Difference between revisions of "Lotr04210"

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#REDIRECT [[We Are the Fighting Uruk-hai (4C210)]]
 
 
{{NavBar|Set|Left|Right}}
 
 
 
{{LegacyCardInfoBox
 
| SetNum=04
 
| CardNum=210
 
| SetName=The Two Towers
 
| Side=Shadow
 
| Culture=Isengard
 
| Twilight=1
 
| FullCardType=Event
 
| GameText=Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site).
 
| Lore=''"'But for us you'd all have run away.'"''
 
| Rarity=C
 
| Notes=
 
}}
 
 
 
= General Strategy =
 
 
 
Along with Lurtz's Battle Cry, We Are the Fighting Uruk-hai is one of two [Isengard] events able to give an Uruk-hai a damage bonus. Without having a site controlled, We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep.
 
 
 
With a site controlled, the boost of We Are the Fighting Uruk-hai can be combined with the signature Damage +1 attribute of Uruk-hai to kill a companion with 3 vitality outright if that companion loses the skirmish without any wound prevention. We Are the Fighting Uruk-hai adds strength, unlike Lurtz's Battle Cry, giving a minion a much greater chance of delivering the extra wound. Because Uruk-hai trackers typically lack damage bonuses in favor of being fierce, We Are the Fighting Uruk-hai has added flexibility: it can be used to unexpectedly exhaust or kill a companion in the first skirmishes to make the fierce skirmishes even more harrowing, or surprise the Free People's player in a fierce skirmish by killing a companion wounded in the first. The card can also be combined with the innate site-based damage bonus of Uruk-hai Patrol for a whopping damage+3, although this may be superfluous against many companions.
 
 
 
Already costing 1 twilight, We Are the Fighting Uruk-hai loses further versatility when playing against Dauntless Hunter, though this can sometimes be mitigated by Saruman's Ambition.
 
 
 
= Strengths and Weaknesses =
 
 
 
=== Strong Versus... ===
 
 
 
* Characters with 3 vitality, often killing them
 
* Characters who would otherwise win the skirmish and avoid wounds altogether
 
 
 
=== Weak Versus... ===
 
 
 
* Wound negation, such as Armor or Smeagol, Slinker
 
* Wound prevention, such as Lady of Rohan or Sister-daughter of Theoden
 
* Skirmish trickery such as Gandalf's Staff or Pippin, Just a Nuisance
 
 
 
= Example Decks =
 
 
 
* Stacking Uruk-hai - http://lotrtcgwiki.com/forums/index.php/topic,7708.0.html
 
 
 
= Extra Information =
 
 
 
* Largely inferior in the later sets, losing out to Violent Hurl and Ghastly Wound
 

Latest revision as of 07:37, 23 August 2020