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	<title>Uruk Rear Guard (4C191) - Revision history</title>
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	<updated>2026-05-03T08:45:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Uruk_Rear_Guard_(4C191)&amp;diff=9967&amp;oldid=prev</id>
		<title>IstariBot: IstariBot mass importing articles from the old DokuWiki instance.</title>
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		<updated>2020-08-23T11:08:30Z</updated>

		<summary type="html">&lt;p&gt;IstariBot mass importing articles from the old DokuWiki instance.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
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{{NavBar|Lotr04191|The Two Towers Index|Uruk Pursuer (4C190)|Uruk Regular (4C192)}}&lt;br /&gt;
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{{LegacyCardInfoBox&lt;br /&gt;
| TLHHImage=LOTR04191&lt;br /&gt;
| WikiImage=LOTR04191&lt;br /&gt;
| SetNum=04&lt;br /&gt;
| CardNum=191&lt;br /&gt;
| SetName=The Two Towers&lt;br /&gt;
| Side=Shadow&lt;br /&gt;
| Culture=Isengard&lt;br /&gt;
| Twilight=6&lt;br /&gt;
| FullCardType=Minion • Uruk-hai&lt;br /&gt;
| Stat1Name=Strength&lt;br /&gt;
| Stat1=12&lt;br /&gt;
| Stat2Name=Vitality&lt;br /&gt;
| Stat2=4&lt;br /&gt;
| Stat3Name=Site Number&lt;br /&gt;
| Stat3=5&lt;br /&gt;
| Stat4Name=&lt;br /&gt;
| Stat4=&lt;br /&gt;
| GameText=Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.&lt;br /&gt;
| Lore=Promised a fair share of plunder, they defended against possible reinforcements.&lt;br /&gt;
| Rarity=C&lt;br /&gt;
| Notes=&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
= General Strategy =&lt;br /&gt;
&lt;br /&gt;
Uruk Rear Guard is an exceptionally doughy uruk, and was a particularly interesting release because it was a common, which broke the trend of Fellowship Block (Where only rare uruks had more than 9 strength). Uruk Rear Guard is very expensive, particularly when considering his roaming cost, but he is powerful and difficult to destroy, making him an excellent choice to prevent double-moves. His ability is useful for assisting smaller uruks, and although it has only a marginal effect, he can perform it up to 3 times, and is usually safe to do so because of his high strength. Deep of Helm works particularly well with this expensive uruk, being a Battleground and making him (Or another uruk) cheaper. In Movie Block, the release of Suffered Much Loss allows the player to make every site a Battleground, which helps this uruk a lot.&lt;br /&gt;
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= Strengths and Weaknesses =&lt;br /&gt;
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=== Strong Versus... ===&lt;br /&gt;
&lt;br /&gt;
* Archery&lt;br /&gt;
* Wounding&lt;br /&gt;
* Weak to average strength companions&lt;br /&gt;
&lt;br /&gt;
=== Weak Versus... ===&lt;br /&gt;
&lt;br /&gt;
* Eomer, Third Marshal of Riddermark&lt;br /&gt;
* Dwarves with many Damage bonuses&lt;/div&gt;</summary>
		<author><name>IstariBot</name></author>
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