|
|
| Line 1: |
Line 1: |
| − | __NOTOC__
| + | #REDIRECT [[We Are the Fighting Uruk-hai (4C210)]] |
| − | | |
| − | {{NavBar|Set|Left|Right}}
| |
| − | | |
| − | {{LegacyCardInfoBox
| |
| − | | SetNum=04
| |
| − | | CardNum=210
| |
| − | | SetName=The Two Towers
| |
| − | | Side=Shadow
| |
| − | | Culture=Isengard
| |
| − | | Twilight=1
| |
| − | | FullCardType=Event
| |
| − | | GameText=Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site).
| |
| − | | Lore=''"'But for us you'd all have run away.'"''
| |
| − | | Rarity=C
| |
| − | | Notes=
| |
| − | }}
| |
| − | | |
| − | = General Strategy =
| |
| − | | |
| − | Along with Lurtz's Battle Cry, We Are the Fighting Uruk-hai is one of two [Isengard] events able to give an Uruk-hai a damage bonus. Without having a site controlled, We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep.
| |
| − | | |
| − | With a site controlled, the boost of We Are the Fighting Uruk-hai can be combined with the signature Damage +1 attribute of Uruk-hai to kill a companion with 3 vitality outright if that companion loses the skirmish without any wound prevention. We Are the Fighting Uruk-hai adds strength, unlike Lurtz's Battle Cry, giving a minion a much greater chance of delivering the extra wound. Because Uruk-hai trackers typically lack damage bonuses in favor of being fierce, We Are the Fighting Uruk-hai has added flexibility: it can be used to unexpectedly exhaust or kill a companion in the first skirmishes to make the fierce skirmishes even more harrowing, or surprise the Free People's player in a fierce skirmish by killing a companion wounded in the first. The card can also be combined with the innate site-based damage bonus of Uruk-hai Patrol for a whopping damage+3, although this may be superfluous against many companions.
| |
| − | | |
| − | Already costing 1 twilight, We Are the Fighting Uruk-hai loses further versatility when playing against Dauntless Hunter, though this can sometimes be mitigated by Saruman's Ambition.
| |
| − | | |
| − | = Strengths and Weaknesses =
| |
| − | | |
| − | === Strong Versus... ===
| |
| − | | |
| − | * Characters with 3 vitality, often killing them
| |
| − | * Characters who would otherwise win the skirmish and avoid wounds altogether
| |
| − | | |
| − | === Weak Versus... ===
| |
| − | | |
| − | * Wound negation, such as Armor or Smeagol, Slinker
| |
| − | * Wound prevention, such as Lady of Rohan or Sister-daughter of Theoden
| |
| − | * Skirmish trickery such as Gandalf's Staff or Pippin, Just a Nuisance
| |
| − | | |
| − | = Example Decks =
| |
| − | | |
| − | * Stacking Uruk-hai - http://lotrtcgwiki.com/forums/index.php/topic,7708.0.html
| |
| − | | |
| − | = Extra Information =
| |
| − | | |
| − | * Largely inferior in the later sets, losing out to Violent Hurl and Ghastly Wound
| |