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− | __NOTOC__
| + | #REDIRECT [[Goblin Patrol Troop (1C177)]] |
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− | {{NavBar|Set|Left|Right}}
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− | {{LegacyCardInfoBox
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− | | SetNum=01
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− | | CardNum=177
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− | | SetName=The Fellowship of the Ring
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− | | Side=Shadow
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− | | Culture=Moria
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− | | Twilight=6
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− | | FullCardType=Minion • Orc
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− | | Stat1Name=Strength
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− | | Stat1=13
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− | | Stat2Name=Vitality
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− | | Stat2=3
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− | | Stat3Name=Site
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− | | Stat3=4
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− | | Lore=''"As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel."''
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− | | Rarity=C
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− | | Notes=
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− | }}
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− | = General Strategy =
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− | The strongest non-unique minion in Fellowship Block, Goblin Patrol Group is a real bruiser in the [Moria] beatdown strategy. Armed with a Moria Axe, Goblin Patrol Group is one of four [Moria] Orcs with three vitality, making him a solid inclusion with Threat of the Unknown.
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− | At the same time, Goblin Patrol Troop costs [6]. Even with [Moria]'s twilight generation, Goblin Patrol Troop represents a real investment and is not often seen in swarm decks.
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− | = Strengths and Weaknesses =
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− | === Strong Versus... ===
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− | * Bruising minion best armed with Moria Axe
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− | === Weak Versus... ===
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− | * Direct Wounding
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− | * High-Cost minion
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