|
|
Line 1: |
Line 1: |
− | __NOTOC__
| + | #REDIRECT [[One Whom Men Would Follow (1U109)]] |
− | | |
− | {{NavBar|Set|Left|Right}}
| |
− | | |
− | {{LegacyCardInfoBox
| |
− | | SetNum=01
| |
− | | CardNum=109
| |
− | | SetName=The Fellowship of the Ring
| |
− | | Side=Free People
| |
− | | Culture=Gondor
| |
− | | Twilight=0
| |
− | | FullCardType=Event
| |
− | | GameText=Maneuver: Exert Aragorn to spot an ally. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes.
| |
− | | Lore=''"'The skill of the elves can reforge the Sword of Elendil - but only you have the power to wield it.'"''
| |
− | | Rarity=U
| |
− | | Notes=Game text is a clarification.
| |
− | }}
| |
− | | |
− | = General Strategy =
| |
− | | |
− | Unlike Support of the Last Homely House and Swan-Ship of the Galadhrim, One Whom Men Would Follow is a maneuver event that can draw any ally into archery, assignment, and skirmish phases with a strength +2 bonus. One Whom Men Would Follow effectively circumvents the "Rule of Nine" and effectively provides the Free Peoples player with an additional fighting character.
| |
− | | |
− | One Whom Men Would Follow has a steep cost, as Aragorn is a key companion in most decks. With the Realms of the Elf Lords expansion's The Horn of Boromir, the fighting ally strategy received a somewhat more permanent solution to drawing support area characters into fighting. However, the Horn of Boromir was X-Listed from The Two Towers onwards, leaving One Whom Men Would Follow as the only remaining universal method to bring allies into battle. | |
− | | |
− | Maneuver events that draw allies into the fray are most powerful against Nazgul or damage bonus minions with powerful text, like Troop of Uruk-Hai.
| |
− | | |
− | While this strategy seems impenetrable, the Shadow player has several ways to defeat these allies. Ally-targeting cards, like Their Power is in Terror* or Ranks Without Number can discard or wound these exerted allies. Targeting the strongest allies, such as Elrond, Celeborn, and Galadriel, tends to dismantle a deck designed to feature fighting allies.
| |
− | | |
− | This card works particularly well with Tom Bombadil, the Master thanks to his extremely high strength and vitality; however, similarly strong ally Treebeard cannot be drawn into battle due to his unhasty keyword, which only allows him to fight at Towers site 2, Towers site 8, or when a [Gandalf] card like Stump and Bramble allows him to skirmish.
| |
− | | |
− | = Strengths and Weaknesses =
| |
− | | |
− | === Strong Versus... ===
| |
− | | |
− | * Helpful for choking when moving, as allies do not add twilight when the fellowship moves
| |
− | * Can add to the archery total, when playing with an archer ally like Rumil, Elven Protector (or an ally bearing Elven Bow)
| |
− | * Extra fighter to take on large minions (Elrond and Celeborn become strength 10 and 8, respectively) or to turn a weak ally into Balrog fodder
| |
− | | |
− | === Weak Versus... ===
| |
− | | |
− | * Ally-targeting cards, such as Fear or Tower Assassin
| |
− | * Can You Protect Me From Yourself?
| |
− | * Hand clog
| |
− | * Direct Wounding, which could finish off Aragorn after using this card
| |