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====== Uruk Shaman (1C152) ======
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__NOTOC__
{{description>Full card information and wiki for Uruk Shaman (1C152) from LotR TCG}}
 
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<WRAP 240px center><WRAP 80px db centeralign>[[lotr01151|{{:previous.gif|Previous Card}}]]</WRAP>
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{{NavBar|Set|Left|Right}}
<WRAP 80px db centeralign>[[set1|{{:home.gif|Go to The Fellowship of the Ring Index}}]]</WRAP>
 
<WRAP 80px db centeralign>[[lotr01153|{{:next.gif|Next Card}}]]</WRAP></WRAP>
 
  
<WRAP 500px db rightalign>[[lotr01152|{{cards:lotr01152.jpg|Uruk Shaman (1C152) Card Image}}]]</WRAP>
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{{LegacyCardInfoBox
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|SetNum=01
| Set:| The Fellowship of the Ring|
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|CardNum=152
| [[Kinds_of_Cards|Kind]]:| Shadow|
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| SetName=The Fellowship of the Ring
| Culture:| [[Isengard Culture|Isengard]]|
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|Side=Shadow
| [[Twilight Cost|Twilight]]:| 3|
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| Culture=Isengard
| Card Type:| Minion &#149; Uruk-Hai|
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|Twilight=3
| Strength:| 8|
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| FullCardType=Minion &#149; Uruk-Hai
| Vitality:| 2|
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| Stat1Name=Strength
| Site:| 5|
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|Stat1=8
| Game Text:| Damage +1. Maneuver: Remove (2) to heal an Uruk-hai.|
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| Stat2Name=Vitality
| Lore:| //Uruk shamans know the arts of healing as well as those of battle.//|
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|Stat2=2
| Rarity:| C|
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| Stat3Name=Site
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|Stat3=5
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| GameText=Damage +1. Maneuver: Remove (2) to heal an Uruk-hai.
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| Lore=''Uruk shamans know the arts of healing as well as those of battle.''
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| Rarity=C
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| Notes=
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= General Strategy =
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<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>
 
  
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Strong versus twilight flood or when used with Tower of Orthanc. Can heal the exertions from playing shadow conditions such as Worry or Saruman's Snows. Can also heal exertions from '''[[machine|Machines]]'''. Uruk Shaman can be useful against Free Peoples manuever wounding, and can heal minions that are still alive after a double move. Additionally, Uruk Shaman can be used to burn unwanted twilight to prevent the Free Peoples player from building up to Deep In Thought (From Shoulder to Shoulder or Roll of Thunder) and can weaken The White Wizard or negate Walking Stick or Focus of Power's bonus.
  
====== Uruk Shaman (1C152) Wiki ======
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!Uruk Shaman's strongest synergy comes from combining his ability with Maneuver actions that exert Uruk-hai, such as Uruk Spear, Orthanc Berserker and Lieutenant of Orthanc, since he allows them to be used any number of times, twilight permitting. That benefits maneuver[Isengard] events too, like Cruel Caradhras, No Dawn for Men or One of You Must Do This (while Saruman's Ambition can reduce their twilight cost).
 
 
===== General Strategy =====
 
 
 
Strong versus twilight flood or when used with Tower of Orthanc. Can heal the exertions from playing shadow conditions such as Worry or Saruman's Snows. Can also heal exertions from **[[machine|Machines]]**. !Uruk Shaman can be useful against Free Peoples manuever wounding, and can heal minions that are still alive after a double move. Additionally, !Uruk Shaman can be used to burn unwanted twilight to prevent the Free Peoples player from building up to Deep In Thought (From Shoulder to Shoulder or Roll of Thunder) and can weaken The White Wizard or negate Walking Stick or Focus of Power's bonus.
 
 
 
!Uruk Shaman's strongest synergy comes from combining his ability with Maneuver actions that exert Uruk-hai, such as Uruk Spear, Orthanc Berserker and Lieutenant of Orthanc, since he allows them to be used any number of times, twilight permitting. That benefits maneuver [Isengard] events too, like Cruel Caradhras, No Dawn for Men or One of You Must Do This (while Saruman's Ambition can reduce their twilight cost).
 
