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− | __NOTOC__
| + | #REDIRECT [[Whirling Strike (4C260)]] |
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− | {{NavBar|Set|Left|Right}}
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− | {{LegacyCardInfoBox
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− | | SetNum=04
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− | | CardNum=260
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− | | SetName=The Two Towers
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− | | Side=Shadow
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− | | Culture=Raider
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− | | Twilight=3
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− | | FullCardType=Event
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− | | GameText=Skirmish: Wound a companion or ally skirmishing a [RAIDER] Man.
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− | | Lore=''The Southrons fight with tactics the men of Gondor have never before seen.''
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− | | Rarity=C
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− | | Notes=
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− | }}
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− | = General Strategy =
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− | Many Free Peoples sides revolve around winning skirmishes - Trust Me decks, Help in Doubt and Need decks, Gondor Men, and many more. For such a Free Peoples side, an unexpected point of damage at a critical moment can be devastating, upsetting its play, potentially even killing a key companion.
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− | There are few better ways of doing this than events. The Raiders have a number of ways of delivering damage without having to win skirmishes, but most of them are via a minion's game text, preventing them being a surprise for the opponent. Event cards have no such drawback. All Whirling Strike requires is 3 twilight on the table - something not unusual with the Raider's ambush capabilities.
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− | The surprise point of damage can be made even more effective by holding Whirling Strikes in your hand, and playing two or even three at a time, assuming you have the twilight to do so. Nothing is more annoying than killing an unwounded companion when your opponent expected to handily win the skirmish - and with a common card too!
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− | = Strengths and Weaknesses =
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− | === Strong Versus... ===
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− | * Add cards and explanations here.
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− | === Weak Versus... ===
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− | * Add cards and explanations here.
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− | = Example Decks =
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− | * Decklists or links to decks that use this card.
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− | = Rules and Clarifications =
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− | * Clarify existing rules if needed.
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− | * Link to rules discussions on TLHH.
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− | = Extra Information =
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− | * Add other information regarding printing, rarity, trivia, etc.
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