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	<title>We Are the Fighting Uruk-hai (4C210) - Revision history</title>
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	<updated>2026-09-16T01:59:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://lotrtcgwiki.com/mw/index.php?title=We_Are_the_Fighting_Uruk-hai_(4C210)&amp;diff=9980&amp;oldid=prev</id>
		<title>IstariBot: IstariBot mass importing articles from the old DokuWiki instance.</title>
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		<updated>2020-08-23T11:08:34Z</updated>

		<summary type="html">&lt;p&gt;IstariBot mass importing articles from the old DokuWiki instance.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
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{{NavBar|Lotr04210|The Two Towers Index|Volley Fire (4R209)|Weapons of Isengard (4R211)}}&lt;br /&gt;
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{{LegacyCardInfoBox&lt;br /&gt;
| TLHHImage=LOTR04210&lt;br /&gt;
| WikiImage=LOTR04210&lt;br /&gt;
| SetNum=04&lt;br /&gt;
| CardNum=210&lt;br /&gt;
| SetName=The Two Towers&lt;br /&gt;
| Side=Shadow&lt;br /&gt;
| Culture=Isengard&lt;br /&gt;
| Twilight=1&lt;br /&gt;
| FullCardType=Event&lt;br /&gt;
| Stat1Name=&lt;br /&gt;
| Stat1=&lt;br /&gt;
| Stat2Name=&lt;br /&gt;
| Stat2=&lt;br /&gt;
| Stat3Name=&lt;br /&gt;
| Stat3=&lt;br /&gt;
| Stat4Name=&lt;br /&gt;
| Stat4=&lt;br /&gt;
| GameText=Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site).&lt;br /&gt;
| Lore=“‘But for us you'd all have run away.'”&lt;br /&gt;
| Rarity=C&lt;br /&gt;
| Notes=&lt;br /&gt;
}}&lt;br /&gt;
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= General Strategy =&lt;br /&gt;
&lt;br /&gt;
Along with Lurtz's Battle Cry, We Are the Fighting Uruk-hai is one of two [Isengard] events able to give an Uruk-hai a damage bonus. Without having a site controlled, We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep.&lt;br /&gt;
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With a site controlled, the boost of We Are the Fighting Uruk-hai can be combined with the signature Damage +1 attribute of Uruk-hai to kill a companion with 3 vitality outright if that companion loses the skirmish without any wound prevention. We Are the Fighting Uruk-hai adds strength, unlike Lurtz's Battle Cry, giving a minion a much greater chance of delivering the extra wound. Because Uruk-hai trackers typically lack damage bonuses in favor of being fierce, We Are the Fighting Uruk-hai has added flexibility: it can be used to unexpectedly exhaust or kill a companion in the first skirmishes to make the fierce skirmishes even more harrowing, or surprise the Free People's player in a fierce skirmish by killing a companion wounded in the first. The card can also be combined with the innate site-based damage bonus of Uruk-hai Patrol for a whopping damage+3, although this may be superfluous against many companions.&lt;br /&gt;
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Already costing 1 twilight, We Are the Fighting Uruk-hai loses further versatility when playing against Dauntless Hunter, though this can sometimes be mitigated by Saruman's Ambition.&lt;br /&gt;
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= Strengths and Weaknesses =&lt;br /&gt;
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=== Strong Versus... ===&lt;br /&gt;
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* Characters with 3 vitality, often killing them&lt;br /&gt;
* Characters who would otherwise win the skirmish and avoid wounds altogether&lt;br /&gt;
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=== Weak Versus... ===&lt;br /&gt;
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* Wound negation, such as Armor or Smeagol, Slinker&lt;br /&gt;
* Wound prevention, such as Lady of Rohan or Sister-daughter of Theoden&lt;br /&gt;
* Skirmish trickery such as Gandalf's Staff or Pippin, Just a Nuisance&lt;br /&gt;
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= Example Decks =&lt;br /&gt;
&lt;br /&gt;
* Stacking Uruk-hai - http://lotrtcgwiki.com/forums/index.php/topic,7708.0.html&lt;br /&gt;
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= Extra Information =&lt;br /&gt;
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* Largely inferior in the later sets, losing out to Violent Hurl and Ghastly Wound&lt;/div&gt;</summary>
		<author><name>IstariBot</name></author>
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