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	<id>https://lotrtcgwiki.com/mw/index.php?action=history&amp;feed=atom&amp;title=Game_text</id>
	<title>Game text - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://lotrtcgwiki.com/mw/index.php?action=history&amp;feed=atom&amp;title=Game_text"/>
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	<updated>2026-05-09T19:54:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Game_text&amp;diff=16816&amp;oldid=prev</id>
		<title>Teltura at 09:48, 26 August 2020</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Game_text&amp;diff=16816&amp;oldid=prev"/>
		<updated>2020-08-26T09:48:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:48, 26 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{:card_layout_table}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{:card_layout_table}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Teltura</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Game_text&amp;diff=5172&amp;oldid=prev</id>
		<title>IstariBot: IstariBot mass importing articles from the old DokuWiki instance.</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Game_text&amp;diff=5172&amp;oldid=prev"/>
		<updated>2020-08-05T06:58:18Z</updated>

		<summary type="html">&lt;p&gt;IstariBot mass importing articles from the old DokuWiki instance.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:58, 5 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Game Text''' is the core of what makes a card a card.  All other aspects of a card--the twilight cost, strength, vitality, culture, etc--all help define the base usefulness of a card, but most of the time it is the game text that makes or breaks it.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Game Text''' is the core of what makes a card a card.  All other aspects of a card--the twilight cost, strength, vitality, culture, etc--all help define the base usefulness of a card, but most of the time it is the game text that makes or breaks it.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Game text is located in the lower half of the card and is written in standard, non-italicized font.  It includes keywords, requirements, costs, special abilities, triggers, and effects.  For Event cards printed in King block or later, the phase that is listed in the middle of the card is also part of the game text.  Sometimes a card has game text granted to it by another card, such as[[lotr03039|Banner of the White Tree]]: in this instance, it's as if your selected[Gondor] companion had defender + 1 printed on the card itself, temporarily.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Game text is located in the lower half of the card and is written in standard, non-italicized font.  It includes keywords, requirements, costs, special abilities, triggers, and effects.  For Event cards printed in King block or later, the phase that is listed in the middle of the card is also part of the game text.  Sometimes a card has game text granted to it by another card, such as [[lotr03039|Banner of the White Tree]]: in this instance, it's as if your selected [Gondor] companion had defender + 1 printed on the card itself, temporarily.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Game text of cards is usually used to combat the game text of other cards, but occasionally you have game text that modifies the rules of the game, such as by skipping phases, repeating phases, disallowing actions, or allowing actions not normally allowed.  In some cases the[[Current Rulings Document]] or[[comprehensive_rules_4-0|Comprehensive Rules]] will contain an errata or clarification that effectively neutralizes a card's effect on the game rules, but this is taken on a case-by-case basis.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Game text of cards is usually used to combat the game text of other cards, but occasionally you have game text that modifies the rules of the game, such as by skipping phases, repeating phases, disallowing actions, or allowing actions not normally allowed.  In some cases the [[Current Rulings Document]] or [[comprehensive_rules_4-0|Comprehensive Rules]] will contain an errata or clarification that effectively neutralizes a card's effect on the game rules, but this is taken on a case-by-case basis.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Helper Text==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Helper Text==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, Uruk Savage has helper text of &amp;quot;''(When this minion wins a skirmish, add 1 extra wound to the defender.)''&amp;quot;.  This is in explanation of the damage + 1 keyword, and not in addition to it.  Later sets did not include helper text for damage + 1, even if there was sufficient room, though they did for muster and '''[[hunter]]'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, Uruk Savage has helper text of &amp;quot;''(When this minion wins a skirmish, add 1 extra wound to the defender.)''&amp;quot;.  This is in explanation of the damage + 1 keyword, and not in addition to it.  Later sets did not include helper text for damage + 1, even if there was sufficient room, though they did for muster and '''[[hunter]]'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[lotr02076|{{ cards:lotr02076.jpg?300 |I just feel...like I can't do anything.  What's the word, like there's nothing I can do.  It's on the tip of my tongue.  I'm just unable to...God, it's all so helpless sometimes.  }}]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;[[lotr02076|{{ cards:lotr02076.jpg?300 |I just feel...like I can't do anything.  What's the word, like there's nothing I can do.  It's on the tip of my tongue.  I'm just unable to...God, it's all so helpless sometimes.  }}]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[Category: Comprehensive Rules References That Need Fixed]'''From the[[current_rulings_document#game_text|Current Rulings Document]]:'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/ins&gt;[Category: Comprehensive Rules References That Need Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;]'''From the [[current_rulings_document#game_text|Current Rulings Document]]:'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Game text includes all the text in the box below the card type line except for helper text, lore, collector’s info, and marketing text (such as “DGMA Premier Series – France”). On a site card, this box is located below the image (there is no card type line on a site). On The One Ring cards, there is no box around the game text, but the concept is the same.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Game text includes all the text in the box below the card type line except for helper text, lore, collector’s info, and marketing text (such as “DGMA Premier Series – France”). On a site card, this box is located below the image (there is no card type line on a site). On The One Ring cards, there is no box around the game text, but the concept is the same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key lotr_wiki:diff::1.12:old-1430:rev-5172 --&gt;
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		<author><name>IstariBot</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Game_text&amp;diff=1430&amp;oldid=prev</id>
		<title>IstariBot: IstariBot mass importing articles from the old DokuWiki instance.</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Game_text&amp;diff=1430&amp;oldid=prev"/>
		<updated>2020-08-03T23:10:05Z</updated>

