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{{LegacyCardInfoBox | {{LegacyCardInfoBox | ||
| − | |SetNum=01 | + | | SetNum=01 |
| − | |CardNum=131 | + | | CardNum=131 |
| SetName=The Fellowship of the Ring | | SetName=The Fellowship of the Ring | ||
| − | |Side=Shadow | + | | Side=Shadow |
| Culture=Isengard | | Culture=Isengard | ||
| − | |Twilight=5 | + | | Twilight=5 |
| − | | FullCardType=Minion | + | | FullCardType=Minion • Uruk-Hai |
| Stat1Name=Strength | | Stat1Name=Strength | ||
| − | |Stat1=10 | + | | Stat1=10 |
| Stat2Name=Vitality | | Stat2Name=Vitality | ||
| − | |Stat2=3 | + | | Stat2=3 |
| Stat3Name=Site | | Stat3Name=Site | ||
| − | |Stat3=5 | + | | Stat3=5 |
| GameText=Archer. Damage +1. | | GameText=Archer. Damage +1. | ||
| Lore=''Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies.'' | | Lore=''Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies.'' | ||
| Line 25: | Line 25: | ||
= General Strategy = | = General Strategy = | ||
| − | The only[Isengard] Archer minion in Fellowship Block (besides Lurtz, Servant of Isengard), Orthanc Assassin is among the stronger minions in the format with a base strength of 10. With the damage bonus shared with most Uruk-Hai and a stout 3 vitality, Orthanc Assassin is also a good choice for exertions from cards like Cloud of Arrows, Saruman's Power, Beyond the Height of Men, or weather conditions. | + | The only [Isengard] Archer minion in Fellowship Block (besides Lurtz, Servant of Isengard), Orthanc Assassin is among the stronger minions in the format with a base strength of 10. With the damage bonus shared with most Uruk-Hai and a stout 3 vitality, Orthanc Assassin is also a good choice for exertions from cards like Cloud of Arrows, Saruman's Power, Beyond the Height of Men, or weather conditions. |
| − | A solid addition to[Isengard] archery shadows in Towers Standard and beyond, Orthanc Assassin is somewhat limited by his uniqueness, though he can be replayed by Uruk Captain or even Evil-Smelling Fens if appropriate. His twilight cost can be reduced by Ranged Commander in the Towers Standard format. | + | A solid addition to [Isengard] archery shadows in Towers Standard and beyond, Orthanc Assassin is somewhat limited by his uniqueness, though he can be replayed by Uruk Captain or even Evil-Smelling Fens if appropriate. His twilight cost can be reduced by Ranged Commander in the Towers Standard format. |
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
Revision as of 02:17, 5 August 2020
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| Set: | The Fellowship of the Ring | ||
| Kind: | Shadow | ||
| Culture: | Isengard | ||
| Twilight: | 5 | ||
| Card Type: | Minion • Uruk-Hai | ||
| Strength: | 10 | ||
| Vitality: | 3 | ||
| Site: | 5 | ||
| Game Text: | Archer. Damage +1. | ||
| Lore: | Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies. | ||
| Rarity: | R | ||
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General Strategy
The only [Isengard] Archer minion in Fellowship Block (besides Lurtz, Servant of Isengard), Orthanc Assassin is among the stronger minions in the format with a base strength of 10. With the damage bonus shared with most Uruk-Hai and a stout 3 vitality, Orthanc Assassin is also a good choice for exertions from cards like Cloud of Arrows, Saruman's Power, Beyond the Height of Men, or weather conditions.
A solid addition to [Isengard] archery shadows in Towers Standard and beyond, Orthanc Assassin is somewhat limited by his uniqueness, though he can be replayed by Uruk Captain or even Evil-Smelling Fens if appropriate. His twilight cost can be reduced by Ranged Commander in the Towers Standard format.
Strengths and Weaknesses
Strong Versus...
- 3 vitality for exertions, such as from Cloud of Arrows, Beyond the Height of Men, or weather conditions
- Base strength beats most companions and allies without skirmish pumps (besides Treebeard and Tom Bombadil, the Master)
Weak Versus...
- Unique minion with a relatively high twilight cost
- Weaker than Lurtz and significantly more expensive than Uruk Lieutenant or (possibly) Uruk Ravager


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