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	<title>Swan-ship of the Galadhrim (1U65) - Revision history</title>
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	<updated>2026-05-09T12:29:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Swan-ship_of_the_Galadhrim_(1U65)&amp;diff=9240&amp;oldid=prev</id>
		<title>IstariBot: IstariBot mass importing articles from the old DokuWiki instance.</title>
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		<updated>2020-08-23T11:05:04Z</updated>

		<summary type="html">&lt;p&gt;IstariBot mass importing articles from the old DokuWiki instance.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
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{{NavBar|Lotr01065|Fellowship of the Ring Index|Support of the Last Homely House (1U64)|The Tale of Gil-galad (1R66)}}&lt;br /&gt;
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{{LegacyCardInfoBox&lt;br /&gt;
| TLHHImage=LOTR01065&lt;br /&gt;
| WikiImage=LOTR01065&lt;br /&gt;
| SetNum=01&lt;br /&gt;
| CardNum=065&lt;br /&gt;
| SetName=Fellowship of the Ring&lt;br /&gt;
| Side=Free Peoples&lt;br /&gt;
| Culture=Elven&lt;br /&gt;
| Twilight=1&lt;br /&gt;
| FullCardType=Event&lt;br /&gt;
| Stat1Name=&lt;br /&gt;
| Stat1=&lt;br /&gt;
| Stat2Name=&lt;br /&gt;
| Stat2=&lt;br /&gt;
| Stat3Name=&lt;br /&gt;
| Stat3=&lt;br /&gt;
| Stat4Name=&lt;br /&gt;
| Stat4=&lt;br /&gt;
| GameText=Maneuver: Exert an Elf ally whose home is site 6. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.&lt;br /&gt;
| Lore=“...and suddenly they perceived that it was a ship, wrought and carved with elven-skill in the likeness of a bird.”&lt;br /&gt;
| Rarity=U&lt;br /&gt;
| Notes=&lt;br /&gt;
}}&lt;br /&gt;
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= General Strategy =&lt;br /&gt;
&lt;br /&gt;
Swan-Ship of the Galadhrim is a maneuver event that can draw an Elf ally with a home site of 6 into archery, assignment, and skirmish phases with a strength +3 bonus. Similar to the mirrored Support of the Last Homely Home, which draws provides the same effects for Elven allies with a home site of 6, Support of the Last Homely home circumvents the &amp;quot;Rule of Nine&amp;quot; and effectively provides the Free Peoples player with an additional fighting character.&lt;br /&gt;
&lt;br /&gt;
Celeborn, LoL is the strongest site 6 ally and becomes strength 9 with this maneuver event (or higher, if using Lothlorien Woods or The Mirror of Galadriel), making him a choice character against powerful Nazgul or damage bonus minions with powerful text, like Troop of Uruk-Hai. Additionally, cards like Galadriel, Lady of Light allow for these [Elven] allies to be played for no twilight, giving the Free Peoples player a support area army that do not add twilight when moving.&lt;br /&gt;
&lt;br /&gt;
While this strategy seems impenetrable, the Shadow player has several ways to defeat these allies. Ally-targeting cards, like Fear or Tower Assassin can discard or wound these exerted allies. Targeting the strongest allies, such as Elrond, Celeborn, and Galadriel, tends to dismantle a deck designed to feature fighting allies. &lt;br /&gt;
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= Strengths and Weaknesses =&lt;br /&gt;
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=== Strong Versus... ===&lt;br /&gt;
&lt;br /&gt;
* Helpful for choking when moving, in concordance with Galadriel, Lady of Light&lt;br /&gt;
* Can add to the archery total, when playing with an archer ally like Rumil, Elven Protector (or an ally bearing Elven Bow)&lt;br /&gt;
* Extra fighter to take on large minions (Elrond and Celeborn become strength 11 and 9, respectively) or to turn a weak ally into Balrog fodder&lt;br /&gt;
&lt;br /&gt;
=== Weak Versus... ===&lt;br /&gt;
&lt;br /&gt;
* Ally-targeting cards, such as Fear or Tower Assassin&lt;br /&gt;
* Hand clog&lt;/div&gt;</summary>
		<author><name>IstariBot</name></author>
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