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====== Relentless Charge (1U223) ======
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{{description>Full card information and wiki for Relentless Charge (1U223) from LotR TCG}}
 
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<WRAP 240px center><WRAP 80px db centeralign>[[lotr01222|{{:previous.gif|Previous Card}}]]</WRAP>
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{{NavBar|Set|Left|Right}}
<WRAP 80px db centeralign>[[set1|{{:home.gif|Go to The Fellowship of the Ring Index}}]]</WRAP>
 
<WRAP 80px db centeralign>[[lotr01224|{{:next.gif|Next Card}}]]</WRAP></WRAP>
 
  
<WRAP 500px db rightalign>[[lotr01223|{{cards:lotr01223.jpg|Relentless Charge (1U223) Card Image}}]]</WRAP>
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|SetNum=01
| Set:| The Fellowship of the Ring|
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|CardNum=223
| [[Kinds_of_Cards|Kind]]:| Shadow|
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| SetName=The Fellowship of the Ring
| Culture:| [[Wraith Culture|Wraith]]|
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|Side=Shadow
| [[Twilight Cost|Twilight]]:| 0|
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| Culture=Wraith
| Card Type:| Event|
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|Twilight=0
| Game Text:| Maneuver: Exert a Nazgul to wound every archer companion.|
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| FullCardType=Event
| Lore:| //Even the fastest arrows are of no avail against the Black Steeds of the Nine Riders.//|
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| GameText=Maneuver: Exert a Nazgul to wound every archer companion.
| Rarity:| U|
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| Lore=''Even the fastest arrows are of no avail against the Black Steeds of the Nine Riders.''
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| Rarity=U
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| Notes=
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}}
  
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= General Strategy =
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<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>
 
  
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(0) cost maneuver event that can dish out between 0 and 9 wounds per copy played. Fantastic[Wraith] support card in almost any format, Relentless Charge is almost a prerequisite to playing Nazgul in Fellowship Block (where the "Super Friends" Fellowship of Aragorn with Aragorn's Bow and Flaming Brand, alongside Arwen, Daughter of Elrond and Legolas, Greenleaf is most common). Relentless Charge wounds all archer companions during the maneuver phase, before players have the opportunity to use archery special abilities. Like most pre-skirmish wounding (such as Hate), Relentless Charge does the most damage at sites 4 and 7-9 (after a sanctuary with limited access to healing) and with multiple copies.
  
====== Relentless Charge (1U223) Wiki ======
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= Strengths and Weaknesses =
 
 
===== General Strategy =====
 
 
 
(0) cost maneuver event that can dish out between 0 and 9 wounds per copy played. Fantastic [Wraith] support card in almost any format, Relentless Charge is almost a prerequisite to playing Nazgul in Fellowship Block (where the "Super Friends" Fellowship of Aragorn with Aragorn's Bow and Flaming Brand, alongside Arwen, Daughter of Elrond and Legolas, Greenleaf is most common). Relentless Charge wounds all archer companions during the maneuver phase, before players have the opportunity to use archery special abilities. Like most pre-skirmish wounding (such as Hate), Relentless Charge does the most damage at sites 4 and 7-9 (after a sanctuary with limited access to healing) and with multiple copies.
 
 
 
===== Strengths and Weaknesses =====
 
  
 
=== Strong Versus... ===
 
=== Strong Versus... ===
  
  * Free People Archer Companions--particularly those with exert-to-wound actions (such as Legolas, Greenleaf or Aragorn bearing Aragorn's Bow)
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* Free People Archer Companions--particularly those with exert-to-wound actions (such as Legolas, Greenleaf or Aragorn bearing Aragorn's Bow)
  * The Splendor of Their Banners and The White Arrows of Lorien (require vitality to work)
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* The Splendor of Their Banners and The White Arrows of Lorien (require vitality to work)
  * Particularly devastating when multiple copies are played, or combined with other maneuver wounding cards such as Hate
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* Particularly devastating when multiple copies are played, or combined with other maneuver wounding cards such as Hate
  
