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| − | + | {{NavBar|Set|Left|Right}} | |
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| − | + | {{LegacyCardInfoBox | |
| − | + | |SetNum=04 | |
| − | | | + | |CardNum=151 |
| − | | | + | | SetName=The Two Towers |
| − | | Culture | + | |Side=Shadow |
| − | | | + | | Culture=Isengard |
| − | | | + | |Twilight=0 |
| − | | | + | | FullCardType=Event |
| − | | Lore | + | | GameText=Skirmish: Make an Uruk-hai strength +2 (or +3 if at a battleground). |
| − | | Rarity | + | | Lore=''Uruk savagery remained despite their battle training.'' |
| − | + | | Rarity=C | |
| + | | Notes= | ||
| + | }} | ||
| − | + | = General Strategy = | |
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| + | Ferocity is the most versatile Uruk-hai strength pump, after Savagery to Match Their Numbers (which is X-Listed in most formats). As such it is a common choice for post-Fellowship Block Uruk-hai decks. With a twilight cost of 0 (Which is always desirable for shadow events) and having no additional requirements (Unlike Bred for Battle or Still they Came), Ferocity is a solid addition to uruk beatdown strategies. Note that it affects[sauron] and[uruk-hai] uruks as well, although[uruk-hai] uruks, being released much later on, usually have better options. | ||
| − | + | = Strengths and Weaknesses = | |
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=== Strong Versus... === | === Strong Versus... === | ||
| − | + | * Weak companions (Helps to overwhelm) | |
| − | + | * Strong companions (Helps to win skirmish) | |
=== Weak Versus... === | === Weak Versus... === | ||
| − | + | * Direct wounding/archery | |
| − | + | * Skirmish cancelling | |
| − | + | * Dauntless Hunter and hobbits, which greatly hinders the card's versatility. This can be counteracted by Saruman's Ambition however. | |
| − | + | * Faramir, Son of Denethor (blocks you from playing any skirmish event during his skirmishes). | |
| − | + | * Extremely powerful strength changers, such as Forearmed or Cirdan. | |
| − | + | = Example Decks = | |
| − | + | * Uruk Battleground - http://lotrtcgwiki.com/forums/index.php/topic,3039.0.html | |
Revision as of 19:37, 3 August 2020
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| Set: | The Two Towers | ||
| Kind: | Shadow | ||
| Culture: | Isengard | ||
| Twilight: | 0 | ||
| Card Type: | Event | ||
| Game Text: | Skirmish: Make an Uruk-hai strength +2 (or +3 if at a battleground). | ||
| Lore: | Uruk savagery remained despite their battle training. | ||
| Rarity: | C | ||
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General Strategy
Ferocity is the most versatile Uruk-hai strength pump, after Savagery to Match Their Numbers (which is X-Listed in most formats). As such it is a common choice for post-Fellowship Block Uruk-hai decks. With a twilight cost of 0 (Which is always desirable for shadow events) and having no additional requirements (Unlike Bred for Battle or Still they Came), Ferocity is a solid addition to uruk beatdown strategies. Note that it affects[sauron] and[uruk-hai] uruks as well, although[uruk-hai] uruks, being released much later on, usually have better options.
Strengths and Weaknesses
Strong Versus...
- Weak companions (Helps to overwhelm)
- Strong companions (Helps to win skirmish)
Weak Versus...
- Direct wounding/archery
- Skirmish cancelling
- Dauntless Hunter and hobbits, which greatly hinders the card's versatility. This can be counteracted by Saruman's Ambition however.
- Faramir, Son of Denethor (blocks you from playing any skirmish event during his skirmishes).
- Extremely powerful strength changers, such as Forearmed or Cirdan.
Example Decks
- Uruk Battleground - http://lotrtcgwiki.com/forums/index.php/topic,3039.0.html


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