|
|
(One intermediate revision by the same user not shown) |
Line 1: |
Line 1: |
− | __NOTOC__
| + | #REDIRECT [[Uruk Bloodlust (1C144)]] |
− | | |
− | {{NavBar|Set|Left|Right}}
| |
− | | |
− | {{LegacyCardInfoBox
| |
− | |SetNum=01
| |
− | |CardNum=144
| |
− | | SetName=The Fellowship of the Ring
| |
− | |Side=Shadow
| |
− | | Culture=Isengard
| |
− | |Twilight=3
| |
− | | FullCardType=Condition
| |
− | | GameText=Plays to your support area. Response: If your Uruk-hai wins a skirmish, remove (1) to heal him.
| |
− | | Lore=''"'Take them alive!'"''
| |
− | | Rarity=C
| |
− | | Notes=
| |
− | }}
| |
− | | |
− | = General Strategy =
| |
− | | |
− | Expensive condition with a powerful response that plays better in future formats. Few Uruk-Hai have exerting regroup actions, so healing after winning a skirmish might only serve the purpose of avoiding regroup phase wounding like Pursuit Just Behind or Aragorn, Wingfoot.
| |
− | | |
− | As Saruman, Keeper of Isengard's wound prevention became available in Realms of the Elf Lords, Uruk Bloodlust had even less cause for play; however, exert-for-effect minions from The Two Towers (such as Uruk Defender or Uruk Rear Guard) and Battle of Helms Deep (Berserk minions) may give this condition new purpose; however, as the minion needs to win the skirmish and have the available twilight to heal, it is uncommonly played in competitive formats.
| |
− | | |
− | = Strengths and Weaknesses =
| |
− | | |
− | === Strong Versus... ===
| |
− | | |
− | * Response action text means it can be used as many times as there is twilight to remove.
| |
− | * Aragorn, Wingfoot, and regroup phase wounding
| |
− | | |
− | === Weak Versus... ===
| |
− | | |
− | * Choke
| |