  
 
Healing during maneuver can also disrupt exerting cards like A Ranger's Versatility, Slaked Thirsts, Shadowplay or Ithilien Trap, which in turn are used to disrupt the Shadow player's own skills and plans.
 
Healing during maneuver can also disrupt exerting cards like A Ranger's Versatility, Slaked Thirsts, Shadowplay or Ithilien Trap, which in turn are used to disrupt the Shadow player's own skills and plans.
  
===== Strengths and Weaknesses =====
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= Strengths and Weaknesses =
  
 
=== Strong Versus... ===
 
=== Strong Versus... ===
  
  * Large Fellowships
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* Large Fellowships
  * Expensive cards
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* Expensive cards
  * Twilight adding maneuver actions (Shoulder to Shoulder, Roll of Thunder, Followers)
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* Twilight adding maneuver actions (Shoulder to Shoulder, Roll of Thunder, Followers)
  * Maneuver-phase single wounding cards (except Baruk Khazad)
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* Maneuver-phase single wounding cards (except Baruk Khazad)
  
 
=== Weak Versus... ===
 
=== Weak Versus... ===
  
  * Post maneuver wounding
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* Post maneuver wounding
  * Direct targeting (Defend It and Hope, Baruk Khazad, Terrible and Evil, Fury of the White Rider) unless armed with a Broad-Bladed Sword
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* Direct targeting (Defend It and Hope, Baruk Khazad, Terrible and Evil, Fury of the White Rider) unless armed with a Broad-Bladed Sword
  
===== Extra Information =====
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= Extra Information =
  
  * Largely outclassed by Uruk-hai Healer in later sets.
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* Largely outclassed by Uruk-hai Healer in later sets.

Revision as of 19:42, 3 August 2020


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Set: The Fellowship of the Ring
Kind: Shadow
Culture: Isengard
Twilight: 3
Card Type: Minion &#149; Uruk-Hai
Strength: 8
Vitality: 2
Site: 5
Game Text: Damage +1. Maneuver: Remove (2) to heal an Uruk-hai.
Lore: Uruk shamans know the arts of healing as well as those of battle.
Rarity: C

The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

Strong versus twilight flood or when used with Tower of Orthanc. Can heal the exertions from playing shadow conditions such as Worry or Saruman's Snows. Can also heal exertions from Machines. Uruk Shaman can be useful against Free Peoples manuever wounding, and can heal minions that are still alive after a double move. Additionally, Uruk Shaman can be used to burn unwanted twilight to prevent the Free Peoples player from building up to Deep In Thought (From Shoulder to Shoulder or Roll of Thunder) and can weaken The White Wizard or negate Walking Stick or Focus of Power's bonus.

!Uruk Shaman's strongest synergy comes from combining his ability with Maneuver actions that exert Uruk-hai, such as Uruk Spear, Orthanc Berserker and Lieutenant of Orthanc, since he allows them to be used any number of times, twilight permitting. That benefits maneuver[Isengard] events too, like Cruel Caradhras, No Dawn for Men or One of You Must Do This (while Saruman's Ambition can reduce their twilight cost).

Healing during maneuver can also disrupt exerting cards like A Ranger's Versatility, Slaked Thirsts, Shadowplay or Ithilien Trap, which in turn are used to disrupt the Shadow player's own skills and plans.

Strengths and Weaknesses

Strong Versus...

  • Large Fellowships
  • Expensive cards
  • Twilight adding maneuver actions (Shoulder to Shoulder, Roll of Thunder, Followers)
  • Maneuver-phase single wounding cards (except Baruk Khazad)

Weak Versus...

  • Post maneuver wounding
  • Direct targeting (Defend It and Hope, Baruk Khazad, Terrible and Evil, Fury of the White Rider) unless armed with a Broad-Bladed Sword

Extra Information

  • Largely outclassed by Uruk-hai Healer in later sets.