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Difference between revisions of "Lotr04210"
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{{LegacyCardInfoBox | {{LegacyCardInfoBox | ||
− | |SetNum=04 | + | | SetNum=04 |
− | |CardNum=210 | + | | CardNum=210 |
| SetName=The Two Towers | | SetName=The Two Towers | ||
− | |Side=Shadow | + | | Side=Shadow |
| Culture=Isengard | | Culture=Isengard | ||
− | |Twilight=1 | + | | Twilight=1 |
| FullCardType=Event | | FullCardType=Event | ||
| GameText=Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site). | | GameText=Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site). | ||
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= General Strategy = | = General Strategy = | ||
− | Along with Lurtz's Battle Cry, We Are the Fighting Uruk-hai is one of two[Isengard] events able to give an Uruk-hai a damage bonus. Without having a site controlled, We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep. | + | Along with Lurtz's Battle Cry, We Are the Fighting Uruk-hai is one of two [Isengard] events able to give an Uruk-hai a damage bonus. Without having a site controlled, We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep. |
With a site controlled, the boost of We Are the Fighting Uruk-hai can be combined with the signature Damage +1 attribute of Uruk-hai to kill a companion with 3 vitality outright if that companion loses the skirmish without any wound prevention. We Are the Fighting Uruk-hai adds strength, unlike Lurtz's Battle Cry, giving a minion a much greater chance of delivering the extra wound. Because Uruk-hai trackers typically lack damage bonuses in favor of being fierce, We Are the Fighting Uruk-hai has added flexibility: it can be used to unexpectedly exhaust or kill a companion in the first skirmishes to make the fierce skirmishes even more harrowing, or surprise the Free People's player in a fierce skirmish by killing a companion wounded in the first. The card can also be combined with the innate site-based damage bonus of Uruk-hai Patrol for a whopping damage+3, although this may be superfluous against many companions. | With a site controlled, the boost of We Are the Fighting Uruk-hai can be combined with the signature Damage +1 attribute of Uruk-hai to kill a companion with 3 vitality outright if that companion loses the skirmish without any wound prevention. We Are the Fighting Uruk-hai adds strength, unlike Lurtz's Battle Cry, giving a minion a much greater chance of delivering the extra wound. Because Uruk-hai trackers typically lack damage bonuses in favor of being fierce, We Are the Fighting Uruk-hai has added flexibility: it can be used to unexpectedly exhaust or kill a companion in the first skirmishes to make the fierce skirmishes even more harrowing, or surprise the Free People's player in a fierce skirmish by killing a companion wounded in the first. The card can also be combined with the innate site-based damage bonus of Uruk-hai Patrol for a whopping damage+3, although this may be superfluous against many companions. |
Revision as of 03:21, 5 August 2020
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Set: | The Two Towers | ||
Kind: | Shadow | ||
Culture: | Isengard | ||
Twilight: | 1 | ||
Card Type: | Event | ||
Game Text: | Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site). | ||
Lore: | "'But for us you'd all have run away.'" | ||
Rarity: | C | ||
The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.
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General Strategy
Along with Lurtz's Battle Cry, We Are the Fighting Uruk-hai is one of two [Isengard] events able to give an Uruk-hai a damage bonus. Without having a site controlled, We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep.
With a site controlled, the boost of We Are the Fighting Uruk-hai can be combined with the signature Damage +1 attribute of Uruk-hai to kill a companion with 3 vitality outright if that companion loses the skirmish without any wound prevention. We Are the Fighting Uruk-hai adds strength, unlike Lurtz's Battle Cry, giving a minion a much greater chance of delivering the extra wound. Because Uruk-hai trackers typically lack damage bonuses in favor of being fierce, We Are the Fighting Uruk-hai has added flexibility: it can be used to unexpectedly exhaust or kill a companion in the first skirmishes to make the fierce skirmishes even more harrowing, or surprise the Free People's player in a fierce skirmish by killing a companion wounded in the first. The card can also be combined with the innate site-based damage bonus of Uruk-hai Patrol for a whopping damage+3, although this may be superfluous against many companions.
Already costing 1 twilight, We Are the Fighting Uruk-hai loses further versatility when playing against Dauntless Hunter, though this can sometimes be mitigated by Saruman's Ambition.
Strengths and Weaknesses
Strong Versus...
- Characters with 3 vitality, often killing them
- Characters who would otherwise win the skirmish and avoid wounds altogether
Weak Versus...
- Wound negation, such as Armor or Smeagol, Slinker
- Wound prevention, such as Lady of Rohan or Sister-daughter of Theoden
- Skirmish trickery such as Gandalf's Staff or Pippin, Just a Nuisance
Example Decks
- Stacking Uruk-hai - http://lotrtcgwiki.com/forums/index.php/topic,7708.0.html
Extra Information
- Largely inferior in the later sets, losing out to Violent Hurl and Ghastly Wound