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Difference between revisions of "Lotr04152"
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− | + | __NOTOC__ | |
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− | + | {{NavBar|Set|Left|Right}} | |
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− | + | {{LegacyCardInfoBox | |
− | + | |SetNum=04 | |
− | | | + | |CardNum=152 |
− | | | + | | SetName=The Two Towers |
− | | Culture | + | |Side=Shadow |
− | + | | Culture=Isengard | |
− | | | + | |Twilight=0 |
− | | | + | | FullCardType=Event |
− | | Lore | + | | GameText=Assignment: Prevent an[ISENGARD] tracker from being assigned to a skirmish by any player. |
− | | Rarity | + | | Lore=''"'We do not answer to Mordor scum!'"'' |
− | + | | Rarity=U | |
+ | | Notes= | ||
+ | }} | ||
− | + | = General Strategy = | |
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+ | Primarily useful for[isengard] trackers that are stronger in fierce skirmishes (Uruk Plains Runner, Uruk Chaser, Uruk Runner), as this card allows them to avoid their first skirmish, where they are weakest. It can also be used to preserve[isengard] trackers so that they are still there during the Regroup phase (Especially[[lotr02047|Uruk Scout]], the only[isengard] tracker who isn't fierce), which allows them to safely use regroup effects like Attack on Helm's Deep, or be a nuisance should the Free Peoples player make a double move. Get Back can also be useful for supporting Ugluk, Servant of Saruman, as it prevents the Free Peoples from killing weaker trackers via skirmishes prior to Ugluk's own skirmish. | ||
− | + | = Strengths and Weaknesses = | |
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=== Strong Versus... === | === Strong Versus... === | ||
− | + | * Strong companions | |
=== Weak Versus... === | === Weak Versus... === | ||
− | + | * Archery and other non-skirmish wounding | |
− | + | * Cost-increasing effects, such as those of Legolas, Dauntless Hunter or Connected by Fate (Though these can be countered by Saruman's Ambition) | |
− | + | = Rules and Clarifications = | |
− | + | * This card only affects the assignment phase it is played in, so a fierce minion will only be prevented from fighting in one of its skirmishes by this event, unless two copies are played. |
Revision as of 20:37, 3 August 2020
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Set: | The Two Towers | ||
Kind: | Shadow | ||
Culture: | Isengard | ||
Twilight: | 0 | ||
Card Type: | Event | ||
Game Text: | Assignment: Prevent an[ISENGARD] tracker from being assigned to a skirmish by any player. | ||
Lore: | "'We do not answer to Mordor scum!'" | ||
Rarity: | U | ||
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General Strategy
Primarily useful for[isengard] trackers that are stronger in fierce skirmishes (Uruk Plains Runner, Uruk Chaser, Uruk Runner), as this card allows them to avoid their first skirmish, where they are weakest. It can also be used to preserve[isengard] trackers so that they are still there during the Regroup phase (EspeciallyUruk Scout, the only[isengard] tracker who isn't fierce), which allows them to safely use regroup effects like Attack on Helm's Deep, or be a nuisance should the Free Peoples player make a double move. Get Back can also be useful for supporting Ugluk, Servant of Saruman, as it prevents the Free Peoples from killing weaker trackers via skirmishes prior to Ugluk's own skirmish.
Strengths and Weaknesses
Strong Versus...
- Strong companions
Weak Versus...
- Archery and other non-skirmish wounding
- Cost-increasing effects, such as those of Legolas, Dauntless Hunter or Connected by Fate (Though these can be countered by Saruman's Ambition)
Rules and Clarifications
- This card only affects the assignment phase it is played in, so a fierce minion will only be prevented from fighting in one of its skirmishes by this event, unless two copies are played.