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| − | + | {{LegacyCardInfoBox | |
| − | + | |SetNum=01 | |
| − | | | + | |CardNum=243 |
| − | | | + | | SetName=The Fellowship of the Ring |
| − | | Culture | + | |Side=Shadow |
| − | + | | Culture=Sauron | |
| − | | | + | |Twilight=2 |
| − | | | + | | FullCardType=Event |
| − | | Lore | + | | GameText=Maneuver: If the total number of burdens and companions in the dead pile is at least 12, spot a[SAURON] Orc to corrupt the Ring-bearer. |
| − | | Rarity | + | | Lore=''"'The Nameless Enemy has arisen again. Smoke rises once more from Orodruin that we call Mount Doom.'"'' |
| − | + | | Rarity=R | |
| + | | Notes= | ||
| + | }} | ||
| − | + | = General Strategy = | |
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| + | A "winner takes all" event, Despair creates an instant win when certain conditions are met by the Shadow player. Despair requires[2] twilight in the Maneuver phase, a[Sauron] Orc in play, and a combination of twelve burdens or companions in the dead pile. In theory, the event sounds reasonable enough--such a complete attack should have the opponent against the ropes. In practice, the card is not very playable. While the[2] twilight and Orc are easy enough spotting requirements, the combination of burdens and dead companions is remarkably high at 12. At even numbers, 6 burdens and 6 companions in the dead pile suggests the Shadow player is already incredibly close to winning the game in most cases. In fact, many decks--particularly in Fellowship Block format--do not contain more than 5 companions in total, meaning the Shadow player would need eight burdens and the four companions killed. | ||
| − | + | = Strengths and Weaknesses = | |
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=== Strong Versus... === | === Strong Versus... === | ||
| − | + | * Ulaire Enquea, Lieutenant of Morgul can spot burdens to weaken or kill companions | |
| − | + | * Desperate Defense of the Ring, Thin and Stretched, and The Ring Is Mine are solid[Sauron] burden cards | |
=== Weak Versus... === | === Weak Versus... === | ||
| − | + | * Hand clog early in the game | |
| − | + | * Incredibly situational | |
| − | + | * Alternate Ring-Bearers are often corrupted long before the card can be played | |
Revision as of 18:50, 3 August 2020
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| Set: | The Fellowship of the Ring | ||
| Kind: | Shadow | ||
| Culture: | Sauron | ||
| Twilight: | 2 | ||
| Card Type: | Event | ||
| Game Text: | Maneuver: If the total number of burdens and companions in the dead pile is at least 12, spot a[SAURON] Orc to corrupt the Ring-bearer. | ||
| Lore: | "'The Nameless Enemy has arisen again. Smoke rises once more from Orodruin that we call Mount Doom.'" | ||
| Rarity: | R | ||
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The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.
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General Strategy
A "winner takes all" event, Despair creates an instant win when certain conditions are met by the Shadow player. Despair requires[2] twilight in the Maneuver phase, a[Sauron] Orc in play, and a combination of twelve burdens or companions in the dead pile. In theory, the event sounds reasonable enough--such a complete attack should have the opponent against the ropes. In practice, the card is not very playable. While the[2] twilight and Orc are easy enough spotting requirements, the combination of burdens and dead companions is remarkably high at 12. At even numbers, 6 burdens and 6 companions in the dead pile suggests the Shadow player is already incredibly close to winning the game in most cases. In fact, many decks--particularly in Fellowship Block format--do not contain more than 5 companions in total, meaning the Shadow player would need eight burdens and the four companions killed.
Strengths and Weaknesses
Strong Versus...
- Ulaire Enquea, Lieutenant of Morgul can spot burdens to weaken or kill companions
- Desperate Defense of the Ring, Thin and Stretched, and The Ring Is Mine are solid[Sauron] burden cards
Weak Versus...
- Hand clog early in the game
- Incredibly situational
- Alternate Ring-Bearers are often corrupted long before the card can be played


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