  [[LOTR05063|Uruk-hai Berserker]]  |  Minion • Uruk  |Damage +1. This minion is strength +1 for each wound on a character in its skirmish.  &lt;br /&gt;
|  6R60  |  [[LOTR06060|Berserk Butcher]]  |  Minion • Uruk  |Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.  &lt;br /&gt;
|  6U73  |  [[LOTR06073|Scaffolding]]  |  Possession  |Plays to your support area. Each time a regroup action discards an [ISENGARD] Orc, you may stack that Orc on this card. Response: If an [ISENGARD] Orc is about to take a wound, discard 2 cards stacked here to prevent that wound.  &lt;br /&gt;
|  13R78  |  [[LOTR13078|Alatar Deceived]]  |  Condition • Support Area  |Each time a Wizard wins a skirmish, this condition becomes a fierce, damage +1 Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.  &lt;br /&gt;
|  13U79  |  [[LOTR13079|Pallando Deceived]]  |  Condition • Support Area  |At the start of the maneuver phase, you may exert a Wizard to make this condition a fierce Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.  &lt;br /&gt;
|  13R80  |  [[LOTR13080|Radagast Deceived]]  |  Condition • Support Area  |Each time a Wizard heals, this condition becomes a fierce Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.  &lt;br /&gt;
|  17R37  |  [[LOTR17037|Saruman, Instigator of Insurrection]]  |  Minion • Wizard  |Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Men  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  11C76  |  [[LOTR11076|Easterling Shield Wall]]  |  Minion • Man  |Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a [MEN] minion is about to take a wound in a skirmish, exert this minion and remove (1) to prevent that.  &lt;br /&gt;
|  11C94  |  [[LOTR11094|Pavise]]  |  Possession • Shield  |Bearer must be a [MEN] minion. The twilight cost of this possession is -1 for each Free Peoples possession you spot. Bearer cannot take wounds except during a skirmish.  &lt;br /&gt;
|  11R96  |  [[LOTR11096|Precision Targeting]]  |  Event • Archery  |Spot a [MEN] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds.  &lt;br /&gt;
|  12U63  |  [[LOTR12063|Easterling Banner-bearer]]  |  Minion • Man  |This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).  &lt;br /&gt;
|  12R72  |  [[LOTR12072|Messenger's Mount]]  |  Possession • Mount  |Bearer must be The Mouth of Sauron. He is fierce. Response: If a [MEN] minion is about to take a wound, remove (3) to prevent that.  &lt;br /&gt;
|  13C82  |  [[LOTR13082|Bring Down the Wall]]  |  Event • Skirmish  |Spot a companion to make a [MEN] minion strength +1 for each wound on that companion.  &lt;br /&gt;
|  13U88  |  [[LOTR13088|Dunlending Patriarch]]  |  Minion • Man  |When you play this, you may spot another [MEN] minion to make this minion twilight cost -1 for each wound on the Ring-bearer. While each companion is wounded, this minion is fierce.  &lt;br /&gt;
|  13R93  |  [[LOTR13093|Harmless]]  |  Condition • Support Area  |Response: If a companion loses a skirmish involving a [MEN] minion, transfer this condition from your support area to that companion. Limit 1 per companion. Minions cannot take wounds during skirmishes involving bearer.  &lt;br /&gt;
|  13U98  |  [[LOTR13098|Southron Murderer]]  |  Minion • Man  |Archer. While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.  &lt;br /&gt;
|  13R101  |  [[LOTR13101|Voice of the Desert, Southron Troop]]  |  Minion • Man  |To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce.  &lt;br /&gt;
|  13RF9  |  [[LOTR13F09|Voice of the Desert, Southron Troop (F)]]  |  Minion • Man  |To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce.  &lt;br /&gt;
|  15U81  |  [[LOTR15081|Grieving the Fallen]]  |  Condition  |To play, spot a [MEN] Man. Bearer must be a companion. Bearer cannot take wounds during the archery phase. At the start of the regroup phase, discard this condition.  &lt;br /&gt;
|  17R41  |  [[LOTR17041|Ceremonial Armor]]  |  Possession • Support Area  |Each time a [MEN] minion is discarded during the maneuver phase, you may stack it here. Response: Discard a minion stacked here or discard this to prevent a wound to a [MEN] minion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Moria  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1R173  |  [[LOTR01173|Goblin Armory]]  |  Condition  |Plays to your support area. Each time you play a [MORIA] weapon, add (1). Response: If a [MORIA] Orc is about to take a wound, discard this condition to prevent that wound.  &lt;br /&gt;
|  1R183  |  [[LOTR01183|Goblin Swarms]]  |  Condition  |Plays to your support area. Response: If your [MORIA] Orc wins a skirmish, discard cards and wounds on that Orc and stack that Orc on this condition. Shadow: Play an Orc stacked here as if played from hand.  &lt;br /&gt;
|  1R189  |  [[LOTR01189|Lost to the Goblins]]  |  Event  |Response: If the Ring-bearer exerts or takes a wound, discard a card from the top of your draw deck for each [MORIA] minion you spot. For each Shadow card discarded in this way, add a burden (limit 3 burdens).  &lt;br /&gt;
|  2R53  |  [[LOTR02053|Cave Troll's Chain]]  |  Possession  |Bearer must be Cave Troll of Moria. The Free Peoples player may choose for the archery phase to be skipped. Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.  &lt;br /&gt;
|  12R79  |  [[LOTR12079|The Balrog, The Terror of Khazad-dum]]  |  Minion • Balrog  |Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.  &lt;br /&gt;
|  12RF8  |  [[LOTR12F08|The Balrog, The Terror of Khazad-dum (F)]]  |  Minion • Balrog  |Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.  &lt;br /&gt;
|  12O4  |  [[LOTR12O04|The Balrog, The Terror of Khazad-dum (O)]]  |  Minion • Balrog  |Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.   &lt;br /&gt;
|  13R79  |  [[LOTR12079T|The Balrog, The Terror of Khazad-dum (T)]]  |  Minion • Balrog  |Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.   &lt;br /&gt;
| |||&lt;br /&gt;
^  Orc  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  13R104  |  [[LOTR13104|Chamber Patrol]]  |  Minion • Orc  |To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2.  &lt;br /&gt;
|  13S118  |  [[LOTR13118|Picket Denizen]]  |  Minion • Orc  |Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If another [ORC] minion is about to take a wound, exert this minion to prevent that.  &lt;br /&gt;
|  13C119  |  [[LOTR13119|Underdeeps Denizen]]  |  Minion • Orc  |While this minion is at an underground site, it cannot take wounds.  &lt;br /&gt;
|  13RF10  |  [[LOTR13F10|Chamber Patrol (F)]]  |  Minion • Orc  |To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2.  &lt;br /&gt;
|  17U90  |  [[LOTR17090|Rider's Gear]]  |  Possession • Armor  |Bearer must be an [ORC] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase.  &lt;br /&gt;
|  18C88  |  [[LOTR18088|Orkish Defender]]  |  Minion • Orc  |While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Raider  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  5C76  |  [[LOTR05076|Southron Traveler]]  |  Minion • Man  |Southron. Ambush (2). Response: If a Southron is about to take a wound, remove (3) to prevent that wound.  &lt;br /&gt;
|  6U79  |  [[LOTR06079|Easterling Polearm]]  |  Possession • Hand Weapon  |Bearer must be an Easterling. While you can spot 2 burdens, bearer cannot take wounds. While you can spot 5 burdens, bearer is damage +1.  &lt;br /&gt;
|  7R170  |  [[LOTR07170|Suzerain of Harad]]  |  Minion • Man  |Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8).  &lt;br /&gt;
|  8U60  |  [[LOTR08060|Haradrim Marksman]]  |  Minion • Man  |Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds.  &lt;br /&gt;
|  8C63  |  [[LOTR08063|Line of Defense]]  |  Condition • Support Area  |While you can spot a mounted [RAIDER] Man, [RAIDER] Men cannot take wounds (except during skirmishes).  &lt;br /&gt;
|  10U44  |  [[LOTR10044|High Vantage]]  |  Event • Shadow  |Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Rohan  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P17  |  [[LOTR00017|Eowyn, Lady of Rohan (P)]]  |  Companion • Man  |Valiant. Response: If an unbound companion is about to take a wound, exert Eowyn and add (1) to prevent that wound.  &lt;br /&gt;
|  0P39  |  [[LOTR00039|Eowyn, Sister-daughter of Theoden (P)]]  |  Companion • Man  |Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.  &lt;br /&gt;
|  0P45  |  [[LOTR00045|Eomer, Third Marshal of Riddermark (P)]]  |  Companion • Man  |While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Eomer is strength +2 for each wound on each minion he is skirmishing.  &lt;br /&gt;
|  0D23  |  [[LOTR00D23|Eomer, Forthwith Banished (D)]]  |  Companion • Man  |Valiant. Damage +3. Fellowship: Exert Eomer to play a mount on him from your draw deck. Eomer is strength +2 for each wound on each minion he is skirmishing. At the start of your turn, you may heal a [ROHAN] ally. While you can spot a [ROHAN] man, Eomer is twilight cost -1.   &lt;br /&gt;
|  4R267  |  [[LOTR04267|Eomer, Third Marshal of Riddermark]]  |  Companion • Man  |While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Eomer is strength +2 for each wound on each minion he is skirmishing.  &lt;br /&gt;
|  4C270  |  [[LOTR04270|Eowyn, Lady of Rohan]]  |  Companion • Man  |Valiant. Response: If an unbound companion is about to take a wound, exert Eowyn and add (1) to prevent that wound.  &lt;br /&gt;
|  4R271  |  [[LOTR04271|Eowyn, Sister-daughter of Theoden]]  |  Companion • Man  |Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.  &lt;br /&gt;
|  4R284  |  [[LOTR04284|King's Mail]]  |  Possession • Armor  |Bearer must be a [ROHAN] Man. Bearer takes no more than 1 wound during each skirmish phase. If bearer is Theoden, he may not take wounds except during a skirmish involving him.  &lt;br /&gt;
|  6R92  |  [[LOTR06092|Eomer, Rohirrim Captain]]  |  Companion • Man  |Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Skirmish: Discard 3 cards from hand to make a [ROHAN] Man strength +2 for each wound on each minion in his or her skirmish.  &lt;br /&gt;
|  6U93  |  [[LOTR06093|Ever the Hope of Men]]  |  Event  |Regroup: Exert 2 mounted [ROHAN] Men to discard up to 2 wounded minions.  &lt;br /&gt;
|  7R236  |  [[LOTR07236|Herugrim, Sword of the Mark]]  |  Possession • Hand Weapon  |Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound.  &lt;br /&gt;
|  7U245  |  [[LOTR07245|Riding Armor]]  |  Possession • Armor  |Bearer must be a [ROHAN] Man. Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound.  &lt;br /&gt;
|  7C253  |  [[LOTR07253|Swift Steed]]  |  Possession • Mount  |Bearer must be a [ROHAN] Man. While at a plains site, bearer takes no more than 1 wound during each skirmish. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.  &lt;br /&gt;
|  10R72  |  [[LOTR10072|Eowyn, Lady of Ithilien]]  |  Companion • Man  |Skirmish: Exert Eowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Eowyn.  &lt;br /&gt;
|  11C148  |  [[LOTR11148|Hrothlac, Man of Rohan]]  |  Companion • Man  |Response: If a [ROHAN] companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that.  &lt;br /&gt;
|  11S150  |  [[LOTR11150|Rally Cry]]  |  Event • Skirmish  |Make a [ROHAN] Man who has resistance 4 or more strength +2 for each wound on each minion he or she is skirmishing.  &lt;br /&gt;
|  12C115  |  [[LOTR12115|Golden Glimmer]]  |  Condition • Support Area  |Response: If a companion is about to take a wound, spot a [ROHAN] companion and add 2 burdens to prevent that.  &lt;br /&gt;
|  12R116  |  [[LOTR12116|Haethen, Veteran Fighter]]  |  Companion • Man  |Haethen cannot take wounds during fierce skirmishes. Skirmish: Exert Haethen to make him strength +1.  &lt;br /&gt;
|  13U122  |  [[LOTR13122|Bitter Tidings]]  |  Event • Response  |If Theoden is about to take a wound in a skirmish, you may discard from play Eomer or Theodred to prevent that. If Theodred is about to take a wound in a skirmish, you may discard from play Eomer or Eowyn to prevent that.  &lt;br /&gt;
|  15R122  |  [[LOTR15122|Burial Mounds]]  |  Event • Assignment  |Make a [ROHAN] companion defender +1 and minions skirmishing that companion cannot take wounds during a skirmish involving that companion until the regroup phase.  &lt;br /&gt;
|  15C125  |  [[LOTR15125|Eowyn, Willing Fighter]]  |  Companion • Man  |Valiant. Response: If a hunter companion or valiant Man is about to take a wound, exert Eowyn to prevent that wound.  &lt;br /&gt;
|  17R96  |  [[LOTR17096|Eowyn, Northwoman]]  |  Companion • Man  |While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ringbearer to make that minion lose all game text keywords and unable to gain game text keywords until the regroup phase.  &lt;br /&gt;
|  17R98  |  [[LOTR17098|Throne of the Golden Hall]]  |  Artifact • Support Area  |To play, spot Theoden (or 2 [ROHAN] companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a [ROHAN] Man is about to take a wound, exert another [ROHAN] Man and add (2) to prevent that.  &lt;br /&gt;
|  17RF13  |  [[LOTR17F13|Throne of the Golden Hall (F)]]  |  Artifact • Support Area  |To play, spot Theoden (or 2 [ROHAN] companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a [ROHAN] Man is about to take a wound, exert another [ROHAN] Man and add (2) to prevent that.  &lt;br /&gt;
|  17O5  |  [[LOTR17O05|Throne of the Golden Hall (O)]]  |  Artifact • Support Area  |To play, spot Theoden (or 2 [ROHAN] companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a [ROHAN] Man is about to take a wound, exert another [ROHAN] Man and add (2) to prevent that.   &lt;br /&gt;
|  18R97  |  [[LOTR18097|Erkenbrand's Shield]]  |  Possession • Shield  |Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a [ROHAN] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.  &lt;br /&gt;
|  18RF12  |  [[LOTR18F12|Erkenbrand's Shield (F)]]  |  Possession • Shield  |Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a [ROHAN] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.  &lt;br /&gt;
|  18O7  |  [[LOTR18O07|Erkenbrand's Shield (O)]]  |  Possession • Shield  |Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a [ROHAN] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.  &lt;br /&gt;
|  19P25  |  [[LOTR19025|Eomer, Eored Captain]]  |  Companion • Man  |Valiant. Eomer is strength +2 for each wound on each minion he is skirmishing.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Sauron  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  5U101  |  [[LOTR05101|I'd Make You Squeak]]  |  Condition  |To play, exert 2 [SAURON] Orcs. Plays to your support area. The Shadow number of each site is +1 for each wound on a Hobbit (limit +3).  &lt;br /&gt;
|  7U278  |  [[LOTR07278|Gorgoroth Soldier]]  |  Minion • Orc  |Besieger. Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it.  &lt;br /&gt;
|  10C90  |  [[LOTR10090|Mordor Brute]]  |  Minion • Orc  |Each [SAURON] Orc bearing a possession cannot take wounds (except during skirmish phases).  &lt;br /&gt;
