Difference between revisions of "Lotr01243"

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{{LegacyCardInfoBox
 
{{LegacyCardInfoBox
|SetNum=01
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| SetNum=01
|CardNum=243
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| CardNum=243
 
| SetName=The Fellowship of the Ring
 
| SetName=The Fellowship of the Ring
|Side=Shadow
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| Side=Shadow
 
| Culture=Sauron
 
| Culture=Sauron
|Twilight=2
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| Twilight=2
 
| FullCardType=Event
 
| FullCardType=Event
| GameText=Maneuver: If the total number of burdens and companions in the dead pile is at least 12, spot a[SAURON] Orc to corrupt the Ring-bearer.
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| GameText=Maneuver: If the total number of burdens and companions in the dead pile is at least 12, spot a [SAURON] Orc to corrupt the Ring-bearer.
 
| Lore=''"'The Nameless Enemy has arisen again. Smoke rises once more from Orodruin that we call Mount Doom.'"''
 
| Lore=''"'The Nameless Enemy has arisen again. Smoke rises once more from Orodruin that we call Mount Doom.'"''
 
| Rarity=R
 
| Rarity=R
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= General Strategy =
 
= General Strategy =
  
A "winner takes all" event, Despair creates an instant win when certain conditions are met by the Shadow player. Despair requires[2] twilight in the Maneuver phase, a[Sauron] Orc in play, and a combination of twelve burdens or companions in the dead pile. In theory, the event sounds reasonable enough--such a complete attack should have the opponent against the ropes. In practice, the card is not very playable. While the[2] twilight and Orc are easy enough spotting requirements, the combination of burdens and dead companions is remarkably high at 12. At even numbers, 6 burdens and 6 companions in the dead pile suggests the Shadow player is already incredibly close to winning the game in most cases. In fact, many decks--particularly in Fellowship Block format--do not contain more than 5 companions in total, meaning the Shadow player would need eight burdens and the four companions killed.
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A "winner takes all" event, Despair creates an instant win when certain conditions are met by the Shadow player. Despair requires [2] twilight in the Maneuver phase, a [Sauron] Orc in play, and a combination of twelve burdens or companions in the dead pile. In theory, the event sounds reasonable enough--such a complete attack should have the opponent against the ropes. In practice, the card is not very playable. While the [2] twilight and Orc are easy enough spotting requirements, the combination of burdens and dead companions is remarkably high at 12. At even numbers, 6 burdens and 6 companions in the dead pile suggests the Shadow player is already incredibly close to winning the game in most cases. In fact, many decks--particularly in Fellowship Block format--do not contain more than 5 companions in total, meaning the Shadow player would need eight burdens and the four companions killed.
  
 
= Strengths and Weaknesses =
 
= Strengths and Weaknesses =
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* Ulaire Enquea, Lieutenant of Morgul can spot burdens to weaken or kill companions
 
* Ulaire Enquea, Lieutenant of Morgul can spot burdens to weaken or kill companions
* Desperate Defense of the Ring, Thin and Stretched, and The Ring Is Mine are solid[Sauron] burden cards
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* Desperate Defense of the Ring, Thin and Stretched, and The Ring Is Mine are solid [Sauron] burden cards
  
 
=== Weak Versus... ===
 
=== Weak Versus... ===

Revision as of 03:18, 5 August 2020


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Set: The Fellowship of the Ring
Kind: Shadow
Culture: Sauron
Twilight: 2
Card Type: Event
Game Text: Maneuver: If the total number of burdens and companions in the dead pile is at least 12, spot a [SAURON] Orc to corrupt the Ring-bearer.
Lore: "'The Nameless Enemy has arisen again. Smoke rises once more from Orodruin that we call Mount Doom.'"
Rarity: R




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General Strategy

A "winner takes all" event, Despair creates an instant win when certain conditions are met by the Shadow player. Despair requires [2] twilight in the Maneuver phase, a [Sauron] Orc in play, and a combination of twelve burdens or companions in the dead pile. In theory, the event sounds reasonable enough--such a complete attack should have the opponent against the ropes. In practice, the card is not very playable. While the [2] twilight and Orc are easy enough spotting requirements, the combination of burdens and dead companions is remarkably high at 12. At even numbers, 6 burdens and 6 companions in the dead pile suggests the Shadow player is already incredibly close to winning the game in most cases. In fact, many decks--particularly in Fellowship Block format--do not contain more than 5 companions in total, meaning the Shadow player would need eight burdens and the four companions killed.

Strengths and Weaknesses

Strong Versus...

  • Ulaire Enquea, Lieutenant of Morgul can spot burdens to weaken or kill companions
  • Desperate Defense of the Ring, Thin and Stretched, and The Ring Is Mine are solid [Sauron] burden cards

Weak Versus...

  • Hand clog early in the game
  • Incredibly situational
  • Alternate Ring-Bearers are often corrupted long before the card can be played