		<summary type="html">&lt;p&gt;IstariBot mass importing articles from the old DokuWiki instance.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:10, 3 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====&lt;/del&gt;=Game Text=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Game Text=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;div column 65%&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;**Game Text** is the core of what makes a card a card.  All other aspects of a card--the twilight cost, strength, vitality, culture, etc--all help define the base usefulness of a card, but most of the time it is the !game text that makes or breaks it.  &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;!&lt;/del&gt;Game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;text &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;located in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lower half &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;card &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and is written in standard, non-italicized font&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It includes keywords&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;requirements&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;costs&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;special abilities, triggers, and effects.  For Event cards printed in King block or later&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;phase that is listed in the middle &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the card is also part of the !game text.  Sometimes &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;card has !game text granted to it by another &lt;/del&gt;card, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as [[:lotr03039|Banner &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;White Tree]]: in this instance, &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s as if your selected [Gondor] companion had defender + 1 printed on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;card itself, temporarily&lt;/del&gt;.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Text''' &lt;/ins&gt;is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;core &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what makes a card a &lt;/ins&gt;card.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All other aspects of a card--the twilight cost&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strength&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vitality&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;culture&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;etc--all help define &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;base usefulness &lt;/ins&gt;of a card, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but most &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game text that makes or breaks it&lt;/ins&gt;.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Game text &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of cards &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usually used to combat &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;!game text &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other &lt;/del&gt;cards, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but occasionally you have !game text &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;modifies &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rules &lt;/del&gt;of the game, such as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by skipping phases, repeating phases, disallowing actions, or allowing actions not normally allowed.  In some cases the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Current Rulings Document]] or [[comprehensive_rules_4-0&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Comprehensive Rules&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will contain an errata or clarification that effectively neutralizes a card&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effect &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game rules&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but this is taken on a case-by-case basis&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Game text is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;located in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lower half &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the card and is written in standard, non-italicized font.  It includes keywords, requirements, costs, special abilities, triggers, and effects.  For Event &lt;/ins&gt;cards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;printed in King block or later&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the phase &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is listed in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;middle of the card is also part &lt;/ins&gt;of the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;text.  Sometimes a card has game text granted to it by another card&lt;/ins&gt;, such as[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lotr03039&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Banner of the White Tree&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: in this instance, it&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as if your selected[Gondor] companion had defender + 1 printed &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;card itself&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;temporarily&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;====Helper Text====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;!Game text of cards &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;usually used to combat the &lt;/ins&gt;game text &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of other cards&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;occasionally you have game text that modifies the rules of the game, such as by skipping phases, repeating phases, disallowing actions, or allowing actions not normally allowed&lt;/ins&gt;.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In some cases &lt;/ins&gt;the&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Current Rulings Document]] or[[comprehensive_rules_4-0|Comprehensive Rules]] will contain an errata or clarification that effectively neutralizes &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;card's effect on the game rules, but this &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;taken on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;case-by-case basis&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;**Helper Text** &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not !&lt;/del&gt;game text, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is mingled within it&lt;/del&gt;.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is italicized and in parenthesis, and stands to explain &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effects of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loaded keyword.  Helper text &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;often used when &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keyword is first introduced, in an attempt to ease the learning curve&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, Uruk Savage has helper text of &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//&lt;/del&gt;(When this minion wins a skirmish, add 1 extra wound to the defender.)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//&lt;/del&gt;&amp;quot;.  This is in explanation of the damage + 1 keyword, and not in addition to it.  Later sets did not include helper text for damage + 1, even if there was sufficient room, though they did for muster and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;**&lt;/del&gt;[[hunter]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;**&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Helper Text==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Helper Text''' is not game text, but is mingled within it.  