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Difference between revisions of "Lotr12156"
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{{LegacyCardInfoBox | {{LegacyCardInfoBox | ||
| − | |SetNum=12 | + | | SetNum=12 |
| − | |CardNum=156 | + | | CardNum=156 |
| SetName=Black Rider | | SetName=Black Rider | ||
| − | |Side=Shadow | + | | Side=Shadow |
| Culture=Uruk-hai | | Culture=Uruk-hai | ||
| − | |Twilight=4 | + | | Twilight=4 |
| − | | FullCardType=Minion | + | | FullCardType=Minion • Uruk-Hai |
| Stat1Name=Strength | | Stat1Name=Strength | ||
| − | |Stat1=11 | + | | Stat1=11 |
| Stat2Name=Vitality | | Stat2Name=Vitality | ||
| − | |Stat2=2 | + | | Stat2=2 |
| Stat3Name=Site | | Stat3Name=Site | ||
| − | |Stat3=5 | + | | Stat3=5 |
| GameText=Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. | | GameText=Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. | ||
| Rarity=R | | Rarity=R | ||
| Line 24: | Line 24: | ||
= General Strategy = | = General Strategy = | ||
| − | Uruk-hai Guard has the same advantages as its predecessor, Uruk Guard, but with even more bonuses. With the numerous vitality boosting cards in the[uruk-hai] culture (Spear of the White Hand, Isengard Siege Bow, Lurtz's Bow), Uruk-hai Guard can prevent assignment to '''''multiple''''' companions. It also has a higher strength value, which is indicative of the extra strength minions gained post set 10 to help cope with the increasingly powerful companions that were released from set 8 onwards (Durin III; Cirdan; Arwen, Staunch Defender etc.). | + | Uruk-hai Guard has the same advantages as its predecessor, Uruk Guard, but with even more bonuses. With the numerous vitality boosting cards in the [uruk-hai] culture (Spear of the White Hand, Isengard Siege Bow, Lurtz's Bow), Uruk-hai Guard can prevent assignment to '''''multiple''''' companions. It also has a higher strength value, which is indicative of the extra strength minions gained post set 10 to help cope with the increasingly powerful companions that were released from set 8 onwards (Durin III; Cirdan; Arwen, Staunch Defender etc.). |
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
Revision as of 02:29, 5 August 2020
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| Set: | Black Rider | ||
| Kind: | Shadow | ||
| Culture: | Uruk-hai | ||
| Twilight: | 4 | ||
| Card Type: | Minion • Uruk-Hai | ||
| Strength: | 11 | ||
| Vitality: | 2 | ||
| Site: | 5 | ||
| Game Text: | Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. | ||
| Rarity: | R | ||
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General Strategy
Uruk-hai Guard has the same advantages as its predecessor, Uruk Guard, but with even more bonuses. With the numerous vitality boosting cards in the [uruk-hai] culture (Spear of the White Hand, Isengard Siege Bow, Lurtz's Bow), Uruk-hai Guard can prevent assignment to multiple companions. It also has a higher strength value, which is indicative of the extra strength minions gained post set 10 to help cope with the increasingly powerful companions that were released from set 8 onwards (Durin III; Cirdan; Arwen, Staunch Defender etc.).
Strengths and Weaknesses
Strong Versus...
- Decks that rely on a single fighter (Grimbeorn, Beorning Chieftain; Aragorn, Thorongil)
- Can avoid skirmishing bearers of Followers
- Companions that get bonuses for skirmishing (Jarnsmid, Barding Emissary; Bilbo, Aged Ring Bearer)
Weak Versus...
- Decks with several strong fighters
- Wounding decks


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