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	<title>Whirling Strike (4C260) - Revision history</title>
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	<updated>2026-05-03T13:31:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://lotrtcgwiki.com/mw/index.php?title=Whirling_Strike_(4C260)&amp;diff=10053&amp;oldid=prev</id>
		<title>IstariBot: IstariBot mass importing articles from the old DokuWiki instance.</title>
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		<updated>2020-08-23T11:08:55Z</updated>

		<summary type="html">&lt;p&gt;IstariBot mass importing articles from the old DokuWiki instance.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
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{{NavBar|Lotr04260|The Two Towers Index|Vision From Afar (4R259)|Wrath of Harad (4R261)}}&lt;br /&gt;
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{{LegacyCardInfoBox&lt;br /&gt;
| TLHHImage=LOTR04260&lt;br /&gt;
| WikiImage=LOTR04260&lt;br /&gt;
| SetNum=04&lt;br /&gt;
| CardNum=260&lt;br /&gt;
| SetName=The Two Towers&lt;br /&gt;
| Side=Shadow&lt;br /&gt;
| Culture=Raider&lt;br /&gt;
| Twilight=3&lt;br /&gt;
| FullCardType=Event&lt;br /&gt;
| Stat1Name=&lt;br /&gt;
| Stat1=&lt;br /&gt;
| Stat2Name=&lt;br /&gt;
| Stat2=&lt;br /&gt;
| Stat3Name=&lt;br /&gt;
| Stat3=&lt;br /&gt;
| Stat4Name=&lt;br /&gt;
| Stat4=&lt;br /&gt;
| GameText=Skirmish: Wound a companion or ally skirmishing a [RAIDER] Man.&lt;br /&gt;
| Lore=The Southrons fight with tactics the men of Gondor have never before seen.&lt;br /&gt;
| Rarity=C&lt;br /&gt;
| Notes=&lt;br /&gt;
}}&lt;br /&gt;
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= General Strategy =&lt;br /&gt;
Many Free Peoples sides revolve around winning skirmishes - Trust Me decks, Help in Doubt and Need decks, Gondor Men, and many more. For such a Free Peoples side, an unexpected point of damage at a critical moment can be devastating, upsetting its play, potentially even killing a key companion.&lt;br /&gt;
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There are few better ways of doing this than events. The Raiders have a number of ways of delivering damage without having to win skirmishes, but most of them are via a minion's game text, preventing them being a surprise for the opponent. Event cards have no such drawback. All Whirling Strike requires is 3 twilight on the table - something not unusual with the Raider's ambush capabilities.&lt;br /&gt;
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The surprise point of damage can be made even more effective by holding Whirling Strikes in your hand, and playing two or even three at a time, assuming you have the twilight to do so. Nothing is more annoying than killing an unwounded companion when your opponent expected to handily win the skirmish - and with a common card too! &lt;br /&gt;
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= Strengths and Weaknesses =&lt;br /&gt;
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=== Strong Versus... ===&lt;br /&gt;
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=== Weak Versus... ===&lt;br /&gt;
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= Example Decks =&lt;br /&gt;
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= Rules and Clarifications =&lt;br /&gt;
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* Clarify existing rules if needed.&lt;br /&gt;
* Link to rules discussions on TLHH.&lt;br /&gt;
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= Extra Information =&lt;br /&gt;
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* Add other information regarding printing, rarity, trivia, etc.&lt;/div&gt;</summary>
		<author><name>IstariBot</name></author>
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