 
=== Weak Versus... ===
 
=== Weak Versus... ===
  
  * This card does not present much issue with hand clog as it costs (0) to play; however, exertions can be hard to come by against other pre-skirmish wounding (like A Ranger's Versatility, Release the Angry Flood, or Slaked Thirsts) or with minions that can make great use of those exertions (such as twilight Nazgul or Ulaire Cantea, Lieutenant of Dol Guldur)
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* This card does not present much issue with hand clog as it costs (0) to play; however, exertions can be hard to come by against other pre-skirmish wounding (like A Ranger's Versatility, Release the Angry Flood, or Slaked Thirsts) or with minions that can make great use of those exertions (such as twilight Nazgul or Ulaire Cantea, Lieutenant of Dol Guldur)
  * !Wound prevention (being Hosts of the Last Alliance and Intimidate the most problematic)
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* Wound prevention (being Hosts of the Last Alliance and Intimidate the most problematic)
  * Shoulder to Shoulder (since there is no archer Dwarf, transferring !wounds to them is always safe)
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* Shoulder to Shoulder (since there is no archer Dwarf, transferring wounds to them is always safe)
  * Might of Numenor can be an unpleasant surprise as a commonly-used maneuver healing event
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* Might of Numenor can be an unpleasant surprise as a commonly-used maneuver healing event
  * Gates of Argonath (Fellowship Block)
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* Gates of Argonath (Fellowship Block)
 
 
===== Example Decks =====
 
 
 
  
===== Rules and Clarifications =====
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= Example Decks =
  
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= Rules and Clarifications =
  
===== Extra Information =====
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= Extra Information =

Revision as of 19:48, 3 August 2020


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Set: The Fellowship of the Ring
Kind: Shadow
Culture: Wraith
Twilight: 0
Card Type: Event
Game Text: Maneuver: Exert a Nazgul to wound every archer companion.
Lore: Even the fastest arrows are of no avail against the Black Steeds of the Nine Riders.
Rarity: U




The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

(0) cost maneuver event that can dish out between 0 and 9 wounds per copy played. Fantastic[Wraith] support card in almost any format, Relentless Charge is almost a prerequisite to playing Nazgul in Fellowship Block (where the "Super Friends" Fellowship of Aragorn with Aragorn's Bow and Flaming Brand, alongside Arwen, Daughter of Elrond and Legolas, Greenleaf is most common). Relentless Charge wounds all archer companions during the maneuver phase, before players have the opportunity to use archery special abilities. Like most pre-skirmish wounding (such as Hate), Relentless Charge does the most damage at sites 4 and 7-9 (after a sanctuary with limited access to healing) and with multiple copies.

Strengths and Weaknesses

Strong Versus...

  • Free People Archer Companions--particularly those with exert-to-wound actions (such as Legolas, Greenleaf or Aragorn bearing Aragorn's Bow)
  • The Splendor of Their Banners and The White Arrows of Lorien (require vitality to work)
  • Particularly devastating when multiple copies are played, or combined with other maneuver wounding cards such as Hate

Weak Versus...

  • This card does not present much issue with hand clog as it costs (0) to play; however, exertions can be hard to come by against other pre-skirmish wounding (like A Ranger's Versatility, Release the Angry Flood, or Slaked Thirsts) or with minions that can make great use of those exertions (such as twilight Nazgul or Ulaire Cantea, Lieutenant of Dol Guldur)
  • Wound prevention (being Hosts of the Last Alliance and Intimidate the most problematic)
  • Shoulder to Shoulder (since there is no archer Dwarf, transferring wounds to them is always safe)
  • Might of Numenor can be an unpleasant surprise as a commonly-used maneuver healing event
  • Gates of Argonath (Fellowship Block)

Example Decks

Rules and Clarifications

Extra Information