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	<title>Ferocity (4C151) - Revision history</title>
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	<updated>2026-05-11T06:06:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Ferocity_(4C151)&amp;diff=9936&amp;oldid=prev</id>
		<title>IstariBot: IstariBot mass importing articles from the old DokuWiki instance.</title>
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		<updated>2020-08-23T11:08:21Z</updated>

		<summary type="html">&lt;p&gt;IstariBot mass importing articles from the old DokuWiki instance.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
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{{NavBar|Lotr04151|The Two Towers Index|Elite Crossbowmen (4R150)|Get Back (4U152)}}&lt;br /&gt;
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{{LegacyCardInfoBox&lt;br /&gt;
| TLHHImage=LOTR04151&lt;br /&gt;
| WikiImage=LOTR04151&lt;br /&gt;
| SetNum=04&lt;br /&gt;
| CardNum=151&lt;br /&gt;
| SetName=The Two Towers&lt;br /&gt;
| Side=Shadow&lt;br /&gt;
| Culture=Isengard&lt;br /&gt;
| Twilight=0&lt;br /&gt;
| FullCardType=Event&lt;br /&gt;
| Stat1Name=&lt;br /&gt;
| Stat1=&lt;br /&gt;
| Stat2Name=&lt;br /&gt;
| Stat2=&lt;br /&gt;
| Stat3Name=&lt;br /&gt;
| Stat3=&lt;br /&gt;
| Stat4Name=&lt;br /&gt;
| Stat4=&lt;br /&gt;
| GameText=Skirmish: Make an Uruk-hai strength +2 (or +3 if at a battleground).&lt;br /&gt;
| Lore=Uruk savagery remained despite their battle training.&lt;br /&gt;
| Rarity=C&lt;br /&gt;
| Notes=&lt;br /&gt;
}}&lt;br /&gt;
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= General Strategy =&lt;br /&gt;
&lt;br /&gt;
Ferocity is the most versatile Uruk-hai strength pump, after Savagery to Match Their Numbers (which is X-Listed in most formats). As such it is a common choice for post-Fellowship Block Uruk-hai decks. With a twilight cost of 0 (Which is always desirable for shadow events) and having no additional requirements (Unlike Bred for Battle or Still they Came), Ferocity is a solid addition to uruk beatdown strategies. Note that it affects [sauron] and [uruk-hai] uruks as well, although [uruk-hai] uruks, being released much later on, usually have better options.&lt;br /&gt;
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= Strengths and Weaknesses =&lt;br /&gt;
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=== Strong Versus... ===&lt;br /&gt;
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* Weak companions (Helps to overwhelm)&lt;br /&gt;
* Strong companions (Helps to win skirmish)&lt;br /&gt;
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=== Weak Versus... ===&lt;br /&gt;
&lt;br /&gt;
* Direct wounding/archery&lt;br /&gt;
* Skirmish cancelling&lt;br /&gt;
* Dauntless Hunter and hobbits, which greatly hinders the card's versatility. This can be counteracted by Saruman's Ambition however.&lt;br /&gt;
* Faramir, Son of Denethor (blocks you from playing any skirmish event during his skirmishes).&lt;br /&gt;
* Extremely powerful strength changers, such as Forearmed or Cirdan.&lt;br /&gt;
&lt;br /&gt;
= Example Decks =&lt;br /&gt;
&lt;br /&gt;
* Uruk Battleground - http://lotrtcgwiki.com/forums/index.php/topic,3039.0.html&lt;/div&gt;</summary>
		<author><name>IstariBot</name></author>
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