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====== Burn Every Village (4C5) ======
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__NOTOC__
{{description>Full card information and wiki for Burn Every Village (4C5) from LotR TCG}}
 
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<WRAP 240px center><WRAP 80px db centeralign>[[lotr04004|{{:previous.gif|Previous Card}}]]</WRAP>
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{{NavBar|Set|Left|Right}}
<WRAP 80px db centeralign>[[set4|{{:home.gif|Go to The Two Towers Index}}]]</WRAP>
 
<WRAP 80px db centeralign>[[lotr04006|{{:next.gif|Next Card}}]]</WRAP></WRAP>
 
  
<WRAP 500px db rightalign>[[lotr04005|{{cards:lotr04005.jpg|Burn Every Village (4C5) Card Image}}]]</WRAP>
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{{LegacyCardInfoBox
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|SetNum=04
| Set:| The Two Towers|
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|CardNum=005
| [[Kinds_of_Cards|Kind]]:| Shadow|
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| SetName=The Two Towers
| Culture:| [[Dunland Culture|Dunland]]|
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|Side=Shadow
| [[Twilight Cost|Twilight]]:| 0|
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| Culture=Dunland
| Card Type:| Event|
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|Twilight=0
| Game Text:| Skirmish: Make a ![DUNLAND] Man strength +2 (or +4 if you control a site).|
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| FullCardType=Event
| Lore:| //"'Take your rabble through the Westemnet; take back the lands they stole from you.'"//|
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| GameText=Skirmish: Make a[DUNLAND] Man strength +2 (or +4 if you control a site).
| Rarity:| C|
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| Lore=''"'Take your rabble through the Westemnet; take back the lands they stole from you.'"''
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| Rarity=C
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| Notes=
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}}
  
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= General Strategy =
<WRAP clear></WRAP>
 
<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>
 
  
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Easily the most commonly used[Dunland] skirmish event, Burn Every Village is a free strength boost to a[Dunland] man (that is, any[Dunland] minion but Saruman), at minimum +2 but often +4 with the various tools of Dunland to control sites. Since it is free, you won't usually have to choose between your ability to use Hides or play the event during a skirmish. Even if[[lotr04073|Legolas, Dauntless Hunter]] raises the cost, the natural strength of[Dunland] minions should render skirmish events unnecessary because of how poorly those decks tend to perform in skirmishes.
  
====== Burn Every Village (4C5) Wiki ======
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When Freca is played, Burn Every Village may be used to ensure he doesn't get killed in a skirmish. Early in the game, +4 is often more than enough to prevent an overwhelm from strength reduction such as from Cirdan. When combined with Over the Isen, Burn Every Village can be used to pick off support companions with an overwhelm. Giving a[Dunland] minion +4 in a skirmish all but guarantees most will win their skirmish, triggering[Dunland] culture's characteristic skirmish-won effects such as from Dunlending Pillager, Dunlending Arsonist, Wulf, and War Cry of Dunland.
  
===== General Strategy =====
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= Strengths and Weaknesses =
 
 
Easily the most commonly used [Dunland] skirmish event, !Burn Every Village is a free strength boost to a [Dunland] man (that is, any [Dunland] minion but Saruman), at minimum +2 but often +4 with the various tools of Dunland to control sites. Since it is free, you won't usually have to choose between your ability to use Hides or play the event during a skirmish. Even if [[lotr04073|Legolas, Dauntless Hunter]] raises the cost, the natural strength of [Dunland] minions should render skirmish events unnecessary because of how poorly those decks tend to perform in skirmishes.
 
 
 
When Freca is played, !Burn Every Village may be used to ensure he doesn't get killed in a skirmish. Early in the game, +4 is often more than enough to prevent an overwhelm from strength reduction such as from Cirdan. When combined with Over the Isen, !Burn Every Village can be used to pick off support companions with an overwhelm. Giving a [Dunland] minion +4 in a skirmish all but guarantees most will win their skirmish, triggering [Dunland] culture's characteristic skirmish-won effects such as from Dunlending Pillager, Dunlending Arsonist, Wulf, and War Cry of Dunland.
 
 
 
===== Strengths and Weaknesses =====
 
  
 
=== Strong Versus... ===
 
=== Strong Versus... ===
  
  * Fellowships which rely on winning skirmishes
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* Fellowships which rely on winning skirmishes
  * Ill-prepared fellowships (+4 on most [Dunland] men is enough to overwhelm a companion of strength 6)
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* Ill-prepared fellowships (+4 on most[Dunland] men is enough to overwhelm a companion of strength 6)
  * Site control, especially Freca (as it takes place before the skirmish phase)
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* Site control, especially Freca (as it takes place before the skirmish phase)
  
 
=== Weak Versus... ===
 
=== Weak Versus... ===
  
  * None, though a fellowship with lots of site liberation or prevention won't allow you to get the most out of !Burn Every Village
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* None, though a fellowship with lots of site liberation or prevention won't allow you to get the most out of Burn Every Village
  
===== Example Decks =====
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= Example Decks =
  
  * Decklists or links to decks that use this card.
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* Decklists or links to decks that use this card.
  
===== Rules and Clarifications =====
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= Rules and Clarifications =
  
  * Clarify existing rules if needed.
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* Clarify existing rules if needed.
  * Link to rules discussions on TLHH.
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* Link to rules discussions on TLHH.
  
===== Extra Information =====
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= Extra Information =
  
  * Add other information regarding printing, rarity, trivia, etc.
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* Add other information regarding printing, rarity, trivia, etc.

Revision as of 20:24, 3 August 2020


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Set: The Two Towers
Kind: Shadow
Culture: Dunland
Twilight: 0
Card Type: Event
Game Text: Skirmish: Make a[DUNLAND] Man strength +2 (or +4 if you control a site).
Lore: "'Take your rabble through the Westemnet; take back the lands they stole from you.'"
Rarity: C




The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

Easily the most commonly used[Dunland] skirmish event, Burn Every Village is a free strength boost to a[Dunland] man (that is, any[Dunland] minion but Saruman), at minimum +2 but often +4 with the various tools of Dunland to control sites. Since it is free, you won't usually have to choose between your ability to use Hides or play the event during a skirmish. Even ifLegolas, Dauntless Hunter raises the cost, the natural strength of[Dunland] minions should render skirmish events unnecessary because of how poorly those decks tend to perform in skirmishes.

When Freca is played, Burn Every Village may be used to ensure he doesn't get killed in a skirmish. Early in the game, +4 is often more than enough to prevent an overwhelm from strength reduction such as from Cirdan. When combined with Over the Isen, Burn Every Village can be used to pick off support companions with an overwhelm. Giving a[Dunland] minion +4 in a skirmish all but guarantees most will win their skirmish, triggering[Dunland] culture's characteristic skirmish-won effects such as from Dunlending Pillager, Dunlending Arsonist, Wulf, and War Cry of Dunland.

Strengths and Weaknesses

Strong Versus...

  • Fellowships which rely on winning skirmishes
  • Ill-prepared fellowships (+4 on most[Dunland] men is enough to overwhelm a companion of strength 6)
  • Site control, especially Freca (as it takes place before the skirmish phase)

Weak Versus...

  • None, though a fellowship with lots of site liberation or prevention won't allow you to get the most out of Burn Every Village

Example Decks

  • Decklists or links to decks that use this card.

Rules and Clarifications

  • Clarify existing rules if needed.
  • Link to rules discussions on TLHH.

Extra Information

  • Add other information regarding printing, rarity, trivia, etc.