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− | __NOTOC__
| + | #REDIRECT [[Uruk Rear Guard (4C191)]] |
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− | {{NavBar|Set|Left|Right}}
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− | {{LegacyCardInfoBox
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− | |SetNum=04
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− | |CardNum=191
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− | | SetName=The Two Towers
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− | |Side=Shadow
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− | | Culture=Isengard
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− | |Twilight=6
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− | | FullCardType=Minion • Uruk-Hai
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− | | Stat1Name=Strength
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− | |Stat1=12
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− | | Stat2Name=Vitality
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− | |Stat2=4
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− | | Stat3Name=Site
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− | |Stat3=5
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− | | GameText=Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.
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− | | Lore=''Promised a fair share of plunder, they defended against possible reinforcements.''
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− | | Rarity=C
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− | | Notes=
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− | }}
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− | = General Strategy =
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− | Uruk Rear Guard is an exceptionally doughy uruk, and was a particularly interesting release because it was a common, which broke the trend of Fellowship Block (Where only rare uruks had more than 9 strength). Uruk Rear Guard is very expensive, particularly when considering his roaming cost, but he is powerful and difficult to destroy, making him an excellent choice to prevent double-moves. His ability is useful for assisting smaller uruks, and although it has only a marginal effect, he can perform it up to 3 times, and is usually safe to do so because of his high strength. Deep of Helm works particularly well with this expensive uruk, being a Battleground and making him (Or another uruk) cheaper. In Movie Block, the release of Suffered Much Loss allows the player to make every site a Battleground, which helps this uruk a lot.
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− | = Strengths and Weaknesses =
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− | === Strong Versus... ===
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− | * Archery
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− | * Wounding
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− | * Weak to average strength companions
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− | === Weak Versus... ===
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− | * Eomer, Third Marshal of Riddermark
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− | * Dwarves with many Damage bonuses
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