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	<title>Valor (4C87) - Revision history</title>
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	<updated>2026-05-12T08:42:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Valor_(4C87)&amp;diff=9862&amp;oldid=prev</id>
		<title>IstariBot: IstariBot mass importing articles from the old DokuWiki instance.</title>
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		<updated>2020-08-23T11:08:01Z</updated>

		<summary type="html">&lt;p&gt;IstariBot mass importing articles from the old DokuWiki instance.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
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{{NavBar|Lotr04087|The Two Towers Index|Thonnas, Naith Captain (4U86)|Behold the White Rider (4U88)}}&lt;br /&gt;
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{{LegacyCardInfoBox&lt;br /&gt;
| TLHHImage=LOTR04087&lt;br /&gt;
| WikiImage=LOTR04087&lt;br /&gt;
| SetNum=04&lt;br /&gt;
| CardNum=087&lt;br /&gt;
| SetName=The Two Towers&lt;br /&gt;
| Side=Free Peoples&lt;br /&gt;
| Culture=Elven&lt;br /&gt;
| Twilight=1&lt;br /&gt;
| FullCardType=Event&lt;br /&gt;
| Stat1Name=&lt;br /&gt;
| Stat1=&lt;br /&gt;
| Stat2Name=&lt;br /&gt;
| Stat2=&lt;br /&gt;
| Stat3Name=&lt;br /&gt;
| Stat3=&lt;br /&gt;
| Stat4Name=&lt;br /&gt;
| Stat4=&lt;br /&gt;
| GameText=Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).&lt;br /&gt;
| Lore=An Elf avoids taking up arms, but once committed to the fray, his will is resolute.&lt;br /&gt;
| Rarity=C&lt;br /&gt;
| Notes=&lt;br /&gt;
}}&lt;br /&gt;
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= General Strategy =&lt;br /&gt;
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A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While [[lotr01037|Defiance]] and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.&lt;br /&gt;
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= Strengths and Weaknesses =&lt;br /&gt;
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=== Strong Versus... ===&lt;br /&gt;
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* Wounded minions&lt;br /&gt;
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=== Weak Versus... ===&lt;br /&gt;
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* Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples&lt;br /&gt;
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= Example Decks =&lt;br /&gt;
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* Decklists or links to decks that use this card.&lt;br /&gt;
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= Rules and Clarifications =&lt;br /&gt;
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* As with most events, Valor takes a &amp;quot;snapshot&amp;quot; of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2.&lt;br /&gt;
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= Extra Information =&lt;br /&gt;
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* Add other information regarding printing, rarity, trivia, etc.&lt;/div&gt;</summary>
		<author><name>IstariBot</name></author>
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