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====== We Are the Fighting Uruk-hai (4C210) ======
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{{description>Full card information and wiki for We Are the Fighting Uruk-hai (4C210) from LotR TCG}}
 
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<WRAP 240px center><WRAP 80px db centeralign>[[lotr04209|{{:previous.gif|Previous Card}}]]</WRAP>
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{{NavBar|Set|Left|Right}}
<WRAP 80px db centeralign>[[set4|{{:home.gif|Go to The Two Towers Index}}]]</WRAP>
 
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<WRAP 500px db rightalign>[[lotr04210|{{cards:lotr04210.jpg|We Are the Fighting Uruk-hai (4C210) Card Image}}]]</WRAP>
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|SetNum=04
| Set:| The Two Towers|
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|CardNum=210
| [[Kinds_of_Cards|Kind]]:| Shadow|
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| SetName=The Two Towers
| Culture:| [[Isengard Culture|Isengard]]|
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|Side=Shadow
| [[Twilight Cost|Twilight]]:| 1|
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| Culture=Isengard
| Card Type:| Event|
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|Twilight=1
| Game Text:| Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site).|
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| FullCardType=Event
| Lore:| //"'But for us you'd all have run away.'"//|
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| GameText=Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site).
| Rarity:| C|
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| Lore=''"'But for us you'd all have run away.'"''
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| Rarity=C
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| Notes=
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= General Strategy =
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<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>
 
  
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Along with Lurtz's Battle Cry, We Are the Fighting Uruk-hai is one of two[Isengard] events able to give an Uruk-hai a damage bonus. Without having a site controlled, We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep.
  
====== We Are the Fighting Uruk-hai (4C210) Wiki ======
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With a site controlled, the boost of We Are the Fighting Uruk-hai can be combined with the signature Damage +1 attribute of Uruk-hai to kill a companion with 3 vitality outright if that companion loses the skirmish without any wound prevention. We Are the Fighting Uruk-hai adds strength, unlike Lurtz's Battle Cry, giving a minion a much greater chance of delivering the extra wound. Because Uruk-hai trackers typically lack damage bonuses in favor of being fierce, We Are the Fighting Uruk-hai has added flexibility: it can be used to unexpectedly exhaust or kill a companion in the first skirmishes to make the fierce skirmishes even more harrowing, or surprise the Free People's player in a fierce skirmish by killing a companion wounded in the first. The card can also be combined with the innate site-based damage bonus of Uruk-hai Patrol for a whopping damage+3, although this may be superfluous against many companions.
 
 
===== General Strategy =====
 
 
 
Along with Lurtz's Battle Cry, !We Are the Fighting Uruk-hai is one of two [Isengard] events able to give an Uruk-hai a damage bonus. Without having a site controlled, !We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep.
 
 
 
With a site controlled, the boost of We Are the Fighting Uruk-hai can be combined with the signature Damage +1 attribute of Uruk-hai to kill a companion with 3 vitality outright if that companion loses the skirmish without any wound prevention. !We Are the Fighting Uruk-hai adds strength, unlike Lurtz's Battle Cry, giving a minion a much greater chance of delivering the extra wound. Because Uruk-hai trackers typically lack damage bonuses in favor of being fierce, !We Are the Fighting Uruk-hai has added flexibility: it can be used to unexpectedly exhaust or kill a companion in the first skirmishes to make the fierce skirmishes even more harrowing, or surprise the Free People's player in a fierce skirmish by killing a companion wounded in the first. The card can also be combined with the innate site-based damage bonus of Uruk-hai Patrol for a whopping damage+3, although this may be superfluous against many companions.
 
  
 
Already costing 1 twilight, We Are the Fighting Uruk-hai loses further versatility when playing against Dauntless Hunter, though this can sometimes be mitigated by Saruman's Ambition.
 
Already costing 1 twilight, We Are the Fighting Uruk-hai loses further versatility when playing against Dauntless Hunter, though this can sometimes be mitigated by Saruman's Ambition.
  
===== Strengths and Weaknesses =====
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= Strengths and Weaknesses =
  
 
=== Strong Versus... ===
 
=== Strong Versus... ===
  
  * Characters with 3 vitality, often killing them
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* Characters with 3 vitality, often killing them
  * Characters who would otherwise win the skirmish and avoid wounds altogether
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* Characters who would otherwise win the skirmish and avoid wounds altogether
  
 
=== Weak Versus... ===
 
=== Weak Versus... ===
  
  * Wound negation, such as Armor or Smeagol, Slinker
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* Wound negation, such as Armor or Smeagol, Slinker
  * Wound prevention, such as Lady of Rohan or Sister-daughter of Theoden
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* Wound prevention, such as Lady of Rohan or Sister-daughter of Theoden
  * Skirmish trickery such as Gandalf's Staff or Pippin, Just a Nuisance
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* Skirmish trickery such as Gandalf's Staff or Pippin, Just a Nuisance
  
===== Example Decks =====
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= Example Decks =
  
  * Stacking Uruk-hai - http://lotrtcgwiki.com/forums/index.php/topic,7708.0.html
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* Stacking Uruk-hai - http://lotrtcgwiki.com/forums/index.php/topic,7708.0.html
  
===== Extra Information =====
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= Extra Information =
  
  * Largely inferior in the later sets, losing out to Violent Hurl and Ghastly Wound
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* Largely inferior in the later sets, losing out to Violent Hurl and Ghastly Wound

Revision as of 20:42, 3 August 2020


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Set: The Two Towers
Kind: Shadow
Culture: Isengard
Twilight: 1
Card Type: Event
Game Text: Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site).
Lore: "'But for us you'd all have run away.'"
Rarity: C




The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

Along with Lurtz's Battle Cry, We Are the Fighting Uruk-hai is one of two[Isengard] events able to give an Uruk-hai a damage bonus. Without having a site controlled, We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep.

With a site controlled, the boost of We Are the Fighting Uruk-hai can be combined with the signature Damage +1 attribute of Uruk-hai to kill a companion with 3 vitality outright if that companion loses the skirmish without any wound prevention. We Are the Fighting Uruk-hai adds strength, unlike Lurtz's Battle Cry, giving a minion a much greater chance of delivering the extra wound. Because Uruk-hai trackers typically lack damage bonuses in favor of being fierce, We Are the Fighting Uruk-hai has added flexibility: it can be used to unexpectedly exhaust or kill a companion in the first skirmishes to make the fierce skirmishes even more harrowing, or surprise the Free People's player in a fierce skirmish by killing a companion wounded in the first. The card can also be combined with the innate site-based damage bonus of Uruk-hai Patrol for a whopping damage+3, although this may be superfluous against many companions.

Already costing 1 twilight, We Are the Fighting Uruk-hai loses further versatility when playing against Dauntless Hunter, though this can sometimes be mitigated by Saruman's Ambition.

Strengths and Weaknesses

Strong Versus...

  • Characters with 3 vitality, often killing them
  • Characters who would otherwise win the skirmish and avoid wounds altogether

Weak Versus...

  • Wound negation, such as Armor or Smeagol, Slinker
  • Wound prevention, such as Lady of Rohan or Sister-daughter of Theoden
  • Skirmish trickery such as Gandalf's Staff or Pippin, Just a Nuisance

Example Decks

Extra Information

  • Largely inferior in the later sets, losing out to Violent Hurl and Ghastly Wound