|  10R95  |  [[LOTR10095|Orc Slaughterer]]  |  Minion • Orc  |Enduring. For each wound on this minion, it is strength +2.  &lt;br /&gt;
|  10U96  |  [[LOTR10096|Rank and File]]  |  Condition • Support Area  |Each time a roaming [SAURON] minion takes a wound, you may add a [SAURON] token here. Regroup: Exert an Uruk-hai or discard a [SAURON] minion to add a [SAURON] token here. Skirmish: Remove 2 [SAURON] tokens from here to make a [SAURON] minion strength +2.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Shire  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1R307  |  [[LOTR01307|Pippin, Hobbit of Some Intelligence]]  |  Companion • Hobbit  |When you play Pippin, remove a burden or wound from a companion.  &lt;br /&gt;
|  2R97  |  [[LOTR02097|Consorting With Wizards]]  |  Condition  |Tale. Bearer must be Bilbo. Bilbo may not take wounds (except during the archery phase). Fellowship or Regroup: Exert Bilbo or discard this condition to remove (1).  &lt;br /&gt;
|  2U106  |  [[LOTR02106|Nice Imitation]]  |  Condition  |Stealth. Plays to your support area. Response: If a Hobbit is about to take a wound, discard this condition to prevent that wound.  &lt;br /&gt;
|  4C321  |  [[LOTR04321|Swiftly and Softly]]  |  Event  |Stealth. Skirmish: At sites 1T to 5T, cancel a skirmish involving a Hobbit. At any other site, prevent a Hobbit from taking more than 1 wound.  &lt;br /&gt;
|  6R109  |  [[LOTR06109|Held]]  |  Condition  |Bearer must be Frodo. Each time Frodo is about to be killed by a wound, add a burden instead. When the fellowship moves to site 9, Frodo is corrupted. Regroup: If you can spot no minions, discard this condition.  &lt;br /&gt;
|  6C111  |  [[LOTR06111|Kept Safe]]  |  Condition  |Plays to your support area. When you play this condition, place 2 [SHIRE] tokens here. Response: If an unbound Hobbit is about to take a wound, discard this condition or remove a [SHIRE] token from here to prevent that wound.  &lt;br /&gt;
|  15R146  |  [[LOTR15146|Hobbiton Brewer, Maker of Fine Ales]]  |  Follower  |Aid - Add 2 burdens. (At the start of the maneuver phase, you may add 2 burdens to transfer this to a companion.) To play, spot a Hobbit. Response: If bearer is about to take a wound, transfer Hobbiton Brewer to your support area to prevent that wound.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Uruk-hai  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  11R184  |  [[LOTR11184|Force of Uruk-hai]]  |  Minion • Uruk  |Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another [URUK-HAI] card to make the Free Peoples player draw a card instead.  &lt;br /&gt;
|  11U185  |  [[LOTR11185|Fortitude]]  |  Condition • Support Area  |When you play this condition, spot an [URUK-HAI] minion to add 3 [URUK-HAI] tokens here. Response: If an [URUK-HAI] minion is about to take a wound, discard this condition or remove an [URUK-HAI] token from here to prevent that.  &lt;br /&gt;
|  11S190  |  [[LOTR11190|Invincible Uruk]]  |  Minion • Uruk  |Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds.  &lt;br /&gt;
|  11C198  |  [[LOTR11198|Patrol of Uruk-hai]]  |  Minion • Uruk  |Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.  &lt;br /&gt;
|  11C201  |  [[LOTR11201|Sentinel Uruk]]  |  Minion • Uruk  |Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.  &lt;br /&gt;
|  11C203  |  [[LOTR11203|Swarming Uruk]]  |  Minion • Uruk  |Damage +1. While you can spot another [URUK-HAI] minion assigned to a skirmish, this minion cannot take wounds.  &lt;br /&gt;
|  12U136  |  [[LOTR12136|Berserker Torch]]  |  Possession • Hand Weapon  |Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1) Bearer must be an [URUK-HAI] Uruk-hai. Bearer is strength +2 for each wound on each character in its skirmish.  &lt;br /&gt;
|  12S151  |  [[LOTR12151|Uruk Desecrator]]  |  Minion • Uruk  |Damage +1. Each unbound companion is resistance -2 for each wound he or she has.  &lt;br /&gt;
|  12U158  |  [[LOTR12158|Vicious Uruk]]  |  Minion • Uruk  |Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.  &lt;br /&gt;
|  13C160  |  [[LOTR13160|Cavern Denizen]]  |  Minion • Uruk  |Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.  &lt;br /&gt;
|  13U177  |  [[LOTR13177|Weapons of Control]]  |  Condition • Support Area  |When you play this, add an [URUK-HAI] token here for each wounded companion. Skirmish: Discard this from play or remove 2 tokens from here to make a companion skirmishing an [URUK-HAI] minion strength -1.  &lt;br /&gt;
|  15R173  |  [[LOTR15173|Ugluk's Sword, Weapon of Command]]  |  Possession • Hand Weapon  |Bearer must be an [URUK-HAI] Uruk-hai. While you control 2 or more sites, bearer can not take wounds (except during skirmish phases). If bearer is Ugluk, he is damage +1.  &lt;br /&gt;
|  15U177  |  [[LOTR15177|Uruk Village Rager]]  |  Minion • Uruk  |Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).  &lt;br /&gt;
|  15R180  |  [[LOTR15180|With All Possible Speed]]  |  Condition • Support Area  |Each unwounded hunter [URUK-HAI] minion is strength +1. Response: If your hunter minion is about to take a wound during a skirmish, discard that minion to exert a non-hunter companion.  &lt;br /&gt;
|  17C119  |  [[LOTR17119|White Hand Aggressor]]  |  Minion • Uruk  |Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase.  &lt;br /&gt;
|  18U121  |  [[LOTR18121|Pikes Upon Pikes]]  |  Condition • Support Area  |Each [URUK-HAI] minion bearing a hand weapon cannot take wounds during the archery phase. Skirmish: Discard this condition from play to make an [URUK-HAI] minion bearing a possession strength +2.  &lt;br /&gt;
|  18R122  |  [[LOTR18122|Shagrat, Tower Captain]]  |  Minion • Uruk  |Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).  &lt;br /&gt;
|  18C128  |  [[LOTR18128|White Hand Mystic]]  |  Minion • Uruk  |Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound.  &lt;br /&gt;
|  18RF17  |  [[LOTR18F17|Shagrat, Tower Captain (F)]]  |  Minion • Uruk  |Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).  &lt;br /&gt;
|  19P33  |  [[LOTR19033|Lurtz, Resilient Captain]]  |  Minion • Uruk  |Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Wraith  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P43  |  [[LOTR00043|Ulaire Nelya, Ringwraith in Twilight (P)]]  |  Minion • Nazgul  |Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1.  &lt;br /&gt;
|  0P105  |  [[LOTR00105|Ulaire Otsea, Seventh of the Nine Riders (P)]]  |  Minion • Nazgul  |When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand.  &lt;br /&gt;
|  0P114  |  [[LOTR00114|Ulaire Otsea, Seventh of the Nine Riders (P)]]  |  Minion • Nazgul  |When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand.  &lt;br /&gt;
|  1U203  |  [[LOTR01203|All Blades Perish]]  |  Event  |Response: If a Nazgul is about to take a wound, prevent that wound.  &lt;br /&gt;
|  2R77  |  [[LOTR02077|His Terrible Servants]]  |  Condition  |Plays to your support area. Response: If a twilight Nazgul is about to take a wound, remove (1) to prevent that wound.  &lt;br /&gt;
|  2R84  |  [[LOTR02084|Ulaire Nelya, Ringwraith in Twilight]]  |  Minion • Nazgul  |Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1.  &lt;br /&gt;
|  7C186  |  [[LOTR07186|Morgul Axe]]  |  Possession • Hand Weapon  |Bearer must be a [WRAITH] Orc. While you can spot 2 wounds on the Ring-bearer, bearer is damage +1.  &lt;br /&gt;
|  7C192  |  [[LOTR07192|Morgul Hound]]  |  Minion • Orc  |While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce.  &lt;br /&gt;
|  7C194  |  [[LOTR07194|Morgul Mongrel]]  |  Minion • Orc  |While you can spot 3 wounds on the Ring-bearer, this minion is fierce and damage +1.  &lt;br /&gt;
|  7C198  |  [[LOTR07198|Morgul Ruffian]]  |  Minion • Orc  |While you can spot a Nazgul, this minion may only take wounds during skirmish phases.  &lt;br /&gt;
|  7U202  |  [[LOTR07202|Morgul Whelp]]  |  Minion • Orc  |While you can spot a wound on the Ring-bearer, this minion is strength +6.  &lt;br /&gt;
|  7C220  |  [[LOTR07220|War Long Planned]]  |  Event • Skirmish  |Make a [WRAITH] Orc strength +2 (or +4 if you spot 2 wounds on the Ring-bearer).  &lt;br /&gt;
|  7R221  |  [[LOTR07221T|The Witch-king, Morgul King (T)]]  |  Minion • Nazgul  |Fierce. When you play The Witch-king, you may remove a threat to take a [WRAITH] card into hand from your discard pile. The Ring-bearer cannot take threat wounds.   &lt;br /&gt;
|  8U83  |  [[LOTR08083|Winged Mount]]  |  Possession • Mount  |To play, discard 2 cards from hand. Bearer must be a Nazgul. Response: If bearer is about to take a wound, remove a threat to prevent that wound.  &lt;br /&gt;
|  10R59  |  [[LOTR10059|Gorbag, Covetous Captain]]  |  Minion • Orc  |For each wound on the Ring-bearer, each [WRAITH] Orc is strength +1.  &lt;br /&gt;
|  10C66  |  [[LOTR10066|Ten Times Outnumbered]]  |  Event • Skirmish  |Make a [WRAITH] Orc strength +2 for each wound on the Ring-bearer.  &lt;br /&gt;
|  11R224  |  [[LOTR11224|Ulaire Otsea, Seventh of the Nine Riders]]  |  Minion • Nazgul  |When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [WRAITH] card revealed this way into hand.  &lt;br /&gt;
|  12U166  |  [[LOTR12166|Lingering Shadow]]  |  Condition • Support Area  |Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgul. Each time a wound is removed from bearer, add a burden.  &lt;br /&gt;
|  12R183  |  [[LOTR12183|The Witch-king, Black Lord]]  |  Minion • Nazgul  |Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.  &lt;br /&gt;
|  12RF18  |  [[LOTR12F18|The Witch-king, Black Lord (F)]]  |  Minion • Nazgul  |Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.  &lt;br /&gt;
|  12O9  |  [[LOTR12O09|The Witch-king, Black Lord (O)]]  |  Minion • Nazgul  |Fierce. The Witch-king is twilight cost-1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.   &lt;br /&gt;
|  13R178  |  [[LOTR13178|Dark Fell About Him]]  |  Event • Regroup  |To play, exert your Nazgul twice and spot an exhausted companion. Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion.  &lt;br /&gt;
|  13R180  |  [[LOTR13180|Shadow in the East]]  |  Event • Shadow  |Toil 1. (For each [WRAITH] character you exert when playing this, it is twilight cost -1.) To play, spot a [WRAITH] card in your support area. Spot a companion to draw a card for each wound on that companion (and draw an additional card if you can spot a Nazgul).  &lt;br /&gt;
|  15U183  |  [[LOTR15183|They Feel the Precious]]  |  Condition • Support Area  |Response: If a Nazgul is about to take a wound, remove a threat to prevent that wound.  &lt;br /&gt;
|  15R186  |  [[LOTR15186|Ulaire Nelya, Fell Rider]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.  &lt;br /&gt;
|  15RF17  |  [[LOTR15F17|Ulaire Nelya, Fell Rider (F)]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.  &lt;br /&gt;
|  15O9  |  [[LOTR15O09|Ulaire Nelya, Fell Rider (O)]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.   &lt;br /&gt;
|  16R1  |  [[LOTR16001|Barrow-wight Stalker]]  |  Minion • Wraith  |Enduring. Each [WRAITH] Wraith cannot take wounds (except during skirmishes). Shadow: Remove a burden to play a [WRAITH] Wraith. That minion's twilight cost is -2.  &lt;br /&gt;
|  16R5  |  [[LOTR16005|Spirit of Dread]]  |  Minion • Wraith  |Enduring. While you can spot another [WRAITH] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another [WRAITH] Wraith strength +1.  &lt;br /&gt;
|  17R141  |  [[LOTR17141|Ulaire Otsea, Duplicitous Specter]]  |  Minion • Nazgul  |Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden.  &lt;br /&gt;
|  17RF16  |  [[LOTR17F16|Ulaire Otsea, Duplicitous Specter (F)]]  |  Minion • Nazgul  |Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden.  &lt;br /&gt;
|  17O7  |  [[LOTR17O07|Ulaire Otsea, Duplicitous Specter (O)]]  |  Minion • Nazgul  |Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden.   &lt;br /&gt;
| |||&lt;br /&gt;
^  Site  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4U333  |  [[LOTR04333|Plains of Rohan Camp]]  |  Site  |Plains. At the start of each fellowship phase, heal up to 3 wounds from companions.   &lt;br /&gt;
|  4U334  |  [[LOTR04334|Rohirrim Village]]  |  Site  |Each [DUNLAND] Man may not take wounds during the archery phase.   &lt;br /&gt;
|  4U342  |  [[LOTR04342|Westemnet Plains]]  |  Site  |Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase.   &lt;br /&gt;
|  5U119  |  [[LOTR05119|Nan Curunir]]  |  Site  |Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound.   &lt;br /&gt;
|  6U120  |  [[LOTR06120|Saruman's Laboratory]]  |  Site  |Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound.   &lt;br /&gt;
|  11S257  |  [[LOTR11257|Rohan Uplands]]  |  Site  |Plains. During the archery phase, [URUK] minions cannot take wounds.   &lt;br /&gt;
&lt;br /&gt;
==Cards That Wound==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
| |||&lt;br /&gt;
^  Dwarven  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P46  |  [[LOTR00046|Gimli, Skilled Defender (P)]]  |  Companion • Dwarf  |Damage +1. Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion.  &lt;br /&gt;
|  1R14  |  [[LOTR01014T|Gimli's Battle Axe (T)]]  |  Possession • Hand Weapon  |Bearer must be Gimli. He is damage +1. Each time Gimli wins a skirmish, you may wound an Orc.   &lt;br /&gt;
|  1C19  |  [[LOTR01019|Here Lies Balin, Son of Fundin]]  |  Event  |Maneuver: Exert a Dwarf to wound 2 Orcs or to wound 1 Orc twice.  &lt;br /&gt;
|  4U53  |  [[LOTR04053|Quick As May Be]]  |  Event  |Maneuver: Spot a Dwarf companion and an Elf companion to wound a minion.  &lt;br /&gt;
|  5R5  |  [[LOTR05005|Baruk Khazad]]  |  Event  |Maneuver: Exert a Dwarf to wound a minion. You may take the next maneuver action.  &lt;br /&gt;
|  5R7  |  [[LOTR05007|Gimli, Skilled Defender]]  |  Companion • Dwarf  |Damage +1. Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion.  &lt;br /&gt;
|  5R123  |  [[LOTR05123|Baruk Khazad (AI)]]  |  Event  |Maneuver: Exert a Dwarf to wound a minion. You may take the next maneuver action.  &lt;br /&gt;
|  7R12  |  [[LOTR07012|Preparations]]  |  Condition • Support Area  |Regroup: Exert a Dwarf companion to stack a card from your discard pile here. Skirmish: Wound a minion skirmishing a Dwarf once for each [DWARVEN] card stacked here. Discard this condition.  &lt;br /&gt;
|  8R2  |  [[LOTR08002|Battle in Earnest]]  |  Event • Regroup  |Spot a Dwarf who is damage +X to place X wounds on minions.  &lt;br /&gt;
|  8R7  |  [[LOTR08007|Unheard of]]  |  Event • Response  |If a Dwarf who is damage +X wins a skirmish, wound a minion not assigned to a skirmish X times.  &lt;br /&gt;
|  10R3  |  [[LOTR10003|More Yet to Come]]  |  Event • Response  |If a Dwarf kills a minion in a skirmish and that minion did not take all wounds caused by that Dwarf's damage bonus, assign those remaining wounds to minions not assigned to a skirmish.  &lt;br /&gt;
