Difference between revisions of "Lotr01144"

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#REDIRECT [[Uruk Bloodlust (1C144)]]
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{{NavBar|Set|Left|Right}}
 
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{{LegacyCardInfoBox
 
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|SetNum=01
 
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|CardNum=144
 
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| SetName=The Fellowship of the Ring
 
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|Side=Shadow
 
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| Culture=Isengard
 
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|Twilight=3
 
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| FullCardType=Condition
 
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| GameText=Plays to your support area. Response: If your Uruk-hai wins a skirmish, remove (1) to heal him.
 
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| Lore=''"'Take them alive!'"''
 
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| Rarity=C
 
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| Notes=
 
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}}
 
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= General Strategy =
 
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Expensive condition with a powerful response that plays better in future formats. Few Uruk-Hai have exerting regroup actions, so healing after winning a skirmish might only serve the purpose of avoiding regroup phase wounding like Pursuit Just Behind or Aragorn, Wingfoot.
 
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As Saruman, Keeper of Isengard's wound prevention became available in Realms of the Elf Lords, Uruk Bloodlust had even less cause for play; however, exert-for-effect minions from The Two Towers (such as Uruk Defender or Uruk Rear Guard) and Battle of Helms Deep (Berserk minions) may give this condition new purpose; however, as the minion needs to win the skirmish and have the available twilight to heal, it is uncommonly played in competitive formats.
 
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= Strengths and Weaknesses =
 
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=== Strong Versus... ===
 
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* Response action text means it can be used as many times as there is twilight to remove.
 
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* Aragorn, Wingfoot, and regroup phase wounding
 
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=== Weak Versus... ===
 
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* Choke
 

Latest revision as of 07:34, 23 August 2020