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Difference between revisions of "Lotr18072"
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{{LegacyCardInfoBox | {{LegacyCardInfoBox | ||
− | |SetNum=18 | + | | SetNum=18 |
− | |CardNum=072 | + | | CardNum=072 |
| SetName=Treachery & Deceit | | SetName=Treachery & Deceit | ||
− | |Side=Shadow | + | | Side=Shadow |
| Culture=Men | | Culture=Men | ||
− | |Twilight=3 | + | | Twilight=3 |
− | | FullCardType=Minion | + | | FullCardType=Minion • Man |
| Stat1Name=Strength | | Stat1Name=Strength | ||
− | |Stat1=8 | + | | Stat1=8 |
| Stat2Name=Vitality | | Stat2Name=Vitality | ||
− | |Stat2=1 | + | | Stat2=1 |
| Stat3Name=Site | | Stat3Name=Site | ||
− | |Stat3=2 | + | | Stat3=2 |
| GameText=While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. | | GameText=While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. | ||
| Rarity=C | | Rarity=C | ||
Line 24: | Line 24: | ||
= General Strategy = | = General Strategy = | ||
− | [[lotr18072|Ruffian]], along with[[lotr18068|Harry Goatleaf]],[[lotr18074|Squint Eyed Southerner]] and[[lotr18073|Rough Man of the South]], make up the four[Men] Men from set 18 that get strength bonuses based on region. | + | [[lotr18072|Ruffian]], along with [[lotr18068|Harry Goatleaf]], [[lotr18074|Squint Eyed Southerner]] and [[lotr18073|Rough Man of the South]], make up the four [Men] Men from set 18 that get strength bonuses based on region. |
All of them have the same text, never pay roaming costs and hit hard early in the game. | All of them have the same text, never pay roaming costs and hit hard early in the game. | ||
This complements a powerful "rush" strategy where the goal is to kill the opponent early, but means that the minions will be weak at the end of the game. | This complements a powerful "rush" strategy where the goal is to kill the opponent early, but means that the minions will be weak at the end of the game. | ||
− | Additionally, since these minions rely on pure strength alone (Unlike the "[[lotr10075|Advance]]"[sauron] Orcs of set 10), they are dependant on overwhelms to damage the opposing fellowship). Gathering Strength could work well for this purpose. | + | Additionally, since these minions rely on pure strength alone (Unlike the "[[lotr10075|Advance]]" [sauron] Orcs of set 10), they are dependant on overwhelms to damage the opposing fellowship). Gathering Strength could work well for this purpose. |
These minions have okay statistics for their costs in region two, but are particularly weak in region 3. Thus it can be useful to include other cards in a deck with them that are stronger at the later sites (Voice of the Desert, Demon of Might, Many-Tentacled Creature). | These minions have okay statistics for their costs in region two, but are particularly weak in region 3. Thus it can be useful to include other cards in a deck with them that are stronger at the later sites (Voice of the Desert, Demon of Might, Many-Tentacled Creature). | ||
Revision as of 03:33, 5 August 2020
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Set: | Treachery & Deceit | ||
Kind: | Shadow | ||
Culture: | Men | ||
Twilight: | 3 | ||
Card Type: | Minion • Man | ||
Strength: | 8 | ||
Vitality: | 1 | ||
Site: | 2 | ||
Game Text: | While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. | ||
Rarity: | C | ||
The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.
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General Strategy
Ruffian, along with Harry Goatleaf, Squint Eyed Southerner and Rough Man of the South, make up the four [Men] Men from set 18 that get strength bonuses based on region. All of them have the same text, never pay roaming costs and hit hard early in the game. This complements a powerful "rush" strategy where the goal is to kill the opponent early, but means that the minions will be weak at the end of the game. Additionally, since these minions rely on pure strength alone (Unlike the "Advance" [sauron] Orcs of set 10), they are dependant on overwhelms to damage the opposing fellowship). Gathering Strength could work well for this purpose. These minions have okay statistics for their costs in region two, but are particularly weak in region 3. Thus it can be useful to include other cards in a deck with them that are stronger at the later sites (Voice of the Desert, Demon of Might, Many-Tentacled Creature).
Ruffian boasts a high strength for low cost, but cannot exert and is vulnerable to wounding.
Strengths and Weaknesses
Strong Versus...
- Weak companions
- Fellowships that need time to set up
- Support characters
- Choke decks
Weak Versus...
- Built up fellowships in the later regions
- Strong early-game characters (Thorongil, Grimbeorn, Glorfindel)