|  11R9  |  [[LOTR11009|Gimli's Battle Axe, Vicious Weapon]]  |  Possession • Hand Weapon  |Bearer must be a Dwarf. Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Skirmish: If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing.  &lt;br /&gt;
|  13U3  |  [[LOTR13003|Deep Hatred]]  |  Condition • Support Area  |Each time the fellowship moves, add (2). Skirmish: Exert a Dwarf who is not assigned to a skirmish to wound 2 Orcs (or to wound 1 Orc twice). Discard this from play if the fellowship is ahead on the adventure path.  &lt;br /&gt;
|  15U4  |  [[LOTR15004|The Fortunes of Balin's Folk]]  |  Event • Maneuver  |Exert a Dwarf to shuffle a [DWARVEN] condition with one or more [DWARVEN] tokens on it into your draw deck. Wound a minion for each [DWARVEN] token that was on that condition.  &lt;br /&gt;
|  15C60  |  [[LOTR15060D|Forth the Three Hunters!]]  |  Condition • Support Area  |Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters).  &lt;br /&gt;
|  18R1  |  [[LOTR18001|Gimli, Sprinter]]  |  Companion • Dwarf  |Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice).  &lt;br /&gt;
| |||&lt;br /&gt;
^  Elven  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P13  |  [[LOTR00013|Legolas, Greenleaf (P)]]  |  Companion • Elf  |Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.  &lt;br /&gt;
|  0P69  |  [[LOTR00069|Nocked (P)]]  |  Event • Archery  |Exert an Elf who has resistance 4 or more to wound a minion.  &lt;br /&gt;
|  1R33  |  [[LOTR01033|Bow of the Galadhrim]]  |  Possession • Ranged Weapon  |Bearer must be Legolas. Each time Legolas wins a skirmish, you may wound a minion.  &lt;br /&gt;
|  1R50  |  [[LOTR01050T|Legolas, Greenleaf (T)]]  |  Companion • Elf  |Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.   &lt;br /&gt;
|  1U56  |  [[LOTR01056|Orophin, Lorien Bowman]]  |  Ally • Home 6 • Elf  |Archer. Archery: Exert Orophin to wound an Uruk-hai.  &lt;br /&gt;
|  1U57  |  [[LOTR01057|Rumil, Elven Protector]]  |  Ally • Home 6 • Elf  |Archer. Archery: Exert Rumil to wound an Orc.  &lt;br /&gt;
|  2R19  |  [[LOTR02019|Release the Angry Flood]]  |  Event  |Maneuver: Exert an Elf to wound each Nazgul once (or twice if at a river).  &lt;br /&gt;
|  3U10  |  [[LOTR03010|Calaglin, Elf of Lorien]]  |  Ally • Home 6 • Elf  |Archer. Regroup: Exert Calaglin to wound a minion.  &lt;br /&gt;
|  3R15  |  [[LOTR03015|Forests of Lothlorien]]  |  Condition  |Plays to your support area. Each time the fellowship moves, you may spot 3 [ELVEN] allies to wound a minion.  &lt;br /&gt;
|  4C67  |  [[LOTR04067|Fereveldir, Son of Thandronen]]  |  Companion • Elf  |To play, spot an Elf. Skirmish: Exert Fereveldir and discard an [ELVEN] token from your condition to wound a minion Fereveldir is skirmishing.  &lt;br /&gt;
|  4C76  |  [[LOTR04076|Lorien Guardian]]  |  Companion • Elf  |Regroup: Exert this companion to make a Shadow player wound a minion.  &lt;br /&gt;
|  4R79  |  [[LOTR04079|Night Without End]]  |  Event  |Response: If an Elf wins a skirmish, exert that Elf to liberate a site or wound a minion.  &lt;br /&gt;
|  7R25  |  [[LOTR07025|Legolas, Fearless Marksman]]  |  Companion • Elf  |Archer. Archery: If you have initiative, discard 4 cards from hand to wound a minion.  &lt;br /&gt;
|  8R12  |  [[LOTR08012|Reckless We Rode]]  |  Event • Archery  |Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities.  &lt;br /&gt;
|  9R+12  |  [[LOTR09012|Aiglos]]  |  Artifact • Hand Weapon  |Bearer must be an Elf. If bearer is Gil-galad, he is strength +1 for each [ELVEN] artifact you can spot (limit +6). Regroup: Discard Aiglos to wound a minion for each Elf you spot.  &lt;br /&gt;
|  9R+15  |  [[LOTR09015|Gil-galad, Elven High King]]  |  Companion • Elf  |To play, spot 2 [ELVEN] companions. Regroup: Exert Gil-Galad to wound each wounded minion.  &lt;br /&gt;
|  9R+17  |  [[LOTR09017|Knife of the Galadhrim]]  |  Possession • Hand Weapon  |Bearer must be a [GONDOR] Man. If bearer is Aragorn, he may bear this hand weapon in addition to 1 other hand weapon. Skirmish: Discard this weapon to wound a minion bearer is skirmishing.  &lt;br /&gt;
|  9R18  |  [[LOTR09018|Merry's Dagger]]  |  Possession • Hand Weapon  |Bearer must be Merry. Skirmish: Exert Merry twice or discard this possession to wound a minion he is skirmishing. Any Shadow player may remove (1) to prevent this.  &lt;br /&gt;
|  9R21  |  [[LOTR09021|Pippin's Dagger]]  |  Possession • Hand Weapon  |Bearer must be Pippin. Skirmish: Exert Pippin twice or discard this possession to wound a minion an Elf is skirmishing. Any Shadow player may remove (1) to prevent this.  &lt;br /&gt;
|  10R7  |  [[LOTR10007|Celeborn, Lord of the Galadhrim]]  |  Companion • Elf  |At the start of each skirmish involving Celeborn, you may reveal the top card of your draw deck. If it is an [ELVEN] card, you may discard it to wound each minion in that skirmish.  &lt;br /&gt;
|  11U25  |  [[LOTR11025|Nocked]]  |  Event • Archery  |Exert an Elf who has resistance 4 or more to wound a minion.  &lt;br /&gt;
|  13R18  |  [[LOTR13018|Legolas, of the Grey Company]]  |  Companion • Elf  |Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion.  &lt;br /&gt;
|  13U19  |  [[LOTR13019|Let Fly]]  |  Event • Archery  |Spot 3 Elves, spot a Shadow race, and choose a Shadow player to wound each of that player?s minions which is not of that race.  &lt;br /&gt;
|  13RF3  |  [[LOTR13F03|Legolas, of the Grey Company (F)]]  |  Companion • Elf  |Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion.  &lt;br /&gt;
|  13O3  |  [[LOTR13O03|Legolas, of the Grey Company (O)]]  |  Companion • Elf  |Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion.   &lt;br /&gt;
|  15C60  |  [[LOTR15060E|Forth the Three Hunters!]]  |  Condition • Support Area  |Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters).  &lt;br /&gt;
|  17S11  |  [[LOTR17011|Orophin, Silvan Elf]]  |  Companion • Elf  |Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While Orophin is skirmishing a wounded minion, he is strength +3. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.  &lt;br /&gt;
|  17S12  |  [[LOTR17012|Rumil, Silvan Elf]]  |  Companion • Elf  |Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While you can spot a wounded minion, Rumil is strength +1 and gains archer. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.  &lt;br /&gt;
|  17U14  |  [[LOTR17014|Weapons of Lothlorien]]  |  Event • Archery  |Spot an [ELVEN] archer and add a threat to wound a minion (or add three threats to exert three minions).  &lt;br /&gt;
|  18R4  |  [[LOTR18004|Arwen's Bow]]  |  Possession • Ranged Weapon  |Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion.  &lt;br /&gt;
|  18RF1  |  [[LOTR18F01|Arwen's Bow (F)]]  |  Possession • Ranged Weapon  |Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion.  &lt;br /&gt;
|  19P7  |  [[LOTR19007|Legolas, Skeptical Guide]]  |  Companion • Elf  |Archer. Fellowship. Archery: Add two threats to wound a minion; Legolas does not add to the fellowship archery total.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gandalf  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P32  |  [[LOTR00032|Gandalf, Mithrandir (P)]]  |  Companion • Wizard  |Damage +1. Each time the fellowship moves, wound Gandalf.  &lt;br /&gt;
|  3R29  |  [[LOTR03029|Betrayal of Isengard]]  |  Condition  |Plays to your support area. Each time an opponent draws a card (or takes a card into hand) during the Shadow phase, you may remove (1). Maneuver: Exert Gandalf to wound Saruman twice.  &lt;br /&gt;
|  4U88  |  [[LOTR04088|Behold the White Rider]]  |  Condition  |Plays to your support area. Each time Gandalf wins a skirmish, you may place a [GANDALF] token here. Skirmish: Wound a minion skirmishing Gandalf for each [GANDALF] token here. Discard this condition.  &lt;br /&gt;
|  4C97  |  [[LOTR04097|Long I Fell]]  |  Event  |Spell. Skirmish: Spot Gandalf to prevent all wounds to him. Any Shadow player may make you wound a minion to prevent this.  &lt;br /&gt;
|  4C98  |  [[LOTR04098|Mithrandir, Mithrandir!]]  |  Event  |Spell. Maneuver: Exert Gandalf to wound each minion who has strength of 6 or less.  &lt;br /&gt;
|  5R16  |  [[LOTR05016|Down From the Hills]]  |  Event  |Spell. Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase.  &lt;br /&gt;
|  5R18  |  [[LOTR05018|Fury of the White Rider]]  |  Event  |Spell. Maneuver: Spot 3 twilight tokens and exert Gandalf to wound a minion twice.  &lt;br /&gt;
|  5R19  |  [[LOTR05019|Lindenroot, Elder Shepherd]]  |  Companion • Ent  |Unhasty. Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow Lidenroot to skirmish. Skirmish: Exert Lidenroot to wound an [ISENGARD] minion he is skirmishing.  &lt;br /&gt;
|  6R30  |  [[LOTR06030|Gandalf, Mithrandir]]  |  Companion • Wizard  |Damage +1. Each time the fellowship moves, wound Gandalf.  &lt;br /&gt;
|  7R48  |  [[LOTR07048|Stay This Madness]]  |  Condition • Support Area  |To play, spot Gandalf. Each time the fellowship moves, add a threat or discard this condition. Regroup: Discard this condition to wound 2 minions.  &lt;br /&gt;
|  7R50  |  [[LOTR07050|Terrible and Evil]]  |  Event • Maneuver  |Spell. Exert Gandalf X times to wound a minion X times. If that minion is a Nazgul, wound it again.  &lt;br /&gt;
|  11R34  |  [[LOTR11034|Gandalf's Staff, Ash-Staff]]  |  Artifact • Staff  |Bearer must be a Wizard. If bearer is Gandalf, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion.  &lt;br /&gt;
|  11C39  |  [[LOTR11039|Prolonged Struggle]]  |  Event • Skirmish  |Exert a [GANDALF] Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that Wizard is skirmishing twice.  &lt;br /&gt;
|  12U25  |  [[LOTR12025|Betrayal of Isengard]]  |  Condition • Support Area  |Each time an opponent draws a card (or takes a card into hand) during the Shadow phase, you may remove (1). Maneuver: Exert Gandalf to wound Saruman twice.  &lt;br /&gt;
|  13R40  |  [[LOTR13040|Shadowfax, Roaring Wind]]  |  Possession • Mount  |Bearer must be a Wizard. When you play Shadowfax, you may reinforce a [GANDALF] token. Skirmish: Remove 2 [GANDALF] tokens to wound a minion skirmishing bearer.  &lt;br /&gt;
|  15R29  |  [[LOTR15029H|Gandalf, Powerful Guide (H)]]  |  Companion • Wizard  |To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand.  &lt;br /&gt;
|  15RF5  |  [[LOTR15F05|Gandalf, Powerful Guide (F)]]  |  Companion • Wizard  |To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand.  &lt;br /&gt;
|  15O2  |  [[LOTR15O02|Gandalf, Powerful Guide (O)]]  |  Companion • Wizard  |To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card, then discard a card from your hand.   &lt;br /&gt;
|  17R20  |  [[LOTR17020|Gwaihir, The Windlord]]  |  Follower  |Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.) If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).  &lt;br /&gt;
|  17RF4  |  [[LOTR17F04|Gwaihir, The Windlord (F)]]  |  Follower  |Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.) If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).  &lt;br /&gt;
|  17O2  |  [[LOTR17O02|Gwaihir, The Windlord (O)]]  |  Follower  |Aid - Add a threat. If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).   &lt;br /&gt;
|  18R26  |  [[LOTR18026|Radagast's Herb Bag]]  |  Possession  |Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion.  &lt;br /&gt;
|  18RF5  |  [[LOTR18F05|Radagast's Herb Bag (F)]]  |  Possession  |Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion.  &lt;br /&gt;
|  18O2  |  [[LOTR18O02|Radagast's Herb Bag (O)]]  |  Possession  |Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Free Peoples)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P18  |  [[LOTR00018|Smeagol, Old Noser (P)]]  |  Companion  |Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.  &lt;br /&gt;
|  5C28  |  [[LOTR05028|Smeagol, Old Noser]]  |  Companion  |Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.  &lt;br /&gt;
|  6R39  |  [[LOTR06039|Don't Look at Them]]  |  Condition  |Plays to your support area. Skirmish: Spot Smeagol and discard 3 cards from hand to wound a minion Smeagol is skirmishing once (or twice if that minion is a [WRAITH] minion).  &lt;br /&gt;
|  6R44  |  [[LOTR06044|Safe Paths]]  |  Event  |Regroup: Exert Smeagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile.  &lt;br /&gt;
|  6R125  |  [[LOTR06125|Don't Look at Them (AI)]]  |  Condition  |Plays to your support area. Skirmish: Spot Smeagol and discard 3 cards from hand to wound a minion Smeagol is skirmishing once (or twice if that minion is a [WRAITH] minion).  &lt;br /&gt;
|  7U78  |  [[LOTR07078|Where Shall We Go]]  |  Event • Skirmish  |If you have initiative, discard 2 cards from hand to wound a minion Smeagol is skirmishing twice.  &lt;br /&gt;
|  12R37  |  [[LOTR12037|Come Away]]  |  Condition • Support Area  |While you can spot Smeagol, the Shadow number of each site is -1. Each time the fellowship moves, wound a companion or discard this condition.  &lt;br /&gt;
|  15U39  |  [[LOTR15039|Called to Mordor]]  |  Condition  |Bearer must be Smeagol. While you can spot 2 Ring-bound Hobbits, each time an opponent uses a skirmish special ability in a skirmish involving Gollum or Smeagol, you may wound a minion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gollum (Shadow)  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  6R41  |  [[LOTR06041|Master Broke His Promise]]  |  Event  |Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is -1.  &lt;br /&gt;
|  6R46  |  [[LOTR06046|They Stole It]]  |  Condition  |Plays to your support arear Skirmish: Spot Gollum and discard 3 cards from hand to wound a companion Gollum is skirmishing once (or twice if that companion is a [SHIRE] companion).  &lt;br /&gt;
|  6C47  |  [[LOTR06047|You're a Liar and a Thief]]  |  Event  |Response: If Gollum wins a skirmish, wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  9R+28  |  [[LOTR09028|Gollum, Dark as Darkness]]  |  Minion  |Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer.  &lt;br /&gt;
|  11U41  |  [[LOTR11041|Frenzied Attack]]  |  Event • Skirmish  |If a minion is skirmishing a Free Peoples character who has resistance 2 or less, spot Gollum to wound that character twice.  &lt;br /&gt;
|  11R43  |  [[LOTR11043|Horribly Strong]]  |  Event • Shadow  |Discard Gollum from play to wound an unbound companion who has resistance 6 or less.  &lt;br /&gt;
|  13U52  |  [[LOTR13052|Little Snuffler]]  |  Event • Shadow  |If the fellowship is in region 1, spot Gollum to wound a companion. If the fellowship is in region 2, spot Gollum to exert a companion. If the fellowship is in region 3, play a [GOLLUM] minion from your discard pile.  &lt;br /&gt;
|  15R47  |  [[LOTR15047|Not This Time!]]  |  Condition • Support Area  |Skirmish: Exert Gollum and remove a threat to wound a companion Gollum is skirmishing.  &lt;br /&gt;
|  15R53  |  [[LOTR15053|Unseen Foe]]  |  Event • Regroup  |Discard a [GOLLUM] minion from play to wound each companion with strength 8 or more.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Gondor  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P41  |  [[LOTR00041|Aragorn's Bow (P)]]  |  Possession • Ranged Weapon  |Bearer must be Aragorn. He is an archer. Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total.  &lt;br /&gt;