It is italicized and in parenthesis, and stands to explain the effects of a loaded keyword.  Helper text is often used when a keyword is first introduced, in an attempt to ease the learning curve. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For example, Uruk Savage has helper text of &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;(When this minion wins a skirmish, add 1 extra wound to the defender.)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;&amp;quot;.  This is in explanation of the damage + 1 keyword, and not in addition to it.  Later sets did not include helper text for damage + 1, even if there was sufficient room, though they did for muster and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;[[hunter]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div column 30%&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[lotr02076|{{ cards:lotr02076.jpg?300 |I just feel...like I can't do anything.  What's the word, like there's nothing I can do.  It's on the tip of my tongue.  I'm just unable to...God, it's all so helpless sometimes.  }}]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[lotr02076|{{ cards:lotr02076.jpg?300 |I just feel...like I can't do anything.  What's the word, like there's nothing I can do.  It's on the tip of my tongue.  I'm just unable to...God, it's all so helpless sometimes.  }}]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&amp;lt;div clear&amp;gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;div info&amp;gt;**&lt;/del&gt;From the [[current_rulings_document#game_text|Current Rulings Document]]:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;**&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[Category: Comprehensive Rules References That Need Fixed]'''&lt;/ins&gt;From the[[current_rulings_document#game_text|Current Rulings Document]]:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Game text includes all the text in the box below the card type line except for helper text, lore, collector’s info, and marketing text (such as “DGMA Premier Series – France”). On a site card, this box is located below the image (there is no card type line on a site). On The One Ring cards, there is no box around the game text, but the concept is the same.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Game text includes all the text in the box below the card type line except for helper text, lore, collector’s info, and marketing text (such as “DGMA Premier Series – France”). On a site card, this box is located below the image (there is no card type line on a site). On The One Ring cards, there is no box around the game text, but the concept is the same.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes game text is added to a card by an effect, even though that text is not printed on that card.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes game text is added to a card by an effect, even though that text is not printed on that card.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;page&amp;gt;&lt;/del&gt;:card_layout_table}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{:card_layout_table}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>IstariBot</name></author>
	</entry>
	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Game_text&amp;diff=92&amp;oldid=prev</id>
		<title>Teltura: Created page with &quot;=====Game Text===== &lt;div column 65%&gt; **Game Text** is the core of what makes a card a card.  All other aspects of a card--the twilight cost, strength, vitality, culture, etc--...&quot;</title>
		<link rel="alternate" type="text/html" href="https://lotrtcgwiki.com/mw/index.php?title=Game_text&amp;diff=92&amp;oldid=prev"/>
		<updated>2020-07-25T08:37:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=====Game Text===== &amp;lt;div column 65%&amp;gt; **Game Text** is the core of what makes a card a card.  All other aspects of a card--the twilight cost, strength, vitality, culture, etc--...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=====Game Text=====&lt;br /&gt;
&amp;lt;div column 65%&amp;gt;&lt;br /&gt;
**Game Text** is the core of what makes a card a card.  All other aspects of a card--the twilight cost, strength, vitality, culture, etc--all help define the base usefulness of a card, but most of the time it is the !game text that makes or breaks it.  &lt;br /&gt;
&lt;br /&gt;
!Game text is located in the lower half of the card and is written in standard, non-italicized font.  It includes keywords, requirements, costs, special abilities, triggers, and effects.  For Event cards printed in King block or later, the phase that is listed in the middle of the card is also part of the !game text.  Sometimes a card has !game text granted to it by another card, such as [[:lotr03039|Banner of the White Tree]]: in this instance, it's as if your selected [Gondor] companion had defender + 1 printed on the card itself, temporarily.  &lt;br /&gt;
&lt;br /&gt;
!Game text of cards is usually used to combat the !game text of other cards, but occasionally you have !game text that modifies the rules of the game, such as by skipping phases, repeating phases, disallowing actions, or allowing actions not normally allowed.  In some cases the [[Current Rulings Document]] or [[comprehensive_rules_4-0|Comprehensive Rules]] will contain an errata or clarification that effectively neutralizes a card's effect on the game rules, but this is taken on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
====Helper Text====&lt;br /&gt;
**Helper Text** is not !game text, but is mingled within it.  It is italicized and in parenthesis, and stands to explain the effects of a loaded keyword.  Helper text is often used when a keyword is first introduced, in an attempt to ease the learning curve. &lt;br /&gt;
&lt;br /&gt;
For example, Uruk Savage has helper text of &amp;quot;//(When this minion wins a skirmish, add 1 extra wound to the defender.)//&amp;quot;.  This is in explanation of the damage + 1 keyword, and not in addition to it.  Later sets did not include helper text for damage + 1, even if there was sufficient room, though they did for muster and **[[hunter]]**.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div column 30%&amp;gt;&lt;br /&gt;
[[lotr02076|{{ cards:lotr02076.jpg?300 |I just feel...like I can't do anything.  What's the word, like there's nothing I can do.  It's on the tip of my tongue.  I'm just unable to...God, it's all so helpless sometimes.  }}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div clear&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div info&amp;gt;**From the [[current_rulings_document#game_text|Current Rulings Document]]:**&lt;br /&gt;
&lt;br /&gt;
Game text includes all the text in the box below the card type line except for helper text, lore, collector’s info, and marketing text (such as “DGMA Premier Series – France”). On a site card, this box is located below the image (there is no card type line on a site). On The One Ring cards, there is no box around the game text, but the concept is the same.&lt;br /&gt;
&lt;br /&gt;
Any boldfaced keyword that appears in this box (such as Easterling, Fierce, or Defender +1) is game text. &lt;br /&gt;
Card titles, subtitles, and items on the card type line (card types, races, and classes) are not game text. Exception: On an event card, the word to the right of the card type (such as MANEUVER or SKIRMISH) is game text.&lt;br /&gt;
&lt;br /&gt;
Sometimes game text is added to a card by an effect, even though that text is not printed on that card.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{page&amp;gt;:card_layout_table}}&lt;/div&gt;</summary>
		<author><name>Teltura</name></author>
	</entry>
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