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	<title>Eregion's Trails (1C104) - Revision history</title>
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	<updated>2026-05-09T21:51:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Eregion%27s_Trails_(1C104)&amp;diff=9284&amp;oldid=prev</id>
		<title>IstariBot: IstariBot mass importing articles from the old DokuWiki instance.</title>
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		<updated>2020-08-23T11:05:17Z</updated>

		<summary type="html">&lt;p&gt;IstariBot mass importing articles from the old DokuWiki instance.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
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{{NavBar|Lotr01104|Fellowship of the Ring Index|Elendil's Valor (1C103)|Foes of Mordor (1U105)}}&lt;br /&gt;
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{{LegacyCardInfoBox&lt;br /&gt;
| TLHHImage=LOTR01104&lt;br /&gt;
| WikiImage=LOTR01104&lt;br /&gt;
| SetNum=01&lt;br /&gt;
| CardNum=104&lt;br /&gt;
| SetName=Fellowship of the Ring&lt;br /&gt;
| Side=Free Peoples&lt;br /&gt;
| Culture=Gondor&lt;br /&gt;
| Twilight=1&lt;br /&gt;
| FullCardType=Event&lt;br /&gt;
| Stat1Name=&lt;br /&gt;
| Stat1=&lt;br /&gt;
| Stat2Name=&lt;br /&gt;
| Stat2=&lt;br /&gt;
| Stat3Name=&lt;br /&gt;
| Stat3=&lt;br /&gt;
| Stat4Name=&lt;br /&gt;
| Stat4=&lt;br /&gt;
| GameText=Maneuver: Exert a ranger to make each roaming minion strength -3 until the regroup phase.&lt;br /&gt;
| Lore=“Guided by Aragorn they struck a good path. It looked to Frodo like the remains of an ancient road, that had once been broad and well planned....”&lt;br /&gt;
| Rarity=C&lt;br /&gt;
| Notes=&lt;br /&gt;
}}&lt;br /&gt;
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= General Strategy =&lt;br /&gt;
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A fringe strategy against [Sauron] or [Isengard] Uruk-Hai minions in the Fellowship of the Ring block, Eregion's Trails has some use early in a game while the Free Peoples player is setting up his or her Fellowship. For the cost of exerting a ranger during the maneuver phase, each roaming minion loses -3 strength through the regroup phase. When caught without a Ranger's Sword or Blade of Gondor early in the game, Eregion's Trails can make the difference between a win and a lost skirmish; however, the card becomes useless as soon as a minion is no longer roaming. Against Nazgul or Dunland, this can mean a dead card in a difficult match-up, making traditional skirmish pumps like Swordsman of the Northern Kingdom or War and Valor more traditional choices for strength modifiers.&lt;br /&gt;
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Eregion's Trails received a bit of a boost with the Return of the King base set, as Second Level and Gondorian Merchant allowed the Free Peoples player to make a minion roaming during the maneuver phase. Fellowship Block cards like What Are They? and Eregion's Trails revived these somewhat forgotten cards.&lt;br /&gt;
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= Strengths and Weaknesses =&lt;br /&gt;
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=== Strong Versus... ===&lt;br /&gt;
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* Minions with high site numbers, like [Sauron] minions or Shelob&lt;br /&gt;
* Early in the game&lt;br /&gt;
* Best in concordance with Second Level and Gondorian Merchant in Movie Block&lt;br /&gt;
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=== Weak Versus... ===&lt;br /&gt;
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* Nazgul and other low-site minions&lt;br /&gt;
* Battle of Helms Deep [Sauron] minions like Orc Patrol and Orc Cutthroat, who lower minion site numbers&lt;br /&gt;
* Bill Ferny, swarthy Sneering Fellow&lt;br /&gt;
* Mid-game, when the card becomes dead weight in a hand&lt;br /&gt;
* Directed wounding, as exerting a ranger can be a high cost against cards like Hate or Relentless Charge&lt;br /&gt;
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= Rules and Clarifications =&lt;br /&gt;
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* Eregion's Trails has limited use in Fellowship Block, Towers Block, and Towers Standard, as the card is subject to the &amp;quot;snapshot effect.&amp;quot; This means that when the card is played, only minions roaming at that point are subject to the strength -3 effect of the text. With the introduction of the Return of the King set, cards like Gondorian Merchant and Second Level allowed the Free Peoples player to increase a minion's site number during maneuver, giving this card fringe usefulness in that block.&lt;/div&gt;</summary>
		<author><name>IstariBot</name></author>
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