|  0P47  |  [[LOTR00047|Aragorn, Defender of Free Peoples (P)]]  |  Companion • Man  |Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice.  &lt;br /&gt;
|  0W6  |  [[LOTR00W06|Aragorn, The Dunadan (W)]]  |  Companion • Man  |Ranger. Triumph - At the start of the maneuver phase, you may wound a minion.   &lt;br /&gt;
|  1R90  |  [[LOTR01090|Aragorn's Bow]]  |  Possession • Ranged Weapon  |Bearer must be Aragorn. He is an archer. Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total.  &lt;br /&gt;
|  1R95  |  [[LOTR01095|Blade of Gondor]]  |  Possession • Hand Weapon  |Bearer must be Boromir. He is damage +1. Skirmish: Exert Boromir to wound an Orc or Uruk-hai he is skirmishing.  &lt;br /&gt;
|  1U105  |  [[LOTR01105|Foes of Mordor]]  |  Condition  |Plays to your support area. Maneuver: Exert a [GONDOR] character to wound a [SAURON] minion.  &lt;br /&gt;
|  1R111  |  [[LOTR01111|Pursuit Just Behind]]  |  Event  |Regroup: Exert a ranger companion to wound every minion.  &lt;br /&gt;
|  4U110  |  [[LOTR04110|Arrows Thick in the Air]]  |  Event  |Archery or Skirmish: Exert 2 Ring-bound Men to wound each roaming minion.  &lt;br /&gt;
|  4C115  |  [[LOTR04115|Defend It and Hope]]  |  Event  |Maneuver: Exert a [GONDOR] Man to wound a minion once (or twice if that minion is an Uruk-hai).  &lt;br /&gt;
|  4R118  |  [[LOTR04118|Faramir's Bow]]  |  Possession • Ranged Weapon  |Bearer must be Faramir. He is an archer. Skirmish: If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion.  &lt;br /&gt;
|  4R125  |  [[LOTR04125|Henneth Annun]]  |  Condition  |Plays to your support area. While the fellowship is at site 6T, each roaming minion skirmishing a Ring-bound companion is strength -2. Skirmish: Spot a [GONDOR] Man and discard this condition to wound a roaming minion.  &lt;br /&gt;
|  4C128  |  [[LOTR04128|New Errand]]  |  Event  |Skirmish: Spot a Ring-bound Man to make a minion's site number +2. If that minion loses this skirmish, you may wound a minion.  &lt;br /&gt;
|  4C131  |  [[LOTR04131|Ranger's Bow]]  |  Possession • Ranged Weapon  |Bearer must be Ring-bound Man. Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion.  &lt;br /&gt;
|  4R133  |  [[LOTR04133|Ruins of Osgiliath]]  |  Condition  |Plays to your support area. While the fellowship is at site 7T, each Ring-bound Man is defender +1. Skirmish: Spot a Ringbound Man and discard this condition to wound an opponent's Man.  &lt;br /&gt;
|  4P364  |  [[LOTR04364T|Aragorn, Wingfoot (T)]]  |  Companion • Man  |Ranger. Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.   &lt;br /&gt;
|  5C37  |  [[LOTR05037|Men of Numenor]]  |  Event  |Skirmish: Wound a minion bearing a [GONDOR] fortification.  &lt;br /&gt;
|  5U42  |  [[LOTR05042|Turgon, Man of Belfalas]]  |  Companion • Man  |Knight. To play, spot a knight. Maneuver: Exert Turgon to wound a minion bearing a [GONDOR] fortification.  &lt;br /&gt;
|  6R50  |  [[LOTR06050|Aragorn, Defender of Free Peoples]]  |  Companion • Man  |Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice.  &lt;br /&gt;
|  6M2  |  [[LOTR06M02|Aragorn, Defender of Free Peoples (M)]]  |  Companion • Man  |Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice.  &lt;br /&gt;
|  7U94  |  [[LOTR07094|Gondor Bow]]  |  Possession • Ranged Weapon  |Bearer must be a [GONDOR] Man. If bearer is a knight, he or she is strength +1. Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a fortification.  &lt;br /&gt;
|  7R95  |  [[LOTR07095|Gondor Still Stands]]  |  Condition • Support Area  |To play, spot 3 [GONDOR] companions. While no opponent controls a site, wound a minion at the start of each regroup phase. Regroup: Discard this condition to place a [GONDOR] fortification from your discard pile on top of your draw deck.  &lt;br /&gt;
|  7U109  |  [[LOTR07109|Long Prepared]]  |  Condition • Support Area  |To play, add 2 threats. Skirmish: Exert a [GONDOR] Man to wound a roaming minion that Man is skirmishing. Discard this condition at the start of the regroup phase.  &lt;br /&gt;
|  7U110  |  [[LOTR07110|Madril, Faramir's Aide]]  |  Companion • Man  |Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.  &lt;br /&gt;
|  7U120  |  [[LOTR07120|Stand to Arms]]  |  Event • Skirmish  |If you have initiative, discard 2 cards from hand to wound a roaming minion skirmishing a [GONDOR] Man twice.  &lt;br /&gt;
|  7C124  |  [[LOTR07124|Targon]]  |  Companion • Man  |Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.  &lt;br /&gt;
|  8C39  |  [[LOTR08039|Knight of Dol Amroth]]  |  Companion • Man  |Knight. Each time this companion wins a skirmish, you may wound a minion he is skirmishing.  &lt;br /&gt;
|  8C40  |  [[LOTR08040|Knight's Mount]]  |  Possession • Mount  |Bearer must be a knight. Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish.  &lt;br /&gt;
|  9R+31  |  [[LOTR09031|Boromir, Bearer of Council]]  |  Companion • Man  |While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing.  &lt;br /&gt;
|  10C31  |  [[LOTR10031|Every Little is a Gain]]  |  Event • Maneuver  |Spot a [GONDOR] Man to discard a stacked Shadow card or to wound a minion bearing a fortification.  &lt;br /&gt;
|  10U33  |  [[LOTR10033|Hardy Garrison]]  |  Condition • Support Area  |To play, spot 2 [GONDOR] Men. Each time you lose initiative, you may wound a minion.  &lt;br /&gt;
|  11S53  |  [[LOTR11053|Aragorn, Guide and Protector]]  |  Companion • Man  |Ranger. Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing.  &lt;br /&gt;
|  13R63  |  [[LOTR13063|Brego, Loyal Steed]]  |  Possession • Mount  |Bearer must be a [GONDOR] companion. When you play Brego, you may reinforce a [GONDOR] token. Maneuver: Exert bearer and remove 2 [GONDOR] tokens to wound a minion.  &lt;br /&gt;
|  15R56  |  [[LOTR15056|Aragorn's Bow, Ranger's Longbow]]  |  Possession • Ranged Weapon  |Bearer must be Aragorn. He is an archer. Archery: Add a threat to wound a minion?with the lowest strength.  &lt;br /&gt;
|  15C60  |  [[LOTR15060G|Forth the Three Hunters!]]  |  Condition • Support Area  |Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters).  &lt;br /&gt;
|  15U63  |  [[LOTR15063|Mablung, Ranger of Ithilien]]  |  Companion • Man  |Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Mablung to wound a roaming minion he is skirmishing.  &lt;br /&gt;
|  15U66  |  [[LOTR15066|No Travellers In This Land]]  |  Event • Maneuver  |Exert a [GONDOR] Man to wound a minion (or wound that minion twice if it is a hunter).  &lt;br /&gt;
|  17R28  |  [[LOTR17028|Faramir, Bearer of Quality]]  |  Companion • Man  |While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [GONDOR] Man roaming until the end of turn.  &lt;br /&gt;
|  17S35  |  [[LOTR17035|Soldier's Cache]]  |  Condition • Support Area  |Fortification. At the start of your maneuver phase, you may spot 3 rangers or exert a [GONDOR] Man to transfer this condition to a minion. Wound that minion. Regroup: Exert a ranger to reinforce a [GONDOR] token.  &lt;br /&gt;
|  17RF6  |  [[LOTR17F06|Faramir, Bearer of Quality (F)]]  |  Companion • Man  |While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [GONDOR] Man roaming until the end of turn.  &lt;br /&gt;
|  18U58  |  [[LOTR18058|Soldier's Cache]]  |  Condition • Support Area  |Fortification. At the start of your maneuver phase, you may spot 3 rangers or exert a [GONDOR] Man to transfer this condition to a minion. Wound that minion. Regroup: Exert a ranger to reinforce a [GONDOR] token.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Isengard  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1R125  |  [[LOTR01125|Greed]]  |  Condition  |To play, spot an Uruk-hai. Plays to your support area. Maneuver: Spot 6 companions and remove (2) to wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  3U57  |  [[LOTR03057|Isengard Retainer]]  |  Minion • Orc  |Regroup: Exert this minion to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  3U58  |  [[LOTR03058|Isengard Servant]]  |  Minion • Orc  |Regroup: Exert this minion to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  3U61  |  [[LOTR03061|Isengard Warrior]]  |  Minion • Orc  |While you can spot another [ISENGARD] Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.  &lt;br /&gt;
|  3C62  |  [[LOTR03062|Isengard Worker]]  |  Minion • Orc  |Regroup: Exert this minion to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  3R64  |  [[LOTR03064|Orc Commander]]  |  Minion • Orc  |Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  3U73  |  [[LOTR03073|The Trees Are Strong]]  |  Event  |Regroup: Discard X [ISENGARD] Orcs to make the Free Peoples player wound X companions.  &lt;br /&gt;
|  4R146  |  [[LOTR04146|Come Down]]  |  Condition  |Plays to your support area. Archery: Spot 2 [ISENGARD] archers to make allies take wounds from archery fire instead of companions.  &lt;br /&gt;
|  4R150  |  [[LOTR04150|Elite Crossbowmen]]  |  Minion • Uruk  |Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.  &lt;br /&gt;
|  4R169  |  [[LOTR04169|Ranged Commander]]  |  Minion • Uruk  |Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.  &lt;br /&gt;
|  4C183  |  [[LOTR04183|Uruk Crossbowman]]  |  Minion • Uruk  |Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.  &lt;br /&gt;
|  4C190  |  [[LOTR04190|Uruk Pursuer]]  |  Minion • Uruk  |Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.  &lt;br /&gt;
|  5U45  |  [[LOTR05045|Berserk Rager]]  |  Minion • Uruk  |Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice.  &lt;br /&gt;
|  5R47  |  [[LOTR05047|Berserk Slayer]]  |  Minion • Uruk  |Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion.  &lt;br /&gt;
|  5U48  |  [[LOTR05048|Black Shapes Crawling]]  |  Event  |Maneuver: Spot X Uruk-hai. The Free Peoples player may assign X wounds to your minions. Play X [ISENGARD] weapons from your discard pile.  &lt;br /&gt;
|  5R69  |  [[LOTR05069|Wolves of Isengard]]  |  Condition  |Plays on a plains site you control. Regroup: Exert an [ISENGARD] Orc to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  6R62  |  [[LOTR06062|Fires and Foul Fumes]]  |  Event  |Regroup: Discard 4 [ISENGARD] orcs to wound a companion 4 times (except the Ring-bearer).  &lt;br /&gt;
|  6C65  |  [[LOTR06065|Isengard Artisan]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  6C67  |  [[LOTR06067|Isengard Journeyman]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  6R68  |  [[LOTR06068|Isengard Mechanics]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3).  &lt;br /&gt;
|  6C69  |  [[LOTR06069|Isengard Plodder]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  6C71  |  [[LOTR06071|Isengard Tinker]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  6R127  |  [[LOTR06127|Isengard Mechanics (AI)]]  |  Minion • Orc  |Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3).  &lt;br /&gt;
| |||&lt;br /&gt;
^  Men  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  11R70  |  [[LOTR11070|Bloodthirsty]]  |  Event • Regroup  |Spot 2 [MEN] minions to wound an unbound companion.  &lt;br /&gt;
|  11U104  |  [[LOTR11104|Whistling Death]]  |  Event • Skirmish  |Wound a character skirmishing a [MEN] minion. If the fellowship is at a battleground site, you may remove (3) to wound that character again.  &lt;br /&gt;
|  11RF8  |  [[LOTR11F08|Bloodthirsty (F)]]  |  Event • Regroup  |Spot 2 [MEN] minions to wound an unbound companion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Moria  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1U164  |  [[LOTR01164|Bitter Hatred]]  |  Event  |Archery: Spot a [MORIA] archer to wound an Elf.  &lt;br /&gt;
|  2R53  |  [[LOTR02053|Cave Troll's Chain]]  |  Possession  |Bearer must be Cave Troll of Moria. The Free Peoples player may choose for the archery phase to be skipped. Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.  &lt;br /&gt;
|  2R57  |  [[LOTR02057|Final Cry]]  |  Event  |Response: If a skirmish that involved The Balrog bearing Whip of Many Thongs is about to end, wound a companion in that skirmish twice.  &lt;br /&gt;
|  3U79  |  [[LOTR03079|Malice]]  |  Event  |Archery: Spot a [MORIA] Orc and a [SAURON] Orc to wound an archer.  &lt;br /&gt;
|  3R80  |  [[LOTR03080|Such a Little Thing]]  |  Event  |Maneuver: Spot a [MORIA] minion to wound Boromir 3 times. The Free Peoples player may discard 2 Free Peoples possessions to prevent this.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Orc  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  12C84  |  [[LOTR12084|Bloodstained Field]]  |  Event • Archery  |Spot an [ORC] lurker to wound an Elf.  &lt;br /&gt;
|  15U98  |  [[LOTR15098|Black Gate Sentry]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a companion it is skirmishing.  &lt;br /&gt;
|  15C116  |  [[LOTR15116|Scouting Orc]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a companion it is skirmishing.  &lt;br /&gt;
|  15C120  |  [[LOTR15120|Veteran War Chief]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a companion it is skirmishing.  &lt;br /&gt;
|  17R79  |  [[LOTR17079|Orkish Invader]]  |  Minion • Orc  |At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.  &lt;br /&gt;
|  17C80  |  [[LOTR17080|Orkish Lackey]]  |  Minion • Orc  |Maneuver: Spot 2 [ORC] conditions and discard this minion from play to wound an unbound companion.  &lt;br /&gt;
|  17R86  |  [[LOTR17086|Orkish Veteran]]  |  Minion • Orc  |Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion.  &lt;br /&gt;
|  17RF11  |  [[LOTR17F11|Orkish Invader (F)]]  |  Minion • Orc  |At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.  &lt;br /&gt;
|  18C90  |  [[LOTR18090|Orkish Skirmisher]]  |  Minion • Orc  |Each time this minion wins a skirmish, you may exert him twice to wound a companion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Raider  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  4U220  |  [[LOTR04220|Desert Soldier]]  |  Minion • Man  |Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.  &lt;br /&gt;
|  4C221  |  [[LOTR04221|Desert Spearman]]  |  Minion • Man  |Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.  &lt;br /&gt;
|  4C222  |  [[LOTR04222|Desert Warrior]]  |  Minion • Man  |Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.  &lt;br /&gt;
|  4U236  |  [[LOTR04236|Howl of Harad]]  |  Condition  |Plays to your support area. Each time a companion or ally loses a skirmish involving a Southron, you may remove (4) to make the Free Peoples Player wound a Ring-bound companion.  &lt;br /&gt;
|  4R246  |  [[LOTR04246|Southron Assassin]]  |  Minion • Man  |Southron. Each time a companion or ally loses a skirmish involving a Southron, you may remove (1) to make the Free Peoples player wound a Ring-bound companion.  &lt;br /&gt;
