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− | __NOTOC__
| + | #REDIRECT [[Mount Doom (15R193)]] |
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− | {{NavBar|Set|Left|Right}}
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− | {{LegacyCardInfoBox
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− | |SetNum=15
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− | |CardNum=193
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− | | SetName=The Hunters
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− | |Twilight=3
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− | | FullCardType=Site
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− | | GameText=Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced.
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− | | Rarity=R
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− | | Notes=
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− | }}
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− | = General Strategy =
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− | Mount Doom is notable for many things. It is the only rare site ever released and has an effect that lasts until the end of the game. It also has 3 different keywords and a variety of applications. | |
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− | Mount Doom is a useful deterrent against players who like to switch sites in and out (Mithlond, Buckland Homestead, Courtyard parapet etc.). Playing this site at the beginning of a region forces them to use the site but not be able get it back, or delay playing it until later.
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− | Similarly, Mount Doom can be used to trap sites that an opponent has played that the user does not wish to see again.
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− | Alternatively, Mount Doom can be used to lock the user's own sites in position if they fear having those sites swapped out by the opponent on their turn.
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− | Playing Mount Doom at a Sanctuary (Or playing Mount Doom then playing another Sanctuary site) prevents the opponent from using Steward's Tomb for that Sanctuary.
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− | = Strengths and Weaknesses =
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− | === Strong Versus... ===
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− | * Decks that replace sites often
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− | * Sites that benefit from being replaced often
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− | === Weak Versus... ===
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− | * Decks with no site switching
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− | = Rules and Clarifications =
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− | * Like all sites, Mount Doom's text does not activate until a fellowship moves there (Or starts a turn there). Playing it in advance but not moving to it will not trigger its text, so it is replaceable at this time.
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− | = Extra Information =
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− | * Mount Doom is the only rare site ever released.
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