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Difference between revisions of "Lotr04004"
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− | + | {{NavBar|Set|Left|Right}} | |
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− | + | {{LegacyCardInfoBox | |
− | + | |SetNum=04 | |
− | | | + | |CardNum=004 |
− | | | + | | SetName=The Two Towers |
− | | Culture | + | |Side=Shadow |
− | | | + | | Culture=Dunland |
− | | | + | |Twilight=5 |
− | | Strength | + | | FullCardType=Minion • Man |
− | | Vitality | + | | Stat1Name=Strength |
− | | Site | + | |Stat1=11 |
− | | | + | | Stat2Name=Vitality |
− | | Lore | + | |Stat2=2 |
− | | Rarity | + | | Stat3Name=Site |
− | + | |Stat3=3 | |
+ | | GameText=Each time this minion wins a skirmish, you may make it fierce until the regroup phase. | ||
+ | | Lore=''"'The Wild Men of Dunland have no love for Th�oden of Rohan since he took their land.'"'' | ||
+ | | Rarity=C | ||
+ | | Notes= | ||
+ | }} | ||
− | + | = General Strategy = | |
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+ | A common card with solid stats, Band of Wild Men is a highly efficient[Dunland] skirmisher and easily splashed in many budget decks. While it does not gain strength in fierce skirmishes as Dunlending Madman and Dunlending Robber do, its high base strength gives it a greater chance of winning the initial skirmish and participating in fierce skirmishes at all. | ||
− | + | One of the few[Dunland] minions to have 2 vitality, it can take a wound from Archery without using Hides for protection. Of course, this also makes Band of Wild Men somewhat more vulnerable to cards which spot wounds or wounded minions such as Third Marshal of Riddermark and Hrethel as it can't avoid being exerted by Rohirrim mounts. | |
− | + | = Strengths and Weaknesses = | |
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=== Strong Versus... === | === Strong Versus... === | ||
− | + | * Good all-around skirmisher | |
=== Weak Versus... === | === Weak Versus... === | ||
− | + | * Unlike most[Dunland] Men, it is able to become wounded and benefit cards such as Third Marshal of Riddermark and Arwen, Queen of Elves and Men | |
− | + | = Example Decks = | |
− | + | * Decklists or links to decks that use this card. | |
− | + | = Rules and Clarifications = | |
− | + | * Clarify existing rules if needed. | |
− | + | * Link to rules discussions on TLHH. | |
− | + | = Extra Information = | |
− | + | * Add other information regarding printing, rarity, trivia, etc. |
Revision as of 20:23, 3 August 2020
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Set: | The Two Towers | ||
Kind: | Shadow | ||
Culture: | Dunland | ||
Twilight: | 5 | ||
Card Type: | Minion • Man | ||
Strength: | 11 | ||
Vitality: | 2 | ||
Site: | 3 | ||
Game Text: | Each time this minion wins a skirmish, you may make it fierce until the regroup phase. | ||
Lore: | "'The Wild Men of Dunland have no love for Th�oden of Rohan since he took their land.'" | ||
Rarity: | C | ||
The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.
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General Strategy
A common card with solid stats, Band of Wild Men is a highly efficient[Dunland] skirmisher and easily splashed in many budget decks. While it does not gain strength in fierce skirmishes as Dunlending Madman and Dunlending Robber do, its high base strength gives it a greater chance of winning the initial skirmish and participating in fierce skirmishes at all.
One of the few[Dunland] minions to have 2 vitality, it can take a wound from Archery without using Hides for protection. Of course, this also makes Band of Wild Men somewhat more vulnerable to cards which spot wounds or wounded minions such as Third Marshal of Riddermark and Hrethel as it can't avoid being exerted by Rohirrim mounts.
Strengths and Weaknesses
Strong Versus...
- Good all-around skirmisher
Weak Versus...
- Unlike most[Dunland] Men, it is able to become wounded and benefit cards such as Third Marshal of Riddermark and Arwen, Queen of Elves and Men
Example Decks
- Decklists or links to decks that use this card.
Rules and Clarifications
- Clarify existing rules if needed.
- Link to rules discussions on TLHH.
Extra Information
- Add other information regarding printing, rarity, trivia, etc.