|  4C255  |  [[LOTR04255|Southron Spear]]  |  Possession • Hand Weapon  |Bearer must be a Southron. Skirmish: Remove (4) and exert bearer to wound a companion or ally bearer is skirmishing.  &lt;br /&gt;
|  4C260  |  [[LOTR04260|Whirling Strike]]  |  Event  |Skirmish: Wound a companion or ally skirmishing a [RAIDER] Man.  &lt;br /&gt;
|  7C133  |  [[LOTR07133|Desert Runner]]  |  Minion • Man  |Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character.  &lt;br /&gt;
|  7U134  |  [[LOTR07134|Desert Scout]]  |  Minion • Man  |Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character.  &lt;br /&gt;
|  7C135  |  [[LOTR07135|Desert Sneak]]  |  Minion • Man  |Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character.  &lt;br /&gt;
|  7U136  |  [[LOTR07136|Desert Soldier]]  |  Minion • Man  |Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.  &lt;br /&gt;
|  7C137  |  [[LOTR07137|Desert Spearman]]  |  Minion • Man  |Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.  &lt;br /&gt;
|  7U157  |  [[LOTR07157|Red Wrath]]  |  Event • Skirmish  |Exert a [RAIDER] Man to wound a companion he is skirmishing twice.  &lt;br /&gt;
|  7R166  |  [[LOTR07166|Southron Leader]]  |  Minion • Man  |Southron. Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  10C36  |  [[LOTR10036|Cast Unto the Winds]]  |  Condition • Support Area  |Regroup: Spot a Southron, remove a threat, and remove (3) to wound an unbound companion.  &lt;br /&gt;
|  10R38  |  [[LOTR10038|Corsair Brute]]  |  Minion • Man  |Corsair. At the start of each skirmish involving this minion, you may remove a [RAIDER] token to wound a companion he is skirmishing.  &lt;br /&gt;
|  10R40  |  [[LOTR10040|Easterling Berserker]]  |  Minion • Man  |Easterling. To play, spot an Easterling. While this minion is unwounded, he is damage +2. Skirmish: Wound 2 other [RAIDER] Men to heal this minion.  &lt;br /&gt;
|  10C49  |  [[LOTR10049|Southron Fanatic]]  |  Minion • Man  |Southron. Each time a Man is assigned to skirmish this minion, wound that Man.  &lt;br /&gt;
|  10R51  |  [[LOTR10051|Stampeded]]  |  Event • Response  |If a Free Peoples possession is played, spot a [RAIDER] card to discard that possession. If that possession was a [GONDOR] or [ROHAN] possession, wound an unbound Man.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Rohan  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  5C88  |  [[LOTR05088|Rohirrim Bow]]  |  Possession • Ranged Weapon  |Bearer must be a [ROHAN] Man. Archery: Exert bearer and discard this possession to wound a minion.  &lt;br /&gt;
|  7R230  |  [[LOTR07230|Eowyn's Sword, Dernhelm's Blade]]  |  Possession • Hand Weapon  |Bearer must be Eowyn. You may play this possession anytime you could play a skirmish event. When you play this possession, you may wound a minion Eowyn is skirmishing.  &lt;br /&gt;
|  7C256  |  [[LOTR07256|They Sang as They Slew]]  |  Event • Regroup  |Exert X mounted companions to wound X minions.  &lt;br /&gt;
|  7R260  |  [[LOTR07260|Windfola]]  |  Possession • Mount  |Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. Skirmish: If bearer is Eowyn, exert her twice to wound a fierce minion she is skirmishing.  &lt;br /&gt;
|  10R72  |  [[LOTR10072|Eowyn, Lady of Ithilien]]  |  Companion • Man  |Skirmish: Exert Eowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Eowyn.  &lt;br /&gt;
|  10U74  |  [[LOTR10074|Unyielding]]  |  Event • Response  |If your [ROHAN] Man wins a skirmish, discard a [ROHAN] possession to wound a minion or to liberate a site.  &lt;br /&gt;
|  13U135  |  [[LOTR13135|Rider's Bow]]  |  Possession • Ranged Weapon  |Bearer must be a [ROHAN] Man. If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions.  &lt;br /&gt;
|  15R124  |  [[LOTR15124|Eomer's Spear, Trusty Weapon]]  |  Possession • Hand Weapon  |Bearer must be a [ROHAN] Man. If bearer is Eomer and he is unwounded, he is damage +1 and resistance +1. Skirmish: If bearer is Eomer, discard this possession to wound a minion he is skirmishing.  &lt;br /&gt;
|  18C101  |  [[LOTR18101|Precise Attack]]  |  Event • Archery  |Discard a [ROHAN] possession from play to choose one: Wound an unwounded minion; exert a minion; or discard a Shadow card the Ring-bearer is bearing.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Sauron  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0D24  |  [[LOTR00D24|Morgul Patrol (D)]]  |  Minion • Orc  |Besieger. Tracker. The site number of each [SAURON] Orc is -3. Response: If Morgul Patrol wins a skirmish, exert it to make it fierce until the regroup phase. Skirmish: Exert Morgul Patrol to wound a character it is skirmishing. Regroup: Exert Morgul Patrol to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.   &lt;br /&gt;
|  1R250  |  [[LOTR01250|Hate]]  |  Event  |Maneuver: Exert a [SAURON] Orc to wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  1U251  |  [[LOTR01251|A Host Avails Little]]  |  Event  |Search. Maneuver: Spot a [SAURON] Orc and 6 companions to wound a companion (except the Ring-bearer). Do this once for each companion over 5.  &lt;br /&gt;
|  1C255  |  [[LOTR01255|Mordor's Strength]]  |  Event  |Skirmish: Exert a [SAURON] Orc to wound a character he is skirmishing.  &lt;br /&gt;
|  1U267  |  [[LOTR01267|Orc Hunters]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a character he is skirmishing.  &lt;br /&gt;
|  1U270  |  [[LOTR01270|Orc Scouting Band]]  |  Minion • Orc  |Tracker. The roaming penalty for each [SAURON] minion you play is -1. Skirmish: Exert this minion to wound a character it is skirmishing.  &lt;br /&gt;
|  1C271  |  [[LOTR01271|Orc Soldier]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a character he is skirmishing.  &lt;br /&gt;
|  1R272  |  [[LOTR01272|Orc War Band]]  |  Minion • Orc  |Skirmish: Exert this minion to wound a character it is skirmishing.  &lt;br /&gt;
|  2R93  |  [[LOTR02093|Tower Assassin]]  |  Minion • Orc  |Maneuver: Exert Tower Assassin to wound an ally.  &lt;br /&gt;
|  3R93  |  [[LOTR03093|Morgul Slayer]]  |  Minion • Orc  |Regroup: Exert this minion to wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  3U97  |  [[LOTR03097|Orc Slayer]]  |  Minion • Orc  |Regroup: Exert this minion to wound a companion (except the Ring-bearer).  &lt;br /&gt;
|  3R103  |  [[LOTR03103|Terrible as the Dawn]]  |  Event  |Maneuver: Spot a [SAURON] minion to wound Galadriel 3 times. The Free Peoples player may discard 2 Elves to prevent this.  &lt;br /&gt;
|  5U104  |  [[LOTR05104|Orc Cutthroat]]  |  Minion • Orc  |Tracker. The site number of each [SAURON] Orc is -3. Skirmish: Discard another [SAURON] Orc and exert Orc Cutthroat to wound a companion he is skirmishing.  &lt;br /&gt;
|  6R101  |  [[LOTR06101|Gate Picket]]  |  Minion • Orc  |Maneuver: Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture.  &lt;br /&gt;
|  7R284  |  [[LOTR07284|Mordor Assassin]]  |  Minion • Orc  |Response: If a companion is overwhelmed during a skirmish involving a [SAURON] Orc and threat wounds are about to be placed, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).  &lt;br /&gt;
|  10R88  |  [[LOTR10088T|Gothmog, Lieutenant of Morgul (T)]]  |  Minion • Orc  |Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce.   &lt;br /&gt;
|  10C103  |  [[LOTR10103|Window of the Eye]]  |  Condition • Support Area  |To play, spot a [SAURON] minion. Each time the fellowship moves during the regroup phase, you may remove a threat to wound an unbound companion.  &lt;br /&gt;
|  13R141  |  [[LOTR13141|Sceptre of the Dark Lord]]  |  Artifact • Hand Weapon  |Bearer must be Sauron. He is damage +1. Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Shire  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  1R308  |  [[LOTR01308|Power According to His Stature]]  |  Event  |Skirmish: Add 1 burden to wound each minion skirmishing the Ring-bearer.  &lt;br /&gt;
|  2U103  |  [[LOTR02103|Hobbit Sword-play]]  |  Event  |Maneuver: Exert a Hobbit bearing a weapon to wound a minion. That minion's owner may remove (3) to prevent this.  &lt;br /&gt;
|  2R109  |  [[LOTR02109|Orc-bane]]  |  Event  |Maneuver: Spot Sting or Glamdring and exert its bearer X times to wound X Orcs or X Uruk-hai.  &lt;br /&gt;
|  3C108  |  [[LOTR03108|Frying Pan]]  |  Possession • Hand Weapon  |Bearer must be a Hobbit. Skirmish: Exert bearer to wound an Orc he or she is skirmishing.  &lt;br /&gt;
|  4R299  |  [[LOTR04299|Cliffs of Emyn Muil]]  |  Condition  |Plays to your support area. When the fellowship moves from site 1T, remove up to 2 burdens. Skirmish: Discard this condition to wound a minion a Hobbit companion is skirmishing.  &lt;br /&gt;
|  4U312  |  [[LOTR04312|Mind Your Own Affairs]]  |  Event  |Skirmish: Spot Frodo and add a burden to wound a minion skirmishing a companion who has the Frodo signet.  &lt;br /&gt;
|  5R113  |  [[LOTR05113|No Use That Way]]  |  Event  |Skirmish: Add 3 burdens to wound a minion skirmishing a companion who has the Frodo signet twice.  &lt;br /&gt;
|  6U110  |  [[LOTR06110|It Burns Us]]  |  Event  |Regroup: Spot Sam and Smeagol (or Gollum) to choose an opponent who must reveal his or her hand. Wound a minion X times, where X is the number of different cultures revealed.  &lt;br /&gt;
|  6R114  |  [[LOTR06114|Pippin, Hastiest of All]]  |  Companion • Hobbit  |Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions.  &lt;br /&gt;
|  7R318  |  [[LOTR07318|Frodo, Wicked Masster!]]  |  Companion • Hobbit  |Ring-bearer (resistance 10). Ring-bound. Skirmish: At sites 6K to 8K, add 4 burdens to wound a minion skirmishing Frodo.  &lt;br /&gt;
|  7R324  |  [[LOTR07324T|Pippin, Wearer of Black and Silver (T)]]  |  Companion • Hobbit  |Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.   &lt;br /&gt;
|  8R115  |  [[LOTR08115|Unheeded]]  |  Event • Response  |If a minion exerts, exert an unbound Hobbit to wound that minion.  &lt;br /&gt;
|  8P122  |  [[LOTR08122|Pippin, Guard of Minas Tirith]]  |  Companion • Hobbit  |To play, spot a [GONDOR] Man. Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification.  &lt;br /&gt;
|  10C107  |  [[LOTR10107|Great Heart]]  |  Condition  |Play this condition only during a skirmish. Bearer must be a Hobbit. When this condition is played, wound a minion skirmishing bearer.  &lt;br /&gt;
|  15R154  |  [[LOTR15154|Second Breakfast]]  |  Event • Skirmish  |Add a threat and exert your Ring-bearer to wound each non-hunter minion skirmishing your [SHIRE] Ring-bearer.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Wraith  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  0P37  |  [[LOTR00037|The Witch-king, Lord of the Nazgul (P)]]  |  Minion • Nazgul  |Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.  &lt;br /&gt;
|  1U209  |  [[LOTR01209|Blade Tip]]  |  Condition  |Plays to your support area. Response: If your Nazgul wins a skirmish, transfer this condition from your support area to the losing character. Limit 1 per character. Wound bearer at the start of each fellowship phase. (If bearer is the Ring-bearer, add a burden instead )  &lt;br /&gt;
|  1U223  |  [[LOTR01223|Relentless Charge]]  |  Event  |Maneuver: Exert a Nazgul to wound every archer companion.  &lt;br /&gt;
|  1U226  |  [[LOTR01226|Their Power Is in Terror]]  |  Event  |Maneuver: Exert a Nazgul to wound every ally.  &lt;br /&gt;
|  1U231  |  [[LOTR01231T|Ulaire Enquea, Lieutenant of Morgul (T)]]  |  Minion • Nazgul  |Fierce. Maneuver: Spot 6 companions (or 5 burdens) and exert Ulaire Enquea to wound a companion (except the Ring-bearer).   &lt;br /&gt;
|  2U82  |  [[LOTR02082|Ulaire Attea, The Easterling]]  |  Minion • Nazgul  |Twilight. When you play Ulaire Attea, you may wound an ally.  &lt;br /&gt;
|  2U83  |  [[LOTR02083|Ulaire Enquea, Ringwraith in Twilight]]  |  Minion • Nazgul  |Twilight. Each time Ulaire Enquea wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens).  &lt;br /&gt;
|  2R85  |  [[LOTR02085|The Witch-king, Lord of the Nazgul]]  |  Minion • Nazgul  |Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.  &lt;br /&gt;
|  2M1  |  [[LOTR02M01|The Witch-king, Lord of the Nazgul (M)]]  |  Minion • Nazgul  |Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.  &lt;br /&gt;
|  3R85  |  [[LOTR03085|Too Great and Terrible]]  |  Event  |Maneuver: Spot a Nazgul to wound Gandalf twice. The Free Peoples player may discard 2 [GANDALF] cards from hand to prevent this.  &lt;br /&gt;
|  6P122  |  [[LOTR06122|The Witch-king, Deathless Lord]]  |  Minion • Nazgul  |Fierce. Each time a companion is killed in a skirmish involving a Nazgul, wound an ally twice or exert a companion.  &lt;br /&gt;
|  7R183  |  [[LOTR07183|Mind and Body]]  |  Event • Response  |If a Nazgul kills a character, wound each character bearing a [WRAITH] condition.  &lt;br /&gt;
|  7R188  |  [[LOTR07188|Morgul Brute]]  |  Minion • Orc  |When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.  &lt;br /&gt;
|  7U190  |  [[LOTR07190|Morgul Destroyer]]  |  Minion • Orc  |When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.  &lt;br /&gt;
|  7U207  |  [[LOTR07207|Their Power Is in Terror]]  |  Event • Maneuver  |Exert a Nazgul to wound each ally.  &lt;br /&gt;
|  9R42  |  [[LOTR09042|Ring of Asperity]]  |  Artifact • Ring  |Bearer must be a Nazgul. When you play this artifact, you may wound an unwounded companion. Response: If a player reconciles, return bearer to his owner's hand.  &lt;br /&gt;
|  10C65  |  [[LOTR10065|Swarming Like Beetles]]  |  Condition • Support Area  |Maneuver: Spot a [WRAITH] Orc and remove a threat to wound an unwounded companion.  &lt;br /&gt;
|  10U69  |  [[LOTR10069|Ulaire Lemenya, Thrall of the One]]  |  Minion • Nazgul  |Enduring. Fierce. Shadow cards cannot exert Ulaire Lemenya during a skirmish phase. Skirmish: Heal Ulaire Lemenya to wound up to 3 other [WRAITH] minions.  &lt;br /&gt;
|  15R186  |  [[LOTR15186|Ulaire Nelya, Fell Rider]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.  &lt;br /&gt;
|  15RF17  |  [[LOTR15F17|Ulaire Nelya, Fell Rider (F)]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.  &lt;br /&gt;
|  15O9  |  [[LOTR15O09|Ulaire Nelya, Fell Rider (O)]]  |  Minion • Nazgul  |Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.   &lt;br /&gt;
|  16R2  |  [[LOTR16002|Candle Corpses]]  |  Minion • Wraith  |Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion.  &lt;br /&gt;
|  19P36  |  [[LOTR19036|Ulaire Enquea, Dark Threat]]  |  Minion • Nazgul  |Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion.  &lt;br /&gt;
| |||&lt;br /&gt;
^  Site  ^^^^&lt;br /&gt;
| |||&lt;br /&gt;
^  #  ^  Card  ^  Type  ^  Game Text  ^&lt;br /&gt;
|  3U120  |  [[LOTR03120|Wastes of Emyn Muil]]  |  Site  |Maneuver: Spot 4 companions and exert your [ISENGARD] Orc to make the Free Peoples player wound a companion.   &lt;br /&gt;
|  7U347  |  [[LOTR07347|Minas Tirith First Circle]]  |  Site  |Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion.   &lt;br /&gt;
|  11S234  |  [[LOTR11234|Crags of Emyn Muil]]  |  Site  |Mountain. If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.   &lt;br /&gt;
