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Difference between revisions of "Exert"
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(Created page with "===== Exert ===== <div info>**From the Comprehensive Rules 4.0:** Sometimes you may exert a character by placing a wound on that card to show that the character takes an acti...") |
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− | + | [[Category: Comprehensive Rules References That Need Fixed]]'''From the Comprehensive Rules 4.0:''' | |
Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality. If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed. | Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality. If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed. | ||
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Exerting a character is different from wounding a character, even though both require placement of a wound token. Cards that prevent wounds cannot prevent a wound token placed by exerting. | Exerting a character is different from wounding a character, even though both require placement of a wound token. Cards that prevent wounds cannot prevent a wound token placed by exerting. | ||
− | <div fgbrown> | + | <div fgbrown>''Conceptually, wearing armor protects you from a sword strike (taking a wound token), but it won’t help you lift a heavy weight (placing an exertion token).'' |
See also exhausted, for each, healing. | See also exhausted, for each, healing. | ||
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Latest revision as of 02:58, 5 August 2020
Exert
From the Comprehensive Rules 4.0:
Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality. If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed.
Exerting a character is different from wounding a character, even though both require placement of a wound token. Cards that prevent wounds cannot prevent a wound token placed by exerting.
Conceptually, wearing armor protects you from a sword strike (taking a wound token), but it won’t help you lift a heavy weight (placing an exertion token).
See also exhausted, for each, healing.