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Difference between revisions of "Lotr01140"
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− | + | {{NavBar|Set|Left|Right}} | |
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− | + | {{LegacyCardInfoBox | |
− | + | |SetNum=01 | |
− | | | + | |CardNum=140 |
− | | | + | | SetName=The Fellowship of the Ring |
− | | Culture | + | |Side=Shadow |
− | | | + | | Culture=Isengard |
− | | | + | |Twilight=2 |
− | | | + | | FullCardType=Condition |
− | | Lore | + | | GameText=To play, exert a[ISENGARD] minion. Plays on a site. While the fellowship is at this site, skip the archery phase. Discard this condition at the end of the turn. |
− | | Rarity | + | | Lore=''"'...they are crebain out of Fangorn or Dunland. I do not know what they are about....'"'' |
− | + | | Rarity=R | |
+ | | Notes= | ||
+ | }} | ||
− | + | = General Strategy = | |
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+ | An anti archery card for Isengard. Spies of Saruman is strong but fragile; it blocks any and all Free Peoples archery, at the cost of being vulnerable to maneuver based condition discard (Secret Sentinels, Company of Archers etc.) and having no effect on non-archery wounding (from maneuvers etc.). It is relatively expensive and functions similarly to the[Isengard] weather conditions, but is not weather itself. | ||
− | + | = Strengths and Weaknesses = | |
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=== Strong Versus... === | === Strong Versus... === | ||
− | + | * Archery | |
=== Weak Versus... === | === Weak Versus... === | ||
− | + | * Maneuver condition discard |
Revision as of 19:41, 3 August 2020
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Set: | The Fellowship of the Ring | ||
Kind: | Shadow | ||
Culture: | Isengard | ||
Twilight: | 2 | ||
Card Type: | Condition | ||
Game Text: | To play, exert a[ISENGARD] minion. Plays on a site. While the fellowship is at this site, skip the archery phase. Discard this condition at the end of the turn. | ||
Lore: | "'...they are crebain out of Fangorn or Dunland. I do not know what they are about....'" | ||
Rarity: | R | ||
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General Strategy
An anti archery card for Isengard. Spies of Saruman is strong but fragile; it blocks any and all Free Peoples archery, at the cost of being vulnerable to maneuver based condition discard (Secret Sentinels, Company of Archers etc.) and having no effect on non-archery wounding (from maneuvers etc.). It is relatively expensive and functions similarly to the[Isengard] weather conditions, but is not weather itself.
Strengths and Weaknesses
Strong Versus...
- Archery
Weak Versus...
- Maneuver condition discard