|  11S264  |  [[LOTR11264|Westemnet Village]]  |  Site  |Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.   &lt;br /&gt;
|  12S189  |  [[LOTR12189|Hobbiton Market]]  |  Site  |Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker.   &lt;br /&gt;
|  18U134  |  [[LOTR18134|Doorway to Doom]]  |  Site  |Mountain. When the fellowship moves to this site, each player wounds two of his characters.   &lt;br /&gt;
&lt;br /&gt;
{{:card_layout_table}}&lt;br /&gt;
[[Category:Pages With Tables To Fix]]&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Zdl_file_format&amp;diff=17070</id>
		<title>Zdl file format</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Zdl_file_format&amp;diff=17070"/>
		<updated>2020-09-07T08:51:01Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=zdl File Format=&lt;br /&gt;
The *.zdl file format originated with Zorbec's Decklist Builder, still perhaps one of the best deck builders out there.  The file format is actually just an *.ini file that's been renamed.  Documentation on such a file format can be found [[http://en.wikipedia.org/wiki/INI_file|here]].  Most major programming languages have libraries already set up for interpreting *.ini files, so this is one of the more trivial formats to read.&lt;br /&gt;
&lt;br /&gt;
An example deck is below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code ini&amp;gt;&lt;br /&gt;
;&lt;br /&gt;
; Deck list generated by Zorbec's DeckList Builder&lt;br /&gt;
;&lt;br /&gt;
* [General]&lt;br /&gt;
EventName=====&lt;br /&gt;
PlayerName=====&lt;br /&gt;
DeckTitle=====Durin's Secret Society of Dear Friends&lt;br /&gt;
EventDate=====&lt;br /&gt;
Team=====&lt;br /&gt;
Author=====Kralik&lt;br /&gt;
Email=====&lt;br /&gt;
WebSite=====&lt;br /&gt;
DeckFormat=====Movie&lt;br /&gt;
PlayerID=====&lt;br /&gt;
; • Frodo, Master of the Precious&lt;br /&gt;
RingBearer=====!5U111&lt;br /&gt;
; • The One Ring, Such a Weight to Carry&lt;br /&gt;
OneRing=====!7R2&lt;br /&gt;
; Dunharrow Plateau&lt;br /&gt;
Site1=====!7U329&lt;br /&gt;
; King's Tent&lt;br /&gt;
Site2=====!7U335&lt;br /&gt;
; Beacon of Minas Tirith&lt;br /&gt;
Site3=====!7U338&lt;br /&gt;
; Osgiliath Fallen&lt;br /&gt;
Site4=====!7U342&lt;br /&gt;
; City Gates&lt;br /&gt;
Site5=====!7U344&lt;br /&gt;
; Minas Tirith First Circle&lt;br /&gt;
Site6=====!7U347&lt;br /&gt;
; Osgiliath Crossing&lt;br /&gt;
Site7=====!7U353&lt;br /&gt;
; Northern Ithilien&lt;br /&gt;
Site8=====!7U359&lt;br /&gt;
; Slag Mounds&lt;br /&gt;
Site9=====!7U363&lt;br /&gt;
FreePeopleCount=====3&lt;br /&gt;
ShadowCount=====3&lt;br /&gt;
* [FreePeople]&lt;br /&gt;
; 1 x • Sméagol, Poor Creature&lt;br /&gt;
CardID0=====!6C45&lt;br /&gt;
Qty0=====1&lt;br /&gt;
; 1 x • Gimli, Feared Axeman&lt;br /&gt;
CardID1=====!7R7&lt;br /&gt;
Qty1=====1&lt;br /&gt;
; 1 x • Sam, Son Of Hamfast&lt;br /&gt;
CardID2=====!1C311&lt;br /&gt;
Qty2=====1&lt;br /&gt;
* [Shadow]&lt;br /&gt;
; 3 x • Gollum, Old Villain&lt;br /&gt;
CardID0=====!6C40&lt;br /&gt;
Qty0=====3&lt;br /&gt;
* [Notes]&lt;br /&gt;
LineCount ===== 0&lt;br /&gt;
* [ScratchPad]&lt;br /&gt;
Count=====0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following standard INI format, general sections are marked by section headers such as ''[FreePeople]'', and specific variables followed by their value, such as ''Qty0=====0''.  Unique among the various deck formats, *.zdl as a result of its INI nature saves the specific position of each card, so in the example above Smeagol takes the first Free Peoples position, while Gimli takes the second, and so on.  For those unfamiliar, the ; indicates a commented line, so those lines are strictly for human readability and are not required by any means.&lt;br /&gt;
&lt;br /&gt;
{{:electronic_platform_table}}&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=X-list&amp;diff=17069</id>
		<title>X-list</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=X-list&amp;diff=17069"/>
		<updated>2020-09-07T08:51:01Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=X-List=&lt;br /&gt;
The [[Standard Format]] Exclusion List or X-List was created by Decipher on March 25, 2003 in an effort to create a more vibrant and competitive tournament environment.  The cards on this list were prohibited from being played in decks because they were deemed by Decipher to be over-powered, under-costed, or lacking cultural enforcement.  The X-list underwent a regular review by the DGMA every three months (March 31, June 30, September 30, December 31).  Cards were added and removed to the list as warranted.  &lt;br /&gt;
&lt;br /&gt;
After the introduction of set [[rotation]] on March 25, 2005 when Black Rider cards became tournament legal and Expanded Format was created as an official Format by Decipher, the Expanded format X- and R-Lists were also created.  The cards that were on the [[Standard Format]] Exclusion list were voted upon by players, master players and Decipher playtesters for inclusion on either the initial [[Expanded Format]] X- or R-List.  The results were announced on March 22, 2005.&lt;br /&gt;
&lt;br /&gt;
== Cards on the Standard Format Exclusion List ==&lt;br /&gt;
Cards that were on the [[Standard Format]] Exclusion list included:&lt;br /&gt;
^| '''Card Name''' | '''Date Added''' | '''Date Removed''' | '''Notes''' |^&lt;br /&gt;
^| Elrond, Lord of Rivendell | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Galadriel, Lady of Light | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Ottar, Man of Laketown | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| No Stranger to the Shadows | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Savagery to Match Their Numbers | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Ulaire Nertea, Messenger of Dol Guldur | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Forces of Mordor | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Sting | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Flaming Brand | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Filibert Bolger, Wily Rascal | March 25, 2003| May 4, 2004 | Removed when it was ruled that Ringbearer skirmishes could not be cancelled |^&lt;br /&gt;
^| O Elbereth! Gilthoniel! | March 25, 2003| May 4, 2004 | Removed when it was ruled that Ringbearer skirmishes could not be cancelled |^&lt;br /&gt;
^| Aragorn, Heir to the White City | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Horn of Boromir | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Saruman, Keeper of Isengard | March 25, 2003| March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Uruk Regular | March 25, 2003| January 12, 2004 | Removed after Deep of Helm was no longer on the site path.  |^&lt;br /&gt;
^| Relics of Moria | January 12, 2004 | March 25, 2005 | Added to take some power away from Moria once RotK was released. Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| The Palantir of Orthanc | January 12, 2004 | March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Frying Pan | January 12, 2004 | March 25, 2005 | Added as a counter to removing Relics of MoriaRemoved when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Bill The Pony | January 12, 2004 | March 25, 2005 | Removed when Fellowship Block Rotated out of Standard Format |^&lt;br /&gt;
^| Steadfast Champion | July 6, 2004 |  | Added due to interactions with Treebeard, Keeper of the Watchwood |^&lt;br /&gt;
^| Gondorian Captain | July 6, 2004 | November 10, 2004 | Added due to interactions with Base of Mindolluin, removed when Shadows Sites became legal |^&lt;br /&gt;
^| Aggression | July 6, 2004 |  | Added due to being under-costed |^&lt;br /&gt;
^| Mordor Fiend | July 15, 2004 |  | Added the day after the set released, before he would have been legal to use in a deck. |^&lt;br /&gt;
^| Memories of Darkness | August 3, 2004 |  |  |^&lt;br /&gt;
^| Saruman's Snows | Prior to November 3, 2004 | March 25, 2005 | Added prior to Shadows Release date before rotation was introduced |^&lt;br /&gt;
^| Bill Ferny, Swarthy Sneering Fellow | Prior to November 3, 2004 | March 25, 2005 | Added prior to Shadows Release date before rotation was introduced |^&lt;br /&gt;
^| Sam, Son of Hamfast | Prior to November 3, 2004 | March 25, 2005 | Added prior to Shadows Release date before rotation was introduced |^&lt;br /&gt;
^| A Talent for Not Being Seen | Prior to November 3, 2004 | March 25, 2005 | Added prior to Shadows Release date before rotation was introduced |^&lt;br /&gt;
^| Gimli, Dwarf of the Mountain Race | Prior to November 3, 2004 | March 25, 2005 | Added prior to Shadows Release date before rotation was introduced. Deemed to be abusive with the focus on site path introduced in Shadows |^&lt;br /&gt;
^| Galadriel, Lady of the Golden Wood | Prior to November 3, 2004 | March 25, 2005 | Added prior to Shadows Release date before rotation was introduced. Granted easy site path manipulation without cultural enforcement |^&lt;br /&gt;
^| The Shire Countryside | Prior to November 3, 2004 | March 25, 2005 | Added prior to Shadows Release date before rotation was introduced |^&lt;br /&gt;
^| Legolas, Dauntless Hunter | Prior to November 3, 2004 | June 9, 2006 | Added prior to Shadows Release date before rotation was introduced. Abusive with the new unbound hobbits released in Shadows |^&lt;br /&gt;
^| Fortress Never Fallen | Prior to November 3, 2004 | June 9, 2006 | Added prior to Shadows Release date before rotation was introduced |^&lt;br /&gt;
^| Get On and Get Away | Prior to November 3, 2004 | June 9, 2006 | Added prior to Shadows Release date before rotation was introduced.  Provided too much site path manipulation. |^&lt;br /&gt;
^| Galadriel, Lady Redeemed | January 18, 2005 |  |  |^&lt;br /&gt;
^| Final Account | January 18, 2005 |  |  |^&lt;br /&gt;
^| Demoralized | Prior to May 22, 2006 |  |  |^&lt;br /&gt;
^| Courtyard Parapet | January 29, 2007 |  |  |^&lt;br /&gt;
^| Madril, Defender of Osgiliath | January 29, 2007 |  |  |^&lt;br /&gt;
^| Strange Looking Men | August 13, 2007 |  |  |^&lt;br /&gt;
^| Orkish Smith | August 13, 2007 |  |  |^&lt;br /&gt;
&lt;br /&gt;
== Cards on the Expanded Format Exclusion List ==&lt;br /&gt;
^| '''Card Name''' | '''Date Added''' |^&lt;br /&gt;
^| Galadriel, Lady of Light | March 25, 2005|^&lt;br /&gt;
^| Saruman's Snows | March 25, 2005 |^&lt;br /&gt;
^| Ulaire Nertea, Messenger of Dol Guldur | March 25, 2005|^&lt;br /&gt;
^| A Talent for Not Being Seen | March 25, 2005 |^&lt;br /&gt;
^| Sam, Son of Hamfast | March 25, 2005 |^&lt;br /&gt;
^| Sting | March 25, 2005 |^&lt;br /&gt;
^| Galadriel, Lady of the Golden Wood | March 25, 2005 |^&lt;br /&gt;
^| Gimli, Dwarf of the Mountain Race | March 25, 2005 |^&lt;br /&gt;
^| Aragorn, Heir to the White City | March 25, 2005|^&lt;br /&gt;
^| Horn of Boromir | March 25, 2005|^&lt;br /&gt;
^| Saruman, Keeper of Isengard | March 25, 2005|^&lt;br /&gt;
^| The Palantir of Orthanc | March 25, 2005 |^&lt;br /&gt;
^| Frying Pan | March 25, 2005 |^&lt;br /&gt;
^| The Shire Countryside | March 25, 2005 |^&lt;br /&gt;
^| Legolas, Dauntless Hunter | March 25, 2005 |^&lt;br /&gt;
^| Steadfast Champion | March 25, 2005 |^&lt;br /&gt;
^| Aggression | March 25, 2005 |^&lt;br /&gt;
^| Memories of Darkness | March 25, 2005 |^&lt;br /&gt;
^| Galadriel, Lady Redeemed | March 25, 2005 |^&lt;br /&gt;
^| Mordor Fiend | March 25, 2005 |^&lt;br /&gt;
^| Final Account | March 25, 2005 |^&lt;br /&gt;
^| Strange Looking Men | August 13, 2007 |^&lt;br /&gt;
^| Orkish Smith | August 13, 2007 |^&lt;br /&gt;
&lt;br /&gt;
== Links and Resources ==&lt;br /&gt;
* [[https://web.archive.org/web/20030819062227/http://www.dgma.com:80/content/default.asp?id=====363|DGMA First Standard Format Exclusion List (X-List)]]&lt;br /&gt;
[[https://web.archive.org/web/20030423234726/http://www.dgma.com:80/content/default.asp?id=====362|Decipher designers explain why cards wound up on the first X-List]]&lt;br /&gt;
* [[http://lotrtcgwiki.com/forums/index.php/topic,120.msg35699.html#msg35699|Decipher designer quoted explaining why cards wound up on the Shadows X-List]]&lt;br /&gt;
[[http://www.gondorian.com/lotrtcg/xlist.php|Mordor Fiend X-Listing update]]&lt;br /&gt;
* [[https://web.archive.org/web/20060522203637/http://www.dgma.com:80/content/default.asp?id=====1116|Expanded Format X-/R-List voting announcment]]&lt;br /&gt;
[[https://web.archive.org/web/20050829032758/http://www.dgma.com:80/content/default.asp?id=====1235|Expanded Format X-/R-List announcement]]&lt;br /&gt;
&lt;br /&gt;
{{:game_setup_table}}&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Wizard&amp;diff=17068</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Wizard&amp;diff=17068"/>
		<updated>2020-09-07T08:51:01Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wizard=&lt;br /&gt;
{{cardmedia:istari.jpg  |The Five Istari}}&lt;br /&gt;
&lt;br /&gt;
About 1600 years before the events of The Lord of the Rings, the Valar gods in Valinor grew troubled at Sauron's growth in power and worried that the Free Peoples of Middle-earth would be unable to stop him unaided.  To this end the Valar sent a group of the [[Maia|Maiar]] under their command to oppose and ultimately throw down Sauron from his dark throne.  &lt;br /&gt;
&lt;br /&gt;
Those selected were Curumo, sent by Aulë the Smith, and Alatar, sent by Oromë the huntsman.  These two were not deemed enough, and Manwë, chief of the Valar, sought out Olórin to aid them.  Olórin at first refused, claiming he was weak and expressing fear of Sauron, but at this he was rebuked and told that this was all the more reason to resist him.  Yavanna, keeper of the woods, then requested Curumo that he take Aiwendil as a companion, as Aiwendil was like unto her in his lore and love of all living things.  Alatar then chose Pallando as a friend.&lt;br /&gt;
&lt;br /&gt;
These Five were commanded to resist Sauron through uprising; to incite courage and steadfastness in the peoples of Middle-earth and were forbidden to fight Power with Power.  They took the forms of old men, though as [[Maia|Maiar]] they were immortal and seemed to have incredible stamina and longevity to the ignorant watcher. As they mingled with the Free Peoples of Middle-earth, they took the names given them rather than reveal their own:  Curumo was called by Men Saruman; Aiwendil was called Radagast; Olórin was named Gandalf, and Alatar and Pallando passed into the East and were never named by the Men of Gondor.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
In The Lord of the Rings TCG, Wizard is the [[Race]] given to these five ''Istari''.  Gandalf and the traitor Saruman are the most prominent and powerful, successfully emboldening the forces around them to oppose their enemies.  See the [[Gandalf Culture]] and [[Isengard Culture]] for more information on strategy and use.  Radagast the Brown and his [[lotr00057|Staff]] have been represented as limited-edition [[Gandalf Culture]] cards; and Followers representing the distant influence of the two Blue Wizards Alatar and Pallando are also present.&lt;br /&gt;
