Difference between revisions of "Lotr04040"

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{{LegacyCardInfoBox
 
{{LegacyCardInfoBox
|SetNum=04
+
| SetNum=04
|CardNum=040
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| CardNum=040
 
| SetName=The Two Towers
 
| SetName=The Two Towers
|Side=Shadow
+
| Side=Shadow
 
| Culture=Dunland
 
| Culture=Dunland
|Twilight=4
+
| Twilight=4
| FullCardType=Minion • Man
+
| FullCardType=Minion Man
 
| Stat1Name=Strength
 
| Stat1Name=Strength
|Stat1=10
+
| Stat1=10
 
| Stat2Name=Vitality
 
| Stat2Name=Vitality
|Stat2=2
+
| Stat2=2
 
| Stat3Name=Site
 
| Stat3Name=Site
|Stat3=3
+
| Stat3=3
| GameText=Fierce. Response: If another[DUNLAND] Man wins a skirmish, exert Wulf to take control of a site.
+
| GameText=Fierce. Response: If another [DUNLAND] Man wins a skirmish, exert Wulf to take control of a site.
 
| Lore=''"'Do you not hear their voices?'"''
 
| Lore=''"'Do you not hear their voices?'"''
 
| Rarity=R
 
| Rarity=R
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= General Strategy =
 
= General Strategy =
  
!Wulf, along with[[lotr09002|Freca, Hungry Savage]], is one of two named[Dunland] men and the only[Dunland] minion who is naturally Fierce. While this combined with his strength and access to Dunland's tools makes him a strong fighter, he is most valued for his Response ability and was heavily relied on to claim sites before Freca's release in Reflections. He is often used with Hillman Tribe to control two sites in one skirmish, the number Dunland needs for powerful cards such as Ready to Fall and Dunlending Elder. Hides is necessary to keep him safe from direct wounding, though he remains vulnerable to direct exertions.
+
!Wulf, along with [[lotr09002|Freca, Hungry Savage]], is one of two named [Dunland] men and the only [Dunland] minion who is naturally Fierce. While this combined with his strength and access to Dunland's tools makes him a strong fighter, he is most valued for his Response ability and was heavily relied on to claim sites before Freca's release in Reflections. He is often used with Hillman Tribe to control two sites in one skirmish, the number Dunland needs for powerful cards such as Ready to Fall and Dunlending Elder. Hides is necessary to keep him safe from direct wounding, though he remains vulnerable to direct exertions.
  
Because of how skirmishes are resolved, Wulf is able to use his ability and claim a site if played at the end of a skirmish phase even if he wasn't in play when the skirmish was won. The most popular choices for accomplishing this are Dunlending Arsonist and Hillman Mob due to their balance of twilight cost and strength, though Wild Man of Dunland and Hill Clan are also capable of it. This is a good tactic when facing[Rohan] fellowships whose mounts will exert Wulf before he has a chance to use his ability, though it may be a waste of Wulf's Fierce keyword if an extra site is unneeded.
+
Because of how skirmishes are resolved, Wulf is able to use his ability and claim a site if played at the end of a skirmish phase even if he wasn't in play when the skirmish was won. The most popular choices for accomplishing this are Dunlending Arsonist and Hillman Mob due to their balance of twilight cost and strength, though Wild Man of Dunland and Hill Clan are also capable of it. This is a good tactic when facing [Rohan] fellowships whose mounts will exert Wulf before he has a chance to use his ability, though it may be a waste of Wulf's Fierce keyword if an extra site is unneeded.
  
 
= Strengths and Weaknesses =
 
= Strengths and Weaknesses =
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=== Weak Versus... ===
 
=== Weak Versus... ===
  
* Direct exertion, such as[Rohan] mounts and Banner of the Mark
+
* Direct exertion, such as [Rohan] mounts and Banner of the Mark
 
* Ceorl, Weary Horseman and Strong and Old, which can prevent site control
 
* Ceorl, Weary Horseman and Strong and Old, which can prevent site control
  

Revision as of 03:20, 5 August 2020


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Set: The Two Towers
Kind: Shadow
Culture: Dunland
Twilight: 4
Card Type: Minion • Man
Strength: 10
Vitality: 2
Site: 3
Game Text: Fierce. Response: If another [DUNLAND] Man wins a skirmish, exert Wulf to take control of a site.
Lore: "'Do you not hear their voices?'"
Rarity: R

The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

!Wulf, along with Freca, Hungry Savage, is one of two named [Dunland] men and the only [Dunland] minion who is naturally Fierce. While this combined with his strength and access to Dunland's tools makes him a strong fighter, he is most valued for his Response ability and was heavily relied on to claim sites before Freca's release in Reflections. He is often used with Hillman Tribe to control two sites in one skirmish, the number Dunland needs for powerful cards such as Ready to Fall and Dunlending Elder. Hides is necessary to keep him safe from direct wounding, though he remains vulnerable to direct exertions.

Because of how skirmishes are resolved, Wulf is able to use his ability and claim a site if played at the end of a skirmish phase even if he wasn't in play when the skirmish was won. The most popular choices for accomplishing this are Dunlending Arsonist and Hillman Mob due to their balance of twilight cost and strength, though Wild Man of Dunland and Hill Clan are also capable of it. This is a good tactic when facing [Rohan] fellowships whose mounts will exert Wulf before he has a chance to use his ability, though it may be a waste of Wulf's Fierce keyword if an extra site is unneeded.

Strengths and Weaknesses

Strong Versus...

  • Over the Isen, which ensures favorable skirmish matchups

Weak Versus...

  • Direct exertion, such as [Rohan] mounts and Banner of the Mark
  • Ceorl, Weary Horseman and Strong and Old, which can prevent site control

Example Decks

  • Decklists or links to decks that use this card.

Rules and Clarifications

  • Clarify existing rules if needed.
  • Link to rules discussions on TLHH.

Extra Information

  • Add other information regarding printing, rarity, trivia, etc.