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− | __NOTOC__
| + | #REDIRECT [[White Hand Guard (17C126)]] |
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− | {{NavBar|Set|Left|Right}}
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− | {{LegacyCardInfoBox
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− | | SetNum=17
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− | | CardNum=126
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− | | SetName=Rise of Saruman
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− | | Side=Shadow
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− | | Culture=Uruk-hai
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− | | Twilight=4
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− | | FullCardType=Minion • Uruk-Hai
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− | | Stat1Name=Strength
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− | | Stat1=9
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− | | Stat2Name=Vitality
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− | | Stat2=3
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− | | Stat3Name=Site
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− | | Stat3=5
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− | | GameText=Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Skirmish: Exert this minion to make an [URUK-HAI] hunter minion strength +2.
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− | | Rarity=C
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− | | Notes=
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− | }}
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− | = General Strategy =
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− | In this section, describe:
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− | * Deck design strategy.
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− | * Gameplay considerations.
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− | = Strengths and Weaknesses =
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− | === Strong Versus... ===
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− | * Add cards and explanations here.
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− | === Weak Versus... ===
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− | * Add cards and explanations here.
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− | = Example Decks =
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− | * Decklists or links to decks that use this card.
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− | = Rules and Clarifications =
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− | * Clarify existing rules if needed.
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− | * Link to rules discussions on TLHH.
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− | = Extra Information =
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− | * Add other information regarding printing, rarity, trivia, etc.
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