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Difference between revisions of "Lotr01006"
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− | + | {{NavBar|Set|Left|Right}} | |
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− | + | {{LegacyCardInfoBox | |
− | + | |SetNum=01 | |
− | | | + | |CardNum=006 |
− | | | + | | SetName=The Fellowship of the Ring |
− | | Culture | + | |Side=Free People |
− | + | | Culture=Dwarven | |
− | | | + | |Twilight=1 |
− | | | + | | FullCardType=Event |
− | | Lore | + | | GameText=Fellowship: Exert a Dwarf companion to draw 3 cards. |
− | | Rarity | + | | Lore=''"'...they delved too greedily and too deep, and disturbed that from which they fled, Durin's Bane.'"'' |
− | + | | Rarity=C | |
+ | | Notes= | ||
+ | }} | ||
− | + | = General Strategy = | |
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− | + | One of many Dwarven cards that runs with the idea of "mining" your draw deck, Delving is a solid method of card draw when you do not want to risk discarding Shadow cards. It can be used in decks with a splashed Gimli for easy draws but is especially useful in mono-Dwarf decks with the plentiful exertion fodder (although later game, Book of Mazarbul is a better choice for card draw instead). Remember that the Rule of Four applies, so two played on the same phase will only net you four cards for[2] and two exertions. | |
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− | One of many Dwarven cards that runs with the idea of "mining" your draw deck, |
Revision as of 19:28, 3 August 2020
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Set: | The Fellowship of the Ring | ||
Kind: | Free People | ||
Culture: | Dwarven | ||
Twilight: | 1 | ||
Card Type: | Event | ||
Game Text: | Fellowship: Exert a Dwarf companion to draw 3 cards. | ||
Lore: | "'...they delved too greedily and too deep, and disturbed that from which they fled, Durin's Bane.'" | ||
Rarity: | C | ||
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General Strategy
One of many Dwarven cards that runs with the idea of "mining" your draw deck, Delving is a solid method of card draw when you do not want to risk discarding Shadow cards. It can be used in decks with a splashed Gimli for easy draws but is especially useful in mono-Dwarf decks with the plentiful exertion fodder (although later game, Book of Mazarbul is a better choice for card draw instead). Remember that the Rule of Four applies, so two played on the same phase will only net you four cards for[2] and two exertions.