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− | __NOTOC__
| + | #REDIRECT [[Master Proudfoot, Distant Relative of Bilbo (1U301)]] |
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− | {{NavBar|Set|Left|Right}}
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− | {{LegacyCardInfoBox
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− | |SetNum=01
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− | |CardNum=301
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− | | SetName=The Fellowship of the Ring
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− | |Side=Free People
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− | | Culture=Shire
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− | |Twilight=1
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− | | FullCardType=Ally • Home 1 • Hobbit
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− | | Stat1Name=Strength
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− | |Stat1=2
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− | | Stat2Name=Vitality
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− | |Stat2=2
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− | | Stat3Name=Site
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− | |Stat3=1
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− | | GameText=Fellowship: If the twilight pool has fewer than 3 twilight tokens, add (2) to reveal the top 3 cards of your draw deck. Take all[SHIRE] cards revealed into hand and discard the rest.
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− | | Lore=''"His name, of course, was Proudfoot, and well merited; his feet were large, exceptionally furry...."''
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− | | Rarity=U
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− | | Notes=
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− | }}
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− | = General Strategy =
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− | Among the least-used[Shire] allies in the game across any format, Master Proudfoot, Distant Relative of Bilbo is a card-drawing vehicle best suited for the early stages of a Hobbit Hospital deck design. While most mono-Hobbit decks do not perform well when producing an excess of twilight, skirmish-cancelling stealth cards can prevent an early-site.
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− | Because he does not have an exertion cost, the Fellowship action of Master Proudfoot can be used multiple times as long as the twilight pool can be reduced; however, the "Rule of Four" prevents any more than four[Shire] cards taken into hand. Because Master Proudfoot does not exert for his ability, he can also be exerted to play cards like Thror's Map or A Talent for Not Being Seen.
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− | = Strengths and Weaknesses =
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− | === Strong Versus... ===
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− | * Best when paired with a Shadow side that can play from discard, such as[Moria]
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− | === Weak Versus... ===
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− | * Ally-targeting cards, such as Tower Assassin
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