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− | __NOTOC__
| + | #REDIRECT [[Fear (1R212)]] |
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− | {{NavBar|Set|Left|Right}}
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− | {{LegacyCardInfoBox
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− | |SetNum=01
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− | |CardNum=212
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− | | SetName=The Fellowship of the Ring
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− | |Side=Shadow
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− | | Culture=Wraith
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− | |Twilight=1
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− | | FullCardType=Event
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− | | GameText=Search. Maneuver: Exert your Nazgul to discard an ally.
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− | | Lore=''"'Never has such a thing happened in my time! ... Guests unable to sleep in their beds, and good bolsters ruined and all! What are we coming to?'"''
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− | | Rarity=R
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− | | Notes=
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− | }}
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− | = General Strategy =
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− | While somewhat situational, Fear can be a real difference maker against a number of Free Peoples strategies. The ability to discard an ally during the maneuver phase can leave the Free Peoples player without a necessary character, such as Filibert Bolger, Wily Rascal[a particular bane of Nazgul archetypes] or a potentially Frodo-saving Bounder. Fear can also hamstring the Horn of Boromir strategy, discarding an ally hearkened to battle by the possession.
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− | Characters such as Elrond, Lord of Rivendell or Galadriel, Lady of Light may be played in multiple copies; discarding a single copy may force the opponent to play another copy later for beneficial twilight later in the game.
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− | = Strengths and Weaknesses =
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− | === Strong Versus... ===
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− | * Allies, including multiple versions of Elrond, Galadriel, and Bilbo
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− | * Thrarin, Dwarven Smith
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− | * Shire allies, particularly Bounder and Filibert Bolger, Wily Rascal
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− | * The Horn of Boromir
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− | === Weak Versus... ===
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− | * Decks without allies
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− | * Maneuver Wounding
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