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− | __NOTOC__
| + | #REDIRECT [[Minas Tirith First Circle (7U347)]] |
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− | {{NavBar|Set|Left|Right}}
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− | {{LegacyCardInfoBox
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− | |SetNum=07
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− | |CardNum=347
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− | | SetName=The Return of the King
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− | |Twilight=3
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− | | FullCardType=Site
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− | | Stat3Name=Site
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− | |Stat3=6K
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− | | GameText=Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion.
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− | | Rarity=U
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− | | Notes=
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− | }}
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− | = General Strategy =
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− | Minas Tirith First Circle eschews the site six strategy from Return of the King/Movie Block and, instead of healing each companion of a particular culture, wounds each companion in play. With most Free Peoples strategies, Minas Tirith First Circle is enough to "force" a companion to stop at the sanctuary. In decks that focus on Ring-Bearer wounding or archery, Minas Tirith is a guaranteed stop against an exhausted ring-bearer unless bearing a response action version of The One Ring. | |
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− | Minas Tirith First Circle is almost exclusively seen in Dunland site control strategies employing No Retreat, but also has a place in swarm or bomb Shadow strategies, where an extra turn to build a hand of minions would be beneficial moving into the late game. Additionally, it is worth noting that the site 7 theme of Return of the King/Movie block punishes large fellowships of six or more companions; forcing a move to Osgiliath Crossing or Osgiliath Channel (with additional move limit modifiers) can result in brutal Shadow strikes.
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− | = Strengths and Weaknesses =
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− | === Strong Versus... ===
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− | * Forced movement from cards such as No Retreat or Forced March (in an unofficial format) devastate many free peoples strategies
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− | * Even when hampered by a weak shadow hand, Minas Tirith First Circle often is enough to stop a double move
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− | * Exhausted Ring-Bearer with any copy of the One Ring besides the One Ring, Isildur's Bane or The One Ring, Ring of Rings (unofficial format)
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− | * Best played in swarm or bomb Shadow strategies, where an extra turn to sculpt a hand of minions is beneficial
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− | * Devastating in concordance with Wizard Storm, Under the Watching Eye, and other exert-when-moving cards
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− | === Weak Versus... ===
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− | * Unwounded companions, or fellowships with large vitality characters (such as Ents)
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− | * The Shire Countryside healing engines, or with cards that heal companions between the following maneuver and regroup phase (such as Might of Numenor or A Grey Ship)
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