&lt;br /&gt;
There are a handful of cards which are set apart in that they may regularly interact with both Free Peoples and Shadow wizards. While it is rare that the Free Peoples would need to spot a Shadow Wizard rather than Gandalf or Radagast, the Shadow player can use this to his or her advantage when matched up against the [[Gandalf Culture]]. These cards are Perspective, Alatar Deceived, Pallando Deceived, Radagast Deceived, Staff of Saruman, Fallen Istar's Stave, and Throne of Isengard.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that a generic [[lotr02029|Wizard's Staff]] possession has been printed a few times as a [[Gandalf Culture]] card with the very particular requirement of &amp;quot;Bearer must be a Wizard&amp;quot;, rather than &amp;quot;Bearer must be Gandalf&amp;quot;.  It could be surmised that there was to be some card or strategy in place that would allow Shadow players using Saruman to &amp;quot;steal&amp;quot; such a Staff from the Free Peoples Gandalf, and so weaken him. This was never directly implemented, though Strange-looking Men (banned or restricted in all formats) is capable of transferring [[lotr02029|Wizard's Staff]] to Saruman.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Cards with the Race of Wizard==&lt;br /&gt;
&lt;br /&gt;
====Free Peoples====&lt;br /&gt;
[Gandalf] Gandalf, The Grey Wizard&lt;br /&gt;
[Gandalf] Gandalf, The Grey Pilgrim&lt;br /&gt;
[Gandalf] Gandalf, Greyhame&lt;br /&gt;
[Gandalf] Gandalf, The White Wizard&lt;br /&gt;
[Gandalf] Gandalf, Mithrandir&lt;br /&gt;
[Gandalf] Gandalf, Defender of the West&lt;br /&gt;
[Gandalf] Gandalf, Manager of Wizards&lt;br /&gt;
[Gandalf] Gandalf, Leader of Men&lt;br /&gt;
[Gandalf] Gandalf, Leader of the Company&lt;br /&gt;
[Gandalf] Gandalf, The White Rider&lt;br /&gt;
[Gandalf] Gandalf, Bearer of Obligation&lt;br /&gt;
[Gandalf] Gandalf, Powerful Guide&lt;br /&gt;
[Gandalf] Gandalf, Returned&lt;br /&gt;
[Gandalf] Gandalf, Wise Guide&lt;br /&gt;
[Gandalf] Gandalf, Stormcrow&lt;br /&gt;
[Gandalf] Radagast, The Brown&lt;br /&gt;
&lt;br /&gt;
====Shadow==== &lt;br /&gt;
[Isengard] Saruman, Keeper of Isengard&lt;br /&gt;
[Isengard] Saruman, Servant of the Eye&lt;br /&gt;
[Dunland]Saruman, Rabble-rouser&lt;br /&gt;
[Isengard] Saruman, Black Traitor&lt;br /&gt;
[Isengard] Saruman, Master of Foul Folk&lt;br /&gt;
[Isengard] Saruman, Of Many Colours&lt;br /&gt;
[Uruk-hai] Saruman, Agent of the Dark Lord&lt;br /&gt;
[Isengard] Saruman, Instigator of Insurrection&lt;br /&gt;
[Men] Saruman, Coldly Still&lt;br /&gt;
[Uruk-hai] Saruman, Curunir&lt;br /&gt;
[Uruk-hai] Saruman, Master of the White Hand&lt;br /&gt;
[Isengard] Alatar Deceived&lt;br /&gt;
[Isengard] Pallando Deceived&lt;br /&gt;
[Isengard] Radagast Deceived&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div CLEAR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cards which Interact with the Wizards==&lt;br /&gt;
While many cards call out Gandalf and Saruman by name, these cards interact with any Wizard or with either of the [Gandalf] Wizards. Free Peoples cards are overwhelmingly from the [[Gandalf Culture]] while Shadow cards mostly come from the [[Isengard Culture]], with exceptions noted.&lt;br /&gt;
&lt;br /&gt;
====Free Peoples====&lt;br /&gt;
&lt;br /&gt;
* Artifacts:&lt;br /&gt;
  * Gandalf's Staff, Ash-staff&lt;br /&gt;
&lt;br /&gt;
* Possessions:&lt;br /&gt;
  * Wizard Staff&lt;br /&gt;
  * [[LOTR04263|Brego]] ([Rohan])&lt;br /&gt;
  * [[LOTR04283|Horse of Rohan]] ([Rohan])&lt;br /&gt;
  * The Art of Gandalf&lt;br /&gt;
  * Shadowfax, Roaring Wind&lt;br /&gt;
  * Shadowfax, Greatest of the Mearas&lt;br /&gt;
  * Radagast's Herb Bag&lt;br /&gt;
&lt;br /&gt;
* Conditions:&lt;br /&gt;
  * Sent Back&lt;br /&gt;
  * G for Grand&lt;br /&gt;
  * New Authority&lt;br /&gt;
  * Salve&lt;br /&gt;
  * Traveler's Homestead&lt;br /&gt;
  * Scintillating Bird&lt;br /&gt;
  * Perspective&lt;br /&gt;
  * Stern Words&lt;br /&gt;
&lt;br /&gt;
* Followers:&lt;br /&gt;
  * Gwaihir, The Windlord&lt;br /&gt;
&lt;br /&gt;
* Events:&lt;br /&gt;
  * Borne Far Away&lt;br /&gt;
  * Gathering Wind&lt;br /&gt;
  * Out of the High Airs&lt;br /&gt;
  * Ease the Burden&lt;br /&gt;
  * Final Account&lt;br /&gt;
  * Inspiration&lt;br /&gt;
  * New-awakened&lt;br /&gt;
  * Prolonged Struggle&lt;br /&gt;
  * Discoveries&lt;br /&gt;
  * Introspection&lt;br /&gt;
  * Traveled Leader&lt;br /&gt;
  * A New Light&lt;br /&gt;
  * Drawn to Full Height&lt;br /&gt;
  * One-Upsmanship&lt;br /&gt;
&lt;br /&gt;
====Shadow====&lt;br /&gt;
* Artifacts:&lt;br /&gt;
  * Staff of Saruman, Fallen Istar's Stave&lt;br /&gt;
  * Throne of Isengard&lt;br /&gt;
&lt;br /&gt;
* Conditions&lt;br /&gt;
  * Alatar Deceived&lt;br /&gt;
  * Pallando Deceived&lt;br /&gt;
  * Radagast Deceived&lt;br /&gt;
&lt;br /&gt;
* Events&lt;br /&gt;
  * One of You Must Do This&lt;br /&gt;
  * [[LOTR03063|Massing in the East]] ([Sauron])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div CLEAR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
^  [[Race]]  ^^^^^^^^^^^^^^ &lt;br /&gt;
^  Shadow  |  Balrog  |  Creature  |  Half-Troll  |  Maia  |  [[Nazgul|Nazgûl]]  |  Orc  |  Spider  |  Troll  |  Uruk-hai  |  Man  |  '''''Wizard'''''  |  Wraith  |  [[[Raceless]]]  &lt;br /&gt;
^ ^^^^^^ ^ ^ ^ |:::|:::|:::|:::&lt;br /&gt;
^  Free Peoples  |  Dwarf  |  Elf  |  Ent  |  Hobbit  |  Tree  ^:::^:::^:::^:::|:::|:::|:::|:::&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages With Tables To Fix]]&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=War_of_the_ring_block&amp;diff=17067</id>
		<title>War of the ring block</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=War_of_the_ring_block&amp;diff=17067"/>
		<updated>2020-09-07T08:51:01Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= War of the Ring Block =&lt;br /&gt;
&lt;br /&gt;
War of the Ring Block is the last official block format and consists of Shadows, Black Rider, and Bloodlines. Ring-bearer skirmishes cannot be cancelled in War of the Ring Block. Decklists for can be found at [[http://lotrtcgwiki.com/forums/index.php/board,21.0.html]] of the Last Homely House.&lt;br /&gt;
&lt;br /&gt;
= Restricted list =&lt;br /&gt;
&lt;br /&gt;
There are two restricted cards in War of the Ring Block: Orkish Smith and Strange-looking Men. Only one copy of each of these cards can be played in a deck.&lt;br /&gt;
&lt;br /&gt;
{{:set_table}}&lt;br /&gt;
{{:format_table}}&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Uruk-hai_culture&amp;diff=17066</id>
		<title>Uruk-hai culture</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Uruk-hai_culture&amp;diff=17066"/>
		<updated>2020-09-07T08:51:01Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Uruk-hai Culture=&lt;br /&gt;
&lt;br /&gt;
The Uruk-hai Culture was one of three reworked cultures following the release of Shadows.  Decipher's goals in redrawing Shadow cultural lines by Race rather than by nation are unknown, but it had the result of causing a schism between the Movie block era and the post-Shadows era, since the new and old cultures do not play well together.  This had the effect of alienating the playerbase, who viewed the move as a marketing ploy to force players to purchase new cards (since the old ones were now incompatible).  &lt;br /&gt;
&lt;br /&gt;
The Uruk-hai culture replaced the previous Isengard culture. It was the least justifiable of the reworked cultures, as it was essentially just a rebranding of Isengard without any real changes to content or what it represented.  Indeed, since it lost Warg-riders to the Orc culture, it actually lost some of its defining characteristics.&lt;br /&gt;
&lt;br /&gt;
^  [[Movie Block]] Cultures  ^^^^^^^^^^^^^^^^^&lt;br /&gt;
^ ^  [[kinds of cards#Free Peoples|Free Peoples]]  ^^^^^^^ ^  [[kinds of cards#Shadow|Shadow]]  ^^^^^^^^&lt;br /&gt;
^  Name  |  Dwarven]]  |  [[Elven Culture|Elven]]  |  [[Gandalf Culture| Gandalf]]  |  [[Gollum Culture|Gollum]]  |  [[Gondor Culture|Gondor]]  |  [[Rohan Culture|Rohan]]  |  [[Shire Culture|Shire]]  ^:::|  [[Dunland Culture|Dunland]]  |  [[Gollum Culture|Gollum]]  |  [[Isengard Culture|Isengard]]  |  [[Moria Culture|Moria]]  |  [[Raider Culture|Raider]]  |  [[Wraith Culture|Ringwraith]]  |  [[Sauron Culture|Sauron  ^  Name  &lt;br /&gt;
^  Icon  |  [Dwarven]  |  [Elven]  |  [Gandalf]  |  [Gollum]  |  [Gondor]  |  [Rohan]  |  [Shire]  ^:::|  [Dunland]  |  [Gollum]  |  [Isengard]  |  [Moria]  |  [Raider]  |  [Wraith]  |  [Sauron]  ^  Icon  &lt;br /&gt;
^  [[Post-Shadows]] Cultures  ^^^^^^^^^^^^^^^^^&lt;br /&gt;
^  Name  ^ ^^^^^^^ |  Men]]  ||  [[Orc Culture|Orc]]  ||  [[Uruk-hai Culture|Uruk-hai]]  ||  [[Wraith Culture|Wraith  ^  Name  &lt;br /&gt;
^  Icon  ^ ^^^^^^^:::|  [Men]  ||  [Orc]  ||  [Uruk-hai]  ||  [Wraith]  ^  Icon  &lt;br /&gt;
&lt;br /&gt;
\\&lt;br /&gt;
[[Category:Pages With Tables To Fix]]&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Unique&amp;diff=17065</id>
		<title>Unique</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Unique&amp;diff=17065"/>
		<updated>2020-09-07T08:51:01Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Unique=&lt;br /&gt;
&lt;br /&gt;
'''Unique''' cards are indicated by a dot (•) to the left of card title.  This indicates that only one copy of a card with this title may be in play and active at any given time.&lt;br /&gt;
&lt;br /&gt;
Unique cards have some special rules associated with them including:&lt;br /&gt;
* If the card is a companion or ally, you may discard another card from hand with the same title to heal the companion or ally with at least one wound during your fellowship phase&lt;br /&gt;
* There can only be one copy of a unique companion or ally in your dead pile or in play.  If a unique companion or ally is killed additional copies may not be played for the rest of the game&lt;br /&gt;
* A stacked unique card may be in play elsewhere&lt;br /&gt;
* Multiple copies of a unique card may be stacked together&lt;br /&gt;
* In a multi-player game, only the first copy of a unique card closest to the Free People's Player's right is active although other copies may be in play&lt;br /&gt;
&lt;br /&gt;
* [[lotr01040|{{ cards:lotr01040.jpg?300 | •!Elrond, Lord of Rivendell - a unique Ally from the Fellowship of the Ring set  }}]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Comprehensive Rules References That Need Fixed]]'''From the [[comprehensive_rules_4-0#unique|Comprehensive Rules 4.0]]:'''&lt;br /&gt;
&lt;br /&gt;
Many character, possession, artifact, and condition cards represent a thing that there is only one of. Such a card has a dot (•) before the card title and is unique. When a unique card is in play and currently active, you cannot play another card that has the same title. &lt;br /&gt;
&lt;br /&gt;
''You may have only one card with the card title of •Gandalf in play at one time. Other players may also have a card with the title of •Gandalf in play, but only one is allowed per player.''&lt;br /&gt;
&lt;br /&gt;
Two cards represent the same thing if they have the same card title (even if their subtitles or collector’s info are different) or they have the same collector’s info (even if their titles and subtitles are different). Two cards can have the same card title even if they are in different languages.&lt;br /&gt;
&lt;br /&gt;
''The cards Gandalf’s Staff, Walking Stick and Gandalf’s Staff (no subtitle) represent the same thing.''&lt;br /&gt;
&lt;br /&gt;
You cannot play a card from your hand to replace another card in play, even if those cards have the same card title or represent the same personality.&lt;br /&gt;
See also '''dead pile''', '''discard to heal''', '''non-unique''', '''stack'''.&lt;br /&gt;
&lt;br /&gt;
{{:game_setup_table}}&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Ts_sealed&amp;diff=17064</id>
		<title>Ts sealed</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Ts_sealed&amp;diff=17064"/>
		<updated>2020-09-07T08:51:01Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Towers Standard Sealed&lt;br /&gt;
&lt;br /&gt;
This page contains the decks used in Towers Standard Block sealed leagues on GEMP. The starters are fan creations very similar to the [[sealed-movie|Sealed Movie]] League format.  Players receive cards at the start of each series, and must build a legal deck using the Two Towers Block site path and any cards opened during the league. Cards are cumulative from series to series (so series 1 cards may be used during series 2).&lt;br /&gt;
&lt;br /&gt;
During each of the first three series, players have a choice of one of the three decks listed below. Players also receive a certain number of booster packs each series, including the fourth series:&lt;br /&gt;
&lt;br /&gt;
Series 1: 2x The Fellowship of the Ring, 2x The Two Towers, 2x Player's Choice&lt;br /&gt;
Series 2: 1x Mines of Moria, 1x Battle of Helm's Deep, 1x Player's Choice&lt;br /&gt;
Series 3: 1x Realms of the Elf-lords, 1x Ents of Fangorn, 1x Player's Choice&lt;br /&gt;
Series 4: 6x Player's Choice&lt;br /&gt;
&lt;br /&gt;
Note: Player's choice boosters are restricted to Towers Standard sets (Sets 1-6).&lt;br /&gt;
&lt;br /&gt;
Credits:&lt;br /&gt;
The starters for this format were conceived by bigredmf, dmaz, DurinsHeir, Eukalyptus, Idleninja and Merrick_H&lt;br /&gt;
Play testing was performed by bigredmf, dmaz, Merrick_H and TinkerT &lt;br /&gt;
Starter Box art was created by dmaz&lt;br /&gt;
&lt;br /&gt;
^  Series 1  ^^^&lt;br /&gt;
