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− | __NOTOC__
| + | #REDIRECT [[We Are the Fighting Uruk-hai (4C210)]] |
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− | {{NavBar|Set|Left|Right}}
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− | {{LegacyCardInfoBox
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− | | SetNum=04
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− | | CardNum=210
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− | | SetName=The Two Towers
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− | | Side=Shadow
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− | | Culture=Isengard
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− | | Twilight=1
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− | | FullCardType=Event
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− | | GameText=Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site).
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− | | Lore=''"'But for us you'd all have run away.'"''
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− | | Rarity=C
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− | | Notes=
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− | }}
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− | = General Strategy =
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− | Along with Lurtz's Battle Cry, We Are the Fighting Uruk-hai is one of two [Isengard] events able to give an Uruk-hai a damage bonus. Without having a site controlled, We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep.
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− | With a site controlled, the boost of We Are the Fighting Uruk-hai can be combined with the signature Damage +1 attribute of Uruk-hai to kill a companion with 3 vitality outright if that companion loses the skirmish without any wound prevention. We Are the Fighting Uruk-hai adds strength, unlike Lurtz's Battle Cry, giving a minion a much greater chance of delivering the extra wound. Because Uruk-hai trackers typically lack damage bonuses in favor of being fierce, We Are the Fighting Uruk-hai has added flexibility: it can be used to unexpectedly exhaust or kill a companion in the first skirmishes to make the fierce skirmishes even more harrowing, or surprise the Free People's player in a fierce skirmish by killing a companion wounded in the first. The card can also be combined with the innate site-based damage bonus of Uruk-hai Patrol for a whopping damage+3, although this may be superfluous against many companions.
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− | Already costing 1 twilight, We Are the Fighting Uruk-hai loses further versatility when playing against Dauntless Hunter, though this can sometimes be mitigated by Saruman's Ambition.
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− | = Strengths and Weaknesses =
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− | === Strong Versus... ===
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− | * Characters with 3 vitality, often killing them
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− | * Characters who would otherwise win the skirmish and avoid wounds altogether
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− | === Weak Versus... ===
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− | * Wound negation, such as Armor or Smeagol, Slinker
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− | * Wound prevention, such as Lady of Rohan or Sister-daughter of Theoden
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− | * Skirmish trickery such as Gandalf's Staff or Pippin, Just a Nuisance
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− | = Example Decks =
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− | * Stacking Uruk-hai - http://lotrtcgwiki.com/forums/index.php/topic,7708.0.html
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− | = Extra Information =
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− | * Largely inferior in the later sets, losing out to Violent Hurl and Ghastly Wound
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