Difference between revisions of "Lotr01007"

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====== Dwarf Guard (1C7) ======
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__NOTOC__
{{description>Full card information and wiki for Dwarf Guard (1C7) from LotR TCG}}
 
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<WRAP 240px center><WRAP 80px db centeralign>[[lotr01006|{{:previous.gif|Previous Card}}]]</WRAP>
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{{NavBar|Set|Left|Right}}
<WRAP 80px db centeralign>[[set1|{{:home.gif|Go to The Fellowship of the Ring Index}}]]</WRAP>
 
<WRAP 80px db centeralign>[[lotr01008|{{:next.gif|Next Card}}]]</WRAP></WRAP>
 
  
<WRAP 500px db rightalign>[[lotr01007|{{cards:lotr01007.jpg|Dwarf Guard (1C7) Card Image}}]]</WRAP>
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{{LegacyCardInfoBox
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|SetNum=01
| Set:| The Fellowship of the Ring|
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|CardNum=007
| [[Kinds_of_Cards|Kind]]:| Free People|
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| SetName=The Fellowship of the Ring
| Culture:| [[Dwarven Culture|Dwarven]]|
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|Side=Free People
| [[Twilight Cost|Twilight]]:| 1|
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| Culture=Dwarven
| Card Type:| Companion &#149; Dwarf|
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|Twilight=1
| Strength:| 4|
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| FullCardType=Companion &#149; Dwarf
| Vitality:| 2|
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| Stat1Name=Strength
| Resistance:| 6|
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|Stat1=4
| Game Text:| To play, spot a Dwarf.|
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| Stat2Name=Vitality
| Lore:| //Dwarves from Dain's people are stout companions, trustworthy and loyal.//|
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|Stat2=2
| Rarity:| C|
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| Stat3Name=Resistance
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|Stat3=6
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| GameText=To play, spot a Dwarf.
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| Lore=''Dwarves from Dain's people are stout companions, trustworthy and loyal.''
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| Rarity=C
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| Notes=
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}}
  
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= General Strategy =
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<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>
 
  
 
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!Dwarf Guard is the classic example of cannon fodder.  He is a low-cost, low-strength, low-vitality companion that can be bundled in a group of four for any deck that prominently plays a powerful main Dwarf companion.  Play him as soon as you get him, and use two to completely nullify the scariness and cost of a[[lotr02051|Balrog]] or[[lotr01165|Cave Troll]].  
====== Dwarf Guard (1C7) Wiki ======
 
 
 
===== General Strategy =====
 
 
 
!Dwarf Guard is the classic example of cannon fodder.  He is a low-cost, low-strength, low-vitality companion that can be bundled in a group of four for any deck that prominently plays a powerful main Dwarf companion.  Play him as soon as you get him, and use two to completely nullify the scariness and cost of a [[:lotr02051|Balrog]] or [[:lotr01165|Cave Troll]].  
 
  
 
For extra delaying power, load him up with Dwarven Bracers, Dwarven Armor and Hand Axe.
 
For extra delaying power, load him up with Dwarven Bracers, Dwarven Armor and Hand Axe.
  
===== Strengths and Weaknesses =====
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= Strengths and Weaknesses =
  
 
=== Strong Versus... ===
 
=== Strong Versus... ===
  
  * He is only as useful as the minion he is occupying.  Use him as such and you will not be disappointed (but your opponent may)
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* He is only as useful as the minion he is occupying.  Use him as such and you will not be disappointed (but your opponent may)
  
 
=== Weak Versus... ===
 
=== Weak Versus... ===
  
  * Any damage +1 or strength 8 minion (or both)
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* Any damage +1 or strength 8 minion (or both)
  * Cards that benefit from !companions in the dead pile, such as Orc Butchery, Sauron's Defenses, Despair, Uruk Fanatic, Beyond All Hope, Driven Back, Field of the Fallen, Houses of Lamentation…
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* Cards that benefit from companions in the dead pile, such as Orc Butchery, Sauron's Defenses, Despair, Uruk Fanatic, Beyond All Hope, Driven Back, Field of the Fallen, Houses of Lamentation…
  
===== Rules and Clarifications =====
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= Rules and Clarifications =
  
Remember that he is culturally-enforced (e.g. you must spot another [Dwarven] companion to play him), so if you don't have at least one Dwarf in your party that is not himself fodder, you may not be able to play him when you get him.  As a non-unique character you cannot "discard to heal".
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Remember that he is culturally-enforced (e.g. you must spot another[Dwarven] companion to play him), so if you don't have at least one Dwarf in your party that is not himself fodder, you may not be able to play him when you get him.  As a non-unique character you cannot "discard to heal".

Revision as of 19:28, 3 August 2020


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Set: The Fellowship of the Ring
Kind: Free People
Culture: Dwarven
Twilight: 1
Card Type: Companion &#149; Dwarf
Strength: 4
Vitality: 2
Resistance: 6
Game Text: To play, spot a Dwarf.
Lore: Dwarves from Dain's people are stout companions, trustworthy and loyal.
Rarity: C

The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

!Dwarf Guard is the classic example of cannon fodder. He is a low-cost, low-strength, low-vitality companion that can be bundled in a group of four for any deck that prominently plays a powerful main Dwarf companion. Play him as soon as you get him, and use two to completely nullify the scariness and cost of aBalrog orCave Troll.

For extra delaying power, load him up with Dwarven Bracers, Dwarven Armor and Hand Axe.

Strengths and Weaknesses

Strong Versus...

  • He is only as useful as the minion he is occupying. Use him as such and you will not be disappointed (but your opponent may)

Weak Versus...

  • Any damage +1 or strength 8 minion (or both)
  • Cards that benefit from companions in the dead pile, such as Orc Butchery, Sauron's Defenses, Despair, Uruk Fanatic, Beyond All Hope, Driven Back, Field of the Fallen, Houses of Lamentation…

Rules and Clarifications

Remember that he is culturally-enforced (e.g. you must spot another[Dwarven] companion to play him), so if you don't have at least one Dwarf in your party that is not himself fodder, you may not be able to play him when you get him. As a non-unique character you cannot "discard to heal".