| '''Deck 1: Gandalf/Dwarves and Sauron Trackers (Grind)''' \\  \\  Ring-bearer: • Frodo, Reluctant Adventurer\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Western Emyn Muil\\ 2 Wold of Rohan\\ 3 Barrows of Edoras\\ 4 White Mountains\\ 5 [[lotr04349|Helm's Gate]]\\ 6 Hornburg Armory\\ 7 Hornburg Causeway\\ 8 Wizard's Vale\\ 9 Orthanc Library\\  \\ Free Peoples Draw Deck\\ 1x • Farin, Dwarven Emissary\\ 1x • Fror, Gimli's Kinsman\\ 2x • Gimli, Unbidden Guest\\ 2x • Thrarin Smith of Erebor\\ 3x • Gandalf, The Grey Pilgrim\\ 1x • Grimir, Dwarven Elder\\ 1x Wielder of the Flame\\ 2x Dwarven Axe\\ 2x [[lotr02003|Dwarven Bracers]]\\ 2x Hand Axe\\ 1x [[lotr02029|Wizard Staff]]\\ 2x [[lotr04306|Hobbit Sword]]\\ 3x Axe Strike\\ 1x Flurry of Blows\\ 1x [[lotr04093|Have Patience]]\\ 2x [[lotr01078|Mysterious Wizard]]\\ 1x Sleep Caradhras\\ 2x Severed His Bonds\\  \\ Shadow Draw Deck\\ 1x Gate Veteran\\ 2x Orc Assassin\\ 2x [[lotr03094|Orc Butcher]]\\ 3x • Orc Cutthroat\\ 2x • Orc Insurgent\\ 1x • Orc Patrol\\ 2x Orc Runner\\ 3x Orc Scouting Band\\ 2x Orc Swordsman\\ 3x Orc Scimitar\\ 1x A Host Avails Little\\ 2x I'd Make You Squeak\\ 2x Teeth of Mordor\\ 1x The Number Must Be Few\\ 3x Under the Watching Eye| '''Deck 2: Rohan Allies/Moria and Isengard Archery'''\\  \\ Ring-bearer: • Frodo, Tired Traveller\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Horse-Country\\ 2 Plains of Rohan Camp\\ 3 Throne Room\\ 4 White Mountains\\ 5 [[lotr04349|Helm's Gate]]\\ 6 Hornburg Hall\\ 7 King's Room\\ 8 Wizard's Vale\\ 9 [[lotr04360|Fortress of Orthanc]]\\  \\ Free Peoples Draw Deck\\ 1x • Eomer, Sister-son of Theoden\\ 1x • Eowyn, Lady of Rohan\\ 2x • Theoden, Lord of the Mark\\ 2x Rider of Rohan\\ 1x • Guma, Plains Farmer\\ 1x • Hlafwine, Village Farmhand\\ 1x • Weland, Smith of the Riddermark\\ 1x Armor\\ 1x • Brego\\ 1x [[lotr04283|Horse of Rohan]]\\ 1x [[lotr04287|Rider's Mount]]\\ 2x [[lotr04291|Sword of Rohan]]\\ 1x • Herugrim\\ 1x Rohirrim Shield\\ 2x [[lotr04306|Hobbit Sword]]\\ 2x Well Stored\\ 2x Severed His Bonds\\ 1x Noble Intentions\\ 2x An Honorable Charge\\ 2x Fight for the Villagers\\ 2x Work for the Sword\\  \\ Shadow Draw Deck\\ 3x Uruk Crossbow Troop\\ 4x Uruk Crossbowman\\ 4x Goblin Bowman\\ 3x Goblin Runner\\ 3x Goblin Marksman\\ 2x Moria Archer Troop\\ 1x • Ulaire Enquea, Lieutenant of Morgul\\ 2x Hate and Anger\\ 2x Cloud of Arrows\\ 2x Host of Thousands\\ 2x Saruman's Ambition\\ 2x They Are Coming\\  \\  \\ | '''Deck 3: The Three Hunters/Uruk Trackers''' \\  \\ Ring-bearer: • Frodo, Reluctant Adventurer\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 The Riddermark\\ 2 Eastfold\\ 3 Barrows of Edoras\\ 4 Ered Nimrais\\ 5 Deep of Helm\\ 6 Hornburg Armory\\ 7 Hornburg Wall\\ 8 Wizard's Vale\\ 9 Saruman's Laboratory\\  \\ Free Peoples Draw Deck\\ 2x • Gimli, Dwarven Delegate\\ 1x • Fereveldir, Son of Thandronen\\ 1x • Haldir, Emissary of the Galadhrim\\ 2x • Legolas, Archer of Mirkwood\\ 2x • Aragorn, Heir of Elendil\\ 1x Bounder\\ 1x Dwarven Axe\\ 1x [[lotr02003|Dwarven Bracers]]\\ 2x Elven Sword\\ 2x Athelas\\ 2x • Ranger's Sword, Blade of Aragorn\\ 2x [[lotr04306|Hobbit Sword]]\\ 2x Khazad Ai-menu\\ 1x Quick As May Be\\ 2x Valor\\ 1x Defend It and Hope\\ 2x Trust\\ 2x Severed His Bonds\\ 1x Agility\\  \\ Shadow Draw Deck\\ 3x Uruk Chaser\\ 2x Uruk Hunter\\ 2x Uruk Pursuer\\ 3x Uruk Runner\\ 3x Uruk Scout\\ 2x Uruk Searcher\\ 2x Uruk Seeker\\ 1x • Ulaire Enquea, Lieutenant of Morgul\\ 2x Broad-bladed Sword\\ 2x Kill Them Now\\ 3x Many Riddles\\ 2x Saruman's Ambition\\ 3x Weary\\ \\ | &lt;br /&gt;
^  Series 2  ^^^&lt;br /&gt;
| '''Deck 1: Ringbound Companions and Easterlings/Gollum''' \\  \\  Ring-bearer: • Frodo, Tired Traveller\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 [[lotr04323|East Wall of Rohan]]\\ 2 Uruk Camp\\ 3 Barrows of Edoras\\ 4 Ered Nimrais\\ 5 Hornburg Parapet\\ 6 Hornburg Armory\\ 7 Hornburg Causeway\\ 8 Wizard's Vale\\ 9 Palantir Chamber\\ \\ Free Peoples Draw Deck\\ 2x Faramir, Ithilien Ranger\\ 2x Gondorian Ranger\\ 2x Ranger of Ithilien\\ 2x Sam, Proper Poet\\ 1x Boromir's Gauntlets\\ 2x Ranger's Bow\\ 3x Sword of Gondor\\ 2x [[lotr04306|Hobbit Sword]]\\ 1x [[lotr01102|Dagger Strike]]\\ 1x [[lotr01103|Elendil's Valor]]\\ 1x Pathfinder\\ 2x Swordsman of the Northern Kingdom\\ 2x War and Valor\\ 1x What Are They?\\ 2x Severed His Bonds\\ 1x City Wall\\ 1x Garrison of Osgiliath\\ 1x Ithilien Trap\\ 1x There and Back Again\\ \\ Shadow Draw Deck\\ 2x Gollum, Old Villain\\ 2x Easterling Axeman\\ 3x Easterling Guard\\ 3x Easterling Infantry\\ 3x Easterling Lieutenant\\ 2x Easterling Pillager\\ 2x Easterling Polearm\\ 2x Nasty, Foul Hobbitses\\ 3x We Must Have It\\ 3x Gathering to the Summons\\ 3x Men of Rhun\\ 2x Evil-smelling Fens\\ \\ | '''Deck 2: Knights and Dunland Discard''' \\  \\  Ring-bearer: • Frodo, Reluctant Adventurer\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Eastemnet Downs\\ 2 Rohirrim Village\\ 3 Westemnet Plains\\ 4 Westemnet Hills\\ 5 Deeping Wall\\ 6 Hornburg Armory\\ 7 Hornburg Causeway\\ 8 Ring of Isengard\\ 9 Saruman's Laboratory\\ \\ Free Peoples Draw Deck\\ 2x Boromir, Steward's Heir\\ 2x Gondorian Knight\\ 1x Turgon, Man of Belfalas\\ 1x Merry, From O'er the Brandywine\\ 1x Armor\\ 1x Banner of Westernesse\\ 1x Knight's Mount\\ 3x Sword of Gondor\\ 2x [[lotr04306|Hobbit Sword]]\\ 1x [[lotr01103|Elendil's Valor]]\\ 1x Gondor Will See It Done\\ 2x Might of Numenor\\ 2x Take Cover\\ 3x War Must Be\\ 2x Severed His Bonds\\ 1x Citadel of the Stars\\ 3x City Wall\\ 1x Garrison of Osgiliath\\ \\ Shadow Draw Deck\\ 2x Dunlending Arsonist\\ 2x Dunlending Headman\\ 3x Dunlending Looter\\ 3x Dunlending Rampager\\ 3x Dunlending Renegade\\ 3x Hillman Tribe\\ 3x Wild Man of Dunland\\ 3x Orc Inquisitor\\ 2x Tower Lieutenant\\ 2x Burn Every Village\\ 2x Death to the Strawheads\\ 2x Bound By Rage\\ \\ \\ | '''Deck 3: Rohan/Gandalf and Twilight Nazgul''' \\  \\  Ring-bearer: • Frodo, Mr. Underhill\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Horse-country\\ 2 Uruk Camp\\ 3 Meduseld\\ 4 Westemnet Hills\\ 5 [[lotr04349|Helm's Gate]]\\ 6 Hornburg Armory\\ 7 King's Room\\ 8 Nan Curunir\\ 9 [[lotr04360|Fortress of Orthanc]]\\ \\ Free Peoples Draw Deck\\ 2x Eowyn, Daughter of Eomund\\ 2x Theoden, King of the Golden Hall\\ 2x Household Guard\\ 2x Gandalf, The White Wizard\\ 1x Leod, Westfold Herdsman\\ 1x Ecglaf, Courageous Farmer\\ 1x Brego\\ 2x Horse of Rohan\\ 1x Herugrim\\ 2x [[lotr04288|Rider's Spear]]\\ 2x Rohirrim Javelin\\ 1x [[lotr02029|Wizard Staff]]\\ 2x [[lotr04306|Hobbit Sword]]\\ 2x Trust Me As You Once Did\\ 1x Armory\\ 2x An Honorable Charge\\ 1x [[lotr04093|Have Patience]]\\ 1x Behold the White Rider\\ 1x Ever the Hope of Men\\ 1x Severed His Bonds\\ \\ Shadow Draw Deck\\ 3x Morgul Skulker\\ 2x The Witch-king, Deathless Lord\\ 3x Ulaire Attea, The Easterling\\ 3x Ulaire Enquea, Ringwraith in Twilight\\ 2x Ulaire Nertea, Winged Hunter\\ 3x Ulaire Otsea, Ringwraith in Twilight\\ 2x Fell Beast\\ 2x Nazgul Sword\\ 3x It Wants to be Found\\ 3x Threshold of Shadow\\ 2x Blade Tip\\ 2x [[lotr01211|Drawn to Its Power]]| &lt;br /&gt;
^  Series 3  ^^^&lt;br /&gt;
| '''Deck 1: Unbound Rangers and Berserkers''' \\  \\  Ring-bearer: • Frodo, Son of Drogo\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Rocks of Emyn Muil\\ 2 Uruk Camp\\ 3 Barrows of Edoras\\ 4 White Rocks\\ 5 Deep of Helm\\ 6 [[lotr04352|Caves of Aglarond]]\\ 7 Hornburg Causeway\\ 8 Valley of Saruman\\ 9 [[lotr04360|Fortress of Orthanc]]\\ \\ Free Peoples Draw Deck\\ 2x Arwen, Elven Rider\\ 2x Aragorn, King in Exile\\ 2x [[lotr03122|Boromir, Defender of Minas Tirith]]\\ 2x Faramir, Son of Denethor\\ 2x Merry, From O'er the Brandywine\\ 1x Bounder\\ 1x Asfaloth\\ 2x Athelas\\ 1x Boromir's Gauntlets\\ 1x Ranger's Sword\\ 2x Sword of Gondor\\ 1x [[lotr01037|Defiance]]\\ 1x [[lotr01102|Dagger Strike]]\\ 1x Gondor's Vengeance\\ 1x Might of Numenor\\ 1x Pathfinder\\ 1x Eregion's Trails\\ 1x Perilous Ventures\\ 1x We Must Go Warily\\ 3x Swordsman of the Northern Kingdom\\ 1x No Stranger to the Shadows\\ \\ Shadow Draw Deck\\ 2x Berserk Rager\\ 2x Uruk Engineer\\ 3x Uruk Sapper\\ 2x Uruk Shaman\\ 2x Uruk Slayer\\ 2x Uruk Warrior\\ 4x Uruk-Hai Berserker\\ 3x Broad Bladed Sword\\ 1x Uruk Spear\\ 3x Bred for Battle\\ 2x Assault Ladder\\ 2x Battering Ram\\ 2x Uruk-hai Rampage | '''Deck 2: Shoulder to Shoulder and Southrons''' \\  \\  Ring-bearer: • Frodo, Reluctant Adventurer\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Eastemnet Gullies\\ 2 Wold of Rohan\\ 3 Barrows of Edoras\\ 4 White Rocks\\ 5 [[lotr04349|Helm's Gate]]\\ 6 Hornburg Armory\\ 7 Hornburg Wall\\ 8 Nan Curunir\\ 9 [[lotr04360|Fortress of Orthanc]]\\ \\ Free Peoples Draw Deck\\ 2x Fror, Gimli's Kinsman\\ 1x Gimli, Lively Combatant \\ 2x Balglin, Elven Warrior\\ 1x Legolas, Archer of Mirkwood\\ 1x Ordulus, Young Warrior\\ 1x Grimir, Dwarven Elder\\ 1x Thrarin, Dwarven Smith\\ 1x Erestor, Chief Advisor to Elrond\\ 1x Golradir, Councilor of Imladris\\ 1x Saelbeth, Elven Councilor\\ 1x Dwarven Axe\\ 1x [[lotr02003|Dwarven Bracers]]\\ 2x Hand Axe\\ 2x Elven Sword\\ 2x Naith Longbow\\ 2x Khazad Ai-menu\\ 2x Still Draws Breath\\ 2x Flashing Steel\\ 2x Valor\\ 2x Shoulder to Shoulder\\ \\ Shadow Draw Deck\\ 3x [[lotr04221|Desert Spearman]]\\ 2x Desert Warrior\\ 3x Elite Archer\\ 2x Far Harad Mercenaries\\ 3x Southron Bowman\\ 1x Southron Commander\\ 2x Southron Explorer\\ 3x Southron Traveler\\ 3x Mumak\\ 2x Southron Spear\\ 2x Flanking Attack\\ 2x On the March\\ 2x Whirling Strike\\ \\ | '''Deck 3: Hobbits/Smeagol and Rohirrim Traitors''' \\  \\  Ring-bearer: • Frodo, Master of the Precious\\ Ring: • [[lotr04002|The One Ring, The Ruling Ring]]\\  \\ Adventure Deck\\ 1 Eastemnet Downs\\ 2 Derndingle\\ 3 Golden Hall\\ 4 White Rocks\\ 5 Deeping Wall\\ 6 Hornburg Armory\\ 7 Hornburg Causeway\\ 8 Wizard's Vale\\ 9 Caverns of Isengard\\ \\ Free Peoples Draw Deck\\ 1x Smeagol, Poor Creature\\ 1x Merry, From O'er the Brandywine\\ 1x Pippin, Friend to Frodo\\ 1x Sam, Nice Sensible Hobbit\\ 1x Bounder\\ 1x Rosie Cotton, Hobbiton Lass\\ 2x Brace of Coneys\\ 1x Frying Pan\\ 2x Don't Follow the Lights\\ 2x Not Listening\\ 3x Hobbit Intuition\\ 1x It Burns Us\\ 2x Mind Your Own Affairs\\ 2x Stout and Sturdy\\ 2x Swiftly and Softly\\ 3x Poor Wretch\\ 1x A Talent for Not Being Seen\\ 1x Kept Safe\\ 1x Rare Good Ballast\\ 1x There and Back Again\\ \\ Shadow Draw Deck\\ 3x Grima, Son of Galmod\\ 2x Isengard Retainer\\ 2x Isengard Servant\\ 2x Isengard Smith\\ 2x Isengard Worker\\ 4x Rohirrim Traitor\\ 3x Saruman, Servant of the Eye\\ 3x Unferth, Grima's Bodyguard\\ 4x Men Will Fall\\ 4x Desertion\\ 1x Twisted Tales\\ \\ \\ \\ | &lt;br /&gt;
&lt;br /&gt;
[[Category:Pages With Tables To Fix]]&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Towers_standard&amp;diff=17063</id>
		<title>Towers standard</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Towers_standard&amp;diff=17063"/>
		<updated>2020-09-07T08:51:00Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Towers Standard =&lt;br /&gt;
&lt;br /&gt;
When LotR TCG began, there was only one format: the cards that existed. With the release of The Two Towers, Decipher split the game into three formats:&lt;br /&gt;
* [[Fellowship Block]], allowing cards from Fellowship of the Ring, Mines of Moria, and Realms of the Elf-lords&lt;br /&gt;
* [[Towers Block]], allowing cards from The Two Towers, Battle of Helm's Deep, and Ents of Fangorn&lt;br /&gt;
* Open, allowing cards from all sets, except for [[Fellowship Block]] sites&lt;br /&gt;
&lt;br /&gt;
It quickly became apparent that the open format had problems in a competitive environment; in particular, there was a lack of deck diversity at the top level.((https://web.archive.org/web/20030402125243/http://www.dgma.com/content/default.asp?id=====361)) In order to solve this issue, Decipher introduced a new format, [[Standard format|Standard]], which had the same cardpool as the open format but with an [[X-list]]. Towers Standard refers to the [[Standard format]] as it existed immediately before the release of The Return of the King in November 2003.&lt;br /&gt;
&lt;br /&gt;
Ring-bearer skirmishes can be cancelled in Towers Standard, as that rule had not yet been introduced.  Decklists can be found at [[http://lotrtcgwiki.com/forums/index.php/board,39.0.html|this subforum]] of the Last Homely House.&lt;br /&gt;
&lt;br /&gt;
= X-list =&lt;br /&gt;
&lt;br /&gt;
The following cards cannot be included in Towers Standard decks. For more details, see [[X-list]].&lt;br /&gt;
* Elrond, Lord of Rivendell&lt;br /&gt;
* Galadriel, Lady of Light&lt;br /&gt;
* Ottar, Man of Laketown&lt;br /&gt;
* No Stranger to the Shadows&lt;br /&gt;
* Savagery to Match Their Numbers&lt;br /&gt;
* Ulaire Nertea, Messenger of Dol Guldur&lt;br /&gt;
* Forces of Mordor&lt;br /&gt;
* Sting&lt;br /&gt;
* Flaming Brand&lt;br /&gt;
* Filibert Bolger, Wily Rascal&lt;br /&gt;
* O Elbereth! Gilthoniel!&lt;br /&gt;
* Aragorn, Heir to the White City&lt;br /&gt;
* Horn of Boromir&lt;br /&gt;
* Saruman, Keeper of Isengard&lt;br /&gt;
* Uruk Regular&lt;br /&gt;
&lt;br /&gt;
\\ &lt;br /&gt;
&lt;br /&gt;
{{:set_table}}&lt;br /&gt;
{{:format_table}}&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Towers_block&amp;diff=17062</id>
		<title>Towers block</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Towers_block&amp;diff=17062"/>
		<updated>2020-09-07T08:51:00Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Towers Block =&lt;br /&gt;
&lt;br /&gt;
When LotR TCG began, there was only one format: the cards that existed. With the release of The Two Towers, Decipher split the game into three formats:&lt;br /&gt;
* [[Fellowship Block]], allowing cards from Fellowship of the Ring, Mines of Moria, and Realms of the Elf-lords&lt;br /&gt;
* Towers Block, allowing cards from The Two Towers, Battle of Helm's Deep, and Ents of Fangorn&lt;br /&gt;
* Open, allowing cards from all sets, except for [[Fellowship Block]] sites&lt;br /&gt;
&lt;br /&gt;
There is no X-list or Restricted list for Towers Block. Decklists for Towers Block can be found at [[http://lotrtcgwiki.com/forums/index.php/board,19.0.html|this subforum]] of the Last Homely House.&lt;br /&gt;
&lt;br /&gt;
\\ &lt;br /&gt;
&lt;br /&gt;
{{:set_table}}&lt;br /&gt;
{{:format_table}}&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Starting_fellowship&amp;diff=17061</id>
		<title>Starting fellowship</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Starting_fellowship&amp;diff=17061"/>
		<updated>2020-09-07T08:51:00Z</updated>

		<summary type="html">&lt;p&gt;Teltura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Starting Fellowship =&lt;br /&gt;
[[Category: Comprehensive Rules References That Need Fixed]]'''From the Comprehensive Rules 4.0:'''&lt;br /&gt;
&lt;br /&gt;
Your fellowship begins with a character bearing The One Ring. This can be any character with the ringed resistance icon, or any version of Frodo. That character gains the keywords Ring-bearer and Ring-bound, if he does not already have them.&lt;br /&gt;
&lt;br /&gt;
Place your Ring-bearer face up on the table. Place The One Ring under your Ring-bearer (so the title is showing) and place on him the burdens that you bid.&lt;br /&gt;
&lt;br /&gt;
You may then play other companions (not allies, possessions, artifacts, or conditions) one at a time from your draw deck, as long as the total twilight cost of these companions is 4 or less. The twilight cost of your Ring-bearer is not included in this total.&lt;br /&gt;
&lt;br /&gt;
Don’t place any tokens into the twilight pool for the cards in your starting fellowship.&lt;br /&gt;
&lt;br /&gt;
One companion you play may effect the play of a later companion you play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div fgbrown&amp;gt;''Some versions of Éomer cost 3, but read, “While you can spot a [Rohan] Man, Éomer’s twilight cost is –1.” If you play another [Rohan] Man who costs 2 first, you can spot him to play Éomer, as the total cost of your starting companions will be 4 instead of 5. You may use “When you play” game text on a starting companion.''&lt;br /&gt;
&lt;br /&gt;
In the Starter Rules, players select their starting fellowships based upon which deck they have.&lt;br /&gt;
&lt;br /&gt;
See also active.&lt;br /&gt;
&lt;br /&gt;
{{:game_setup_table}}&lt;br /&gt;
&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
</feed>