Difference between revisions of "Lotr01147"

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====== Uruk Guard (1R147) ======
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__NOTOC__
{{description>Full card information and wiki for Uruk Guard (1R147) from LotR TCG}}
 
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<WRAP 240px center><WRAP 80px db centeralign>[[lotr01146|{{:previous.gif|Previous Card}}]]</WRAP>
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{{NavBar|Set|Left|Right}}
<WRAP 80px db centeralign>[[set1|{{:home.gif|Go to The Fellowship of the Ring Index}}]]</WRAP>
 
<WRAP 80px db centeralign>[[lotr01148|{{:next.gif|Next Card}}]]</WRAP></WRAP>
 
  
<WRAP 500px db rightalign>[[lotr01147|{{cards:lotr01147.jpg|Uruk Guard (1R147) Card Image}}]]</WRAP>
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{{LegacyCardInfoBox
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|SetNum=01
| Set:| The Fellowship of the Ring|
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|CardNum=147
| [[Kinds_of_Cards|Kind]]:| Shadow|
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| SetName=The Fellowship of the Ring
| Culture:| [[Isengard Culture|Isengard]]|
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|Side=Shadow
| [[Twilight Cost|Twilight]]:| 4|
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| Culture=Isengard
| Card Type:| Minion &#149; Uruk-Hai|
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|Twilight=4
| Strength:| 9|
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| FullCardType=Minion &#149; Uruk-Hai
| Vitality:| 2|
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| Stat1Name=Strength
| Site:| 5|
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|Stat1=9
| Game Text:| Damage +1. Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.|
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| Stat2Name=Vitality
| Lore:| //"'SWolves and orcs were housed in Isengard, for Saruman was mustering a great force....'"//|
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|Stat2=2
| Rarity:| R|
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| Stat3Name=Site
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|Stat3=5
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| GameText=Damage +1. Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
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| Lore=''"'SWolves and orcs were housed in Isengard, for Saruman was mustering a great force....'"''
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| Rarity=R
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| Notes=
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}}
  
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= General Strategy =
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<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>
 
  
 
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With a twilight cost in line with other strength 9, vitality 2 Uruk-Hai, Uruk Guard has fairly powerful game-text. Uruk Guard's assignment action allows for the Shadow player to prevent Uruk Guard's assignment to one companion, forcing the Free Peoples player to possibly make a difficult decision. In a deck with one particular bruiser, such as a loaded Aragorn or Durin III, Dwarven Lord, Uruk Guard can be particularly problematic, especially with the access to skirmish events like Savagery to Match Their Numbers and Ferocity.
====== Uruk Guard (1R147) Wiki ======
 
 
 
===== General Strategy =====
 
 
 
With a !twilight cost in line with other strength 9, vitality 2 Uruk-Hai, Uruk Guard has fairly powerful game-text. Uruk Guard's assignment action allows for the !Shadow player to prevent Uruk Guard's assignment to one companion, forcing the !Free Peoples player to possibly make a difficult decision. In a deck with one particular bruiser, such as a loaded Aragorn or Durin III, Dwarven Lord, Uruk Guard can be particularly problematic, especially with the access to skirmish events like Savagery to Match Their Numbers and Ferocity.
 
  
 
Uruk Guard is somewhat redundant with the release of Saruman, Servant of the Eye who can control the assignment phase more effectively.
 
Uruk Guard is somewhat redundant with the release of Saruman, Servant of the Eye who can control the assignment phase more effectively.
  
===== Strengths and Weaknesses =====
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= Strengths and Weaknesses =
  
 
=== Strong Versus... ===
 
=== Strong Versus... ===
  
  * Hobbit decks
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* Hobbit decks
  * Gandalf bearing Gandalf's Staff
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* Gandalf bearing Gandalf's Staff
  * Decks with one particular fighter
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* Decks with one particular fighter
  
 
=== Weak Versus... ===
 
=== Weak Versus... ===
  
  * Decks with several strong fighters
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* Decks with several strong fighters
  * Horn of Boromir or similar cards, as Uruk Guard's ability can only target companions
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* Horn of Boromir or similar cards, as Uruk Guard's ability can only target companions
  
===== Extra Information =====
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= Extra Information =
  
  * Re-released as [[lotr12156|Uruk-hai Guard]] for the [uruk-hai] culture in set 12.
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* Re-released as[[lotr12156|Uruk-hai Guard]] for the[uruk-hai] culture in set 12.

Revision as of 19:41, 3 August 2020


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Set: The Fellowship of the Ring
Kind: Shadow
Culture: Isengard
Twilight: 4
Card Type: Minion &#149; Uruk-Hai
Strength: 9
Vitality: 2
Site: 5
Game Text: Damage +1. Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
Lore: "'SWolves and orcs were housed in Isengard, for Saruman was mustering a great force....'"
Rarity: R

The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

With a twilight cost in line with other strength 9, vitality 2 Uruk-Hai, Uruk Guard has fairly powerful game-text. Uruk Guard's assignment action allows for the Shadow player to prevent Uruk Guard's assignment to one companion, forcing the Free Peoples player to possibly make a difficult decision. In a deck with one particular bruiser, such as a loaded Aragorn or Durin III, Dwarven Lord, Uruk Guard can be particularly problematic, especially with the access to skirmish events like Savagery to Match Their Numbers and Ferocity.

Uruk Guard is somewhat redundant with the release of Saruman, Servant of the Eye who can control the assignment phase more effectively.

Strengths and Weaknesses

Strong Versus...

  • Hobbit decks
  • Gandalf bearing Gandalf's Staff
  • Decks with one particular fighter

Weak Versus...

  • Decks with several strong fighters
  • Horn of Boromir or similar cards, as Uruk Guard's ability can only target companions

Extra Information