|
|
(One intermediate revision by the same user not shown) |
Line 1: |
Line 1: |
− | __NOTOC__
| + | #REDIRECT [[Cave Troll's Chain (2R53)]] |
− | | |
− | {{NavBar|Set|Left|Right}}
| |
− | | |
− | {{LegacyCardInfoBox
| |
− | |SetNum=02
| |
− | |CardNum=053
| |
− | | SetName=Mines of Moria
| |
− | |Side=Shadow
| |
− | | Culture=Moria
| |
− | |Twilight=1
| |
− | | FullCardType=Possession
| |
− | | Strength=+2
| |
− | | GameText=Bearer must be Cave Troll of Moria. The Free Peoples player may choose for the archery phase to be skipped. Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.
| |
− | | Lore=''"'They have a Cave Troll!'"''
| |
− | | Rarity=R
| |
− | | Notes=When an exhausted Cave Troll, armed with the Cave Troll�s Chain, takes its last wound during the archery phase, the Chain cannot be used to wound an archer companion (since the wound is a required action and takes effect before the Chain can be used).
| |
− | }}
| |
− | | |
− | = General Strategy =
| |
− | | |
− | In this section, describe:
| |
− | | |
− | * Deck design strategy.
| |
− | * Gameplay considerations.
| |
− | | |
− | = Strengths and Weaknesses =
| |
− | | |
− | === Strong Versus... ===
| |
− | | |
− | * Add cards and explanations here.
| |
− | | |
− | === Weak Versus... ===
| |
− | | |
− | * Add cards and explanations here.
| |
− | | |
− | = Example Decks =
| |
− | | |
− | * Decklists or links to decks that use this card.
| |
− | | |
− | = Rules and Clarifications =
| |
− | | |
− | * Clarify existing rules if needed.
| |
− | * Link to rules discussions on TLHH.
| |
− | | |
− | = Extra Information =
| |
− | | |
− | * Add other information regarding printing, rarity, trivia, etc.
| |