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	<title>Uruk Bloodlust (1C144) - Revision history</title>
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	<updated>2026-05-09T14:18:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Uruk_Bloodlust_(1C144)&amp;diff=9276&amp;oldid=prev</id>
		<title>IstariBot: IstariBot mass importing articles from the old DokuWiki instance.</title>
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		<updated>2020-08-23T11:05:15Z</updated>

		<summary type="html">&lt;p&gt;IstariBot mass importing articles from the old DokuWiki instance.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
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{{NavBar|Lotr01144|Fellowship of the Ring Index|Troop of Uruk-hai (1R143)|Uruk Brood (1C145)}}&lt;br /&gt;
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{{LegacyCardInfoBox&lt;br /&gt;
| TLHHImage=LOTR01144&lt;br /&gt;
| WikiImage=LOTR01144&lt;br /&gt;
| SetNum=01&lt;br /&gt;
| CardNum=144&lt;br /&gt;
| SetName=Fellowship of the Ring&lt;br /&gt;
| Side=Shadow&lt;br /&gt;
| Culture=Isengard&lt;br /&gt;
| Twilight=3&lt;br /&gt;
| FullCardType=Condition&lt;br /&gt;
| Stat1Name=&lt;br /&gt;
| Stat1=&lt;br /&gt;
| Stat2Name=&lt;br /&gt;
| Stat2=&lt;br /&gt;
| Stat3Name=&lt;br /&gt;
| Stat3=&lt;br /&gt;
| Stat4Name=&lt;br /&gt;
| Stat4=&lt;br /&gt;
| GameText=Plays to your support area. Response: If your Uruk-hai wins a skirmish, remove (1) to heal him.&lt;br /&gt;
| Lore=“‘Take them alive!'”&lt;br /&gt;
| Rarity=C&lt;br /&gt;
| Notes=&lt;br /&gt;
}}&lt;br /&gt;
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= General Strategy =&lt;br /&gt;
&lt;br /&gt;
Expensive condition with a powerful response that plays better in future formats. Few Uruk-Hai have exerting regroup actions, so healing after winning a skirmish might only serve the purpose of avoiding regroup phase wounding like Pursuit Just Behind or Aragorn, Wingfoot.&lt;br /&gt;
&lt;br /&gt;
As Saruman, Keeper of Isengard's wound prevention became available in Realms of the Elf Lords, Uruk Bloodlust had even less cause for play; however, exert-for-effect minions from The Two Towers (such as Uruk Defender or Uruk Rear Guard) and Battle of Helms Deep (Berserk minions) may give this condition new purpose; however, as the minion needs to win the skirmish and have the available twilight to heal, it is uncommonly played in competitive formats.&lt;br /&gt;
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= Strengths and Weaknesses =&lt;br /&gt;
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=== Strong Versus... ===&lt;br /&gt;
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* Response action text means it can be used as many times as there is twilight to remove.&lt;br /&gt;
* Aragorn, Wingfoot, and regroup phase wounding&lt;br /&gt;
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=== Weak Versus... ===&lt;br /&gt;
&lt;br /&gt;
* Choke&lt;/div&gt;</summary>
		<author><name>IstariBot</name></author>
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