Difference between revisions of "Lotr01274"

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{{LegacyCardInfoBox
 
{{LegacyCardInfoBox
|SetNum=01
+
| SetNum=01
|CardNum=274
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| CardNum=274
 
| SetName=The Fellowship of the Ring
 
| SetName=The Fellowship of the Ring
|Side=Shadow
+
| Side=Shadow
 
| Culture=Sauron
 
| Culture=Sauron
|Twilight=1
+
| Twilight=1
 
| FullCardType=Condition
 
| FullCardType=Condition
| GameText=To play, exert[SAURON] a Orc. Plays to your support area. While there are 3 or more companions in the dead pile, the move limit for this turn is -1 (to a minimum of 1).
+
| GameText=To play, exert [SAURON] a Orc. Plays to your support area. While there are 3 or more companions in the dead pile, the move limit for this turn is -1 (to a minimum of 1).
 
| Lore=''Sauron's minions are everywhere. Few roads escape the gaze of the Lidless Eye.''
 
| Lore=''Sauron's minions are everywhere. Few roads escape the gaze of the Lidless Eye.''
 
| Rarity=U
 
| Rarity=U

Revision as of 03:18, 5 August 2020


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Set: The Fellowship of the Ring
Kind: Shadow
Culture: Sauron
Twilight: 1
Card Type: Condition
Game Text: To play, exert [SAURON] a Orc. Plays to your support area. While there are 3 or more companions in the dead pile, the move limit for this turn is -1 (to a minimum of 1).
Lore: Sauron's minions are everywhere. Few roads escape the gaze of the Lidless Eye.
Rarity: U




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General Strategy

Punishes players for constantly sacrificing characters to the Shadow. Can work well with the Balrog or Hate. The Number Must be Few is generally a good/better alternative since a fellowship of many characters who are not dying is more likely to double move. Sauron's Defenses' inability to spot allies often leaves it unused, as fellowships with too many dead companions generally don't want to double move often.

Strengths and Weaknesses

Strong Versus...

  • Cannon-fodder characters (Dwarf Guard, Lorien Elf)

Weak Versus...

  • Small Fellowships
  • Strong companions