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====== Change of Plans (1R99) ======
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__NOTOC__
{{description>Full card information and wiki for Change of Plans (1R99) from LotR TCG}}
 
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<WRAP 240px center><WRAP 80px db centeralign>[[lotr01098|{{:previous.gif|Previous Card}}]]</WRAP>
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{{NavBar|Set|Left|Right}}
<WRAP 80px db centeralign>[[set1|{{:home.gif|Go to The Fellowship of the Ring Index}}]]</WRAP>
 
<WRAP 80px db centeralign>[[lotr01100|{{:next.gif|Next Card}}]]</WRAP></WRAP>
 
  
<WRAP 500px db rightalign>[[lotr01099|{{cards:lotr01099.jpg|Change of Plans (1R99) Card Image}}]]</WRAP>
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|SetNum=01
| Set:| The Fellowship of the Ring|
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|CardNum=099
| [[Kinds_of_Cards|Kind]]:| Free People|
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| SetName=The Fellowship of the Ring
| Culture:| [[Gondor Culture|Gondor]]|
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|Side=Free People
| [[Twilight Cost|Twilight]]:| 0|
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| Culture=Gondor
| Card Type:| Event|
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|Twilight=0
| Game Text:| Regroup: Exert a ranger to make an opponent shuffle his hand into his draw deck and draw 8 cards.|
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| FullCardType=Event
| Lore:| //"'Then let me help you. There are other ways, Frodo - other paths that we might take.'"//|
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| GameText=Regroup: Exert a ranger to make an opponent shuffle his hand into his draw deck and draw 8 cards.
| Rarity:| R|
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| Lore=''"'Then let me help you. There are other ways, Frodo - other paths that we might take.'"''
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| Rarity=R
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| Notes=
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}}
  
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= General Strategy =
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<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>
 
 
 
 
 
====== Change of Plans (1R99) Wiki ======
 
 
 
===== General Strategy =====
 
  
 
Change of Plans has the ability to scramble an opponent's hand, and as such is useful primarily against cards that players tend to hold onto and amass, examples being Hate and Uruk Ravager. It can also be effective against Free Peoples events (Stops players from holding cards such as Hobbit Intuition or Power According to His Stature until site 9). The card could potentially be handy against swarm decks, preventing players from amassing 8 minions to drop at a single site. Additionally, Change of Plans is effective against the Shadow player's Regroup events (As the Free Peoples player takes the first regroup action).
 
Change of Plans has the ability to scramble an opponent's hand, and as such is useful primarily against cards that players tend to hold onto and amass, examples being Hate and Uruk Ravager. It can also be effective against Free Peoples events (Stops players from holding cards such as Hobbit Intuition or Power According to His Stature until site 9). The card could potentially be handy against swarm decks, preventing players from amassing 8 minions to drop at a single site. Additionally, Change of Plans is effective against the Shadow player's Regroup events (As the Free Peoples player takes the first regroup action).
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Change of Plans has synergy with several other Regroup events the Free Peoples player can use. This card can negate the bonuses given to an opponent from using Stern People, and can also be combined with other cards that affect the opponent's hand (Such as No Safe Places).
 
Change of Plans has synergy with several other Regroup events the Free Peoples player can use. This card can negate the bonuses given to an opponent from using Stern People, and can also be combined with other cards that affect the opponent's hand (Such as No Safe Places).
  
===== Strengths and Weaknesses =====
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= Strengths and Weaknesses =
  
 
=== Strong Versus... ===
 
=== Strong Versus... ===
  
  * Events and !shadow cards that tend to be held for the right moment
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* Events and shadow cards that tend to be held for the right moment
  * Large draw decks and/or poor card cycling ability
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* Large draw decks and/or poor card cycling ability
  * Regroup events (The Trees are Strong, Fires and Foul Fumes, Fierce in Despair, Sting of Shelob)
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* Regroup events (The Trees are Strong, Fires and Foul Fumes, Fierce in Despair, Sting of Shelob)
  
 
=== Weak Versus... ===
 
=== Weak Versus... ===
  
  * Permanents, which are generally played as soon as acquired
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* Permanents, which are generally played as soon as acquired
  * Small draw decks and fast cycling, as these increase the probabiltiy that the opponent will simply draw the same cards
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* Small draw decks and fast cycling, as these increase the probabiltiy that the opponent will simply draw the same cards
  * Wounding and Archery (Costs an exertion)
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* Wounding and Archery (Costs an exertion)

Revision as of 19:37, 3 August 2020


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Set: The Fellowship of the Ring
Kind: Free People
Culture: Gondor
Twilight: 0
Card Type: Event
Game Text: Regroup: Exert a ranger to make an opponent shuffle his hand into his draw deck and draw 8 cards.
Lore: "'Then let me help you. There are other ways, Frodo - other paths that we might take.'"
Rarity: R




The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

Change of Plans has the ability to scramble an opponent's hand, and as such is useful primarily against cards that players tend to hold onto and amass, examples being Hate and Uruk Ravager. It can also be effective against Free Peoples events (Stops players from holding cards such as Hobbit Intuition or Power According to His Stature until site 9). The card could potentially be handy against swarm decks, preventing players from amassing 8 minions to drop at a single site. Additionally, Change of Plans is effective against the Shadow player's Regroup events (As the Free Peoples player takes the first regroup action).

Change of Plans has synergy with several other Regroup events the Free Peoples player can use. This card can negate the bonuses given to an opponent from using Stern People, and can also be combined with other cards that affect the opponent's hand (Such as No Safe Places).

Strengths and Weaknesses

Strong Versus...

  • Events and shadow cards that tend to be held for the right moment
  • Large draw decks and/or poor card cycling ability
  • Regroup events (The Trees are Strong, Fires and Foul Fumes, Fierce in Despair, Sting of Shelob)

Weak Versus...

  • Permanents, which are generally played as soon as acquired
  • Small draw decks and fast cycling, as these increase the probabiltiy that the opponent will simply draw the same cards
  • Wounding and Archery (Costs an exertion)